-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited July 2010
We also got to see the new conversation system. Dialogue has been simplified so that you only have up to three choices. Each choice is represented by an icon that indicates whether or it's a "good," "nasty," or "badass" choice. Good choices are represented by an olive branch, nasty by a Greek comedy mask, and badass by a red fist. This is an easy way to gauge what response your dialogue choices will produce.
Mass Effect 2 dialog system confirmed?
edit - also, the new combat system sounded like God of Dragon Age.
no, I'll have to chalk this one up to IGN's fantastic journalism, no way they have a max of three options when you have that whole other side of the wheel open
I guess there's still the combat that might be okay?
Maybe?
The combat in Dragon Age Origins was very tactical, allowing you to issue orders to the folks in your party. For the sequel, BioWare is aiming to keep that tactical aspect but also make it more action packed, if players wish it to be. Today we got a taste of the new combat system with a mountaintop battle against an army of orcs. They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference.
Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.
Sounds like they're imitating a bit of God of War to me.
That's for consoles, though. They've said they're going to keep the PC combat roughly similar to what it is already.
It seems strange that they'd have two completely different battle systems for two different versions of the game, but if they can pull it off, all the better.
God I hope the response system part of that preview is utterly wrong though. Jesus.
Not to mention those screenshots were just generally pretty bad anyway, I'm losing pretty much all my interest in this. Really, just because ME2 does it doesn't mean EVERYTHING has to do it.
This is comically premature.
Not really. I hate the changes to the dialogue system and I don't like many of the other changes they are doing. I like DA because it was "oldschool" in many ways, I don't like this for abandoning things that I appreciated about DA like the dialogue being clear as to what the hell you're saying. I overlooked flaws of the original, like the sometimes soul crushingly bad dungeons like the Fade and similar because the overall game was really good (and well written often).
The uninspiring screenshots and all the changes I've read about just turn me off the game entirely. Screenshots aside, the dialogue was the most important aspect of DA and what I enjoyed the most. Ripping that out for "Yes"/"No"/"Meh"/"ANGRY FACE" just seems stupid to me.
Edit: Oh wonderful, it's been changed so we won't get confused with more than three choices. Fantastic. So we'll get "Yes"/"No"/"Meh". Of course hopefully that's just a gaff from IGN, but I doubt it
i seriously think this just has to be IGN, polite/sarcastic/aggressive is not going to be appropriate for every interaction in the game. Even in Mass Effect, "paragon" could cover a variety of tones from diplomatic to naive to optimistic to heroic.
-Tal on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited July 2010
Well, the 3 dialog choices matches the screenshot we got the other day. It could be that it's from the same 'demo' IGN played, and that that conversation only has 3 choices, but isn't indicative of the entire dialog system.
So basically it's Alpha Protocol. Professional, Sarcastic, and Aggressive.
I'm cool with that if it's used properly. The thing is that Alpha Protocol made it work because you don't really HAVE "down time conversations" in that game. Every conversation is a one off, one chance, progresses the plot in some way shape or form conversation. Not to mention the time limits. Condensing it made sense there, if Dragon Age is going for more traditional pacing three choices only might be too few.
i seriously think this just has to be IGN, polite/sarcastic/aggressive is not going to be appropriate for every interaction in the game. Even in Mass Effect, "paragon" could cover a variety of tones from diplomatic to naive to optimistic to heroic.
I like how it's label
"no'
and when you select that option, you start punching guys in the face or shooting guys in the face.
i seriously think this just has to be IGN, polite/sarcastic/aggressive is not going to be appropriate for every interaction in the game. Even in Mass Effect, "paragon" could cover a variety of tones from diplomatic to naive to optimistic to heroic.
I like how it's label
"no'
and when you select that option, you start punching guys in the face or shooting guys in the face.
This is kind of a non-issue with the advent of Interrupts.
Interrupts are the greatest part of modern RPG conversation, why aren't they in DA2?
-Tal on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited July 2010
I'll be honest. I prefer the DA dialog system, but I want interrupts in DA2. Especially if there's a Morrigan-like character and one of the interrupts is shoving your sword in them.
I'll be honest. I prefer the DA dialog system, but I want interrupts in DA2. Especially if there's a Morrigan-like character and one of the interrupts is shoving your sword in them.
And by sword you mean
Alucard6986 on
PSN: Ubeltanzer Blizzard: Ubel#1258
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I'll be honest. I prefer the DA dialog system, but I want interrupts in DA2. Especially if there's a Morrigan-like character and one of the interrupts is shoving your sword in them.
And by sword you mean
He's talking about Morrigan. When he says sword, he means sword
I'll be honest. I prefer the DA dialog system, but I want interrupts in DA2. Especially if there's a Morrigan-like character and one of the interrupts is shoving your sword in them.
And by sword you mean
By sword I mean sword.
Now, if it was Leliana...
-Loki- on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
You know, for all the complaining about not know exactly what you were going to say with the ME wheel, interupts are even worse, especially when they have one after the other.
Having the headslam or plot knife as just another option is better
You know, for all the complaining about not know exactly what you were going to say with the ME wheel, interupts are even worse, especially when they have one after the other.
Having the headslam or plot knife as just another option is better
Maybe if they have a short description of the action you're going to take it might be better.
finnith on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Having the headslam or plot knife as just another option is better
I dunno, the interrupts generally felt pretty natural and predictable to me.
Guy in front of window in a high rise - kick through window.
Guy ranting on top of flammable gas tanks - shoot said tanks
Vulnerable jailbait crying over dead father - comforting hug hopefully leading to something more
I agree, interrupts are a great innovation. All Bioware games should have them from now on. That includes ToR.
Truth be told, I would like at least a small description of what the character is going to say. Mass Effect 1/2 was fine, I was able to get the gist of what was being implied. Plus I quick save a lot before conversations in case I say something I don't mean.
I wasn't a huge fan of Alpha Protocals system though. One, I don't like the time limit and two, sometimes the what the dialogs was way off from what I intended.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I'm not really sure where the "there are only three options for dialog" impression they got came from. Perhaps it was when I showed one half of the dialog wheel with three options...which, you know, leaves another half open for...you know...other....options. *Shrug*
Can't say I'm surprised that IGN are retards who make assumptions.
I'm not really sure where the "there are only three options for dialog" impression they got came from. Perhaps it was when I showed one half of the dialog wheel with three options...which, you know, leaves another half open for...you know...other....options. *Shrug*
Can't say I'm surprised that IGN are retards who make assumptions.
I'm not really sure where the "there are only three options for dialog" impression they got came from. Perhaps it was when I showed one half of the dialog wheel with three options...which, you know, leaves another half open for...you know...other....options. *Shrug*
Can't say I'm surprised that IGN are retards who make assumptions.
CRISIS AVERTED
I'm surprised no one mentioned that the IGN reviewer started talking about Orcs...
I'm not really sure where the "there are only three options for dialog" impression they got came from. Perhaps it was when I showed one half of the dialog wheel with three options...which, you know, leaves another half open for...you know...other....options. *Shrug*
Can't say I'm surprised that IGN are retards who make assumptions.
CRISIS AVERTED
I'm surprised no one mentioned that the IGN reviewer started talking about Orcs...
That, and "They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference. "
How is there room this sort of idiocy within games journalism?
Meh, the reviewer was probably just trying to sound cool by being non-chalant with the lore of the game. As if pretending he is too cool to know the story that people will assume he's more than a "game reviewer". I personally find that kind of attutide personally pathetic for him and insulting towards us.
That or he really didn't know, but if that's the case, why in the fuck is he covering it?
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
They are orcs in every way except name. I don't really think that means much. I wouldn't get mad at someone calling NotFrance France.
Yes but when you are a journalist and that's on your fuckin' business card and resume and shit, and your job is to report accurately on a thing, maybe you should, like do your fucking job
Just a thought
Also I'm still certain I'm going to enjoy Dragon Age 2, but I'd really like to see more of this "icon" business. Because the way BioWare's been spinning it, it sounds like there's supposed to be more than just three icons. Like, the icon is supposed to give you a hint as to what your character will do and what the tone will be more than just the placement of the option and the color of the text and the actual words of the option
Like, the fist punching icon would be used if you were actually going to punch someone if you picked that option
At least that's how I was interpreting it. If that's not the case that's pretty profoundly disappointing, because the icon business then becomes pointless
I'm basically going to pretend that the whole article doesn't exist, and thus the Conversation system hasn't been revealed (And frankly, it might as well not have been; my mother could have reported on that unveiling more accurately.) I'll wait for further coverage before I panic over my choices of dialogue.
Yes but when you are a journalist and that's on your fuckin' business card and resume and shit, and your job is to report accurately on a thing, maybe you should, like do your fucking job
The IGN guy is dumb but quality journalism is rare enough in actual, important news, it might be a bit much to expect it in video games.
I suppose the conveniently relative Grand Theft Auto: Rothbury scenario, which recentlyoccurred in a British tabloid, confirms this unfortunate state of affairs.
My problem, however is that my first play through was as a mage, and it was very fun and rewarding.
I'm trying with a rogue, and I'm just not feeling it. Sure, she does nice damage but it's really just autoattack city in backstab range.
It's hard to go from being the deciding factor in almost every encounter to ... a kind of damage accessory. I'm thinking a warrior playthrough would be more of the same. 2handers are super slow, dual-wield is kinda the same as a rogue, I would think. Too many points to really pump will to actually do moves during combat. (and does it really matter?).
I like the Origins part of the game. I play through the beginning sections and like it. Then I get to the meat of the game and it just kind of loses me.
Try a Sword and Board warrior. Its quite fun controlling the flow of combat by taunting and building threat.
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Mass Effect 2 dialog system confirmed?
edit - also, the new combat system sounded like God of Dragon Age.
no, I'll have to chalk this one up to IGN's fantastic journalism, no way they have a max of three options when you have that whole other side of the wheel open
Maybe?
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Sounds like they're imitating a bit of God of War to me.
It seems strange that they'd have two completely different battle systems for two different versions of the game, but if they can pull it off, all the better.
God I hope the response system part of that preview is utterly wrong though. Jesus.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Yes! / No! / Meh.
Not really. I hate the changes to the dialogue system and I don't like many of the other changes they are doing. I like DA because it was "oldschool" in many ways, I don't like this for abandoning things that I appreciated about DA like the dialogue being clear as to what the hell you're saying. I overlooked flaws of the original, like the sometimes soul crushingly bad dungeons like the Fade and similar because the overall game was really good (and well written often).
The uninspiring screenshots and all the changes I've read about just turn me off the game entirely. Screenshots aside, the dialogue was the most important aspect of DA and what I enjoyed the most. Ripping that out for "Yes"/"No"/"Meh"/"ANGRY FACE" just seems stupid to me.
Edit: Oh wonderful, it's been changed so we won't get confused with more than three choices. Fantastic. So we'll get "Yes"/"No"/"Meh". Of course hopefully that's just a gaff from IGN, but I doubt it
I'm cool with that if it's used properly. The thing is that Alpha Protocol made it work because you don't really HAVE "down time conversations" in that game. Every conversation is a one off, one chance, progresses the plot in some way shape or form conversation. Not to mention the time limits. Condensing it made sense there, if Dragon Age is going for more traditional pacing three choices only might be too few.
White FC: 0819 3350 1787
I like how it's label
"no'
and when you select that option, you start punching guys in the face or shooting guys in the face.
This is kind of a non-issue with the advent of Interrupts.
White FC: 0819 3350 1787
And by sword you mean
One where you punch a reporter.
One where you headbutt a krogan.
These things are essential.
He's talking about Morrigan. When he says sword, he means sword
White FC: 0819 3350 1787
By sword I mean sword.
Now, if it was Leliana...
I would prefer DA dialogue with the ME2 interrupts. That would be perfect.
Having the headslam or plot knife as just another option is better
Maybe if they have a short description of the action you're going to take it might be better.
Steam: CavilatRest
I dunno, the interrupts generally felt pretty natural and predictable to me.
Guy ranting on top of flammable gas tanks - shoot said tanks
Vulnerable jailbait crying over dead father - comforting hug hopefully leading to something more
you don't need to know specifically what they are, because they are guaranteed to be awesome either way
White FC: 0819 3350 1787
Truth be told, I would like at least a small description of what the character is going to say. Mass Effect 1/2 was fine, I was able to get the gist of what was being implied. Plus I quick save a lot before conversations in case I say something I don't mean.
I wasn't a huge fan of Alpha Protocals system though. One, I don't like the time limit and two, sometimes the what the dialogs was way off from what I intended.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Can't say I'm surprised that IGN are retards who make assumptions.
CRISIS AVERTED
White FC: 0819 3350 1787
But I want to complain some more!
I'm surprised no one mentioned that the IGN reviewer started talking about Orcs...
That, and "They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference. "
How is there room this sort of idiocy within games journalism?
https://medium.com/@alascii
They are orcs in every way except name. I don't really think that means much. I wouldn't get mad at someone calling NotFrance France.
Meh, the reviewer was probably just trying to sound cool by being non-chalant with the lore of the game. As if pretending he is too cool to know the story that people will assume he's more than a "game reviewer". I personally find that kind of attutide personally pathetic for him and insulting towards us.
That or he really didn't know, but if that's the case, why in the fuck is he covering it?
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Yes but when you are a journalist and that's on your fuckin' business card and resume and shit, and your job is to report accurately on a thing, maybe you should, like do your fucking job
Just a thought
Also I'm still certain I'm going to enjoy Dragon Age 2, but I'd really like to see more of this "icon" business. Because the way BioWare's been spinning it, it sounds like there's supposed to be more than just three icons. Like, the icon is supposed to give you a hint as to what your character will do and what the tone will be more than just the placement of the option and the color of the text and the actual words of the option
Like, the fist punching icon would be used if you were actually going to punch someone if you picked that option
At least that's how I was interpreting it. If that's not the case that's pretty profoundly disappointing, because the icon business then becomes pointless
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I'm basically going to pretend that the whole article doesn't exist, and thus the Conversation system hasn't been revealed (And frankly, it might as well not have been; my mother could have reported on that unveiling more accurately.) I'll wait for further coverage before I panic over my choices of dialogue.
The IGN guy is dumb but quality journalism is rare enough in actual, important news, it might be a bit much to expect it in video games.
Try a Sword and Board warrior. Its quite fun controlling the flow of combat by taunting and building threat.