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Deus Ex: HR spoiler-wary people stay out

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Posts

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2011
    The_Scarab wrote: »
    I have spent a tangible and quantifiable percentage of my entire life lining up, grouping and ordering grenades in the inventory of Resident Evil 4. Two squares they take up and you can really squeeze a lot of those fuckers in if you put in the time and effort.
    This. Letting other people play my game became an exercise in frustration, not because they didn't always know what to do or used too many resources to do it - but because they would just dump stuff into my inventory.

    "No! Flash grenades on top, then incendiary, then frags."
    "Ammunition gets stacked on the right, health items on the left."
    "Are you even listening?!"

    No you stack the ammo vertically next the weapon that it's for

    Duh

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • The_ScarabThe_Scarab Registered User regular
    edited May 2011
    The_Scarab wrote: »
    I have spent a tangible and quantifiable percentage of my entire life lining up, grouping and ordering grenades in the inventory of Resident Evil 4. Two squares they take up and you can really squeeze a lot of those fuckers in if you put in the time and effort.
    This. Letting other people play my game became an exercise in frustration, not because they didn't always know what to do or used too many resources to do it - but because they would just dump stuff into my inventory.

    "No! Flash grenades on top, then incendiary, then frags."
    "Ammunition gets stacked on the right, health items on the left."
    "Are you even listening?!"

    All consumables stacked vertically on the left, because the cursor starts there so it's quickest route to immediately use a health boost or flash grenade (the most useful grenade).

    Big ticket items on the bottom. Usually a rifle or the sniper, with its ammo on the right.

    Pistols up top, ammo underneath them.

    Always leave a big gap for an RPG. I actually like using a small quantity of guns heavily upgraded rather than a lot of different types.

    The bolt action sniper is the best too, and the first you get and the smallest footprint in the inventory.

    The_Scarab on
  • subediisubedii Registered User regular
    edited May 2011
    Ammo top, then grenades (Flash > Frag > Incendiary). Herbs (Green > Red, raw herbs > containers) and other healing items (GIANT SEABASS!) across the right.

    Weapons below. The occasional egg or fish to round things out. I liked that unlike a lot of inventory systems (like Diablo), you could actually rotate the items.

    Also, I'm actually really freaking surprised that there are other people who like that system. Last time this topic came up in another thread there was a tonne of griping about how stupid a grid inventory system is.

    subedii on
  • John ZoidbergJohn Zoidberg Registered User regular
    edited May 2011
    subedii wrote: »
    Ammo top, then grenades (Flash > Frag > Incendiary). Herbs (Green > Red, raw herbs > containers) and other healing items (GIANT SEABASS!) across the right.

    I've seen gameplay of Resi 4 and some of the slap dash inventory management makes me shudder. I'm a bit of a neat freak.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • InitialDKInitialDK Registered User regular
    edited May 2011
    You people are maniacs. I'm pretty sure there is an "auto-sort" button. I shall be using that.

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited May 2011
    Like a coward.

    Man, I had a messy inventory in DEX, and I never sunk that low.

    chiasaur11 on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited May 2011
    Deus Ex didn't have an auto-sort, did it?

    TychoCelchuuu on
  • initiatefailureinitiatefailure Registered User regular
    edited May 2011
    popped in here for the first time since I heard about the delay... YES inventory grids! I may have to go load up RE4 just to organize my inventory for an hour, die then do it again

    initiatefailure on
  • InitialDKInitialDK Registered User regular
    edited May 2011
    Deus Ex didn't have an auto-sort, did it?

    There certainly wasn't, but I don't remember it being that bad actually. I just don't have fond memories of inventory management like everyone else seems to have.

    The feature of the original that I hated was that you couldn't drag to drop an item, you had to hit the "drop" button each time. That combined with the fact that you picked up everything when you looted a body made it extremely annoying.
    That's something I know they fixed in HR. They said that when you pick up a weapon that you already have you only take the ammo. Yay!

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • ZombiemamboZombiemambo Registered User regular
    edited May 2011
    I took inventory Tetris up to an artform in RE4

    I managed to get 3 weapons + ammo + herbs + an RPG into one case.

    They said it couldn't be done.

    Zombiemambo on
    JKKaAGp.png
  • John ZoidbergJohn Zoidberg Registered User regular
    edited May 2011
    Look upon it and despair!

    re4-inven.png

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2011
    You are history's greatest monster

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • John ZoidbergJohn Zoidberg Registered User regular
    edited May 2011
    Oh that's not mine. Just GIS " Resident Evil 4 Inventory " and you will have an aneurysm.

    This one is much better.
    gfs_92036_2_1.jpg

    I wonder if the inventory will be one size for all like the original or if you can upgrade the space in any way. That video ( if default ) looked pretty large.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited May 2011
    I fear the days of inventory tetris (heck, inventory management in general) are numbered. At least for mainstream titles. After listening to the latest Bombcast, and hearing their seething hatred describing DX:HR's inventory system, I can't help but think that a lot of people share Giant Bomb's feelings on this.

    I hope I'm wrong, but it certainly seems like "streamlining" inventory systems, or outright removing them, is a pretty popular trend.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • John ZoidbergJohn Zoidberg Registered User regular
    edited May 2011
    Bioshock really disappointed me in that regard. I actually looked all over for an inventory screen before realising :(

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • BasilBasil Registered User regular
    edited May 2011
    InitialDK wrote: »
    You people are maniacs. I'm pretty sure there is an "auto-sort" button. I shall be using that.

    I bet you cook children without basting them, too.



    Large weapons upper left, small weapons in order of use top to bottom on their right, consumables bottom left, ammo bottom right going up as space allows, possibly shifting up for more consumables.

    Always.

    Basil on
    9KmX8eN.jpg
  • John ZoidbergJohn Zoidberg Registered User regular
    edited May 2011
    New thread title: [Inventory Management] Also known as Deus Ex

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited May 2011
    I took inventory Tetris up to an artform in RE4

    I managed to get 3 weapons + ammo + herbs + an RPG into one case.

    They said it couldn't be done.

    Sniper rifle, Red 9, Broken Butterfly, Jailbreaker shotgun, herbs, ammo, infinite rocket launcher, and Chicago typewriter.

    One man army.

    chiasaur11 on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2011
    I can't understand anyone who would use autosort in grid inventory. MAKE WAY GOTTA SQUEEZE IN THIS OBSCURE GRENADE I'LL DROP FOR SOMETHING ELSE IN THREE LEVELS.

    Fond memories of constant decision weighing in DX over whether I was willing to drop my pile of flares to make way or not.

    SoundsPlush on
    s7Imn5J.png
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited May 2011
    I can't understand anyone who would use autosort in grid inventory. MAKE WAY GOTTA SQUEEZE IN THIS OBSCURE GRENADE I'LL DROP FOR SOMETHING ELSE IN THREE LEVELS.

    Fond memories of constant decision weighing in DX over whether I was willing to drop my pile of flares to make way or not.

    The answer, of course, was always no.

    chiasaur11 on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited May 2011
    Got fed up one day and lit 20 flares. That was fun. For me, carrying the PS-20s or whatever was what did me in. Must save them for a more difficult fight.

    TychoCelchuuu on
  • DangerbirdDangerbird Registered User regular
    edited May 2011
    I like stockpiling zyme vials, then doing them all at once.

    Dangerbird on
  • subediisubedii Registered User regular
    edited May 2011
    Got fed up one day and lit 20 flares. That was fun. For me, carrying the PS-20s or whatever was what did me in. Must save them for a more difficult fight.

    Which when it came you never used them. Either because you figured you could take that fight anyway or simply because you'd forgotten.

    Inventory hoarding is like a rite in these games. I still remember Baldur's Gate, and carrying through things like the flipping wands of Magic Missile without using them once. I didn't multi-class Imoen! What if I get caught in a tight situation and Imoen really really really needs to cast Magic Missile?

    subedii on
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited May 2011
    subedii wrote: »
    Got fed up one day and lit 20 flares. That was fun. For me, carrying the PS-20s or whatever was what did me in. Must save them for a more difficult fight.

    Which when it came you never used them. Either because you figured you could take that fight anyway or simply because you'd forgotten.

    Inventory hoarding is like a rite in these games. I still remember Baldur's Gate, and carrying through things like the flipping wands of Magic Missile without using them once. I didn't multi-class Imoen! What if I get caught in a tight situation and Imoen really really really needs to cast Magic Missile?

    I tested the plasma pistols.

    They kinda sucked. Standard headshots did just as well.

    chiasaur11 on
  • subediisubedii Registered User regular
    edited May 2011
    Yeah I never really stockpiled the PS-20's.

    The invisibility armour though, I lugged that thing around everywhere.

    subedii on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2011
    Ah, the thermoptic camo. I used to carry a set of that around until the Mole People tunnels. There's that long tunnel along train tracks, with a station platform on the side and some shacks at the end with like, a basketball and a cat in them. I'd go invisible, sneak down to the alarm on the far end, put LAMs on it, sneak back, and open fire.

    I do this every time, all in vengeance for once previously failing to kill the farthest guy before he triggered it, pumping rounds into him as he convulsed at the waist, hand extended towards the big red button...

    SoundsPlush on
    s7Imn5J.png
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited May 2011
    subedii wrote: »
    Yeah I never really stockpiled the PS-20's.

    The invisibility armour though, I lugged that thing around everywhere.

    AND the body armor.

    You know what?

    I'm going to do it. I'm going to play invisible war in preparation.

    Should lower my expectations sufficiently to improve my enjoyment.

    chiasaur11 on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited May 2011
    CarbonFire wrote: »
    I fear the days of inventory tetris (heck, inventory management in general) are numbered. At least for mainstream titles. After listening to the latest Bombcast, and hearing their seething hatred describing DX:HR's inventory system, I can't help but think that a lot of people share Giant Bomb's feelings on this.

    I hope I'm wrong, but it certainly seems like "streamlining" inventory systems, or outright removing them, is a pretty popular trend.

    Well, considering how many people said that was one of the main "improvements" in ME2...

    Spoit on
    steam_sig.png
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2011
    In the case of Mass Effect, no inventory is an immense improvement over the worst inventory ever. As an ardent adorer of DX and RE4's grid inventories, ME1's big ol' bag of barely distinguishable crap was just something to be ignored until it approached the arbitrary item limit and started pestering you to clean it up, by selling/omnigelling 150 items one by one.

    DA2 making hordes of barely distinguishable randomly generated loot that just filled up your bag was a flashback in tedium.

    SoundsPlush on
    s7Imn5J.png
  • SpoitSpoit *twitch twitch* Registered User regular
    edited May 2011
    Yeah, DA2 was probably worse than even ME1 in terms of loot itemization. At least that didn't have a dozen rings which were so helpfully named "Ring" all with slightly different values. And an UI that doesn't show how those random numbers even effected anything

    Spoit on
    steam_sig.png
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited May 2011
    In the case of Mass Effect, no inventory is an immense improvement over the worst inventory ever. As an ardent adorer of DX and RE4's grid inventories, ME1's big ol' bag of barely distinguishable crap was just something to be ignored until it approached the arbitrary item limit and started pestering you to clean it up, by selling/omnigelling 150 items one by one.

    Yup.

    Virtues of a grid inventory? You notice and care about everything you're carrying. Can't so much see the point of an inventory where you don't.

    chiasaur11 on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited May 2011
    Spoit wrote: »
    CarbonFire wrote: »
    I fear the days of inventory tetris (heck, inventory management in general) are numbered. At least for mainstream titles. After listening to the latest Bombcast, and hearing their seething hatred describing DX:HR's inventory system, I can't help but think that a lot of people share Giant Bomb's feelings on this.

    I hope I'm wrong, but it certainly seems like "streamlining" inventory systems, or outright removing them, is a pretty popular trend.

    Well, considering how many people said that was one of the main "improvements" in ME2...

    Mass Effect had one of the worst inventory systems of any game I have ever played and I've played a *lot* of games. Not to mention most of it is a gigantic load of complete crap like billions of "Shitty assault rifle you don't care about VXIIII" or whatever, which is really adding complete insult onto injury. Completely cutting it off like a limb that has become gangrenous was the only viable solution.

    I'll take my tetris style System Shock, Deus Ex or Resident Evil 4 inventory any day.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited May 2011
    Yeah, the loot in ME1 was just abysmal. Boatloads of inconsequential, marginal items + horribad inventory (and I played on the PC, which supposedly has an improved inventory opposed to the Xbox) = not fun times. Though I really don't think Bioware's solution to the problem in ME2 was all that great either.

    Zxerol on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2011
    Mass Effect 1's inventory was one of the worst RPG inventories I've ever seen

    Mass Effect 2's solution was a definite improvement, though I'd wager that a compromise between the first and second game would be even better

    Dragon Age 2... well, I really wish they'd had longer than eight months to develop Dragon Age 2

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited May 2011
    Zxerol wrote: »
    Yeah, the loot in ME1 was just abysmal. Boatloads of inconsequential, marginal items + horribad inventory (and I played on the PC, which supposedly has an improved inventory opposed to the Xbox) = not fun times. Though I really don't think Bioware's solution to the problem in ME2 was all that great either.

    Then you'll be happy to know that they're going even further with the "streamlining" in ME3 (outside of their much fawned-over dichotomous conversation system of course)
    No "meaningless behind-the-scenes stat games" in Mass Effect 3

    I'm so glad Deus Ex isn't going this route. I really, really hope Eidos is rewarded for their efforts in keeping this type of gameplay alive at the AAA level.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2011
    CarbonFire wrote: »
    Zxerol wrote: »
    Yeah, the loot in ME1 was just abysmal. Boatloads of inconsequential, marginal items + horribad inventory (and I played on the PC, which supposedly has an improved inventory opposed to the Xbox) = not fun times. Though I really don't think Bioware's solution to the problem in ME2 was all that great either.

    Then you'll be happy to know that they're going even further with the "streamlining" in ME3 (outside of their much fawned-over dichotomous conversation system of course)
    No "meaningless behind-the-scenes stat games" in Mass Effect 3

    I'm so glad Deus Ex isn't going this route. I really, really hope Eidos is rewarded for their efforts in keeping this type of gameplay alive at the AAA level.

    The writer of that article is an olympic athlete at jumping to conclusions, I see

    Great to see game journalism living up to expectations

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Dox the PIDox the PI Registered User regular
    edited May 2011
    CarbonFire wrote: »
    Zxerol wrote: »
    Yeah, the loot in ME1 was just abysmal. Boatloads of inconsequential, marginal items + horribad inventory (and I played on the PC, which supposedly has an improved inventory opposed to the Xbox) = not fun times. Though I really don't think Bioware's solution to the problem in ME2 was all that great either.

    Then you'll be happy to know that they're going even further with the "streamlining" in ME3 (outside of their much fawned-over dichotomous conversation system of course)
    No "meaningless behind-the-scenes stat games" in Mass Effect 3

    I'm so glad Deus Ex isn't going this route. I really, really hope Eidos is rewarded for their efforts in keeping this type of gameplay alive at the AAA level.

    Oh fuck, when I aim somewhere while playing as a highly trained military person I'll actually hit something

    But continue the trolling as you see fit

    Dox the PI on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited May 2011
    Great. From now on, I'm going to be put in a negative light every single time Dox posts up fanart of a female character.

    TrippyJing on
    b1ehrMM.gif
  • Dox the PIDox the PI Registered User regular
    edited May 2011
    TrippyJing wrote: »
    Great. From now on, I'm going to be put in a negative light every single time Dox posts up fanart of a female character.

    All part of the plan

    Dox the PI on
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