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[WoW] [Shaman], Enhancing your PVPs like crazy

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Posts

  • MugsleyMugsley DelawareRegistered User regular
    edited December 2010
    I stopped on my T10 Hunter to get my Shaman up instead. I went into Hyjal with the Hunter so I tried Vash out last night. I was able to upgrade legs and head (from WotLK leveling greens) before I even got to the seahorse taming quest.

    Also holy fuck do I feel weak in non-Cata gear. It's a night-and-day difference, which isn't necessarily a bad thing. Still, adds suck balls now.

    Mugsley on
  • DacDac Registered User regular
    edited December 2010
    Adds don't really stop sucking as Enhancement, at least they haven't for me.

    1 mob? Easy peezy, I'm not gonna take damage using Maelstrom Weapon to heal.

    2 mobs? Okay a little rougher, probably going to lose 15-25% of my health by the end of combat.

    3 mobs? I better pop Spirit Wolves or I'm going to eat it.

    This is more obvious in things like D-Block in Tol Barad. Enhancement does GREAT damage - when its Searing Totem gimmick works - but it really doesn't have the kind of sustainability/survivability against adds that I notice on my other characters.

    Part of the problem is that the heal just doesn't scale that well. In my current gear - mostly heroic and JP blues - Greater Healing Wave heals for 11k. That's adequate against single mobs, and is about 10% of my hitpoints. I have to use my Maelstrom on it, though, instead of doing damage, so it's a sacrifice.

    Compare that to, say, Victory Rush on Warriors, which heals them for 20% of their total health (unglyphed and untalented). Triggers on mob kill, doesn't consume resources, and does damage in addition to healing. You're not really sacrificing anything as a Warrior when you Victory Rush.

    Or compare it to Recuperate on Rogues, healing 2% of total health per tick (4% talented). A Rogue sacrifices finisher damage every couple 5points (untalented heals 20% total on 5cp, talented 40%).

    I don't have much experience with Ret paladins, so someone who's done crap with Crusader will have to correct me if I'm wrong, but I'd estimate that their Crusader talent keeps them in relatively good shape (though they have to stop to cast Holy Light, and that's burdensome in a fight). Like Enhancement Shamans, they can also use their CP mechanic for heals (Holy Power -> Word of Glory) if need be.

    They're just better at dealing with adds. Enhancement doesn't really have a rampage-enabling talent to make adds while leveling trivial.

    Which isn't to say that enhancement is bad at killing mobs. Enhancement is really exceptional, I'd say, in killing big, singular NPCs - probably moreso than any other melee spec. The healing of spirit wolves, Maelstrom Weapon, and the damage reduction of Shammy Rage is extremely potent.

    Dac on
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  • captainkcaptaink TexasRegistered User regular
    edited December 2010
    Well at 3 mobs, you can Hex. It's what I did as Elemental. Or Earth elemental. Victory Rush is insane though, no one else has anything even close.

    captaink on
  • DacDac Registered User regular
    edited December 2010
    I don't really consider Earth Elemental in those, or any of those extremely long cooldowns. They're not available every time you get adds. S'why I didn't include things like Blind/Evasion/Vanish in the Rogue section.

    Hex is probably a good choice, though. It's easy to get tunnel vision as Enhancement and focus every effort on your healing that you forget about your preventative measures.

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • KainyKainy Pimpin' and righteous Registered User regular
    edited December 2010
    If you get 3 you can earthbind and run. Running is, in fact, an option. Also instant cast hex. Also you didn't mention using Shamanistic Rage at all, which you should, given its adorable cooldown.

    Victory rush is indeed a load of shit for soloing - really, really good. Due to requiring the last hit, though, it is a lot less useful in any content of any sort that actually matters. Maelstrom heals are just as useful in that content. I've saved myself a few times in dungeons with timely heals, and also helped save tanks, which I think is pretty awesome.

    Kainy on
    IcyLiquid wrote: »
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  • EWomEWom Registered User regular
    edited December 2010
    I've noticed on my warrior if I'm leveling in an add heavy environment I can't quest as arms, even with VR I just take too much dmg too quick with adds. However if I switch to prot, then in most circumstances bring on the adds, all of them. It reminds me of the (g)olden days of my warlock, when there was no such thing as adds, there was just more mobs running behind me dying, and when that ran out it meant it was time to turn around and start looting the trail of corpses I left behind. My prot warrior is kind of like that with VR.

    EWom on
    Whether they find a life there or not, I think Jupiter should be called an enemy planet.
  • naengwennaengwen Registered User regular
    edited December 2010
    If you get 3 you can earthbind and run. Running is, in fact, an option. Also instant cast hex. Also you didn't mention using Shamanistic Rage at all, which you should, given its adorable cooldown.
    Second running. Shaman are still a caster hybrid, the pull might last a little long but it beats the corpse run.

    Kiting's fun as enhance. Not perfect, but then it wouldn't be fun. Would also probably piss off melee insisting that we're opportunistic strikers, and casters who'd think we have too much control for a hybrid. Then they'd nerf it and we'd get some sort of spell that summons that laser shark dino rocket guy.

    So what I'm saying is they need to buff CC for enhancement shaman asap.

    naengwen on
  • DacDac Registered User regular
    edited December 2010
    Running is always an option.

    Adds still suck more balls as Enhancement than with other melees, which was more or less my point.

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • 815165815165 Registered User regular
    edited December 2010
    Better a ghost wolf than a ghost tauren. :^:

    815165 on
  • Seattle ThreadSeattle Thread Registered User regular
    edited December 2010
    naengwen wrote: »
    If you get 3 you can earthbind and run. Running is, in fact, an option. Also instant cast hex. Also you didn't mention using Shamanistic Rage at all, which you should, given its adorable cooldown.
    Second running. Shaman are still a caster hybrid, the pull might last a little long but it beats the corpse run.

    Kiting's fun as enhance. Not perfect, but then it wouldn't be fun. Would also probably piss off melee insisting that we're opportunistic strikers, and casters who'd think we have too much control for a hybrid. Then they'd nerf it and we'd get some sort of spell that summons that laser shark dino rocket guy.

    So what I'm saying is they need to buff CC for enhancement shaman asap.
    We have an instant sheep, essentially. And we can CC two different types of mob. How could it possibly be buffed further?

    Seattle Thread on
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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited December 2010
    plus two slows/snares

    Eat it You Nasty Pig. on
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    hold your head high soldier, it ain't over yet
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  • Grape ApeGrape Ape Registered User regular
    edited December 2010
    Plus a taunt totem that can be glyphed to shield him, and a 10 minute mini-tank.

    Grape Ape on
  • naengwennaengwen Registered User regular
    edited December 2010
    Dac wrote: »
    Running is always an option.

    Adds still suck more balls as Enhancement than with other melees, which was more or less my point.

    Which is fair, I'm just saying that while adds suck more, enhance has more shit to do while running away than most melee does. Sure, the damage is a little underwhelming compared to what it was in the days of pathetic health pools, but at least interrupts are on a separate cooldown now.
    Makershot wrote:
    How could it possibly be buffed further?

    Quick cooldown stuns/disorients. Remove hex's cooldown. Increase the range of earthbind. C'mon, let your imagination run wild, I just want the subsequent nerf and summon. :P

    So how are pet totems at 85, anyways? Does the earth elemental take more than 2 hits from a quest elite, now? Can the fire elemental put out enough damage for the other two specs to make it a viable replacement for searing/magma totem when up? Are they both still dumb as rocks?

    naengwen on
  • Grape ApeGrape Ape Registered User regular
    edited December 2010
    naengwen wrote: »
    Dac wrote: »
    Running is always an option.

    Adds still suck more balls as Enhancement than with other melees, which was more or less my point.

    Which is fair, I'm just saying that while adds suck more, enhance has more shit to do while running away than most melee does. Sure, the damage is a little underwhelming compared to what it was in the days of pathetic health pools, but at least interrupts are on a separate cooldown now.
    Makershot wrote:
    How could it possibly be buffed further?

    Quick cooldown stuns/disorients. Remove hex's cooldown. Increase the range of earthbind. C'mon, let your imagination run wild, I just want the subsequent nerf and summon. :P

    So how are pet totems at 85, anyways? Does the earth elemental take more than 2 hits from a quest elite, now? Can the fire elemental put out enough damage for the other two specs to make it a viable replacement for searing/magma totem when up? Are they both still dumb as rocks?

    I popped earth elemental on Ozruk heroic when the tank splatted at 500k, and we were able to burn him down.

    Grape Ape on
  • MugsleyMugsley DelawareRegistered User regular
    edited December 2010
    I'm guessing I'm half way through Vash as Elemental and my gear is slowly converting to Cata. I'm able to handle adds a bit better now.

    I'm debating over quest 2H or quest Mace+Shield but since I'm a caster I'm basically playing Int tradeoffs and +Mastery. It's quest greens in the intro zone, so not a big deal.

    It feels weird getting rid of the BoA gear. I'm still using my BoA trinket (the +mana one) since it still seems to work for me, although the jury's out on its true effectiveness.

    I'm still using the green "lightning bolt" proc trinket from Grizzly Hills in the other slot; haven't found anything to replace it yet.

    Mugsley on
  • Seattle ThreadSeattle Thread Registered User regular
    edited December 2010
    Real shamans use a shield. Two-handers are for lesser classes.

    Seattle Thread on
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  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited December 2010
    Grape Ape wrote: »
    naengwen wrote: »
    So how are pet totems at 85, anyways? Does the earth elemental take more than 2 hits from a quest elite, now? Can the fire elemental put out enough damage for the other two specs to make it a viable replacement for searing/magma totem when up? Are they both still dumb as rocks?

    I popped earth elemental on Ozruk heroic when the tank splatted at 500k, and we were able to burn him down.

    I mostly do heroics with another shaman and the Earth Eles have saved our asses multiple times when I let the tank die (or he died through stupidness) and Flame Ele is very good AoE damage on certain fights. The nature boss in HHoO comes to mind. Two Fire eles are enough to kill all seeds before they bloom.

    Grobian on
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  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited December 2010
    I need to seriously look at all of the spells I have and stuff, I am still just facerolling the way I got so accustomed to from doing nothing but dailies for months and only healing in dungeons.

    luckily I'm only 82 so I have time to learn. and I also need to remember to pick resto gear whenever possible so I don't have to dps dungeons, or at least don't have to dps too much before I get decent gear.

    Variable on
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  • KainyKainy Pimpin' and righteous Registered User regular
    edited December 2010
    Grobian wrote: »
    Grape Ape wrote: »
    naengwen wrote: »
    So how are pet totems at 85, anyways? Does the earth elemental take more than 2 hits from a quest elite, now? Can the fire elemental put out enough damage for the other two specs to make it a viable replacement for searing/magma totem when up? Are they both still dumb as rocks?

    I popped earth elemental on Ozruk heroic when the tank splatted at 500k, and we were able to burn him down.

    I mostly do heroics with another shaman and the Earth Eles have saved our asses multiple times when I let the tank die (or he died through stupidness) and Flame Ele is very good AoE damage on certain fights. The nature boss in HHoO comes to mind. Two Fire eles are enough to kill all seeds before they bloom.

    The fire elemental does good single target damage, as well. Mine melees for about 9k/swing, non-crit.

    Kainy on
    IcyLiquid wrote: »
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  • ToldoToldo But actually, WeegianRegistered User regular
    edited December 2010
    Here I was, ready to abandon heroics forever, and then I end up in a random group with four guild mates from a different server. VP and HoO down just like they were regulars.

    Toldo on
  • psycojesterpsycojester Registered User regular
    edited December 2010
    It all comes down to the group really. If you can get a good group heroics are some of the best content that blizzard has come up with. Sometimes thing are less than wonderful, my favourite one in recent times was the Paladin who insisted on calling me a scrub healer because i was using healing wave instead of just spamming Chain Heal and Healing Rain.

    Apparently those not being a mana or health efficient way of healing is my fault for being a nub healer, not the skills fault for not being designed to be used for that. I guess he felt slighted that i didn't let him die heroically during boss fights.

    psycojester on
    [SIGPIC][/SIGPIC]
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited December 2010
    I must say I've been truely unimpressed with the quest reward itemization so far in Cata. I've done all of Hyjal and am about 1/4th of the way through Deepholm. As a Elemental/Resto shaman I've only been able to use 1 of the blues I've received so far and only 6-7 of the greens. Every mail piece seems to be Str/Stam/Agi

    Shorn Scrotum Man on
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  • ToldoToldo But actually, WeegianRegistered User regular
    edited December 2010
    I must say I've been truely unimpressed with the quest reward itemization so far in Cata. I've done all of Hyjal and am about 1/4th of the way through Deepholm. As a Elemental/Resto shaman I've only been able to use 1 of the blues I've received so far and only 6-7 of the greens. Every mail piece seems to be Str/Stam/Agi

    Just wait, the justice point rewards all blow as well. They all have *shudder* Mastery!

    Toldo on
  • DranythDranyth Surf ColoradoRegistered User regular
    edited December 2010
    Forgot that my friends wouldn't really be on last night, so I delayed a long time and then decided to at least get a random heroic out of the way. DPS queues were still 30 minutes, so Healer it was. Got into an in-progress Stonecore after the second boss but with about half the big room cleared already.

    After about 2 wipes, we got Ozruk on the third try (after the boomkin left and we got a hunter instead), then we one shot the High Priestess. That bitch can drop two things I'd love to get, a new relic, finally, and the heroic version of one of my healing trinkets. But no, neither dropped of course. Ah well.

    Decided to press my luck and did another random queue... got an in-progress Throne of Tides, at the first boss. Wiped twice on her, wiped once on the second boss (the 'kill' ended up with only like one or two people alive too), wiped on the gilblin fucker trash packs multiple times, actually one shot the third boss and then after wiping multiple times in the passageway going to the last boss, we kind of one shot the last boss. The only reason we beat it was because we got to phase 3 and had a DK. He finished it by himself once we all died in phase 3.

    Honestly I'm not sure what you're supposed to do in that, I Bloodlusted and I could not Chain Heal fast enough to even keep myself alive, much less anyone else. But holy crap so far that instance is my least favorite ever. I even like Grim Batol heroic more than that one.


    On the plus side, I think I have my +spirit high enough that my mana regen keeps me going for a decent amount of time now, so I feel much better about shaman healing again. As long as I don't have to go into too much emergency mode with GHW, I'm typically fine. Though I do need to get in the habit of using Mana Tide early and often.

    Dranyth on
  • ToldoToldo But actually, WeegianRegistered User regular
    edited December 2010
    Dranyth wrote: »
    Forgot that my friends wouldn't really be on last night, so I delayed a long time and then decided to at least get a random heroic out of the way. DPS queues were still 30 minutes, so Healer it was. Got into an in-progress Stonecore after the second boss but with about half the big room cleared already.

    After about 2 wipes, we got Ozruk on the third try (after the boomkin left and we got a hunter instead), then we one shot the High Priestess. That bitch can drop two things I'd love to get, a new relic, finally, and the heroic version of one of my healing trinkets. But no, neither dropped of course. Ah well.

    Decided to press my luck and did another random queue... got an in-progress Throne of Tides, at the first boss. Wiped twice on her, wiped once on the second boss (the 'kill' ended up with only like one or two people alive too), wiped on the gilblin fucker trash packs multiple times, actually one shot the third boss and then after wiping multiple times in the passageway going to the last boss, we kind of one shot the last boss. The only reason we beat it was because we got to phase 3 and had a DK. He finished it by himself once we all died in phase 3.

    Honestly I'm not sure what you're supposed to do in that, I Bloodlusted and I could not Chain Heal fast enough to even keep myself alive, much less anyone else. But holy crap so far that instance is my least favorite ever. I even like Grim Batol heroic more than that one.


    On the plus side, I think I have my +spirit high enough that my mana regen keeps me going for a decent amount of time now, so I feel much better about shaman healing again. As long as I don't have to go into too much emergency mode with GHW, I'm typically fine. Though I do need to get in the habit of using Mana Tide early and often.

    Out of curiosity, what is your spirit sitting at? Armory link?

    Toldo on
  • fortyforty Registered User regular
    edited December 2010
    I must say I've been truely unimpressed with the quest reward itemization so far in Cata. I've done all of Hyjal and am about 1/4th of the way through Deepholm. As a Elemental/Resto shaman I've only been able to use 1 of the blues I've received so far and only 6-7 of the greens. Every mail piece seems to be Str/Stam/Agi
    Beats the fuck out of Northrend itemization. Seriously, go back and look at that dogshit.

    forty on
    Officially the unluckiest CCG player ever.
  • captainkcaptaink TexasRegistered User regular
    edited December 2010
    Spirit and Crit are both really good for mana regen. I think I'm close to the point where Healing Wave is mana-neutral, which is nice for lulls in the fight where I can top people off.

    captaink on
  • fortyforty Registered User regular
    edited December 2010
    Dac wrote: »
    Adds don't really stop sucking as Enhancement, at least they haven't for me.

    1 mob? Easy peezy, I'm not gonna take damage using Maelstrom Weapon to heal.

    2 mobs? Okay a little rougher, probably going to lose 15-25% of my health by the end of combat.

    3 mobs? I better pop Spirit Wolves or I'm going to eat it.
    As others have mentioned, you've left out crucial abilities like Hex.

    Also, in your comparison to other classes' healing abilities, you forgot to compare to DKs, who have a 7% heal with a fairly decent opportunity cost. I'm not sure how feral druids fare now.

    forty on
    Officially the unluckiest CCG player ever.
  • DranythDranyth Surf ColoradoRegistered User regular
    edited December 2010
    Toldo wrote: »
    Dranyth wrote: »
    Forgot that my friends wouldn't really be on last night, so I delayed a long time and then decided to at least get a random heroic out of the way. DPS queues were still 30 minutes, so Healer it was. Got into an in-progress Stonecore after the second boss but with about half the big room cleared already.

    After about 2 wipes, we got Ozruk on the third try (after the boomkin left and we got a hunter instead), then we one shot the High Priestess. That bitch can drop two things I'd love to get, a new relic, finally, and the heroic version of one of my healing trinkets. But no, neither dropped of course. Ah well.

    Decided to press my luck and did another random queue... got an in-progress Throne of Tides, at the first boss. Wiped twice on her, wiped once on the second boss (the 'kill' ended up with only like one or two people alive too), wiped on the gilblin fucker trash packs multiple times, actually one shot the third boss and then after wiping multiple times in the passageway going to the last boss, we kind of one shot the last boss. The only reason we beat it was because we got to phase 3 and had a DK. He finished it by himself once we all died in phase 3.

    Honestly I'm not sure what you're supposed to do in that, I Bloodlusted and I could not Chain Heal fast enough to even keep myself alive, much less anyone else. But holy crap so far that instance is my least favorite ever. I even like Grim Batol heroic more than that one.


    On the plus side, I think I have my +spirit high enough that my mana regen keeps me going for a decent amount of time now, so I feel much better about shaman healing again. As long as I don't have to go into too much emergency mode with GHW, I'm typically fine. Though I do need to get in the habit of using Mana Tide early and often.

    Out of curiosity, what is your spirit sitting at? Armory link?

    Sorry, you caught me going into work this morning. Here it is: http://us.battle.net/wow/en/character/darkspear/enzyght/simple

    Dranyth on
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited December 2010
    I had no problems on the last phase of the endboss in ToT. I had all the adds on me and just spammed HS (with some going to the DPS). My gear is roughly the same: http://eu.battle.net/wow/de/character/zirkel-des-cenarius/bren/simple

    I think I'm overgearing heroics at this point. If no mistakes are made, I can easily keep everyone up. And many bosses are tuned so that a single mistake means a wipe anyway (Tank standing in Shatter/Ground Slam on Ozruk comes to mind). But I'm also running with very good tanks and in guild groups with voicechat.

    Generally trash seems more fun to me now, because there is room for error and therefore also room to play great and pull through although the odds are stacked against you.


    /edit: I recently switched from GHW for emergencies to HS for emergencies and it works fine. The heal is roughly the same, as is the cost (if you factor in the increased crit through Tidal Waves), but it's faster. I rarely cast GHW anymore.

    Grobian on
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  • KainyKainy Pimpin' and righteous Registered User regular
    edited December 2010
    Dranyth wrote: »
    Forgot that my friends wouldn't really be on last night, so I delayed a long time and then decided to at least get a random heroic out of the way. DPS queues were still 30 minutes, so Healer it was. Got into an in-progress Stonecore after the second boss but with about half the big room cleared already.

    After about 2 wipes, we got Ozruk on the third try (after the boomkin left and we got a hunter instead), then we one shot the High Priestess. That bitch can drop two things I'd love to get, a new relic, finally, and the heroic version of one of my healing trinkets. But no, neither dropped of course. Ah well.

    Decided to press my luck and did another random queue... got an in-progress Throne of Tides, at the first boss. Wiped twice on her, wiped once on the second boss (the 'kill' ended up with only like one or two people alive too), wiped on the gilblin fucker trash packs multiple times, actually one shot the third boss and then after wiping multiple times in the passageway going to the last boss, we kind of one shot the last boss. The only reason we beat it was because we got to phase 3 and had a DK. He finished it by himself once we all died in phase 3.

    Honestly I'm not sure what you're supposed to do in that, I Bloodlusted and I could not Chain Heal fast enough to even keep myself alive, much less anyone else. But holy crap so far that instance is my least favorite ever. I even like Grim Batol heroic more than that one.

    For Ozumat, it's a DPS race. You need to top people off before the final phase begins and then basically do what you did - heal your poor little pants off. Also during the 2nd phase, your DPS needs to avoid taking damage, as well as the tank kiting the faceless guys around probably not taking much damage. The stacking debuff means you'll die eventually, so it's up to the DPS to be good. My guild groups haven't had trouble with it, but those are guild groups. I shudder to imagine random heroics. :(

    It's gotta feel weird for healers used to everything being on them. Quite a few fights are unhealable with bad or eyeless DPS these days, which I think is awesome.
    Grobian wrote: »
    /edit: I recently switched from GHW for emergencies to HS for emergencies and it works fine. The heal is roughly the same, as is the cost (if you factor in the increased crit through Tidal Waves), but it's faster. I rarely cast GHW anymore.

    I'd figure that GHW would be a good candidate for the +30% from unleash earthliving, since that transforms it into a gargantuan heal, but I haven't gotten to do much resto in cata.

    Kainy on
    IcyLiquid wrote: »
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  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited December 2010
    I'm still very bad with Unleash Weapon. I often forgot about it, so now I use it almost on CD and just buff whatever heal I cast next anyway. This kinda works.

    Healing Stats:
    HW - 2000 mana - 2.3 s cast - 6500 healing - 3.25 hpm, 2800 hps
    GHW - 6600 mana - 2.3s cast - 17000 healing - 2.6 hpm, 7400 hps
    HS - 6000 mana - 1.4s cast - 13000 healing - 2.2 hpm, 9300 hps

    This looks like it should, HW has the best efficiency, HS has the best throughput and GHW is the biggest single heal and still high throughput.

    I have 15% crit unbuffed, a Water Shield proc returns 1700 mana. That results in:
    HW - 1750 mana - 2.3s cast - 7000 healing - 4 hpm, 3000 hps
    GHW - 6350 mana - 2.3s cast - 18300 healing - 2.9 hpm, 8000 hps
    HS - 5850 mana - 1.4s cast - 14000 healing - 2.4 hpm, 10000 hps

    This doesn't change anything.

    Now let's look at the stats with the Tidal Waves buff up. HW and GHW get 30% haste, HS gets 30% crit:
    HW - 1750 mana - 1.6s cast - 7000 healing - 4 hpm, 4400 hps
    GHW - 6350 mana - 1.6s cast - 18300 healing - 2.9 hpm, 11400 hps
    HS - 5550 mana - 1.4s cast - 16000 healing - 2.9 hpm, 11400 hps

    Now HS has the same hpm and hps as GHW. I forgot to include Ancestral Awakening, though.

    So with Tidal Waves up, including IWS procs and AA procs:
    HW - 1750 mana - 1.6s cast - 7450 healing - 4.25 hpm, 4650 hps
    GHW - 6350 mana - 1.6s cast - 19450 healing - 3 hpm, 12150 hps
    HS - 5550 mana - 1.4s cast - 18650 healing - 3.4 hpm, 13300 hps


    And there you have it, HS is better in both throughput and efficiency when you have Tidal Waves up. Of course, this only applies when the AA proc isn't wasted (i.e. going to a DPS who doesn't need it to survive) and the numbers are just from my current gear and healing myself while full, so Mastery might make a difference.

    Grobian on
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  • JoshmviiJoshmvii Registered User regular
    edited December 2010
    Okay, I just made it to level 10 on a Dwarf Shaman and chose Elemental. Thunderstorm is the greatest ability I have ever used. I never knew the joy it would bring when I saw other people using it, but knocking back little wolves and shit with it just makes me cackle like a mad man.

    Joshmvii on
  • DranythDranyth Surf ColoradoRegistered User regular
    edited December 2010
    I had a great night last night and upgraded 6 spots, if anyone was looking at my link from yesterday afternoon.

    Healing is definitely getting noticably better and it doesn't feel like I'm on the brink of running out of mana every damn pull now. People are also playing a bit better, which is nice. I do still hate that my Wind Shears and Hexes/Bind Elementals can miss though, ugh.

    Er, though it looks like I logged in my Elemental spec... while Resto, my in-combat regen is above 2200 with Water Shield now (not sure if Water Shield gets factored into that on the character sheet or not.)

    I'm starting to end heroic trash pulls with 90%+ mana when people are playing well, interrupting and avoiding bad shit and such.

    Dranyth on
  • shrykeshryke Member of the Beast Registered User regular
    edited December 2010
    Joshmvii wrote: »
    Okay, I just made it to level 10 on a Dwarf Shaman and chose Elemental. Thunderstorm is the greatest ability I have ever used. I never knew the joy it would bring when I saw other people using it, but knocking back little wolves and shit with it just makes me cackle like a mad man.

    You wait till PvP.

    Knocking people off cliffs NEVER GETS OLD. NEVER!

    There's so many times I've single-handedly taken saved or retaken the Lumbermill because the attackers were stupid enough to all cluster around the flag to try and cap it after they'd won. Run in, punt them off, save the day solo.

    shryke on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited December 2010
    There's also the joy of ignoring the Tank's pleas in PUG groups to not use it ungylphed.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • DacDac Registered User regular
    edited December 2010
    I wonder if you can Thunderstorm mobs off the cliffs in grim batol. And what happens after that.

    Would they just despawn or what.

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • DranythDranyth Surf ColoradoRegistered User regular
    edited December 2010
    Funny you should ask that. The first time I ran regular Grim Batol with my friends, my prot pally friend threw his shield and ran straight at the group of three dragonkin in front of the second set of drakes near the beginning. And dropped straight into the slight crack between them there, fell to his death, the mobs dropped off after him oddly enough.

    After they got out of combat, you could kind of see them glitchily porting up the side of the wall until they ended up back in their original place. Really weird.

    Dranyth on
  • Redcoat-13Redcoat-13 Registered User regular
    edited December 2010
    Dac wrote: »
    I wonder if you can Thunderstorm mobs off the cliffs in grim batol. And what happens after that.

    Would they just despawn or what.

    I think they just glitch / rubberband back up to you (I've not tried this in GB, but every other instance where I've seen a mob chucked off, they just get to the bottom of the wall, and next step they are at the top).

    Redcoat-13 on
    PSN Fleety2009
  • MutilateMutilate Registered User regular
    edited December 2010
    So resto stat priorities. I am discovering that mastery is mostly not so good. With that I am thinking at the current tier it's going to be INT>SPI>Haste>Crit>Mastery.

    That sound about right?

    Mutilate on
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