I have spent a tangible and quantifiable percentage of my entire life lining up, grouping and ordering grenades in the inventory of Resident Evil 4. Two squares they take up and you can really squeeze a lot of those fuckers in if you put in the time and effort.
This. Letting other people play my game became an exercise in frustration, not because they didn't always know what to do or used too many resources to do it - but because they would just dump stuff into my inventory.
"No! Flash grenades on top, then incendiary, then frags."
"Ammunition gets stacked on the right, health items on the left."
"Are you even listening?!"
No you stack the ammo vertically next the weapon that it's for
I have spent a tangible and quantifiable percentage of my entire life lining up, grouping and ordering grenades in the inventory of Resident Evil 4. Two squares they take up and you can really squeeze a lot of those fuckers in if you put in the time and effort.
This. Letting other people play my game became an exercise in frustration, not because they didn't always know what to do or used too many resources to do it - but because they would just dump stuff into my inventory.
"No! Flash grenades on top, then incendiary, then frags."
"Ammunition gets stacked on the right, health items on the left."
"Are you even listening?!"
All consumables stacked vertically on the left, because the cursor starts there so it's quickest route to immediately use a health boost or flash grenade (the most useful grenade).
Big ticket items on the bottom. Usually a rifle or the sniper, with its ammo on the right.
Pistols up top, ammo underneath them.
Always leave a big gap for an RPG. I actually like using a small quantity of guns heavily upgraded rather than a lot of different types.
The bolt action sniper is the best too, and the first you get and the smallest footprint in the inventory.
Ammo top, then grenades (Flash > Frag > Incendiary). Herbs (Green > Red, raw herbs > containers) and other healing items (GIANT SEABASS!) across the right.
Weapons below. The occasional egg or fish to round things out. I liked that unlike a lot of inventory systems (like Diablo), you could actually rotate the items.
Also, I'm actually really freaking surprised that there are other people who like that system. Last time this topic came up in another thread there was a tonne of griping about how stupid a grid inventory system is.
Ammo top, then grenades (Flash > Frag > Incendiary). Herbs (Green > Red, raw herbs > containers) and other healing items (GIANT SEABASS!) across the right.
I've seen gameplay of Resi 4 and some of the slap dash inventory management makes me shudder. I'm a bit of a neat freak.
popped in here for the first time since I heard about the delay... YES inventory grids! I may have to go load up RE4 just to organize my inventory for an hour, die then do it again
There certainly wasn't, but I don't remember it being that bad actually. I just don't have fond memories of inventory management like everyone else seems to have.
The feature of the original that I hated was that you couldn't drag to drop an item, you had to hit the "drop" button each time. That combined with the fact that you picked up everything when you looted a body made it extremely annoying.
That's something I know they fixed in HR. They said that when you pick up a weapon that you already have you only take the ammo. Yay!
InitialDK on
"I'd happily trade your life for knowledge of my powers."
-Louis C.K.
Oh that's not mine. Just GIS " Resident Evil 4 Inventory " and you will have an aneurysm.
This one is much better.
I wonder if the inventory will be one size for all like the original or if you can upgrade the space in any way. That video ( if default ) looked pretty large.
CarbonFireSee youin the countryRegistered Userregular
edited May 2011
I fear the days of inventory tetris (heck, inventory management in general) are numbered. At least for mainstream titles. After listening to the latest Bombcast, and hearing their seething hatred describing DX:HR's inventory system, I can't help but think that a lot of people share Giant Bomb's feelings on this.
I hope I'm wrong, but it certainly seems like "streamlining" inventory systems, or outright removing them, is a pretty popular trend.
You people are maniacs. I'm pretty sure there is an "auto-sort" button. I shall be using that.
I bet you cook children without basting them, too.
Large weapons upper left, small weapons in order of use top to bottom on their right, consumables bottom left, ammo bottom right going up as space allows, possibly shifting up for more consumables.
I can't understand anyone who would use autosort in grid inventory. MAKE WAY GOTTA SQUEEZE IN THIS OBSCURE GRENADE I'LL DROP FOR SOMETHING ELSE IN THREE LEVELS.
Fond memories of constant decision weighing in DX over whether I was willing to drop my pile of flares to make way or not.
SoundsPlush on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I can't understand anyone who would use autosort in grid inventory. MAKE WAY GOTTA SQUEEZE IN THIS OBSCURE GRENADE I'LL DROP FOR SOMETHING ELSE IN THREE LEVELS.
Fond memories of constant decision weighing in DX over whether I was willing to drop my pile of flares to make way or not.
Got fed up one day and lit 20 flares. That was fun. For me, carrying the PS-20s or whatever was what did me in. Must save them for a more difficult fight.
Got fed up one day and lit 20 flares. That was fun. For me, carrying the PS-20s or whatever was what did me in. Must save them for a more difficult fight.
Which when it came you never used them. Either because you figured you could take that fight anyway or simply because you'd forgotten.
Inventory hoarding is like a rite in these games. I still remember Baldur's Gate, and carrying through things like the flipping wands of Magic Missile without using them once. I didn't multi-class Imoen! What if I get caught in a tight situation and Imoen really really really needs to cast Magic Missile?
subedii on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Got fed up one day and lit 20 flares. That was fun. For me, carrying the PS-20s or whatever was what did me in. Must save them for a more difficult fight.
Which when it came you never used them. Either because you figured you could take that fight anyway or simply because you'd forgotten.
Inventory hoarding is like a rite in these games. I still remember Baldur's Gate, and carrying through things like the flipping wands of Magic Missile without using them once. I didn't multi-class Imoen! What if I get caught in a tight situation and Imoen really really really needs to cast Magic Missile?
I tested the plasma pistols.
They kinda sucked. Standard headshots did just as well.
Ah, the thermoptic camo. I used to carry a set of that around until the Mole People tunnels. There's that long tunnel along train tracks, with a station platform on the side and some shacks at the end with like, a basketball and a cat in them. I'd go invisible, sneak down to the alarm on the far end, put LAMs on it, sneak back, and open fire.
I do this every time, all in vengeance for once previously failing to kill the farthest guy before he triggered it, pumping rounds into him as he convulsed at the waist, hand extended towards the big red button...
SoundsPlush on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I fear the days of inventory tetris (heck, inventory management in general) are numbered. At least for mainstream titles. After listening to the latest Bombcast, and hearing their seething hatred describing DX:HR's inventory system, I can't help but think that a lot of people share Giant Bomb's feelings on this.
I hope I'm wrong, but it certainly seems like "streamlining" inventory systems, or outright removing them, is a pretty popular trend.
Well, considering how many people said that was one of the main "improvements" in ME2...
In the case of Mass Effect, no inventory is an immense improvement over the worst inventory ever. As an ardent adorer of DX and RE4's grid inventories, ME1's big ol' bag of barely distinguishable crap was just something to be ignored until it approached the arbitrary item limit and started pestering you to clean it up, by selling/omnigelling 150 items one by one.
DA2 making hordes of barely distinguishable randomly generated loot that just filled up your bag was a flashback in tedium.
Yeah, DA2 was probably worse than even ME1 in terms of loot itemization. At least that didn't have a dozen rings which were so helpfully named "Ring" all with slightly different values. And an UI that doesn't show how those random numbers even effected anything
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
In the case of Mass Effect, no inventory is an immense improvement over the worst inventory ever. As an ardent adorer of DX and RE4's grid inventories, ME1's big ol' bag of barely distinguishable crap was just something to be ignored until it approached the arbitrary item limit and started pestering you to clean it up, by selling/omnigelling 150 items one by one.
Yup.
Virtues of a grid inventory? You notice and care about everything you're carrying. Can't so much see the point of an inventory where you don't.
I fear the days of inventory tetris (heck, inventory management in general) are numbered. At least for mainstream titles. After listening to the latest Bombcast, and hearing their seething hatred describing DX:HR's inventory system, I can't help but think that a lot of people share Giant Bomb's feelings on this.
I hope I'm wrong, but it certainly seems like "streamlining" inventory systems, or outright removing them, is a pretty popular trend.
Well, considering how many people said that was one of the main "improvements" in ME2...
Mass Effect had one of the worst inventory systems of any game I have ever played and I've played a *lot* of games. Not to mention most of it is a gigantic load of complete crap like billions of "Shitty assault rifle you don't care about VXIIII" or whatever, which is really adding complete insult onto injury. Completely cutting it off like a limb that has become gangrenous was the only viable solution.
I'll take my tetris style System Shock, Deus Ex or Resident Evil 4 inventory any day.
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited May 2011
Yeah, the loot in ME1 was just abysmal. Boatloads of inconsequential, marginal items + horribad inventory (and I played on the PC, which supposedly has an improved inventory opposed to the Xbox) = not fun times. Though I really don't think Bioware's solution to the problem in ME2 was all that great either.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited May 2011
Mass Effect 1's inventory was one of the worst RPG inventories I've ever seen
Mass Effect 2's solution was a definite improvement, though I'd wager that a compromise between the first and second game would be even better
Dragon Age 2... well, I really wish they'd had longer than eight months to develop Dragon Age 2
Yeah, the loot in ME1 was just abysmal. Boatloads of inconsequential, marginal items + horribad inventory (and I played on the PC, which supposedly has an improved inventory opposed to the Xbox) = not fun times. Though I really don't think Bioware's solution to the problem in ME2 was all that great either.
I'm so glad Deus Ex isn't going this route. I really, really hope Eidos is rewarded for their efforts in keeping this type of gameplay alive at the AAA level.
Yeah, the loot in ME1 was just abysmal. Boatloads of inconsequential, marginal items + horribad inventory (and I played on the PC, which supposedly has an improved inventory opposed to the Xbox) = not fun times. Though I really don't think Bioware's solution to the problem in ME2 was all that great either.
I'm so glad Deus Ex isn't going this route. I really, really hope Eidos is rewarded for their efforts in keeping this type of gameplay alive at the AAA level.
The writer of that article is an olympic athlete at jumping to conclusions, I see
Great to see game journalism living up to expectations
Yeah, the loot in ME1 was just abysmal. Boatloads of inconsequential, marginal items + horribad inventory (and I played on the PC, which supposedly has an improved inventory opposed to the Xbox) = not fun times. Though I really don't think Bioware's solution to the problem in ME2 was all that great either.
I'm so glad Deus Ex isn't going this route. I really, really hope Eidos is rewarded for their efforts in keeping this type of gameplay alive at the AAA level.
Oh fuck, when I aim somewhere while playing as a highly trained military person I'll actually hit something
But continue the trolling as you see fit
Dox the PI on
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited May 2011
Great. From now on, I'm going to be put in a negative light every single time Dox posts up fanart of a female character.
Posts
No you stack the ammo vertically next the weapon that it's for
Duh
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
All consumables stacked vertically on the left, because the cursor starts there so it's quickest route to immediately use a health boost or flash grenade (the most useful grenade).
Big ticket items on the bottom. Usually a rifle or the sniper, with its ammo on the right.
Pistols up top, ammo underneath them.
Always leave a big gap for an RPG. I actually like using a small quantity of guns heavily upgraded rather than a lot of different types.
The bolt action sniper is the best too, and the first you get and the smallest footprint in the inventory.
Weapons below. The occasional egg or fish to round things out. I liked that unlike a lot of inventory systems (like Diablo), you could actually rotate the items.
Also, I'm actually really freaking surprised that there are other people who like that system. Last time this topic came up in another thread there was a tonne of griping about how stupid a grid inventory system is.
I've seen gameplay of Resi 4 and some of the slap dash inventory management makes me shudder. I'm a bit of a neat freak.
-Louis C.K.
Man, I had a messy inventory in DEX, and I never sunk that low.
Why I fear the ocean.
There certainly wasn't, but I don't remember it being that bad actually. I just don't have fond memories of inventory management like everyone else seems to have.
The feature of the original that I hated was that you couldn't drag to drop an item, you had to hit the "drop" button each time. That combined with the fact that you picked up everything when you looted a body made it extremely annoying.
That's something I know they fixed in HR. They said that when you pick up a weapon that you already have you only take the ammo. Yay!
-Louis C.K.
I managed to get 3 weapons + ammo + herbs + an RPG into one case.
They said it couldn't be done.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
This one is much better.
I wonder if the inventory will be one size for all like the original or if you can upgrade the space in any way. That video ( if default ) looked pretty large.
I hope I'm wrong, but it certainly seems like "streamlining" inventory systems, or outright removing them, is a pretty popular trend.
I bet you cook children without basting them, too.
Large weapons upper left, small weapons in order of use top to bottom on their right, consumables bottom left, ammo bottom right going up as space allows, possibly shifting up for more consumables.
Always.
Sniper rifle, Red 9, Broken Butterfly, Jailbreaker shotgun, herbs, ammo, infinite rocket launcher, and Chicago typewriter.
One man army.
Why I fear the ocean.
Fond memories of constant decision weighing in DX over whether I was willing to drop my pile of flares to make way or not.
The answer, of course, was always no.
Why I fear the ocean.
Which when it came you never used them. Either because you figured you could take that fight anyway or simply because you'd forgotten.
Inventory hoarding is like a rite in these games. I still remember Baldur's Gate, and carrying through things like the flipping wands of Magic Missile without using them once. I didn't multi-class Imoen! What if I get caught in a tight situation and Imoen really really really needs to cast Magic Missile?
I tested the plasma pistols.
They kinda sucked. Standard headshots did just as well.
Why I fear the ocean.
The invisibility armour though, I lugged that thing around everywhere.
I do this every time, all in vengeance for once previously failing to kill the farthest guy before he triggered it, pumping rounds into him as he convulsed at the waist, hand extended towards the big red button...
AND the body armor.
You know what?
I'm going to do it. I'm going to play invisible war in preparation.
Should lower my expectations sufficiently to improve my enjoyment.
Why I fear the ocean.
Well, considering how many people said that was one of the main "improvements" in ME2...
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
DA2 making hordes of barely distinguishable randomly generated loot that just filled up your bag was a flashback in tedium.
Yup.
Virtues of a grid inventory? You notice and care about everything you're carrying. Can't so much see the point of an inventory where you don't.
Why I fear the ocean.
Mass Effect had one of the worst inventory systems of any game I have ever played and I've played a *lot* of games. Not to mention most of it is a gigantic load of complete crap like billions of "Shitty assault rifle you don't care about VXIIII" or whatever, which is really adding complete insult onto injury. Completely cutting it off like a limb that has become gangrenous was the only viable solution.
I'll take my tetris style System Shock, Deus Ex or Resident Evil 4 inventory any day.
Mass Effect 2's solution was a definite improvement, though I'd wager that a compromise between the first and second game would be even better
Dragon Age 2... well, I really wish they'd had longer than eight months to develop Dragon Age 2
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Then you'll be happy to know that they're going even further with the "streamlining" in ME3 (outside of their much fawned-over dichotomous conversation system of course)
No "meaningless behind-the-scenes stat games" in Mass Effect 3
I'm so glad Deus Ex isn't going this route. I really, really hope Eidos is rewarded for their efforts in keeping this type of gameplay alive at the AAA level.
The writer of that article is an olympic athlete at jumping to conclusions, I see
Great to see game journalism living up to expectations
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Oh fuck, when I aim somewhere while playing as a highly trained military person I'll actually hit something
But continue the trolling as you see fit
All part of the plan