This will now be our IC thread, so place in-character posts here. OOC posts can go
And what’s this?
This is a play-by-post game using the Pokemon Tabletop Adventure (PTA) rules. The players will be assuming the roles of Pokemon trainers from all walks of life, including Researchers, Coordinators, Psychics, Ace Trainers, and several other specialties.
Aren’t there already three other threads running this game?
Yup, and by assumed popular demand, now there’s a fourth.
How do you join?
If you can post at least once daily, you’re welcome to submit a character. Please keep in mind that while there is a once-per-day minimum on posting, you’re encouraged to post more than that. The pace of the story will be determined by the availability of the players; there are very few times when I’m not near a computer.
How many players are you going to take on?
Eh, I don’t know, probably five or six. Maybe more, we’ll see.
Game Rules
Here are compiled notes of many of the game’s rules, put together by Marshmallow. There are files on the main rules of character creation, class features, and information concerning how the various abilities of Pokemon are used in-game.
The first three will be the most important for character creation.
Main RulesMeet the ClassesMain Features ListExtra Class/Advanced Features ListItems ListPokemon Abilities ListPokemon Capabilities ListPokemon Moves List
Along with creating the stats of your character, be sure to create their backstory and pick their starter. Acceptable starting Pokemon are those that evolve at least once and are capable of learning at least a couple decent moves. If the Pokemon in question is something really rare and/or powerful (concerning type, starting movelist, etc) there had better be a
very believable reason why the character has it. If you pick a Pokemon whose starting movelist isn’t very combat-worthy (Abra comes to mind), then I will provide Egg or TM moves to give them a fighting chance.
The creators of previous PTA threads included lists of example potential starters, separated by region. I won’t include them here, but you’re welcome to check the OP of their threads to see the lists.
Starting items will differ slightly from character to character, but for a baseline let’s assume everyone begins with 5 Poke Balls, 1 Great Ball, 3000 Pokedollars (you can spend this money buying items during character generation), travel supplies (clothes, something to sleep in, etc), and things that fit their character (personal items or tools of their trade). Things for the last category should be
within reason.
Please include a list of non-legendary Pokemon you would like your character to encounter during the game (No more than 10, please).
This game system is based off the Pokemon Manga more than the anime or games, just like the other PTA games in the forum. I’m going to quote notsoy from the CF Leftovers thread because he pretty much hits the nail on the head for the explanation of what this means both for the story setting and the in-game rules:
What this means is that the world as a whole is much more dangerous than you may be thinking. Wild Pokémon and unsavory fellows alike will be all too happy to attack en masse, or to attack you instead of waiting to see the Pokémon you send out...unless you defuse the situation before it comes to that, of course. And if things go south and you go down, let’s hope your teammates can bail you out…or that you pass the saving throw against death.
Furthermore, PTA standard for settings is a required minimum age of 18-21+ in order to receive a Trainer's license. This means that anybody who is currently licensed as a Pokemon trainer is at least that age, including the Gym Leaders and almost anybody at a Pokemon Gym. After all, what kind of sick fucks would let their 10-year old kids muck around in the wilds near untamed monsters, especially when two-foot tall rats can bite through concrete?
PTA contains the structures and rules to do most anything you normally do in a Pokémon video game – trade, battle, explore, capture, breed, etc. There are also tons of other things to do in the PTA framework – depending on your class, you can tinker with or create special Poke Balls (among other things), teach Pokémon moves they normally couldn’t learn, temporarily befriend wild mons and use them seamlessly as allies of the moment, or many other things. Speaking of which, one such feature is that your Pokémon have innate capabilities that can provide much utility, often subsuming the need for the video games’ HMs as travel devices – between a Blastoise and Metagross, you can rip obstructive trees out of the ground, traverse the seas and skies in style, and push or break any rocks that get in your way without needing specific moves for those tasks.
What about the location and setting?
The story is set in the Sinnoh region (from the Diamond/Pearl/Platinum games), approximately three years after the events of said games occurred.
With summer having just started, there has been a region-wide announcement of a monument unveiling at Lake Verity, near Twinleaf Town. This is part of a special joint effort by the Sinnoh Pokemon League and the Sinnoh Historical Society to “keep the legends of our home fresh in the hearts and minds of the young and old alike.” There will be similar events at both Lake Valor and Lake Acuity at the same time, a simultaneous unveiling of three new monuments.
To prevent the events from being glossed over by the general public, all the players involved have orchestrated the announcement of several “side-events” that will be happening alongside the unveilings: Pokemon contests, trainer tournaments, technology expos, and special shows hosted by various well-known celebrities. To drum up even more excitement, they've taken to calling it the Guardians' Festival.
While the unveilings have garnered some attention, the side-events have fostered an overwhelmingly positive response. With something for practically anyone whose life deals with Pokemon, the Guardians' Festivals will, without a doubt, draw in huge crowds from across the whole region.
If you have any questions concerning anything about the game, please don’t hesitate to ask.
Also, thanks to notsoy for the quote and thanks to Marshmallow for all the information together so we could play this game in the first place.
Posts
Well the cool ones were already taken! :P
Edit: Honestly choosing my region was the biggest difficulty, but in the end I decided on Sinnoh. I don't have anything against Ruby/Sapphire/Emerald, but they never had anything that stood out to me too much.
I will follow you with interest!
The circle continues, forever and ever, until the front page is nothing but PTA games.
Thank you very much.
If by some bizarre chance we still don't have enough game for people who want pokemon, I kind of want to run a somewhat "sandbox type" game with a few major events in the Hoenn region, perhaps with more than one party. As it stands now I have too much going on to design that game and want to see how all the other GMs work their games. Maybe in a couple of months.
Going to resubmit Clyde into this game, though first [strike]DJPdfa[/strike] Wolf General: do you have any qualms with Chatot as a starter? I could work a Ralts being the starter instead if that's the case.
Curses! I find myself drawn to this... but I'm already in some 4e PbPs as is. Best of luck to you all.
No, Chatot is fine as a starter.
And Hoenn was the worst region. It was bleh.
My opinion: 1. Johto 2. Kanto 3. Sinnoh 4. Hoenn
Switch Friend Code: SW-1406-1275-7906
Four games? Four?!
People love them some Pokeymans, apparently.
I don't recall Sedo having much of anything that would count as emotional baggage.
Age: 20
Gender: Male
Origin: Kanto
Background
Recently, a Golem lost its footing during a demonstration and fell on Brayek's father, crippling him. As this happened publicly, many people no longer trust the Hard-Man brand as being safe. Facing bankruptcy, Brayek left his mother and sisters to take care of what business they had left to become a pokemon trainer and fix his family's bad name.
What with the family finances being what they are and his father's back being shot, Brayek couldn't take any of the stronger pokemon(but mooooom, if I take the Steelix I'm SURE to make some money!) on his journey. His father, however had a freshly hatched Aron hidden away to make for a 21st birthday present, and gave it to Brayek, saying, "Make the family proud, son." With that, Brayek heads to the Guardian Festival in Sinnoh, hoping that his photography will get publicity for his family's company there.
Stottol, while tough and loyal, is as paranoid as hairs on the back of your neck. He constantly looks behind him for stalkers, and frequently comes out of his pokeball at night to patrol the area. As much as he dislikes strange people and pokemon, he loves nothing more than to show his strength at contests.
Appearance: With short black hair and a middling physique, Brayek is a fair 200 pounds at 6'2. He normally wears a heavy duty jacket bearing the 'HARD-MAN' eblem; a very large, muscled man hold a Golem in each hand, with the Golems holding up the 'HARD-MAN' letters.
STR 8
DEX 12
CON 10
INT 14
WIS 14
CHA 8
HP 50
EB +1
Pc +2
Ps -1
DB -1
Ac +2
Features:
Prerequisites: 13 INT, 13 WIS
Key Abilities: +1 INT +1 WIS
Negligent Ability: -2 STR
Class Features: Walking Encyclopedia, Frantic Research
Frantic Research: Researcher Feature
Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any pokemon.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is.
Walking Encyclopedia: Researcher Feature
Static
Target: Anything related to knowledge you are allowed to look up.
Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
Blunt Weapons User: Arms Feature
Gifted To: Researcher or Breeder or Capture Specialist or Martial Artist
Prerequisites: 14 WIS
Effect: The Trainer can use Maces, Bats, Clubs, Hammers, Morningstars, Staffs or anything else that would fit into the Blunt Weapons category. These weapons deal 1d6 + WIS modifier.
Pole Weapons User: Arms Feature
Gifted To: Capture Specialist or Researcher or Psychic or Martial Artist
Prerequisites: 14 INT
Effect: The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit into the Pole Weapons category. These weapons deal 1d6 + INT modifier.
Pole Weapons Proficiency: Arms Feature
Prerequisites: Pole Weapons User
Effect: The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit into the Pole Weapons category. These weapons deal 1d8 + INT modifier.
Pole Weapons Master: Arms Feature
Prerequisites: Pole Weapons Proficiency
Effect: The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit into the Pole Weapons category. These weapons deal 2d8+ INT modifier.
Throwing Weapons User: Arms Feature
Gifted To: Capture Specialist or Psychic or Researcher or Ninja
Prerequisites: 14 DEX or 14 INT
Effect: The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into the Throwing Weapons category. These weapons deal 1d4 + INT modifier.
Inventory:
Pokedex
5 Pokeballs
1 Great Ball
3 Potion (750)
Tent
Bedroll
Frying Pan
Summer clothes
Winter clothes
Spear(Pole-Arm with HARD-MAN embroidered drapery)
Demo Gear(order forms, props)
2250
Starting Pokemon:
Rock Head
Male
Careful
Health 37
HP 7
ATK 8
DEF 10
SpA 2
SpD 7
SPD 3
Pokemon to Meet:
Dunsparce
Shroomish
Torkoal
Kabuto
Beldum
Ekans
Duskull
Carnarvon: Brayek Hardmann, Coordinator/Male/20, Aron/Male/Careful (Stottol)
Still accepting submissions.
Name: Sedo Tutaminis
Age: 48
Gender: Male
Class: Psychic
Level: 1
Region: Johto
Stats:
Str: 7 (-2)
Dex: 10 (+0)
Con: 16 (+3)
Int: 17 (+3)
Wis: 8 (-1)
Cha: 7 (-2)
HP: 80
Evasion Bonus: 0
Perception: -1
Persuasion: -2
Damage Bonus: 0
Academics: 3
Features:
Pole Weapons User: Arms Feature
Effect: The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit into the Pole Weapons category. These weapons deal 1d6 + INT modifier.
Throwing Weapons User: Arms Feature
Effect: The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into the Throwing Weapons category. These weapons deal 1d4 + INT modifier.
Telekinesis: Psychic Feature
At-Will
Target: Any object that you may lift.
Effect: Add your INT and CON modifiers and multiply the total by 5 pounds. This represents the weight you may lift and items you may target with Telekinesis. Multiply your INT and CON modifiers then multiply that product by 3-meters. This is how far the target can be.
Telepathy: Psychic Feature
At-Will
Target: Any other human, some may be immune to Telepathy
Effect: You may read the surface thoughts of other humans, as well as project your surface thoughts to other humans.
Starter Pokemon:
Name: I hate it
Species: Pineco
Gender: M
Nature: Relaxed
Ability: Sturdy
Stats:
HP 7
Atk 8
Def 12
SpAtk 4
SpDef 4
Spe 1 (It might be 0. It all depends on whether the minimum speed is 0 or 1)
Inventory:
Clothes
Cigar
Backstory:
His 18th birthday came and passed. No interaction with the outside world. No love of pokemon. His parents got him a pokemon for his 18th birthday. They had caught it in the forest a little ways away from their house. A nice little Pineco. It stared up at Sedo with it's cute little eyes and his parents smiled proudly at him. His dad asked him if he wanted to give it a nickname. Sedo uttered a single sentence and ran to him room.
A few days later when Sedo came out of his room to eat some food, a Pineco was sitting on the floor in front of him. It proudly stated it's name on a little red ribbon tied to it. Sedo turned away in digust. He hated his parents sense of humour.
His mother and father wouldn't give up trying to get him to train his first pokemon. They taught him basic feeding, cleaning and handling skills, but he never grew to like his Pineco very much. He took care of it. Like taking care of a dog who belongs to an aunt who's vacationing for a few months. You may not like the dog, but you make sure that it stays healthy and happy.
Sedo never made it very big. His inability to work with even his starting pokemon impaired him to much to get a stable job. He tried the only job that didn't entail pokemon. He trained his mind for years trying to become a succesful psychic. However the most he was able to do was lift small objects. He thought that maybe once he read someones thoughts, but the moment quickly passed. After a decade of trying to work, he shut his business down and decided to become a wanderer. He never found that perfect someone and had a dream house. He never had good friends to carouse with. They all had pokemon. A few years ago he heard of a young boy who had defeated an evil group with just his pokemon. He didn't really care. The world for the most part passes him by.
He's just wandered into a new city. There appears to be quite a bit of celebration going on. A festival for someone or another. Sedo just wants to find a nice comfortable ditch to sleep in. And some food for I hate you of course.
He is very introverted and shy. He never interacts with anyone if he can help it. In the very few pokemon battles he's been in, he fights very defensively, hardly ever attacking and just waiting for the wild pokemon or excited trainer to get bored and go away.
Shellder
Skarmory
Onix
Scyther
Paras
Magikarp
Gastly
Tauros
Switch Friend Code: SW-1406-1275-7906
Switch Friend Code: SW-1406-1275-7906
Thanks for the suggestion. If anyone else can think of a good way to attract more attention (read: players) towards this game, let me know through PM or by posting in the thread.
is it a board game or an rpg?
This is an RPG.
Actually I took the total list and went through all the not-selected players, sending them PMs.
i've never done one of these before but i really really want to
when are signups closing?
Lemming: We only have two of the ~6 required players after a few days, so I'd say you have a decent amount of time.
There a deadline? I still gotta read all the rules, etc...
Whats the general rules for your starter pokemon?
They usually start at lvl 5, and if the species is not unbalancingly good, you can probably get away with adding an egg move
Oddish actually has pretty decent stats (but vileplume's aren't so great for a 2nd evolution), and absorb will allow you to attack, and has a good assortment of status effects.
Cubone..I would probably not suggest. It has low stats other than defense and it's movepool is pretty much 2d20 or worse until a pretty high level.
Munchlax would be pretty strong, he has really good base stats, but a bit limited movepool. better than cubone anyway.
Of course, keep in mind that I'm a silly goose who's not only running a hustle togepi, but a physical based one at that!
Lemminghead- At the moment there's no set time limit for when recruiting will close. 24 hours from the point I notice we have 6+ applicants will be a good bet; I'll be sure to announce when the "countdown" starts.
Hippie- All you really need to look at the first three links I put up to make your character. As for starting Pokemon, I've decided I'm going to do it on a case by case basis. Good ground rules are A) it needs to evolve at least once and it should be able to learn at least a couple good TM/Egg moves. Like I said, though, case-by-case basis. If you've got a great idea for your starting Pokemon, or there is one particular idea you really don't want to let go of, then you're welcome to post it here or PM me about it to see if it's alright. I don't want to stifle anybody's creativity, I just want to make sure all the players have fun.
As of 7/18/10
Characters submitted:
Carnarvon: Brayek Hardmann, Coordinator/Male/20, Aron/Male/Careful (Stottol)
Sir Fabulous : Sedo Tutaminis, Psychic/Male/48, Male/Pineco (I hate you)
Class count
Psychics- 1
Coordinators- 1
Ace Trainer- 0
Capture Specialist- 0
Researcher- 0
Breeder- 0
Martial Artist- 0
Ranger- 0
Still accepting submissions.
Turbo
Ex
As of 7/18/10 (11:06 AM PST)
Characters submitted:
Carnarvon: Brayek Hardmann, Coordinator/Male/20, Aron/Male/Careful (Stottol)
Sir Fabulous : Sedo Tutaminis, Psychic/Male/48, Male/Pineco/Relaxed (I hate you)
Rawkking Goodguy: Clyde Ermyne Hemmet, Coordinator/Male/18, Male/Chatot (Expo)
Class count
Psychics- 1
Coordinators- 2
Ace Trainer- 0
Capture Specialist- 0
Researcher- 0
Breeder- 0
Martial Artist- 0
Ranger- 0
Still accepting submissions.
I think, when I quoted notsoy and how he noted they can't officially be Pokemon Trainers until they're 18+, I didn't think it through enough. I'll likely go edit the OP right now.
Clarification: Pre-teen trainers are fine, as are adult trainers. I have no particular dislike or like of any set age group, so pick whichever age you like.
As for the fight to the finish idea, I'm not so sure my group stands much of a chance right now. The other threads all have some pretty nasty contenders and besides, we're outnumbered. *Winks encouragingly, but not-so-subtly, to further applicants*
Thanks.