I'll be surprised if I ever finish this tf2maps competition detailing thing. The map sucks and I've lost my enthusiasm for putting any kind of detail on it. Plus i really dislike tf2maps(the website).
I'll be surprised if I ever finish this tf2maps competition detailing thing. The map sucks and I've lost my enthusiasm for putting any kind of detail on it. Plus i really dislike tf2maps(the website).
It does seem to be a pretty lame map.. I've seen some wip shots posted by a few mappers on the SA forums, and I really haven't seen anything about the map that's interesting.
I wonder if Valve is going to use submissions as-is, or if they're just going to copy thematic elements from whoever wins, and redesign the map.
I'll be surprised if I ever finish this tf2maps competition detailing thing. The map sucks and I've lost my enthusiasm for putting any kind of detail on it. Plus i really dislike tf2maps(the website).
Yeah I haven't touched in in like a week. I really want to get at least a decent base down, just in case there is some loots for entering, but I have little motivation to actually make something epic.
Dances in WoW are way lower quality, can't have high quality animation in an online only game with thousands of simultanious players.
Except that animations are 100% client side and incur no performance hit. Once you get over the problem of putting the polygon on the screen, you can move it wherever you want.
Dances in WoW are way lower quality, can't have high quality animation in an online only game with thousands of simultanious players.
Except that animations are 100% client side and incur no performance hit. Once you get over the problem of putting the polygon on the screen, you can move it wherever you want.
Really? I always heard the main reason for the cartoony graphics was that it would be able to scale well without impacting performance and such online.
Dances in WoW are way lower quality, can't have high quality animation in an online only game with thousands of simultanious players.
Except that animations are 100% client side and incur no performance hit. Once you get over the problem of putting the polygon on the screen, you can move it wherever you want.
Really? I always heard the main reason for the cartoony graphics was that it would be able to scale well without impacting performance and such online.
That is in reference to the polygon count and texture detail, not the animation.
Dances in WoW are way lower quality, can't have high quality animation in an online only game with thousands of simultanious players.
Except that animations are 100% client side and incur no performance hit. Once you get over the problem of putting the polygon on the screen, you can move it wherever you want.
Really? I always heard the main reason for the cartoony graphics was that it would be able to scale well without impacting performance and such online.
That's an issue of polygon count. Putting lots of polygons on the screen at once is difficult. Changing the position of the polygons slightly every time is trivial.
EDIT: AARVOODARDS!! shakes fist
Kupi on
My favorite musical instrument is the air-raid siren.
Posts
http://www.youtube.com/watch?v=rQwgRseqiYM&feature=related
http://www.comicsalliance.com/2010/07/22/super-heroes-vs-the-westboro-baptist-church/
It's actually Mitchell's video, I'm just the pro flargun pyro
you know what game don't got heavies
starcraft 2
awwwwww jeahhhh
you were absolutely dominating with that flare gun that day
i think 4 out of the 5 clips of me dying in the pro demoman video are by you
http://www.youtube.com/watch?v=Gwd2xe_ivho
if i'm not mistaken he is a professional animator somewhere
Certainly not a professional music listener though, since every single one of his videos use that song.
I wonder if his ipod just has that single song on it.
(he has to sync to a single beat, he's combining all of the dances together to make one big dance video with all of the classes)
and i doubt sc2 will cure that
oh well
i hope sc2 cures THAT
It does seem to be a pretty lame map.. I've seen some wip shots posted by a few mappers on the SA forums, and I really haven't seen anything about the map that's interesting.
I wonder if Valve is going to use submissions as-is, or if they're just going to copy thematic elements from whoever wins, and redesign the map.
Maybe not, but I swore some were from WoW.
He uses the dance from Napoleon Dynamite which is used in WoW, but I'm pretty sure he made it himself
Yeah I haven't touched in in like a week. I really want to get at least a decent base down, just in case there is some loots for entering, but I have little motivation to actually make something epic.
Dances in WoW are way lower quality, can't have high quality animation in an online only game with thousands of simultanious players.
Except that animations are 100% client side and incur no performance hit. Once you get over the problem of putting the polygon on the screen, you can move it wherever you want.
Really? I always heard the main reason for the cartoony graphics was that it would be able to scale well without impacting performance and such online.
after changing the map from badlands cause everyone's bad
That is in reference to the polygon count and texture detail, not the animation.
That's an issue of polygon count. Putting lots of polygons on the screen at once is difficult. Changing the position of the polygons slightly every time is trivial.
EDIT: AARVOODARDS!! shakes fist
Edit: Right after I put my favorites back in!
get some chris from fakkelbrigade's maxframes config
that is tf64
(i play in tf64)
because I can
Steam: CavilatRest
Sad Heavy is Heavily Sad.
m0re's highfps script looked pretty tf64 to me.
it was pure rocket that got this heavy
If only I didn't already have a Brigades Helm and a Respecless Rubber Glove