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Dew takes a deep, somewhat trembling breath, and speaks:
"My name is Dew, and in exchange for your services on Worldship for the next two days and access to the records library in the Tower of Judgment, I will put you in contact with those who are investigating a link between Lolth and the Abyss."
She takes another deep breath and thinks over what she just said, hoping she didn't misspeak somehow and agree to something she will regret. Nothing in her training properly prepared her for making a deal with a marut!
The supernal letters shift and change as they move around and between Ialaven and Dew, a thin, golden screen almost blocking sight of them. They slow to a stop as Dew finishes speaking, and hang in the air for a long, still moment, before winking out as one.
"It is done," the marut says. "Excuse me. I must hurry if I am to delay their progress."
You don't have any trouble finding an anchor.
Anyone heading down should give me an athletics check and a perception check.
Aegof on
I'm providing ambience.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited August 2010
Baern swings himself down into the cavern, repelling down the rope with ease. He is distracted placing pitons to hold the rope in place for the rest of the group, however.
Athletics: 1d20+11=25
Perception: 1d20+7=9
Baern has Low-light Vision, if that matters at all in this cave.
Thaggok began his climb down the rope, sweat dripping down his brow from the effort and stress. Normally his armor would be a hindrance, but Thaggok took the climb almost like a pro. When he got to the level of darkness where he could no longer see, he paused.
Tordek strays too closely to the hole's edge, and the ground gives way beneath him. He tumbles and claws as the wall of stone and dirt, and catches himself at the lip of the black veil. The relative safety of the rope is mere feet away, but still too distant to be reached. The old dwarf has no choice but to find his own way down.
The rest of you make your way down the rope, and are soon standing in several inches of viscous slime. You all hear a grinding noise towards what you guess is the center of the pit.
Tordek
The red slime trickling down the walls slows your progress, both because it makes the climb harder and for the possible uses that keep coming to mind--it's filled with arcane power. It looks harmless as it is, and you've other matters, so you put it as far out of your mind as you can. Soon enough you're ankle-deep in the stuff, and you'd swear somebody was waiting in the darkness.
Map. Tordek places himself in any of the As, everyone else gets a G. Roll initiative. Break out some sunrods if you like.
The white lines represent sharp drops, lowering by one square each as you approach the center. Movement over them is a no action athletics check (DC 8); failure puts you on the other side, but prone.
Every square is difficult terrain.
Thaggok's feet sink into the slime with an audible squelch. Taking out a sunrod and placing it in the hand of the arm that his shield was attached to, he cracks the gem at the top, casting light into the area as he lifts his Craghammer from its belt loop, preparing himself for the sound of the grinding noise they hear.
Dew's instincts take over as she morphs into the form of a drake, senses alert for any signs of danger, though the grinding noise and the gross slime are prominent distractions.
Minor: Wild Shape to beast form. Move->Minor:Perception: 1d20+58 Standard:Ready an action, if an enemy becomes visible:Savage Rend (Charge) vs Reflex: 1d20+7+1151d8+56
Tordek only has a -2 to hit (instead of -5) until the end of his next turn.
Tordek
You think whatever attacked you is adjacent to you, probably in a 3.
Initiative
:arrow:21 Dew- HP 29/30; Fort 14; Ref 16; Will 16; AP 0
---
18 ??? Tordek has -2 to hit
---
:arrow:18 Tordek- HP 22/37; AC 18; Fort 17; Will 18; AP 1
:arrow:18 Baern- HP 40/40; AC 17; Fort 16; Ref 14; Will 12; AP 2
:arrow:17 Thaggok- HP 35/39; AC 22; fort 17; Ref 17; Will 16; AP 1
:arrow:9 Besmal- HP 12/32; AC 19; Fort 16; Ref 18; Will 14; AP 1
Tordeks jumps! as something slashes into him. "Graaah!!! There's somethin' here, dammit!" He swings wildly at what he hopes is the source of the attack.
Standard: Aggravating Force against square B, 3: Aggravating Force vs AC: 1d20+7-215
On hit: 6 dmg, allies have +2 to hit until EoMNT.
If I can as a Minor: Take out sunrod, light it or whatever the hell you do with those things.
Tordek
HP 22/37; AC 18; Fort 14; Ref 15; Will 14; AP 1; PP: 18
Surge: 9 Surges: 4/8
Powers Thundering Armor
Aggravating Force
Flameburst Armor Attack
[strike](Item) Parchment Leather Armor[/strike] Healing Infusion Curative Admixture or Resistive Formula
Healing Infusion Curative Admixture or Resistive Formula
Scouring Weapon
Shocking Feedback
(Item) Point Blank Hand Crossbow Flameburst Armor
[strike]Restorative Infusion[/strike]
(Item) Thundering Spiked Gauntlet
Tordek's swing only hits air. The sunrod, however, reveals his attacker, right where he guessed it would be, despite the sharp drop below it.
The target is hovering one square off the ground at the moment.
It's defenses are:
AC 17; Fortitude 15; Reflex 15; Will 14
It's visible now, so Dew gets her charge and no one takes a penalty to attacking it.
Thaggok moves through the muck towards Tordek. Something, maybe it was the muck, or the sudden drop in elevation, or some unseen tentacle under the much (if you ask him, it was an unseen tentacle) trips him up, and he falls.
Combat Actions & Statblock
Move: (F,3) Fall Prone
2nd Move: Stand
Minor: Curse the unseen tentacles.
Powers Ardent Strike
Holy Strike
Divine Challenge Heedless Fury
Divine Strength
Furious Assault
Hold Fast Ardent Vow 2/3 Blood of the Mighty
Bless Weapon
[STRIKE]Dwarven Armor[/strike]
Snowdown on
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited August 2010
Baern moves behind the creature, opposite Tordek. He throws his offhand hammer at it, but it flies wide before returning to his hand; he moves behind it and hits it with his other hammer, hard. He then quickly hits it with both hammers, hard and brutally.
Move: move to E5
Minor: Hunter's Quarry on ???
Standard: Throw and Stab on ???: Throw: 1d20+9 vs. AC = 12 Miss!, I move my speed and make a melee basic attack: 1d20+11 vs. AC = 21 Hit!, 1d10+8 = 11 damage (ignore the 1d6, that was a mistake)
Action Point: Two-Fanged Strike on ???: 1d20+11, 1d20+11 = 30, 19 Hit!, Hit!, 2d10+2d6+17 = 37 damage
??? Takes 48 damage total
Powers Twin Strike
Hunter's Quarry
Throw and Stab Ruffling Sting
[strike]Two-Fanged Strike[/strike]
Bloodclaw Craghammer
Horntusk Hide Armor Jaws of the Wolf
Begin the Hunt
Dwarven Thrower Craghammer
Quickhit Bracers
Making it now, the white lines on the outside weren't easily identified, because of our tokens. I thought it was just the 6-square spot in the middle...gotcha. And failed, changing my move Everything else in the move happened after the fall, so it's all still unused.
Snowdown on
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
It's just a DC 8, so nothing. Unless you somehow get some enormous penalties, it is impossible for you to fail, it looks like. Besmal, too, now that I actually look. Whooops.
:arrow:Dew- HP 29/30; Fort 14; Ref 16; Will 16; AP 0
--- 19 ***
???- HP (#-48)/# AC 17; Fortitude 15; Reflex 15; Will 14
---
Tordek- HP 18/37; AC 18; Fort 17; Will 18; AP 1
Baern- HP 40/40; AC 17; Fort 16; Ref 14; Will 12; AP 1
Thaggok- HP 35/39; AC 22; fort 17; Ref 17; Will 16; AP 1
:arrow:9 Besmal- HP 28/32; AC 19; Fort 16; Ref 18; Will 14; AP 1
Aegof on
I'm providing ambience.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited August 2010
Oh, sorry, totally thought I posted that. To (C,4), flanking with Tordek.
Posts
"My name is Dew, and in exchange for your services on Worldship for the next two days and access to the records library in the Tower of Judgment, I will put you in contact with those who are investigating a link between Lolth and the Abyss."
She takes another deep breath and thinks over what she just said, hoping she didn't misspeak somehow and agree to something she will regret. Nothing in her training properly prepared her for making a deal with a marut!
"It is done," the marut says. "Excuse me. I must hurry if I am to delay their progress."
"I'll lead the way if you all need it. I've been trained for this."
Anyone heading down should give me an athletics check and a perception check.
Athletics: 1d20+11=25
Perception: 1d20+7=9
Baern has Low-light Vision, if that matters at all in this cave.
Baern
Besmal
Athletics: 1d20+1 11 (or 13 if the climbing kit is available for Dew)
Perception: 1d20+5 16
"Should we crack a sunrod?"
Athletics: 1d20+3 = 20
Perception: 1d20+4 = 9
Shew, the climbing roll had me sweating.
Perception: 1d20+8 23
The rest of you make your way down the rope, and are soon standing in several inches of viscous slime. You all hear a grinding noise towards what you guess is the center of the pit.
Tordek
Map. Tordek places himself in any of the As, everyone else gets a G. Roll initiative. Break out some sunrods if you like.
The white lines represent sharp drops, lowering by one square each as you approach the center. Movement over them is a no action athletics check (DC 8); failure puts you on the other side, but prone.
Every square is difficult terrain.
Initiative: 1d20+4 21
G4 works for me.
1d20+3: 17 Initiative!
Thaggok's feet sink into the slime with an audible squelch. Taking out a sunrod and placing it in the hand of the arm that his shield was attached to, he cracks the gem at the top, casting light into the area as he lifts his Craghammer from its belt loop, preparing himself for the sound of the grinding noise they hear.
Initiative: 1d20+1 18 in A2
Tordek sniffs at his hands, looking at the red goo on it. "Something is down here. Not sure if this goo is flammable."
Baern draws his hammers, content to let Thaggok do the lighting for now.
Initiative.
---
18 ???
---
18 Tordek
18 Baern
17 Thaggok
9 Besmal
Move->Minor: Perception: 1d20+5 8
Standard: Ready an action, if an enemy becomes visible: Savage Rend (Charge) vs Reflex: 1d20+7+1 15 1d8+5 6
Dew, Razorclaw Shifter Druid/Invoker
AC: 18 Fort: 14 Reflex: 16 Will: 16
HP: 29/30 Surges: 2/6 Surge Value: 7
AP: 0
Powers
Wild Shape
Savage Rend
Vanguard's Lightning
Razorclaw Shifting
Darting Bite
Ferocious Transformation
Fires of Judgment
[STRIKE]Angelic Protector[/STRIKE]
[STRIKE]Rod of Forceful Invocation[/STRIKE]
[STRIKE]Enduring Beast Hide Armor[/STRIKE]
Dew
Tordek feels claws rake across him in the darkness.
--- vs. Tordek's AC: 1d20+8 27
1d8+6 10 damage
Tordek only has a -2 to hit (instead of -5) until the end of his next turn.
Tordek
Initiative
---
18 ??? Tordek has -2 to hit
---
:arrow:18 Tordek- HP 22/37; AC 18; Fort 17; Will 18; AP 1
:arrow:18 Baern- HP 40/40; AC 17; Fort 16; Ref 14; Will 12; AP 2
:arrow:17 Thaggok- HP 35/39; AC 22; fort 17; Ref 17; Will 16; AP 1
:arrow:9 Besmal- HP 12/32; AC 19; Fort 16; Ref 18; Will 14; AP 1
Map unchanged.
On hit: 6 dmg, allies have +2 to hit until EoMNT.
If I can as a Minor: Take out sunrod, light it or whatever the hell you do with those things.
Tordek
HP 22/37; AC 18; Fort 14; Ref 15; Will 14; AP 1; PP: 18
Surge: 9 Surges: 4/8
Powers
Thundering Armor
Aggravating Force
Flameburst Armor Attack
[strike](Item) Parchment Leather Armor[/strike]
Healing Infusion Curative Admixture or Resistive Formula
Healing Infusion Curative Admixture or Resistive Formula
Scouring Weapon
Shocking Feedback
(Item) Point Blank Hand Crossbow
Flameburst Armor
[strike]Restorative Infusion[/strike]
(Item) Thundering Spiked Gauntlet
The target is hovering one square off the ground at the moment.
It's defenses are:
AC 17; Fortitude 15; Reflex 15; Will 14
It's visible now, so Dew gets her charge and no one takes a penalty to attacking it.
Map:
Combat Actions & Statblock
Move: (F,3) Fall Prone
2nd Move: Stand
Minor: Curse the unseen tentacles.
AC: 22 Fort: 17 Ref: 17 Will: 16
HP: 35/39 Surges: 7/11 Surge Value: 10
AP 1/2
Powers
Ardent Strike
Holy Strike
Divine Challenge
Heedless Fury
Divine Strength
Furious Assault
Hold Fast
Ardent Vow 2/3
Blood of the Mighty
Bless Weapon
[STRIKE]Dwarven Armor[/strike]
Minor: Hunter's Quarry on ???
Standard: Throw and Stab on ???: Throw: 1d20+9 vs. AC = 12 Miss!, I move my speed and make a melee basic attack: 1d20+11 vs. AC = 21 Hit!, 1d10+8 = 11 damage (ignore the 1d6, that was a mistake)
Action Point: Two-Fanged Strike on ???: 1d20+11, 1d20+11 = 30, 19 Hit!, Hit!, 2d10+2d6+17 = 37 damage
??? Takes 48 damage total
AC: 17 Fort: 16 Ref: 14 Will: 12
HP: 40/40 Surges: 5/7 Surge Value: 10
AP: 1
Powers
Twin Strike
Hunter's Quarry
Throw and Stab
Ruffling Sting
[strike]Two-Fanged Strike[/strike]
Bloodclaw Craghammer
Horntusk Hide Armor
Jaws of the Wolf
Begin the Hunt
Dwarven Thrower Craghammer
Quickhit Bracers
Athletics: 2 x1d20+11=12, 17
You've got to be fucking kidding me. Fuck you, Orokos. What do I have to change?
???- Sympathy vs Tordek, Baern's Fortitude: (Trigger: ??? is damaged) 2#1d20+6
Tordek:19 Hit
Baern: 11 Miss
1d6+3 4 psychic damage to Tordek
---
19 ***
???- HP (#-48)/# AC 17; Fortitude 15; Reflex 15; Will 14
---
Tordek- HP 18/37; AC 18; Fort 17; Will 18; AP 1
Baern- HP 40/40; AC 17; Fort 16; Ref 14; Will 12; AP 1
Thaggok- HP 35/39; AC 22; fort 17; Ref 17; Will 16; AP 1
:arrow:9 Besmal- HP 28/32; AC 19; Fort 16; Ref 18; Will 14; AP 1
Hold on, I'll whip something up to clarify this nonsense.