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Street Fighter: Aumni is a jerk and will lag your xbox.

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Posts

  • GF-BoceifusGF-Boceifus Registered User regular
    edited August 2010
    Really sorry I missed ranbats guys. Dinner was not cooked thanks to Blank keeping me distracted. I'll try to make the next one for sure.

    GF-Boceifus on
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    XBL / GFWL: Boceifus
  • StokedUpStokedUp Registered User regular
    edited August 2010
    Damn didnt make it this time either. Will be back next time with the skills to win it.

    StokedUp on
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  • blaze_zeroblaze_zero Registered User regular
    edited August 2010
    Just got back from dinner. Dang.

    blaze_zero on
  • AuburnTigerAuburnTiger Registered User regular
    edited August 2010
    Thanks for the games, Goomba; sorry I had to run, but it's time for some sleep.

    AuburnTiger on
    XBL: Flex MythoMass
  • KinderpartyKinderparty Registered User regular
    edited August 2010
    Can't we all just play Ryu and agree he is the best?

    Kinderparty on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited August 2010
    No.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited August 2010
    We need a new protip for the day. Taking submissions until I get one I like or I think of one independently.

    ChaosHat on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited August 2010
    Protip:

    Practice playing as the characters you have a hard time beating in order to learn their weaknesses.

    MNC Dover on
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  • AumniAumni Registered User regular
    edited August 2010
    Protip: Cammy's Close Standing Strong. Use it.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • SivrajSivraj Registered User regular
    edited August 2010
    Protip: Don't jump at a crouching Guile.

    Sivraj on
    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • DaebunzDaebunz Registered User regular
    edited August 2010
    Protip: Rose cannot reflect Bad Stone

    Daebunz on
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  • Evil MultifariousEvil Multifarious Registered User regular
    edited August 2010
    Protips removed due to infinite on T. Hawk

    Evil Multifarious on
  • BTPBTP Registered User regular
    edited August 2010
    @EM: ^^^ LOL!

    Protip: Abel's light tornado throw > all grab Ultras.

    BTP on
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  • Hiryu02Hiryu02 Registered User regular
    edited August 2010
    BTP wrote: »
    @EM: ^^^ LOL!

    Protip: Abel's light tornado throw > all grab Ultras.

    Except Breathless. Protip: Breathless is invincible to throws.

    Edit: I think.

    Edit: I'm pretty sure. It cost me a tourney match.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited August 2010
    Yeah. Breathless beats Fuerte's ultra 2 on reaction or if I try to do mine on reaction so pretty sure that it is invulnerable to throws.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • KinderpartyKinderparty Registered User regular
    edited August 2010
    Protip: Blanka is bullshit.

    Kinderparty on
  • chamberlainchamberlain Registered User regular
    edited August 2010
    Protip: Blanka is bullshit.

    Why.
    So.
    Salty.

    Unless you were playing RX last night you have nothing to complain about. I was and continue to be free.

    There was a great moment in my match against Blackbeard where I countered his ultra with my super, and it worked. He still killed me, but I could almost feel his anger coming through the TV.

    chamberlain on
  • Zombie HeroZombie Hero Registered User regular
    edited August 2010
    Protip: Playing makes you better. (Join us on IRC)

    In other news, ill get back to street fighter after my addiction to castlevania HD cools down.

    Zombie Hero on
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  • inlemurinlemur Registered User regular
    edited August 2010
    Aumni wrote: »
    Protip: Cammy's Close Standing Strong. Use it.

    It's incredible. I'm actually not sure why her BnB c lk, c lp, c lk xx hk spiral arrow is so popular. It only works point blank, the last lk can whiff against certain characters, and it only does ~160 damage. For the cost of 1 extra frame of startup, cl mp, c mp xx hk spiral arrow has better range, works on every character, and does 70 more damage. It also leaves her +2 on block, so she can frame trap with it. Both are 2 frame links. The standard BnB hits low, which is something, but considering that Cammy lacks an overhead, if your opponent is blocking he should be blocking low regardless.

    inlemur on
    XBL - remura
  • GF-BoceifusGF-Boceifus Registered User regular
    edited August 2010
    Protip: Blanka is bullshit.

    Step 1. Counter pick RX's Blanka with Abel

    Step 2. ???

    Step 3. Profit!

    GF-Boceifus on
    steam_sig.png
    XBL / GFWL: Boceifus
  • solsovlysolsovly Registered User regular
    edited August 2010
    Protip: MP+MK, FP+FK quickly to focus taunt fireballs.

    solsovly on
  • solsovlysolsovly Registered User regular
    edited August 2010
    Can we do team ranbat? With a cap on how many points a team can have based on some sort of ranbat status?

    solsovly on
  • aBlankaBlank Registered User regular
    edited August 2010
    inlemur wrote: »
    Aumni wrote: »
    Protip: Cammy's Close Standing Strong. Use it.

    It's incredible. I'm actually not sure why her BnB c lk, c lp, c lk xx hk spiral arrow is so popular. It only works point blank, the last lk can whiff against certain characters, and it only does ~160 damage. For the cost of 1 extra frame of startup, cl mp, c mp xx hk spiral arrow has better range, works on every character, and does 70 more damage. It also leaves her +2 on block, so she can frame trap with it. Both are 2 frame links. The standard BnB hits low, which is something, but considering that Cammy lacks an overhead, if your opponent is blocking he should be blocking low regardless.

    A low enough cannon strike into a close standing MP is a 'true' block string... meaning the frame advantage from the cannon strike is greater than the startup of the close standing MP. Basically this means your opponent can't mash out a move (or do much of anything really other than change stance <--- important) between the hits. While this might normally be considered a good thing, it's really not. True block strings trigger auto-block which is bad for you. The only real point of 'true' block strings is to create space or if they can attack low.

    Auto-block happens when the next frame of attack hits before the block stun of the previous move has worn off. Examples of commonly seen auto-block: Rufus's ex messiah kick. If you block the very first tick of damage, you have to block all the ticks (up until the followup). You can stop blocking, spin the stick in circles, mash every button... it doesn't matter you're in auto-block for the duration. Another example is Balrog mash cr.jab. If they aren't linked but chained, once you block the first you'll block them all.

    One of the normal ways out of Cammy bullshit dive kick pressure is a jump back + attack. If Cammy goes for another dive kick during your jump back, she eats your jump back attack. If she throws, it whiffs and you reset the match. They have to psychic it out or attack your low in order to stop you.

    Why doesn't close mp work? Because it's a true block string. If they block the cannon strike and proceed to hold up/back, they will *continue to block your close mp anyway* because they're in auto-block. Once the close mp is over, you'll jump back (provided they didn't special cancel into a cannon spike). You could delay the close mp, but not only is the timing wonky but you're more likely to cause an air reset rather than a combo. It also becomes 'mashable' at that point, meaning you could eat a SRK or whatever after the dive kick.

    Why does cr.lk work? Because it attacks their low AND is a true block string. The only thing you can do while auto blocking is change height (stand up or block low). If someone is holding jump after a blocked cannon spike looking to punish a throw/repeated cannon spikes, cr.lk hits them into a hit confirm combo.

    close mp has it's place in cammy's game, but generally it's from hit confirmed cannon strikes or after you've firmly grounded your opponent.

    aBlank on
  • solsovlysolsovly Registered User regular
    edited August 2010
    Close mp is good because of the options after the mp. Ten million frames to hit confirm cr.mp or frame trap.

    solsovly on
  • SeverinSeverin Registered User regular
    edited August 2010
    Protip: Blanka is bullshit.

    Step 1. Counter pick RX's Blanka with Abel

    Step 2. ???

    Step 3. Profit!

    Or you could make the matchup even worse.

    Step 1. Pick Boxer

    Step 2. Hold down back then counter anything Blanka does

    Step 3. Grin

    Also for the Able players. If you have U1 even if you get hit with Blanka ball you can still ultra after you are hit and its gteed. I know when Blanka's try that jab ball short stop shit if I have ultra I dash into the ball to eat the hit on purpose then ultra. They hate that. ;)

    Severin on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited August 2010
    Severin wrote: »
    Able
    I'm seeing this a lot, is it a simple typo or is this something I can get behind?
    I'm getting behind it either way.

    Mmmm... Cocks... on
  • AuburnTigerAuburnTiger Registered User regular
    edited August 2010
    solsovly wrote: »
    Can we do team ranbat? With a cap on how many points a team can have based on some sort of ranbat status?

    I would be more inclined to do ranbats if there were teams; that way someone could carry me.

    AuburnTiger on
    XBL: Flex MythoMass
  • KinderpartyKinderparty Registered User regular
    edited August 2010
    Team ranbats were originally scheduled on Thursdays but nobody would show up.

    Kinderparty on
  • SeverinSeverin Registered User regular
    edited August 2010
    Severin wrote: »
    Able
    I'm seeing this a lot, is it a simple typo or is this something I can get behind?
    I'm getting behind it either way.

    Just a typo, though one I make a lot and usually dont catch.

    Severin on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited August 2010
    Severin wrote: »
    Severin wrote: »
    Able
    I'm seeing this a lot, is it a simple typo or is this something I can get behind?
    I'm getting behind it either way.

    Just a typo, though one I make a lot and usually dont catch.
    It's whatever, his name has been a joke to me ever since Vanilla's announcer.

    If you guys ever see me on Ranked matches you should hit me up.
    (I only play ranked typically, if its any other mode its my roommates)
    I'm tired of playing random online matches, I need some consistency to step up my game.
    Its been ages and I want to shake off the dust.

    Mmmm... Cocks... on
  • BarrabasBarrabas Registered User regular
    edited August 2010
    I've seen several organized team stuff attempted for fighting games on these forums, but I have not once seen it succeed. At this point I'm pretty sure it's a neat idea, but one doomed to fail.

    Barrabas on
    XBL - ErrorMacro1
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited August 2010
    Yeah, team shit doesn't really work. It's a pain in the ass.

    ChaosHat on
  • AuburnTigerAuburnTiger Registered User regular
    edited August 2010
    ChaosHat wrote: »
    Yeah, team shit doesn't really work. It's a pain in the ass.

    But we could have neat names and design T-shirts and stuff. And fundraisers.

    AuburnTiger on
    XBL: Flex MythoMass
  • inlemurinlemur Registered User regular
    edited August 2010
    aBlank wrote: »
    inlemur wrote: »
    Aumni wrote: »
    Protip: Cammy's Close Standing Strong. Use it.

    It's incredible. I'm actually not sure why her BnB c lk, c lp, c lk xx hk spiral arrow is so popular. It only works point blank, the last lk can whiff against certain characters, and it only does ~160 damage. For the cost of 1 extra frame of startup, cl mp, c mp xx hk spiral arrow has better range, works on every character, and does 70 more damage. It also leaves her +2 on block, so she can frame trap with it. Both are 2 frame links. The standard BnB hits low, which is something, but considering that Cammy lacks an overhead, if your opponent is blocking he should be blocking low regardless.

    A low enough cannon strike into a close standing MP is a 'true' block string... meaning the frame advantage from the cannon strike is greater than the startup of the close standing MP. Basically this means your opponent can't mash out a move (or do much of anything really other than change stance <--- important) between the hits. While this might normally be considered a good thing, it's really not. True block strings trigger auto-block which is bad for you. The only real point of 'true' block strings is to create space or if they can attack low.

    Auto-block happens when the next frame of attack hits before the block stun of the previous move has worn off. Examples of commonly seen auto-block: Rufus's ex messiah kick. If you block the very first tick of damage, you have to block all the ticks (up until the followup). You can stop blocking, spin the stick in circles, mash every button... it doesn't matter you're in auto-block for the duration. Another example is Balrog mash cr.jab. If they aren't linked but chained, once you block the first you'll block them all.

    One of the normal ways out of Cammy bullshit dive kick pressure is a jump back + attack. If Cammy goes for another dive kick during your jump back, she eats your jump back attack. If she throws, it whiffs and you reset the match. They have to psychic it out or attack your low in order to stop you.

    Why doesn't close mp work? Because it's a true block string. If they block the cannon strike and proceed to hold up/back, they will *continue to block your close mp anyway* because they're in auto-block. Once the close mp is over, you'll jump back (provided they didn't special cancel into a cannon spike). You could delay the close mp, but not only is the timing wonky but you're more likely to cause an air reset rather than a combo. It also becomes 'mashable' at that point, meaning you could eat a SRK or whatever after the dive kick.

    Why does cr.lk work? Because it attacks their low AND is a true block string. The only thing you can do while auto blocking is change height (stand up or block low). If someone is holding jump after a blocked cannon spike looking to punish a throw/repeated cannon spikes, cr.lk hits them into a hit confirm combo.

    close mp has it's place in cammy's game, but generally it's from hit confirmed cannon strikes or after you've firmly grounded your opponent.

    I get what you're saying, but after TKCS, I usually do a c hp. This can theoretically be done in a block string, but it's very difficult. Usually you get a frame trap and lots of counter hits, and if c hp counter hits, you can link basically every move in her arsenal (including ultra, though that's hard). I use cl mp after crossups or higher dive kicks, where c hp comes out too slowly to frame trap.

    inlemur on
    XBL - remura
  • BizazedoBizazedo Registered User regular
    edited August 2010
    Cammy = satan in my eyes. :(

    Bizazedo on
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    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • AuburnTigerAuburnTiger Registered User regular
    edited August 2010
    I'm very happy with Chun, not necessarily because I see her as a great character (though she is), but because after working with Chaos for a bit and reading up on her online, I finally have the motivation to actually stick with a character (something I've never been able to do) and practice regularly.

    Hopefully I can get good enough to join your guys for ranbats; I do very much appreciate all of the help that has been given thus far.

    AuburnTiger on
    XBL: Flex MythoMass
  • DaebunzDaebunz Registered User regular
    edited August 2010
    You should do ranbats anyway. It's good practice + fun.

    Daebunz on
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  • GF-BoceifusGF-Boceifus Registered User regular
    edited August 2010
    Severin wrote: »
    Also for the Able players. If you have U1 even if you get hit with Blanka ball you can still ultra after you are hit and its gteed. I know when Blanka's try that jab ball short stop shit if I have ultra I dash into the ball to eat the hit on purpose then ultra. They hate that. ;)

    A small piece of RX died the night I first did U1 on a ball that hit...

    Though I could swear I've been hit by them and reversal ultra'd and he blocked. It might have something to do with getting hit standing or crouching. For instance, I know that you can reversal breathless a blocked EX headbutt from Honda if you blocked it standing, but not crouching.

    GF-Boceifus on
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    XBL / GFWL: Boceifus
  • SeverinSeverin Registered User regular
    edited August 2010
    Severin wrote: »
    Also for the Able players. If you have U1 even if you get hit with Blanka ball you can still ultra after you are hit and its gteed. I know when Blanka's try that jab ball short stop shit if I have ultra I dash into the ball to eat the hit on purpose then ultra. They hate that. ;)

    A small piece of RX died the night I first did U1 on a ball that hit...

    Though I could swear I've been hit by them and reversal ultra'd and he blocked. It might have something to do with getting hit standing or crouching. For instance, I know that you can reversal breathless a blocked EX headbutt from Honda if you blocked it standing, but not crouching.

    Yeah blocking standing is better because your ultra comes out quicker. Breathless punishing all headbutts if blocked standing is great. Though I didn't learn that until after I got owned by an AZ honda player at Evo.

    I thought you could U1 blocked Blanka balls crouching but I try to stand block them all anyway cause without ultra only way to punish is stand block, perfect dash step kick whatever or stand short.

    Severin on
  • chamberlainchamberlain Registered User regular
    edited August 2010
    ChaosHat wrote: »
    Yeah, team shit doesn't really work. It's a pain in the ass.

    We could just take whoever shows up on a Tuesday and divvy them up into teams based on skill and character choice. Separate the big guns and let the rest of us fill in the ranks.

    Or, better yet, we could designate team captains based on previous ranbat finish and let them pick teams, then make fun of the last person picked.

    chamberlain on
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