I can't wait to get home and play some more multiplayer. Last night I had 7 consecutive escapes, including evading 3 simultaneous pursuers twice in a row. I get the majority of my points via escapes and stuns.
But man, game after that dudes were pulling over 1500 points per kill on me, I have no idea what they were doing. I assume they had the 2x lose streak, but still.
I would say it happens about every five games or so, but sometimes multiple times in a row. On average, when it seems problem have occurred , I wait 4 or 5 minutes while the screen tells me 6/6 or 7/7 agents connected, but sometimes I have waited over 5 minutes on this screen before backing out to reconnect.
If I'm on the waiting screen with enough players (6/6 or higher) after 2 minutes I find it's better to just back out and try again. For some reason the game sometimes just won't to put players in the lobby after the required number has been met.
Is the poison dart thing buggy? I tried to use it on a target last night, and it either would shoot, or he'd stand there just extending his hidden blade whenever I tried to shoot.
You have to hold down the button to shoot; it has a targetting mechanism like the gun and crossbow, but apparently won't fire at all with just a tap.
Also, it is apparently louder than the crossbow because guards always attack me when I shoot someone with it.
I know how to shoot it, it just seems in a lot of situations it just doesn't work for me. Even holding it. Ezio will extend his hidden blade once then just stand there like a goon.
And yeah, it's not that loud for me. The only time guards have ever been alerted when I've used it was when I was helping out someone to recruit - I poisoned a guard and they instantly mobbed me.
For people having network issues getting into games, how often would you say it happens and what's the average time you find yourself waiting?
Thanks!
Edit: Also what system 360 or PS3.
I get into a game about 20% of the time, depending on the time of day. I also have a pretty sub-optimal internet connection so if the roomies are watching Netflix I definitely can't play; this is unrelated though.
Playing on PS3 here.
Actually I'm going to go into more detail because seriously it's so awful I need to vent.
When I hit "play now" I have about an 85% chance that I won't get into a game. Of that 85% about 65% is just from infinite idle where nothing happens. The other 20% is also the sitting idle thing (with varying states of connections, and numbers of players) BUT with the added bonus of completely freezing, requiring me to return to the PS3 dashboard and sometimes even turning the power off manually.
The loading screens have loading screens, and sometimes the loading screens take over all the game's processes and you can do nothing besides load forever. Sometimes just quitting matchmaking in progress (because of afformentioned idle issues) will completely freeze the game requiring a hard reset.
Sometimes the game doesn't work even when I get into a game! For example I've had several games now where I never get any contracts and never get persued by anyone. This is absurd.
All that said, this is still some of my favorite multiplayer in anything for a while. I love it. I just hope it gets fixed up a bit.
hatedinamerica on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
edited November 2010
Finished sequence 7. Fuck every part of sequence 7.
So the whole running a group of assassins, doing missions, and using them in combat? I could dig a Peace Walker version of Assassin's Creed.
I've kind of found myself wishing that they'd pulled a Valkyria Chronicles and given everybody personalities and individualistic traits.
They do, to a point. In your base each assassin is doing a different thing. For example, one of my guys likes to read books and spends time at the bookshelf. One of them is sociable and chats to me as I walk past. The other two are near a desk where one is miming to the other what is obviously a way of shanking someone and then they seem to be having a heated discussion about it.
A few of the others are lurking in random rooms.
I mean I doubt it is specific to each assassin, but it is cool that they do these things as it does make you identify with them a bit more.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Agh these synchronization challenges are pissing me off. I had to infiltrate this castle without being detected, and I had to restart it several times because you can't just reload your last, safe checkpoint. I finally made it to the end without being detected and this, of course, is where I got seen. Then I had to escape without being detected. Two guards immediately ran into the room and spotted me. That kind of reminded me of the part where you have to defeat 13 enemies without losing any health, which sounds easy except after the cutscene you're completely surrounded, your weapon isn't drawn, and the enemies immediately lunge into an attack.
The final part of this wants me to achieve a kill streak of at least 5 guards. That sounds easy enough if I knew how to do kill streaks. :P
Can someone explain how to pull those off, because the tip doesn't seem to be helping much.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
Dear ACB: If you are going to fucking give me a 100% sync challenge in a tomb to complete it in eight minutes, on the jumping parts which take huge amounts of time if you fuck up please do one thing.
GIVE ME A FUCKING USEFUL AND COHERENT CAMERA ANGLE FOR THE NEXT PART TO JUMP TOWARDS.
The final part of this wants me to achieve a kill streak of at least 5 guards. That sounds easy enough if I knew how to do kill streaks. :P
Can someone explain how to pull those off, because the tip doesn't seem to be helping much.
Point the stick towards another enemy and hit attack when you're near the end of an execution animation (counter-kill, combo kill, etc). The easy way is to counter someone, then just start mashing the attack button. Enemies will still attack you while you're doing this, so be prepared to counter. And you can counter out of any kill animation, so you don't have to worry about ever being vulnerable.
So the whole running a group of assassins, doing missions, and using them in combat? I could dig a Peace Walker version of Assassin's Creed.
I've kind of found myself wishing that they'd pulled a Valkyria Chronicles and given everybody personalities and individualistic traits.
They do, to a point. In your base each assassin is doing a different thing. For example, one of my guys likes to read books and spends time at the bookshelf. One of them is sociable and chats to me as I walk past. The other two are near a desk where one is miming to the other what is obviously a way of shanking someone and then they seem to be having a heated discussion about it.
A few of the others are lurking in random rooms.
I mean I doubt it is specific to each assassin, but it is cool that they do these things as it does make you identify with them a bit more.
Which one is in which place is randomized. I mean, it's cool that dudes are around, but it's literally a matter of a set number of spawn points with associated animation loops.
Which one is in which place is randomized. I mean, it's cool that dudes are around, but it's literally a matter of a set number of spawn points with associated animation loops.
I just had a cool moment with the one at the bookshelf. I stepped up right next to her and she leaned her head towards mine like I was whispering something to her.
Tomanta on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
The tank sync itself isn't so bad.
but whoever decided that failing it meant starting THE ENTIRE MISSION OVER AGAIN should be in prison.
Jakorian on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
That is exactly the problem. Especially when it blindsided me and I went around the corn- WHOOPS A FUCKING MEMORY BARRIER FOR NO REASON. So I had to go forward and got shot.
Dear ACB: If you are going to fucking give me a 100% sync challenge in a tomb to complete it in eight minutes, on the jumping parts which take huge amounts of time if you fuck up please do one thing.
GIVE ME A FUCKING USEFUL AND COHERENT CAMERA ANGLE FOR THE NEXT PART TO JUMP TOWARDS.
Not sure what jump exactly is causing you trouble there's a little something that a lot of players miss apparently: If you,re hanging on a wall and you want to jump to something behind your back you don't have to aim your jump. In fact, you shouldn't touch the stick at all. RT+ jump without any directional input will make a straight jump behind you to whatever ledge/wall/platform is there. All backwards jump from a wall in the lairs are set up so that they work without any directional input.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
It's not that one at all. It's when you're going through the catacombs and you climb up the wall. There is a lower route (which is faster, remember this has a eight minute time limit) and there is the upper route which needs the wall jump to access a flag. Having done that, I had no interest in it, unfortunately the game for some unknown reason didn't want to give me a coherent camera angle. So Ezio would jump into space constantly again and again instead of doing what I wanted and jumping onto the fucking pole.
Is there a meta tag for this game on 360? I want to get some awesome PA multiplayer in, even though I just got this today.
You guys are right about the vast majority of people not knowing how to play this game. It's hilarious to wander in a crowd of 3-4 models that look like mine and see every pursuer I have walk up and kill civilians. Doesn't work all the time, but it's hilarious when it does.
Edit: My XBL tag is in my sig if anyone wants to add me.
So I got this for PS3 today. I have not tried the singleplayer (currently trying to wrap up AC2), but I tried a couple rounds of the multiplayer and it is fucking fantastic. I will be playing this soooo much, especially once I have AC2 out of the way.
Which one is in which place is randomized. I mean, it's cool that dudes are around, but it's literally a matter of a set number of spawn points with associated animation loops.
This is probably true when you recruit the assassin, but after that it's always the same assassin. I color coded my guys as I was training them up. The same florence crimson guy, with a nice wide chubby face and a happy demeanour would greet me. The grumpy looking guy with a beard and a dark expression was always off in the corner with his azure costume.
Everytime I went there.
My two best assassin's happened to be the ones conversing about the finer points of shanking, so I made them both ebony black. They're always there.
I don't think it's randomised once you've recruited them.
Separate topic: dear god I love this game. It's GTA Rome: 1500. There's just so much to do and all of it is cool. Even stealing horses has meaning: there's three types of horse with different strengths and weaknesses. The one to watch out for for travel is the skinniest one: it's noticeably faster than the others. The one's with packs are average in all respects. The one with armor is good for fighting guards. (source: animus menu in-game manual and my own testing). Horse combat is very much improved. The horses turn on a dime and once you've knocked a guy down you can finish him from the horse. As long as you keep the horse moving around in a canter it's easy enough to slaughter a bunch of guards.
The designers have worked lavishly on the world to please you. I got up on an aqueduct and ran along it to the next broken section, then jumped down and talked to the guy there. There was both a horse near him and a ladder back up to the aqueduct.
Along the way to fixing the rest of it I was able to collect multiple flags and such.
Even the missions, 100% synch is optional. How many games would just make those mission conditions instant mission over?
Even things like: two treasure chests under my feet. Ok, how the fuck do I get to them? Oh look there's a ruin over there. Let's have a look. Oh I see it goes underground. Oh there's a secret passage I can platform to. And so on and so forth.
Content wise, this is bigger than AC2.
Shit after you get enough borgia flags you unlock the ability to buy maps for the rest of them. So you don't have to go look for a FAQ to find them all: the designers already know the point when most people give up finding them on their own and gave you a map there.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
edited November 2010
I used to think the recruit positions were set, until the point at which I saw them all in different places. It might have coincided with the point that I added one more recruit than the hideout has positions for them to take. I don't know.
Even things like: two treasure chests under my feet. Ok, how the fuck do I get to them? Oh look there's a ruin over there. Let's have a look. Oh I see it goes underground. Oh there's a secret passage I can platform to. And so on and so forth.
Speaking of, there's a Romulus lair up in the northeast that I cannot figure out how to get into. I can see it, but it's in the depressed arch in the side of a big pit with water at the bottom. I absolutely cannot find more than one handhold anywhere on that wall. It is driving me crazy.
I used to think the recruit positions were set, until the point at which I saw them all in different places. It might have coincided with the point that I added one more recruit than the hideout has positions for them to take. I don't know.
Even things like: two treasure chests under my feet. Ok, how the fuck do I get to them? Oh look there's a ruin over there. Let's have a look. Oh I see it goes underground. Oh there's a secret passage I can platform to. And so on and so forth.
Speaking of, there's a Romulus lair up in the northeast that I cannot figure out how to get into. I can see it, but it's in the depressed arch in the side of a big pit with water at the bottom. I absolutely cannot find more than one handhold anywhere on that wall. It is driving me crazy.
If you want to know, and if it's the one I think:
Repairing the aqueduc will make it so that water is no longer falling in that pit, which will give you acess to the lair.
Shit after you get enough borgia flags you unlock the ability to buy maps for the rest of them. So you don't have to go look for a FAQ to find them all: the designers already know the point when most people give up finding them on their own and gave you a map there.
That right there is perhaps the best innovation in the game. I have no problem collecting stuff, but fuck having to scrutinize some huge out of game map to try and figure out the two things I am missing.
I drove myself crazy trying to finish off some of the Memory 5 missions with 100%. I think I got impatient, though. But I did make good use of my crazily-efficient underlings.
Oh, a group of four guards is in your way? Well, we'll run up and stab two of them, drop a smoke bomb and stab the other two. Anything else, boss?
Tomanta on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
The crossbow is so unbelievably broken. 100% silent, good range and kills brutes in one hit.
Amazing. Enough ammo and it trivializes any "Do not be detected" sync.
I used to think the recruit positions were set, until the point at which I saw them all in different places. It might have coincided with the point that I added one more recruit than the hideout has positions for them to take. I don't know.
Even things like: two treasure chests under my feet. Ok, how the fuck do I get to them? Oh look there's a ruin over there. Let's have a look. Oh I see it goes underground. Oh there's a secret passage I can platform to. And so on and so forth.
Speaking of, there's a Romulus lair up in the northeast that I cannot figure out how to get into. I can see it, but it's in the depressed arch in the side of a big pit with water at the bottom. I absolutely cannot find more than one handhold anywhere on that wall. It is driving me crazy.
If you want to know, and if it's the one I think:
Repairing the aqueduc will make it so that water is no longer falling in that pit, which will give you acess to the lair.
Another way, much easier. You need the jump n catch move.
Go stand on the ledge above that recessed pit. Move the camera so you can see the wall clearly. You will see a little ledge on the right about even with the pit. Hang off the cliff above it, let go, catch that ledge. Then shimmy on over until Ezio slips around the wall so his left side is facing the arch entrance.
Jump up the wall, then hold left and hit grab. He'll swivel 90% to the left and grab the ledge you want. Pull yourself up and waltz over to the Lair, feeling smug.
The crossbow is so unbelievably broken. 100% silent, good range and kills brutes in one hit.
Amazing. Enough ammo and it trivializes any "Do not be detected" sync.
It's not perfect. It only kills one at a time and has a fantastically slow reload. I've been detected lots of times by people near enough to the corpse.
Since then I've learnt that these are the times when you pull out the knives instead, because the special attack with the knives kills 3 at a time and does the same damage as the crossbow (one hit kill).
But for solo spread out guys it's godlike. I especially like that you don't have to lock on first. You can hold the attack button and walk into their range: soon as they're at the right range he autoaims at them.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The crossbow is so unbelievably broken. 100% silent, good range and kills brutes in one hit.
Amazing. Enough ammo and it trivializes any "Do not be detected" sync.
Aside from the slow reload time, it is INCREDIBLY satisfying to walk into an enemy stonghold, oneshotting guard after guard without breaking stride. Then, when/if you get spotted, have your assassins rain arrows on everyone in the vicinity.
l337CrappyJack on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2010
I like walking up to a pack of three guards and killing them all at the same time with the knives.
Shit there was once I wanted to kill two guards with the knives and then Ezio pegs an extra guy on a roof I didn't even see. Freebie.
I usually have the crossbow on my bottom quick select for freeroam, but in do not be detected cases I switch that to knives because it's handier unless it is spread out guys. And if they're spread out you have plenty of time to decide to select the crossbow and keep it out. @monger: you are right about the recruits damn you! I was so disappointed when I checked the hideout. They moved around.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Managed to pull off a 2k kill today in multiplayer. It was a very proud moment for me.
MasterOfPupets on
XBL = MoP54
PSN = PessimistMaximus
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2010
OH YEAH
Imagine my face when I found out that you can control the "double kill" with dagger/knives or sword/guns by holding the attack button down when you choose your next execute.
then imagine that giant grin slowly getting bigger when I then realised that this controllable cutscene prevents guards from attacking you. They come in at you then back off if you are in the middle of it.
I figured that shit out then immediately got my highest score ever in the killstreak VR training. Normal kill, double kill, normal kill, double kill, etc etc OH SHIT I'm out of knives! okay sword n guns -> normal kill, double kill, normal kill, double kill.
You can just repeatedly do the double kill but I find it harder to time because of the longer animation. So I added the single kill in there to make it easier.
I would imagine once you get the timing down combat would basically be kill-> double kill-> repeat until you run out of knives/bullets.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2010
Actually you want to spread them out and use the invulnerability frames deliberately. For example you keep streaking until you are too surrounded, then use the gun/knives to kill and resume. This prevents you being grabbed or attacked, allowing for more consistency. It also lets you take out brutes very quickly and keep streaking in situations that would be hard (if not outright impossible) to keep it going easily. Most notably when you have uncounterable enemies. Otherwise it's not the best idea to use it immediately until it is essential to keep the streak going or lose it. Once you get high enough streaks it begins shitting greatswordsmen and the fucking papal guards, both of which are absurdly aggressive and will break streaks consistently.
So I know this is kinda out there, but I had a theory:
Is it possible that the red footprints aren't from the present day, but Desmond seeing the footsteps of that thief who betrays Ezio and company? Some sort of residual Ezio memory bleeding through to Desmond?
I think it's more straight forward than that.
It's clearly not just red footprints, if you look at the steps, they're smudged. It's bloody footprints, probably the bloody footprints left by Ezio after the attack.
What's the point of even including it then? To help show people the way back to the hideout? Monteriggioni's tiny, I really don't see the point of it. And while I never tried it, I assumed if you went over the ten minutes, it'd just teleport you straight back to the hideout anyway. Also, why then would the trail end at the sewer grate rather than going through the entire main street?
Oh and no, it wasn't there the whole game. I just started up a new game last night specifically to have a look for it and it's not there during the entire Sequence 1-2 interlude. Maybe it appears after Sequence 2 though, I don't know.
Lucy was a Templar. It was all just entirely too easy, I wouldn't be surprised if the blood on her shirt from the beginning was really that of an actual Assassin meant to retrieve you.
Which is exactly why it'd be a shitty twist, because it's entirely too obvious. Besides, I'm not sure ot it makes that much sense seeing as Shaun and Rebecca seem to genuinely be Assassin's, seem to be in contact with people at Assassin HQ (or whatever it's called) and never seem to raise an eyebrow to Lucy's disappearances.
I really hope they're not killing Lucy off just to save some bucks from no longer having to employ Kristen Bell.
Imagine my face when I found out that you can control the "double kill" with dagger/knives or sword/guns by holding the attack button down when you choose your next execute.
How do you choose which sub-weapon you use?
I think I did it once with the hidden blade and gun, but I have no idea how I did it. Do you have to have the dagger out, and then you'll attack with the throwing knife, or the sword and then you attack with the gun?
What are the rules, here?
Edit: nevermind, I got it.
Chance on
'Chance, you are the best kind of whore.' -Henroid
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited November 2010
I don't got it. Anyone want to explain?
-Loki- on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
So I know this is kinda out there, but I had a theory:
Is it possible that the red footprints aren't from the present day, but Desmond seeing the footsteps of that thief who betrays Ezio and company? Some sort of residual Ezio memory bleeding through to Desmond?
I think it's more straight forward than that.
It's clearly not just red footprints, if you look at the steps, they're smudged. It's bloody footprints, probably the bloody footprints left by Ezio after the attack.
What's the point of even including it then? To help show people the way back to the hideout? Monteriggioni's tiny, I really don't see the point of it. And while I never tried it, I assumed if you went over the ten minutes, it'd just teleport you straight back to the hideout anyway. Also, why then would the trail end at the sewer grate rather than going through the entire main street?
Oh and no, it wasn't there the whole game. I just started up a new game last night specifically to have a look for it and it's not there during the entire Sequence 1-2 interlude. Maybe it appears after Sequence 2 though, I don't know.
Lucy was a Templar. It was all just entirely too easy, I wouldn't be surprised if the blood on her shirt from the beginning was really that of an actual Assassin meant to retrieve you.
Which is exactly why it'd be a shitty twist, because it's entirely too obvious. Besides, I'm not sure ot it makes that much sense seeing as Shaun and Rebecca seem to genuinely be Assassin's, seem to be in contact with people at Assassin HQ (or whatever it's called) and never seem to raise an eyebrow to Lucy's disappearances.
I really hope they're not killing Lucy off just to save some bucks from no longer having to employ Kristen Bell.
I don't think Lucy is actually going to turn out to be a Templar. The voices during the credits mention getting "him" back in the Animus and "Minerva" says that Desmond knows practically nothing at all.
I think one option is that it will turn out that we've been reliving Desmond's memories the whole time and are actually somebody else entirely down the bloodline. Long-term Animus exposure clearly screws with people so it's very possible that Minerva had Desmond kill Lucy in his time in order to break the "real" user away from the control of the Animus. The Templars could still be looking for the Apple and, not realizing what happened with Desmond, were unable to predict and prevent the incident. That's assuming Lucy was actually killed rather than just badly wounded to make the user think Lucy was dead because that's what Desmond would've also thought.
Another likely option is that Desmond is being trapped in an Animus Matrix-style and that everyone in there with him is hooked up somewhere else or totally made-up. Obviously that can be done since Abstergo is doing that exact thing to train agents. The whole end-of-the-world thing could very much be the bait to get him to keep going while Minerva is actually the influence of somebody else (somebody like 15 or 16 or whoever it is that puts in the secret messages) and, again, forces the whole Lucy-murder thing to shock Desmond out of the Animus. But that gets really convoluted because it means somebody would have to interfere with large portions of how Ezio reacted to Minerva.
I'm thinking it will turn out that Lucy doesn't actually exist, was duped herself, manipulated Desmond for the Assassins, or was coerced by the Templars. If she was just leading Desmond along in a whole Matrixy Animus thing, then she won't be dead at all because her death in the Animus would simply de-synch her or something like that. And the manipulation is a strong possibility since Desmond has directly interacted with less than a dozen people since starting on the Animus (aside from side guards); it would be very, very easy for the Templars to actually be controlling all the info getting to Desmond's little group since they're deliberately keeping distant from the other cell groups. So Desmond gets the Apple, Minerva makes him kill Lucy because she is the inadvertant source of bad information for their group, the Templars lose track of the Apple, put someone else down the line in the Animus, and the whole thing was orchestrated by Minerva to keep the Apple hidden, break Desmond and crew away from Templar control, and break the "real" Animus user out of the Animus to show him what is going on.
Regardless, there is obviously something fairly convoluted in the works. I'd be unhappy with the ending, but the game was great overall and I wasn't actually expecting to get more time with Ezio before AC3. So we still have no idea what is going on with the Desmond crew (just like at the end of AC2) but at least now we got a lot more resolution with what the hell happened with Ezio after he decided not to assassinate the Pope. AC3 won't hit until next year which is when I expected it to come out anyway, so if anything, I've now gotten a lot more story and gameplay than I expected before they wrap things up in AC3.
A little more clarity wouldn't have killed Ubisoft, though. It would be nice to at least know that everything we've been doing hasn't been done back at Abstergo in the old white room in a big, elaborate deception meant to dig up the Apple. I'd be happy with a decent reason for stabbing Lucy other than Minerva simply forcing you to do so.
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But man, game after that dudes were pulling over 1500 points per kill on me, I have no idea what they were doing. I assume they had the 2x lose streak, but still.
Twitter 3DS: 0860 - 3257 - 2516
Thanks!
Edit: Also what system 360 or PS3.
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I know how to shoot it, it just seems in a lot of situations it just doesn't work for me. Even holding it. Ezio will extend his hidden blade once then just stand there like a goon.
And yeah, it's not that loud for me. The only time guards have ever been alerted when I've used it was when I was helping out someone to recruit - I poisoned a guard and they instantly mobbed me.
I get into a game about 20% of the time, depending on the time of day. I also have a pretty sub-optimal internet connection so if the roomies are watching Netflix I definitely can't play; this is unrelated though.
Playing on PS3 here.
Actually I'm going to go into more detail because seriously it's so awful I need to vent.
When I hit "play now" I have about an 85% chance that I won't get into a game. Of that 85% about 65% is just from infinite idle where nothing happens. The other 20% is also the sitting idle thing (with varying states of connections, and numbers of players) BUT with the added bonus of completely freezing, requiring me to return to the PS3 dashboard and sometimes even turning the power off manually.
The loading screens have loading screens, and sometimes the loading screens take over all the game's processes and you can do nothing besides load forever. Sometimes just quitting matchmaking in progress (because of afformentioned idle issues) will completely freeze the game requiring a hard reset.
Sometimes the game doesn't work even when I get into a game! For example I've had several games now where I never get any contracts and never get persued by anyone. This is absurd.
All that said, this is still some of my favorite multiplayer in anything for a while. I love it. I just hope it gets fixed up a bit.
I've kind of found myself wishing that they'd pulled a Valkyria Chronicles and given everybody personalities and individualistic traits.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
PSN = PessimistMaximus
They do, to a point. In your base each assassin is doing a different thing. For example, one of my guys likes to read books and spends time at the bookshelf. One of them is sociable and chats to me as I walk past. The other two are near a desk where one is miming to the other what is obviously a way of shanking someone and then they seem to be having a heated discussion about it.
A few of the others are lurking in random rooms.
I mean I doubt it is specific to each assassin, but it is cool that they do these things as it does make you identify with them a bit more.
The final part of this wants me to achieve a kill streak of at least 5 guards. That sounds easy enough if I knew how to do kill streaks. :P
Can someone explain how to pull those off, because the tip doesn't seem to be helping much.
GIVE ME A FUCKING USEFUL AND COHERENT CAMERA ANGLE FOR THE NEXT PART TO JUMP TOWARDS.
Which one is in which place is randomized. I mean, it's cool that dudes are around, but it's literally a matter of a set number of spawn points with associated animation loops.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I just had a cool moment with the one at the bookshelf. I stepped up right next to her and she leaned her head towards mine like I was whispering something to her.
Fuck it to god fucking damn hell.
but whoever decided that failing it meant starting THE ENTIRE MISSION OVER AGAIN should be in prison.
Dear god was I pissed off by that.
Not sure what jump exactly is causing you trouble there's a little something that a lot of players miss apparently: If you,re hanging on a wall and you want to jump to something behind your back you don't have to aim your jump. In fact, you shouldn't touch the stick at all. RT+ jump without any directional input will make a straight jump behind you to whatever ledge/wall/platform is there. All backwards jump from a wall in the lairs are set up so that they work without any directional input.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Murder was had.
Both of them.
With such a passion.
You guys are right about the vast majority of people not knowing how to play this game. It's hilarious to wander in a crowd of 3-4 models that look like mine and see every pursuer I have walk up and kill civilians. Doesn't work all the time, but it's hilarious when it does.
Edit: My XBL tag is in my sig if anyone wants to add me.
Pretty sure AC1 is like.. $30 new now, so that's not terrible.
This is probably true when you recruit the assassin, but after that it's always the same assassin. I color coded my guys as I was training them up. The same florence crimson guy, with a nice wide chubby face and a happy demeanour would greet me. The grumpy looking guy with a beard and a dark expression was always off in the corner with his azure costume.
Everytime I went there.
My two best assassin's happened to be the ones conversing about the finer points of shanking, so I made them both ebony black. They're always there.
I don't think it's randomised once you've recruited them.
Separate topic: dear god I love this game. It's GTA Rome: 1500. There's just so much to do and all of it is cool. Even stealing horses has meaning: there's three types of horse with different strengths and weaknesses. The one to watch out for for travel is the skinniest one: it's noticeably faster than the others. The one's with packs are average in all respects. The one with armor is good for fighting guards. (source: animus menu in-game manual and my own testing). Horse combat is very much improved. The horses turn on a dime and once you've knocked a guy down you can finish him from the horse. As long as you keep the horse moving around in a canter it's easy enough to slaughter a bunch of guards.
The designers have worked lavishly on the world to please you. I got up on an aqueduct and ran along it to the next broken section, then jumped down and talked to the guy there. There was both a horse near him and a ladder back up to the aqueduct.
Along the way to fixing the rest of it I was able to collect multiple flags and such.
Even the missions, 100% synch is optional. How many games would just make those mission conditions instant mission over?
Even things like: two treasure chests under my feet. Ok, how the fuck do I get to them? Oh look there's a ruin over there. Let's have a look. Oh I see it goes underground. Oh there's a secret passage I can platform to. And so on and so forth.
Content wise, this is bigger than AC2.
Shit after you get enough borgia flags you unlock the ability to buy maps for the rest of them. So you don't have to go look for a FAQ to find them all: the designers already know the point when most people give up finding them on their own and gave you a map there.
Speaking of, there's a Romulus lair up in the northeast that I cannot figure out how to get into. I can see it, but it's in the depressed arch in the side of a big pit with water at the bottom. I absolutely cannot find more than one handhold anywhere on that wall. It is driving me crazy.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
If you want to know, and if it's the one I think:
Battle.net: Fireflash#1425
Steam Friend code: 45386507
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
That right there is perhaps the best innovation in the game. I have no problem collecting stuff, but fuck having to scrutinize some huge out of game map to try and figure out the two things I am missing.
I drove myself crazy trying to finish off some of the Memory 5 missions with 100%. I think I got impatient, though. But I did make good use of my crazily-efficient underlings.
Oh, a group of four guards is in your way? Well, we'll run up and stab two of them, drop a smoke bomb and stab the other two. Anything else, boss?
Amazing. Enough ammo and it trivializes any "Do not be detected" sync.
Another way, much easier. You need the jump n catch move.
Jump up the wall, then hold left and hit grab. He'll swivel 90% to the left and grab the ledge you want. Pull yourself up and waltz over to the Lair, feeling smug.
It's not perfect. It only kills one at a time and has a fantastically slow reload. I've been detected lots of times by people near enough to the corpse.
Since then I've learnt that these are the times when you pull out the knives instead, because the special attack with the knives kills 3 at a time and does the same damage as the crossbow (one hit kill).
But for solo spread out guys it's godlike. I especially like that you don't have to lock on first. You can hold the attack button and walk into their range: soon as they're at the right range he autoaims at them.
Aside from the slow reload time, it is INCREDIBLY satisfying to walk into an enemy stonghold, oneshotting guard after guard without breaking stride. Then, when/if you get spotted, have your assassins rain arrows on everyone in the vicinity.
Shit there was once I wanted to kill two guards with the knives and then Ezio pegs an extra guy on a roof I didn't even see. Freebie.
I usually have the crossbow on my bottom quick select for freeroam, but in do not be detected cases I switch that to knives because it's handier unless it is spread out guys. And if they're spread out you have plenty of time to decide to select the crossbow and keep it out.
@monger: you are right about the recruits damn you! I was so disappointed when I checked the hideout. They moved around.
PSN = PessimistMaximus
Imagine my face when I found out that you can control the "double kill" with dagger/knives or sword/guns by holding the attack button down when you choose your next execute.
then imagine that giant grin slowly getting bigger when I then realised that this controllable cutscene prevents guards from attacking you. They come in at you then back off if you are in the middle of it.
I figured that shit out then immediately got my highest score ever in the killstreak VR training. Normal kill, double kill, normal kill, double kill, etc etc OH SHIT I'm out of knives! okay sword n guns -> normal kill, double kill, normal kill, double kill.
You can just repeatedly do the double kill but I find it harder to time because of the longer animation. So I added the single kill in there to make it easier.
I would imagine once you get the timing down combat would basically be kill-> double kill-> repeat until you run out of knives/bullets.
Oh and no, it wasn't there the whole game. I just started up a new game last night specifically to have a look for it and it's not there during the entire Sequence 1-2 interlude. Maybe it appears after Sequence 2 though, I don't know.
I really hope they're not killing Lucy off just to save some bucks from no longer having to employ Kristen Bell.
How do you choose which sub-weapon you use?
I think I did it once with the hidden blade and gun, but I have no idea how I did it. Do you have to have the dagger out, and then you'll attack with the throwing knife, or the sword and then you attack with the gun?
What are the rules, here?
Edit: nevermind, I got it.
I think one option is that it will turn out that we've been reliving Desmond's memories the whole time and are actually somebody else entirely down the bloodline. Long-term Animus exposure clearly screws with people so it's very possible that Minerva had Desmond kill Lucy in his time in order to break the "real" user away from the control of the Animus. The Templars could still be looking for the Apple and, not realizing what happened with Desmond, were unable to predict and prevent the incident. That's assuming Lucy was actually killed rather than just badly wounded to make the user think Lucy was dead because that's what Desmond would've also thought.
Another likely option is that Desmond is being trapped in an Animus Matrix-style and that everyone in there with him is hooked up somewhere else or totally made-up. Obviously that can be done since Abstergo is doing that exact thing to train agents. The whole end-of-the-world thing could very much be the bait to get him to keep going while Minerva is actually the influence of somebody else (somebody like 15 or 16 or whoever it is that puts in the secret messages) and, again, forces the whole Lucy-murder thing to shock Desmond out of the Animus. But that gets really convoluted because it means somebody would have to interfere with large portions of how Ezio reacted to Minerva.
I'm thinking it will turn out that Lucy doesn't actually exist, was duped herself, manipulated Desmond for the Assassins, or was coerced by the Templars. If she was just leading Desmond along in a whole Matrixy Animus thing, then she won't be dead at all because her death in the Animus would simply de-synch her or something like that. And the manipulation is a strong possibility since Desmond has directly interacted with less than a dozen people since starting on the Animus (aside from side guards); it would be very, very easy for the Templars to actually be controlling all the info getting to Desmond's little group since they're deliberately keeping distant from the other cell groups. So Desmond gets the Apple, Minerva makes him kill Lucy because she is the inadvertant source of bad information for their group, the Templars lose track of the Apple, put someone else down the line in the Animus, and the whole thing was orchestrated by Minerva to keep the Apple hidden, break Desmond and crew away from Templar control, and break the "real" Animus user out of the Animus to show him what is going on.
Regardless, there is obviously something fairly convoluted in the works. I'd be unhappy with the ending, but the game was great overall and I wasn't actually expecting to get more time with Ezio before AC3. So we still have no idea what is going on with the Desmond crew (just like at the end of AC2) but at least now we got a lot more resolution with what the hell happened with Ezio after he decided not to assassinate the Pope. AC3 won't hit until next year which is when I expected it to come out anyway, so if anything, I've now gotten a lot more story and gameplay than I expected before they wrap things up in AC3.
A little more clarity wouldn't have killed Ubisoft, though. It would be nice to at least know that everything we've been doing hasn't been done back at Abstergo in the old white room in a big, elaborate deception meant to dig up the Apple. I'd be happy with a decent reason for stabbing Lucy other than Minerva simply forcing you to do so.