I mean... if machines were smart enough to wipe out mankind... wouldn't they have been smart enough to form some sort of society ala The Matrix? Also... 150 years? The environments I've seen make it look more like a few thousand or at least several hundred years.
Only if they each have their own individual consciousness (why have a society of mindless drones), equality (toasters are not as important as computers) and some sort of social consciousness that keeps them equal (why would a military AI tolerate the equality of gardener AIs when they get in its way?). Not all that likely, really. Given that they were borne out of military robots and AI it's much more likely they would continue along those lines- a top-down hierarchy with drones doing the dangerous work.
Frankly, it's the idea that AIs would form a human-like society that's unrealistic.
Thats kind of self-defeating though isn't it? If you have a military AI that says "No enemies left to kill, guess I will kill humans now." Then kills all the humans... whats left after that?
Why are you assuming not having a target would be a problem? It's not like computers get bored, and that's assuming they wouldn't try to expand themselves to achieve other goals.
Basically... I don't think a "military AI" would be smart enough to become self aware and then wipe out humans without any forethought as to what it would do after that. In most fiction rogue AI topple their human oppressors with some kind of goal in mind.
A military computer with enough power wouldn't even need to be an AI to topple humanity. Just redesignate the target, kill everyone, then idle, waiting for the next task until it breaks.
I'm really enjoying this game on the 360. Gameplay is really fun (or maybe I'm easy to please), texturing is fantastic - some of the best I've seen in any game on the 360 since Gears of War. Voice acting is top-notch. Feels like my Batman AA of 2010.
EDIT: For reference, I own both Uncharted's and haven't played either of them (Yah, I'm a pagan), so I don't really have that as a benchmark for some of the comparisons I've seen in this thread.
Wait.. as much as I enjoyed the Enslaved demo.. why are you playing it instead of Uncharted 1 + 2 if they are sitting right there and you have not yet done so?
Basically... I don't think a "military AI" would be smart enough to become self aware and then wipe out humans without any forethought as to what it would do after that. In most fiction rogue AI topple their human oppressors with some kind of goal in mind.
A military computer with enough power wouldn't even need to be an AI to topple humanity. Just redesignate the target, kill everyone, then idle, waiting for the next task until it breaks.
WHY would that even happen though? In just about every robot armageddon fiction there is some reason why a robot started killing people.
If the setting of the game is that humanity built a bunch of robotic animals to fight their wars.. then someone accidentally set their targets to humans, said robotic animals somehow killed the majority of society then just started wandering around with nothing to do... thats fine. Its just incredibly silly to me and isn't doing much to make me take interest in the game's setting.
Basically... I don't think a "military AI" would be smart enough to become self aware and then wipe out humans without any forethought as to what it would do after that. In most fiction rogue AI topple their human oppressors with some kind of goal in mind.
A military computer with enough power wouldn't even need to be an AI to topple humanity. Just redesignate the target, kill everyone, then idle, waiting for the next task until it breaks.
WHY would that even happen though? In just about every robot armageddon fiction there is some reason why a robot started killing people.
If the setting of the game is that humanity built a bunch of robotic animals to fight their wars.. then someone accidentally set their targets to humans, said robotic animals somehow killed the majority of society then just started wandering around with nothing to do... thats fine. Its just incredibly silly to me and isn't doing much to make me take interest in the game's setting.
So because you lack an imagination and can't figure out the plot before you've played the game, you're just going to decide that it's crap?
For all you know, humans are controlling all the robots.
Is the ps3 some sort of inscrutable puzzle box? Every damn game thats multiplatform I hear it has problems on the ps3 side.
And goddamn if you were interested in finer details of the robot lore from the demo you kinda missed the awesomeness of the two main characters which are basically the only reason im buying this game.
Also someone said it looked more like it was 1500 years in the future, I saw a documentary once that showed what would happen if humans disappeared and in 150 years it was pretty much exactly like the Enslaved world. Not that it damn matters.
Demo was a'ight, nothing to write home about. It sure did look pretty tho, and what was there was kinda fun. I might pick it up sometime down the road.
WHY would that even happen though? In just about every robot armageddon fiction there is some reason why a robot started killing people.
If the setting of the game is that humanity built a bunch of robotic animals to fight their wars.. then someone accidentally set their targets to humans, said robotic animals somehow killed the majority of society then just started wandering around with nothing to do... thats fine. Its just incredibly silly to me and isn't doing much to make me take interest in the game's setting.
So because you lack an imagination and can't figure out the plot before you've played the game, you're just going to decide that it's crap?
For all you know, humans are controlling all the robots.
You didn't even read my previous posts did you?
I'm not saying the game is bad. I'm going to be getting it eventually. I'm just saying the plot and setting seems kind of ridiculous and nonsensical, which would be fine if the game was trying to be tongue-in-cheek and comical.. but its not.. from the presentation its trying to make me feel emotionally invested in the fate of these two people who are being chased by intelligent robot animals that were able to topple humanity.
I'm fine with ridiculous settings in games... as long as they are aware they are ridiculous like Ratchet and Clank is whimsical, Devil May Cry 3 takes place in and around a giant demon Tower hundreds of stories tall that magically burst out of the ground and the main hero rides on rockets, cracks jokes, and fights monsters with a rocket motorcycle. This game just seems like a really odd mixture of themes that make it really strange and push me away.
If I made a game with a setting where mutant cyborg clowns fought space vampires who piloted giant robots... that would certainly be unique setting, nothing wrong with it. It would just be a bit ridiculous... and if I tried to make players take the characters and events seriously and added drama to it... it would make it even more ridiculous and hard to take serious.
WHY would that even happen though? In just about every robot armageddon fiction there is some reason why a robot started killing people.
If the setting of the game is that humanity built a bunch of robotic animals to fight their wars.. then someone accidentally set their targets to humans, said robotic animals somehow killed the majority of society then just started wandering around with nothing to do... thats fine. Its just incredibly silly to me and isn't doing much to make me take interest in the game's setting.
So because you lack an imagination and can't figure out the plot before you've played the game, you're just going to decide that it's crap?
For all you know, humans are controlling all the robots.
You didn't even read my previous posts did you?
I'm not saying the game is bad. I'm going to be getting it eventually. I'm just saying the plot and setting seems kind of ridiculous and nonsensical, which would be fine if the game was trying to be tongue-in-cheek and comical.. but its not.. from the presentation its trying to make me feel emotionally invested in the fate of these two people who are being chased by intelligent robot animals that were able to topple humanity.
I'm fine with ridiculous settings in games... as long as they are aware they are ridiculous like Ratchet and Clank is whimsical, Devil May Cry 3 takes place in and around a giant demon Tower hundreds of stories tall that magically burst out of the ground and the main hero rides on rockets, cracks jokes, and fights monsters with a rocket motorcycle. This game just seems like a really odd mixture of themes that make it really strange and push me away.
If I made a game with a setting where mutant cyborg clowns fought space vampires who piloted giant robots... that would certainly be unique setting, nothing wrong with it. It would just be a bit ridiculous... and if I tried to make players take the characters and events seriously and added drama to it... it would make it even more ridiculous and hard to take serious.
Um.. is the setting for this game really all that different from Terminator or the Matrix other than it uses a stick instead of a gun?
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Um.. is the setting for this game really all that different from Terminator or the Matrix other than it uses a stick instead of a gun?
Actually yeah, it is. In the Terminator series, the Skylab self defense program became self-aware, realized that humans would be a threat to it and launched all the United States' nuclear missiles all across the world, killing billions and causing global fallout. Then it started using automated factories to build humanoid robots and mechs to wipe out the remnants in a desolate post-apocalyptic setting.
In the Matrix, you had robots and machines produced by humans who slowly started becoming self aware, formed their own robotic society, humanity saw this society as a threat to the rest of humanity and started a war with them. Covered the earth in a electromagnetic fog to block out the sun/solar power. The machines built hardware and mechs specifically to fight this war.. and won.. then enslaved humanity to be their power sources in a post-apocalyptic world devoid of sunlight.
In Enslaved... robotic animals... built by SOMEONE, assumed to be humans, killed off humanity for some unknown reason, in some unknown method... now they sit around in cities which look more like jungles now.. waiting for these two people to stumble along.
So, it's the fact that the demo didn't state a reason for it that's giving you problems?
More like all the information I've read from articles, videos I've seen of the game, and the demo are incredibly vague about WHY there are all these primal animalistic almost tribal like robots around after these two humans that just makes it seem really odd. If they were actual animals or some other type of enemies, I would have no problem, but its the mere fact that they are robots.... bothers me.
Once again, not saying the game is bad.. just that plot and setting mean a lot to me in games and this one's seems really odd and kind of ridiculous... yet wants to take itself seriously.
So, it's the fact that the demo didn't state a reason for it that's giving you problems?
More like all the information I've read from articles, videos I've seen of the game, and the demo are incredibly vague about WHY there are all these primal animalistic almost tribal like robots around after these two humans that just makes it seem really odd. If they were actual animals or some other type of enemies, I would have no problem, but its the mere fact that they are robots.... bothers me.
Once again, not saying the game is bad.. just that plot and setting mean a lot to me in games and this one's seems really odd and kind of ridiculous... yet wants to take itself seriously.
If Skylab became self-aware all it could do would be to contemplate it's own demise as it burned up in the atmosphere
haha, oops, sorry about that. Yeah got my names mixed up.
But animal shapes are generally the most efficient. 2-legged mechanics are not nearly as stable as 4-legged, so it is actually very reasonable that an intelligent computer system would build machines to mimic animals rather than people.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Having actually, you know, played the game, I'm pretty sure that the robots aren't just randomly lying around. They're usually guarding areas, there are mines everywhere, and they call for back-up. There is an organization there, though the game hasn't revealed what it is yet.
I just gave this one a rental because it's just single player and rumored to be 10-12 hours long, and I'm having a blast with it. I don't have a PS3, so maybe I haven't been spoiled by Uncharted, but I really like the story/presentation of the game. It looks real purty on my new TV, and the platforming segments are exciting. Also, the demo didn't really even touch on how much Trip affects the gameplay.
In most situations you could probably brute force your way through using the staff's plasma shots and just fighting it out with every robot, but there is usually a more elegant solution available (generally teaming up with Trip). The combat is pretty straight-forward, but watching out for enemies with weaknesses you can exploit (a gun you can take, a robot you can grab and throw into his friends to make them explode, etc) is much more fun than just jamming on the attack buttons.
E: I guess even in the demo it's apparent. I mean, you're on a prison ship run by slaves, with racks of robots in the storage holds. Who or what is in charge of the ship/slaves/robots? It isn't exactly a "post-apocalyptic no more humans alive" world, from what I've seen. I mean, the first basic "objective" in the game is to get Trip back to her hometown.
God, I'm getting just fucked up by the first boss.
The giant robot with the rock em sock em fists. I shot him twice with the plasma staff, but it did nothing. If I melee him, he just rapes me.
What's the secret? I guess I'm missing something but the game doesn't really tell you how to kill him.
Keep wailing on him until he gets enraged. When you see him pulling back his fists for an attack time your roll just before it comes out. Stick to light strikes, heavy strikes have more frames so you can't roll away as fast.
Until once he becomes enraged just keep leading him into the statue.
God, I'm getting just fucked up by the first boss.
The giant robot with the rock em sock em fists. I shot him twice with the plasma staff, but it did nothing. If I melee him, he just rapes me.
What's the secret? I guess I'm missing something but the game doesn't really tell you how to kill him.
Keep wailing on him until he gets enraged. When you see him pulling back his fists for an attack time your roll just before it comes out. Stick to light strikes, heavy strikes have more frames so you can't roll away as fast.
Until once he becomes enraged just keep leading him into the statue.
So, someone want to explain something to me about the story, based on some confusion I had from the demo?
Trip says that she needs Monkey to take her back home to a windfarmer community that's (some distance I forget) away. Guessing to the west, based on the game's subtitle.
But when they make the airship crash in the scene before it, it crashes through the statue of liberty in order to tell the audience HAY GUYS THIS IS NEW YORK.
So if Trip was kidnapped from her inland home, why was the airship flying from the atlantic ocean into new york? You'd think it'd be flying AWAY from the place where Trip was kidnapped.
Maybe she was kidnapped in the west, and brought south east to a slave distribution center, and the plane took her north up to canada to the headband installing factory, whereupon they would be brought to France to be put on the auction block and bid on by robots wearing monocles?
Maybe she was kidnapped in the west, and brought south east to a slave distribution center, and the plane took her north up to canada to the headband installing factory, whereupon they would be brought to France to be put on the auction block and bid on by robots wearing monocles?
Even if there's a canon explanation, I'm going with this one because it includes robots in monocles.
Maybe she was kidnapped in the west, and brought south east to a slave distribution center, and the plane took her north up to canada to the headband installing factory, whereupon they would be brought to France to be put on the auction block and bid on by robots wearing monocles?
Even if there's a canon explanation, I'm going with this one because it includes robots in monocles.
Mm. Quite.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Um.. is the setting for this game really all that different from Terminator or the Matrix other than it uses a stick instead of a gun?
Actually yeah, it is. In the Terminator series, the Skylab self defense program became self-aware, realized that humans would be a threat to it and launched all the United States' nuclear missiles all across the world, killing billions and causing global fallout. Then it started using automated factories to build humanoid robots and mechs to wipe out the remnants in a desolate post-apocalyptic setting.
In the Matrix, you had robots and machines produced by humans who slowly started becoming self aware, formed their own robotic society, humanity saw this society as a threat to the rest of humanity and started a war with them. Covered the earth in a electromagnetic fog to block out the sun/solar power. The machines built hardware and mechs specifically to fight this war.. and won.. then enslaved humanity to be their power sources in a post-apocalyptic world devoid of sunlight.
In Enslaved... robotic animals... built by SOMEONE, assumed to be humans, killed off humanity for some unknown reason, in some unknown method... now they sit around in cities which look more like jungles now.. waiting for these two people to stumble along.
It's unknown because you haven't played the game yet. Part of the game's plot is figuring out what happened.
Skynet's reason would also be unknown before you watched Terminator.
Um.. is the setting for this game really all that different from Terminator or the Matrix other than it uses a stick instead of a gun?
Actually yeah, it is. In the Terminator series, the Skylab self defense program became self-aware, realized that humans would be a threat to it and launched all the United States' nuclear missiles all across the world, killing billions and causing global fallout. Then it started using automated factories to build humanoid robots and mechs to wipe out the remnants in a desolate post-apocalyptic setting.
In the Matrix, you had robots and machines produced by humans who slowly started becoming self aware, formed their own robotic society, humanity saw this society as a threat to the rest of humanity and started a war with them. Covered the earth in a electromagnetic fog to block out the sun/solar power. The machines built hardware and mechs specifically to fight this war.. and won.. then enslaved humanity to be their power sources in a post-apocalyptic world devoid of sunlight.
In Enslaved... robotic animals... built by SOMEONE, assumed to be humans, killed off humanity for some unknown reason, in some unknown method... now they sit around in cities which look more like jungles now.. waiting for these two people to stumble along.
It's unknown because you haven't played the game yet. Part of the game's plot is figuring out what happened.
Skynet's reason would also be unknown before you watched Terminator.
It's an event that supposedly happened hundreds of years ago.
I am still early in the game, but there are clues throughout the environment that provide certain hints. Will it be completely spelled out? Probably not, but there will probably be enough to make some decent guesses.
guys, remember this is a game written by, like, an actual real-live writer
as such the focus will probably* be on things like drama, character development and a strong denoument rather than obsessively spelling out the technical details of the gameworld's history
I was thinking "well maybe I'll buy it to support the dev, like Darksiders! I mean, it is pretty short, but I'm a guy who can lay some green down to support his homies..."
I dunno. I saw Adam Boyes talk about the game on a stream the other night. It was his idea to reboot DMC, and they had to pick a developer that was not Japanese that had made good action titles. I guess Ninja Theory was the best choice?
Posts
A military computer with enough power wouldn't even need to be an AI to topple humanity. Just redesignate the target, kill everyone, then idle, waiting for the next task until it breaks.
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Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
You just sold a copy of the game.
WHY would that even happen though? In just about every robot armageddon fiction there is some reason why a robot started killing people.
If the setting of the game is that humanity built a bunch of robotic animals to fight their wars.. then someone accidentally set their targets to humans, said robotic animals somehow killed the majority of society then just started wandering around with nothing to do... thats fine. Its just incredibly silly to me and isn't doing much to make me take interest in the game's setting.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
So because you lack an imagination and can't figure out the plot before you've played the game, you're just going to decide that it's crap?
For all you know, humans are controlling all the robots.
And goddamn if you were interested in finer details of the robot lore from the demo you kinda missed the awesomeness of the two main characters which are basically the only reason im buying this game.
Also someone said it looked more like it was 1500 years in the future, I saw a documentary once that showed what would happen if humans disappeared and in 150 years it was pretty much exactly like the Enslaved world. Not that it damn matters.
Also Chewy Waffles, what the hell, get on Uncharted 1 and 2
So I guess this game is getting pretty good reviews
"From the developers of Heavenly Sword" did not inspire a lot of confidence, and gameplay videos made it look iffy, but maybe I should play it
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
That'll probably be a while, though. At least on the second.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
You didn't even read my previous posts did you?
I'm not saying the game is bad. I'm going to be getting it eventually. I'm just saying the plot and setting seems kind of ridiculous and nonsensical, which would be fine if the game was trying to be tongue-in-cheek and comical.. but its not.. from the presentation its trying to make me feel emotionally invested in the fate of these two people who are being chased by intelligent robot animals that were able to topple humanity.
I'm fine with ridiculous settings in games... as long as they are aware they are ridiculous like Ratchet and Clank is whimsical, Devil May Cry 3 takes place in and around a giant demon Tower hundreds of stories tall that magically burst out of the ground and the main hero rides on rockets, cracks jokes, and fights monsters with a rocket motorcycle. This game just seems like a really odd mixture of themes that make it really strange and push me away.
If I made a game with a setting where mutant cyborg clowns fought space vampires who piloted giant robots... that would certainly be unique setting, nothing wrong with it. It would just be a bit ridiculous... and if I tried to make players take the characters and events seriously and added drama to it... it would make it even more ridiculous and hard to take serious.
Um.. is the setting for this game really all that different from Terminator or the Matrix other than it uses a stick instead of a gun?
Actually yeah, it is. In the Terminator series, the Skylab self defense program became self-aware, realized that humans would be a threat to it and launched all the United States' nuclear missiles all across the world, killing billions and causing global fallout. Then it started using automated factories to build humanoid robots and mechs to wipe out the remnants in a desolate post-apocalyptic setting.
In the Matrix, you had robots and machines produced by humans who slowly started becoming self aware, formed their own robotic society, humanity saw this society as a threat to the rest of humanity and started a war with them. Covered the earth in a electromagnetic fog to block out the sun/solar power. The machines built hardware and mechs specifically to fight this war.. and won.. then enslaved humanity to be their power sources in a post-apocalyptic world devoid of sunlight.
In Enslaved... robotic animals... built by SOMEONE, assumed to be humans, killed off humanity for some unknown reason, in some unknown method... now they sit around in cities which look more like jungles now.. waiting for these two people to stumble along.
Not Skylab
If Skylab became self-aware all it could do would be to contemplate it's own demise as it burned up in the atmosphere
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
More like all the information I've read from articles, videos I've seen of the game, and the demo are incredibly vague about WHY there are all these primal animalistic almost tribal like robots around after these two humans that just makes it seem really odd. If they were actual animals or some other type of enemies, I would have no problem, but its the mere fact that they are robots.... bothers me.
Once again, not saying the game is bad.. just that plot and setting mean a lot to me in games and this one's seems really odd and kind of ridiculous... yet wants to take itself seriously.
haha, oops, sorry about that. Yeah got my names mixed up.
But animal shapes are generally the most efficient. 2-legged mechanics are not nearly as stable as 4-legged, so it is actually very reasonable that an intelligent computer system would build machines to mimic animals rather than people.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I just gave this one a rental because it's just single player and rumored to be 10-12 hours long, and I'm having a blast with it. I don't have a PS3, so maybe I haven't been spoiled by Uncharted, but I really like the story/presentation of the game. It looks real purty on my new TV, and the platforming segments are exciting. Also, the demo didn't really even touch on how much Trip affects the gameplay.
In most situations you could probably brute force your way through using the staff's plasma shots and just fighting it out with every robot, but there is usually a more elegant solution available (generally teaming up with Trip). The combat is pretty straight-forward, but watching out for enemies with weaknesses you can exploit (a gun you can take, a robot you can grab and throw into his friends to make them explode, etc) is much more fun than just jamming on the attack buttons.
E: I guess even in the demo it's apparent. I mean, you're on a prison ship run by slaves, with racks of robots in the storage holds. Who or what is in charge of the ship/slaves/robots? It isn't exactly a "post-apocalyptic no more humans alive" world, from what I've seen. I mean, the first basic "objective" in the game is to get Trip back to her hometown.
What's the secret? I guess I'm missing something but the game doesn't really tell you how to kill him.
Until once he becomes enraged just keep leading him into the statue.
Oh... okay. Thanks.
Trip says that she needs Monkey to take her back home to a windfarmer community that's (some distance I forget) away. Guessing to the west, based on the game's subtitle.
But when they make the airship crash in the scene before it, it crashes through the statue of liberty in order to tell the audience HAY GUYS THIS IS NEW YORK.
So if Trip was kidnapped from her inland home, why was the airship flying from the atlantic ocean into new york? You'd think it'd be flying AWAY from the place where Trip was kidnapped.
Even if there's a canon explanation, I'm going with this one because it includes robots in monocles.
Mm. Quite.
It's unknown because you haven't played the game yet. Part of the game's plot is figuring out what happened.
Skynet's reason would also be unknown before you watched Terminator.
It's an event that supposedly happened hundreds of years ago.
The plot might not even touch on it.
as such the focus will probably* be on things like drama, character development and a strong denoument rather than obsessively spelling out the technical details of the gameworld's history
* - could be. maybe. could we be so lucky?
Steam // Secret Satan
I couldn't be more excited based on the things I've heard about the story.
Regarding the journey
Then I remembered I'd be funding this atrocity:
Hello used purchase.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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