As proposed in the 'house rules' thread, we started talking about how great it would be to create a new sub-system of D20, that evened out many of our gripes with the system.
Here's an idea that we can work with, and go from there:
Primarily, everything is based on 'skills' - players get X skill points to spend per level. The max rank is Level + Y. When leveling up, players pick an ability, so they'd be a Strong Hero 1, Agile Hero 3, etc. When taking a level in that alignment, players get an extra Z bonus skill points for use in that skill.
Players also get feats - Used for either general feats, or for class features.
Light Melee Weapons (Daggers, Short-Swords, throwing weapons, etc.)
Medium Melee Weapons (Axes, maces, longswords)
Heavy Melee Weapons (Basically everything 2-Handed.)
Exotic Melee Weapon (_______)
Melee Hit Chance
Evasion (Reflex Saves)
Sleight of Hand (As the skill)
Critical Hit Chance
Ranged Hit Chance
Mysticism - (Players get spell-points equal to their ranks - spells have 'color-coded' casting costs. For example, magic missile is an energy spell that costs E, Cure Critical Wounds costs BBBB+3. This means that casters are more flexible, but not as much so as the normal spell-point variant would be.)
Magical Training (Save DCs)