The aiming aug is really useful early on before you have upgraded a weapon skill or weapon to have maximum accuracy. I switched the middle mouse button to turn it off and on. The game doesn't seem to recognize the two side mouse buttons.
In my case, I made the mistake of upgrading a goddamn stealth pistol. Why does its damage suck so badly? The sniper rifle with a silencer makes a better close range stealth weapon than that goddamn piece of shit.
Taking out Maggie Chow with a rocket to the face nearly point-blank just felt right.
Killing all of the bosses with a single shot was hilarious. I didn't even let Hermann talk to me. I just shot him with a rocket, completed the objective, and then left without even talking to the asshole on the holographic projector.
Now that I have beaten Deus Ex again, I'm moving onto Deus Ex 2 as soon as it finishes downloading in about an hour.
I'm replaying Deus Ex as a gun focused character. I'm loving it. It lets you find shit most games would be screaming from the rooftops and force you to see in overly long drawn out cutscenes. For example, there is the former leader of the Illuminati at Everette's hideout that you can euthanize. I also keep on accidentally backtracking because I want to see every goddamn route through an area.
That is the proper high yield way to play.
Maximum points.
Also, pro.
BlackDove on
0
CarbonFireSee youin the countryRegistered Userregular
edited March 2011
New interview with the lead writer from the DX:HR team. Focuses on the story, ties to DX1, city-hubs and sidequests.
In our playtests, we generally had people work about six to eight hour days, playing it. And it took at least the full five days, maybe six days, for people to get through it. It's definitely at least twenty-five hours for a core-story playthrough.
I like to imagine the interviewer just high fived them for that response.
The_Scarab on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited March 2011
These designers are good people, it's no wonder the game looks so awesome - albeit I've been trying to watch as little as possible of the game. There will be plenty of time to enjoy it when it comes out
This is one of the games that really needs to be a success in order for the industry not to copy paste more modern warfare.
Eh, Bioshock knocked it out of the park in terms of sales and that didn't do bullshit other than earn it a permanent spot on the "there's a sequel/prequel/sidequel coming out" list. Deus Ex 3 could sell 10 billion copies and the lesson people would learn is that they need to add a cover mechanic and 3rd person melee takedown animations to their Call of Duty ripoffs.
TychoCelchuuu on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
This is one of the games that really needs to be a success in order for the industry not to copy paste more modern warfare.
Eh, Bioshock knocked it out of the park in terms of sales and that didn't do bullshit other than earn it a permanent spot on the "there's a sequel/prequel/sidequel coming out" list. Deus Ex 3 could sell 10 billion copies and the lesson people would learn is that they need to add a cover mechanic and 3rd person melee takedown animations to their Call of Duty ripoffs.
Bioshock was a game that came out before Modern Warfare.
And it was a pseudo RPG, based on System Shock.
I was more referring to the latest catastrophe Homefront, Medal of Honor reboot, the yearly modern warfare's which are a copy of modern warfare, etc.
Not that you're not right on the other points. But I feel that games like Assassin's Creed and Human Revolution are pivotal to the industry quality wise.
edit: Sorry I actually seem to have missed your point slightly. Yeah, you're right. Because Bioshock knocked it out of the park, nobody followed suit to create a quality game. I'm just hoping personally that the system doesn't shut down should games like Bioshock and this one start to fail.
"How much have you based Human Revolution off of Invisible War?"
"Now, I don't want to come off negative, but that game blew, and everyone likes the first one, so we just completely ignored it."
I was pleased.
I didn't know they actually said this, and it makes me literally explode in my face, my pants, and my brain with happiness.
Yeah, I was surprised as well.
I don't have the exact source because I read so many Human Revolution interviews, but that was the jist of it, and he made it plain as day. Like he actually said the words, it wasn't anything ambiguous.
BlackDove on
0
CarbonFireSee youin the countryRegistered Userregular
This is one of the games that really needs to be a success in order for the industry not to copy paste more modern warfare.
I think the timing of its release is going to help them. Not in getting massive sales mind you, because those don't happen till the holidays. But in gaining a large amount of mindshare with gamers that have an affinity for this sort of game. Summer is a wasteland, playthroughs of The Witcher 2 will likely be winding down by then, and Elder Scrolls will still be too far off.
You chose your release date well Square, now just please don't screw up the marketing!
I saw the live demonstration at PAX East, thoughts inside.
Overall I thought it looked good, but I think there's going to be some backlash.
The prevaling impression was Orange, as the HUD overlays just about everything you can use in any way with an orange outline. It didn't bother me too much, but hopefully there's an option to turn it down/off. It kinda takes away any sense of accomplisment for finding a new route when the game highlights it for you so blatantly.
The enemy AI didn't look terribly sharp, either. One guard saw Janson as he was sneaking around, went to investigate, and just did the 'standing where I saw him' thing for a second before heading back. It got a laugh in the theatre, but since Janson was hiding behind a crate about a foot away, it didn't look too impressive. Someone did ask afterwards if the AI scaled with the difficulty, and they gave a kind of non-answer, so I'm not hopeful for facing intelligent enemies who actually hunt me down.
I'm okay with all that (got my copy preordered), but people who've elevated Deus Ex to messiah-levels in their minds might find the actual game a bit of a comedown.
I saw the live demonstration at PAX East, thoughts inside.
Overall I thought it looked good, but I think there's going to be some backlash.
The prevaling impression was Orange, as the HUD overlays just about everything you can use in any way with an orange outline. It didn't bother me too much, but hopefully there's an option to turn it down/off. It kinda takes away any sense of accomplisment for finding a new route when the game highlights it for you so blatantly.
The enemy AI didn't look terribly sharp, either. One guard saw Janson as he was sneaking around, went to investigate, and just did the 'standing where I saw him' thing for a second before heading back. It got a laugh in the theatre, but since Janson was hiding behind a crate about a foot away, it didn't look too impressive. Someone did ask afterwards if the AI scaled with the difficulty, and they gave a kind of non-answer, so I'm not hopeful for facing intelligent enemies who actually hunt me down.
I'm okay with all that (got my copy preordered), but people who've elevated Deus Ex to messiah-levels in their minds might find the actual game a bit of a comedown.
My added PAX East Thoughts:
On the bright side with the AI they mentioned this was a pre-alpha build and I really hope that the AI has since been tweaked. I do like the multiple paths, this looks like it will be a fun game to play. Both the stealth and combat play styles seemed well represented. And with all stealth games, the level of AI is really what's going to make or break it.
The graphics were upper end-ish, but def. not ground breaking. The physics engine seemed kinda meh. They shot glass as a talking point and it broke in 4 chunks that didn't match the bullet holes, still not sure why that was worth showing off.
Overall it's shaping up to be as I expected, somewhere between 2 & 1, but closer to 1.
So I tried to play Deus Ex a looooong time ago, but alas I was young and foolish and just didn't get it. This game looks super effing cool though, love the way that human claymore ability looks.
Something thats bugs me though is the holographic ammo counters that I see jutting out of the side of the guns. Did the original game do that too? I find it aestheticly unpleasant...
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
So I tried to play Deus Ex a looooong time ago, but alas I was young and foolish and just didn't get it. This game looks super effing cool though, love the way that human claymore ability looks.
Something thats bugs me though is the holographic ammo counters that I see jutting out of the side of the guns. Did the original game do that too? I find it aestheticly unpleasant...
It did not. The UI for the original was an unnecessarily clunky 90s PC era jumbled mess. I loved it so much.
The holographic ammo counter is meant to be an augmented reality projection caused by your eye implants, it's not physically being projected by the weapon.
I gotta say, working with hindsight (i.e. on second and later playthroughs), I've always really enjoyed the switch that occurs after you're captured. I play nonlethal up to a certain point, with one or two exceptions, and then I finally pull out the sniper rifle I've been tinkering with since I took it off the unconscious form of an NSF terrorist on Liberty Island and paint the walls red.
I alway stuck with the prod. Well, baton actually. Non-violence to the extreme. Everyone gets to live.
I gotta say, working with hindsight (i.e. on second and later playthroughs), I've always really enjoyed the switch that occurs after you're captured. I play nonlethal up to a certain point, with one or two exceptions, and then I finally pull out the sniper rifle I've been tinkering with since I took it off the unconscious form of an NSF terrorist on Liberty Island and paint the walls red.
I alway stuck with the prod. Well, baton actually. Non-violence to the extreme. Everyone gets to live.
Even Navarre and Simons
You're kidding, right?
No, I'm not referring to your forum-name but to the spoiler you posted.
Eh I'm not digging the "highlighting" routes thing. Hopefully that was just a side effect of it being an early mission?
I didn't notice routes highlighted, it was more that grates were highlighted. Keep in mind one of the stealth routes was hidden behind a box. The guy was like and if we lift this box up, boom, grate. Another stealth route was stacking boxes to get on a shipping container where a plank of wood connected it to a low roof.
So I have to say, it's not easy mode. You're gonna have to do some searching.
I saw the live demonstration at PAX East, thoughts inside.
Overall I thought it looked good, but I think there's going to be some backlash.
The prevaling impression was Orange, as the HUD overlays just about everything you can use in any way with an orange outline. It didn't bother me too much, but hopefully there's an option to turn it down/off. It kinda takes away any sense of accomplisment for finding a new route when the game highlights it for you so blatantly.
The enemy AI didn't look terribly sharp, either. One guard saw Janson as he was sneaking around, went to investigate, and just did the 'standing where I saw him' thing for a second before heading back. It got a laugh in the theatre, but since Janson was hiding behind a crate about a foot away, it didn't look too impressive. Someone did ask afterwards if the AI scaled with the difficulty, and they gave a kind of non-answer, so I'm not hopeful for facing intelligent enemies who actually hunt me down.
I'm okay with all that (got my copy preordered), but people who've elevated Deus Ex to messiah-levels in their minds might find the actual game a bit of a comedown.
My added PAX East Thoughts:
On the bright side with the AI they mentioned this was a pre-alpha build and I really hope that the AI has since been tweaked. I do like the multiple paths, this looks like it will be a fun game to play. Both the stealth and combat play styles seemed well represented. And with all stealth games, the level of AI is really what's going to make or break it.
The graphics were upper end-ish, but def. not ground breaking. The physics engine seemed kinda meh. They shot glass as a talking point and it broke in 4 chunks that didn't match the bullet holes, still not sure why that was worth showing off.
Overall it's shaping up to be as I expected, somewhere between 2 & 1, but closer to 1.
Front Mission Evolved senses tingling. Oh god please be wrong.
I saw the live demonstration at PAX East, thoughts inside.
Overall I thought it looked good, but I think there's going to be some backlash.
The prevaling impression was Orange, as the HUD overlays just about everything you can use in any way with an orange outline. It didn't bother me too much, but hopefully there's an option to turn it down/off. It kinda takes away any sense of accomplisment for finding a new route when the game highlights it for you so blatantly.
The enemy AI didn't look terribly sharp, either. One guard saw Janson as he was sneaking around, went to investigate, and just did the 'standing where I saw him' thing for a second before heading back. It got a laugh in the theatre, but since Janson was hiding behind a crate about a foot away, it didn't look too impressive. Someone did ask afterwards if the AI scaled with the difficulty, and they gave a kind of non-answer, so I'm not hopeful for facing intelligent enemies who actually hunt me down.
I'm okay with all that (got my copy preordered), but people who've elevated Deus Ex to messiah-levels in their minds might find the actual game a bit of a comedown.
My added PAX East Thoughts:
On the bright side with the AI they mentioned this was a pre-alpha build and I really hope that the AI has since been tweaked. I do like the multiple paths, this looks like it will be a fun game to play. Both the stealth and combat play styles seemed well represented. And with all stealth games, the level of AI is really what's going to make or break it.
The graphics were upper end-ish, but def. not ground breaking. The physics engine seemed kinda meh. They shot glass as a talking point and it broke in 4 chunks that didn't match the bullet holes, still not sure why that was worth showing off.
Overall it's shaping up to be as I expected, somewhere between 2 & 1, but closer to 1.
Front Mission Evolved senses tingling. Oh god please be wrong.
Yeah, Front Mission Evolved never really showed any signs of being good at all, whereas with this, 99% of the stuff I've seen has just made me more hopeful. I started off thinking that this would undoubtedly be horrible and from that point I've made it all the way to "media blackout because I'm guessing this will actually be awesome."
TychoCelchuuu on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited March 2011
The fact that they're still demoing pre-alpha stuff is pretty weird, since the game was supposed to be out by now and "more time to finish it" was never a reason given for the delays
Also Deus Ex 1 still highlighted shit that you could interact with when you pointed at it. It just did it in a more minimalist way, with brackets and nametags instead of glowy orange
The fact that they're still demoing pre-alpha stuff is pretty weird, since the game was supposed to be out by now and "more time to finish it" was never a reason given for the delays
Also Deus Ex 1 still highlighted shit that you could interact with when you pointed at it. It just did it in a more minimalist way, with brackets and nametags instead of glowy orange
It's not that weird. They probably decided internally to delay the game long before the announcement was made, and they were probably already ramping up to getting a pre-alpha version of the game branched off and ready to show for these conferences.
It's probably in alpha now, and it'll likely be in beta once E3 rolls around.
Yeah, Front Mission Evolved never really showed any signs of being good at all, whereas with this, 99% of the stuff I've seen has just made me more hopeful. I started off thinking that this would undoubtedly be horrible and from that point I've made it all the way to "media blackout because I'm guessing this will actually be awesome."
And front mission Evolved was a complete departure from the base series in all gameplay aspects. OTOH, DXHR is more or less the same kind of game as DX (even if the perspective has changed).
I just watched the multiple approach gameplay video, the game looks great. The only problem I have is with the third person takedowns, and the glowy orange around useable objects is a little overbearing.
I have my thoughts from PAX East up on my *cough* awesome awesome blog, but mostly I liked it tons!
The enemy AI thing was.... I dunno. They seem to have underestimated how silly it looks to hide in 3rd-person and see the person pursuing you stop right before they spot you. In 1st person, it's a lucky break. In 3rd-person you feel like they must be idiots. I don't know though, I think everything looked solid enough that I'm less worried about that ruining my fun.
Playing through Deus Ex 2 again, I realize that I forgot how completely retarded the Order is. Money is almost useless. Weapon modification in the first Deus Ex wasn't very common so it actually made sense to spend some money on them. You still probably ended up with a decent amount of credits by the end but probably won't end up with over 10k credits like I have so far in Deus Ex 2.
Does the new Deus Ex have completely useless binoculars?
Playing through Deus Ex 2 again, I realize that I forgot how completely retarded the Order is. Money is almost useless. Weapon modification in the first Deus Ex wasn't very common so it actually made sense to spend some money on them. You still probably ended up with a decent amount of credits by the end but probably won't end up with over 10k credits like I have so far in Deus Ex 2.
Does the new Deus Ex have completely useless binoculars?
the binoculars in the original weren't pointless!
they were good for watching enemy patrol routes and memorising them if you didn't have a sniper rifle
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Why I fear the ocean.
Now that I have beaten Deus Ex again, I'm moving onto Deus Ex 2 as soon as it finishes downloading in about an hour.
The best (and only good) thing about Invisible War was the intro FMV.
http://www.youtube.com/watch?v=xCNsvXkBD50&hd=1
And like all things in life, made somehow funnier in German.
That is the proper high yield way to play.
Maximum points.
Also, pro.
http://www.shacknews.com/article/67839/interview-mary-demarle-lead-writer
Definitely the best highlight:
I cannot help but firmly approve.
"How much have you based Human Revolution off of Invisible War?"
"Now, I don't want to come off negative, but that game blew, and everyone likes the first one, so we just completely ignored it."
I was pleased.
This is one of the games that really needs to be a success in order for the industry not to copy paste more modern warfare.
Eh, Bioshock knocked it out of the park in terms of sales and that didn't do bullshit other than earn it a permanent spot on the "there's a sequel/prequel/sidequel coming out" list. Deus Ex 3 could sell 10 billion copies and the lesson people would learn is that they need to add a cover mechanic and 3rd person melee takedown animations to their Call of Duty ripoffs.
I didn't know they actually said this, and it makes me literally explode in my face, my pants, and my brain with happiness.
Bioshock was a game that came out before Modern Warfare.
And it was a pseudo RPG, based on System Shock.
I was more referring to the latest catastrophe Homefront, Medal of Honor reboot, the yearly modern warfare's which are a copy of modern warfare, etc.
Not that you're not right on the other points. But I feel that games like Assassin's Creed and Human Revolution are pivotal to the industry quality wise.
edit: Sorry I actually seem to have missed your point slightly. Yeah, you're right. Because Bioshock knocked it out of the park, nobody followed suit to create a quality game. I'm just hoping personally that the system doesn't shut down should games like Bioshock and this one start to fail.
Yeah, I was surprised as well.
I don't have the exact source because I read so many Human Revolution interviews, but that was the jist of it, and he made it plain as day. Like he actually said the words, it wasn't anything ambiguous.
I think the timing of its release is going to help them. Not in getting massive sales mind you, because those don't happen till the holidays. But in gaining a large amount of mindshare with gamers that have an affinity for this sort of game. Summer is a wasteland, playthroughs of The Witcher 2 will likely be winding down by then, and Elder Scrolls will still be too far off.
You chose your release date well Square, now just please don't screw up the marketing!
Also, let's hope the Tsunami didn't affect their business.
The prevaling impression was Orange, as the HUD overlays just about everything you can use in any way with an orange outline. It didn't bother me too much, but hopefully there's an option to turn it down/off. It kinda takes away any sense of accomplisment for finding a new route when the game highlights it for you so blatantly.
The enemy AI didn't look terribly sharp, either. One guard saw Janson as he was sneaking around, went to investigate, and just did the 'standing where I saw him' thing for a second before heading back. It got a laugh in the theatre, but since Janson was hiding behind a crate about a foot away, it didn't look too impressive. Someone did ask afterwards if the AI scaled with the difficulty, and they gave a kind of non-answer, so I'm not hopeful for facing intelligent enemies who actually hunt me down.
I'm okay with all that (got my copy preordered), but people who've elevated Deus Ex to messiah-levels in their minds might find the actual game a bit of a comedown.
My added PAX East Thoughts:
The graphics were upper end-ish, but def. not ground breaking. The physics engine seemed kinda meh. They shot glass as a talking point and it broke in 4 chunks that didn't match the bullet holes, still not sure why that was worth showing off.
Overall it's shaping up to be as I expected, somewhere between 2 & 1, but closer to 1.
Something thats bugs me though is the holographic ammo counters that I see jutting out of the side of the guns. Did the original game do that too? I find it aestheticly unpleasant...
It did not. The UI for the original was an unnecessarily clunky 90s PC era jumbled mess. I loved it so much.
The holographic ammo counter is meant to be an augmented reality projection caused by your eye implants, it's not physically being projected by the weapon.
You're kidding, right?
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Simons is easy to deal with - you just run past him at superspeed.
I didn't notice routes highlighted, it was more that grates were highlighted. Keep in mind one of the stealth routes was hidden behind a box. The guy was like and if we lift this box up, boom, grate. Another stealth route was stacking boxes to get on a shipping container where a plank of wood connected it to a low roof.
So I have to say, it's not easy mode. You're gonna have to do some searching.
Front Mission Evolved senses tingling. Oh god please be wrong.
Also Deus Ex 1 still highlighted shit that you could interact with when you pointed at it. It just did it in a more minimalist way, with brackets and nametags instead of glowy orange
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
It's not that weird. They probably decided internally to delay the game long before the announcement was made, and they were probably already ramping up to getting a pre-alpha version of the game branched off and ready to show for these conferences.
It's probably in alpha now, and it'll likely be in beta once E3 rolls around.
And front mission Evolved was a complete departure from the base series in all gameplay aspects. OTOH, DXHR is more or less the same kind of game as DX (even if the perspective has changed).
The enemy AI thing was.... I dunno. They seem to have underestimated how silly it looks to hide in 3rd-person and see the person pursuing you stop right before they spot you. In 1st person, it's a lucky break. In 3rd-person you feel like they must be idiots. I don't know though, I think everything looked solid enough that I'm less worried about that ruining my fun.
Does the new Deus Ex have completely useless binoculars?
First mission walkthrough.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
You can do it TWICE, in the case of Simons.
the binoculars in the original weren't pointless!
they were good for watching enemy patrol routes and memorising them if you didn't have a sniper rifle