Playing Rammus I grab boots, thornmail, and then sunfire capes galore.
I feel this often makes me extremely weak early game since it takes so long. Any advice on how to alter this?
Do you mean boots are your very first item?
If so you should probably grab a Doran's Shield or something along those lines. Rammus has one of the roughest early laning phases so he needs all the help he can get.
Slicer on
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
Playing Rammus I grab boots, thornmail, and then sunfire capes galore.
I feel this often makes me extremely weak early game since it takes so long. Any advice on how to alter this?
Do you mean boots are your very first item?
If so you should probably grab a Doran's Shield or something along those lines. Rammus has one of the roughest early laning phases so he needs all the help he can get.
Indeed I do. I just thought boots first was a general rule.
Playing Rammus I grab boots, thornmail, and then sunfire capes galore.
I feel this often makes me extremely weak early game since it takes so long. Any advice on how to alter this?
Do you mean boots are your very first item?
If so you should probably grab a Doran's Shield or something along those lines. Rammus has one of the roughest early laning phases so he needs all the help he can get.
Indeed I do. I just thought boots first was a general rule.
Boots are actually a very rare choice for a starting item. Off the top of my head, I only know Garen and Ashe are viable to take boots first on.
You usually want something that boosts health and provides staying power -- my most frequent choices are Doran's Shield or Doran's Ring, depending on whether my hero is AP (or needs the shield's health regen). I'm not terribly fond of Doran's Blade because the health regen requires you are attacking things, which isn't dependable or wise since early on you rarely want to push. This is more true for side lanes than middle lane, as there's less risk mid (LESS -- not none).
Playing Rammus I grab boots, thornmail, and then sunfire capes galore.
I feel this often makes me extremely weak early game since it takes so long. Any advice on how to alter this?
Do you mean boots are your very first item?
If so you should probably grab a Doran's Shield or something along those lines. Rammus has one of the roughest early laning phases so he needs all the help he can get.
Indeed I do. I just thought boots first was a general rule.
I'd say the opposite, for most champs a Doran's something or mana regen I think ends up better. Doran's shield is especially nice for rammus since he double dips in armor with attack damage increase.
In fact with rammus, I probably deprioritize boots just because of ball roll and taunt, boots really aren't gonna add much early on.
I usually go
1) Doran's shield
2a) Chalice
2b) Heart of Gold (order really depends on whom you're laning against)
3c) Level 1 boots
3) Boots (usually either merc treads or mobility)
Then it really depends on who the other team is, thornmail if there are physical carries, Randuin's is really nice and upgrades your HoG, and Aegis is pretty useful too. If they're really heavy into magic damage, I usually either go guardian's angel or Force of Nature.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
Playing Rammus I grab boots, thornmail, and then sunfire capes galore.
I feel this often makes me extremely weak early game since it takes so long. Any advice on how to alter this?
Do you mean boots are your very first item?
If so you should probably grab a Doran's Shield or something along those lines. Rammus has one of the roughest early laning phases so he needs all the help he can get.
Indeed I do. I just thought boots first was a general rule.
Boots are actually a very rare choice for a starting item. Off the top of my head, I only know Garen and Ashe are viable to take boots first on.
You usually want something that boosts health and provides staying power -- my most frequent choices are Doran's Shield or Doran's Ring, depending on whether my hero is AP (or needs the shield's health regen). I'm not terribly fond of Doran's Blade because the health regen requires you are attacking things, which isn't dependable or wise since early on you rarely want to push. This is more true for side lanes than middle lane, as there's less risk mid (LESS -- not none).
As far as early game goes, how should I behave? I mostly just try to farm the minions while their champs take pot shots at me. Eventually, I've got to retreat back to heal.
for rammus, a very good starting item set is doran's shield + hp pot, this allows you constant regen and armor from the shield, as well as a quick fix-me-up through the hp pot
early game you should basically farm minions, but minimize hits you take from both champs and minions
the person who stays in lane and gets the most exp and gold farmed in the laning phase is the person who wins the laning phase
Playing Rammus I grab boots, thornmail, and then sunfire capes galore.
I feel this often makes me extremely weak early game since it takes so long. Any advice on how to alter this?
Do you mean boots are your very first item?
If so you should probably grab a Doran's Shield or something along those lines. Rammus has one of the roughest early laning phases so he needs all the help he can get.
Indeed I do. I just thought boots first was a general rule.
Boots are actually a very rare choice for a starting item. Off the top of my head, I only know Garen and Ashe are viable to take boots first on.
You usually want something that boosts health and provides staying power -- my most frequent choices are Doran's Shield or Doran's Ring, depending on whether my hero is AP (or needs the shield's health regen). I'm not terribly fond of Doran's Blade because the health regen requires you are attacking things, which isn't dependable or wise since early on you rarely want to push. This is more true for side lanes than middle lane, as there's less risk mid (LESS -- not none).
As far as early game goes, how should I behave? I mostly just try to farm the minions while their champs take pot shots at me. Eventually, I've got to retreat back to heal.
I could see that working too, though I really like that the Heart of Gold is upgradable into Randuin's omen.
Early game, I normally get powerball for the mobility and ganking opportunity if it presents itself, then switch back and forth between ball curl and taunt. Basically ball curl is a flat 50 mana (I think?) for any level, so I just tend to pop it when they're close enough to take pot shots at you. If they're taking pot shots at you, your lane partner should be able to make them pay for attacking you.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Playing Rammus I grab boots, thornmail, and then sunfire capes galore.
I feel this often makes me extremely weak early game since it takes so long. Any advice on how to alter this?
Do you mean boots are your very first item?
If so you should probably grab a Doran's Shield or something along those lines. Rammus has one of the roughest early laning phases so he needs all the help he can get.
Indeed I do. I just thought boots first was a general rule.
Boots are actually a very rare choice for a starting item. Off the top of my head, I only know Garen and Ashe are viable to take boots first on.
You usually want something that boosts health and provides staying power -- my most frequent choices are Doran's Shield or Doran's Ring, depending on whether my hero is AP (or needs the shield's health regen). I'm not terribly fond of Doran's Blade because the health regen requires you are attacking things, which isn't dependable or wise since early on you rarely want to push. This is more true for side lanes than middle lane, as there's less risk mid (LESS -- not none).
As far as early game goes, how should I behave? I mostly just try to farm the minions while their champs take pot shots at me. Eventually, I've got to retreat back to heal.
Dorans Shield + HP pot
Spells: Take either Ghost/Flash with Clarity
Level:
1 - Powerball
2 - Defensive Curl
3 - Taunt
Then from there on out go back and forth between taunt and curl depending on what you're laning against.
Early game is all about turtling. You cant really do much with level 1 taunt, so wait for it to get a bit higher. Taunt -> Powerball -> Curl when they're close to creeps and you'll get some good harassing if you need it. Clarity will help with your mana issues. Wait till about 6-7 to go for some ganks. By then you should have enough movement speed to catch up to anyone as well as the armor to tank them with curl.
I highly recommend getting either merc tread or ninja tabi as your second item. From there I like to stack to 3 hearts of gold which gives me a decent amount of armor as well as nice income.
After that, it all depends on what you're against. More Magic? Straight into Force of Nature or Banshees. Physical? Sunfire.
So i think i need to find a new champion to use, so far i have used Nasus 12 games, 5-7 record, 52 kills, 126 deaths, 57 assists. I like the way he plays but he seems to lose badly to most other melee champions (namely warwick, yi, panth, and garen).
So i think i need to find a new champion to use, so far i have used Nasus 12 games, 5-7 record, 52 kills, 126 deaths, 57 assists. I like the way he plays but he seems to lose badly to most other melee champions (namely warwick, yi, panth, and garen).
Nasus will lose badly 1v1 vs. a lot of champs, and particularly when you're not familiar with him. What he excels at is team fights. His ult + spirit fire will ensure that if a team fight stays in one spot, the other team will suffer for it. Those who flee get the Wither put on em, which is probably my favorite slow in the game. Siphon Strike being so easily spammable combined with Trinity Force or Sheen means you can actually have a fairly decent damage output.
Others here are a lot more experienced with him than I am I'm sure, but I find that yes... He doesnt shine in 1v1 very often against other melee heroes, but team fights he brings death and destruction. Which is what's important anyway.
Just curious as to what people plan to do for their 5man premade comps. Went up against a premade the other day that was so retard i had to try it with some of my friends. At the moment we're 7/0 with the comp and it includes playing with quite a few scrubs who feed early game.
Blitz - Tank
Taric - Tank
Soraka - Support
Panth - Dps
Trist/Heimer - Dps
Original team was with trist's and believe it's a much more well rounded comp as trist's ulti will control any tank/melee who decide they want a piece of the team. Swaped for a few games to heimer cause at first couldn't remember the last dps spot for the original comp and he's OP atm.
Anyways team has insane pushing/survivability.
Soraka/Taric (should be un-killable) and Blitz/Panth (early kills with grapple + double stun) for the side lanes. Once you hit level 9-11 you just group up and push. If someone decides they want to try and backdoor a tower panth just ulti's away to defend while 4x keep pushing. If group is defending tower just clear creeps, get a grapple, melt face. Once you have a decent level advantage it's an easy GG.
And for those not counting team consist of (with trist) 3 stuns, 2 heals, 2 silences, a grapple, a slow, a knock back, and a healing reduction or (with heimer) 4 stuns, 2 heals, 2 silences, a grapple, and a slow.
I share this with you cause i'm interested in your feedback and I call first dibs!!! IE: if you queue this comp up and go up against me I demand you surrender if you don't beat me by 25min or spam all game how awesome I am as you farm me.
Disclaimer: If you queue with scrubs you need to force them to not make stupid builds
I'm beginning to think either my usual premade group sucks or that premading is a bad idea.
When I solo queue, I win more than I lose. When I premade, I lose. Always. We don't win. Period. We used to stomp really hard, but then we just lose all day. I'm not sure how to feel about this. Or what to do.
Maybe your premade has a much higher overall ELO so you're matched against way better people?
Logicow on
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eeSanGI slice like a goddamn hammer.Registered Userregular
edited July 2010
Full premades are much more likely to run into other full premades. You're probably at a point where you're facing better teams that know how to work together and not fall to shenanigan champions like heimer or blitz.
eeSanG on
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
uhh... malady + atk speed on tristina, sound good? getting +30(5x6stack) per any attack from a champ sounds useful. kill minions quick, and hel kill people faster?
that's what my current trist plan is, at least.
Attack speed is wasted on Tristana as your Q takes care of that for you.
Focus on rushing Infinity Edge.
so far this plan has gotten me 1/12/1 and currently 1/9/1 and the match isn't over yet.
edit- ended 1/11/2. fuck going for infinity edge, that's for people that know how to play and can actually buy it
PikaPuff on
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited July 2010
so far this plan has gotten me 1/12/1 and currently 1/9/1 and the match isn't over yet.
Okies, you feeling pro?
Because you can go the following:
open with long sword + 2 health pots
Convert to level 1 boots and sword of the occult as soon as possible and then try and assist in ganks at top and bottom lanes (assuming you were mid)
Grab a vampiric scepter to help with maintenance, THEN go for infinity edge. If you have been ganking well you will snowball, be able to stay in the map pretty much indefinitely while farming like a boss, and be part of the way to building a bloodthirster after your infinity edge!
It's a long term plan, but pretty pewpewlaserbeams if you can farm up a storm. And if you are confident in your ganking ability.
uhh... malady + atk speed on tristina, sound good? getting +30(5x6stack) per any attack from a champ sounds useful. kill minions quick, and hel kill people faster?
that's what my current trist plan is, at least.
Attack speed is wasted on Tristana as your Q takes care of that for you.
Focus on rushing Infinity Edge.
so far this plan has gotten me 1/12/1 and currently 1/9/1 and the match isn't over yet.
edit- ended 1/11/2. fuck going for infinity edge, that's for people that know how to play and can actually buy it
You will learn. My first games were as horrible as yours, and nowadays on the pro ladder I'm at the "yell at people when they don't adapt their build to their opponents because god damn when the other team packs 3+ magic people including an Annie you build up your magic resist" phase. Of course my Trist status is still horrible but that's because I thought attack speed was the way to go too
I got Udyr. I love him. Stance dancing is interesting and seems very deep, though I have a habit of wasting mana, I think.
Bear Stance is retarded good. He is credit to the team in large battles, stunning everyone, causing havoc
I just have two problems: He doesn't do as much damage as I'd hoped and I have no idea how to build him. I've been trying different things, from stacking Lifesteal/AS to AD. I almost did AP, but I guess his ratios are really bad.
Any advice?
Evilsville on
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited July 2010
I just have two problems: He doesn't do as much damage as I'd hoped and I have no idea how to build him. I've been trying different things, from stacking Lifesteal/AS to AD. I almost did AP, but I guess his ratios are really bad.
Depends on how you want to play.
But innervating locket on him is always a win.
Guinsoo's rageblade is crazy as well.
Madreds bloodrazor is also great if the other team needs tanks to get spanked, as Udyr loves the attack speed.
I just have two problems: He doesn't do as much damage as I'd hoped and I have no idea how to build him. I've been trying different things, from stacking Lifesteal/AS to AD. I almost did AP, but I guess his ratios are really bad.
Depends on how you want to play.
But innervating locket on him is always a win.
Guinsoo's rageblade is crazy as well.
Madreds bloodrazor is also great if the other team needs tanks to get spanked, as Udyr loves the attack speed.
How do you want to play him?
I want to play him mostly as DPS. I usually play this game with 3 or 4 other friends and we already have 2 active tanks, so we don't need any more. I haven't tried Jungling with him yet, either. I figure I need lifesteal in the beginning to jungle?
Evilsville on
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BethrynUnhappiness is MandatoryRegistered Userregular
edited July 2010
Tristana
Go Doran's Blade and HP pot. Choose Rocket Jump to start, Ignite and Exhaust, 21 points in offence (get the 2 points in minion damage rather than the normal 3 in CDR).
You can make a level 1 gank on almost anyone without Cleanse if you play your cards right with the rocket jump. If not, get Q and E by level 3, and consider trying again. Regardless of if you're laning or if you're mid, Explosive Shot is your next priority, and then Q. Leave Rocket Jump alone till the late levels.
Buster Shot should be used as a finisher, an interrupt (hi Death Lotus/Absolute Zero/Crowstorm) or a peel. Otherwise, ignore it.
Use Explosive Shot's active to harass if you're facing a healer. For bonus points, go Executioner's calling mid-game to give you three ways to halve healing.
The whole RJ -> Buster Shot thing is very situational. It tends to leave you in the middle of a group of angry enemies during team fights, so don't try it unless you're sure you can escape afterwards.
Item order is basically t1 boots, bf sword if you've farmed hard, pickaxe if not, and t2 boots soon after. Follow with IE and then it's up to you; Bloodthirster or Black Cleaver or Madred's are good followers, obviously.
As with all heroes, never be at max mana during laning. If you manage to hit max, burn Q just to eliminate a creep wave and put some lane pressure back on their pair.
Posts
actually maybe like 1 rod of ages and then the rest archangel's staves
I feel this often makes me extremely weak early game since it takes so long. Any advice on how to alter this?
Do you mean boots are your very first item?
If so you should probably grab a Doran's Shield or something along those lines. Rammus has one of the roughest early laning phases so he needs all the help he can get.
Indeed I do. I just thought boots first was a general rule.
Boots are actually a very rare choice for a starting item. Off the top of my head, I only know Garen and Ashe are viable to take boots first on.
You usually want something that boosts health and provides staying power -- my most frequent choices are Doran's Shield or Doran's Ring, depending on whether my hero is AP (or needs the shield's health regen). I'm not terribly fond of Doran's Blade because the health regen requires you are attacking things, which isn't dependable or wise since early on you rarely want to push. This is more true for side lanes than middle lane, as there's less risk mid (LESS -- not none).
I'd say the opposite, for most champs a Doran's something or mana regen I think ends up better. Doran's shield is especially nice for rammus since he double dips in armor with attack damage increase.
In fact with rammus, I probably deprioritize boots just because of ball roll and taunt, boots really aren't gonna add much early on.
I usually go
1) Doran's shield
2a) Chalice
2b) Heart of Gold (order really depends on whom you're laning against)
3c) Level 1 boots
3) Boots (usually either merc treads or mobility)
Then it really depends on who the other team is, thornmail if there are physical carries, Randuin's is really nice and upgrades your HoG, and Aegis is pretty useful too. If they're really heavy into magic damage, I usually either go guardian's angel or Force of Nature.
How bout the Regrowth Pendant then, in preparation for Philosopher's Stone?
As far as early game goes, how should I behave? I mostly just try to farm the minions while their champs take pot shots at me. Eventually, I've got to retreat back to heal.
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early game you should basically farm minions, but minimize hits you take from both champs and minions
the person who stays in lane and gets the most exp and gold farmed in the laning phase is the person who wins the laning phase
I could see that working too, though I really like that the Heart of Gold is upgradable into Randuin's omen.
Early game, I normally get powerball for the mobility and ganking opportunity if it presents itself, then switch back and forth between ball curl and taunt. Basically ball curl is a flat 50 mana (I think?) for any level, so I just tend to pop it when they're close enough to take pot shots at you. If they're taking pot shots at you, your lane partner should be able to make them pay for attacking you.
How big is the download for this?
kpop appreciation station i also like to tweet some
Dorans Shield + HP pot
Spells: Take either Ghost/Flash with Clarity
Level:
1 - Powerball
2 - Defensive Curl
3 - Taunt
Then from there on out go back and forth between taunt and curl depending on what you're laning against.
Early game is all about turtling. You cant really do much with level 1 taunt, so wait for it to get a bit higher. Taunt -> Powerball -> Curl when they're close to creeps and you'll get some good harassing if you need it. Clarity will help with your mana issues. Wait till about 6-7 to go for some ganks. By then you should have enough movement speed to catch up to anyone as well as the armor to tank them with curl.
I highly recommend getting either merc tread or ninja tabi as your second item. From there I like to stack to 3 hearts of gold which gives me a decent amount of armor as well as nice income.
After that, it all depends on what you're against. More Magic? Straight into Force of Nature or Banshees. Physical? Sunfire.
Rammus owns.
and the gengars who are guiding me" -- W.S. Merwin
iawtc
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Making a room called PennyArcade then.
Who did I play with? Post your usernames, homps!
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Nasus will lose badly 1v1 vs. a lot of champs, and particularly when you're not familiar with him. What he excels at is team fights. His ult + spirit fire will ensure that if a team fight stays in one spot, the other team will suffer for it. Those who flee get the Wither put on em, which is probably my favorite slow in the game. Siphon Strike being so easily spammable combined with Trinity Force or Sheen means you can actually have a fairly decent damage output.
Others here are a lot more experienced with him than I am I'm sure, but I find that yes... He doesnt shine in 1v1 very often against other melee heroes, but team fights he brings death and destruction. Which is what's important anyway.
Blitz - Tank
Taric - Tank
Soraka - Support
Panth - Dps
Trist/Heimer - Dps
Original team was with trist's and believe it's a much more well rounded comp as trist's ulti will control any tank/melee who decide they want a piece of the team. Swaped for a few games to heimer cause at first couldn't remember the last dps spot for the original comp and he's OP atm.
Anyways team has insane pushing/survivability.
Soraka/Taric (should be un-killable) and Blitz/Panth (early kills with grapple + double stun) for the side lanes. Once you hit level 9-11 you just group up and push. If someone decides they want to try and backdoor a tower panth just ulti's away to defend while 4x keep pushing. If group is defending tower just clear creeps, get a grapple, melt face. Once you have a decent level advantage it's an easy GG.
And for those not counting team consist of (with trist) 3 stuns, 2 heals, 2 silences, a grapple, a slow, a knock back, and a healing reduction or (with heimer) 4 stuns, 2 heals, 2 silences, a grapple, and a slow.
I share this with you cause i'm interested in your feedback and I call first dibs!!! IE: if you queue this comp up and go up against me I demand you surrender if you don't beat me by 25min or spam all game how awesome I am as you farm me.
Disclaimer: If you queue with scrubs you need to force them to not make stupid builds
It's a soft cap.
Once you hit it, additional attack speed is cut in half.
When I solo queue, I win more than I lose. When I premade, I lose. Always. We don't win. Period. We used to stomp really hard, but then we just lose all day. I'm not sure how to feel about this. Or what to do.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
edit- ended 1/11/2. fuck going for infinity edge, that's for people that know how to play and can actually buy it
Okies, you feeling pro?
Because you can go the following:
open with long sword + 2 health pots
Convert to level 1 boots and sword of the occult as soon as possible and then try and assist in ganks at top and bottom lanes (assuming you were mid)
Grab a vampiric scepter to help with maintenance, THEN go for infinity edge. If you have been ganking well you will snowball, be able to stay in the map pretty much indefinitely while farming like a boss, and be part of the way to building a bloodthirster after your infinity edge!
It's a long term plan, but pretty pewpewlaserbeams if you can farm up a storm. And if you are confident in your ganking ability.
Wrong.
http://www.leagueoflegends.com/board/showthread.php?t=3287
Some of that FAQ is outdated, mostly stuff about parley and armor pen/magic pen stuff, but for the most part there is good info there.
You will learn. My first games were as horrible as yours, and nowadays on the pro ladder I'm at the "yell at people when they don't adapt their build to their opponents because god damn when the other team packs 3+ magic people including an Annie you build up your magic resist" phase. Of course my Trist status is still horrible but that's because I thought attack speed was the way to go too
I has medicine for that
Bear Stance is retarded good. He is credit to the team in large battles, stunning everyone, causing havoc
I just have two problems: He doesn't do as much damage as I'd hoped and I have no idea how to build him. I've been trying different things, from stacking Lifesteal/AS to AD. I almost did AP, but I guess his ratios are really bad.
Any advice?
Depends on how you want to play.
But innervating locket on him is always a win.
Guinsoo's rageblade is crazy as well.
Madreds bloodrazor is also great if the other team needs tanks to get spanked, as Udyr loves the attack speed.
How do you want to play him?
I want to play him mostly as DPS. I usually play this game with 3 or 4 other friends and we already have 2 active tanks, so we don't need any more. I haven't tried Jungling with him yet, either. I figure I need lifesteal in the beginning to jungle?
Go Doran's Blade and HP pot. Choose Rocket Jump to start, Ignite and Exhaust, 21 points in offence (get the 2 points in minion damage rather than the normal 3 in CDR).
You can make a level 1 gank on almost anyone without Cleanse if you play your cards right with the rocket jump. If not, get Q and E by level 3, and consider trying again. Regardless of if you're laning or if you're mid, Explosive Shot is your next priority, and then Q. Leave Rocket Jump alone till the late levels.
Buster Shot should be used as a finisher, an interrupt (hi Death Lotus/Absolute Zero/Crowstorm) or a peel. Otherwise, ignore it.
Use Explosive Shot's active to harass if you're facing a healer. For bonus points, go Executioner's calling mid-game to give you three ways to halve healing.
The whole RJ -> Buster Shot thing is very situational. It tends to leave you in the middle of a group of angry enemies during team fights, so don't try it unless you're sure you can escape afterwards.
Item order is basically t1 boots, bf sword if you've farmed hard, pickaxe if not, and t2 boots soon after. Follow with IE and then it's up to you; Bloodthirster or Black Cleaver or Madred's are good followers, obviously.
As with all heroes, never be at max mana during laning. If you manage to hit max, burn Q just to eliminate a creep wave and put some lane pressure back on their pair.
what's death lotus/abs zero/crowstorm? what's a peel?
what's executioner's calling? an item?