Hello, this is my first post on the penny arcade forums. So hello everyone and I hope this isnt the normal sizzling pool of troll. It's my dream to become a VideoGame developer when I am older and I've had some ideas which i wanted to pass by, none of them are very good but I wanted to see some reactions.
1. A turn based combat game driven by music, you can time your moves to be at certain points at the song that add combos and multiplires based on the epicness of the song. For example, a slow beat beggining has normal attacks but the climax with electric guitars has a x2 multiplier with extra combo attacks if you press the combo button at the beats of the song.
2. Again sort of like final fantasy combat, but instead of attacks and magyk you find runes, which you inscribe with certain elements of attack, like..500 damage + burn damage. There is a limit on what you can do with each move but you could make some neat stuff. Also you can change the looks with a move editor, like, 1. Your character jumps in the air and levitates 2. The battleground goes black, 3. A fricking TRAIN drops on the guy for loads of damage and crush effects. 4. You delevitate and things turn back to normal.
I'm sorry if my posting wasnt very neat, I hope you have some idea what I'm talking about, thanks
Posts
Now if you want to become a game designer, make em. Make those games you just described to us. Test and show people your designs because honestly game design that never makes it past the design document is fairly worthless (especially for getting a job).
Learn Flash or XNA or something and just start making.
heck yes I love trains
Sorry, I don't mean to shoot you down or anything. If people are interested in a topic they will post in it, otherwise it'll fall off the page and you'll have to let it go.
Your ideas are interesting enough, but ideas don't mean a lot without good execution to back it up. I've played some games where the basic concept would sound incredibly boring, but the combination of gameplay, graphics, sound and story just made it a great experience. The part that comes after the idea is what you should focus on!
But they're just that, ideas.
Wassermelone hit it on the head man, being a game designer is a lot like being a writer. You have to do it to get any better at it. You should be making stuff all the time, trying new things, learning new systems and giving your ideas form.
Sure you want to carve a statue, but unless you get some rock in your hands and start working it, you'll never know how to get what you want out of it.
and that "I'm a little kid, I don't understand programming languages" is bullshit. The younger you start learning this stuff, the better you're going to be at it.
Go forth young man.
That being said, KuroArcade should find an intro to programming course and dig in.
C'est la vie
But EVERYONE has game ideas and EVERYONE wants to be the idea guy. I'm not saying don't stop thinking about em, but honestly? Ideas like these are a dime a dozen. Go to any indie game development board and you will find a thousand posts with ideas like yours "Looking for artists and programmers". Theres nothing really we can say about these that is going to help in any way. As I said, the way to go about giving yourself that practice with actual game design is to actually make games.
You may be "a little kid" but you can still start figuring out XNA or Actionscript! Theres no 'too early' to start learning this stuff. Hell, make board games. Make tabletop rpgs. Just make make make.
EVERYONE has ideas, but if you can actually put those ideas into practice, you'll be lightyears ahead of many others.
Ideas are a dime a dozen - even the fucking fantastic ones. The magic of video games is the transformative process where a handful, or a large handful, or hundreds of people come together and make part of that idea a reality. Its hard, hugely long hours, and never comes out quite how you expected it to.
Its also inscrutable and almost entirely impossible to talk about publicly.
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Secondly, never ever post your ideas in a public forum like this. You're asking for someone who already knows how to make games to up and make it themselves.
@gamefacts - Totally and utterly true gaming facts on the regular!
That said, you're on the right path with learning Basic. Ask your parents to pick you up a C++ or C# book, you're not too young to learn. I was working in QBasic in elementary school and VBasic/C in middle school... this is the BEST time to learn.
Also, although I think it's a bit beyond you at the moment, a bunch of us are working in XNA, which is C# based and does a lot of the heavy lifting for you. Our thread is here: http://forums.penny-arcade.com/showthread.php?t=116540
You're probably better off starting with something that gives you templates and wizards, though, like RPG Maker.
This is... off. Sure they could 'steal' your ideas, but likely they have their own ideas and just don't care about one more idea out of the millions already on the internet. Theres just no game designer that trolls about the internet looking for somebody's game design to pilfer.
The problem is if we all just share ideas this thread becomes the intellectual version of a circle jerk: its horribly self involved, not that much fun, and at the end of it something has to happen with the toast and oh sweet jesus I hope its not me this time.
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Its like dreams. Everyone has fucking crazy dreams. We get it people who like to talk about their dreams.
the player is a dude that has an idea for a video game
you then have to make the idea a reality
you do this by rearring colored gems into rows of at least 3 matching colors.
:winky:
My wife looked at it and said "you should try to sell this to a game making company" and I LOLed, but couldn't quite find the words to explain to her why that statement was wrong.
I will paypal you $20 for this idea
The player is a dude that has an idea for a video game.
You then go on an epic quest to find somebody to do the hard work while you hang around being visionary.
"Imagine GTA, but IN SPACE!" or "It's like Oblivion, but with MORE CUSTOMIZATION!"
i fucking hate it when people say they have an awesome idea and then it turns into XCOM BUT WITH GOOD GRAPHICS!
Hands up. Who else would totally play the hell out of this?
(Also: X3.)
(E: Also also: X-COM BUT WITH GOOD GRAPHICS is a fucking brilliant idea.)
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
So when Warren Spector included Half-Life as an influence on the "Shooter" (now Deus Ex) proposal documents he was wrong, eh?
I agree on the broad spectrum but I don't think there's anything wrong with designing smaller elements on the basis of another game. If you're making a GTA or WoW clone, I don't think you have to say "a circular minimap in the corner that rotates as the field of view rotates and has icons all over it representing different objectives." You can just say, a GTA-style minimap. Because good ideas are good ideas, and sometimes it's ok to copy.
that is one of my biggest pet peeves
It's like Tetris mixed with Guitar Hero with the races from World of Warcraft and the job system from Final Fantasy Tactics!!! It will be so tite
"Whoa dude what if like, San Francisco was occupied by North Koreans? San Francisco would make an awesome cityscape for a shooter. Highly differing terrain in a small space of land, so its also easily traversable! Oblivion made a continent, you could totally make this city detail by detail."
Unless you do something with your ideas, they'll eventually be made by someone else! So get crackin. Oh and im not really claiming i wouldve done something with the idea, i think its awesome that theyre doing something like it.
XBLGT:Banzeye SC2: Apollo.394
I would recommend picking up a book on unreal, the engine is free and starting out by modding really makes the transition easier, unfortunately I don't have any recommendations for specific books, when I was doing this stuff I was using unreal tournament 2004. but doing youtube tutorials got me a lot of basic knowledge about it.
I would play the hell out of it, but it's not a brilliant idea- it's more like a fact.
Like, "Wouldn't it be awesome if we could cure cancer?"
I don't know if I agree with this - other games can provide a good frame of reference. I mean, can you describe Cave Story without saying Metroid (or vania)? You probably can, but if you're describing a non-linear, exploration based platformer with a variety of weapons and upgrades that allow you to reach new areas, any gamer you talk to is going to say "Oh, kinda like Metroid?" and you can either say "Yeah, like that" or sperg out about how it isn't.
The real problem is when that's all the idea is, or if the idea is "like Game X with elements of Game Y" with no ensuing substance.
I have no choice now.
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