I dunno why there are people that willingly rock the soldier without an equalizer
it's so much better than the shovel, the only reason i can see anyone wanting to use it would be they want to be crotchety old men grumbling about how better things were back in the day
e: that probably came out more snarky than i meant. I just think the shovel is a serious downgrade from the equalizer.
functionally, the gunslinger is my favorite item ever
The Kritzkrieg will always be my one true love. Pushing one button and watching a Heavy mow down half of the enemy team makes me cackle with glee.
Heavy? I give it to a good demo when we catch the enemy clumped together and wipe out 8+ people with one sticky.
I used to do that, but I haven't had much success with it lately. Maybe I'm just finding mediocre demos, but they all seem to only kill one or two people before dying. The much more durable Heavies can take a lot more damage and still unleash the pain.
I hate how the crafting system works. To make an engineer item, I need an engineer class token, WHICH REQUIRES 3 ENGINEER ITEMS!!!! And since I already have the weapons I want for the other classes, I just craft for hats now (which is expensive and risky).
I hate how the crafting system works. To make an engineer item, I need an engineer class token, WHICH REQUIRES 3 ENGINEER ITEMS!!!! And since I already have the weapons I want for the other classes, I just craft for hats now (which is expensive and risky).
Tokens can be recrafted. Make a token for another class and combine with a single engineer item for an engineer token. Same thing applies to slot tokens.
The Kritzkrieg will always be my one true love. Pushing one button and watching a Heavy mow down half of the enemy team makes me cackle with glee.
Heavy? I give it to a good demo when we catch the enemy clumped together and wipe out 8+ people with one sticky.
I used to do that, but I haven't had much success with it lately. Maybe I'm just finding mediocre demos, but they all seem to only kill one or two people before dying. The much more durable Heavies can take a lot more damage and still unleash the pain.
Demos tend to get surrounded a bit easier, too, if they don't take out the enemies with a single blast. It's easier for most classes to crowd a demo's face than a heavy's.
Plus, some people still think Targelander is a good idea.
The Kritzkrieg will always be my one true love. Pushing one button and watching a Heavy mow down half of the enemy team makes me cackle with glee.
Heavy? I give it to a good demo when we catch the enemy clumped together and wipe out 8+ people with one sticky.
I used to do that, but I haven't had much success with it lately. Maybe I'm just finding mediocre demos, but they all seem to only kill one or two people before dying. The much more durable Heavies can take a lot more damage and still unleash the pain.
Demos tend to get surrounded a bit easier, too, if they don't take out the enemies with a single blast. It's easier for most classes to crowd a demo's face than a heavy's.
Most of the good demos I kritz don't get surrounded and are charging a sticky before they call for the kritz, so they initially nail the densest part of the crowd at a distance. This is speaking from the POV that we are the aggressor, or can clearly see a push, not having something suddenly drop down on us.
I have shitty luck with kritzing heavies, because they tend to get headshot as soon as I pop it.
Plus, some people still think Targelander is a good idea.
Me and a chargelander at the top of the scoreboard :P
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
I can do without half the items though. I dont use any soldier ones, nor any for the scout or heavy.
I can kind of understand scout and heavy, but you don't use the Equalizer!? Whhhyyy!?
I often use the shovel/pain train. I know they're worse, but I like them. If I whoop Mitchell in a melee duel (which I do every time) I have to taunt, and I often forget to switch to another weapon first. This often leaves me in pieces. I find the Equalizer also often convinces me that I am better in melee than I am, and I get in to brawls in which I just should have shot the guy.
The Pain Train also makes a surprising difference on some maps. Capping like mad on badlands, have some punk show up who think he just has to stop a scout, but ends up eating a crocket.
I can do without half the items though. I dont use any soldier ones, nor any for the scout or heavy.
I can kind of understand scout and heavy, but you don't use the Equalizer!? Whhhyyy!?
I often use the shovel/pain train. I know they're worse, but I like them. If I whoop Mitchell in a melee duel (which I do every time) I have to taunt, and I often forget to switch to another weapon first. This often leaves me in pieces. I find the Equalizer also often convinces me that I am better in melee than I am, and I get in to brawls in which I just should have shot the guy.
The Pain Train also makes a surprising difference on some maps. Capping like mad on badlands, have some punk show up who think he just has to stop a scout, but ends up eating a crocket.
if you aren't willing to taunt with the equalizer for a freezecam, you shouldn't be taunting in freezecams at all
I hate how the crafting system works. To make an engineer item, I need an engineer class token, WHICH REQUIRES 3 ENGINEER ITEMS!!!! And since I already have the weapons I want for the other classes, I just craft for hats now (which is expensive and risky).
1 engy item + 1 token for any class = 1 engineer token
Also 1 Ambassador + 1 Scrap Metal = The Southern Hospitality (an engy item.)
A quickly built but weaker non-upgradable or repairable sentry is nothing to shit yourself over.
Man, this is so false. It has substantial knockback, fires more rapidly than the level 1, is a smaller target, and builds in no time at all. You're funny man
Its just too powerfull to be as mobile as that. There is no middle ground where the teams can fight back and forward. As soon as one team loses a room or area, a level 3 sentry gets placed to defend it.
A quickly built but weaker non-upgradable or repairable sentry is nothing to shit yourself over.
Man, this is so false. It has substantial knockback, fires more rapidly than the level 1, is a smaller target, and builds in no time at all. You're funny man
there is no way it fires faster
what would be the point of the damage reduction if it attacked faster?
A quickly built but weaker non-upgradable or repairable sentry is nothing to shit yourself over.
Man, this is so false. It has substantial knockback, fires more rapidly than the level 1, is a smaller target, and builds in no time at all. You're funny man
there is no way it fires faster
what would be the point of the damage reduction if it attacked faster?
Well, it would fire faster if you have the Wrangler, but I'm not sure that's what he's talking about..
My only issue with level 3 sentry moving is that they're repairable while re-building. Throwing up a level-3 mid-fight seems like it should be a high-risk high-reward move. As is, it can actually pretty tough to take out the sentry/engie even if you give it your full attention.
My only issue with level 3 sentry moving is that they're repairable while re-building. Throwing up a level-3 mid-fight seems like it should be a high-risk high-reward move. As is, it can actually pretty tough to take out the sentry/engie even if you give it your full attention.
Unless you have a level 3 dispenser next to you its a war of attrition they will win
Especially if they are Heavy/Soldier/Demo or Hammer pyro
My only issue with level 3 sentry moving is that they're repairable while re-building. Throwing up a level-3 mid-fight seems like it should be a high-risk high-reward move. As is, it can actually pretty tough to take out the sentry/engie even if you give it your full attention.
Engineer's move slow and can't do anything while carrying a building. Kill them and the building dies with it.
I don't see why a sentry should be more vulnerable during deployment than it currently is, especially since it takes time to initially upgrade it.
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
My only issue with level 3 sentry moving is that they're repairable while re-building. Throwing up a level-3 mid-fight seems like it should be a high-risk high-reward move. As is, it can actually pretty tough to take out the sentry/engie even if you give it your full attention.
Unless you have a level 3 dispenser next to you its a war of attrition they will win
Especially if they are Heavy/Soldier/Demo or Hammer pyro
i dunno man, picking up and moving the sentry you could easily gather 200 metal on the way to wherever you are going, seems like enough to hold off most except probably a demoman
Possibly, you could either be able to move buildings, or, be able to use the wrangler. I'm sure there will be a major nerf soon, most likley not that though
A quickly built but weaker non-upgradable or repairable sentry is nothing to shit yourself over.
Man, this is so false. It has substantial knockback, fires more rapidly than the level 1, is a smaller target, and builds in no time at all. You're funny man
there is no way it fires faster
what would be the point of the damage reduction if it attacked faster?
uhh there are a decent amount of items that are basically straight upgrades (almost every melee weapon ever)
Not really.
I'd say only the Axetinguisher, Equalizer, and maybe the Ubersaw (though in my own personal experience I prefer the Bonesaw)
Demoman: Eyelander is only great with the Targe, which requires giving up the sticky launcher. The Skullcutter slows him down, and the Pain Train makes him die faster. The bottle is still a useful option.
Sniper: Kukiri does more damage faster, while the Shiv is a nice "screw you.
Heavy: KGB, while nice, is much slower and not any more powerful. If you need to quickly let off a melee attack, the fists are better. KGB is useful if you can get the drop on a bunch of people and punch out all their blood little babies!
Scout: Sandman has the useful stun, but the lowered health makes an already fragile class even easier to kill.
Engineer: Gunslinger is basically an entire different style of playing. Southern Hospitality, well, can't do the glorious crit wrench kills.
The Gunslinger is awesome. Half my mini-sentries die the moment they're built but even then they draw fire off of me. I've gotten a lot of shotgun kills on people who shift their focus to the turret instead of me, and turret kills on people who don't.
The idea with the gunslinger is to quickly drop it somewhere and team up with it by shooting your pistol, then when it dies, use the revenge crits with the FJ.
Personally I'd prefer playing engie that way, but I still enjoy setting up a nice, safe, forward front base and guarding it.
I'll give one thing to this update, the regular maps have become damn unpredictable now. I even switched back to playing scout and drinking bonk so I could step out into the open without being ventillated by sentries :P
i love the wrangler but i keep placing the sentry then wrangling it expecting to kill people in a high combat area but by then everyone has run for cover because of the sentry
then i switch to my shotgun to chase them in their cover and my sentry is down for 3 seconds and it is all a bad cycle in which the sentry doesn't do anything
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it's so much better than the shovel, the only reason i can see anyone wanting to use it would be they want to be crotchety old men grumbling about how better things were back in the day
e: that probably came out more snarky than i meant. I just think the shovel is a serious downgrade from the equalizer.
but gunslinger is too good to give up brah
It's pointless when you rocket jump everywhere and I've fallen foul of it's taunt plenty of times.
Regular shovel is God anyway.
I used to do that, but I haven't had much success with it lately. Maybe I'm just finding mediocre demos, but they all seem to only kill one or two people before dying. The much more durable Heavies can take a lot more damage and still unleash the pain.
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they are so easy
got 17 within 2 hours, tops
Tokens can be recrafted. Make a token for another class and combine with a single engineer item for an engineer token. Same thing applies to slot tokens.
Demos tend to get surrounded a bit easier, too, if they don't take out the enemies with a single blast. It's easier for most classes to crowd a demo's face than a heavy's.
Plus, some people still think Targelander is a good idea.
Ka-Chung!
Ka-Chung!
I have shitty luck with kritzing heavies, because they tend to get headshot as soon as I pop it.
Me and a chargelander at the top of the scoreboard :P
I often use the shovel/pain train. I know they're worse, but I like them. If I whoop Mitchell in a melee duel (which I do every time) I have to taunt, and I often forget to switch to another weapon first. This often leaves me in pieces. I find the Equalizer also often convinces me that I am better in melee than I am, and I get in to brawls in which I just should have shot the guy.
The Pain Train also makes a surprising difference on some maps. Capping like mad on badlands, have some punk show up who think he just has to stop a scout, but ends up eating a crocket.
Changing the dxlevel to a lower value seems to help quite a bit.
If by "good idea" you mean "lots of fun" then yes!
if you aren't willing to taunt with the equalizer for a freezecam, you shouldn't be taunting in freezecams at all
At least they are good payload maps unlike most of the previous ones.
1 engy item + 1 token for any class = 1 engineer token
Also 1 Ambassador + 1 Scrap Metal = The Southern Hospitality (an engy item.)
also i got this linked to me and holy shit the memories
http://www.youtube.com/watch?v=MirFQlikIXY
remember when soldiers shat out crits like it was a routine?
(reptile is still probably one of the best soldiers without crits)
(this was like first season cevo or some shit)
I like to think of it as making up for Hoodoo.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
( i just got it )
Its just too powerfull to be as mobile as that. There is no middle ground where the teams can fight back and forward. As soon as one team loses a room or area, a level 3 sentry gets placed to defend it.
Remembers me of trench war tactics.
there is no way it fires faster
what would be the point of the damage reduction if it attacked faster?
Well, it would fire faster if you have the Wrangler, but I'm not sure that's what he's talking about..
the shooting noise is just squeakier
mini sentries are good, but not overpowered
i'm probably on a 10:1 mini sentry to kill ratio, but you just gotta keep laying them until you get the one that gets 5 kills
They realy need to make mouse 2 deploy the sentry. Using the pda is not very friendly for creative placement in the heat of battle.
I wish we could throw them.
Unless you have a level 3 dispenser next to you its a war of attrition they will win
Especially if they are Heavy/Soldier/Demo or Hammer pyro
I don't see why a sentry should be more vulnerable during deployment than it currently is, especially since it takes time to initially upgrade it.
i dunno man, picking up and moving the sentry you could easily gather 200 metal on the way to wherever you are going, seems like enough to hold off most except probably a demoman
you could bind a build macro to another key, but M2 wouldn't be optimal considering M2 is currently "pick up building"
compare with
http://www.youtube.com/watch?v=P0DuV_-zOVA (also around 30 seconds)
Mini sentry, soundwise at least, is faster
Maybe not a huge amount, but noticeable
Not really.
I'd say only the Axetinguisher, Equalizer, and maybe the Ubersaw (though in my own personal experience I prefer the Bonesaw)
Demoman: Eyelander is only great with the Targe, which requires giving up the sticky launcher. The Skullcutter slows him down, and the Pain Train makes him die faster. The bottle is still a useful option.
Sniper: Kukiri does more damage faster, while the Shiv is a nice "screw you.
Heavy: KGB, while nice, is much slower and not any more powerful. If you need to quickly let off a melee attack, the fists are better. KGB is useful if you can get the drop on a bunch of people and punch out all their blood little babies!
Scout: Sandman has the useful stun, but the lowered health makes an already fragile class even easier to kill.
Engineer: Gunslinger is basically an entire different style of playing. Southern Hospitality, well, can't do the glorious crit wrench kills.
Personally I'd prefer playing engie that way, but I still enjoy setting up a nice, safe, forward front base and guarding it.
I'll give one thing to this update, the regular maps have become damn unpredictable now. I even switched back to playing scout and drinking bonk so I could step out into the open without being ventillated by sentries :P
i love the wrangler but i keep placing the sentry then wrangling it expecting to kill people in a high combat area but by then everyone has run for cover because of the sentry
then i switch to my shotgun to chase them in their cover and my sentry is down for 3 seconds and it is all a bad cycle in which the sentry doesn't do anything