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Kinect is $149.99 (£129.99 / €149.99), includes Kinect Adventures - thoughts?
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OK. Can someone tell me how the Kinect is not a controller?
It's a control method, but I would hesitate to call it a controller which has a fairly clear meaning by now as a physical thing you hold.
EDIT: nice, Lemming
But you use the Kinect to control the game. Hence, "controller."
My god, this is going to be the "what is hardcore" argument all over again, isn't it?
Looking on Google news, the AP, Wired News, and USAToday call it a controller.
I would call the kinect an input device.
Like the same thing as the wii bar. (even though I know the camera is in the wiimote)
MS has handled Kinect incredibly poorly since this year's E3. The Milo boondoggle, the sitting issues, the outright dismissal of features originally promised(4+ player multiplayer, the online dress-up thing, backwards compatibility, etc), and now playing silly goose with the pricing when it turns out the Gamestop listing was right on the money(especially since it's way too expensive), and trying the Sony thing of a false price comparison chart.
Really, the ONLY positives Kinect has in its corner right now are Dance Central and Child of Eden, and both of those have caveats(the former is competing with Just Dance and other like games, while the latter doesn't require motion controls to play and isn't 360 exclusive).
Seriously the price and the fact that allthe games thus far are wiitreads doesn't entice me at al.
Hee hee. I like that.
It's like the hurdle game from Track & Field on the NES Power Pad. Except that game didn't have lag.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Years later and we're still finding Wii puns
It appears to be because the game only senses if you make a jump in that green space. This means the thing is basically just checking to see if you hopped and doesn't give a shit if you actually made a proper jump or anything like that. The same is true with the running. It just determines how fast you are moving your legs and doesn't move the characters in any way close to how you are moving. In other words, the game basically uses Wiimote gestures except without holding a wiimote and allowing detection of leg gestures.
But seriously, 150 bucks for this shit? No fucking chance: people who're already into gaming are going to avoid this like the plague between the big fuck-off price tag and the rather shittiness of what's been shown thus far, and parents who're kid wants one of the motion consoles're going to zip straight to Nintendo between the brand name strength and the ~$100+ they'll save from not having to buy the 360 itself. MS has fucked up, and fucked up big time with this, and they are gonna' feel it and hear it for years.
Dude,the Super Scope was fucking awesome. You missed out.
I get all the lolpedosim jokes and stuff that's been directed at it and so on, but I think a lot of people(MS included) overlook exactly how important a game like that was. Namely, Milo was the first game to show off things only Kinect could do, a la tonal recognition, scanning pictures, color recognition, etc. This was the sort of thing Kinect needs at launch: something that puts it on a whole different level than the Wii or Sony's Move. Instead, the game may never come out, and nothing like it(in the sense that it does something only Kinect can do) has replaced it. So we are left with Wiimitations, implying that either Kinect simply can't do what we've been told it is capable of doing, or that MS really doesn't give a shit.
And maybe the latter really is true. Maybe MS somehow thinks that they can get by with selling very little software for it, a la how analysts keep saying how many families buy only Wii Play and the like, play it for a week, then forget it. It would certainly explain the pricing for the peripheral.
It's Molyneux, I think the bolded part is probably the most likely
Edit: Also, EyeToy can do most of those. And tonal recognition is a software thing, so any microphone could do that provided there is software written to handle it.
It's a tough sell for me hearing about how Milo is supposed to be the killer app for this device, as what I've seen of Milo doesn't actually look fun in the slightest. Sure, you're doing something you can't do on the wii, and I appreciate the implications of what that might mean in the future, but it's seriously a proof of concept (at best), and not a fun one at that. I'm sure the Kinect would be able to pick up and process the act of me slamming my dick in a door, but that doesn't mean it's something I want from my gaming system (even if the wii and move can't comprehend it the same way!!).
At this point, at this price, with these titles, I'm shrugging with indifference as hard as I possibly can without hurting myself.
So let's celebrate by all going out and buying the same burger. -transmet
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I thought it was verified that it was staged
Bolded the part that matters, particularly in regards to the Milo presentation. I read a lot of different takes from game journalists who claim to have had a hands-on demo with Milo, and I'm still unsure if the whole thing was done with someone controlling things behind a curtain (disguised as a laptop) or if it was all real tech. If it's supposed to be the latter, considering how "good" the claims about it were then, why was nothing shown at E3 this year?
Steam: TheArcadeBear
I'd buy the notion that it was Molyneaux overshooting again, if only the same types of features hadn't have been shown in the original trailer for the device(y'know, back at E3 09 when it was Project Natal).
This one here.
So where were those features this year? Or games that could utilize them? If MS' entire goal was to just make imitation Wii games, then why didn't they just fucking say so instead of leading me on by the nose for a year?
I mean, you have Red Steel, a few Eyetoy games, Tony Hawk's Ride, Buzz...
Yeah, but some are still showing features that the Wii couldn't do. The skateboard thing is one of them. The family of 6 playing the gameshow game with the voice recognition is another.
So yeah, most of those games look like Wii games with something extra added. But it's that last part that's the important one in my mind, especially when it's become quite obvious that Kinect's tracking is nowhere near 1:1.
In other words: if you don't have the extra features you promised, and can't even do what the Wii does consistently better, then what the fuck is the point? Especially when Sony is already showing augmented reality in their Move games with a $30 camera(that stupid little pet game).
And pretty much anything else can do voice recognition as long as there is a microphone attached. Wii could theoretically do voice recognition with WiiSpeak and someone writing the software to do so.
Edit: I imagine Kinect has built-in voice recognition (you know.. "KINECT PAUSE!!!"), but I'm also going to assume here that Microsoft just ported the code from SYNC, as that would be the easy/cheap/lazy thing to do.
I don't disagree. And in some ways, that makes it all the more infuriating. If a last-gen camera can do this stuff, then why don't we have any known projects in the Kinect lineup that does the same? Why are they wanting me to pay $150 for something that all their games and marketing shows only imitates Wii games?
MS needs to sell this as something superior to the Wii options. They really should be pushing everything the peripheral is capable of, and they're not at all.
I'm sure something probably uses it in some superfluous way - like you show Skittles a picture and he smiles at it or something
In a world where everyone has already purchased a Wii, it's too much... had it been first, it would have sold like crazy at that price
Microsoft takes a huge loss on hardware because they can afford to . Hell the 360 is a black hole for money. How many redesigns and free units have they had to go through?
I hardly think charging 70 for this is unrealistic.
I don't expect a company to take a loss on something. I expect a company to design a product with features such that they can budget reasonably and still maintain an appropriate price for the market they want to sell the end product to. If they want to accomplish that end by taking losses or making profits, that's up to them. But the consumer doesn't care about that, the consumer cares about how much they have to pull out of their own wallet.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
However -- the Super Scope Scope was a piece of shit. Fire that beast from the hip.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Not really. If it weren't for the RROD fiasco they'd have made money on the 360 a couple years after launch.
In fact, it's because MS lost so much money on the original Xbox that their prices on accessories are so high. The company really, really wants their little investment to pay off.
That said, rumor has it there was a LOT of internal fighting over what to charge for Kinect. Looks like the "make money from day one" faction won out. Also there have been rumors that Kinect is actually pretty costly to make, so $70 wouldn't have been realistic even if Microsoft decided to be aggressive and lose a little.
But £130 with a game is a lot of cash.
If I could get the new model 360S, 250 gig HD and Kinect for around £300 I'd hit that happily enough.
The software is not quite compelling enough at the moment, but I like the idea of the thing. Hamronix dance game looks good. Kinectimals looks like it could be interesting, Kinect Adventures will be really fun for Xmas.
If something great like Rockband 3, Halo : Reach or summit else I'm really looking forward to getting makes a decent use of Kinect, it will be much easier to justify a purchase beyond;
1) New 360 dash control.
2) Some of the games are kinda interesting and / or fun looking.
3) Controllerless gaming looks fricking mental we are living in the future man.
which are not exactly the most compelling of arguments for £130. :?
I imagine the $300 system + Kinect bundle will do a lot better than the $150 standalone.
EDIT: Speaking of which, what kind of killer game would need to be out there for you to want to buy a Kinect? Just curious, of course, not at all planning on stealing your ideas for my own game development, nope, not all. Mwahaha!
Steam ID : rwb36, Twitter : Werezompire,