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[Team Fortress 2]: Towering pillar of bad opinions about hats

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Posts

  • savooipeerdsavooipeerd Registered User regular
    edited July 2010
  • SkeithSkeith Registered User regular
    edited July 2010
    Savoo that spy video is fantastic.

    Skeith on
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  • savooipeerdsavooipeerd Registered User regular
    edited July 2010
    Skeith wrote: »
    Savoo that spy video is fantastic.

    It's actually Mitchell's video, I'm just the pro flargun pyro

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    heavies can suck a dick

    you know what game don't got heavies

    starcraft 2

    awwwwww jeahhhh

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited July 2010
    Sentry gun is Valve's interpretation of the Siege Tank.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • HatterHatter Registered User new member
    edited July 2010
    Nothing I love more than to just sit around and heal only my Heavy friend.....

    Hatter on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    Skeith wrote: »
    Savoo that spy video is fantastic.

    It's actually Mitchell's video, I'm just the pro flargun pyro

    you were absolutely dominating with that flare gun that day

    i think 4 out of the 5 clips of me dying in the pro demoman video are by you

    http://www.youtube.com/watch?v=Gwd2xe_ivho

    nealcm on
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  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    LOL i didn't notice that in the second clip i dominate you and then within seconds you respawn and immediately get airshot flaregun revenge

    nealcm on
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  • BlindPsychicBlindPsychic Registered User regular
    edited July 2010
    BlindPsychic on
  • davinciedavincie Registered User regular
    edited July 2010
    Valve should really hire that guy, all of his dances are incredible.

    davincie on
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  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    davincie wrote: »
    Valve should really hire that guy, all of his dances are incredible.

    if i'm not mistaken he is a professional animator somewhere

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • xzzyxzzy Registered User regular
    edited July 2010
    davincie wrote: »
    Valve should really hire that guy, all of his dances are incredible.

    if i'm not mistaken he is a professional animator somewhere

    Certainly not a professional music listener though, since every single one of his videos use that song.

    I wonder if his ipod just has that single song on it.

    xzzy on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    xzzy wrote: »
    davincie wrote: »
    Valve should really hire that guy, all of his dances are incredible.

    if i'm not mistaken he is a professional animator somewhere

    Certainly not a professional music listener though, since every single one of his videos use that song.

    I wonder if his ipod just has that single song on it.

    (he has to sync to a single beat, he's combining all of the dances together to make one big dance video with all of the classes)

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Hey YouHey You Registered User regular
    edited July 2010
    I'll be surprised if I ever finish this tf2maps competition detailing thing. The map sucks and I've lost my enthusiasm for putting any kind of detail on it. Plus i really dislike tf2maps(the website).

    Hey You on
  • xzzyxzzy Registered User regular
    edited July 2010
    xzzy wrote: »
    davincie wrote: »
    Valve should really hire that guy, all of his dances are incredible.

    if i'm not mistaken he is a professional animator somewhere

    Certainly not a professional music listener though, since every single one of his videos use that song.

    I wonder if his ipod just has that single song on it.

    (he has to sync to a single beat, he's combining all of the dances together to make one big dance video with all of the classes)
    Because there's such a huge shortage of 120 bpm songs. ;)

    xzzy on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    xzzy i think you just got owned

    nealcm on
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  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    i'm far too cranky lately

    and i doubt sc2 will cure that

    oh well

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    is that why you have been playing heavy lately

    i hope sc2 cures THAT

    nealcm on
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  • xzzyxzzy Registered User regular
    edited July 2010
    Hey You wrote: »
    I'll be surprised if I ever finish this tf2maps competition detailing thing. The map sucks and I've lost my enthusiasm for putting any kind of detail on it. Plus i really dislike tf2maps(the website).

    It does seem to be a pretty lame map.. I've seen some wip shots posted by a few mappers on the SA forums, and I really haven't seen anything about the map that's interesting.

    I wonder if Valve is going to use submissions as-is, or if they're just going to copy thematic elements from whoever wins, and redesign the map.

    xzzy on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited July 2010
    I think some of those animations are re-used? No?

    Maybe not, but I swore some were from WoW.

    Flippy_D on
    p8fnsZD.png
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited July 2010
    Flippy_D wrote: »
    I think some of those animations are re-used? No?

    Maybe not, but I swore some were from WoW.

    He uses the dance from Napoleon Dynamite which is used in WoW, but I'm pretty sure he made it himself

    LookFreeGrenade on
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  • UEAKCrashUEAKCrash heh Registered User regular
    edited July 2010
    Hey You wrote: »
    I'll be surprised if I ever finish this tf2maps competition detailing thing. The map sucks and I've lost my enthusiasm for putting any kind of detail on it. Plus i really dislike tf2maps(the website).

    Yeah I haven't touched in in like a week. I really want to get at least a decent base down, just in case there is some loots for entering, but I have little motivation to actually make something epic.

    UEAKCrash on
  • davinciedavincie Registered User regular
    edited July 2010
    Flippy_D wrote: »
    I think some of those animations are re-used? No?

    Maybe not, but I swore some were from WoW.

    Dances in WoW are way lower quality, can't have high quality animation in an online only game with thousands of simultanious players.

    davincie on
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  • xzzyxzzy Registered User regular
    edited July 2010
    davincie wrote: »
    Flippy_D wrote: »
    I think some of those animations are re-used? No?

    Maybe not, but I swore some were from WoW.

    Dances in WoW are way lower quality, can't have high quality animation in an online only game with thousands of simultanious players.

    Except that animations are 100% client side and incur no performance hit. Once you get over the problem of putting the polygon on the screen, you can move it wherever you want.

    xzzy on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited July 2010
    Yeah it's not like they need to worry about hit boxes.

    UEAKCrash on
  • BlindPsychicBlindPsychic Registered User regular
    edited July 2010
    The bigger issue is rendering that stuff in game

    BlindPsychic on
  • davinciedavincie Registered User regular
    edited July 2010
    xzzy wrote: »
    davincie wrote: »
    Flippy_D wrote: »
    I think some of those animations are re-used? No?

    Maybe not, but I swore some were from WoW.

    Dances in WoW are way lower quality, can't have high quality animation in an online only game with thousands of simultanious players.

    Except that animations are 100% client side and incur no performance hit. Once you get over the problem of putting the polygon on the screen, you can move it wherever you want.

    Really? I always heard the main reason for the cartoony graphics was that it would be able to scale well without impacting performance and such online.

    davincie on
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  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited July 2010
    Jakorian wrote: »
    It was really awesome on freight when three heavies managed to push the entire team back. The admin giving them running shoes wasn't helping.

    after changing the map from badlands cause everyone's bad

    rakuenCallisto on
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  • savooipeerdsavooipeerd Registered User regular
    edited July 2010
    davincie wrote: »
    xzzy wrote: »
    davincie wrote: »
    Flippy_D wrote: »
    I think some of those animations are re-used? No?

    Maybe not, but I swore some were from WoW.

    Dances in WoW are way lower quality, can't have high quality animation in an online only game with thousands of simultanious players.

    Except that animations are 100% client side and incur no performance hit. Once you get over the problem of putting the polygon on the screen, you can move it wherever you want.

    Really? I always heard the main reason for the cartoony graphics was that it would be able to scale well without impacting performance and such online.

    That is in reference to the polygon count and texture detail, not the animation.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • KupiKupi Registered User regular
    edited July 2010
    davincie wrote: »
    xzzy wrote: »
    davincie wrote: »
    Flippy_D wrote: »
    I think some of those animations are re-used? No?

    Maybe not, but I swore some were from WoW.

    Dances in WoW are way lower quality, can't have high quality animation in an online only game with thousands of simultanious players.

    Except that animations are 100% client side and incur no performance hit. Once you get over the problem of putting the polygon on the screen, you can move it wherever you want.

    Really? I always heard the main reason for the cartoony graphics was that it would be able to scale well without impacting performance and such online.

    That's an issue of polygon count. Putting lots of polygons on the screen at once is difficult. Changing the position of the polygons slightly every time is trivial.

    EDIT: AARVOODARDS!! shakes fist

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • LokiamisLokiamis Registered User regular
    edited July 2010
    I just got M0res FPS Config and I am prepared to fully own nerds in TF64.

    Edit: Right after I put my favorites back in!

    Lokiamis on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    m0re's ain't no tf64

    get some chris from fakkelbrigade's maxframes config

    that is tf64

    (i play in tf64)

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    he plays tf2 with team fortress classic graphics

    nealcm on
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  • tofutofu Registered User regular
    edited July 2010
    I play with everything on high

    because I can

    tofu on
  • finnithfinnith ... TorontoRegistered User regular
    edited July 2010
    My computer overheats if I try to put everything on high. It can play Bad Company 2, but overheats playing a 3 year old game.

    finnith on
    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • ButtcleftButtcleft Registered User regular
    edited July 2010
    Fucking Tofu
    pl_upward0000-1.jpg

    Sad Heavy is Heavily Sad.
    pl_upward0002.jpg

    Buttcleft on
  • BarrakkethBarrakketh Registered User regular
    edited July 2010
    m0re's ain't no tf64

    m0re's highfps script looked pretty tf64 to me.

    Barrakketh on
    Rollers are red, chargers are blue....omae wa mou shindeiru
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    i thought this was pretty good for a ragdoll that wasn't pinned by a huntsman

    it was pure rocket that got this heavy
    plrhightower0002.jpg

    nealcm on
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  • TrusTrus Registered User regular
    edited July 2010
    Crafted my extra Vintage Tyrolean and Hatless Engineer to get a:
    Backpack_Vintage_Merryweather.png
    If only I didn't already have a Brigades Helm and a Respecless Rubber Glove

    Trus on
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