As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Dragon Age 2 - [PLEASE POST IN NEW THREAD]

18911131461

Posts

  • SpoitSpoit *twitch twitch* Registered User regular
    edited July 2010
    finnith wrote: »
    Spoit wrote: »
    See, the reason I was still on back then was because despite the new shit, DAO was specifically going back to their old shit, so when they throw out that for some new action shit...well, I'm one of the people who did in fact thing that there were things that stunk with the changes they made in ME2.

    And also, how baffling it is that they made something on the same engine which looks so much worse.

    It doesn't look any worse technically, but artistically I think you're right, some models like the Darkspawn, could use a major overhaul. Their faces just look plain bad.

    That said, the only reason any of us wouldn't buy this game is if it turned into a shooter or if the story was on a level paralleling Jersey Shore.

    Well, if it worked for ME2...

    Spoit on
    steam_sig.png
  • finnithfinnith ... TorontoRegistered User regular
    edited July 2010
    Spoit wrote: »
    finnith wrote: »
    Spoit wrote: »
    See, the reason I was still on back then was because despite the new shit, DAO was specifically going back to their old shit, so when they throw out that for some new action shit...well, I'm one of the people who did in fact thing that there were things that stunk with the changes they made in ME2.

    And also, how baffling it is that they made something on the same engine which looks so much worse.

    It doesn't look any worse technically, but artistically I think you're right, some models like the Darkspawn, could use a major overhaul. Their faces just look plain bad.

    That said, the only reason any of us wouldn't buy this game is if it turned into a shooter or if the story was on a level paralleling Jersey Shore.

    Well, if it worked for ME2...

    I think ME2 was a step in the right direction, though it had many flaws. The variation between the weapons for example, was a very good idea. Weapons that were as varied as they are in MW2 or BC2 is a great idea, which is something that ME1 did not do well at all. Still, they need more variation I think.

    Dragon Age is a completely different game, though. It has magic as a crutch to create variation between its weapons. Mass Effect, being a shooter, has to differentiate their weapons through rate of fire, capability vs. barriers/armor/shields, clip/ammunition capacity and damage of course. Ammunition powers and mods add more variety to ME's weapons.

    Bioware will hopefully get the RPG-Shooter hybrid right by ME3.

    finnith on
    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • -Tal-Tal Registered User regular
    edited July 2010
    i'd totally buy a DA shooter

    darkspawn won't be so tough with a magic-propelled bullet through the eyes

    -Tal on
    PNk1Ml4.png
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited July 2010
    -Tal wrote: »
    i'd totally buy a DA shooter

    darkspawn won't be so tough with a magic-propelled bullet through the eyes

    Ferelden all in it's "Victorian" style age, with steam and coal and shit powering everything and flintlock weapons becoming the norm

    It would be like Fable II, except good!

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • SpoitSpoit *twitch twitch* Registered User regular
    edited July 2010
    Man, way to rub the salt in the wound of Trokia being closed while doing Arcanum 2 in source

    Spoit on
    steam_sig.png
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited July 2010
    I'd buy a game that was basically just Severance: Blade of Darkness with a Mass Effect-esque dialogue system.

    reVerse on
  • finnithfinnith ... TorontoRegistered User regular
    edited July 2010
    Olivaw wrote: »
    -Tal wrote: »
    i'd totally buy a DA shooter

    darkspawn won't be so tough with a magic-propelled bullet through the eyes

    Ferelden all in it's "Victorian" style age, with steam and coal and shit powering everything and flintlock weapons becoming the norm

    It would be like Fable II, except good!

    I don't get to play games like these enough.

    finnith on
    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited July 2010
    I'm gonna be so torn between the PC version and the 360 version of DA2.

    360: Large HD TV + Sofa + DA story + Potentially more satisfying combat system = Awesome

    PC: Original DA Combat + DA story + Potential mods = Awesome

    Don't make me choose.

    I think people are overly concerned by those screenshots. With DAO, if you were take the characters in a party, put them ontop of a mountain with a white, empty sky and make them fight Darkspawn, it would look just as underwhelming. The graphics themselves look a little better, it's just these parts that we have been shown which seem to have quite poor art direction - Which is a justified concern, but bare in mind how bad the fade looked, whilst the rest of the game looked great.

    Bacon-BuTTy on
    Automasig.jpg
  • SpoitSpoit *twitch twitch* Registered User regular
    edited July 2010
    Except even ignoring the new, shit artstyle, the generic darkspawn still look way worse. The Mage companion looks ok, but that's cause that looks like reused assets

    Spoit on
    steam_sig.png
  • SmrtnikSmrtnik job boli zub Registered User regular
    edited July 2010
    Spoit wrote: »
    Man, way to rub the salt in the wound of Trokia being closed while doing Arcanum 2 in source

    I never finished Arcanum. The furthest I got was to get shipwrecked on some prison island (supposed to paralel Australia) and I couldn't figure out what to do next.

    Smrtnik on
    steam_sig.png
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited July 2010
    I said it before and I'll say it again, the ogre looks SO SAD that his buddy is dead on the ground.

    jefe414 on
    Xbox Live: Jefe414
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2010
    I always find it funny when people actively want something to fail or dislike it simply because it is becoming more mainstream. Especially with graphics. Complaining about graphics has always been the most shallow complaining there is as far as I'm concerned. Graphics haven't mattered to me since the ps2 was released, they only matter if they hinder the gameplay or story telling. I like to equate it to George Lucas-ism where we can throw out all reasonable sense of plot or pacing, but it's cool because my colors are better than your colors.

    As long as the story is competent and the gameplay is solid graphics shouldn't matter.

    Mild Confusion on
    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    edited July 2010
    I'm gonna be so torn between the PC version and the 360 version of DA2.

    360: Large HD TV + Sofa + DA story + Potentially more satisfying combat system = Awesome

    PC: Original DA Combat + DA story + Potential mods = Awesome

    Don't make me choose.

    I think people are overly concerned by those screenshots. With DAO, if you were take the characters in a party, put them ontop of a mountain with a white, empty sky and make them fight Darkspawn, it would look just as underwhelming. The graphics themselves look a little better, it's just these parts that we have been shown which seem to have quite poor art direction - Which is a justified concern, but bare in mind how bad the fade looked, whilst the rest of the game looked great.

    Take it from somebody who spent money on both. The PC version of DA:O was far better than the 360. And I didn't even mind the controls of the 360.

    Catastrophe_XXVI on
    PSN ID: Catastrophe_xxvi
    3DS FC: 5086-1134-6451
    Shiny Code: 3837
  • Jimmy MarkuJimmy Marku LondonRegistered User regular
    edited July 2010
    I always find it funny when people actively want something to fail or dislike it simply because it is becoming more mainstream. Especially with graphics. Complaining about graphics has always been the most shallow complaining there is as far as I'm concerned. Graphics haven't mattered to me since the ps2 was released, they only matter if they hinder the gameplay or story telling. I like to equate it to George Lucas-ism where we can throw out all reasonable sense of plot or pacing, but it's cool because my colors are better than your colors.

    As long as the story is competent and the gameplay is solid graphics shouldn't matter.

    I'm not so sure. For example, I find that the much improved graphics in HL2 relative to HL1 really draw me into the game world and make it much more immersive and enjoyable.

    HL2's graphics don't really impact upon the gameplay or story, but they have an important contribution to how good the game is overall. Even with the right art style I don't think i'd want to have simpler/lower
    fidelity graphics.

    Then again, I have just paid £400 for a new graphics card...

    Jimmy Marku on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited July 2010
    Is this :
    db20d36151637367855a1293d94b03da9bd.jpg

    supposed to be an improvement over this:
    0fBKL.jpg

    ?

    Likewise for the common DS.

    Talith on
    7244qyoka3pp.gif
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    wtfswordandboardwarriors.

    Sentinel Armor + Landsmeet Shield = I solo'd a fucking dragon

    3cl1ps3 on
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2010
    I always find it funny when people actively want something to fail or dislike it simply because it is becoming more mainstream. Especially with graphics. Complaining about graphics has always been the most shallow complaining there is as far as I'm concerned. Graphics haven't mattered to me since the ps2 was released, they only matter if they hinder the gameplay or story telling. I like to equate it to George Lucas-ism where we can throw out all reasonable sense of plot or pacing, but it's cool because my colors are better than your colors.

    As long as the story is competent and the gameplay is solid graphics shouldn't matter.

    I'm not so sure. For example, I find that the much improved graphics in HL2 relative to HL1 really draw me into the game world and make it much more immersive and enjoyable.

    HL2's graphics don't really impact upon the gameplay or story, but they have an important contribution to how good the game is overall. Even with the right art style I don't think i'd want to have simpler/lower
    fidelity graphics.


    Then again, I have just paid £400 for a new graphics card...

    I'll concede that graphics do matter when compared to generation jumps, but when people start saying that Crysis is better than Half-life because of the graphics are shinnier, it's silly.

    One addendum to my previous statement is that graphics are a good thing, especially when they contribute to gaming innovation. Examples such as motion blur, depth of view, real time shadows, ect. I just don't care to hear developers saying stuff like, "We have 10000 pixels in the left breast alone compared to last generations 2000 pixels. That's 5 times more boobage!" and the fans rejoice.

    Mild Confusion on
    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2010
    Double post: goddamn iPhone! It put my last post in the quote box. I'll fix it when I get home.

    Mild Confusion on
    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • YougottawannaYougottawanna Registered User regular
    edited July 2010
    I hope to see more lore, and see what other cultures etc... think of the black city and the darkspawn.

    Yougottawanna on
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    edited July 2010
    Talith wrote: »
    Is this :
    db20d36151637367855a1293d94b03da9bd.jpg

    supposed to be an improvement over this:
    0fBKL.jpg

    ?

    Likewise for the common DS.

    Are you really comparing beta leaked pictures to a doctored screenshot they use in their promotional material?

    Catastrophe_XXVI on
    PSN ID: Catastrophe_xxvi
    3DS FC: 5086-1134-6451
    Shiny Code: 3837
  • Jimmy MarkuJimmy Marku LondonRegistered User regular
    edited July 2010
    I'll concede that graphics do matter when compared to generation jumps, but when people start saying that Crysis is better than Half-life because of the graphics are shinnier, it's silly.

    One addendum to my previous statement is that graphics are a good thing, especially when they contribute to gaming innovation. Examples such as motion blur, depth of view, real time shadows, ect. I just don't care to hear developers saying stuff like, "We have 10000 pixels in the left breast alone compared to last generations 2000 pixels. That's 5 times more boobage!" and the fans rejoice.

    The people you're referring to are idiots.

    So their opinions don't matter.


    Also, there are definitely more shins in Crysis than HL. This can only be a good thing.
    Are you really comparing beta leaked pictures to a doctored screenshot they use in their promotional material?

    That's pretty much how my copy of DA:O looked:
    DAOrigins.jpg

    Jimmy Marku on
  • CouscousCouscous Registered User regular
    edited July 2010
    That picture is the same as the one in Game Informer and on GI's website, isn't it?

    Couscous on
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited July 2010
    It's really clear that the beta leaked screenshot is not going to be representative of the game. I don't know if graphics will get better, but there's no way the finalized art assets are going to look worse. The worst possible outcome would be that they recycle a bunch of stuff, in which case it looks the same - this tells me that these are placeholder assets or unoptimized.

    kaliyama on
    fwKS7.png?1
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    I'm gonna be so torn between the PC version and the 360 version of DA2.

    360: Large HD TV + Sofa + DA story + Potentially more satisfying combat system = Awesome

    PC: Original DA Combat + DA story + Potential mods = Awesome

    Don't make me choose.

    I think people are overly concerned by those screenshots. With DAO, if you were take the characters in a party, put them ontop of a mountain with a white, empty sky and make them fight Darkspawn, it would look just as underwhelming. The graphics themselves look a little better, it's just these parts that we have been shown which seem to have quite poor art direction - Which is a justified concern, but bare in mind how bad the fade looked, whilst the rest of the game looked great.

    Take it from somebody who spent money on both. The PC version of DA:O was far better than the 360. And I didn't even mind the controls of the 360.

    Plus you can always run your video/audio output to your TV and with wireless controllers, play on your couch

    Phyphor on
  • tbloxhamtbloxham Registered User regular
    edited July 2010
    Spoit wrote: »
    See, the reason I was still on back then was because despite the new shit, DAO was specifically going back to their old shit, so when they throw out that for some new action shit...well, I'm one of the people who did in fact thing that there were things that stunk with the changes they made in ME2.

    And also, how baffling it is that they made something on the same engine which looks so much worse.

    I just hope that they remember that choice, complexity and strategy are all GOOD things. Fundamentally I want to pause the game and issue a queue of orders to fight. No up down left right square shit.

    tbloxham on
    "That is cool" - Abraham Lincoln
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited July 2010
    "Warrior, mage, and rogue are archetypes for a reason, but I don't know that Origins delineated them enough. It didn't create enough space between them. A rogue dual-wielding was just a warrior with less armor in some cases."

    "What I want to do is make sure that you feel like this unstoppable juggernaut, a lithe super-ninja, or field artillery." - Laidlaw




    Man I hope he can actually deliver on that.

    Talith on
    7244qyoka3pp.gif
  • CouscousCouscous Registered User regular
    edited July 2010
    And like in real life, the artillery will be the god of the battlefield.

    Couscous on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited July 2010
    Couscous wrote: »
    And like in real life, the artillery will be the god of the battlefield.

    One can only hope.

    Talith on
    7244qyoka3pp.gif
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2010
    I'll concede that graphics do matter when compared to generation jumps, but when people start saying that Crysis is better than Half-life because of the graphics are shinnier, it's silly.

    One addendum to my previous statement is that graphics are a good thing, especially when they contribute to gaming innovation. Examples such as motion blur, depth of view, real time shadows, ect. I just don't care to hear developers saying stuff like, "We have 10000 pixels in the left breast alone compared to last generations 2000 pixels. That's 5 times more boobage!" and the fans rejoice.

    The people you're referring to are idiots.

    So their opinions don't matter.


    Also, there are definitely more shins in Crysis than HL. This can only be a good thing.

    Shins lol, I just caught that :)

    Mild Confusion on
    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • FoefallerFoefaller Registered User regular
    edited July 2010
    Honestly, the most exciting thing I saw in those screenshots was the fact that it looks like the white-haired woman in the last one has moving hair.

    Foefaller on
    steam_sig.png
  • Jimmy MarkuJimmy Marku LondonRegistered User regular
    edited July 2010
    Looking again, she quite clearly has hair horns and is thus the human form of the Dragon in the other shot. Therefore she is likely to be Flemeth.

    Someone else mentioned it before me.

    Jimmy Marku on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Talith wrote: »
    Couscous wrote: »
    And like in real life, the artillery will be the god of the battlefield.

    One can only hope.

    God I hope not. Enemy mages on higher difficulties were enough of a pain in the ass in Origins without making them even more powerful.

    3cl1ps3 on
  • DerrickDerrick Registered User regular
    edited July 2010
    3clipse wrote: »
    Talith wrote: »
    Couscous wrote: »
    And like in real life, the artillery will be the god of the battlefield.

    One can only hope.

    God I hope not. Enemy mages on higher difficulties were enough of a pain in the ass in Origins without making them even more powerful.

    o.0 You must not have taken Mana Clash or the Glyph of Negation. 2 ways to totally negate mages (and there are others.)

    Derrick on
    Steam and CFN: Enexemander
  • DashuiDashui Registered User regular
    edited July 2010
    Derrick wrote: »
    3clipse wrote: »
    Talith wrote: »
    Couscous wrote: »
    And like in real life, the artillery will be the god of the battlefield.

    One can only hope.

    God I hope not. Enemy mages on higher difficulties were enough of a pain in the ass in Origins without making them even more powerful.

    o.0 You must not have taken Mana Clash or the Glyph of Negation. 2 ways to totally negate mages (and there are others.)

    Shield Bash to the face.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • finnithfinnith ... TorontoRegistered User regular
    edited July 2010
    Dashui wrote: »
    Derrick wrote: »
    3clipse wrote: »
    Talith wrote: »
    Couscous wrote: »
    And like in real life, the artillery will be the god of the battlefield.

    One can only hope.

    God I hope not. Enemy mages on higher difficulties were enough of a pain in the ass in Origins without making them even more powerful.

    o.0 You must not have taken Mana Clash or the Glyph of Negation. 2 ways to totally negate mages (and there are others.)

    Shield Bash to the face.

    Force Field or Crushing Poison works just as well.

    finnith on
    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • DerrickDerrick Registered User regular
    edited July 2010
    I keep trying to play through the game again.

    My problem, however is that my first play through was as a mage, and it was very fun and rewarding.

    I'm trying with a rogue, and I'm just not feeling it. Sure, she does nice damage but it's really just autoattack city in backstab range.

    It's hard to go from being the deciding factor in almost every encounter to ... a kind of damage accessory. I'm thinking a warrior playthrough would be more of the same. 2handers are super slow, dual-wield is kinda the same as a rogue, I would think. Too many points to really pump will to actually do moves during combat. (and does it really matter?).

    I like the Origins part of the game. I play through the beginning sections and like it. Then I get to the meat of the game and it just kind of loses me.

    Derrick on
    Steam and CFN: Enexemander
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited July 2010
    That's why I didn't play a mage first. First I played a warrior, and got through it having fun with the combat. my second, slow burn playthrough is a mage which just blows everything up. If I had done it the other way around, I'd probably be bored shitless with my warrior.

    -Loki- on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited July 2010
    Derrick wrote: »
    3clipse wrote: »
    Talith wrote: »
    Couscous wrote: »
    And like in real life, the artillery will be the god of the battlefield.

    One can only hope.

    God I hope not. Enemy mages on higher difficulties were enough of a pain in the ass in Origins without making them even more powerful.

    o.0 You must not have taken Mana Clash or the Glyph of Negation. 2 ways to totally negate mages (and there are others.)
    I never really had the chance to retaliate against them; I'd often round a corner and eat an AoE-knockdown fireball to the face before I could cover the length of the room to get to them with my warrior. Shit sucked. Game was a blast otherwise, but fuck enemy mages.

    Halfmex on
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2010
    I don't like rping as a mage, but it didn't stop me from using the enchanted warrior mod. It pretty much gives a warrior/rogue 4 spells. Stonefist, fireball, cone of cold, and crushing prison. It's a bit OP, but fun as hell.

    Mild Confusion on
    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • Vater5BVater5B Registered User regular
    edited July 2010
    http://xbox360.ign.com/articles/110/1108057p1.html

    IGN's Comic-Con preview of the new Dragon Age.

    Vater5B on
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.