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[Team Fortress 2] TF2Maps.net Art Pass Mapping Contest!

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Posts

  • agoajagoaj Top Tier One FearRegistered User regular
    edited July 2010
    Also no matter what anyone says, Hydro is still one of the best looking maps in the game.

    Someone should edit Hydro to make it flooded.
    And everything that's not flooded is on fire.

    agoaj on
    ujav5b9gwj1s.png
  • HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    Sawmill, Viaduct, Thunder Mountain and Hydro are my favorites to look at, bottom of the barrel being Granary, Gravelpit and Goldrush.


    This is excluding Halloween maps like Harvest_event, cause that's LEAGUES ahead of everything else.

    Huntera on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    Hydro has a lot of interesting large peices (radar dish, the final red base, the canyon) and a lot of nice little touches.

    Harvest_event is probably one of the best maps of all time, capturing playability and gimmick very nicely.

    Such a fun halloween.

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • KlorgnumKlorgnum Registered User regular
    edited July 2010
    Is it just me, or does no one play Badwater any more?

    Klorgnum on
  • Pablo the PenguinPablo the Penguin Registered User regular
    edited July 2010
    So when are these polycount winners going to have their items put in the game?

    Pablo the Penguin on
  • BurnageBurnage Registered User regular
    edited July 2010
    So when are these polycount winners going to have their items put in the game?

    Soon in Valve time.

    Burnage on
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2010
    Well if compare Hydro, which has a ton of cool set pieces and an entire tileset they never used again to something like Badwater, which is a series of flat plain hallways with the same old stuff, you can really see how impressive it is. I mean, how awesome looking are the final bases in hydro? Too bad hydro plays like garbage

    BlindPsychic on
  • savooipeerdsavooipeerd Registered User regular
    edited July 2010
    Hydro has a lot of interesting large peices (radar dish, the final red base, the canyon) and a lot of nice little touches.

    Harvest_event is probably one of the best maps of all time, capturing playability and gimmick very nicely.

    Such a fun halloween.

    Killing 3 enemies in one shot by shooting a pumpkin

    So good

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2010
    Well event harvest wins by default for having a ghost

    BlindPsychic on
  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited July 2010
    I have never played event harvest
    I've wanted to, though

    Antimatter on
  • HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    We should replace Harvest with that on the servers.

    Huntera on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited July 2010
    Think they'll reuse it for Halloween?

    agoaj on
    ujav5b9gwj1s.png
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    they have to

    it'd be really hard to top

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    Granal_Probe should get picked up!

    :P

    Huntera on
  • proyebatproyebat GARY WAS HERE ASH IS A LOSERRegistered User regular
    edited July 2010
    Last night redux
    Scout Edition
    U MAD?
    hunteraislookinggood.jpg
    At first I was like
    firehellkiteislookinggo.jpg
    but then I was like...
    firehellkiteislookinggo.jpg

    proyebat on
    455Bo4O.png
  • HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    I always get a little giddy when I'm in a screenshot, because I rarely taunt or get any hilarious kills.


    I did kill myself with a reflected Direct Hit rocket and the soldier who fired it didn't get credit for the kill.

    (Heh, Unde can't airshot.)

    Huntera on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited July 2010
    The other night I discovered it was really fun to play as a pyro and roll with a heavy. We would get to an enemy and I would bounce it in the air as the heavy shot it.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • FirehellkiteFirehellkite Registered User regular
    edited July 2010
    proyebat wrote: »
    Last night redux
    but then I was like...
    firehellkiteislookinggo.jpg

    Well I say, that picture looks just like me IRL! 8-)

    Firehellkite on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    i can airshot

    just can't get used to the direct hit's speed fast enough to do it reliably when i want to switch to it for easy airshots

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    Huntera wrote: »
    I always get a little giddy when I'm in a screenshot, because I rarely taunt or get any hilarious kills.


    I did kill myself with a reflected Direct Hit rocket and the soldier who fired it didn't get credit for the kill.

    (Heh, Unde can't airshot.)

    i hope they fix at some point that killing yourself with the direct hit doesn't give finished off credit

    valve is pretty great at fixing bugs that have been in for months aren't they

    it is kind of nice to be that douchebag when you are the DH soldier though

    nealcm on
    19ZUtIw.png
  • HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    You got 0 airshots while I was playing, Tyrannus got like 2, you being one them.


    Also, nothing is more satisfying as a pyro then forcing a soldier to rocket jump and airshot him.
    (I did this once when I first found out about airblast on an Arena server, soldier got sssssuuupppeeeerrr angry, it would have gotten me that ragequit achievement if I had a domination.)

    Huntera on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    the easiest way to know if i am airshotting people is to look at the chat

    there will be BONERZ

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • KupiKupi Registered User regular
    edited July 2010
    Calling it: the Scout's milk item from the Polycount Pack will have one of two effects:

    1) Faster running. Yes, faster running. Makes the Scout super ridiculously fast for a while.

    OR

    2) A deficit HP bonus. Being radioactive milk, it makes the Scout super-strong, awarding a 100 HP bonus (also functions as an increase to his maximum). Being radioactive milk, it later knocks 100 HP off of his current and maximum health, normalizing him. So it would let the Scout survive a failed ambush, but if he doesn't get to health, he's still screwed.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    Fuck the direct hit.

    I love using it, but when I'm trying to get the groove for reflecting, it's in an odd spot that's between flare and arrow, where if I focus I can reflect one of those, but in between it fucks me up.


    Kupi, don't be stupid, it will INCREASE HIS BONE STRENGTH, AND HE WILL GAIN MASSIVE MELEE ABILITIES

    Huntera on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    i think he'll drink it and feel good

    calling it now

    like you press mouse 1, right

    and then he goes "damn that was tasty"

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • SithDrummerSithDrummer Registered User regular
    edited July 2010
    Wait I don't remember individual health packs in TFC (except in spawn rooms) but yeah those bags in that video are definitely healing him so :oops:

    SithDrummer on
  • Hey YouHey You Registered User regular
    edited July 2010
    Huntera wrote: »
    Hey You wrote: »
    the new map has some layout problems

    and considering those aren't allowed to be changed, welp

    the third point is a joke, as is the first, but the long cap time on all of the points makes it seem defender oriented

    very wide open for the first two points, which is cool i guess

    ehhh

    Thanks to everyone who jumped on with us to check it out.
    I would change a lot of stuff to it, if I was allowed. :(

    I'm going to continue to detail it. Hopefully it feels better after I do some work to it. I'll probably throw it up again after a week to see what the consensus is after some detailing, compared to before.

    I know this is from a couple of pages ago, but you should make a "PA Edit" of the map, add in models and such to help fix the problems and just not submit that one, I'm probably gonna end up doing that anyway, but it'd probably be better if a real mapper did it instead of me, who has like... 3 hours? In SDK.

    Ha, I actually thought about doing this. Making 2 version, one for the competition, then one for us with fixes to this horrible layout. Depends on how much time I have though.

    Hey You on
  • RamiRami Registered User regular
    edited July 2010
    Could you alter the layout with objects? Like, board up a doorway with metal sheets, or use stacks of crates and barrels to block an OP sniper sight line?

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2010
    I think I said it before, but the airshot feature of the Direct Hit is almost entirely pointless, since the rockets will just straight up kill most classes in the game at close range

    BlindPsychic on
  • DaiusDaius Registered User regular
    edited July 2010
    One of these days I should learn how to reliably reflect things with the leafblower

    My timing is always so abysmal though I'd rather not risk the inevitable rockets to the face while I learn

    Daius on
    bigbosssig.png
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    I think I said it before, but the airshot feature of the Direct Hit is almost entirely pointless, since the rockets will just straight up kill most classes in the game at close range

    the only time it is really useful is if someone who isn't you knocked them up with an explosive

    it can be really funny on soldiers who rocket jump towards your team

    i've airshotted people accidentally because another soldier knocked them up with the regular rocket launcher as i shot them

    nealcm on
    19ZUtIw.png
  • HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    I think I'm going to start recording my games as Soldier and Pyro, 'Cause I can get some really bullshit kills that I want to start recording.

    Huntera on
  • Hey YouHey You Registered User regular
    edited July 2010
    Rami wrote: »
    Could you alter the layout with objects? Like, board up a doorway with metal sheets, or use stacks of crates and barrels to block an OP sniper sight line?

    No, afraid no.

    Hey You on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited July 2010
    Man, the bots in offline practice are fucking assholes. The pyro will chain-airblast you, set you on fire, then chain-airblast you until you die again.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    airshotting with the direct hit isn't more efficient

    but once you get the hang of the speed it's easier (at least for me) and funnier

    plus being able to one shot 125 hp classes if they are near you is good

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited July 2010
    airshotting with the direct hit isn't more efficient

    but once you get the hang of the speed it's easier (at least for me) and funnier

    plus being able to one shot 125 hp classes if they are near you is good

    I love turning a corner as a sniper and instantly dying.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    to be honest you would die to either launcher in any situation where the dh one shots you

    one is just quicker

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Roland_tHTGRoland_tHTG Registered User regular
    edited July 2010
    DeMoN wrote: »
    airshotting with the direct hit isn't more efficient

    but once you get the hang of the speed it's easier (at least for me) and funnier

    plus being able to one shot 125 hp classes if they are near you is good

    I love turning a corner as a sniper and instantly dying.

    I can't tell if you mean because of the DH or snipers.

    Because, fuck snipers, right?

    Roland_tHTG on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    undies is right, in any situation the DH one shotted you the rocket launcher would juggle you and kill you with two rockets instead.

    man being juggled with the rocket launcher is almost as painful as being juggled with airblasts, being able to do nothing about it

    nealcm on
    19ZUtIw.png
  • ShyftedShyfted Registered User regular
    edited July 2010
    Daius wrote: »
    One of these days I should learn how to reliably reflect things with the leafblower

    My timing is always so abysmal though I'd rather not risk the inevitable rockets to the face while I learn

    Play on some dodgeball servers and then learn to be patient and wait for the shot. I'm not nearly patient enough most of the time, but when I force myself to be I reflect more often.

    Shyfted on
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