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[Team Fortress 2]: Towering pillar of bad opinions about hats

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Posts

  • devericdeveric MinneapolisRegistered User regular
    edited August 2010
    tofu wrote: »
    Hey You wrote: »
    Thank you to everyone for helping during the test.

    I'm going to try to put in some basic textures for the next test. They will change once the detailing team takes over but it might help everyone feel the real length of the map.

    Edit: The feedback was especially helpful and the pictures.

    I'm gonna take a look at it myself, alone, later before making suggestions

    STAY OUT MOM, I'M DRUMMING!

    deveric on
  • devericdeveric MinneapolisRegistered User regular
    edited August 2010
    btw, for those that don't get the drumming reference:

    http://forums.penny-arcade.com/showthread.php?p=8708307

    deveric on
  • Hey YouHey You Registered User regular
    edited August 2010
    I starting thinking the water idea isn't going to work unless i make the water shallower. Otherwise we'll have the old, sentry in the water trick.

    Hey You on
  • TheySlashThemTheySlashThem Registered User regular
    edited August 2010
    make the crevice a no-build area?

    TheySlashThem on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited August 2010
    Landeyda wrote: »
    Think I might join you gents, getting sick of my current server. Is it alright to play without a mic, or is that frowned upon with the PA servers?

    It's fine, THOUGH it is A LOT MORE FUN playing on a team where people can talk to each other. Voice comm helps a lot in this game even if only used for nothing more than cursing back and forth at Crash.

    ebotastic on
    Please, call me ebo.
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited August 2010
    Hey You wrote: »
    I starting thinking the water idea isn't going to work unless i make the water shallower. Otherwise we'll have the old, sentry in the water trick.
    make the crevice a no-build area?

    Don't necessarily even need a nobuild brush, just have the bottom bumpy enough/prop-filled enough.

    ebotastic on
    Please, call me ebo.
  • Bruce ForsythBruce Forsyth Registered User regular
    edited August 2010
    The sole purpose of a mic on the PA servers is to bitch about the game.

    Any usefulness or teamwork that may occur is purely accidental.

    Bruce Forsyth on
  • Hey YouHey You Registered User regular
    edited August 2010
    Adus, Big Pimpin it.
    adusislookinggood.jpg

    Edit:

    And my version
    adusislookinggood.jpg

    Hey You on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited August 2010
    ebotastic wrote: »
    Landeyda wrote: »
    Think I might join you gents, getting sick of my current server. Is it alright to play without a mic, or is that frowned upon with the PA servers?

    It's fine, THOUGH it is A LOT MORE FUN playing on a team where people can talk to each other. Voice comm helps a lot in this game even if only used for nothing more than cursing back and forth at Crash.

    Fuck you Ebo!

    Or should I say E-Ho.

    UEAKCrash on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited August 2010
    UEAKCrash wrote: »
    ebotastic wrote: »
    Landeyda wrote: »
    Think I might join you gents, getting sick of my current server. Is it alright to play without a mic, or is that frowned upon with the PA servers?

    It's fine, THOUGH it is A LOT MORE FUN playing on a team where people can talk to each other. Voice comm helps a lot in this game even if only used for nothing more than cursing back and forth at Crash.

    Fuck you Ebo!

    Or should I say E-Ho.

    Fuck you Crash!

    Or should I say C-Rash.

    ebotastic on
    Please, call me ebo.
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited August 2010
    ebotastic wrote: »
    UEAKCrash wrote: »
    ebotastic wrote: »
    Landeyda wrote: »
    Think I might join you gents, getting sick of my current server. Is it alright to play without a mic, or is that frowned upon with the PA servers?

    It's fine, THOUGH it is A LOT MORE FUN playing on a team where people can talk to each other. Voice comm helps a lot in this game even if only used for nothing more than cursing back and forth at Crash.

    Fuck you Ebo!

    Or should I say E-Ho.

    Fuck you Crash!

    Or should I say C-Rash.

    that was

    that was good

    nealcm on
    19ZUtIw.png
  • UEAKCrashUEAKCrash heh Registered User regular
    edited August 2010
    Pee-Rash.

    Wait.

    UEAKCrash on
  • LittleBootsLittleBoots Registered User regular
    edited August 2010
    Hey You wrote: »
    Adus, Big Pimpin it.
    adusislookinggood.jpg

    Edit:

    And my version
    adusislookinggood.jpg

    Racist.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • Hey YouHey You Registered User regular
    edited August 2010
    I'm going to shoot to have another map test tomorrow evening, if possible.

    These test should get easier and more pleasant, as the map evolves into something better.

    Hey You on
  • AzadIsCoolAzadIsCool Registered User regular
    edited August 2010
    Nevermind I fail.

    AzadIsCool on
    leftaq.jpgcenterv.jpgrightz.jpg
  • xzzyxzzy Registered User regular
    edited August 2010
    It was posted yesterday, FAILED LINK POSTER GUY.

    xzzy on
  • BlindPsychicBlindPsychic Registered User regular
    edited August 2010
    They updated the FAQ page on the tourney site, dudes on my team should read it

    http://etf2l.org/high/highlander-faq/

    BlindPsychic on
  • Hey YouHey You Registered User regular
    edited August 2010
    Cool, looks like we might get in as a team. Sept 12th, seems like a long way away.

    Hey You on
  • BlindPsychicBlindPsychic Registered User regular
    edited August 2010
    If you guys want I can put us in on the ladder and we can get some matches done

    BlindPsychic on
  • xzzyxzzy Registered User regular
    edited August 2010
    Hey You wrote: »
    Cool, looks like we might get in as a team. Sept 12th, seems like a long way away.

    Two days before Reaches launches too.. wonder how many people will actually show up for matches. ;)

    xzzy on
  • ShadowofVTShadowofVT Robot Overlord Boston, MARegistered User regular
    edited August 2010
    I didn't get a response before so I'll post it again; is there still any room left on the team? And if not, is there enough interest to field a second?

    ShadowofVT on
  • Hey YouHey You Registered User regular
    edited August 2010
    I do know the first team was filled. That part I can answer for you.

    Hey You on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited August 2010
    So we are required to each record demos of each match? Bleh...

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • devericdeveric MinneapolisRegistered User regular
    edited August 2010
    Arikado wrote: »
    So we are required to each record demos of each match? Bleh...

    SOP for pro matches

    deveric on
  • Hey YouHey You Registered User regular
    edited August 2010
    Picture update to the project.
    cppaprojecta30000.jpg
    Made changes from feedback and testing to starting area.

    cppaprojecta30001.jpg
    Made changes from feedback and testing to starting area.

    cppaprojecta30002.jpg
    Added train track and water.

    cppaprojecta30003.jpg
    As you can see in this picture, the main building blocking the Blue Spawn and Point A has been shrunk, shortening the distance to the point.

    cppaprojecta30004.jpg
    Another picture of point B

    95% of the props you see in these pictures and for these test are there as place holders for space. If possible ignore the lighting for these test until it's in the detailing stage. Current textures are for test purposes only, they will be changed during detailing.

    Hey You on
  • xzzyxzzy Registered User regular
    edited August 2010
    I like the gloom. A dusk/night snow map could work.. and probably save on the blinding white effect that most snow maps have.

    If you get some spot lights glowing, and some gentle snowfall.. it could look completely awesome.

    xzzy on
  • Hey YouHey You Registered User regular
    edited August 2010
    The only issue I thought of for snow was the newly added water. But we could always put in a couple of Frozen ice pieces on top.

    Littleboots and I worked on an idea for an ice factory where an ice machine had been left on. We wanted an occasional heavy frozen in ice to come along with the sound clip "this is sad day" playing. This was supposed to be apart of plr_secretproject but we went with an alpine theme instead. Here are some pictures from super secret test we did. Maybe it will spark some ideas:
    proptest2packed0000.jpg
    proptest2packed0001.jpg
    proptest2packed0002.jpg
    proptest2packed0003.jpg
    Testing of the ice machine.

    proptestpacked0000.jpg
    Testing of ice blocks.

    Hey You on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited August 2010
    that looks pretty cool

    also i can't imagine littleboots doing constructive things

    i miss his bottom-of-the-page-sniping fart posts

    nealcm on
    19ZUtIw.png
  • xzzyxzzy Registered User regular
    edited August 2010
    Hey You wrote: »
    The only issue I thought of for snow was the newly added water. But we could always put in a couple of Frozen ice pieces on top.

    Snow and water aren't exclusive.. it could be a sort of melty day, like a late snow in march where it falls, and then gets all slushy and nasty.

    Not sure this could be done without creating new textures but I'd like to test it out.

    xzzy on
  • tofutofu Registered User regular
    edited August 2010
    A couple of suggestions off the top of my head:

    remove the roof over A and just keep it open
    open up the space around A a little, provide a better entrance for Blu to the cp
    instead of water how about an instadeath chasm right there? and a lower bridge going into a tunnel that comes out between A and B somewhere on the Blu side?

    I'll draw some pictures this evening, I don't feel like I am communicating my ideas properly

    Also I vote to stick with the desert theme

    tofu on
  • BloodySlothBloodySloth Registered User regular
    edited August 2010
    I disagree so hard with making yet another desert themed map.

    BloodySloth on
  • xzzyxzzy Registered User regular
    edited August 2010
    Desert is a fine theme, there's a lot of textures and models already available for it, and the colors work really well.

    But sometimes it's fun to branch out too.

    xzzy on
  • tofutofu Registered User regular
    edited August 2010
    Well I would stick with desert or alpine

    TF2 snow is pretty ugly if you ask me and the swamp theme doesn't fit here I think

    tofu on
  • BloodySlothBloodySloth Registered User regular
    edited August 2010
    xzzy wrote: »
    Desert is a fine theme, there's a lot of textures and models already available for it, and the colors work really well.

    But sometimes it's fun to branch out too.

    Yeah it's not that the desert theme is bad by itself, it's just that sometimes it's easy to forget that there are maps out there that aren't desert because it's so freaking common.

    BloodySloth on
  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    edited August 2010
    alpine

    we need more snow/mountain maps

    Tommy2Hands on
    8j12qx8ma5j5.jpg
  • KilroyKilroy timaeusTestified Registered User regular
    edited August 2010
    tofu wrote: »
    Well I would stick with desert or alpine

    TF2 snow is pretty ugly if you ask me and the swamp theme doesn't fit here I think

    Kilroy on
  • Pablo the PenguinPablo the Penguin Registered User regular
    edited August 2010
    how about you theme it around an abandoned city neighbourhood? or old ghost town? There's NONE of those! While I'm dreaming, I'd like 3 million dollars and a sandwich...

    Pablo the Penguin on
  • Hey YouHey You Registered User regular
    edited August 2010
    tofu wrote: »
    A couple of suggestions off the top of my head:

    -->remove the roof over A and just keep it open
    open up the space around A a little, provide a better entrance for Blu to the cp
    instead of water how about an instadeath chasm right there? and a lower bridge going into a tunnel that comes out between A and B somewhere on the Blu side?

    I'll draw some pictures this evening, I don't feel like I am communicating my ideas properly

    Also I vote to stick with the desert theme

    I'm curious about your reasoning for removing the roof on A? I'm willing to give it a try. I was trying to give scouts and soldiers something to jump on as well as give cover and build the map up vertically, however this idea has been done numerous times now.

    I think you are feeling the same way that I am about this area around the A point. It seems currently lack the proper spacing, flow, and dynamics I was hoping for.

    To help with this exercise, I've drawn the point's of entry for Blue (in blue colors) and Red (in red colors) as well as Red's push points towards blue spawn. After today's changes, I'm pretty happy with the map leading up to this point but, I feel like this area around control point A needs to be reworked quite a bit.. I may have to think on this one for a bit. Any drawings/detailed thoughts you have (or anyone) would be very helpful.
    overviewa.jpg

    Hey You on
  • xzzyxzzy Registered User regular
    edited August 2010
    tofu wrote: »
    TF2 snow is pretty ugly if you ask me and the swamp theme doesn't fit here I think

    Once the vmf is out I want to do a proof of concept for a night/snow theme. If I can pull off what's in my head, I think it'll look pretty cool.

    xzzy on
  • BlindPsychicBlindPsychic Registered User regular
    edited August 2010
    Portal 2 needs to come out so we can get our TF2 engine update with dynamic lighting and liquids

    BlindPsychic on
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