I dunno. I saw Adam Boyes talk about the game on a stream the other night. It was his idea to reboot DMC, and they had to pick a developer that was not Japanese that had made good action titles. I guess Ninja Theory was the best choice?
Probably the best choice that wouldn't cost $Texas. But if that's the case they were probably better off just making it themselves
There isn't really a western dev I can name who excels in the brawler genre. The only one that comes to mind is Sony Santa Monica, but (1) they've never quite matched DMC and (2) they're not exactly multiplatform.
I suppose Radical Entertainment might have been a decent choice, but in terms of overall presentation they'd never be able to match Ninja Theory.
With what I've played of Enslaved so far, though, it's safe to say that the combat is at least much, much more satisfying and involving than Heavenly Sword's. It's still a far cry from the DMC bar, though.
Chance on
'Chance, you are the best kind of whore.' -Henroid
At least with Western developers, though, sometimes the story is good enough to where experiencing it doesn't make you want to perform heinous acts of sabotage on any implement the writers use to perform their craft.
I find it impossible to make it through games like the Devil May Cry or Ninja Gaiden series, or god forbid, Bayonetta, because the only appeal is the gameplay. The art direction, the storytelling, the music--everything else is simply awful.
Which is, in contrast, what appeals to me so much about this game.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
At least with Western developers, though, sometimes the story is good enough to where experiencing it doesn't make you want to perform heinous acts of sabotage on any implement the writers use to perform their craft.
I find it impossible to make it through games like the Devil May Cry or Ninja Gaiden series, or god forbid, Bayonetta, because the only appeal is the gameplay. The art direction, the storytelling, the music--everything else is simply awful.
Which is, in contrast, what appeals to me so much about this game.
did you just dis bayonetta's art direction and music
There isn't really a western dev I can name who excels in the brawler genre. The only one that comes to mind is Sony Santa Monica, but (1) they've never quite matched DMC and (2) they're not exactly multiplatform.
I suppose Radical Entertainment might have been a decent choice, but in terms of overall presentation they'd never be able to match Ninja Theory.
With what I've played of Enslaved so far, though, it's safe to say that the combat is at least much, much more satisfying and involving than Heavenly Sword's. It's still a far cry from the DMC bar, though.
We were throwing out suggestions in the chat but yeah, they were all not that great in terms of suggestions
At least with Western developers, though, sometimes the story is good enough to where experiencing it doesn't make you want to perform heinous acts of sabotage on any implement the writers use to perform their craft.
I find it impossible to make it through games like the Devil May Cry or Ninja Gaiden series, or god forbid, Bayonetta, because the only appeal is the gameplay. The art direction, the storytelling, the music--everything else is simply awful.
Which is, in contrast, what appeals to me so much about this game.
did you just dis bayonetta's art direction and music
is this seriously a thing that just happened
Ferseriously. I thought Bayonetta's art direction was off the hook.
Chance on
'Chance, you are the best kind of whore.' -Henroid
0
RentI'm always rightFuckin' deal with itRegistered Userregular
At least with Western developers, though, sometimes the story is good enough to where experiencing it doesn't make you want to perform heinous acts of sabotage on any implement the writers use to perform their craft.
I find it impossible to make it through games like the Devil May Cry or Ninja Gaiden series, or god forbid, Bayonetta, because the only appeal is the gameplay. The art direction, the storytelling, the music--everything else is simply awful.
Which is, in contrast, what appeals to me so much about this game.
did you just dis bayonetta's art direction and music
did you just dis bayonetta's art direction and music
is this seriously a thing that just happened
Absolutely!
i mean
you're as close to objectively wrong as you can get here
hate on the story all you want, the story is cask-strength, gloriously retarded
but the music is fantastic (unless you get sick of the fly me to the moon remix, which is understandable) and it's got some of the most impressive scenery and setpieces in gaming
not to mention the monster designs are original and impressive, they actually researched and implemented enochian for the angel-speak, and the character's designs, though...offbeat, are still incredibly thought-out and complex
And before you say it, it doesn't matter that they were japanese they nailed western feel better than anyone before or since
God Hand and Viewtiful Joe are Japanese as hell.
Couscous on
0
RentI'm always rightFuckin' deal with itRegistered Userregular
edited October 2010
Viewtiful Joe I half give you even though it was pretty goddamn western-oriented, but God Hand could not have been more american unless it shipped with a sloppy joe and a cowboy hat
What can I say. I think it's horribly over-the-top and cheesy. Putting a lot of care and thought into something isn't going to make it good when your entire style and subject matter are terrible; insert cliche about polishing feces here, etc. This isn't the Bayonetta thread though, so getting back on topic...
One thing I've read in reviews of Enslaved which disappoints me is that there apparently is very little focus on puzzle-solving. I had kind of hoped it would have a bit of a Zelda feel to it; apparently it's mostly simple combat and simple platforming, which is too bad.
It seems like the story and presentation are consistently gushed over, though.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
Viewtiful Joe I half give you even though it was pretty goddamn western-oriented, but God Hand could not have been more american unless it shipped with a sloppy joe and a cowboy hat
How the hell was it western outside of some of the settings? It had a super sentai parody and a ton of generic wacky humor. The violence wasn't anything unusual.
What can I say. I think it's horribly over-the-top and cheesy. Putting a lot of care and thought into something isn't going to make it good when your entire style and subject matter are terrible; insert cliche about polishing feces here, etc. This isn't the Bayonetta thread though, so getting back on topic...
Clover may have captured the Western feel, but he made it sound like the company HAD to be non-Japanese. I guess it was an order from Capcom higher-ups in their attempt to make Western games.
I guess Bayonetta has technically 'good' art, in that its not bad by any means. But I found it pretty much a mess of unfocussed anime cliches, which left it pretty ugly and generic. Also what the fuck is with japanese menus and inventory art, they always look fucking hideous. I understand everyone has a boner over shit like that and DMC and whatnot though.
Ive never gotten the appeal of games like bayonetta and DMC, having a complicated list of combos and moves to mash away at never really struck me as deep and inspired gameplay, so much as having a lot of different ways to essentially do the same boring thing. I hate fighting games too, to put my opinions in context if you're wishing to ignore them entirely.
Prohass on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Ive never gotten the appeal of games like bayonetta and DMC, having a complicated list of combos and moves to mash away at never really struck me as deep and inspired gameplay, so much as having a lot of different ways to essentially do the same boring thing. I hate fighting games too, to put my opinions in context if you're wishing to ignore them entirely.
As with game like DMC and Bayonetta. You get out what you put in, so if you're only mashing away then yeah it is going to seem like a button masher.
I can't say I ever did the same boring thing in those types of games, because that isn't how I play them. That is why they use scoring systems the way they do, to encourage experimentation. If you don't well, that is just you.
As for fighting games, they also have quite a bit of strategy and thought to them when you're playing against other people. That is unless you're both playing at a low level and just mashing stuff out.
Edit: That being said this is the Enslaved thread, so there should be talking about that.
I shouldn't have even engaged in this but I am a big fan of those genres so I felt the need to put my two cents in it.
So how about that Enslaved? Got it last night and ran through the first 2.5 chapters. Pretty fun so far and looks gorgeous. Though I will say that right now the platforming really doesn't feel like it needs my full attention. I will say that I do like the taunt/decoy/sneaking aspect that's been presented so far.
Gyral on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited October 2010
Yeah. Pretty much, you'll be using that quite a bit to get through suppressive fire.
So I am really, really interested in this game. The writer has done a lot of work I enjoy in films. I love SciFi-ish settings as well as post-apocolypse.
That said, I have yet to play Uncharted 2 (haven't bought it, unlike the other dude). I played Uncharted 1 and only thought it was good, but not great. I really just hit the ending so I could move on and have a complete story. It was good though.
Any thoughts?
Machismo on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited October 2010
Um
What are you asking
If you should get this game or Uncharted 2
Because the answer to that question is Uncharted 2, regardless of Andy Serkis' involvement in this production
So I am really, really interested in this game. The writer has done a lot of work I enjoy in films. I love SciFi-ish settings as well as post-apocolypse.
That said, I have yet to play Uncharted 2 (haven't bought it, unlike the other dude). I played Uncharted 1 and only thought it was good, but not great. I really just hit the ending so I could move on and have a complete story. It was good though.
Any thoughts?
Uncharted 1 was good. Uncharted 2 is on a whole other level, however. Except the final boss fight. But other than that, the game is utterly amazing.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited October 2010
The final boss fight for Uncharted 2 is still better than the shitty final boss fight in Uncharted 1
The final boss fight for Uncharted 2 is still better than the shitty final boss fight in Uncharted 1
Actually, while I thought the fight on the boat was a bit cheap in 1, I really liked the simple QTE to beat the shit out of that fucker. It felt very Indiana Jones. The boss fight in 2 felt very videogamey, which isn't something I can say about any other part of the game, so it just sort of stood out and felt odd to me.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Got to Chapter 9 last night. Wishing there was more enemy variety. Seems like I'm fighting the same 2-3 robots all the time. Also, I'm not fond of fighting the
robot dogs
anymore. They're not that challenging and are just plain tedious. Flying around on Monkey's cloud is pretty cool though.
I wouldn't exactly call the story compelling. There isn't really any backstory or context for the state of the world, Pyramid and the Slavers. It's really been more about the developing friendship and relationship of two unlikely partners who face adversity together in their travels. I wish they would have fleshed out the story more either with cutscenes or having you find diaries/journals/evidence in the environment. Again I have to give kudos here to the excellent character models and animation, especially the emotive expressions. These are digital characters that somehow feel human.
Monkey does encounter little
"matrixy glitches"
in the world though that show some quick photo flashbacks of the world as we know it now. When he does it's sort of funny to keep seeing
Andy Serkis
pop up. I'm kind of surprised at his involvement in this game. Has he secretly been a gamer all this time? Or is he just exploring video games as another performance medium for acting/writing? Probably a little of both.
The game isn't really that challenging. It doesn't punish you for precision, or lack thereof. Monkey can navigate the environment as well as Nathan Drake can, although he seems to do it with more wanton abandon. You never really get the feeling of danger as you can always make any jump, grab any ledge and bound from point to point with ease. The "co-op tactical" stuff feels underutilized. Aside from the standard use of distractions you can both employ to distract/flank enemies, there are also bits where you'll work in tandem with Trip to solve puzzles. The camera needs work. I don't fault them for wanting to get the dramatic flair of the perfect shot/angle of the action, but sometimes it does a disservice to the frantic combat they throw at you.
All in all, I've been enjoying it thus far. It still feels somewhat restrictive to me. There is little to no room for exploration off the beaten path. The level design is very specific about where you can/can't go and what actions you can/can't take. You're never really lost, but you always feel pretty reigned-in as well. As a whole it's a very guided experience that feels like it plays itself at times.
Whether you become "enslaved" by it's unconventional and unique tightly bound narrative or by some of the limited gameplay design choices, this game is a journey that may be worth looking into.
So I am really, really interested in this game. The writer has done a lot of work I enjoy in films. I love SciFi-ish settings as well as post-apocolypse.
That said, I have yet to play Uncharted 2 (haven't bought it, unlike the other dude). I played Uncharted 1 and only thought it was good, but not great. I really just hit the ending so I could move on and have a complete story. It was good though.
Any thoughts?
Uncharted 1 was good. Uncharted 2 is on a whole other level, however. Except the final boss fight. But other than that, the game is utterly amazing.
Ya, the final boss of one reminded me of the damned Meat Circus in Psychonauts.
2 is a bit easier? I don't mind video game conventions so long as it isn't too hard.
I can't stand the fact that this game has experience orbs just randomly tossed all over the levels. It's killing the pacing of this game for me, running around like an idiot to grab random orbs. It doesn't seem like any thought even went into hiding them, they're just sitting around everywhere.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
So I am really, really interested in this game. The writer has done a lot of work I enjoy in films. I love SciFi-ish settings as well as post-apocolypse.
That said, I have yet to play Uncharted 2 (haven't bought it, unlike the other dude). I played Uncharted 1 and only thought it was good, but not great. I really just hit the ending so I could move on and have a complete story. It was good though.
Any thoughts?
Uncharted 1 was good. Uncharted 2 is on a whole other level, however. Except the final boss fight. But other than that, the game is utterly amazing.
Ya, the final boss of one reminded me of the damned Meat Circus in Psychonauts.
2 is a bit easier? I don't mind video game conventions so long as it isn't too hard.
2's Final Boss can be brutal, however it can also be cheesed, which is what I admittedly did. However, it feels very Drake to do it, so I didn't feel too bad.
Some people find it no problem at all, however.
Basically though, you've got the final boss chasing you around in a circle, and you have to shoot things as he walks by to blow them up and deal damage to him. It just feels very much like a video game boss, which is very weird considering the entire rest of the game feels like a movie.
But really, given how fantastic the rest of the game is, it's not really a big deal.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Posts
Probably the best choice that wouldn't cost $Texas. But if that's the case they were probably better off just making it themselves
"...only mights and maybes."
I suppose Radical Entertainment might have been a decent choice, but in terms of overall presentation they'd never be able to match Ninja Theory.
With what I've played of Enslaved so far, though, it's safe to say that the combat is at least much, much more satisfying and involving than Heavenly Sword's. It's still a far cry from the DMC bar, though.
I find it impossible to make it through games like the Devil May Cry or Ninja Gaiden series, or god forbid, Bayonetta, because the only appeal is the gameplay. The art direction, the storytelling, the music--everything else is simply awful.
Which is, in contrast, what appeals to me so much about this game.
did you just dis bayonetta's art direction and music
is this seriously a thing that just happened
We were throwing out suggestions in the chat but yeah, they were all not that great in terms of suggestions
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Absolutely!
Ferseriously. I thought Bayonetta's art direction was off the hook.
i mean
you're as close to objectively wrong as you can get here
hate on the story all you want, the story is cask-strength, gloriously retarded
but the music is fantastic (unless you get sick of the fly me to the moon remix, which is understandable) and it's got some of the most impressive scenery and setpieces in gaming
not to mention the monster designs are original and impressive, they actually researched and implemented enochian for the angel-speak, and the character's designs, though...offbeat, are still incredibly thought-out and complex
Oh, I dunno...
One thing I've read in reviews of Enslaved which disappoints me is that there apparently is very little focus on puzzle-solving. I had kind of hoped it would have a bit of a Zelda feel to it; apparently it's mostly simple combat and simple platforming, which is too bad.
It seems like the story and presentation are consistently gushed over, though.
How the hell was it western outside of some of the settings? It had a super sentai parody and a ton of generic wacky humor. The violence wasn't anything unusual.
yes, flee
flee from your terrible opinions
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Ive never gotten the appeal of games like bayonetta and DMC, having a complicated list of combos and moves to mash away at never really struck me as deep and inspired gameplay, so much as having a lot of different ways to essentially do the same boring thing. I hate fighting games too, to put my opinions in context if you're wishing to ignore them entirely.
As with game like DMC and Bayonetta. You get out what you put in, so if you're only mashing away then yeah it is going to seem like a button masher.
I can't say I ever did the same boring thing in those types of games, because that isn't how I play them. That is why they use scoring systems the way they do, to encourage experimentation. If you don't well, that is just you.
As for fighting games, they also have quite a bit of strategy and thought to them when you're playing against other people. That is unless you're both playing at a low level and just mashing stuff out.
Edit: That being said this is the Enslaved thread, so there should be talking about that.
I shouldn't have even engaged in this but I am a big fan of those genres so I felt the need to put my two cents in it.
That said, I have yet to play Uncharted 2 (haven't bought it, unlike the other dude). I played Uncharted 1 and only thought it was good, but not great. I really just hit the ending so I could move on and have a complete story. It was good though.
Any thoughts?
What are you asking
If you should get this game or Uncharted 2
Because the answer to that question is Uncharted 2, regardless of Andy Serkis' involvement in this production
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Uncharted 1 was good. Uncharted 2 is on a whole other level, however. Except the final boss fight. But other than that, the game is utterly amazing.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Actually, while I thought the fight on the boat was a bit cheap in 1, I really liked the simple QTE to beat the shit out of that fucker. It felt very Indiana Jones. The boss fight in 2 felt very videogamey, which isn't something I can say about any other part of the game, so it just sort of stood out and felt odd to me.
I wouldn't exactly call the story compelling. There isn't really any backstory or context for the state of the world, Pyramid and the Slavers. It's really been more about the developing friendship and relationship of two unlikely partners who face adversity together in their travels. I wish they would have fleshed out the story more either with cutscenes or having you find diaries/journals/evidence in the environment. Again I have to give kudos here to the excellent character models and animation, especially the emotive expressions. These are digital characters that somehow feel human.
Monkey does encounter little
The game isn't really that challenging. It doesn't punish you for precision, or lack thereof. Monkey can navigate the environment as well as Nathan Drake can, although he seems to do it with more wanton abandon. You never really get the feeling of danger as you can always make any jump, grab any ledge and bound from point to point with ease. The "co-op tactical" stuff feels underutilized. Aside from the standard use of distractions you can both employ to distract/flank enemies, there are also bits where you'll work in tandem with Trip to solve puzzles. The camera needs work. I don't fault them for wanting to get the dramatic flair of the perfect shot/angle of the action, but sometimes it does a disservice to the frantic combat they throw at you.
All in all, I've been enjoying it thus far. It still feels somewhat restrictive to me. There is little to no room for exploration off the beaten path. The level design is very specific about where you can/can't go and what actions you can/can't take. You're never really lost, but you always feel pretty reigned-in as well. As a whole it's a very guided experience that feels like it plays itself at times.
Whether you become "enslaved" by it's unconventional and unique tightly bound narrative or by some of the limited gameplay design choices, this game is a journey that may be worth looking into.
Ya, the final boss of one reminded me of the damned Meat Circus in Psychonauts.
2 is a bit easier? I don't mind video game conventions so long as it isn't too hard.
PSN ID : Xander51 Steam ID : Xander51
2's Final Boss can be brutal, however it can also be cheesed, which is what I admittedly did. However, it feels very Drake to do it, so I didn't feel too bad.
Some people find it no problem at all, however.
Basically though, you've got the final boss chasing you around in a circle, and you have to shoot things as he walks by to blow them up and deal damage to him. It just feels very much like a video game boss, which is very weird considering the entire rest of the game feels like a movie.
But really, given how fantastic the rest of the game is, it's not really a big deal.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
The final boss was a QTE where you had to use cover to get close enough. I am not sure how removing his cover could help you.
Someone described Enslaved as Uncharted with a stick.
This has actually helped assuage some fears.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00