Something about the way Hawke was outfitted in that trailer made me think that we'd be seeing a cut-down inventory. The sword-staff... half-armor... very "universal." Probably just an artistic vision, right? The attempt to portray all possibilities in one character.
If the game plays very similar to DA1 as others are saying, I would say you are being paranoid O_o
Though armor wasnt exactly all that varied in DA1.
Something about the way Hawke was outfitted in that trailer made me think that we'd be seeing a cut-down inventory. The sword-staff... half-armor... very "universal." Probably just an artistic vision, right? The attempt to portray all possibilities in one character.
Well, darkspawn have to at least be in the beginning as that is the whole reason Hawke flees to the Free Marches.
I imagine that any Deep Road incursions would have them too. But beyond that, I don't see why we would need them.
Also, speaking of old gods, someone mentioned earlier about Hawke being the embodiment of one. Thinking about it, I think the story might revolve or mention an old god. The city where this is taking place is a shrine to the old gods. And we also have Flemeth's interest in the plot as well.
Speculation is fun
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Also, speaking of old gods, someone mentioned earlier about Hawke being the embodiment of one. Thinking about it, I think the story might revolve or mention an old god. The city where this is taking place is a shrine to the old gods. And we also have Flemeth's interest in the plot as well.
Speculation is fun
Or when
archdemon died the power went to hawke, all according to flemeth...
O_o
Egos on
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
Something about the way Hawke was outfitted in that trailer made me think that we'd be seeing a cut-down inventory. The sword-staff... half-armor... very "universal." Probably just an artistic vision, right? The attempt to portray all possibilities in one character.
If the game plays very similar to DA1 as others are saying, I would say you are being paranoid O_o
Though armor wasnt exactly all that varied in DA1.
Yeah, but it one of your options is staffsword, why would you want to use anything else? Unless...
Okay, so it's like a kusarigama, right? But the sickle end is hollow like a snake's fang and filled with Darkspawn blood. And the mace end is a crystal ball filled with lyrium. And the chain is from a chainsaw or something. An evil chainsaw.
I gotta say, I like that the character is voiced. It actually makes me connect to the character more than if he/she isn't.
When I played ME, I kept Shepard a consistent character. In DA:O I generally just felt like I was picking the least retarded option for the situation.
I think it's because, no matter what, I'm never going to feel like the character "is me" so having the character voiced along with the rest of the world really helps me accept him as...well, a character in the story.
I gotta say, I like that the character is voiced. It actually makes me connect to the character more than if he/she isn't.
When I played ME, I kept Shepard a consistent character. In DA:O I generally just felt like I was picking the least retarded option for the situation.
See, I'm the complete opposite. If a character is voiced and I have dialog options, I lose connection to the character because now its some stranger saying the lines instead of "me." Now, if there are no dialog options, then I want the character voiced, but once choices come into play, a voiced character just pulls me right out.
A voiced character heavily restricts how much you can roleplay a character if only because of a cost in voicing various options that few companies will undertake. Shephard might have dialogue options but they all take him to the same point.
I dunno. Shepard felt like a real character in the story and therefore someone I cared about, as opposed to the main in DA:O who felt like a placeholder to get me from fight to fight.
Because, like I said, it's not me. It's never me. If it was me, the game would have ended at the first fight in each Origin because beyond "put the point end in the squishy bits that bleed and die" I am completely ignorant on the finer points of sword battling.
A voiced character heavily restricts how much you can roleplay a character if only because of a cost in voicing various options that few companies will undertake. Shephard might have dialogue options but they all take him to the same point.
Yeah, but Dragon Age did that anyway without voice. Its no secret that if there are 6 dialogue choices in DAO, 3-4 of them would elicit the same response from the NPC or party member you were talking to.
EDIT: By "without voice" I meant from the player character.
Both games lack an actual variety of responses outside of maybe a different tone in the voice and something about how the character's feelings are hurt or helped.
A voiced character heavily restricts how much you can roleplay a character if only because of a cost in voicing various options that few companies will undertake. Shephard might have dialogue options but they all take him to the same point.
Yeah, but Dragon Age did that anyway without voice (EDIT: ) from the player character. Its no secret that if there are 6 dialogue choices in DAO, 3-4 of them would elicit the same response from the NPC or party member you were talking to.
which is the sad part about the alternative to the non-voice is that its all an illusion.
I dunno. Shepard felt like a real character in the story and therefore someone I cared about, as opposed to the main in DA:O who felt like a placeholder to get me from fight to fight.
Referring to Shepard as "someone I cared about" instead of "I" is the very epitome of the difference.
It's almost like playing a character as opposed to a role...in a role-playing game??
A voiced character heavily restricts how much you can roleplay a character if only because of a cost in voicing various options that few companies will undertake. Shephard might have dialogue options but they all take him to the same point.
Yeah, but Dragon Age did that anyway without voice. Its no secret that if there are 6 dialogue choices in DAO, 3-4 of them would elicit the same response from the NPC or party member you were talking to.
Thats a flaw in the "Allow you to just keep saying stuff" system of dialogue, thats why Alpha Protocol specifically took a different stance to stop you doing that.
Most of what Shepard says is literally the same line, perhaps with a chance in tone but sometimes its hard to tell. I did test that, and in some cases he does just deliver the same line with a different dialogue option. Written text gives you a lot of variance since you can type tonnes of dialogue and change it on the fly long after the voices would've been recorded.
Though to be frank all I care about is that they give teh same amount of effort to ambient companion dialogue, not the limp noodle of dialoguelessness that was ME2.
Whenever I am forced by a game to choose a dialog option which doesn't sound like something I would say the immersion is broken for me. That includes both Mass Effect and DA:O since how I say something seems just as important as the voice itself. I find that it's hard for me to have a tie to my main character in RPG's, at least in comparison to NPC's.
That's just my opinion though. It is bullshit after all.
I think the problem with the Archdemon fight is that it's really not all that hard or complex.
From a story line perspective, fighting the Archdemon or the reaper baby is pretty awesome, but the mechanics of the fights are just too easy or simple. Same with fighting Saren, he was easy.
People connect difficulty or complexity with epicness. Truth be told I agree in a way.
The Archdemon was pretty much just like fighting Flemeth or the High Dragon. There wasn't much difference in game mechanics or strategy besides beating on the dragon and using the ballista.
I personally think it's one of Bioware's weaknesses. Boss battles. Typically (not always!) they just add inflated health and sometimes additional enemies. Once we do that, end of the day, we win.
I kinda like the jrpg approach to boss battles, they add unique abilities or make the fights multi-tiered.
For example, Chrono Trigger had a pretty epic boss fight. You fight Lavos's shell and go through every enemy boss in the game from beginning to end, then fight him with the same mechanics that he kicked the shit out of you earlier with. Then you fight him on the inside, then you fight his core while you are transported through time that gives Lavos different powers that can kick your ass. Beyond that, you have to attack the guardian orb that protects the boss. Plus it was pretty difficult the first time unless you were using New Game+. It was pretty fucking epic IMO.
I think the hardest fight in DA:O was in the Arl of Denerim's place when you fight Ser Cauthrien. That bitch was tough!
You know what Bioware game had good boss fights? Throne of Baal.
Of course, that was kind of the point of the game...Though that mass battle was cool too. We should have more of those
I'm fine with it being linear, really. Bioware's best stuff is linear. Like the endgame sequence of ME1.
I just hope that the unreliable narrator stuff doesn't just mean varying levels of over-the-top-ness. The blood was already ridiculous in DAO, and killing things in a single blow wasn't really all that fun at the end. And gibs are always ridiculous, See: FO3
Laidlaw demonstrates how that changes the gameplay by taking me over to the PC situated in the corner, where he takes a moment to demonstrate the new tactical camera before jumping into battle. It's actually not all that different from the original camera, though it sits at more of an angle this time around.
Yay, for all the people who were abloo abloo abloo about the tactical camera.
Dashui on
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If the game plays very similar to DA1 as others are saying, I would say you are being paranoid O_o
Though armor wasnt exactly all that varied in DA1.
You're paranoid.
I imagine that any Deep Road incursions would have them too. But beyond that, I don't see why we would need them.
Also, speaking of old gods, someone mentioned earlier about Hawke being the embodiment of one. Thinking about it, I think the story might revolve or mention an old god. The city where this is taking place is a shrine to the old gods. And we also have Flemeth's interest in the plot as well.
Speculation is fun
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Or when
O_o
Okay, so it's like a kusarigama, right? But the sickle end is hollow like a snake's fang and filled with Darkspawn blood. And the mace end is a crystal ball filled with lyrium. And the chain is from a chainsaw or something. An evil chainsaw.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Someone find me a bobcat! We got a mocap session to do.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Heavy armor got a few decent looking sets, but leather and cloth seemed to only have three a piece recolored over and over again.
Being new to the game still, I wasn't expecting there to be an armor class beyond "heavy". "Massive" armor really lives up to it's name!
That is what I meant.
Since jdark was addressing the trailer I thought he was concerned with the sleeveless armor "look"
When I played ME, I kept Shepard a consistent character. In DA:O I generally just felt like I was picking the least retarded option for the situation.
I think it's because, no matter what, I'm never going to feel like the character "is me" so having the character voiced along with the rest of the world really helps me accept him as...well, a character in the story.
3DS: 1607-3034-6970
See, I'm the complete opposite. If a character is voiced and I have dialog options, I lose connection to the character because now its some stranger saying the lines instead of "me." Now, if there are no dialog options, then I want the character voiced, but once choices come into play, a voiced character just pulls me right out.
Because, like I said, it's not me. It's never me. If it was me, the game would have ended at the first fight in each Origin because beyond "put the point end in the squishy bits that bleed and die" I am completely ignorant on the finer points of sword battling.
3DS: 1607-3034-6970
Yeah, but Dragon Age did that anyway without voice. Its no secret that if there are 6 dialogue choices in DAO, 3-4 of them would elicit the same response from the NPC or party member you were talking to.
EDIT: By "without voice" I meant from the player character.
which is the sad part about the alternative to the non-voice is that its all an illusion.
It's almost like playing a character as opposed to a role...in a role-playing game??
gasp!
Thats a flaw in the "Allow you to just keep saying stuff" system of dialogue, thats why Alpha Protocol specifically took a different stance to stop you doing that.
Most of what Shepard says is literally the same line, perhaps with a chance in tone but sometimes its hard to tell. I did test that, and in some cases he does just deliver the same line with a different dialogue option. Written text gives you a lot of variance since you can type tonnes of dialogue and change it on the fly long after the voices would've been recorded.
Though to be frank all I care about is that they give teh same amount of effort to ambient companion dialogue, not the limp noodle of dialoguelessness that was ME2.
hurm... o_O
That's just my opinion though. It is bullshit after all.
Steam: CavilatRest
"I" am a very boring person. If "I" was exciting, "I" wouldn't be playing a roleplaying game where "I" played myself.
I'm for the Shepard archetype.
Just throwing that out there.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Of course, that was kind of the point of the game...Though that mass battle was cool too. We should have more of those
A nunchaku isn't meant to be thrown, you silly bastard.
Also, I clicked on the "I have no regrets" box before I posted a silly post about the silliness of opinions. There is no guilt in me.
Also, this is funny
It's killing power knows no bounds except the arc in which you can hurl it.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Degree of Linearity. Worried, Am I.
I uhh.. I honestly don't see what about that comment makes you worried.
Family is an important theme in this game. It doesn't make it any more linear - it just means that, thematically, we're keeping family in mind.
I just hope that the unreliable narrator stuff doesn't just mean varying levels of over-the-top-ness. The blood was already ridiculous in DAO, and killing things in a single blow wasn't really all that fun at the end. And gibs are always ridiculous, See: FO3
I don't want to see videos of that alpha-coded abomination. I think I would puke. Maybe later on, if it has more shine.
10 year span, potential for marriage + kid...video looks like there is a grieving Antivian wife O_OO
I don't want my Hawke to enter Fable territory
If it's good enough to be put out for public demos...
Yay, for all the people who were abloo abloo abloo about the tactical camera.