Ye olde Merch Industrial corporation recruitment poste representing the honourable Goonswarm Federation alliance in thine grande internet spaceshippe game, EVE Online.
New to the thread February 1, 2011: We're not open recruiting from the forums for a bit. See instructions in the recruitment part if you're hell bent on playing EVE Online, the spaceship game with Merch Industrial.
Don't evemail Courthouse anymore. Talk to Random Gen or Midshipman about recruitment.
Eve Online. For the uninitiated it's the single most expansive, complicated, brutal and rewarding game universe known to man. This is an ever changing world that is constantly evolving, revising itself and then subsequently exploding into a burning apocalyptic hellfire of nerd-rage, 'sperg and tears. Every player crammed into the one persistent server struggling to make their way, forge friendships and then betray everyone in the name of the almighty Inter-Stellar Kredit.
Eve Online is the haven of the UO reminiscent, the WOW burnouts, the SWG refugees. This is the final game you turn to when you demand more satisfaction and immersion from the pixels on your screen. You want something bigger, something compelling, a game where what you do actually has meaning and consequence.
EVE is an oddity in the modern day MMO market. Popular MMOs are polished, tightly controlled masterpieces of design; where the player triumphs over strong NPC bosses with the aid of their friends using specific means provided to them by the developers.
Not so with EVE. This is chaos at it's most entertaining, it's most frustrating. Boasting an economy unapproachable by anything to date, a production and manufacture system that boggles the mind. Tactical space-warfare and a tumultuous strategic theater spanning over seven thousand solar systems. Whether you succeed or fail is entirely dependent on your own intelligence, perseverance and ability to adapt to this ever changing galaxy.
You start from the most humblest of beginnings, one tiny little fish in a vast ocean of thousands just like you. It's only after banding together with like minded individuals can you form a corporation and begin to exert your will upon this ocean. These corporations may eventually merge with other corporations to form alliances and allowing you and your allies to take control of these vast swathes of space. From here these alliances unify into great powerblocs. Each with players numbering into the tens of thousands, all this in order to stand off against the imperialistic threat of merciless rival blocs. This is survival of the fittest at it's best. The have-nots, the losers left squabbling in the dust for scraps.
This is unscripted, there is no developer's backstory for you to follow. You're the one creating this narrative of epic galactic conquest. There are no levels or character attributes that determine how well you fight, it all comes down to your own ability and understanding of yourself, your ship and your enemy. As your character matures new paths become available, will you be the generic gunship grunt? The provocateur that infiltrates enemy alliances, bringing them to their knees? Or will you be the charismatic fleet commander that leads 300 other nerds into the holocaust?
-Stahlregen
Features
EVE Online is host to the largest virtual universe in the world, and is the fastest-growing Massively Multi-Player Online Game (MMPOG) of the genre. Set tens of thousands of years in the future, EVE is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger, and glory.
- Massively multiplayer
- Epic 5,000 solar system persistent single universe
- Dynamic player controlled economy
- Exclusive offline skill advancement
- Unmatched versatility in game play
- Free expansions and game enhancements included with subscription
New in Tyrannis
Planetary Interaction
The claws of industry have reached in every direction, and for far too long the planets have escaped their grasp. No longer. The ability to harvest the lucrative resources that EVE Online's planets have to offer is now yours, giving fuel to the aspirations of industrialists and combat pilots alike. Think Farmville, with planets.
EVE Gate
Facebook! Interact with contacts and manage characters from virtually any computer with an internet connection! EVE Gate is a web-based collaboration and networking portal that allows players of EVE Online to engage in communication, management and social activities even when they are not in game. There's no setting your skill queue from a browser, but this is the single most awesome spying tool right now.
Coming soon:
Walking in stations: Yes, this is finally coming in the Incarna expansion. When we have more info I'll add it, but this is the next big content push.
Dust514: FPS/MMO Hybrid. Think counterstrike, with implications in the EVE universe.
www.dust514.orgMerch Industrial and Goonswarm Federation
...when we left off last time we were couchsurfing with our best internet brosefs from France, Tau Ceti Federation.
Quick recap: Goonswarm suffered a catastrophic welp in early February this year, losing sovereignty in key station systems in Delve, which were quickly captured back by our HVAC repairing nemesis and his overswollen pack of sycophants.
Since then we had shuffled around the map like mongols, losing more of our identity with each step. We were at a critical point back in April as long time member corps started shedding off from the alliance and our average fleet size dropped to less than 30 on a good night.
Then came our saviors, clad in fleur de lys emblazoned berets and offering up one hell of a couch for us to crash on. So we settled in to a region called Deklein, in the North and slowly our morale and participation improved.
Once the dust settled a campaign was launched to bring back the esprit de corps that we took for granted after Delve. Our target would be the renter alliances of ATLAS who had shacked up in our old home systems in Scalding Pass, Insmother and Detorid. Our gimmick was that we were going to go after the capital ship assembly arrays and destroy as many titans and supercarriers as we could scout out.
We were joined by Cursed Alliance, an amalgam of old friends from TCF and the NC who wanted to get back to basics with PVP, living out of NPC stations and causing havoc without the constrains of sovereignty to worry about. We also brought along our prodigal sons from the Reddit community, Dreddit. These dudes are exactly what the Goonswarm of yore is remembered as through rose colored lenses, only they're actually that damn awesome.
We developed new squads, new tactics, new gimmicks and proceeded to perform mass back-alley coathanger abortions of supercapitals in a pace that hadn't been seen before in EVE. We had our welps, but we had far more successes, and as of this post we've caused the implosion of 4 distinct alliances (Primary., Cult of War, Gentlemen's Club and Honourable Templum of Alcedonia).
Now we're pulling back to Deklein to secure the region. TCF is moving out, having suffered their own crisis of identity recently and are graciously giving us the entire region, meaning that we've come nearly full circle. The hilarious part is that with the Technetium rebalancing last year, Deklein is now more valuable than Delve.
Recruitment Drive! - We're gay!
Here's the part where I tell you that it's the best time to join up and all that, but I figured I'd let one of our newest members give you his impression. Since he was sufficiently intimidated by a frustrated and hurfy director to write up his impression right away, I'm able to share it with you all, enjoy.
My First Five Days in Merch Industrial by Yougottawanna
Actually, before I tell you about my first five days in Merch I should tell you about my first six or seven (I think) days outside of Merch, wandering around aimlessly in high-security space. I spent a lot of time doing courier missions because I was worried my ship wasn't big enough to kill anything. Though the new-game small hadn't yet worn off of EVE and I kind of liked it, with the benefit of hindsight I now see that that was godawful boring. Then I did part of a series of missions that were “epic” missions according to the developers. They were pretty much like normal missions with slightly less repetitive text.
Then I read a bit about low-security space, and MerchI, and decided “fuck this” and headed out to 0.0 space, where supposedly all but the most elite are immediately and continuously gang-raped by neckbearded pretend spacemen 24/7. It was a bit intimidating I admit. I tried reading about what things were like out there, but everything I read was so packed with indecipherable acronyms that I couldn't understand any of it. What the fuck is an Apoc, I said. And where is system 6F-GH2. A cyno? No idea.
But I headed out anyway, and actually made it to DKUK without podjumping (don't worry if you don't know what that means, I didn't either). Within a few hours of joining the corp I received news that our co-CEO had absconded with about 80 billion ISK worth of corp assets, and there was about to be shit presumably shooting off all over the place. Later I learned that that was all a troll, and I was kind of disappointed, because I was hoping to see my first real EVE drama. I think it says a lot about my loyalty that I was rooting for someone to steal 80 billion worth of corp shit.
Then people found out I was new, and someone sent me 20 million ISK, then someone else sent my 20 mil more, and then someone else showed those cheapskates where it's at and sent me forty, and suddenly I had 80 million ISK within a few hours, more than 15 times the most I ever had in highsec. I found the Goonwaffe wiki, which pretty much tells you everything you need to know about EVE.
With my grand total of 8 days worth of skill training, I could already fly a tackling frigate, which meant I could already go on fleet ops. By my second day in the corp I'd already gotten blown up while thrashing futilely at my keyboard with only a vague idea of what I was supposed to be doing. Then I flew another op yesterday, we blew up a few ships and then when we couldn't find anything else to kill we popped a warp bubble and all turned on each other. This is called “Thunderdome” and apparently it's a common conclusion to Goonwaffe ops. I found out the next day that our entire Alliance was going to be moving to a new region of space. I was seeing the EVE politics I'd read about happen right in front of me.
Then a few hours ago I found out that some corp I'd never heard of had done something or other to piss someone off, so a fleet formed up and we went off to kill them. I spent ten minutes shooting my first station in a gnatlike rifter frigate before I ran out of ammo. So I docked at the very same station I was shooting at and bought some more. Everyone inside was selling all their shit, some at fire-sale prices, so I bought a ship on contract, then undocked and resumed shooting at the station. I have no idea if I got ripped off or not, I just liked the idea of buying a ship at the station I and around 60 others were right outside trying to kill.
Then we warped off and looked for an IT (I think) gang. We found them, and I died yet again. All this shit happened over the course of five days, between Friday and today. The station shoot was about an hour and a half ago as I write this. So basically there are two EVEs, the crappy one you can play by yourself in Empire, and the awesome one you can play with PA forumers in 0.0 space.
TL;DR: You should play EVE. If you do I'll help you out by giving terrible advice, but I'll mean well.
If you're interested in the Penny-Arcade corporation, Merch Industrial, read these instructions carefully.
We're upping the requirements for entry as we've reestablished ourselves in conquerable space again. At a minimum, you must have a Penny Arcade account and have contributed to the community. An established forums account with a lengthy posting history is favorable, anything less with be evaluated in a subjective manner. We are a corporation for Penny Arcade community members to play alongside other Penny Arcade community members and their friends. We're also insanely generous with our newbies and it literally sucks IRL to give a new dude a bunch of ships or ISK and he never logs in again.
We're closing recruitment for now. If you get into this game and totally want to hang with a bunch of lazy roustabouts who can't quit a bad thing, contact Random Gen or Courthouse, or use your finely developed social repitoire to find a friendly merchi to sponsor you in.
Caveat: Hostile corp history will still be rejected, so our fine forums friend from Finfleet, the dude from Aggression(dot) and angry lowsec pirate girl from the EVE Chat thread can feel confident that Courthouse will be rejecting you. Everyone else is welcome. Yeah, Courthouse is back again, bitches.
This isn't elitism, we want to play with people who share the common 'from the internet' culture found on these boards. We're not looking for join-for-guild types of internet nomads. That internet culture has a way of creating a bond between members that's beyond your average guild/corp/linkshell relationship. Due to that we've suffered catastrophe after catastrophe in the last 6 months and emerged just as strong (although billions of isk lighter in the wallets) when most every other group in EVE or any other game's guilds.
We also want to weed out the spies who can't get into Goonswarm Federation and think that Merch is a free pass into the alliance. If you've got a corp history a mile long, you know what this game's about, you know who the Goons are and if you've been around PA for a while, you've probably had a clue who Merch Industrial is. If you didn't join already and/or have hostile corp history we're going to be brutal with our scrutiny. PM, Convo or EVEMail Courthouse before applying.
We're here to play EVE with some other chill people who 'get' cocks dicks lol jokes.
How to join Merch Industrial:
a. If you know someone who plays already, ask them to refer you using their EvE account and you get an extended trial, and that person gets 30 days free if you subscribe. (seriously, just ask in the thread, 30 day gametime items are trading in EVE at around 275 million ISK each. You'll get hooked up for it.)
- OR –
b. Post in this thread/find a friend with Steam/Access Steam for a free 21 day trial.
- OR -
c. Create a trial account by going to
http://www.eve-online.com and registering a new account
- OR -
d. Reactivate your old account
1. Create your character. Race/Background really doesn't matter much anymore. All of the stats have been balanced to be equal at creation and you get to remap twice during your trial period (which you'll do, I'll tell you about it later.)
2. Check out the How Skills Work page on the goonfleet wiki:
https://wiki.goonfleet.com/index.php?title=How_do_skills_work_in_EVE%3F This is the 'level up' mechanic in EVE. Understanding this, even a little will help make your trial loads more fun. Believe me, the first time I played I trained bullshit for like 10 days and then realized I couldn't actually 'do' anything, meanwhile my friends were making (what I thought was) all kinds of cash and flying cruisers while I was still in newbie frigates.
3.
DO THE TUTORIAL. I repeat.
DO THE TUTORIAL. The basic tutorial is about 1-2 hours or so long and it covers the most basic of functionality in the game. If you’re the type with adolescent or adult ADHD that never reads the manuals and always skips cutscenes in favor of the ‘I’ll figure it out’ mentality, take a Xanax then,
DO THE FUCKING TUTORIAL, it was revamped in Apocrypha and again in Dominion and it's really awesome now, it also provides you with skillbooks that you'll use towards your career path and several million isk worth of loot and rewards. It's totally worth it. I did it again, recently, for an alt account I set up. Trust me on this one. There are sections for people who want to do combat (pvp/missions), industry, exploration and mercantilism. Do one, or all of them. They really are helpful.
*Important Step*
4. When you’ve completed the tutorial and are docked up at a station, go to the People & Places button (second one down on your bar) and select 'Corporation' from the pull down menu. Put 'Merch Industrial' in the box. When you hit search and see our corp come up, right-click on the corp logo and select Show Info. From there you should see an Apply to Corp button. Be sure to include your PA forums handle in your application. (You can apply to the corp from any station in the game now, but
you must be docked up.)
If you have not received a reply or been accepted into the corporation after 48 hours, send a brief in-game EVEMail to Courthouse, Merch Industrial’s recruitment director. Rejections are 95% of the time due to not putting your PA forums handle in your application. If you have no such message and really *are* a special snowflake who was rejected against the will of the creator of life, the universe and everything, you can appeal to Courthouse via EVEMail.
5. Once accepted you should click on the Corporation button and check under Bulletins for useful information. DO NOT REPLY TO ANY CORP OR ALLIANCE MAIL. A reply to any corp-wide or alliance-wide mail is sent to every person in the respective organization. In fact, don’t send any mail for the first couple weeks; just ask for help in corp chat.
6. Go to
http://forums.merchindustrial.org and register for an account there under your EVE pilot’s name. Don’t use your PA forums name (if different from your EVE pilot). Post to introduce yourself, remark on how awesome the forums are now, visit off-topic for some truly horrible posting. We've revamped a couple sections and it should be much easier for newbies to find the sections for skills, ships and fittings and our mentor program.
7. Spy clause: You will be called a spy. You are a spy. We know you’re a spy and it’s only a matter of time until we catch you in your spying ways. Thick skins are expected, see part 10.
8. Use corp chat. Use it often. Seriously. We love newbies. We'll give you money if you ask for it. We'll help you get to wherever we're at or show you the ropes. You just have to ask. Whenever you log in, chat it up with us. EVE is a miserable game to play by yourself. It can be the most amazing experience you've had behind a keyboard with some friends though.
9. Don't call it a guild, Don't call your character a toon, and no it's not like WoW at all, don't even try to make an analogy along those lines. Most of the players in EvE are either WoW refugees/post-addicts or never played it and never want to hear about it. Any or all of the above will get you shot by someone in corp.
10. Finally, a warning (This coincides with the spy clause): If you don't have a thick skin, don't apply. You will be mocked, you will be called a spy, you will read words you never thought you'd see in chat windows, you will see every racial and ethnic slur used hourly and it will offend all of your pseudo-PC space bushido e-honor sensibilities. Four letter word: cope. When you die and lose all your stuff you will be laughed at. Life is hard, and so is EVE. Here's a GIF I stole from goons:
Fun shit to do in EVE during your trial
Fleet Tackler
The heart of any fight in EVE is the tacklers. Because basic tackling requires very few skill points and can be very affordable, it's the place all new bees start. It is also one of the most critical and fun roles in fleet combat. You can tackle a ship worth a thousand times yours and laugh as your friends tear it to pieces.
Spreadsheets Online
Do you like spreadsheets? I mean, do you
really love spreadsheets? Do you jack off to MS Excel formulae? Are you a burgeoning Wall Street billionaire stuck in a West Kansas prarietown? Do you know who Charles Ponzi is? Our jews are some of the craziest motherfuckers in EVE. They've crashed entire markets just to make a fortune on a seemingly unrelated module. They constantly come up with new ways of profiteering at someone's expense and have been behind some of the biggest e-scams in EVE history. If fighting with spaceships isn't your thing, what about having a wallet bigger than the GDP of most first world nations? (Obviously you won't make
that must ISK in a 21 day trial, but one of our dudes who got deep into this stuff managed to make something like 250m ISK playing the markets by his third day.)
Space Hoover
One of the fastest ways to learn the ropes and make good money for a newbie is playing space hoover for ratters. Our people who make money by killing NPC pirates for bounties often leave wrecks in space to rot away. Enterprising newbies can make excellent cash as well as learn some of the ropes by asking to loot/salvage behind someone ratting. Incidently, if you save up salvage during your trial you'd have enough to become a fledgling rig producer which is a great way to start an industrial or manufacturing path.
The 10 hour hero alt
The idea is simple, roll a new character, spend about 500k isk and 10 hours training it and then join a terrible corp of mouth breathing pubbies in Empire. The reason for subjecting yourself to this ordeal is thus, when you join a non NPC corp you can attack members of your own corp without CONCORD getting in the way. Cue a new age of tears and angry e-honour types claiming that they will hunt you down until the servers are shut off... or at least until they have found something else to be angry and e-honourish about. Sounds like this:
[ 2009.08.04 01:21:02 ] WAR CREATOR > welcome aboard im am the ceo and this is my trusty te4am
[ 2009.08.04 01:24:06 ] WAR CREATOR > u wanker im gonna kill you
The Snake Oil Salesman
We have a hundreds of stories about thousands of scams put on millions of contracts where trillions of ISK was taken. Some of the most lucrative and hilarious shit we do comes from our awesome scammers. This is also our second richest source of rage filled quotes that we repost for everyone to laugh at (the first being from the GIA, our espionage group).
Beyond that, EVE really is a sandbox MMO. Anything you can imagine doing that doesn't break the EULA is pretty much fair game and if it's sufficiently hilarious you'll probably get a bunch of support and an awesome rep.
Sorry, I didn't have pretty pictures.
Posts
This is EVE Online, not Star Wars Online.
Warframe/Steam: NFyt
yes you can, have them send you a 21 day trial first and then activate the account, I bought a few extra accounts for the $2 steam sale and thats what I did
Awesome. Some spaceman want credit for referring this poor spy?
Xbox GT: Master Vinter Steam: Vinter PSN: VinterM 3DS: 4699-5853-7381
Hmm. It seems that I can't download the client (through Steam) without creating an account first. And there is no option to enter a referral code during account creation. Hmm.
Edit: Nevermind, it's downloading anyway.
Also, the Steam version comes with a 30-day trial. Will the referral trial (21 days ?) replace this? (I'd still give someone the referral credit, if they want it.)
if i recall i was able to activate it and download but there was some way to send it to an account because i did it literally 2 weeks ago
This is weird, EU3 was the exact game I was sacrificing productive time to before I switched to eve.
Recieved a 5 day reactivation from CCP today too. COULD THIS BE A SIGN.
It's pretty fun I guess.
Looking around the steam forum, it appears that, because of people taking advantage of the Steam sale, this no longer works. You can still offer the 21-day trial, but if the recipient ends up upgrading to a full account through Steam then you no longer get the 30-day credit. It looks like this was always the rule, but CCP just started enforcing it after the Steam sale. Balls.
Of course, I'll still like an invite if someone wants to send me one, but I don't think you'll get the 30 free days for it.
I feel the same way. I played years ago and spent a little bit of time in 0.0 before stopping. Every time I see this thread I think of my old corp and the great times we had before it imploded. I might use that 5 day reactivation, just to see how the game is now.
On a related note, there's a gallente ship that has the same name as you. It could be your gimmick.
That way when you are called a spy and stuff you can just say I invited you and that will explain it.
Not to say my Apoc is dull. I love that ship. So much cap, so much range on my megapulses, heaps of tank. Piddly dps at the ranges I like to shoot at but whatevs.
I'm considering signing back up now that it's summer. Why should I play this instead of Farmville? Can I plant crops in EVE yet?
You harvest raw materials instead of plants, but, yes, planetary interaction is essentially farmville in space.
TCF is going on a vision quest to find themselves.
I wish I'd get banned from WoW, but since I've been at Eve for a while now I'm playing my old shammy less and less.
Ratting with the latest 0.0 upgrades will net you 25-30 mil per hour with no effort. The anomaly system is actually quite nice, because instead of warping from belt to belt, you simply sit in one spot that you scan out, and let the waves of BS/BC rats warp to you. Each anomaly also has the chance for a faction spawn at the end, or to escalate into a plex. The ones we get in the north can drop loot anywhere from 50 mil to 1.5bil as the loot tables and difficulty can vary widely.
And for anyone considering giving Eve a try, don't hesitate to do so with MerchI. I've played with a lot of different groups in the past, but none have provided the entertainment and community that I found here. The in game and out of game resources at your disposal are staggering. There is knowledge to be found about every aspect of the game if you take the time to look.
Few other groups will give you the chance to jump head first into what is considered Eve's "endgame." While other alliances will scoff at you and turn you away for your ignorance / lack of skillpoints, Goons and MerchI welcome newbies with arms open, piles of cash, and an accusation of "spy" :P
No one will hold your hand and tell you what to do though, but if you have the inclination to make your mark in the universe, then come join us.
halp halp i'm tackled in a belt!
(crickets)
(various jokes about saying that phrase)
(someone will ask where)
(someone else will laugh and point)
your brand new flew all over the place to put together because you're a dumb newb and don't know where the market hub is ship goes boom
The laughing at you is bonding, and if you make it through the first six months by the end you'll laugh at people too.
Yeah, everyone has that moment, it sure does suck.
Though I will personally attest to watching a noob show up in dek the other night and one of the corp members personally setting him up in a destroyer to start hoovering up wrecks for startup funds.
I remember I once did the whole, "halp I'm being tackled" thing and people came to try and rescue me. We all died and I felt bad.
I keep getting the urge to resub whenever I read these threads but I know that I'll probably lose interest after a few weeks and slowly stop playing.
I cried so hard that night.
I lost a goofy geddon auto cannon fit down in feyth one night because I wasn't watching local. Tried to call it out in the security channel and made a complete ass of myself doing so because I was confused. The entire channel lit up with people calling me every nasty name under the sun.
They didn't have to fly all the way back. :winky:
its a total new set of skills you need, you also get a free ship to set up your command center on a planet
Also on Steam and PSN: twobadcats
The skill requirements are really quite low, and they're relatively cheap to get into if you can get a few million bucks rounded up. Note though that the primae gift ended July 13th, so I don't think you get the free ship anymore. Not that you really need it anyway.
Sadly, there doesn't seem to be a whole lot of money in PI, at least not compared to grinding high security missions or ratting. But it is a nice changed of pace.
Possibly not. I registered via a "Buddy" trial last night, and when I subsequently tried to enter the steam code I got a message stating that the CD Key was either invalid or had already been used. I sent a help request to CCP, but haven't heard back yet. I may have cheated myself out of a whole 9 days of free play, and am near suicidal as a result.
Actually, my vague plan right now is to fit my stabber for gate running once I have the SP and bring in PI modules from empire. I think I can fit eight command centers in the hold of that thing if I remember right.
The NPC seeded PI items have been removed actually, and prices are starting to rise. The biggest problem however, is that thousands of market speculators, purchased mass quantities of the final stage materials. The goon guidance system cartel is one example. So until they liquidate their stocks, PI materials won't be able to reach their full potential for profits.
Also, instead of flying your stabber all the way into empire, you'll most likely find it cheaper and easier to create a new character that sits in Jita alone. That character will buy the modules, then ship it to the north with a goon jump freighter service. From there you can distribute them as you would like to the satellite stations in dek. This system works quite well for almost any item you see the market lacking. Just pay somebody else to ship it in 24-48 hours, then mark up accordingly in a station that doesn't have any. Goons are lazy and will gladly pay 15% more for a mod they don't have to fly 6+ jump bridges to get.