Weapon speeds are always 2.6, or a slow as you can find. Faster weapons gimp your DPS, as WF is tied to weapon damage and FT is normalized.
You never need spell gear, as Mental Quickness takes care of that.
As far as meleeing goes, stay away from cleaves and stand behind the boss. It's pretty straightforward.
Alright, sounds good.
And I forgot but ignore the sp gear right now, some of it is from my resto set as I have yet to find anything off the AH/dungeon or the Bag of Useless Spoils.
I just finally put together a functional enhance gear set to go with the pair of pvp weapons that I purchased. My new DD spec: http://wowtal.com/#k=epleAyF.a79.shaman.
Rotation single target:
Searing/totems > FS> SS > LL > ES > LB as maelstrom procs (LS on at all times, pop SR and dogs as they are available)
Rotation AoE:
magma/totems > nova > SS > LL CL on mailstrom
That's what I'm trying to use, but with maelstrom it's a pretty big cluster - often with too many things popping at the same time, GCD locking me...or nothing popping at the same time, leaving me with 4-5 seconds with nothing available. Is there any way to improve this? I suppose getting better gear would make maelstrom proc more.
I have yet to see searing flames dot on anything or notice more than a few improved LL hits and my searing totem is a very small part of my damage. Is it broken? If they're going to make enh use searing totem, the mini firebolts need a much faster cast time. I'd love a glyph that halved its cast time and damage.
I also wish they'd un-link primal and stormstrike cooldowns...
GrobianWhat's on sale?Pliers!Registered Userregular
edited November 2010
Before we get Unleash Weapon at 81, there's bound to be holes in our "rotation". And even then, it is intended to not press a button every GCD. Personally I like this change.
For your spec, Acuity (crit) in the Elmental tree is probably better than Concussion. And Imp. Shields in Enhancement is worse than both, so I'd only spend 31 in Enhancement and then go 3/3 Acuity and 2/3 Concussion for now.
Searing Totem only really shines when a mob lives long enough to build the stacks for LL, so basically never in the WotLK environment. I'd move LL up in the priority, for me it's directly behind Maelstrom procs.
Thanks - I'll move to this then: http://wowtal.com/#k=DccPAHG-U.a79.shaman. Stat priority now would be: hit/exp > agi > haste > crit > ap and reforge crit to mastery?
There's a fine line between skill spamming and GCD lockout. Also playing frost dk, I think that the dk is too much skill spam and enhance is too much lockout...it's not fun to see shocks, maelstrom, and LL all become available at once. I forgot about unleash - maybe that will improve it.
Also, adding autoattackON macros to SS and LL were a huge improvement for me.l
MMOChamp released the enchantment list for Cata, they look much nicer and more flexible for Elemental/Resto now:
Boots have a choice of: pure Haste, stam/movement speed, pure Mastery, Mastery/movement speed, or hit.
Bracer can be: Crit, Haste, Spirit, and Hit, though Hit is pointless since the Spirit enchant is the same amount. Might as well make dual-purpose gear.
Chest: Stats isn't worthless anymore! There's also Spirit, but 20 int/20 spirit/20 stam is better than 40 spirit most of the time.
Cloak: Crit or Intellect. Or spell pen for pvp.
Gloves: Mastery or Haste. No more hit for gloves.
Shield/offhand: +100 intellect! And yes, this works for offhands. Cloth casters rejoice!
Ring enchant is intellect now, unsurprisingly.
Forgot weapons!
Weapons are all procs now, except for agility to two-handers for hunter/druid stat sticks.
Caster ones are: Heartsong (spirit proc), Hurricane (haste proc), Power Torrent (Intellect Proc). Power torrent looks awesome.
Landslide is neat except the goddamn effects block your screen when you fly around
Seattle Thread on
0
SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited November 2010
Power Torrent'll probably be better 'cause of the potential haste has to fuck up the rotation. Then again, this may not be a huge deal now that elemental's more proc-based. No reason to ever gear, gem, or enchant for hit, which is awesome. As someone pointed out earlier: better to use spirit so you can use the same gear for resto.
For leveling a shaman, lets say Elemental; would the heirloom staff suffice? There's no heirloom shield, but there is a 1h hammer; I already have the staff and just wondered if I needed to bother buying the hammer or if I will be fine with the staff.
The staff is fine for ele and resto - all the way to 80.
sim on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited November 2010
The staff is fine, but they are generally sub-optimal choice. A lot of your survivability comes from a shield, but while leveling it's not a huge issue.
No, there's no reason I wouldn't want to use it; I just don't think I've ever seen a shaman with a staff; I had to check wowpedia to even see if they are able to use them at all.
I'll just stick with a staff for leveling then. I'm trying to figure out how many more tokens I need to buy a few more heirlooms for my hordies and was figuring out if I needed the hammer or not.
The armor change in 4.0.1 would actually make not having a shield less of a detriment than it was before (and it wasn't a big one unless you wanted to PvP), now that a shield doesn't account for 50% of your total armor.
I realize that it's quite serviceable for leveling but... what self-respecting shaman uses a staff
:x
Stuck with a staff because Marrowgar is forever an asshole.
JAEF on
0
BloodshedI smoke my friendsDown to the FilterRegistered Userregular
edited November 2010
Using the Scythe from Frostlord Ahune. It's big, bulky, odd looking, especially when held with 1 hand, and it freezes my ass off when I accidentally click it. ;-)
For now yes. AT 85, no one has really done the numbers. Mastery will probably still be very good though.
It's very good now at least partly because we have none.
I imagine haste will still be competitive though. More haste means faster reaction to lava surge, more ticks of flame shock per cast, and more lightning bolts per minute to build up lightning shield charges.
Crit will probably still be mediocre because of Lava Burst.
Haste no longer increases the speed of ticks though. Now it gives you extra ones. There are breakpoints, I can't remember what they are. You could check EJ or totemspot.
Haste no longer increases the speed of ticks though. Now it gives you extra ones. There are breakpoints, I can't remember what they are. You could check EJ or totemspot.
Not quite right.
Haste increases how fast a DoT ticks, but doesn't effect the length (by much).
Basically, haste will decrease the time between ticks, thus decreasing the length of the DoT, until there's room in the non-hasted length of the DoT to fit another tick at which point the length of the DoT will jump back up to non-hasted length.
Example:
Non-Hasted: 12 second DoT with 4 ticks every 3 seconds
Some Haste: 11 second DoT with 4 ticks every 2.75 seconds
Some more Haste: 10 second DoT with 4 ticks every 2.5 seconds
Yet more Haste: 12 second DoT with 5 ticks 2.4 seconds
Not that I don't like free respecs, but why am I getting one?
Like nothing changed.
I don't know what changed, but if even one talent changed from, say, a 3 pointer to a 2 pointer, or switched positions in the tree, that's a full respec. I know up until pretty recently, there were some talent changes like that being made in beta, so maybe at least one of those carried over in 4.0.3a.
Ele damage seems to have increased for me. Mastery procs seem to be proccing more. I've gone from 5K to 6K average in heroics with my pvp gear and resto hand-me-downs. Mastery procs with chain lightning are Sith-tastic. The extra haste junk shared with my resto set were previously gimping me, now seem to be pretty nice. Damnit, I was just starting to accept retiring my shaman, now it's getting fun again.
I really feel like I don't have the 'fun/optional' points that Blizz touted as something they wanted for everyone.
Like I'd love Ancestral Swiftness but there's really no room in my spec. I wonder if it gets good enough to take on movement heavy fights over something else.
I really feel like I don't have the 'fun/optional' points that Blizz touted as something they wanted for everyone.
Like I'd love Ancestral Swiftness but there's really no room in my spec. I wonder if it gets good enough to take on movement heavy fights over something else.
Improved Shields... drop it. Like, now. Watch, in astonishment, as the lost damage impacts your damage less than the amount lost while not attacking in fights with any form of movement whatsoever.
(Not that astonishing.)
EDIT: Not to mention there's more to consider in a fight than DPS min/max'ing. I suppose if you planned on pugging WotLK 5-mans forever, and your tank didn't just chain-pull packs, it'd be favorable, but from what I've seen you'll be loving Ancestral Swiftness in WotLK raids, Cata 5-mans, Cata raids, and... well, just about anything, really. Indoor Ghost Wolf is the best thing they gave us this time around, even after the nerf.
Posts
Alright, sounds good.
And I forgot but ignore the sp gear right now, some of it is from my resto set as I have yet to find anything off the AH/dungeon or the Bag of Useless Spoils.
Rotation single target:
Searing/totems > FS> SS > LL > ES > LB as maelstrom procs (LS on at all times, pop SR and dogs as they are available)
Rotation AoE:
magma/totems > nova > SS > LL CL on mailstrom
That's what I'm trying to use, but with maelstrom it's a pretty big cluster - often with too many things popping at the same time, GCD locking me...or nothing popping at the same time, leaving me with 4-5 seconds with nothing available. Is there any way to improve this? I suppose getting better gear would make maelstrom proc more.
I have yet to see searing flames dot on anything or notice more than a few improved LL hits and my searing totem is a very small part of my damage. Is it broken? If they're going to make enh use searing totem, the mini firebolts need a much faster cast time. I'd love a glyph that halved its cast time and damage.
I also wish they'd un-link primal and stormstrike cooldowns...
For your spec, Acuity (crit) in the Elmental tree is probably better than Concussion. And Imp. Shields in Enhancement is worse than both, so I'd only spend 31 in Enhancement and then go 3/3 Acuity and 2/3 Concussion for now.
Searing Totem only really shines when a mob lives long enough to build the stacks for LL, so basically never in the WotLK environment. I'd move LL up in the priority, for me it's directly behind Maelstrom procs.
There's a fine line between skill spamming and GCD lockout. Also playing frost dk, I think that the dk is too much skill spam and enhance is too much lockout...it's not fun to see shocks, maelstrom, and LL all become available at once. I forgot about unleash - maybe that will improve it.
Also, adding autoattackON macros to SS and LL were a huge improvement for me.l
Boots have a choice of: pure Haste, stam/movement speed, pure Mastery, Mastery/movement speed, or hit.
Bracer can be: Crit, Haste, Spirit, and Hit, though Hit is pointless since the Spirit enchant is the same amount. Might as well make dual-purpose gear.
Chest: Stats isn't worthless anymore! There's also Spirit, but 20 int/20 spirit/20 stam is better than 40 spirit most of the time.
Cloak: Crit or Intellect. Or spell pen for pvp.
Gloves: Mastery or Haste. No more hit for gloves.
Shield/offhand: +100 intellect! And yes, this works for offhands. Cloth casters rejoice!
Ring enchant is intellect now, unsurprisingly.
Forgot weapons!
Weapons are all procs now, except for agility to two-handers for hunter/druid stat sticks.
Caster ones are: Heartsong (spirit proc), Hurricane (haste proc), Power Torrent (Intellect Proc). Power torrent looks awesome.
http://www.youtube.com/watch?v=CoA1RqrimfQ&feature=youtu.be
For leveling a shaman, lets say Elemental; would the heirloom staff suffice? There's no heirloom shield, but there is a 1h hammer; I already have the staff and just wondered if I needed to bother buying the hammer or if I will be fine with the staff.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'll just stick with a staff for leveling then. I'm trying to figure out how many more tokens I need to buy a few more heirlooms for my hordies and was figuring out if I needed the hammer or not.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
that's why we call it the struggle, you're supposed to sweat
look, it was vanilla, I had just finished wailing caverns...
I mean, we were all young once right?
Hahaha... but yeah I miss the crescent staff.
Stuck with a staff because Marrowgar is forever an asshole.
Battletag: Kain#1658
Based on what it's been before and on the hubbub surrounding Mastery, I guess it'd be something like
Spirit/Hit (if not capped)
Mastery
Haste
Crit
Spirit/Hit (if capped)
from best to worst, only counting secondary stats. Am I correct in this assumption?
It's very good now at least partly because we have none.
I imagine haste will still be competitive though. More haste means faster reaction to lava surge, more ticks of flame shock per cast, and more lightning bolts per minute to build up lightning shield charges.
Crit will probably still be mediocre because of Lava Burst.
Like nothing changed.
PSN: ShogunGunshow
Origin: ShogunGunshow
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
Not quite right.
Haste increases how fast a DoT ticks, but doesn't effect the length (by much).
Basically, haste will decrease the time between ticks, thus decreasing the length of the DoT, until there's room in the non-hasted length of the DoT to fit another tick at which point the length of the DoT will jump back up to non-hasted length.
Example:
Non-Hasted: 12 second DoT with 4 ticks every 3 seconds
Some Haste: 11 second DoT with 4 ticks every 2.75 seconds
Some more Haste: 10 second DoT with 4 ticks every 2.5 seconds
Yet more Haste: 12 second DoT with 5 ticks 2.4 seconds
But.
As enhancement.
I really feel like I don't have the 'fun/optional' points that Blizz touted as something they wanted for everyone.
Like I'd love Ancestral Swiftness but there's really no room in my spec. I wonder if it gets good enough to take on movement heavy fights over something else.
PSN: ShogunGunshow
Origin: ShogunGunshow
Improved Shields... drop it. Like, now. Watch, in astonishment, as the lost damage impacts your damage less than the amount lost while not attacking in fights with any form of movement whatsoever.
(Not that astonishing.)
EDIT: Not to mention there's more to consider in a fight than DPS min/max'ing. I suppose if you planned on pugging WotLK 5-mans forever, and your tank didn't just chain-pull packs, it'd be favorable, but from what I've seen you'll be loving Ancestral Swiftness in WotLK raids, Cata 5-mans, Cata raids, and... well, just about anything, really. Indoor Ghost Wolf is the best thing they gave us this time around, even after the nerf.