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Assassin's Creed Brotherhood (Where are those damn Assassistants?)

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Posts

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2010
    i did the wolf no hit with a dagger. once i started the kill streak i stopped after two and then waited for the counter and continued kill streaking from there.

    if you have health bars on though, aegeri said that they flash just before they attack which would make it easier. (i dont have health bars)

    from what i can tell, every enemy has an individual animation just before they attack. like agile thieves will leap from foot to foot before they attack. mooks will point at you or do something flashy with the sword. stuff like that. i love how they take the time and attention to explictly code features into the game which allow you to play it without a ui.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • RenzoRenzo Registered User regular
    edited November 2010
    Monger wrote: »
    you will be amazed by all the little details that are in this game.

    like the women with little umbrellas and half eaten apples. the herald speeches are also neat to just hang around and listen to. the ambience and voices of people are great. i spent two hours today just wandering around listening and seeing. it's a beautiful game.
    A lot of the ambient dialogue is amusingly terrible.

    Some would say I am quite artsome!

    "Cooome, aMIco, I haf fresh cote leechess!" [/liquid snake]

    "I may be expensive, but my goods are worth the extra quatrini!"

    Renzo on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited November 2010
    if you have health bars on though, aegeri said that they flash just before they attack which would make it easier. (i dont have health bars)
    Wait, the health bars turn off? What option is that attached to?

    Monger on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2010
    "I can confidently say that my 43% survival rate is the highest in all of (roma). "

    (I didn't catch the last word I was walking away.)

    @Monger: Uh, turn off updates maybe? I think that's it.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited November 2010
    Aegeri wrote: »
    The no-hit missions aren't too bad to be honest, but the timed tomb runs can die in a fucking fire.


    I did that first one with the barbarians right before the first tomb run and the MILLISECOND it started someone off-screen behind me always whacked me in the back of the head. I had to retry the fucking thing about 25 times.

    Magic Pink on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited November 2010
    Monger wrote: »
    if you have health bars on though, aegeri said that they flash just before they attack which would make it easier. (i dont have health bars)
    Wait, the health bars turn off? What option is that attached to?

    It's one of the HUD options. the one related to NPC feedback. SSI perhaps? Something like that.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited November 2010
    Fireflash wrote: »
    Monger wrote: »
    if you have health bars on though, aegeri said that they flash just before they attack which would make it easier. (i dont have health bars)
    Wait, the health bars turn off? What option is that attached to?

    It's one of the HUD options. the one related to NPC feedback. SSI perhaps? Something like that.
    Is that what that is? For some reason, I always thought that was related to the database information popups, so I left it on.

    Monger on
  • PancakePancake Registered User regular
    edited November 2010
    I am very annoyed at people that refuse to play the game properly, you guys.

    They never win. Why do they keep doing it? I just got first in a game of wanted while having the worst KD ratio in the game because no one else was getting anything but 100 point kills and they just kept running into the smuggler's arms and also her wrist blade. The game is so much more fun when people are trying to play it right, win or lose, though, and how do you not get it? How do you not get your KD doesn't matter?

    Pancake on
    wAgWt.jpg
  • aBlankaBlank Registered User regular
    edited November 2010
    Magic Pink wrote: »
    Aegeri wrote: »
    The no-hit missions aren't too bad to be honest, but the timed tomb runs can die in a fucking fire.


    I did that first one with the barbarians right before the first tomb run and the MILLISECOND it started someone off-screen behind me always whacked me in the back of the head. I had to retry the fucking thing about 25 times.

    my beef with those missions is 1> you can't load a checkpoint half the time, once you fail you have to do the whole thing over... really annoying when the last objective takes place in the 3rd 'act' of the mission. and 2> cutscene skipping takes about as long as watching the fucking cutscene.

    aBlank on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited November 2010
    The games only been out for about a week. Give it time, the idiots will leave, and you'll end up with a small community who knows how to play. Probably the Mercs vs Spies community Tycho mentioned in his blog the other day.

    -Loki- on
  • JameswaysJamesways Registered User regular
    edited November 2010
    Pancake wrote: »
    I am very annoyed at people that refuse to play the game properly, you guys.

    They never win. Why do they keep doing it? I just got first in a game of wanted while having the worst KD ratio in the game because no one else was getting anything but 100 point kills and they just kept running into the smuggler's arms and also her wrist blade. The game is so much more fun when people are trying to play it right, win or lose, though, and how do you not get it? How do you not get your KD doesn't matter?

    They're probably COD players. Objective based gameplay? Screw that, K/D is the ultimate GOD!

    Jamesways on
    [SIGPIC][/SIGPIC]
  • DraperDraper __BANNED USERS regular
    edited November 2010
    I really want some kind of objective-style co op missions for the multiplayer. And I know it probably isn't possible but somehow putting the SP real time combat into MP would be glorious.

    Draper on
    lifefinal3.jpg
  • FireflashFireflash Montreal, QCRegistered User regular
    edited November 2010
    Pancake wrote: »
    I am very annoyed at people that refuse to play the game properly, you guys.

    They never win. Why do they keep doing it? I just got first in a game of wanted while having the worst KD ratio in the game because no one else was getting anything but 100 point kills and they just kept running into the smuggler's arms and also her wrist blade. The game is so much more fun when people are trying to play it right, win or lose, though, and how do you not get it? How do you not get your KD doesn't matter?

    I get the impression that most players just have no idea how to play the game properly. I don't think I'm particularly good yet I regularly finish in 1st place otherwise I'm 2nd or 3rd place. 4th place and below are always way behind in score.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited November 2010
    This game did a very poor job in explaining how the multiplayer works. There should be a patch with videos on hunting and being hunted aspects, tactics, equipment uses, both streak types, and perks. Actually, I think I'll pass that along...

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    Fireflash wrote: »
    Pancake wrote: »
    I am very annoyed at people that refuse to play the game properly, you guys.

    They never win. Why do they keep doing it? I just got first in a game of wanted while having the worst KD ratio in the game because no one else was getting anything but 100 point kills and they just kept running into the smuggler's arms and also her wrist blade. The game is so much more fun when people are trying to play it right, win or lose, though, and how do you not get it? How do you not get your KD doesn't matter?

    I get the impression that most players just have no idea how to play the game properly. I don't think I'm particularly good yet I regularly finish in 1st place otherwise I'm 2nd or 3rd place. 4th place and below are always way behind in score.

    The worst is when you constantly get the morons running around on rooftops as targets, while some guy gets you as a target (or the other players). You basically become open season on hidden gun/throwing knives as you try to chase them. It's okay if I have my hidden gun build because it makes them a completely free kill, but if I don't it's just really irritating. It makes certain set ups really hard to play and other sets up way too good. Invariably the guy who gets the targets on the ground consistently and not the n00b roof running everywhere tends to win.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited November 2010
    Pancake wrote: »
    How do you not get your KD doesn't matter?
    You would understand the importance of KD waggling if you had a penis. This is critical shit here. Like, you can walk on the moon and that's dandy or whatever, but then you need to whip out the flag and plant that bitch.
    People suck. It's why good multiplayer games never last.

    Monger on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited November 2010
    I just realized I'm level 15 and haven't tried the gun out yet. Might help with all those Mario's I keep getting assigned.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    I am finding the hidden gun and throwing knives is my best build. Both utterly screw the marios over so badly. Only problem is the hidden gun gives you away immediately to pursuers and without a disguise/morph option hiding is very difficult.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited November 2010
    The gun, crossbow and throwing knives make Borgia commanders complete bitches in single player. Just silently shank your way through an entire towers guard population, occasionally pop a rooftop guard with the crossbow, find the captain, and cap him in the head.

    I just wish the actual missions didn't have sync requirements on a lot of things. While they are fun to do a mission without, say, killing someone without being spotted, it makes them pretty linear, since there's only one path through a mission where you can do it 100% synced.

    -Loki- on
  • BigDesBigDes Registered User regular
    edited November 2010
    The funniest are the guys who hide in the hay bales for the whole match

    No one will get me he...stab

    Ok then, this is the most ultimate hidin..stab

    BigDes on
    steam_sig.png
  • -Tal-Tal Registered User regular
    edited November 2010
    I want a challenging mission mode DLC. No story attached, just a bunch of well-designed assassinations to take advantage of the awesome tools you have.

    -Tal on
    PNk1Ml4.png
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited November 2010
    Is the poison dart thing buggy? I tried to use it on a target last night, and it either would shoot, or he'd stand there just extending his hidden blade whenever I tried to shoot.

    -Loki- on
  • EndomaticEndomatic Registered User regular
    edited November 2010
    So I was watching that Stream that was posted a few pages back, and the guy was making liberal use of the lock on system. Something that I don't do a lot of yet. I usually find it fairly easy to follow my mark regardless.

    I didn't quite understand it though because the resolution wasn't terribly good.

    If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?

    I think the guy mentioned it, but I found it really hard to see anything.

    Templar vision and morph are pretty ridiculous.

    Endomatic on
  • TomantaTomanta Registered User regular
    edited November 2010
    -Loki- wrote: »
    Is the poison dart thing buggy? I tried to use it on a target last night, and it either would shoot, or he'd stand there just extending his hidden blade whenever I tried to shoot.

    You have to hold down the button to shoot; it has a targetting mechanism like the gun and crossbow, but apparently won't fire at all with just a tap.

    Also, it is apparently louder than the crossbow because guards always attack me when I shoot someone with it.

    Tomanta on
  • EasilyAmusedEasilyAmused Registered User regular
    edited November 2010
    I didn't see the stream so can't comment on it directly.

    The two main advantages of locking on are if you lose sight of your target here and there, or if he moves into a group, you still have your target locked so you know which one to kill.

    The other is that when you lock on a get close, you will see a little bar that fills up around the flashing X button (360, not sure what it is on PS3). If you let that fill you will get focus points. Not sure off the top of my head but that is another 300-400 points right there. But given the amount of time pile ups happen or I am killed right as I was about to kill my target, whether to wait or not for the bonus points becomes a big question.

    EasilyAmused on
  • EndomaticEndomatic Registered User regular
    edited November 2010
    it is apparently louder than the crossbow

    Really?
    That has not been my experience. I would say they were similar/the same.

    If it truly is different, just allow for enough space between you and your target. I have never been attacked using poison while undetected.
    Not sure off the top of my head but that is another 300-400 points right there

    Snap, I was wondering what that was.

    So if you can get an incognito kill from a group/hiding spot with full focus, that's almost like 900-1k points.
    That wouldn't happen too often though :\

    Endomatic on
  • EasilyAmusedEasilyAmused Registered User regular
    edited November 2010
    Yeah, in the challenges it says a perfect kill is 1200 points, not sure what you need to string together to get all of that though.

    EasilyAmused on
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited November 2010
    Gold medals acquired for every virtual training mission. I'm surprised there's no achievement for that, but oh well. The armor is cool, save for the ponytail.

    Two Headed Boy on
    4hNKbHH.png
    Twitter 3DS: 0860 - 3257 - 2516
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited November 2010
    Endomatic wrote: »
    So I was watching that Stream that was posted a few pages back, and the guy was making liberal use of the lock on system. Something that I don't do a lot of yet. I usually find it fairly easy to follow my mark regardless.

    I didn't quite understand it though because the resolution wasn't terribly good.

    If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?

    I think the guy mentioned it, but I found it really hard to see anything.

    Templar vision and morph are pretty ridiculous.

    I haven't bothered with target locking in multiplayer but that's because it makes running after people a total crapshoot in the campaign. The controls work relative to your viewpoint which means you can end up losing 10-15 seconds in a chase because the camera followed the target at a weird angle and you ended up jumping off a building by accident. In multiplayer, that pretty much means you just lost the target.

    Ninja Snarl P on
  • EndomaticEndomatic Registered User regular
    edited November 2010
    Exactly my experience.
    I find it's much better when they are at medium to long distance.

    Endomatic on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    Yeah, in the challenges it says a perfect kill is 1200 points, not sure what you need to string together to get all of that though.

    Igcognito
    Blended
    Poison
    Low stance kill (EG not a high profile)
    Kill streak 300 (three incognito kills in a row)

    Some other bonuses I may be forgetting. I have seen, at most, 1150 from one kill. I can't remember what particular bonus I didn't get, but I was so damn proud of it.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Ratsult2Ratsult2 Registered User regular
    edited November 2010
    Endomatic wrote: »
    So I was watching that Stream that was posted a few pages back, and the guy was making liberal use of the lock on system. Something that I don't do a lot of yet. I usually find it fairly easy to follow my mark regardless.

    I didn't quite understand it though because the resolution wasn't terribly good.

    If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?

    I think the guy mentioned it, but I found it really hard to see anything.

    Templar vision and morph are pretty ridiculous.

    I haven't bothered with target locking in multiplayer but that's because it makes running after people a total crapshoot in the campaign. The controls work relative to your viewpoint which means you can end up losing 10-15 seconds in a chase because the camera followed the target at a weird angle and you ended up jumping off a building by accident. In multiplayer, that pretty much means you just lost the target.

    Multiplayer lock on doesn't lock the camera like single player. In my experience, it's best to lock on as much as possible. Lets say you are stalking a target. He turns a corner (out of sight) and blends in with a group of walking NPCs (at least 1 of his player model in the group). If you didn't lock on, you will have to use a skill to find out which one is your target. If you had locked on, he would still have the icon when you turned the corner, you know exactly which one he is. There have been a lot of situations where my target was locked, went out of my sight, then went up on a roof. Without the lock, I wouldn't have known he went up.

    Lock also helps with targeting. It seems to prioritize the locked target, so if they are moving through a group, you can concentrate more on timing, than aiming (excellent if you are blind from a smoke bomb). Don't forget you can lock onto someone pursuing you too. I've surprised plenty of people by turning around and bashing in a huge crowd... I'm assuming they didn't get the kill off because they were targeting someone around me when I made that sudden movement.

    Ratsult2 on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    You can also use lock on to keep an eye on someone who you know is trying to murder you as well.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • DashuiDashui Registered User regular
    edited November 2010
    Is there any point to getting 100% synchronization on all memories or is that only for achievements? Some of these challenges are quite difficult and I'd hate to ruin my fun by constantly restarting those memories, but I don't want to miss out on potential content, either.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    You get bonus memories, but they have a generously low unlock of only 75% sync. 100% sync is for the achievement hunters.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • FoefallerFoefaller Registered User regular
    edited November 2010
    Aegeri wrote: »
    Yeah, in the challenges it says a perfect kill is 1200 points, not sure what you need to string together to get all of that though.

    Igcognito
    Blended
    Poison
    Low stance kill (EG not a high profile)
    Kill streak 300 (three incognito kills in a row)

    Some other bonuses I may be forgetting. I have seen, at most, 1150 from one kill. I can't remember what particular bonus I didn't get, but I was so damn proud of it.

    If the idea of trying to set up all the bonuses you'd need for a perfect 1200 point kill seems a little much, you can also get the x2 points 5 lose streak bonus and simply do a Hidden Incognito. Also counts for the challenge.

    Foefaller on
    steam_sig.png
  • DashuiDashui Registered User regular
    edited November 2010
    Is there some trick to the crossbow I just don't know about? Or is its accuracy just completely random? Half the time it'll work wonderfully, and the other half it'll completely miss the guy. There's nothing obscuring my target nor am I very far away but the bolt will decide to fly in the wrong direction.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • PancakePancake Registered User regular
    edited November 2010
    Ratsult2 wrote: »
    Endomatic wrote: »
    So I was watching that Stream that was posted a few pages back, and the guy was making liberal use of the lock on system. Something that I don't do a lot of yet. I usually find it fairly easy to follow my mark regardless.

    I didn't quite understand it though because the resolution wasn't terribly good.

    If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?

    I think the guy mentioned it, but I found it really hard to see anything.

    Templar vision and morph are pretty ridiculous.

    I haven't bothered with target locking in multiplayer but that's because it makes running after people a total crapshoot in the campaign. The controls work relative to your viewpoint which means you can end up losing 10-15 seconds in a chase because the camera followed the target at a weird angle and you ended up jumping off a building by accident. In multiplayer, that pretty much means you just lost the target.

    Multiplayer lock on doesn't lock the camera like single player. In my experience, it's best to lock on as much as possible. Lets say you are stalking a target. He turns a corner (out of sight) and blends in with a group of walking NPCs (at least 1 of his player model in the group). If you didn't lock on, you will have to use a skill to find out which one is your target. If you had locked on, he would still have the icon when you turned the corner, you know exactly which one he is. There have been a lot of situations where my target was locked, went out of my sight, then went up on a roof. Without the lock, I wouldn't have known he went up.

    Lock also helps with targeting. It seems to prioritize the locked target, so if they are moving through a group, you can concentrate more on timing, than aiming (excellent if you are blind from a smoke bomb). Don't forget you can lock onto someone pursuing you too. I've surprised plenty of people by turning around and bashing in a huge crowd... I'm assuming they didn't get the kill off because they were targeting someone around me when I made that sudden movement.

    Locking is also invaluable in Manhunt, which everyone should be playing with a group of cool people. If you lock someone, a white lock icon appears above their head for all your teammates. It's great for flagging targets for people that might be in a better position to make the kill or for allowing your entire team to keep track of at least one pursuer.

    Pancake on
    wAgWt.jpg
  • hatedinamericahatedinamerica Registered User regular
    edited November 2010
    Pancake wrote: »
    Ratsult2 wrote: »
    Endomatic wrote: »
    So I was watching that Stream that was posted a few pages back, and the guy was making liberal use of the lock on system. Something that I don't do a lot of yet. I usually find it fairly easy to follow my mark regardless.

    I didn't quite understand it though because the resolution wasn't terribly good.

    If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?

    I think the guy mentioned it, but I found it really hard to see anything.

    Templar vision and morph are pretty ridiculous.

    I haven't bothered with target locking in multiplayer but that's because it makes running after people a total crapshoot in the campaign. The controls work relative to your viewpoint which means you can end up losing 10-15 seconds in a chase because the camera followed the target at a weird angle and you ended up jumping off a building by accident. In multiplayer, that pretty much means you just lost the target.

    Multiplayer lock on doesn't lock the camera like single player. In my experience, it's best to lock on as much as possible. Lets say you are stalking a target. He turns a corner (out of sight) and blends in with a group of walking NPCs (at least 1 of his player model in the group). If you didn't lock on, you will have to use a skill to find out which one is your target. If you had locked on, he would still have the icon when you turned the corner, you know exactly which one he is. There have been a lot of situations where my target was locked, went out of my sight, then went up on a roof. Without the lock, I wouldn't have known he went up.

    Lock also helps with targeting. It seems to prioritize the locked target, so if they are moving through a group, you can concentrate more on timing, than aiming (excellent if you are blind from a smoke bomb). Don't forget you can lock onto someone pursuing you too. I've surprised plenty of people by turning around and bashing in a huge crowd... I'm assuming they didn't get the kill off because they were targeting someone around me when I made that sudden movement.

    Locking is also invaluable in Manhunt, which everyone should be playing with a group of cool people. If you lock someone, a white lock icon appears above their head for all your teammates. It's great for flagging targets for people that might be in a better position to make the kill or for allowing your entire team to keep track of at least one pursuer.

    This this this this.

    I get soo many points from "Co-op kills" just because I lock onto to people who are being chased by my teammates, or just outside my reach. It's great to able to say "hey, teammates, check out this guy over here!" without having a mic.

    Plus you get bonus points. BONUS POINTS

    hatedinamerica on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited November 2010
    So the whole running a group of assassins, doing missions, and using them in combat? I could dig a Peace Walker version of Assassin's Creed.

    Zen Vulgarity on
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