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Dragon Age 2 - [PLEASE POST IN NEW THREAD]

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Posts

  • Silent TristeroSilent Tristero Registered User regular
    edited July 2010
    I'm about to do a 'DLC Run' of the game; whereby I use Wardens Keep, Return To Ostagar and Leliana's Song, through to Awakening.

    Made a rather fetching Human Archer/2-Handed Sword style guy, and I think I'll go for Leliana, Zevran, Dog, Wynne and Alistair, on rotation - the main people I didn't use first time around. I fancy a party fully capable of ranged attacks, like I used to have on BGII. A full salvo or two and then to arms!

    Silent Tristero on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited July 2010
    Fats wrote: »
    Olivaw wrote: »
    Yes but when you are a journalist and that's on your fuckin' business card and resume and shit, and your job is to report accurately on a thing, maybe you should, like do your fucking job

    The IGN guy is dumb but quality journalism is rare enough in actual, important news, it might be a bit much to expect it in video games.

    But sometimes being a real journalist is actually difficult

    This is video game journalism. One fucking google would have answered his question and he could have reported on it in a non-condescending and accurate way

    It just gets my goat, that's all

    Olivaw on
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  • Operative21Operative21 Registered User regular
    edited July 2010
    Dhalpir wrote:
    Try a Sword and Board warrior. Its quite fun controlling the flow of combat by taunting and building threat.

    I also like the animations they used for sword and board too, its nice to see sword and board having a bit more of an offensive twist to it than you usually see in most fantasy RPGs. I loved being able to bash people with both the flat and edges of the shield, it felt tremendously satisfying somehow. Part of me hopes they expand the range of shield animations even more in DA2, but I guess we'll have to wait and see.

    Operative21 on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    I'm about to do a 'DLC Run' of the game; whereby I use Wardens Keep, Return To Ostagar and Leliana's Song, through to Awakening.

    Made a rather fetching Human Archer/2-Handed Sword style guy, and I think I'll go for Leliana, Zevran, Dog, Wynne and Alistair, on rotation - the main people I didn't use first time around. I fancy a party fully capable of ranged attacks, like I used to have on BGII. A full salvo or two and then to arms!

    Ranged Rogue with Ranger/Bard is fucking dirty good.

    I did not realize this until Nathaniel. But goddamn.

    3cl1ps3 on
  • Dox the PIDox the PI Registered User regular
    edited July 2010
    Hur Ign
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    Dox the PI on
  • RamiRami Registered User regular
    edited July 2010
    So were/are there any good mods for DA:O now? Maybe something that makes the classes/combat a bit more interesting?

    Rami on
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  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited July 2010
    holy shit force field is amazing

    don't wanna fight him for another 15 seconds, okay.

    DodgeBlan on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited July 2010
    DodgeBlan wrote: »
    holy shit force field is amazing

    don't wanna fight him for another 15 seconds, okay.

    Yes. Force Field is up there with CoC and Mana Clash as the "lolhaxz" spells.

    Dragkonias on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited July 2010
    Rami wrote: »
    So were/are there any good mods for DA:O now? Maybe something that makes the classes/combat a bit more interesting?

    I don't know about gameplay changing mods but I would never play without Skip the Fade.

    Dhalphir on
  • BlackjackBlackjack Registered User regular
    edited July 2010
    I still don't get the hate for the Fade section. I'd much rather go through the Fade than the Deep Roads or the Ruined Temple/Caverns. At least the different forms offer something other than "long hallway, fight, long hallway, fight, aha! fight IN the long hallway what a twist!"

    Blackjack on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited July 2010
    Blackjack wrote: »
    I still don't get the hate for the Fade section. I'd much rather go through the Fade than the Deep Roads or the Ruined Temple/Caverns. At least the different forms offer something other than "long hallway, fight, long hallway, fight, aha! fight IN the long hallway what a twist!"

    Honestly, I would say all the dungeons were pretty terrible.

    Dragkonias on
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2010
    I liked the Fade the first two times, but the last time I just didn't want to deal with it.

    Mild Confusion on
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  • EtherealEthereal Registered User regular
    edited July 2010
    Blackjack wrote: »
    I still don't get the hate for the Fade section. I'd much rather go through the Fade than the Deep Roads or the Ruined Temple/Caverns. At least the different forms offer something other than "long hallway, fight, long hallway, fight, aha! fight IN the long hallway what a twist!"

    The Fade was the worst for me just because of all the backtracking for the stat buffs. You don't have to do that of course, but it's pretty hard for me to pass those up.

    Ethereal on
  • sam16sam16 Registered User regular
    edited July 2010
    Interesting fact from one of the devs. It looks like the narrator is going to have an actual impact on gameplay:
    I'm just going to add here that one note we're mentioning in the demo but hasn't come up in the thread: the section of the game that we're showing is deliberately over the top, and represents what it is like when someone is "exaggerating" your legend, as per the whole concept of the Frame Narrative.

    Concerns that enemies die in one hit are a direct result of Hawke having good PR and thus excesisvely powerful during this part, not because our combat design reads "Hawke kills people in one hit."

    sam16 on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited July 2010
    sam16 wrote: »
    Interesting fact from one of the devs. It looks like the narrator is going to have an actual impact on gameplay:
    I'm just going to add here that one note we're mentioning in the demo but hasn't come up in the thread: the section of the game that we're showing is deliberately over the top, and represents what it is like when someone is "exaggerating" your legend, as per the whole concept of the Frame Narrative.

    Concerns that enemies die in one hit are a direct result of Hawke having good PR and thus excesisvely powerful during this part, not because our combat design reads "Hawke kills people in one hit."

    So will I be able to hire a town crier to exaggerate my deeds and prowess in bed?

    Dragkonias on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited July 2010
    Unreliable narrators, eh

    I can get behind that as a storytelling device

    Olivaw on
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  • tbloxhamtbloxham Registered User regular
    edited July 2010
    -Loki- wrote: »
    Suriko wrote: »
    I guess there's still the combat that might be okay?

    Maybe?
    The combat in Dragon Age Origins was very tactical, allowing you to issue orders to the folks in your party. For the sequel, BioWare is aiming to keep that tactical aspect but also make it more action packed, if players wish it to be. Today we got a taste of the new combat system with a mountaintop battle against an army of orcs. They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference.

    Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.

    Sounds like they're imitating a bit of God of War to me.

    Please for the love of god let the PC version be NOTHING like this. No common elements. Not a single damn one. No push x to swipe, and y to ninja backflip. Please let Bioware still know something about this game, everyone wants strategic pausing combat. More complexity, not less, more skills, not less, more conversation options, not less.

    tbloxham on
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  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited July 2010
    Maybe they just had different warrior abilities mapped to the different face buttons. Pressing x could have just been the auto-attack, the swipe being one of the other abilities, and the sweep being the two handed sweep skill.

    Talith on
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  • Captain KCaptain K Registered User regular
    edited July 2010
    Olivaw wrote: »
    Unreliable narrators, eh

    I can get behind that as a storytelling device

    Dragon Age 2 Credits Sequence


    Story: Mark Z. Danielewski

    Captain K on
  • CheesecakeRecipeCheesecakeRecipe "Should not be allowed to post in the Steam Thread" - Isorn Squalor Victoria, Squalor Victoria!Registered User regular
    edited July 2010
    Captain K wrote: »
    Olivaw wrote: »
    Unreliable narrators, eh

    I can get behind that as a storytelling device

    Dragon Age 2 Credits Sequence


    Story: Mark Z. Danielewski

    I laughed harder than I should.

    CheesecakeRecipe on
  • GPIA7RGPIA7R Registered User regular
    edited July 2010
    Anyone having problems with Dragon Age: Origins install? Using DVD, getting "Data error occured [sic]", crash during install.

    I've tried everything recommended... compatibility modes, run as admin, UAC, DEP, etc... Using Windows 7 64-bit.

    Anyone have same problem and find a solution?

    GPIA7R on
  • KazakaKazaka Asleep Counting SheepRegistered User regular
    edited July 2010
    tbloxham wrote: »
    -Loki- wrote: »
    Suriko wrote: »
    I guess there's still the combat that might be okay?

    Maybe?
    The combat in Dragon Age Origins was very tactical, allowing you to issue orders to the folks in your party. For the sequel, BioWare is aiming to keep that tactical aspect but also make it more action packed, if players wish it to be. Today we got a taste of the new combat system with a mountaintop battle against an army of orcs. They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference.

    Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.

    Sounds like they're imitating a bit of God of War to me.

    Please for the love of god let the PC version be NOTHING like this. No common elements. Not a single damn one. No push x to swipe, and y to ninja backflip. Please let Bioware still know something about this game, everyone wants strategic pausing combat. More complexity, not less, more skills, not less, more conversation options, not less.

    It's pretty reasonable to guess that some dumbfuck who called Darkspawn "Orcs or Goblins or Imps lolol nerds r dum" didn't know enough to call Two-Handed Sweep what it is and instead called it "a twirl". This reeks of someone dumbing shit down on purpose.

    Kazaka on
  • ButtcleftButtcleft Registered User regular
    edited July 2010
    GPIA7R wrote: »
    Anyone having problems with Dragon Age: Origins install? Using DVD, getting "Data error occured [sic]", crash during install.

    I've tried everything recommended... compatibility modes, run as admin, UAC, DEP, etc... Using Windows 7 64-bit.

    Anyone have same problem and find a solution?

    is your disc scratched/have you tried cleaning your optical drives lense?

    Buttcleft on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited July 2010
    That doesn't mean that Dragon Age has lost its core RPG combat mechanic -- you can still pause the game and assign orders to your characters. But it does mean that Hawke can mow down baddies with just one whirlwhind ability, or that his mage cohort can summon a magic meteor storm with just the press of a button. Moves are gory and flashy, with limbs and blood flying everywhere after a big slash or a devastating spell.

    Kuribo's Shoe on
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  • finnithfinnith ... TorontoRegistered User regular
    edited July 2010
    Joystiq's Dragon Age 2 preview
    The Chantry falling apart sounds very interesting. I wonder how it'll affect a Mage Hawke and mages in general. I'm not looking forward to fighting another Uldred.

    finnith on
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  • GPIA7RGPIA7R Registered User regular
    edited July 2010
    Buttcleft wrote: »
    GPIA7R wrote: »
    Anyone having problems with Dragon Age: Origins install? Using DVD, getting "Data error occured [sic]", crash during install.

    I've tried everything recommended... compatibility modes, run as admin, UAC, DEP, etc... Using Windows 7 64-bit.

    Anyone have same problem and find a solution?

    is your disc scratched/have you tried cleaning your optical drives lense?

    Disc is perfect. Tried multiple drives

    GPIA7R on
  • DashuiDashui Registered User regular
    edited July 2010
    Joystiq wrote:
    And here's the catch: Someone else is actually making it up. The main characters of Dragon Age 2 are actually Cassandra and Verik, two people ten years down the line from the first game, that have to save a world on the brink of war not by fighting their own battles, but by finding out just what Hawke's been up to since Dragon Age: Origins. In other words, the game is told in flashback, by a not-always reliable third party. Which means that if Hawke's story is flashier, grittier, or more fanciful than the first game, that's okay -- anything that might be a lie probably is. "We wanted to see what happened if a legend is exaggerated," said Laidlaw during the demonstration.

    This sounds cool.

    Can we be interested in the game again? Or are we going to find something to bitch out? :D
    Joystiq wrote:
    And it means that after just a few minutes into the game, you can see a dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.

    Totally Flemmeth.
    Joystiq wrote:
    It's worth mentioning that Ferelden seems to have changed, too -- while the first game could be quite lush at times, this one is much more stark and barren. The enemies are darker in shade and slimmer than the first title, and the heroes are less shiny and more rugged.

    I wonder if they went with this new style partly because of the new story dynamic I quoted above. Times are or were dark, and so the narrators tell of a bleak time but with exaggerated heroes, therefore the visuals match their descriptions in exaggerated ways. Either way, I'm still okay with the new style. I can't wait to see more footage, particularly of it in motion.

    Dashui on
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  • BlackjackBlackjack Registered User regular
    edited July 2010
    Joystiq wrote:
    And it means that after just a few minutes into the game, you can see a dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.
    I hope there are situations where characters just start saying wildly inappropriate things. (I know they're not in the game, it's an example) Like, Morrigan starts saying what Oghren says she's saying and not what she actually said. And she says it with Oghren's speech patterns instead of her 'tis and thy stuff.

    Blackjack on
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  • NineNine Registered User regular
    edited July 2010
    So... it's The Dragon that ate Liberty Valance?

    I think I like it.

    Nine on
  • StuartenhaffenStuartenhaffen Registered User regular
    edited July 2010
    Giving me a "The Name of the Wind" feel. A legend who may or may not in fact be worthy of the title. I like it.

    Stuartenhaffen on
  • LalaboxLalabox Registered User regular
    edited July 2010
    Dashui wrote: »
    Joystiq wrote:
    And here's the catch: Someone else is actually making it up. The main characters of Dragon Age 2 are actually Cassandra and Verik, two people ten years down the line from the first game, that have to save a world on the brink of war not by fighting their own battles, but by finding out just what Hawke's been up to since Dragon Age: Origins. In other words, the game is told in flashback, by a not-always reliable third party. Which means that if Hawke's story is flashier, grittier, or more fanciful than the first game, that's okay -- anything that might be a lie probably is. "We wanted to see what happened if a legend is exaggerated," said Laidlaw during the demonstration.

    This sounds cool.

    I wonder if there'll be any point where the story or the gameplay suddenly changes, as someone interrupts the narrator and says 'no, that's completely wrong'. Multiple unreliable narrators would be kinda cool as a gameplay and story device if pulled off correctly.

    Lalabox on
  • CouscousCouscous Registered User regular
    edited July 2010
    Finally, a justification for unnatural or shitty sounding writing!

    Couscous on
  • Silent TristeroSilent Tristero Registered User regular
    edited July 2010
    The narrative idea is actually quite innovative; I don't recall anything else doing this as a structure for a full game, at the moment.

    Can't wait, personally; I bought this very PC for DA:O, and I'll probably buy RAM for DA2.

    Wonder if this means the end of content for DA:O? Not that it was highly desirable anyway.

    Silent Tristero on
  • KazakaKazaka Asleep Counting SheepRegistered User regular
    edited July 2010
    So I hope there'll be a time when everything gets cleared up

    I don't like the idea of not knowing when any given part of the game is actually happening or not

    Kazaka on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited July 2010
    The combat setup definitely sounds better for consoles. I'm really waiting for news on the PC version. The new storytelling angle sounds really cool.

    -Loki- on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited July 2010
    Kazaka wrote: »
    So I hope there'll be a time when everything gets cleared up

    I don't like the idea of not knowing when any given part of the game is actually happening or not

    Fuck this. If "everything gets cleared up" what was the point in the first place? We do not always need 100% closure on every single detail. Sometimes it's more interesting for history to be hazy.

    And I really don't care what they do with the gameplay as long as it's more fun to play than mindless, laughably easy dungeon crawl after dungeon crawl.

    Fiaryn on
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  • JyrenBJyrenB St. AugustineRegistered User regular
    edited July 2010
    The description of the combat sounds pretty much exactly the same as it already is on console.

    JyrenB on
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  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2010
    I'm with those that like the idea of this exaggerated flashback style. It's new to me. I like the sound of it. Maybe some Zaeed style stuff where Hawke is the only one to live :winky:

    Maybe Hawke kills 1000 darkspawn in a story while riding Flemeth with a elf firing arrows off his head and nothing can penetrate his manly beard of manliness.

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  • -Tal-Tal Registered User regular
    edited July 2010
    this is rad

    RPG protagonists are already unrealistically badass, and gameplay already can't possibly be a direct representation of reality, but now there's a reason for it and an excuse to exaggerate it more!

    -Tal on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited July 2010
    The narrative idea is actually quite innovative; I don't recall anything else doing this as a structure for a full game, at the moment.

    Can't wait, personally; I bought this very PC for DA:O, and I'll probably buy RAM for DA2.

    Wonder if this means the end of content for DA:O? Not that it was highly desirable anyway.

    A little bit of a spoiler, but not really that much, in Alpha protocol you're 'debriefed' after major events, where you're practically encouraged to lie about what actually happened.

    I can't say that this news really makes me either more or less hopeful, because it's already obvious that the vision of a political intrigue game in Orlais with singificantly more talk/fight was never going to be possible in todays developing paradigms

    Spoit on
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