I think Paragon (top 3 PvE guild in the World) uses an Enhancement Shaman buddied with an Assassination Rogue/Frost DK in their main raid.
I love Elemental, but if push came to shove (my guild is stacking up a lot of melee dps) I may switch to Enhancement and keep a Windfury Totem on the ground.
Enhance seems to be pushing out better DPS than elemental right now. I would happily respec over but I have zero enhance gear and no desire to farm any out. Maybe the RNG gods will smile upon me when my guild starts raiding.
Where do Thunderstorm and Earthquake fit in? (not sure what specifically you're listing, if it's just single target buttons or whether it's 'my key bindings for these specs') Spiritwalker's grace?
Fire Nova for enhance I think? Shamanistic Rage?
Lazy players like me can use the lightning shield glyph to avoid needing it keybound. I use unleash elements very rarely as elemental, and I don't think I'm the only one.
Shamans in general have a whole lot of keybings though. Add Purge, Bind Elemental, Hex, Totemic recall, and (if you're like me) at least one healing spell into the mix for both of those lists.
Where do Thunderstorm and Earthquake fit in? (not sure what specifically you're listing, if it's just single target buttons or whether it's 'my key bindings for these specs') Spiritwalker's grace?
Fire Nova for enhance I think? Shamanistic Rage?
Lazy players like me can use the lightning shield glyph to avoid needing it keybound. I use unleash elements very rarely as elemental, and I don't think I'm the only one.
Shamans in general have a whole lot of keybings though. Add Purge, Bind Elemental, Hex, Totemic recall, and (if you're like me) at least one healing spell into the mix for both of those lists.
Don't waste a button on a heal spell, make two hurt heal macros with LB and one of the healing spells and Chain Lighting and Chain Heal.
i always use unleash elements (flametongue) because it buffs firedamage after cast and makes my lavaburst hit that little bit harder
I think the reasoning behind not using it on cooldown is because the damage it does by itself doesn't outweigh the damage a lightning bolt would do for slightly more cast time (GCD vs. ~1.6 - 1.8 depending on haste) even when the 30% is added onto the lavaburst. It's not a huge difference, but I tend to save mine for when I have about a second left on lavaburst's cooldown, or if I have to move.
i always use unleash elements (flametongue) because it buffs firedamage after cast and makes my lavaburst hit that little bit harder
I think the reasoning behind not using it on cooldown is because the damage it does by itself doesn't outweigh the damage a lightning bolt would do for slightly more cast time (GCD vs. ~1.6 - 1.8 depending on haste) even when the 30% is added onto the lavaburst. It's not a huge difference, but I tend to save mine for when I have about a second left on lavaburst's cooldown, or if I have to move.
i always use unleash elements (flametongue) because it buffs firedamage after cast and makes my lavaburst hit that little bit harder
The buff is 20%, and 20% of a Lava Burst plus the pathetic damage the unleash does is less than you'd get out of casting lightning bolt with that time. As elemental, you only want to use this if you're moving, have used Earth Shock if your shield is at 7+ charges, and Lava Burst is within 5 seconds of coming off cooldown.
Unleash elements is an enhance/resto ability, mainly.
I'd disagree with you about the healers, mostly because healing isn't about the rotation it's about resource management and being able to multi-task enough to keep track of 5/10/25 different bars at once.
I'd disagree with you about the healers, mostly because healing isn't about the rotation it's about resource management and being able to multi-task enough to keep track of 5/10/25 different bars at once.
The concept of healing is simple, but in practical application it can be difficult. I think healing is the easiest thing to do in WoW. Part of that is because I have been doing it for 6 years now.
I'd disagree with you about the healers, mostly because healing isn't about the rotation it's about resource management and being able to multi-task enough to keep track of 5/10/25 different bars at once.
The concept of healing is simple, but in practical application it can be difficult. I think healing is the easiest thing to do in WoW. Part of that is because I have been doing it for 6 years now.
Healing CAN be the easiest thing to do, or it can be agonizingly difficult. The wide range depends on who (and what) the other people are in your party/raid. Rogues A and Rogue B are both solid players, except that Rogue B stands in fire a half second longer than Rogue A. etc.
Rogue C is a terrible player and stays in the fire. He makes healing easier because I just ignore him
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited December 2010
Any recommendations, quest reward-wise, for which of the two CATACLYSM levels is best for a level 80 Enhancement shaman ? I've perused the quest rewards on WOWHEAD and the one-handers available are not exactly overwhelming me.
AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
edited December 2010
you should be leaving them as soon as you hit 82 anyways, which if you do a couple instances isn't half a zone if you have rested so it really doesn't matter.
Any recommendations, quest reward-wise, for which of the two CATACLYSM levels is best for a level 80 Enhancement shaman ? I've perused the quest rewards on WOWHEAD and the one-handers available are not exactly overwhelming me.
Having completed Hyjal and about 1/3 of Vash, Hyjal was giving out tons of enhancement gear, where as Vash seemed a little more balanced.
Any recommendations, quest reward-wise, for which of the two CATACLYSM levels is best for a level 80 Enhancement shaman ? I've perused the quest rewards on WOWHEAD and the one-handers available are not exactly overwhelming me.
Having completed Hyjal and about 1/3 of Vash, Hyjal was giving out tons of enhancement gear, where as Vash seemed a little more balanced.
The one handers quest rewards are pretty bad until you get to deepholm from my experience. Even then I was running around with a blue axe with strength on it.
I started off with Hyjal and once of the earlier quests give you a decent axe with agility. I think you get a mace later on in that zone as well. I can't remember. I did Vashj right after Hyjal and it was just a rehash of the same stuff. I think it leaned a bit more toward resto/elemental gear.
Searing totem seems to generate a ridiculous amount of threat, and also it is vulnerable to any damage reflect or spell reflect mechanic, which is super fucking irritating.
Searing totem seems to generate a ridiculous amount of threat, and also it is vulnerable to any damage reflect or spell reflect mechanic, which is super fucking irritating.
At least on ozruk it appears to be immune to gibbing itself, which is something.
Searing totem seems to generate a ridiculous amount of threat, and also it is vulnerable to any damage reflect or spell reflect mechanic, which is super fucking irritating.
At least on ozruk it appears to be immune to gibbing itself, which is something.
I never noticed because I was too busy purging elementium bulwark off him for the casters, haha.
Still, I'm glad I have an 85 warrior, too, so I can know there are classes that don't have it rough soloing Tol Barad dailies, because man, on my shaman I feel so comparatively weak.
Oh well. I'll have raid gear soon, and then everything will be back to easy.
The problem with vash isn't the 3d movement, it's really 2 things. First, the zone is way too fucking long. 150+ quests compared to 110ish for the rest of the cata zones. And secondly, the rep gains there are complete shit. I did the first 50 quests in vash while levelling my shaman and despite most quests coming from earthen ring goons, I made 500 rep. I think when I did the whole zone on my paladin I ended at a little into friendly. Hyjal on the other hand, will easily get you into honored with that particular faction.
I successfully healed my first heroic last night. Pretty fun expierence, when you have compotent dps.
It was a heroic SFK so the first boss took a few tries, but once we got him down it was a pretty easy after that. Interestingly enough, I find that CC not only makes my job much easier on trash, but makes the instance faster. For example, if no one CCs then I usually go oom on trash. However, if one or two CCs are employed, I can stay close to 2/3rds full and the group can just chain pull. How to communicate that to people is beyond me though.
Really like healing so far, anyone know the best pvp resto spec? I assume you need insta cast ghost wolf still, but aside from that is anything else necessary?
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GrobianWhat's on sale?Pliers!Registered Userregular
Really like healing so far, anyone know the best pvp resto spec? I assume you need insta cast ghost wolf still, but aside from that is anything else necessary?
You want the obvious PvP talents (Nature's Guardian, Ancestral Resolve) and most importantly Cleansing Waters. So my general all-purpose PvP-spec would be something like: http://www.wowhead.com/talent#hZbhMZfGbGszfoho This leaves 2 points for Blessing of the Eternals, Acuity or Telluric Currents.
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
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I love Elemental, but if push came to shove (my guild is stacking up a lot of melee dps) I may switch to Enhancement and keep a Windfury Totem on the ground.
It's just logical.
So many more.
Enhancement = Lightning Shield, Searing Totem, Flame Shock, Unleash Elements, Stormstrike, Lava Lash, Earth Shock, Lightning Bolt, Feral Spirit
I'd say one more.
It's basically which raid buffs you need - enhancement's 10% AP or elemental's 5% crit and 10% spellpower
Where do Thunderstorm and Earthquake fit in? (not sure what specifically you're listing, if it's just single target buttons or whether it's 'my key bindings for these specs') Spiritwalker's grace?
Fire Nova for enhance I think? Shamanistic Rage?
Lazy players like me can use the lightning shield glyph to avoid needing it keybound. I use unleash elements very rarely as elemental, and I don't think I'm the only one.
Shamans in general have a whole lot of keybings though. Add Purge, Bind Elemental, Hex, Totemic recall, and (if you're like me) at least one healing spell into the mix for both of those lists.
Don't waste a button on a heal spell, make two hurt heal macros with LB and one of the healing spells and Chain Lighting and Chain Heal.
I think the reasoning behind not using it on cooldown is because the damage it does by itself doesn't outweigh the damage a lightning bolt would do for slightly more cast time (GCD vs. ~1.6 - 1.8 depending on haste) even when the 30% is added onto the lavaburst. It's not a huge difference, but I tend to save mine for when I have about a second left on lavaburst's cooldown, or if I have to move.
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
I think the reasoning behind not using it on cooldown is because the damage it does by itself doesn't outweigh the damage a lightning bolt would do for slightly more cast time (GCD vs. ~1.6 - 1.8 depending on haste) even when the 30% is added onto the lavaburst. It's not a huge difference, but I tend to save mine for when I have about a second left on lavaburst's cooldown, or if I have to move.
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
If enhancement is considered complicated, I'd be curious to see what simple is like.
The buff is 20%, and 20% of a Lava Burst plus the pathetic damage the unleash does is less than you'd get out of casting lightning bolt with that time. As elemental, you only want to use this if you're moving, have used Earth Shock if your shield is at 7+ charges, and Lava Burst is within 5 seconds of coming off cooldown.
Unleash elements is an enhance/resto ability, mainly.
Start of Wrath Hunter Rotation:
1: Steady Shot.
Repeat.
Arcane mage, Hunter, Balance Druid, any healer, Frost DK...
shall I go on?
The concept of healing is simple, but in practical application it can be difficult. I think healing is the easiest thing to do in WoW. Part of that is because I have been doing it for 6 years now.
Healing CAN be the easiest thing to do, or it can be agonizingly difficult. The wide range depends on who (and what) the other people are in your party/raid. Rogues A and Rogue B are both solid players, except that Rogue B stands in fire a half second longer than Rogue A. etc.
Rogue C is a terrible player and stays in the fire. He makes healing easier because I just ignore him
Having completed Hyjal and about 1/3 of Vash, Hyjal was giving out tons of enhancement gear, where as Vash seemed a little more balanced.
The one handers quest rewards are pretty bad until you get to deepholm from my experience. Even then I was running around with a blue axe with strength on it.
I started off with Hyjal and once of the earlier quests give you a decent axe with agility. I think you get a mace later on in that zone as well. I can't remember. I did Vashj right after Hyjal and it was just a rehash of the same stuff. I think it leaned a bit more toward resto/elemental gear.
At least on ozruk it appears to be immune to gibbing itself, which is something.
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
Yeah I've noticed it. It is really irritating.
LoL: failboattootoot
I never noticed because I was too busy purging elementium bulwark off him for the casters, haha.
Still, I'm glad I have an 85 warrior, too, so I can know there are classes that don't have it rough soloing Tol Barad dailies, because man, on my shaman I feel so comparatively weak.
Oh well. I'll have raid gear soon, and then everything will be back to easy.
LoL: failboattootoot
It was a heroic SFK so the first boss took a few tries, but once we got him down it was a pretty easy after that. Interestingly enough, I find that CC not only makes my job much easier on trash, but makes the instance faster. For example, if no one CCs then I usually go oom on trash. However, if one or two CCs are employed, I can stay close to 2/3rds full and the group can just chain pull. How to communicate that to people is beyond me though.
Really like healing so far, anyone know the best pvp resto spec? I assume you need insta cast ghost wolf still, but aside from that is anything else necessary?
You want the obvious PvP talents (Nature's Guardian, Ancestral Resolve) and most importantly Cleansing Waters. So my general all-purpose PvP-spec would be something like: http://www.wowhead.com/talent#hZbhMZfGbGszfoho This leaves 2 points for Blessing of the Eternals, Acuity or Telluric Currents.
Just do both