MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2010
i did the wolf no hit with a dagger. once i started the kill streak i stopped after two and then waited for the counter and continued kill streaking from there.
if you have health bars on though, aegeri said that they flash just before they attack which would make it easier. (i dont have health bars)
from what i can tell, every enemy has an individual animation just before they attack. like agile thieves will leap from foot to foot before they attack. mooks will point at you or do something flashy with the sword. stuff like that. i love how they take the time and attention to explictly code features into the game which allow you to play it without a ui.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
you will be amazed by all the little details that are in this game.
like the women with little umbrellas and half eaten apples. the herald speeches are also neat to just hang around and listen to. the ambience and voices of people are great. i spent two hours today just wandering around listening and seeing. it's a beautiful game.
A lot of the ambient dialogue is amusingly terrible.
Some would say I am quite artsome!
"Cooome, aMIco, I haf fresh cote leechess!" [/liquid snake]
"I may be expensive, but my goods are worth the extra quatrini!"
Renzo on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
The no-hit missions aren't too bad to be honest, but the timed tomb runs can die in a fucking fire.
I did that first one with the barbarians right before the first tomb run and the MILLISECOND it started someone off-screen behind me always whacked me in the back of the head. I had to retry the fucking thing about 25 times.
I am very annoyed at people that refuse to play the game properly, you guys.
They never win. Why do they keep doing it? I just got first in a game of wanted while having the worst KD ratio in the game because no one else was getting anything but 100 point kills and they just kept running into the smuggler's arms and also her wrist blade. The game is so much more fun when people are trying to play it right, win or lose, though, and how do you not get it? How do you not get your KD doesn't matter?
The no-hit missions aren't too bad to be honest, but the timed tomb runs can die in a fucking fire.
I did that first one with the barbarians right before the first tomb run and the MILLISECOND it started someone off-screen behind me always whacked me in the back of the head. I had to retry the fucking thing about 25 times.
my beef with those missions is 1> you can't load a checkpoint half the time, once you fail you have to do the whole thing over... really annoying when the last objective takes place in the 3rd 'act' of the mission. and 2> cutscene skipping takes about as long as watching the fucking cutscene.
aBlank on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited November 2010
The games only been out for about a week. Give it time, the idiots will leave, and you'll end up with a small community who knows how to play. Probably the Mercs vs Spies community Tycho mentioned in his blog the other day.
I am very annoyed at people that refuse to play the game properly, you guys.
They never win. Why do they keep doing it? I just got first in a game of wanted while having the worst KD ratio in the game because no one else was getting anything but 100 point kills and they just kept running into the smuggler's arms and also her wrist blade. The game is so much more fun when people are trying to play it right, win or lose, though, and how do you not get it? How do you not get your KD doesn't matter?
They're probably COD players. Objective based gameplay? Screw that, K/D is the ultimate GOD!
I really want some kind of objective-style co op missions for the multiplayer. And I know it probably isn't possible but somehow putting the SP real time combat into MP would be glorious.
I am very annoyed at people that refuse to play the game properly, you guys.
They never win. Why do they keep doing it? I just got first in a game of wanted while having the worst KD ratio in the game because no one else was getting anything but 100 point kills and they just kept running into the smuggler's arms and also her wrist blade. The game is so much more fun when people are trying to play it right, win or lose, though, and how do you not get it? How do you not get your KD doesn't matter?
I get the impression that most players just have no idea how to play the game properly. I don't think I'm particularly good yet I regularly finish in 1st place otherwise I'm 2nd or 3rd place. 4th place and below are always way behind in score.
This game did a very poor job in explaining how the multiplayer works. There should be a patch with videos on hunting and being hunted aspects, tactics, equipment uses, both streak types, and perks. Actually, I think I'll pass that along...
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I am very annoyed at people that refuse to play the game properly, you guys.
They never win. Why do they keep doing it? I just got first in a game of wanted while having the worst KD ratio in the game because no one else was getting anything but 100 point kills and they just kept running into the smuggler's arms and also her wrist blade. The game is so much more fun when people are trying to play it right, win or lose, though, and how do you not get it? How do you not get your KD doesn't matter?
I get the impression that most players just have no idea how to play the game properly. I don't think I'm particularly good yet I regularly finish in 1st place otherwise I'm 2nd or 3rd place. 4th place and below are always way behind in score.
The worst is when you constantly get the morons running around on rooftops as targets, while some guy gets you as a target (or the other players). You basically become open season on hidden gun/throwing knives as you try to chase them. It's okay if I have my hidden gun build because it makes them a completely free kill, but if I don't it's just really irritating. It makes certain set ups really hard to play and other sets up way too good. Invariably the guy who gets the targets on the ground consistently and not the n00b roof running everywhere tends to win.
You would understand the importance of KD waggling if you had a penis. This is critical shit here. Like, you can walk on the moon and that's dandy or whatever, but then you need to whip out the flag and plant that bitch.
People suck. It's why good multiplayer games never last.
I just realized I'm level 15 and haven't tried the gun out yet. Might help with all those Mario's I keep getting assigned.
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
I am finding the hidden gun and throwing knives is my best build. Both utterly screw the marios over so badly. Only problem is the hidden gun gives you away immediately to pursuers and without a disguise/morph option hiding is very difficult.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited November 2010
The gun, crossbow and throwing knives make Borgia commanders complete bitches in single player. Just silently shank your way through an entire towers guard population, occasionally pop a rooftop guard with the crossbow, find the captain, and cap him in the head.
I just wish the actual missions didn't have sync requirements on a lot of things. While they are fun to do a mission without, say, killing someone without being spotted, it makes them pretty linear, since there's only one path through a mission where you can do it 100% synced.
I want a challenging mission mode DLC. No story attached, just a bunch of well-designed assassinations to take advantage of the awesome tools you have.
-Tal on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited November 2010
Is the poison dart thing buggy? I tried to use it on a target last night, and it either would shoot, or he'd stand there just extending his hidden blade whenever I tried to shoot.
So I was watching that Stream that was posted a few pages back, and the guy was making liberal use of the lock on system. Something that I don't do a lot of yet. I usually find it fairly easy to follow my mark regardless.
I didn't quite understand it though because the resolution wasn't terribly good.
If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?
I think the guy mentioned it, but I found it really hard to see anything.
Is the poison dart thing buggy? I tried to use it on a target last night, and it either would shoot, or he'd stand there just extending his hidden blade whenever I tried to shoot.
You have to hold down the button to shoot; it has a targetting mechanism like the gun and crossbow, but apparently won't fire at all with just a tap.
Also, it is apparently louder than the crossbow because guards always attack me when I shoot someone with it.
I didn't see the stream so can't comment on it directly.
The two main advantages of locking on are if you lose sight of your target here and there, or if he moves into a group, you still have your target locked so you know which one to kill.
The other is that when you lock on a get close, you will see a little bar that fills up around the flashing X button (360, not sure what it is on PS3). If you let that fill you will get focus points. Not sure off the top of my head but that is another 300-400 points right there. But given the amount of time pile ups happen or I am killed right as I was about to kill my target, whether to wait or not for the bonus points becomes a big question.
Gold medals acquired for every virtual training mission. I'm surprised there's no achievement for that, but oh well. The armor is cool, save for the ponytail.
So I was watching that Stream that was posted a few pages back, and the guy was making liberal use of the lock on system. Something that I don't do a lot of yet. I usually find it fairly easy to follow my mark regardless.
I didn't quite understand it though because the resolution wasn't terribly good.
If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?
I think the guy mentioned it, but I found it really hard to see anything.
Templar vision and morph are pretty ridiculous.
I haven't bothered with target locking in multiplayer but that's because it makes running after people a total crapshoot in the campaign. The controls work relative to your viewpoint which means you can end up losing 10-15 seconds in a chase because the camera followed the target at a weird angle and you ended up jumping off a building by accident. In multiplayer, that pretty much means you just lost the target.
Yeah, in the challenges it says a perfect kill is 1200 points, not sure what you need to string together to get all of that though.
Igcognito
Blended
Poison
Low stance kill (EG not a high profile)
Kill streak 300 (three incognito kills in a row)
Some other bonuses I may be forgetting. I have seen, at most, 1150 from one kill. I can't remember what particular bonus I didn't get, but I was so damn proud of it.
So I was watching that Stream that was posted a few pages back, and the guy was making liberal use of the lock on system. Something that I don't do a lot of yet. I usually find it fairly easy to follow my mark regardless.
I didn't quite understand it though because the resolution wasn't terribly good.
If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?
I think the guy mentioned it, but I found it really hard to see anything.
Templar vision and morph are pretty ridiculous.
I haven't bothered with target locking in multiplayer but that's because it makes running after people a total crapshoot in the campaign. The controls work relative to your viewpoint which means you can end up losing 10-15 seconds in a chase because the camera followed the target at a weird angle and you ended up jumping off a building by accident. In multiplayer, that pretty much means you just lost the target.
Multiplayer lock on doesn't lock the camera like single player. In my experience, it's best to lock on as much as possible. Lets say you are stalking a target. He turns a corner (out of sight) and blends in with a group of walking NPCs (at least 1 of his player model in the group). If you didn't lock on, you will have to use a skill to find out which one is your target. If you had locked on, he would still have the icon when you turned the corner, you know exactly which one he is. There have been a lot of situations where my target was locked, went out of my sight, then went up on a roof. Without the lock, I wouldn't have known he went up.
Lock also helps with targeting. It seems to prioritize the locked target, so if they are moving through a group, you can concentrate more on timing, than aiming (excellent if you are blind from a smoke bomb). Don't forget you can lock onto someone pursuing you too. I've surprised plenty of people by turning around and bashing in a huge crowd... I'm assuming they didn't get the kill off because they were targeting someone around me when I made that sudden movement.
Ratsult2 on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
You can also use lock on to keep an eye on someone who you know is trying to murder you as well.
Is there any point to getting 100% synchronization on all memories or is that only for achievements? Some of these challenges are quite difficult and I'd hate to ruin my fun by constantly restarting those memories, but I don't want to miss out on potential content, either.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
You get bonus memories, but they have a generously low unlock of only 75% sync. 100% sync is for the achievement hunters.
Yeah, in the challenges it says a perfect kill is 1200 points, not sure what you need to string together to get all of that though.
Igcognito
Blended
Poison
Low stance kill (EG not a high profile)
Kill streak 300 (three incognito kills in a row)
Some other bonuses I may be forgetting. I have seen, at most, 1150 from one kill. I can't remember what particular bonus I didn't get, but I was so damn proud of it.
If the idea of trying to set up all the bonuses you'd need for a perfect 1200 point kill seems a little much, you can also get the x2 points 5 lose streak bonus and simply do a Hidden Incognito. Also counts for the challenge.
Is there some trick to the crossbow I just don't know about? Or is its accuracy just completely random? Half the time it'll work wonderfully, and the other half it'll completely miss the guy. There's nothing obscuring my target nor am I very far away but the bolt will decide to fly in the wrong direction.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
So I was watching that Stream that was posted a few pages back, and the guy was making liberal use of the lock on system. Something that I don't do a lot of yet. I usually find it fairly easy to follow my mark regardless.
I didn't quite understand it though because the resolution wasn't terribly good.
If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?
I think the guy mentioned it, but I found it really hard to see anything.
Templar vision and morph are pretty ridiculous.
I haven't bothered with target locking in multiplayer but that's because it makes running after people a total crapshoot in the campaign. The controls work relative to your viewpoint which means you can end up losing 10-15 seconds in a chase because the camera followed the target at a weird angle and you ended up jumping off a building by accident. In multiplayer, that pretty much means you just lost the target.
Multiplayer lock on doesn't lock the camera like single player. In my experience, it's best to lock on as much as possible. Lets say you are stalking a target. He turns a corner (out of sight) and blends in with a group of walking NPCs (at least 1 of his player model in the group). If you didn't lock on, you will have to use a skill to find out which one is your target. If you had locked on, he would still have the icon when you turned the corner, you know exactly which one he is. There have been a lot of situations where my target was locked, went out of my sight, then went up on a roof. Without the lock, I wouldn't have known he went up.
Lock also helps with targeting. It seems to prioritize the locked target, so if they are moving through a group, you can concentrate more on timing, than aiming (excellent if you are blind from a smoke bomb). Don't forget you can lock onto someone pursuing you too. I've surprised plenty of people by turning around and bashing in a huge crowd... I'm assuming they didn't get the kill off because they were targeting someone around me when I made that sudden movement.
Locking is also invaluable in Manhunt, which everyone should be playing with a group of cool people. If you lock someone, a white lock icon appears above their head for all your teammates. It's great for flagging targets for people that might be in a better position to make the kill or for allowing your entire team to keep track of at least one pursuer.
So I was watching that Stream that was posted a few pages back, and the guy was making liberal use of the lock on system. Something that I don't do a lot of yet. I usually find it fairly easy to follow my mark regardless.
I didn't quite understand it though because the resolution wasn't terribly good.
If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?
I think the guy mentioned it, but I found it really hard to see anything.
Templar vision and morph are pretty ridiculous.
I haven't bothered with target locking in multiplayer but that's because it makes running after people a total crapshoot in the campaign. The controls work relative to your viewpoint which means you can end up losing 10-15 seconds in a chase because the camera followed the target at a weird angle and you ended up jumping off a building by accident. In multiplayer, that pretty much means you just lost the target.
Multiplayer lock on doesn't lock the camera like single player. In my experience, it's best to lock on as much as possible. Lets say you are stalking a target. He turns a corner (out of sight) and blends in with a group of walking NPCs (at least 1 of his player model in the group). If you didn't lock on, you will have to use a skill to find out which one is your target. If you had locked on, he would still have the icon when you turned the corner, you know exactly which one he is. There have been a lot of situations where my target was locked, went out of my sight, then went up on a roof. Without the lock, I wouldn't have known he went up.
Lock also helps with targeting. It seems to prioritize the locked target, so if they are moving through a group, you can concentrate more on timing, than aiming (excellent if you are blind from a smoke bomb). Don't forget you can lock onto someone pursuing you too. I've surprised plenty of people by turning around and bashing in a huge crowd... I'm assuming they didn't get the kill off because they were targeting someone around me when I made that sudden movement.
Locking is also invaluable in Manhunt, which everyone should be playing with a group of cool people. If you lock someone, a white lock icon appears above their head for all your teammates. It's great for flagging targets for people that might be in a better position to make the kill or for allowing your entire team to keep track of at least one pursuer.
This this this this.
I get soo many points from "Co-op kills" just because I lock onto to people who are being chased by my teammates, or just outside my reach. It's great to able to say "hey, teammates, check out this guy over here!" without having a mic.
Plus you get bonus points. BONUS POINTS
hatedinamerica on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited November 2010
So the whole running a group of assassins, doing missions, and using them in combat? I could dig a Peace Walker version of Assassin's Creed.
Posts
if you have health bars on though, aegeri said that they flash just before they attack which would make it easier. (i dont have health bars)
from what i can tell, every enemy has an individual animation just before they attack. like agile thieves will leap from foot to foot before they attack. mooks will point at you or do something flashy with the sword. stuff like that. i love how they take the time and attention to explictly code features into the game which allow you to play it without a ui.
"Cooome, aMIco, I haf fresh cote leechess!" [/liquid snake]
"I may be expensive, but my goods are worth the extra quatrini!"
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
(I didn't catch the last word I was walking away.)
@Monger: Uh, turn off updates maybe? I think that's it.
I did that first one with the barbarians right before the first tomb run and the MILLISECOND it started someone off-screen behind me always whacked me in the back of the head. I had to retry the fucking thing about 25 times.
It's one of the HUD options. the one related to NPC feedback. SSI perhaps? Something like that.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
They never win. Why do they keep doing it? I just got first in a game of wanted while having the worst KD ratio in the game because no one else was getting anything but 100 point kills and they just kept running into the smuggler's arms and also her wrist blade. The game is so much more fun when people are trying to play it right, win or lose, though, and how do you not get it? How do you not get your KD doesn't matter?
my beef with those missions is 1> you can't load a checkpoint half the time, once you fail you have to do the whole thing over... really annoying when the last objective takes place in the 3rd 'act' of the mission. and 2> cutscene skipping takes about as long as watching the fucking cutscene.
They're probably COD players. Objective based gameplay? Screw that, K/D is the ultimate GOD!
I get the impression that most players just have no idea how to play the game properly. I don't think I'm particularly good yet I regularly finish in 1st place otherwise I'm 2nd or 3rd place. 4th place and below are always way behind in score.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
The worst is when you constantly get the morons running around on rooftops as targets, while some guy gets you as a target (or the other players). You basically become open season on hidden gun/throwing knives as you try to chase them. It's okay if I have my hidden gun build because it makes them a completely free kill, but if I don't it's just really irritating. It makes certain set ups really hard to play and other sets up way too good. Invariably the guy who gets the targets on the ground consistently and not the n00b roof running everywhere tends to win.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I just wish the actual missions didn't have sync requirements on a lot of things. While they are fun to do a mission without, say, killing someone without being spotted, it makes them pretty linear, since there's only one path through a mission where you can do it 100% synced.
No one will get me he...stab
Ok then, this is the most ultimate hidin..stab
I didn't quite understand it though because the resolution wasn't terribly good.
If you get REALLY close to your target, target the correct persona and lock them, does it make a different sound or provide a different icon or extra icon?
I think the guy mentioned it, but I found it really hard to see anything.
Templar vision and morph are pretty ridiculous.
You have to hold down the button to shoot; it has a targetting mechanism like the gun and crossbow, but apparently won't fire at all with just a tap.
Also, it is apparently louder than the crossbow because guards always attack me when I shoot someone with it.
The two main advantages of locking on are if you lose sight of your target here and there, or if he moves into a group, you still have your target locked so you know which one to kill.
The other is that when you lock on a get close, you will see a little bar that fills up around the flashing X button (360, not sure what it is on PS3). If you let that fill you will get focus points. Not sure off the top of my head but that is another 300-400 points right there. But given the amount of time pile ups happen or I am killed right as I was about to kill my target, whether to wait or not for the bonus points becomes a big question.
Really?
That has not been my experience. I would say they were similar/the same.
If it truly is different, just allow for enough space between you and your target. I have never been attacked using poison while undetected.
Snap, I was wondering what that was.
So if you can get an incognito kill from a group/hiding spot with full focus, that's almost like 900-1k points.
That wouldn't happen too often though
Twitter 3DS: 0860 - 3257 - 2516
I haven't bothered with target locking in multiplayer but that's because it makes running after people a total crapshoot in the campaign. The controls work relative to your viewpoint which means you can end up losing 10-15 seconds in a chase because the camera followed the target at a weird angle and you ended up jumping off a building by accident. In multiplayer, that pretty much means you just lost the target.
I find it's much better when they are at medium to long distance.
Igcognito
Blended
Poison
Low stance kill (EG not a high profile)
Kill streak 300 (three incognito kills in a row)
Some other bonuses I may be forgetting. I have seen, at most, 1150 from one kill. I can't remember what particular bonus I didn't get, but I was so damn proud of it.
Multiplayer lock on doesn't lock the camera like single player. In my experience, it's best to lock on as much as possible. Lets say you are stalking a target. He turns a corner (out of sight) and blends in with a group of walking NPCs (at least 1 of his player model in the group). If you didn't lock on, you will have to use a skill to find out which one is your target. If you had locked on, he would still have the icon when you turned the corner, you know exactly which one he is. There have been a lot of situations where my target was locked, went out of my sight, then went up on a roof. Without the lock, I wouldn't have known he went up.
Lock also helps with targeting. It seems to prioritize the locked target, so if they are moving through a group, you can concentrate more on timing, than aiming (excellent if you are blind from a smoke bomb). Don't forget you can lock onto someone pursuing you too. I've surprised plenty of people by turning around and bashing in a huge crowd... I'm assuming they didn't get the kill off because they were targeting someone around me when I made that sudden movement.
If the idea of trying to set up all the bonuses you'd need for a perfect 1200 point kill seems a little much, you can also get the x2 points 5 lose streak bonus and simply do a Hidden Incognito. Also counts for the challenge.
Locking is also invaluable in Manhunt, which everyone should be playing with a group of cool people. If you lock someone, a white lock icon appears above their head for all your teammates. It's great for flagging targets for people that might be in a better position to make the kill or for allowing your entire team to keep track of at least one pursuer.
This this this this.
I get soo many points from "Co-op kills" just because I lock onto to people who are being chased by my teammates, or just outside my reach. It's great to able to say "hey, teammates, check out this guy over here!" without having a mic.
Plus you get bonus points. BONUS POINTS