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Deus Ex: HR spoiler-wary people stay out

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Posts

  • KlashKlash Lost... ... in the rainRegistered User regular
    edited September 2010
    Those are good things. I mean, DX didn't have no escalators. Some future that was.

    It'd be pretty great if they went in for an in-story explanation as to the ugly and deteriorated state of the world, during DX1. Instead of just shrugging it off with "eh, widescreen TVs". Make some comments towards the end of the game about disasters and breakdowns, blahblahblah.

    I'll miss air vents and biffing. That was pretty much all I did. Pepper/gas, baton, vent, repeat.

    Don't know if I'll miss multiple ammo types. I mean, did anybody actually use non-tranq darts? Especially flare darts.

    I wanna say X and Y are mandatory fundamentals of DX, but asides from inventory, augs and cyber-everything, I'm finding it hard to define what that would be.

    Klash on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2010
    I don't think I have enough yawn for that. Yeah, it's an impressive enough cinematic, but this is Deus Ex and I don't give a shit about that. I want to see the gameplay, customization options, know more about how you get through the story, etc. Every time I see more cutscene footage, I can't help but think they're missing the whole damn point of making a Deus Ex game.

    The CGI trailer stuff was made by Square for Eidos

    It will not be featured in the game in any meaningful capacity

    It's just a marketing trailer, like they do these days

    We've seen gameplay footage, they released that bit from E3 and it looked good. And they've stated over and over how much they care about the core gameplay experience of Deus Ex, so I'm not all that worried anymore
    That said, just creeping up and biffing people on the head is going to be tricky anyway. Enemies can apparently look backwards over their shoulders while walking forward. Garrett would probably shit himself.

    Dude

    This is blowing my mind

    Olivaw on
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  • ShrieveShrieve Game Designer CaliforniaRegistered User regular
    edited September 2010
    Olivaw wrote: »
    That said, just creeping up and biffing people on the head is going to be tricky anyway. Enemies can apparently look backwards over their shoulders while walking forward. Garrett would probably shit himself.

    Dude

    This is blowing my mind

    Wait wait.... Woah... What?

    That just seems like such an obvious mechanic I'm surprised that it hasn't been done before. Just wow. Genius. :^:

    Shrieve on
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  • emnmnmeemnmnme Registered User regular
    edited September 2010
    I'm finishing up the Nameless Mod. While it didn't have all the bells and whistles and fancy textures, I'm having more fun with it than I did with Invisible War.

    http://www.youtube.com/watch?v=p56NjU5NC3k

    emnmnme on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited September 2010
    I don't think I have enough yawn for that. Yeah, it's an impressive enough cinematic, but this is Deus Ex and I don't give a shit about that. I want to see the gameplay, customization options, know more about how you get through the story, etc. Every time I see more cutscene footage, I can't help but think they're missing the whole damn point of making a Deus Ex game.
    I'm as excited to play a proper Deus Ex (which this appears to be) as anyone else, but come on. The game's aesthetic happens to be marvelous, and I could watch it all day. Maybe you're broken inside.

    Monger on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited September 2010
    Shrieve wrote: »
    Olivaw wrote: »
    That said, just creeping up and biffing people on the head is going to be tricky anyway. Enemies can apparently look backwards over their shoulders while walking forward. Garrett would probably shit himself.

    Dude

    This is blowing my mind

    Wait wait.... Woah... What?

    That just seems like such an obvious mechanic I'm surprised that it hasn't been done before. Just wow. Genius. :^:

    Holy crap, seriously? All those stealth games and I can't believe nobody ever tried this, yet I'm stretching my brain and I can't think of any. That's awesome.

    Also: Wouldn't mind seeing some of Adam being a bit less... serious. One thing I liked about JC (and Alex, to a lesser extent) was deadpan one-liners and quips; it gave the impression he was never too busy to make light of the situation. Even if he sounded like Growly McFacepuncher, he still had enough written character to stand out. Not seeing it yet from Adam, but we'll see how it goes.

    Anyway, the gameplay I have seen of DX3 makes me semi-optimistic for the real deal. I'd do all manner of questionably legal things for them to just update DX's physics and AI, balance the skills/augs out better, and provide more options for diplomatic resolutions. But since I can't have that, I think DX3 will be better than I was initially willing to give it credit for.

    Stolls on
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  • l337CrappyJackl337CrappyJack Registered User regular
    edited September 2010
    Stolls wrote: »
    Shrieve wrote: »
    Olivaw wrote: »
    That said, just creeping up and biffing people on the head is going to be tricky anyway. Enemies can apparently look backwards over their shoulders while walking forward. Garrett would probably shit himself.

    Dude

    This is blowing my mind

    Wait wait.... Woah... What?

    That just seems like such an obvious mechanic I'm surprised that it hasn't been done before. Just wow. Genius. :^:

    Holy crap, seriously? All those stealth games and I can't believe nobody ever tried this, yet I'm stretching my brain and I can't think of any. That's awesome.

    Also: Wouldn't mind seeing some of Adam being a bit less... serious. One thing I liked about JC (and Alex, to a lesser extent) was deadpan one-liners and quips; it gave the impression he was never too busy to make light of the situation. Even if he sounded like Growly McFacepuncher, he still had enough written character to stand out. Not seeing it yet from Adam, but we'll see how it goes.

    Anyway, the gameplay I have seen of DX3 makes me semi-optimistic for the real deal. I'd do all manner of questionably legal things for them to just update DX's physics and AI, balance the skills/augs out better, and provide more options for diplomatic resolutions. But since I can't have that, I think DX3 will be better than I was initially willing to give it credit for.

    Well, we're not actually seeing any character aside from conspiratorial sounding narrations. Have no fear, I'm sure when we get to the actual game, Jensen will be a confident ass kicker with a sense of humor. We haven't even heard any conversational dialog from Jensen yet. It'll be fine.

    l337CrappyJack on
  • ClevingerClevinger Registered User regular
    edited September 2010
    I wonder if that lady at the end is another AI.

    I don't care if this isn't as good as the original. I want to play it. Now.

    Clevinger on
  • NartwakNartwak Registered User regular
    edited September 2010
    Stolls wrote: »
    Even if he sounded like Growly McFacepuncher, he still had enough written character to stand out.

    JC Denton always sounded like Cornfed Pig to me.

    Nartwak on
  • electricitylikesmeelectricitylikesme Registered User regular
    edited September 2010
    JC Denton had a great voice in the most unlikely fashion. Something about it just worked.

    electricitylikesme on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited September 2010
    Monger wrote: »
    I don't think I have enough yawn for that. Yeah, it's an impressive enough cinematic, but this is Deus Ex and I don't give a shit about that. I want to see the gameplay, customization options, know more about how you get through the story, etc. Every time I see more cutscene footage, I can't help but think they're missing the whole damn point of making a Deus Ex game.
    I'm as excited to play a proper Deus Ex (which this appears to be) as anyone else, but come on. The game's aesthetic happens to be marvelous, and I could watch it all day. Maybe you're broken inside.

    I just want to see some of the actual game in motion already. The list of games with impressive-looking cinematics and lackluster everything else is a pretty long list. I don't need to see pretty movies, I need to know if this next Deus Ex game is actually going to be any good. I love the visuals too, but seeing if the game lives up to those is far more important than fancy CG.

    Also, I think this guy's voice is great for the part. The guy has been at the bad end of some things, deals with the dark underbelly of a futuristic world, and has had a fair number of bits chopped off of him and replaced. I imagine anyone would sound harsh and weary working with all of that. It's also good that he sounds kinda like Christian Bale, but different enough so I won't spend the whole game thinking how the guy sounds exactly like Bale.

    Ninja Snarl P on
  • UltimanecatUltimanecat Registered User regular
    edited September 2010
    On the one hand, this game doesn't remind me of Deus Ex at all (except the voiceover in that trailer sounds mysteriously like Walton Simons).

    On the other, it looks amazing, and whether it is an acceptable sequel to the original or not, everything I see for it clicks with me as something I will enjoy.

    Ultimanecat on
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  • LalaboxLalabox Registered User regular
    edited September 2010
    Monger wrote: »
    I don't think I have enough yawn for that. Yeah, it's an impressive enough cinematic, but this is Deus Ex and I don't give a shit about that. I want to see the gameplay, customization options, know more about how you get through the story, etc. Every time I see more cutscene footage, I can't help but think they're missing the whole damn point of making a Deus Ex game.
    I'm as excited to play a proper Deus Ex (which this appears to be) as anyone else, but come on. The game's aesthetic happens to be marvelous, and I could watch it all day. Maybe you're broken inside.

    I just want to see some of the actual game in motion already. The list of games with impressive-looking cinematics and lackluster everything else is a pretty long list. I don't need to see pretty movies, I need to know if this next Deus Ex game is actually going to be any good. I love the visuals too, but seeing if the game lives up to those is far more important than fancy CG.

    http://www.gametrailers.com/video/gc-10-deus-ex/702811

    That's all gameplay footage, even if it is a bit cinematic. There were a bunch of leaked videos a bit further back in the thread that had the same levels.

    Lalabox on
  • JintorJintor Registered User regular
    edited September 2010
    Where's my tranquiliser options? Do my arm blades come in non-lethal mode?

    Jintor on
  • BlackDoveBlackDove Registered User regular
    edited September 2010
    Yes.

    Well. You don't really use the arm blades when you want non-lethal.

    Though, I'm sure the arm blades provide a very nice foundation for the non-lethal smack up the head.

    BlackDove on
  • evilthecatevilthecat Registered User regular
    edited September 2010
    Jintor wrote: »
    Where's my tranquiliser options? Do my arm blades come in non-lethal mode?

    well, technically cutting through a person's tendons isn't going to kill them... you don't have to puncture a vital organ or vein ..

    evilthecat on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2010
    Arm blades are optional

    Your non-lethal options are punching them with your big metal arms, or using one of the non-lethal weapons

    Olivaw on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited September 2010
    In the gameplay trailer the player sneaks up behind someone, taps him on the shoulder, then decks him. I imagine that's nonlethal.

    TychoCelchuuu on
  • BlackDoveBlackDove Registered User regular
    edited September 2010
    They said that you just press the takedown button for the non-lethal, and hold it for the lethal.

    BlackDove on
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited September 2010
    BlackDove wrote: »
    They said that you just press the takedown button for the non-lethal, and hold it for the lethal.

    That's gonna result in so many unintended lethal/nonlethal takedowns.

    Should be 2 different keybinds on PC, don't see how else it could work.

    mere_immortal on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2010
    Seems like it'll be fine to me

    I always tap buttons, I never hold 'em unless I have to

    Olivaw on
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  • NartwakNartwak Registered User regular
    edited September 2010
    I suppose if I could get Snake to master CQC I can get Adam to.

    Nartwak on
  • BlackDoveBlackDove Registered User regular
    edited September 2010
    BlackDove wrote: »
    They said that you just press the takedown button for the non-lethal, and hold it for the lethal.

    That's gonna result in so many unintended lethal/nonlethal takedowns.

    Should be 2 different keybinds on PC, don't see how else it could work.

    It could work by simply pressing a button for a non-lethal takedown, and holding it for a lethal one.

    BlackDove on
  • NartwakNartwak Registered User regular
    edited September 2010
    SCREENSHOTS:

    dx3screenshot43.th.jpg dx3screenshot44.th.jpg dx3screenshot45.th.jpg

    dx3screenshot46.th.jpg dx3screenshot47.th.jpg dx3screenshot48.th.jpg

    dx3screenshot49.th.jpg dx3screenshot50.th.jpg dx3screenshot51.th.jpg

    dx3screenshot52.th.jpg dx3screenshot53.th.jpg dx3screenshot54.th.jpg

    ARTWORK:
    dx3art33.th.jpg dx3art34.th.jpg dx3art35.th.jpg

    dx3art36.th.jpg dx3art37.th.jpg dx3art38.th.jpg

    dx3weap5.th.jpg dx3weap6.th.jpg

    edit: From Jonathan Jacques-Belletête, art director on Deus Ex: Human Revolution.

    Hi guys!

    I find this super sweet that I actually get to respond like this! I think we should do this more often. I read the forum quite often, so I'm fairly aware of what goes on up in here.

    Ok, here's what I'd like to clarify today: There is absolutely zero officially released screenshots that are in fact concept art. They are all 100% genuine real time in-game screen captures. You can trust me 100%. The amount of work it would take for a concept artist to make up an entire image looking convincingly like it is from the "running" game is staggering and definitely counter-productive. Consequently, it would serve no practical purpose (especially if the games doesn't in fact share the same visual attributes. And if it did share those same attributes, then why create a faux-screen when you just could've snapped it in-game?).

    This being said though, I think it'd be simply awesome that a concept artist or illustrator would have as a personal style (or as an imposed aesthetic exercise) an utterly convincing "in-game" style to the art he creates, and this to the point where it would confuse the viewer's eye (be the piece rendered digitally or traditionally (the latter being much tougher of course for the achieved goal I am talking about here)). But this would only serve the intentions of the plastic arts. For a commercial game production (which is what we are talking about here), to make a concept art with all the trappings of in-game graphics makes no sense. This would be equivalent to making pixel art style concepts for the visual research of an 8bit or 16bit game (which was not the case obviously. Concept art in the 80's and 90's were still real drawings or paintings even though they were created for a very pixelated and lo-fi final output).

    If you look at our in-game screenshot you can see that all the contemporary real time in-game visual quirks are present: The dithering on Adam's hair strands due to alpha test blending, the way Adam's wrist bends which is due to the skinning and weighting of the character and its rig, as well as the animation applied to it (and believe me when I say that none of the concept artists I know would dare draw a wrist like that . Continuing with the observations, the contact shadows between all the objects is clearly "shining" with the limitations of SSAO (screen space ambient occlusion). As happy as I am with the style and look our SSAO gives to the game, here again, a concept artist or illustrator would not render his contact shadows with such a lack of precision (and by lack of precision I mean it not in a pejorative way, but merely because that's just what it is with the limitations we were working for: compared to real-life ambient occlusion, I'd be foolish to say it does not lack precision!).

    When we started developing the visual direction for DX:HR 3 1/2 years ago, we knew that we wanted a certain level of stylization to the global feeling of the visuals. We were not aiming for photorealism, but instead, for a strong credibility and homogeneity within the game's pseudoreality. I think that we truly have achieved this goal, to the point where some places in the game look almost exactly like the concept art. We wanted a graphic novel visual approach to the game and that's what we worked very hard at creating. True story: sometimes people would pass by some artist's computer here at work and say: "Hey! That's a sweet concept art you got there for your wallpaper." And then this "concept art" would start moving FPS style and the person would go "Woah! It's the actual game hahahLOLbrbBbq!!". My point here is the following: Even artists on DX:HR's production floor were sometimes fooled. And this is due to the stylized nature of the visuals, and the often extreme faithfulness between the concept art piece and it's in-game materialization.

    Nartwak on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited September 2010
    That. Looks. Great.

    TychoCelchuuu on
  • ShinyRedKnightShinyRedKnight Registered User regular
    edited September 2010
    I have to say, the visuals for Deus Ex HR are pleasantly surprising every time I see them. Its a great balance between advanced graphics and awesome art taste.

    I feel what people say when their worried that HR may not live up to the original. But quite frankly, the developers really seem to be giving their all to make this game great.

    ShinyRedKnight on
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  • donhonkdonhonk Registered User regular
    edited September 2010
    Yes, at least we know the game will be a visual treat. Unlike Invisible War and DX1. It has that going for it.

    donhonk on
  • BlackDoveBlackDove Registered User regular
    edited September 2010
    Put up a link when you quote another site, please.

    Otherwise, fuck yeah.

    Also HAHAHA, these screenshots are from the console, and they look great.

    Brother, why don't you give us some from the PC.

    BlackDove on
  • NartwakNartwak Registered User regular
    edited September 2010
    Bleh I attributed it. Rehosting the images was enough work.

    Nartwak on
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited September 2010
    BlackDove wrote: »
    BlackDove wrote: »
    They said that you just press the takedown button for the non-lethal, and hold it for the lethal.

    That's gonna result in so many unintended lethal/nonlethal takedowns.

    Should be 2 different keybinds on PC, don't see how else it could work.

    It could work by simply pressing a button for a non-lethal takedown, and holding it for a lethal one.

    Ugh for some reason I was thinking of pressure sensitive buttons.

    I am butts.

    Those screens look awesome though.

    mere_immortal on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited September 2010
    donhonk wrote: »
    Yes, at least we know the game will be a visual treat. Unlike Invisible War and DX1. It has that going for it.

    DX1 actually wasn't bad when it came out.

    Spoit on
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  • KarmondKarmond Registered User regular
    edited September 2010
    Spoit wrote: »
    donhonk wrote: »
    Yes, at least we know the game will be a visual treat. Unlike Invisible War and DX1. It has that going for it.

    DX1 actually wasn't bad when it came out.

    DX1 was a little behind the times and visually inferior to other games due to the use of the Unreal Engine and 3dfx.

    Karmond on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited September 2010
    It might have been a tad blocky, but it had a great style. From bots to characters and even the LAMs looked good.

    Just imagine they were made of Lego.

    Klash on
    We don't even care... whether we care or not...
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited September 2010
    Deus Ex was released the same year as the Playstation 2, believe it or not

    Olivaw on
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  • JintorJintor Registered User regular
    edited September 2010
    That stuff looks grand.

    Jintor on
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited September 2010
    okay well that trailer was amazing

    DodgeBlan on
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  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited September 2010
    DX1 didn't have the best character models or light effects, but the environments were immensely atmospheric and more "convincing" in a hands-on, you-are-here sort of way than many much more advanced games since.

    Jacobkosh on
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  • powersspowerss Registered User regular
    edited September 2010
    jacobkosh wrote: »
    DX1 didn't have the best character models or light effects, but the environments were immensely atmospheric and more "convincing" in a hands-on, you-are-here sort of way than many much more advanced games since.

    Agreed 100%. When the elevator doors open to the Hong Kong market, wow. I still get excitement/shivers. Plus I stop by the teahouse for a snack.

    There's still areas I haven't explored in the canals.

    powerss on
  • powersspowerss Registered User regular
    edited September 2010
    Oh, in addition this looks FANTASTIC and as long as Square Enix doesn't bukkake over all of it and make it super japanese it's going to be amazing.

    powerss on
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited September 2010
    powerss wrote: »
    jacobkosh wrote: »
    DX1 didn't have the best character models or light effects, but the environments were immensely atmospheric and more "convincing" in a hands-on, you-are-here sort of way than many much more advanced games since.

    Agreed 100%. When the elevator doors open to the Hong Kong market, wow. I still get excitement/shivers. Plus I stop by the teahouse for a snack.

    There's still areas I haven't explored in the canals.

    The canals still freak my shit out. The music is super creepy and the place just feels really lonely, and yet really dangerous, in ways I find hard to articulate - like eyes are watching me from the dark. Most of the people you meet, even the ones who aren't overtly hostile, seem to be up to something, like the ship captain with the secret room full of contraband.

    http://www.youtube.com/watch?v=VPx3-Nyvgqc

    Jacobkosh on
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