Vegas is really the best candidate for the tesla gun now
I think Tesla + freeze sentry + power fist would be a nice setup for him
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I still think the best way to use vindi vs. drones is to let them come to you instead of running in front of everyone's line of fire to shoot an alien in the face. Autogun is much better for mowing them down, and the officer can hold the back by himself. Up against bigger stuff, the vindi outshines the autogun by far. Annoyingly, a lot of officers I play with try to kill everything and the autogun ends up just holding the rear, which is a terrible waste of a weapon that can kill drones better than anything else. On hard it's annoying, on insane it's intolerable.
Just started doing speed runs and even though it took us like 2 hours to beat the finish the first map we had a blast.
We were using the dual SMGs for breaking down doors since they have the highest DPS but previous posts have mentioned the chainsaw. Do they have some property that lets them break doors faster? Any more general speed running tips would be nice so we don't have to spend an entire evening to finish a single map.
Just started doing speed runs and even though it took us like 2 hours to beat the finish the first map we had a blast.
We were using the dual SMGs for breaking down doors since they have the highest DPS but previous posts have mentioned the chainsaw. Do they have some property that lets them break doors faster?
I dont remember a number, but either 2 or 3 people with a chainsaw can take a door down faster than an average hack
Chainsaw does far more damage per second than the PDWs. The in-game stats don't reflect it, but testing on an "asw_ent_create asw_target_dummy" yields a damage per second statistic over 500.
FYI damage amps do not cause chainsaws to bring down doors faster. They might make PDWs more competitive tho. Nice thing about PDW, in theory, is that you can start bringing down the door before you're in physical contact with it.
Just started doing speed runs and even though it took us like 2 hours to beat the finish the first map we had a blast.
We were using the dual SMGs for breaking down doors since they have the highest DPS but previous posts have mentioned the chainsaw. Do they have some property that lets them break doors faster?
I dont remember a number, but either 2 or 3 people with a chainsaw can take a door down faster than an average hack
Assuming you don't need it for other things, what about an Adrenaline hack? That would free up to two or three weapon slots since missions force you to take a tech, anyway.
Dumb thing of the night: :derp:ed and tried to remove a parasite with the tesla gun. In my defense, I don't usually use the medi gun (beacon + shoot in the face with tesla is my normal infestation cure).
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
Am I correct in believing that jumping into a public game without any experience with this thing would be a bad idea?
you can also disable the player check, and add bots to actual campaign to get some xp if you wanted to as well.
Assuming this is done through console commands, what do I need to do to activate these? I'm having some connection issues to friends right now, and I really don't want to be level 1 on a public game.
I had an epic moment on Rydberg Reactor insane where all my teammates were dead and it was just me with a sliver of health at the last room. Halfway through the battle I ran out of ammo waiting for the door to open and spent the rest of the time kiting the aliens. Right before the door opens I roll between six aliens to the corner next to the door. Unfortunately, out of the door comes a wall of aliens blocking my exit and trapping me in the corner, killing me an inch away from freedom.
Funny enough, a similar situation happened to a group of friends i was playing with in my next insane game. They were down to 2 men at the last room. One of them ran out of ammo halfway through and the other one only had a tesla gun. The door opened up and the aliens killed one of them while the other did what I couldn't and slipped in.
It is no easy task winning a 1v3. You must jump many a hurdle, bettering three armies, the smallest.
Aye, no mere man may win an uphill battle against thrice your men, it takes a courageous heart and will that makes steel look like copper. When you are that, then, and only then, may you win a 1v3.
Am I correct in believing that jumping into a public game without any experience with this thing would be a bad idea?
you can also disable the player check, and add bots to actual campaign to get some xp if you wanted to as well.
Assuming this is done through console commands, what do I need to do to activate these? I'm having some connection issues to friends right now, and I really don't want to be level 1 on a public game.
To ignore the player limit, the console command is:
asw_ignore_need_two_player_requirement 1
As for bots, this is a more convenient way (add this to your autoexec.cfg, create one in swarm/cfg if you haven't made one yet):
alias add_sarge "cl_selectm 0 -1"
alias add_wildcat "cl_selectm 1 -1"
alias add_faith "cl_selectm 2 -1"
alias add_crash "cl_selectm 3 -1"
alias add_jaeger "cl_selectm 4 -1"
alias add_wolfe "cl_selectm 5 -1"
alias add_bastille "cl_selectm 6 -1"
alias add_vegas "cl_selectm 7 -1"
alias rm_sarge "cl_dselectm 0"
alias rm_wildcat "cl_dselectm 1"
alias rm_faith "cl_dselectm 2"
alias rm_crash "cl_dselectm 3"
alias rm_jaeger "cl_dselectm 4"
alias rm_wolfe "cl_dselectm 5"
alias rm_bastille "cl_dselectm 6"
alias rm_vegas "cl_dselectm 7"
add_character will add, rm_character to kick them.
I should mention that the bots can be stupid. They have a tendency to lag behind your group, and will happily stand right in front of a shield bug and get killed. Medics aren't aggressive enough with healing with the medigun and won't drop a beacon unless you order them to, but that isn't as bad as their suicidal tendencies.
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
FYI damage amps do not cause chainsaws to bring down doors faster. They might make PDWs more competitive tho. Nice thing about PDW, in theory, is that you can start bringing down the door before you're in physical contact with it.
Man, this is starting to sound like WoW levels of raid poopsocking.
Just started doing speed runs and even though it took us like 2 hours to beat the finish the first map we had a blast.
We were using the dual SMGs for breaking down doors since they have the highest DPS but previous posts have mentioned the chainsaw. Do they have some property that lets them break doors faster?
I dont remember a number, but either 2 or 3 people with a chainsaw can take a door down faster than an average hack
Assuming you don't need it for other things, what about an Adrenaline hack? That would free up to two or three weapon slots since missions force you to take a tech, anyway.
Dumb thing of the night: :derp:ed and tried to remove a parasite with the tesla gun. In my defense, I don't usually use the medi gun (beacon + shoot in the face with tesla is my normal infestation cure).
Chainsaws are fastest.
All you do is walk forward 2 minutes later there is a pool of green alien goo 3 feet deep around your waist
and I really don't want to be level 1 on a public game.
It honestly doesn't matter! You have access to decent weapons right off the bat for every class. Prototype Assault Rifle and Autogun for Tech and Sp. Weapons are still my guns of choice even after having used them all. The Officer gets the Vindicator shotgun which is probably the best reason to play Officer. And even the regular Assault Rifle is a damn fine gun.
At level 2 (which you'll almost certainly hit after the very first mission) you get access to the passive Body Armor, which I pretty much always carry.
So, levelling doesn't matter, really, as far as making you more useful to the group you're playing with. Just more toys to mess with.
Hey I got a question for whoever has the achievement "Outstanding execution": If I use map restarts do I still get it?
alset85 on
override said: I can't wait until Toady causes pressurized water to be able to actually damage things. I want to hit goblins with a shit cannon of such pressure that the meat is ripped from their bones
and I really don't want to be level 1 on a public game.
It honestly doesn't matter! You have access to decent weapons right off the bat for every class. Prototype Assault Rifle and Autogun for Tech and Sp. Weapons are still my guns of choice even after having used them all. The Officer gets the Vindicator shotgun which is probably the best reason to play Officer. And even the regular Assault Rifle is a damn fine gun.
At level 2 (which you'll almost certainly hit after the very first mission) you get access to the passive Body Armor, which I pretty much always carry.
So, levelling doesn't matter, really, as far as making you more useful to the group you're playing with. Just more toys to mess with.
Yeah, about the only class where this might not be the case is the medic, since they get the healing gun at level 7. But even then, the heal beacons are good enough, and you get to level 7 really fast anyway so it's largely moot.
The weapon unlocks are more about giving you options. For the Special Weapons guy, Autogun is a tracking weapon. But if you wanted, you could take the later unlock minigun (more than twice the rate of fire, more spread, no tracking), and instead sacrifice your special equipment slot to carry flares, which help by providing auto-tracking. Or just forget about that and make do whilst taking grenades or something instead.
Really it's just about how you want to roll your classes. The default equipment is good enough to gel with pretty much any team anyway, and otherwise you level up pretty fast.
and I really don't want to be level 1 on a public game.
It honestly doesn't matter! You have access to decent weapons right off the bat for every class. Prototype Assault Rifle and Autogun for Tech and Sp. Weapons are still my guns of choice even after having used them all. The Officer gets the Vindicator shotgun which is probably the best reason to play Officer. And even the regular Assault Rifle is a damn fine gun.
At level 2 (which you'll almost certainly hit after the very first mission) you get access to the passive Body Armor, which I pretty much always carry.
So, levelling doesn't matter, really, as far as making you more useful to the group you're playing with. Just more toys to mess with.
Yeah, about the only class where this might not be the case is the medic, since they get the healing gun at level 7. But even then, the heal beacons are good enough, and you get to level 7 really fast anyway so it's largely moot.
Level 9 IIRC, and TBH I don't really like the medi gun. That said, the assault rifle or twin pistols on Faith feels really weak. It still gets the job done and a new player wouldn't notice, but if you're used to playing any character that gets a weapon damage bonus it really stands out.
Did my second promotion last night, starting all over again. I always, always miss the flamer.
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
Electric armor is pretty great for parasite missions, though. I don't necessarily want to rely on the medic on Timor.
I'm not entirely sure why, but activating it after you've been infested always seems to take too long. I tend to carry it on missions with parasites, but I've taken a liking to freeze grenades.
It won't immediately kill parasites that attack you when you activate it before infestation, will it? I still need to punch one of the bastards.
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Electric armor is pretty great for parasite missions, though. I don't necessarily want to rely on the medic on Timor.
I'm not entirely sure why, but activating it after you've been infested always seems to take too long. I tend to carry it on missions with parasites, but I've taken a liking to freeze grenades.
It won't immediately kill parasites that attack you when you activate it before infestation, will it? I still need to punch one of the bastards.
Easiest way to get parasite puncher is to set fire to an egg, then punch the burning bug that gets popped out.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Electric armor is pretty great for parasite missions, though. I don't necessarily want to rely on the medic on Timor.
I'm not entirely sure why, but activating it after you've been infested always seems to take too long. I tend to carry it on missions with parasites, but I've taken a liking to freeze grenades.
It won't immediately kill parasites that attack you when you activate it before infestation, will it? I still need to punch one of the bastards.
Easiest way to get parasite puncher is to set fire to an egg, then punch the burning bug that gets popped out.
Or just be a MAN
Hotlead Junkie on
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Electric armor is pretty great for parasite missions, though. I don't necessarily want to rely on the medic on Timor.
I'm not entirely sure why, but activating it after you've been infested always seems to take too long. I tend to carry it on missions with parasites, but I've taken a liking to freeze grenades.
It won't immediately kill parasites that attack you when you activate it before infestation, will it? I still need to punch one of the bastards.
Easiest way to get parasite puncher is to set fire to an egg, then punch the burning bug that gets popped out.
Or just be a MAOHGODITSONMYFACEWHYGODWHYGETITOFFGETITOFF
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I've noticed people keep referring to weapons that are best for killing queens etc. There are no queens in the campaign, the queen is a unit that was cut from the game and is available in the editor, but you won't see one till you play a custom campaign. I don't know what you guys thought was a queen.
The actual bug names are as follows:
Boomer
Buzzer
Drone
Harvester
Parasite
Shieldbug
Which one is the artillery, the little green one that spits in a strait line, and the one that spawns parasites? Pretty sure the one that spawns parasites is being referred to as Queen.
I've noticed people keep referring to weapons that are best for killing queens etc. There are no queens in the campaign, the queen is a unit that was cut from the game and is available in the editor, but you won't see one till you play a custom campaign. I don't know what you guys thought was a queen.
The actual bug names are as follows:
Boomer
Buzzer
Drone
Harvester
Parasite
Shieldbug
that list is too short to be the full list.
there are:
drones
flying dudes.
parasites
red parasite like things that don't face hug you but do 1 hit then die
the big ones that poop them out (i call them queens)
the guys that spray 3 balls that you can roll under
the big guys the shoot 3 balls that explode after they sit for a bit
the 3 legged guys that burst
shield bugs.
Posts
I think Tesla + freeze sentry + power fist would be a nice setup for him
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
So you can create a mobile mine?
If by "mobile mine" you mean "unwilling suicide bomber", then yes.
Whatever works.
Sarge + 2 Vindicators + Frag Grenades. It just works.
This is, brilliance.
fuck that shit
We were using the dual SMGs for breaking down doors since they have the highest DPS but previous posts have mentioned the chainsaw. Do they have some property that lets them break doors faster? Any more general speed running tips would be nice so we don't have to spend an entire evening to finish a single map.
I dont remember a number, but either 2 or 3 people with a chainsaw can take a door down faster than an average hack
more than one welder unwelding > trying to break those doors down
Dumb thing of the night: :derp:ed and tried to remove a parasite with the tesla gun. In my defense, I don't usually use the medi gun (beacon + shoot in the face with tesla is my normal infestation cure).
Assuming this is done through console commands, what do I need to do to activate these? I'm having some connection issues to friends right now, and I really don't want to be level 1 on a public game.
Funny enough, a similar situation happened to a group of friends i was playing with in my next insane game. They were down to 2 men at the last room. One of them ran out of ammo halfway through and the other one only had a tesla gun. The door opened up and the aliens killed one of them while the other did what I couldn't and slipped in.
http://steamcommunity.com/id/BlindProphet
To ignore the player limit, the console command is:
As for bots, this is a more convenient way (add this to your autoexec.cfg, create one in swarm/cfg if you haven't made one yet):
add_character will add, rm_character to kick them.
I should mention that the bots can be stupid. They have a tendency to lag behind your group, and will happily stand right in front of a shield bug and get killed. Medics aren't aggressive enough with healing with the medigun and won't drop a beacon unless you order them to, but that isn't as bad as their suicidal tendencies.
Man, this is starting to sound like WoW levels of raid poopsocking.
hAmmONd IsnT A mAin TAnk
Chainsaws are fastest.
All you do is walk forward 2 minutes later there is a pool of green alien goo 3 feet deep around your waist
It honestly doesn't matter! You have access to decent weapons right off the bat for every class. Prototype Assault Rifle and Autogun for Tech and Sp. Weapons are still my guns of choice even after having used them all. The Officer gets the Vindicator shotgun which is probably the best reason to play Officer. And even the regular Assault Rifle is a damn fine gun.
At level 2 (which you'll almost certainly hit after the very first mission) you get access to the passive Body Armor, which I pretty much always carry.
So, levelling doesn't matter, really, as far as making you more useful to the group you're playing with. Just more toys to mess with.
Steam ID
Yeah, about the only class where this might not be the case is the medic, since they get the healing gun at level 7. But even then, the heal beacons are good enough, and you get to level 7 really fast anyway so it's largely moot.
The weapon unlocks are more about giving you options. For the Special Weapons guy, Autogun is a tracking weapon. But if you wanted, you could take the later unlock minigun (more than twice the rate of fire, more spread, no tracking), and instead sacrifice your special equipment slot to carry flares, which help by providing auto-tracking. Or just forget about that and make do whilst taking grenades or something instead.
Really it's just about how you want to roll your classes. The default equipment is good enough to gel with pretty much any team anyway, and otherwise you level up pretty fast.
Did my second promotion last night, starting all over again. I always, always miss the flamer.
It won't immediately kill parasites that attack you when you activate it before infestation, will it? I still need to punch one of the bastards.
Easiest way to get parasite puncher is to set fire to an egg, then punch the burning bug that gets popped out.
Warframe/Steam: NFyt
Or just be a MAN
Warframe/Steam: NFyt
The actual bug names are as follows:
Boomer
Buzzer
Drone
Harvester
Parasite
Shieldbug
Regular bug
Artillery bug
Spawner bug
Spawner bug's bugs
Shieldbug
Parasite
Projectile bug
Flying bug
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
that list is too short to be the full list.
there are:
drones
flying dudes.
parasites
red parasite like things that don't face hug you but do 1 hit then die
the big ones that poop them out (i call them queens)
the guys that spray 3 balls that you can roll under
the big guys the shoot 3 balls that explode after they sit for a bit
the 3 legged guys that burst
shield bugs.