So I just completed the raid on the army warehouse. This got me a whole ton of absolutely amazing weapons. This includes:
A Tunder
A G37
The VLA Silenced Assualt Rifle
An SVU Bullpup
And I had my Strelok's Fast AK74
So which of these is best worth keeping? I assume the AK is worth keeping because ammo is easy as hell to find, and I'm holding on to the sniper rifle if ammo stays readily available, but I'm not sure how common 5.56 NATO or 9x39mm are later on. The G37 and the VLA are both especially godly.
The scoped version of the VLA, if you can find it, I forget what its called. It looks almost identical, but has a different name and a scope that you can't remove. My God, that thing... it was my go-to in every STALKER game, and it never failed. The bullets drop fast, but it kills faster, is fully automatic, hits hard, has a damn straight shot, barely wavers...
Well, it seems I have fallen in love with that gun.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2010
The name you are looking for is Vintar BC.
It's my favourite weapon too. But I always also carry a backup small machine gun because it's clip size is too small. I can make up for the weight by not needing to carry much ammunition for the secondary gun, since I only need to switch to it in close quarters with lots of enemies, such as in an enclosed building full of bandits or something like that.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
When you say a backup small machine gun, do you mean something like the short AK?
Because the only actual submachinegun in the game is the MP5 as I recall, and it really stops being very useful once you start encountering enemies who wear body armor.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
edited November 2010
The Vintorez is easily the best long-range weapon you can find. Once you get used to the bullet drop, it has basically no weaknesses. The Dragunovs are more powerful and more accurate, but they're also loud, heavy, and hard to find ammo for.
When I say Rambo I mean rush in guns blazing, ten seconds after I enter the building the floor is covered in empty shells and dead bodies. The stereotypical "One Man Army" approach.
The thing I like about SoC is that pretty much every area or setpiece I've come to so far is able to be tackled either like above, or by sneaking around with a silenced pistol and NVG, taking out lights and going for quiet headshots.
I put a silencer on Strelok's AK, but it's pretty ridiculous.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2010
Depends on the game.
In cop I carried a bunch of difference rifles through various playthroughs and tended to keep the vintar as the backup gun in all playthroughs. ie one playthrough I messed about with an obakan fully modded with the vintar as backup. In another the sig with vintar.
In soc the mp5 modified for pistol bullets lasted me right up until the point that you can't return for the few times I needed to fight lots of enemies in close quarters. I mostly used it as my anti bandit gun, since the game likes to throw packs of them at you and I could scrounge more ammo for it off them. Using the vintorez on trash enemies like that is equivelant to bleeding money for no reason.
I didn't take it beyond the point of no return, I went back to my central stash and pulled out a bigger backup gun.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
You know what was great in CoP? Being able to carry two of whatever you wanted in your weapon slots.
I'd slog around with a highly accurate hunting rifle and a highly powerful hunting rifle just for fun and see how quickly I can take down big game like chimera.
Fun times after you beat the game.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2010
I lolled like a mofo when I found a chimera outside the starting area bar and pulled out my G rifle. One shot.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
A member of Duty is standing in the one doorway that leads to the Wild Territory. I can't push him out of the way and there's no reason for him to move. Unless I kill him, I don't get to go to the Wild Territory ever again.
I went another direction, met Monolith (Boo!), found a G-36 (Yay!), and when I returned to Wild Territory that troublesome fellow had moved, allowing me to dive into a radioactive building for a stash and jump out right in front of a bandit. Good times!
A member of Duty is standing in the one doorway that leads to the Wild Territory. I can't push him out of the way and there's no reason for him to move. Unless I kill him, I don't get to go to the Wild Territory ever again.
The Duty guy you rescue from the basement of the bandit base in Dark Valley once trapped me inside the cell I had just let him out from. God that was annoying.
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
A member of Duty is standing in the one doorway that leads to the Wild Territory. I can't push him out of the way and there's no reason for him to move. Unless I kill him, I don't get to go to the Wild Territory ever again.
The Duty guy you rescue from the basement of the bandit base in Dark Valley once trapped me inside the cell I had just let him out from. God that ammo I wish I had back.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
A member of Duty is standing in the one doorway that leads to the Wild Territory. I can't push him out of the way and there's no reason for him to move. Unless I kill him, I don't get to go to the Wild Territory ever again.
The Duty guy you rescue from the basement of the bandit base in Dark Valley once trapped me inside the cell I had just let him out from. God that ammo I wish I had back.
Yeah, this was not long after I had started playing the game and I didn't know if was one of those deals where if I kill one Duty guy everybody in the faction somehow omnisciently knows about it and tries to pop a cap in my ass.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
A member of Duty is standing in the one doorway that leads to the Wild Territory. I can't push him out of the way and there's no reason for him to move. Unless I kill him, I don't get to go to the Wild Territory ever again.
The Duty guy you rescue from the basement of the bandit base in Dark Valley once trapped me inside the cell I had just let him out from. God that ammo I wish I had back.
It's funny you should use that knife as an example because I have that exact knife for hiking. Always nice to have a piece of fine steel at hand when you wander in the [strike]Zone[/strike] wilderness.
Ninja Snarl P on
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
A member of Duty is standing in the one doorway that leads to the Wild Territory. I can't push him out of the way and there's no reason for him to move. Unless I kill him, I don't get to go to the Wild Territory ever again.
The Duty guy you rescue from the basement of the bandit base in Dark Valley once trapped me inside the cell I had just let him out from. God that ammo I wish I had back.
Yeah, this was not long after I had started playing the game and I didn't know if was one of those deals where if I kill one Duty guy everybody in the faction somehow omnisciently knows about it and tries to pop a cap in my ass.
In my situation, the five other guys in the Duty strike team did know about it. If I had wiped them all out, could I have gone back to the bar without repercussions?
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited November 2010
I really hope something like that is fixed for the next STALKER game. It shouldn't be that hard to give NPCs a sort of tag-based communication system for things like friend-or-foe identification.
Really, it shouldn't. Just make it so that if somebody sees you kill a friendly, they pick up a tag which labels you as an enemy. Then once that NPC gets within LoS and speaking range of another allied NPC, they "communicate" the info and now you have two guys hostile to you. Let it go on long enough and eventually the entire faction knows you're an enemy because of radio communication.
Just anything besides hive-mind AI. It's friggin' 2010 already, somebody make some effort to improve AI in effective and useful ways.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
I really hope something like that is fixed for the next STALKER game. It shouldn't be that hard to give NPCs a sort of tag-based communication system for things like friend-or-foe identification.
Really, it shouldn't. Just make it so that if somebody sees you kill a friendly, they pick up a tag which labels you as an enemy. Then once that NPC gets within LoS and speaking range of another allied NPC, they "communicate" the info and now you have two guys hostile to you. Let it go on long enough and eventually the entire faction knows you're an enemy because of radio communication.
Just anything besides hive-mind AI. It's friggin' 2010 already, somebody make some effort to improve AI in effective and useful ways.
I'm pretty sure the issue so far has been with the multitude of AI bugs and general limitations in that engine. The current AI has enough issues sorting out what it actually has line of sight on. Or is in range of hearing. Or is a wall. Or what is not an enemy and is, in fact, their own foot. Keeping that information organized and separated between NPCs is kind of a lost cause, even with all the extensive bug fixes in something like LURK. Moving to their new engine should give them a better shot at making NPC behavior a lot stabler. Probably. Maybe.
It's funny you should use that knife as an example because I have that exact knife for hiking. Always nice to have a piece of fine steel at hand when you wander in the [strike]Zone[/strike] wilderness.
I still don't really get the big knife thing. Some people use them for everything. I'll just grab my Leatherman.
It's funny you should use that knife as an example because I have that exact knife for hiking. Always nice to have a piece of fine steel at hand when you wander in the [strike]Zone[/strike] wilderness.
I still don't really get the big knife thing. Some people use them for everything. I'll just grab my Leatherman.
I've got a Leatherman as well. I also have big hands, so even the large Leatherman I have can be awkward sometimes. Yeah, you can do a lot more with a Leatherman than with your bare hands, but you can also do a lot better with the appropriate tools than with compact, miniature versions. I still have scars from the first week I had my Leatherman and managed to stab myself in the hand.
And I definitely wouldn't want to try and stab a guy with a Leatherman instead instead of an actual full-sized knife. Or, more relevant to where I live, a mountain lion.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Wasn't a headshot with the knife an instant kill on anything in SoC?
headshot with a knife?
I believe that is called stabbing a bitch in the face.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2010
Nah, the downward stabbing motion? That's going in through the top of the skull.
It's probably impossible to do that in real life, I don't know. I've hunted with guns but never had to stab an animal to kill it.
I do remember when I was a young lad my dad was slaughtering a sheep and I asked if I could have the head because I wanted to see what brains looked like. I took to that skull with an axe, overhand chop. It rebounded.
Although it'd be good to remember that sheep like to headbutt things as a general aggressive action so that'd be why they are so tough.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
It's funny you should use that knife as an example because I have that exact knife for hiking. Always nice to have a piece of fine steel at hand when you wander in the [strike]Zone[/strike] wilderness.
I still don't really get the big knife thing. Some people use them for everything. I'll just grab my Leatherman.
I've got a Leatherman as well. I also have big hands, so even the large Leatherman I have can be awkward sometimes. Yeah, you can do a lot more with a Leatherman than with your bare hands, but you can also do a lot better with the appropriate tools than with compact, miniature versions. I still have scars from the first week I had my Leatherman and managed to stab myself in the hand.
And I definitely wouldn't want to try and stab a guy with a Leatherman instead instead of an actual full-sized knife. Or, more relevant to where I live, a mountain lion.
If I come up into a situation where my choice is to stab a mountain lion with a Leatherman or to stab a mountain lion with a Bowie knife, I would be better off with a little shovel to scoop my intestines back into someplace that I would actually like my intestines to be.
Nah, the downward stabbing motion? That's going in through the top of the skull.
It's probably impossible to do that in real life, I don't know. I've hunted with guns but never had to stab an animal to kill it.
I do remember when I was a young lad my dad was slaughtering a sheep and I asked if I could have the head because I wanted to see what brains looked like. I took to that skull with an axe, overhand chop. It rebounded.
This is way off topic, but ...
The only way I've been able to pierce an animal skull with a knife is by whittling a kind of notch until I get to the brain, which takes some time. I'd imagine it'd be the same way with humans. In order to pierce a skull in one swipe, you'd probably need something heavy and pointed like a railroad tie, or a flachette.
But hey, yea. Stalker is great. Carry on!
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited November 2010
Well, when I'm trying to get to the center of a skull, the first thing I always do is make sure the skull is in the center of the pentagram and that the circle remains unbroken. After that, it's almost like the brains want to get out.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2010
Heh. I grew up on a farm. So when dad would kill a sheep for meat (chops for 3 months!) I would watch because I was a kid and it was interesting.
But yeah, I liked to use the alt knife chop on bloodsuckers because it'll take them down in one hit. I stopped doing that in CoP though, because they hit and run.
I have a save file in the middle area in CoP where I'm loaded up with rpg rounds and I'm about to do the bloodsucker in the swamp mission.
It's so damn satisfying to waltz in there with an rpg. Surprise motherfuckers!
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Nah, the downward stabbing motion? That's going in through the top of the skull.
It's probably impossible to do that in real life, I don't know. I've hunted with guns but never had to stab an animal to kill it.
I do remember when I was a young lad my dad was slaughtering a sheep and I asked if I could have the head because I wanted to see what brains looked like. I took to that skull with an axe, overhand chop. It rebounded.
This is way off topic, but ...
The only way I've been able to pierce an animal skull with a knife is by whittling a kind of notch until I get to the brain, which takes some time. I'd imagine it'd be the same way with humans. In order to pierce a skull in one swipe, you'd probably need something heavy and pointed like a railroad tie, or a flachette.
But hey, yea. Stalker is great. Carry on!
Yeah, you need something really sharp to puncture a skull in one go. More than that, you need to worry about not getting the knife stuck in the skull. Like, you'd need one of those trench spikes they used in WWI or something to do it right.
Or so I'm told.
Also, everyone needs to try stabbing an APC at least once.
Eh, trying to choose between Lurk and Oblivion Lost for my first playthrough, going off this.
Has anyone played both? I'm thinking of Lurk since what I've seen of Ninja's LP seems great.
Neither of those mods are a good idea for a first run through SoC. They both change the game radically. Oblivion Lost can be crazy hard. LURK makes some debatable changes to the game. Some people love them, some people hate them. Go with STALKER Complete 2009 or ZRP for a lightweight tweaks and fixes only mod.
Has anyone played both? I'm thinking of Lurk since what I've seen of Ninja's LP seems great.
Yes.
I am very, very partial to LURK 1.1. I absolutely love it. Still feels like STALKER, but with a great visual upgrade, better (but still flawed) stealth AI, great weapons, UI overhaul ...all while still delivering the original STALKER experience.
Dooo iiiit
[edit] Well, what I would consider the original experience, I suppose :P
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited November 2010
My thoughts on LURK 1.1:
Keep in mind that LURK 1.1 is a pretty radical departure from even the version I did a Let's Play for. Taking out artifact effects is a pretty enormous change to the game (though it's an optional change).
I'll probably get around to trying it one of these days, but I really just don't like the dev attitude behind LURK. The devs for it go on about adding more logic and realism to the game, but then you can't see farther than fifty feet with nightvision because it "unbalances" the game. The devs could put in random blowouts (they claim to have the functional code for it just sitting around), but insist that random blowouts are just objectively wrong to have in the game despite being one of the most incredible things every put in a game. Weight limit is 35 kg (which I don't necessarily have a problem with), but they also refuse to put in optional files for higher weight limits because their weight choice should be the only weight limit ever. They took out the health and stamina bar because the old HUD was too cluttered, then give you awful screen-obscuring haze effects to tell you if you're hurt or tired.
Don't get me wrong, these guys have done an incredible amount of work, particularly with the graphics, lighting, and AI behavior, but they also have decided that LURK is about what they want rather than simply improving the game. If you have any other opinions, then you can go to hell because you obviously just don't know any better and the LURK guys do.
Personal view aside, I would really suggest that you save LURK until playing the game at least once with COMPLETE first. COMPLETE is basically vanilla with a couple of fixes and a big graphical overhaul; both Oblivion Lost and LURK are much more difficult and change the base game a lot.
My personal favorite is Oblivion Lost because it's more about make STALKER better than making it what a handful of people think it should be. Plus, random blowouts and artifact "cooking", both of which I like a lot. I doubt the graphical changes could compete with LURK or COMPLETE, though.
I've crashed twice with Complete 2009, so I can only imagine how many times I would have crashed with vanilla.
Complete was basically the mod that everyone told me to get when I mentioned I would be playing for the first time due to the fact that it leaves 99% of the core gameplay unchanged, and instead mostly just fixes bugs and makes things prettier.
Lurk? I don't need tons of realism in a game that involves shooting mutants and drinking vodka to cure radiation poisoning.
Plus, 35kg? Jesus, my standard loadout of one rifle, one sidearm, a few first aid kits, a few bandages, a couple of loaves of bread/sausages, an anti-rad or two, and ammo usually runs around 25kg.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2010
I've been looking for how to enable artifacts in lurk 1.1 before I go about getting it. Ninja_P you just said it was optional, could you elaborate on what I gotta do to make it optional? Like is it in the readme for lurk?
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Posts
Also, thats the climax. He always goes face to face and beats up the big bad. Because Rambo is a badass.
A Tunder
A G37
The VLA Silenced Assualt Rifle
An SVU Bullpup
And I had my Strelok's Fast AK74
So which of these is best worth keeping? I assume the AK is worth keeping because ammo is easy as hell to find, and I'm holding on to the sniper rifle if ammo stays readily available, but I'm not sure how common 5.56 NATO or 9x39mm are later on. The G37 and the VLA are both especially godly.
Well, it seems I have fallen in love with that gun.
It's my favourite weapon too. But I always also carry a backup small machine gun because it's clip size is too small. I can make up for the weight by not needing to carry much ammunition for the secondary gun, since I only need to switch to it in close quarters with lots of enemies, such as in an enclosed building full of bandits or something like that.
Because the only actual submachinegun in the game is the MP5 as I recall, and it really stops being very useful once you start encountering enemies who wear body armor.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
The thing I like about SoC is that pretty much every area or setpiece I've come to so far is able to be tackled either like above, or by sneaking around with a silenced pistol and NVG, taking out lights and going for quiet headshots.
I put a silencer on Strelok's AK, but it's pretty ridiculous.
In cop I carried a bunch of difference rifles through various playthroughs and tended to keep the vintar as the backup gun in all playthroughs. ie one playthrough I messed about with an obakan fully modded with the vintar as backup. In another the sig with vintar.
In soc the mp5 modified for pistol bullets lasted me right up until the point that you can't return for the few times I needed to fight lots of enemies in close quarters. I mostly used it as my anti bandit gun, since the game likes to throw packs of them at you and I could scrounge more ammo for it off them. Using the vintorez on trash enemies like that is equivelant to bleeding money for no reason.
I didn't take it beyond the point of no return, I went back to my central stash and pulled out a bigger backup gun.
I'd slog around with a highly accurate hunting rifle and a highly powerful hunting rifle just for fun and see how quickly I can take down big game like chimera.
Fun times after you beat the game.
The Duty guy you rescue from the basement of the bandit base in Dark Valley once trapped me inside the cell I had just let him out from. God that was annoying.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
It's funny you should use that knife as an example because I have that exact knife for hiking. Always nice to have a piece of fine steel at hand when you wander in the [strike]Zone[/strike] wilderness.
Pfft, who uses a knife in a STALKER game?
Gorza/Browning Hi Power all up ins.
In my situation, the five other guys in the Duty strike team did know about it. If I had wiped them all out, could I have gone back to the bar without repercussions?
Really, it shouldn't. Just make it so that if somebody sees you kill a friendly, they pick up a tag which labels you as an enemy. Then once that NPC gets within LoS and speaking range of another allied NPC, they "communicate" the info and now you have two guys hostile to you. Let it go on long enough and eventually the entire faction knows you're an enemy because of radio communication.
Just anything besides hive-mind AI. It's friggin' 2010 already, somebody make some effort to improve AI in effective and useful ways.
I still don't really get the big knife thing. Some people use them for everything. I'll just grab my Leatherman.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
In STALKER, I use it a lot on dogs, especially early on. It's a lot better than popping away at them with the Makarov.
And then there is that one arena fight...
I've got a Leatherman as well. I also have big hands, so even the large Leatherman I have can be awkward sometimes. Yeah, you can do a lot more with a Leatherman than with your bare hands, but you can also do a lot better with the appropriate tools than with compact, miniature versions. I still have scars from the first week I had my Leatherman and managed to stab myself in the hand.
And I definitely wouldn't want to try and stab a guy with a Leatherman instead instead of an actual full-sized knife. Or, more relevant to where I live, a mountain lion.
Right click Knife headshot >>>> Bloodsuckers.
Also true in CS. I just waited for them. Grinning.
headshot with a knife?
I believe that is called stabbing a bitch in the face.
It's probably impossible to do that in real life, I don't know. I've hunted with guns but never had to stab an animal to kill it.
I do remember when I was a young lad my dad was slaughtering a sheep and I asked if I could have the head because I wanted to see what brains looked like. I took to that skull with an axe, overhand chop. It rebounded.
Although it'd be good to remember that sheep like to headbutt things as a general aggressive action so that'd be why they are so tough.
I do get the big knife for hunting, though.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
The only way I've been able to pierce an animal skull with a knife is by whittling a kind of notch until I get to the brain, which takes some time. I'd imagine it'd be the same way with humans. In order to pierce a skull in one swipe, you'd probably need something heavy and pointed like a railroad tie, or a flachette.
But hey, yea. Stalker is great. Carry on!
But yeah, I liked to use the alt knife chop on bloodsuckers because it'll take them down in one hit. I stopped doing that in CoP though, because they hit and run.
I have a save file in the middle area in CoP where I'm loaded up with rpg rounds and I'm about to do the bloodsucker in the swamp mission.
It's so damn satisfying to waltz in there with an rpg.
Surprise motherfuckers!
Yeah, you need something really sharp to puncture a skull in one go. More than that, you need to worry about not getting the knife stuck in the skull. Like, you'd need one of those trench spikes they used in WWI or something to do it right.
Or so I'm told.
Also, everyone needs to try stabbing an APC at least once.
Has anyone played both? I'm thinking of Lurk since what I've seen of Ninja's LP seems great.
Neither of those mods are a good idea for a first run through SoC. They both change the game radically. Oblivion Lost can be crazy hard. LURK makes some debatable changes to the game. Some people love them, some people hate them. Go with STALKER Complete 2009 or ZRP for a lightweight tweaks and fixes only mod.
I am very, very partial to LURK 1.1. I absolutely love it. Still feels like STALKER, but with a great visual upgrade, better (but still flawed) stealth AI, great weapons, UI overhaul ...all while still delivering the original STALKER experience.
Dooo iiiit
[edit] Well, what I would consider the original experience, I suppose :P
I'll probably get around to trying it one of these days, but I really just don't like the dev attitude behind LURK. The devs for it go on about adding more logic and realism to the game, but then you can't see farther than fifty feet with nightvision because it "unbalances" the game. The devs could put in random blowouts (they claim to have the functional code for it just sitting around), but insist that random blowouts are just objectively wrong to have in the game despite being one of the most incredible things every put in a game. Weight limit is 35 kg (which I don't necessarily have a problem with), but they also refuse to put in optional files for higher weight limits because their weight choice should be the only weight limit ever. They took out the health and stamina bar because the old HUD was too cluttered, then give you awful screen-obscuring haze effects to tell you if you're hurt or tired.
Don't get me wrong, these guys have done an incredible amount of work, particularly with the graphics, lighting, and AI behavior, but they also have decided that LURK is about what they want rather than simply improving the game. If you have any other opinions, then you can go to hell because you obviously just don't know any better and the LURK guys do.
My personal favorite is Oblivion Lost because it's more about make STALKER better than making it what a handful of people think it should be. Plus, random blowouts and artifact "cooking", both of which I like a lot. I doubt the graphical changes could compete with LURK or COMPLETE, though.
Complete was basically the mod that everyone told me to get when I mentioned I would be playing for the first time due to the fact that it leaves 99% of the core gameplay unchanged, and instead mostly just fixes bugs and makes things prettier.
Lurk? I don't need tons of realism in a game that involves shooting mutants and drinking vodka to cure radiation poisoning.
Plus, 35kg? Jesus, my standard loadout of one rifle, one sidearm, a few first aid kits, a few bandages, a couple of loaves of bread/sausages, an anti-rad or two, and ammo usually runs around 25kg.