I'm about to do a 'DLC Run' of the game; whereby I use Wardens Keep, Return To Ostagar and Leliana's Song, through to Awakening.
Made a rather fetching Human Archer/2-Handed Sword style guy, and I think I'll go for Leliana, Zevran, Dog, Wynne and Alistair, on rotation - the main people I didn't use first time around. I fancy a party fully capable of ranged attacks, like I used to have on BGII. A full salvo or two and then to arms!
Silent Tristero on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Yes but when you are a journalist and that's on your fuckin' business card and resume and shit, and your job is to report accurately on a thing, maybe you should, like do your fucking job
The IGN guy is dumb but quality journalism is rare enough in actual, important news, it might be a bit much to expect it in video games.
But sometimes being a real journalist is actually difficult
This is video game journalism. One fucking google would have answered his question and he could have reported on it in a non-condescending and accurate way
Try a Sword and Board warrior. Its quite fun controlling the flow of combat by taunting and building threat.
I also like the animations they used for sword and board too, its nice to see sword and board having a bit more of an offensive twist to it than you usually see in most fantasy RPGs. I loved being able to bash people with both the flat and edges of the shield, it felt tremendously satisfying somehow. Part of me hopes they expand the range of shield animations even more in DA2, but I guess we'll have to wait and see.
Operative21 on
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I'm about to do a 'DLC Run' of the game; whereby I use Wardens Keep, Return To Ostagar and Leliana's Song, through to Awakening.
Made a rather fetching Human Archer/2-Handed Sword style guy, and I think I'll go for Leliana, Zevran, Dog, Wynne and Alistair, on rotation - the main people I didn't use first time around. I fancy a party fully capable of ranged attacks, like I used to have on BGII. A full salvo or two and then to arms!
Ranged Rogue with Ranger/Bard is fucking dirty good.
I did not realize this until Nathaniel. But goddamn.
I still don't get the hate for the Fade section. I'd much rather go through the Fade than the Deep Roads or the Ruined Temple/Caverns. At least the different forms offer something other than "long hallway, fight, long hallway, fight, aha! fight IN the long hallway what a twist!"
Blackjack on
3DS: 1607-3034-6970
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I still don't get the hate for the Fade section. I'd much rather go through the Fade than the Deep Roads or the Ruined Temple/Caverns. At least the different forms offer something other than "long hallway, fight, long hallway, fight, aha! fight IN the long hallway what a twist!"
Honestly, I would say all the dungeons were pretty terrible.
I still don't get the hate for the Fade section. I'd much rather go through the Fade than the Deep Roads or the Ruined Temple/Caverns. At least the different forms offer something other than "long hallway, fight, long hallway, fight, aha! fight IN the long hallway what a twist!"
The Fade was the worst for me just because of all the backtracking for the stat buffs. You don't have to do that of course, but it's pretty hard for me to pass those up.
I'm just going to add here that one note we're mentioning in the demo but hasn't come up in the thread: the section of the game that we're showing is deliberately over the top, and represents what it is like when someone is "exaggerating" your legend, as per the whole concept of the Frame Narrative.
Concerns that enemies die in one hit are a direct result of Hawke having good PR and thus excesisvely powerful during this part, not because our combat design reads "Hawke kills people in one hit."
sam16 on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I'm just going to add here that one note we're mentioning in the demo but hasn't come up in the thread: the section of the game that we're showing is deliberately over the top, and represents what it is like when someone is "exaggerating" your legend, as per the whole concept of the Frame Narrative.
Concerns that enemies die in one hit are a direct result of Hawke having good PR and thus excesisvely powerful during this part, not because our combat design reads "Hawke kills people in one hit."
So will I be able to hire a town crier to exaggerate my deeds and prowess in bed?
Dragkonias on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I guess there's still the combat that might be okay?
Maybe?
The combat in Dragon Age Origins was very tactical, allowing you to issue orders to the folks in your party. For the sequel, BioWare is aiming to keep that tactical aspect but also make it more action packed, if players wish it to be. Today we got a taste of the new combat system with a mountaintop battle against an army of orcs. They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference.
Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.
Sounds like they're imitating a bit of God of War to me.
Please for the love of god let the PC version be NOTHING like this. No common elements. Not a single damn one. No push x to swipe, and y to ninja backflip. Please let Bioware still know something about this game, everyone wants strategic pausing combat. More complexity, not less, more skills, not less, more conversation options, not less.
Maybe they just had different warrior abilities mapped to the different face buttons. Pressing x could have just been the auto-attack, the swipe being one of the other abilities, and the sweep being the two handed sweep skill.
I guess there's still the combat that might be okay?
Maybe?
The combat in Dragon Age Origins was very tactical, allowing you to issue orders to the folks in your party. For the sequel, BioWare is aiming to keep that tactical aspect but also make it more action packed, if players wish it to be. Today we got a taste of the new combat system with a mountaintop battle against an army of orcs. They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference.
Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.
Sounds like they're imitating a bit of God of War to me.
Please for the love of god let the PC version be NOTHING like this. No common elements. Not a single damn one. No push x to swipe, and y to ninja backflip. Please let Bioware still know something about this game, everyone wants strategic pausing combat. More complexity, not less, more skills, not less, more conversation options, not less.
It's pretty reasonable to guess that some dumbfuck who called Darkspawn "Orcs or Goblins or Imps lolol nerds r dum" didn't know enough to call Two-Handed Sweep what it is and instead called it "a twirl". This reeks of someone dumbing shit down on purpose.
That doesn't mean that Dragon Age has lost its core RPG combat mechanic -- you can still pause the game and assign orders to your characters. But it does mean that Hawke can mow down baddies with just one whirlwhind ability, or that his mage cohort can summon a magic meteor storm with just the press of a button. Moves are gory and flashy, with limbs and blood flying everywhere after a big slash or a devastating spell.
The Chantry falling apart sounds very interesting. I wonder how it'll affect a Mage Hawke and mages in general. I'm not looking forward to fighting another Uldred.
And here's the catch: Someone else is actually making it up. The main characters of Dragon Age 2 are actually Cassandra and Verik, two people ten years down the line from the first game, that have to save a world on the brink of war not by fighting their own battles, but by finding out just what Hawke's been up to since Dragon Age: Origins. In other words, the game is told in flashback, by a not-always reliable third party. Which means that if Hawke's story is flashier, grittier, or more fanciful than the first game, that's okay -- anything that might be a lie probably is. "We wanted to see what happened if a legend is exaggerated," said Laidlaw during the demonstration.
This sounds cool.
Can we be interested in the game again? Or are we going to find something to bitch out?
And it means that after just a few minutes into the game, you can see a dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.
It's worth mentioning that Ferelden seems to have changed, too -- while the first game could be quite lush at times, this one is much more stark and barren. The enemies are darker in shade and slimmer than the first title, and the heroes are less shiny and more rugged.
I wonder if they went with this new style partly because of the new story dynamic I quoted above. Times are or were dark, and so the narrators tell of a bleak time but with exaggerated heroes, therefore the visuals match their descriptions in exaggerated ways. Either way, I'm still okay with the new style. I can't wait to see more footage, particularly of it in motion.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
And it means that after just a few minutes into the game, you can see a dragon swoop out of the sky, magically transform into a woman, and "she" can walk up to Hawke and company to slyly say, "Well, what have we here?" No, that might not be exactly how it happened, but the story you're playing is the story being told, not the story occurring in Ferelden.
I hope there are situations where characters just start saying wildly inappropriate things. (I know they're not in the game, it's an example) Like, Morrigan starts saying what Oghren says she's saying and not what she actually said. And she says it with Oghren's speech patterns instead of her 'tis and thy stuff.
And here's the catch: Someone else is actually making it up. The main characters of Dragon Age 2 are actually Cassandra and Verik, two people ten years down the line from the first game, that have to save a world on the brink of war not by fighting their own battles, but by finding out just what Hawke's been up to since Dragon Age: Origins. In other words, the game is told in flashback, by a not-always reliable third party. Which means that if Hawke's story is flashier, grittier, or more fanciful than the first game, that's okay -- anything that might be a lie probably is. "We wanted to see what happened if a legend is exaggerated," said Laidlaw during the demonstration.
This sounds cool.
I wonder if there'll be any point where the story or the gameplay suddenly changes, as someone interrupts the narrator and says 'no, that's completely wrong'. Multiple unreliable narrators would be kinda cool as a gameplay and story device if pulled off correctly.
So I hope there'll be a time when everything gets cleared up
I don't like the idea of not knowing when any given part of the game is actually happening or not
Fuck this. If "everything gets cleared up" what was the point in the first place? We do not always need 100% closure on every single detail. Sometimes it's more interesting for history to be hazy.
And I really don't care what they do with the gameplay as long as it's more fun to play than mindless, laughably easy dungeon crawl after dungeon crawl.
I'm with those that like the idea of this exaggerated flashback style. It's new to me. I like the sound of it. Maybe some Zaeed style stuff where Hawke is the only one to live :winky:
Maybe Hawke kills 1000 darkspawn in a story while riding Flemeth with a elf firing arrows off his head and nothing can penetrate his manly beard of manliness.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
RPG protagonists are already unrealistically badass, and gameplay already can't possibly be a direct representation of reality, but now there's a reason for it and an excuse to exaggerate it more!
The narrative idea is actually quite innovative; I don't recall anything else doing this as a structure for a full game, at the moment.
Can't wait, personally; I bought this very PC for DA:O, and I'll probably buy RAM for DA2.
Wonder if this means the end of content for DA:O? Not that it was highly desirable anyway.
A little bit of a spoiler, but not really that much, in Alpha protocol you're 'debriefed' after major events, where you're practically encouraged to lie about what actually happened.
I can't say that this news really makes me either more or less hopeful, because it's already obvious that the vision of a political intrigue game in Orlais with singificantly more talk/fight was never going to be possible in todays developing paradigms
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Made a rather fetching Human Archer/2-Handed Sword style guy, and I think I'll go for Leliana, Zevran, Dog, Wynne and Alistair, on rotation - the main people I didn't use first time around. I fancy a party fully capable of ranged attacks, like I used to have on BGII. A full salvo or two and then to arms!
But sometimes being a real journalist is actually difficult
This is video game journalism. One fucking google would have answered his question and he could have reported on it in a non-condescending and accurate way
It just gets my goat, that's all
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I also like the animations they used for sword and board too, its nice to see sword and board having a bit more of an offensive twist to it than you usually see in most fantasy RPGs. I loved being able to bash people with both the flat and edges of the shield, it felt tremendously satisfying somehow. Part of me hopes they expand the range of shield animations even more in DA2, but I guess we'll have to wait and see.
Ranged Rogue with Ranger/Bard is fucking dirty good.
I did not realize this until Nathaniel. But goddamn.
don't wanna fight him for another 15 seconds, okay.
https://medium.com/@alascii
Yes. Force Field is up there with CoC and Mana Clash as the "lolhaxz" spells.
I don't know about gameplay changing mods but I would never play without Skip the Fade.
3DS: 1607-3034-6970
Honestly, I would say all the dungeons were pretty terrible.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
The Fade was the worst for me just because of all the backtracking for the stat buffs. You don't have to do that of course, but it's pretty hard for me to pass those up.
So will I be able to hire a town crier to exaggerate my deeds and prowess in bed?
I can get behind that as a storytelling device
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Please for the love of god let the PC version be NOTHING like this. No common elements. Not a single damn one. No push x to swipe, and y to ninja backflip. Please let Bioware still know something about this game, everyone wants strategic pausing combat. More complexity, not less, more skills, not less, more conversation options, not less.
Dragon Age 2 Credits Sequence
Story: Mark Z. Danielewski
I laughed harder than I should.
I've tried everything recommended... compatibility modes, run as admin, UAC, DEP, etc... Using Windows 7 64-bit.
Anyone have same problem and find a solution?
It's pretty reasonable to guess that some dumbfuck who called Darkspawn "Orcs or Goblins or Imps lolol nerds r dum" didn't know enough to call Two-Handed Sweep what it is and instead called it "a twirl". This reeks of someone dumbing shit down on purpose.
is your disc scratched/have you tried cleaning your optical drives lense?
Steam: CavilatRest
Disc is perfect. Tried multiple drives
This sounds cool.
Can we be interested in the game again? Or are we going to find something to bitch out?
Totally Flemmeth.
I wonder if they went with this new style partly because of the new story dynamic I quoted above. Times are or were dark, and so the narrators tell of a bleak time but with exaggerated heroes, therefore the visuals match their descriptions in exaggerated ways. Either way, I'm still okay with the new style. I can't wait to see more footage, particularly of it in motion.
3DS: 1607-3034-6970
I think I like it.
I wonder if there'll be any point where the story or the gameplay suddenly changes, as someone interrupts the narrator and says 'no, that's completely wrong'. Multiple unreliable narrators would be kinda cool as a gameplay and story device if pulled off correctly.
Steam // Secret Satan
Can't wait, personally; I bought this very PC for DA:O, and I'll probably buy RAM for DA2.
Wonder if this means the end of content for DA:O? Not that it was highly desirable anyway.
I don't like the idea of not knowing when any given part of the game is actually happening or not
Fuck this. If "everything gets cleared up" what was the point in the first place? We do not always need 100% closure on every single detail. Sometimes it's more interesting for history to be hazy.
And I really don't care what they do with the gameplay as long as it's more fun to play than mindless, laughably easy dungeon crawl after dungeon crawl.
White FC: 0819 3350 1787
XBL: JyrenB ; Steam: Jyren ; Twitter
Maybe Hawke kills 1000 darkspawn in a story while riding Flemeth with a elf firing arrows off his head and nothing can penetrate his manly beard of manliness.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
RPG protagonists are already unrealistically badass, and gameplay already can't possibly be a direct representation of reality, but now there's a reason for it and an excuse to exaggerate it more!
A little bit of a spoiler, but not really that much, in Alpha protocol you're 'debriefed' after major events, where you're practically encouraged to lie about what actually happened.
I can't say that this news really makes me either more or less hopeful, because it's already obvious that the vision of a political intrigue game in Orlais with singificantly more talk/fight was never going to be possible in todays developing paradigms