HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
They can even only be allies for THIS FIGHT, and go back to neutral after, etc. My ruling on if someone's an ally or not is if your character things they are, then they are.
So can you switch you opinion of allies in mid fight,
'He's my ally in round one, but my enemy in round two' etc.
Or can you only change your 'alliance' with someone during a short rest
I know its a silly point ... but might as well establish it now
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
I think common sense is the best way to determine allies. If they look like allies and act like allies, then count as allies. If they subsequently stab you in the back...
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
You could me a version of my icon when I turn on my lightning power? Lol
I'm not too happy with the lightning effect on version 3-
but I couldn't find an image to 'borrow' that looked right either (version 4). (Let me know if you have any suggestions to improve it - I can easily reduce the 'glow' to make it look less washed out)
'Bordered' .............. Version 3 ................. Version 4
EDIT: Alt Versions available of 3 and 4 with the 'mortared' areas of the borders colored to match the 'lightning'
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
srry bout the stupid move on my turn hehe i shoulda just taken second wind, but i feel like the character would be seeing red at this point and probably want to smash, also 9 happens to be the minimum dmg that attack deals if it had connected
Woogity on
Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will
srry bout the stupid move on my turn hehe i shoulda just taken second wind, but i feel like the character would be seeing red at this point and probably want to smash, also 9 happens to be the minimum dmg that attack deals if it had connected
No worries - assuming you survive I should be able to finish it off..
Actually even if you don't survive I should be able to do so. :winky:
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
haha! barring a crit im kinda hoping he dosnt hit me with the +2 to defenses, if he does than hey, that happens, finish em quick and come save my ass, i wont be going anywhere.
Woogity on
Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
coolstuff midrealm! like the player tokens alot, power tokens are a good idea too. hey even if we all get killed in the next few turns we will die with a pretty map!
Woogity on
Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will
coolstuff midrealm! like the player tokens alot, power tokens are a good idea too. hey even if we all get killed in the next few turns we will die with a pretty map!
Snowdown said no new maps - cause we are so close to 'the end'
I'm pretty sure he means death.*
- generally when the guy with one of the lowest hp and AC of the group is trying to save the guy with one of the highest .. its bad sign.
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
orokos certainly has a sense of humor, once had a acrobatics check on my rogue that was a dc 15 for which i had a +17 to acrobatics, of course my roll botched and i had to rp something about a random trickster god that nobody knows about using his 5 seconds of power that he gets every year to trip me up. Also as everyone knows any sort of rolling mechanism used by a dm is guaranteed to crit approx 25% of the time...its science...
Woogity on
Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will
"Már megvan, hogy a rohadt viccelsz!" Amos cursed, his speech slipping back into his native Chandothan. Chandothan = hungarian in the translator. I don't think anyone else speaks it, do they?
Not I ... and you, my friend have a potty mouth :P
Standard Languages Deep Speech = Swahili
Draconic = Polish
Dwarvish = Irish / Scottish Gaelic*
Elvish = Welsh
Giant = Icelandic
Goblin = Turkish
Primordial = Bulgarian
Abyssal = Macedonian
Supernal = Greek
* Sadly this translator does not support Scottish Gaelic, which is much better for dwarven IMHO
Spellcasting Languages Arcane Speech/Spells = Yiddish
Dark Speech/Spells = Slovac Ukranian
Divine Spells/Words of Power = Greek
I wanted the spellcasting languages to have a different appearing alphabet
Changed Dark speech to Ukranian to closer match the alphabet for Abyssal/Primordial
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
Meh, I got my AP. My daily isn't useful a lot of the time - I basically have to teleport into a spot adjacent to at least enemies to make it worth it. It'd be good against minions, perhaps.
Also primordial is basically rumblings, hisses, crackles, roars, booms, thumps, and scrapes, representing the movement of the elements (earthquakes, lightning, wind, falling pebbles, glacial advance, waterfalls, waves), with a massive variety in volume (depending on context) and taking a long time to convey a complete sentence, with massive amounts of meaning in the small details and dozens of different ways to speak the same words.
It's considered impossible for a human to speak without magical aid.
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
I was using polish as Draconic. It felt right for snarling dirty cretin :P
Oh and as for supernal/words of power, I was using Greek.
(I say Kallas speaks supernal when he casts spells, since its to represent Amaunator speaking through him)
that ongoing 5 thunder damage isn't bad, actually.
it's got some good damage output potential, just not single-target.
And yah, against minions it'd be sick
For a defender - its pretty good damage
Plus the teleport that has the potential to let you jump to a flanking position
(assuming you have a Con bonus of at least 2)
And it is a weapon attack that targets Fortitude
(Allowing you to use your weapon proficiency against a Non-AC defense is almost equivalent to a +2 to +3 attack bonus)
Even against single target it is 2[W] + Int + 5
Because your target will most likely be adjacent and take the ongoing damage.
I always hate wasting ongoing damage on a minion -
I've seen battles where the ongoing effects lasted for 5 to 7 rounds.
Oh - Question.
Does anyone know the official ruling on Ongoing damage when you are unconscious/dying
And/Or when combat ends
(do you still take it until you save?)
My opinions:
Yes you continue to take it when you are unconscious/dying
Houserule:
After a battle you are allowed to 'take 10' on any save, including death saves
So unless suffering a save penalty, you save at the end of your first turn after combat.
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
Ongoing damage continues after unconsciousness.
You continue to get a save vs the ongoing damage at the end of your turn (in addition to the save vs death)
No taking 10 after an encounter.
The instant an encounter ends, you will likely have every member of your group making a heal check to give you a free save....but you could still fail all of them and continue to take the damage...it's possible.
Maybe oui, maybe no.
The translator takes some liberties with your choice of words. Minced oaths are translated to the "real word." Amos didn't actually drop the f-bomb, if it would make you think less of him
Maybe oui, maybe no.
The translator takes some liberties with your choice of words. Minced oaths are translated to the "real word." Amos didn't actually drop the f-bomb, if it would make you think less of him
Not at all, I thought it was funny actually.
Edit: Of course not one character there knows what he said...
which somehow makes it even MORE funny.
HP: 18/29 | Surge Value: 7 (7/7) | AP 1/1
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT Darkspiral Aura: 0 Cursed: Drake, Boss
Posts
Children Trump Gaming - sad but true .. until children can join in on the gaming!
Glad to see you back
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
So can you switch you opinion of allies in mid fight,
'He's my ally in round one, but my enemy in round two' etc.
Or can you only change your 'alliance' with someone during a short rest
I know its a silly point ... but might as well establish it now
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Corner Symbol = role
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
If interested in making your own, I can provide the frames and symbols as png files.
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Arcane Storm Pillar
Divine Shield Bearer
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
I sent you all four tiles....just checked.
I'm not too happy with the lightning effect on version 3-
but I couldn't find an image to 'borrow' that looked right either (version 4).
(Let me know if you have any suggestions to improve it - I can easily reduce the 'glow' to make it look less washed out)
'Bordered' .............. Version 3 ................. Version 4
EDIT: Alt Versions available of 3 and 4 with the 'mortared' areas of the borders colored to match the 'lightning'
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Henry Teach, human cutthroat
the game assassino_O
No worries - assuming you survive I should be able to finish it off..
Actually even if you don't survive I should be able to do so. :winky:
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Henry Teach, human cutthroat
the game assassino_O
Damn goblin!
Tell us how you really feel.
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Henry Teach, human cutthroat
the game assassino_O
hehe
I totally didn't expect you guys to burn through APs on this first fight....yowza
Henry Teach, human cutthroat
the game assassino_O
Snowdown said no new maps - cause we are so close to 'the end'
I'm pretty sure he means death.*
- generally when the guy with one of the lowest hp and AC of the group is trying to save the guy with one of the highest .. its bad sign.
* Not for me - `Cause I'm Awesome :winky:
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
many would be allies died to bring us this information...
Henry Teach, human cutthroat
the game assassino_O
Either that, or sharks with frickin' lasers.
Did I mention that you guys havn't even had a "hard" encounter yet? these have all been normal difficulty.
Also, I'm convinced that Orokos can secretly sense when you're making rolls as a DM and when making rolls as a player....and i think it's hungry.
Henry Teach, human cutthroat
the game assassino_O
Grumble...
Edit: Link changed and updated
http://freetranslation.translation-services-usa.com/
http://translate.google.com/
http://www.ackuna.com/
Might as well have these all mapped out
Standard Languages
Deep Speech = Swahili
Draconic = Polish
Dwarvish = Irish / Scottish Gaelic*
Elvish = Welsh
Giant = Icelandic
Goblin = Turkish
Primordial = Bulgarian
Abyssal = Macedonian
Supernal = Greek
* Sadly this translator does not support Scottish Gaelic, which is much better for dwarven IMHO
Spellcasting Languages
Arcane Speech/Spells = Yiddish
Dark Speech/Spells = Slovac Ukranian
Divine Spells/Words of Power = Greek
I wanted the spellcasting languages to have a different appearing alphabet
Changed Dark speech to Ukranian to closer match the alphabet for Abyssal/Primordial
Forgotten Realms Languages
Chandothan = Hungarian
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
It's considered impossible for a human to speak without magical aid.
it's got some good damage output potential, just not single-target.
And yah, against minions it'd be sick
Really?
Then why is it selectable as a language at 1st level?
"Мога да го говори добре!"
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Oh and as for supernal/words of power, I was using Greek.
(I say Kallas speaks supernal when he casts spells, since its to represent Amaunator speaking through him)
For a defender - its pretty good damage
Plus the teleport that has the potential to let you jump to a flanking position
(assuming you have a Con bonus of at least 2)
And it is a weapon attack that targets Fortitude
(Allowing you to use your weapon proficiency against a Non-AC defense is almost equivalent to a +2 to +3 attack bonus)
Even against single target it is 2[W] + Int + 5
Because your target will most likely be adjacent and take the ongoing damage.
I always hate wasting ongoing damage on a minion -
I've seen battles where the ongoing effects lasted for 5 to 7 rounds.
Oh - Question.
Does anyone know the official ruling on Ongoing damage when you are unconscious/dying
And/Or when combat ends
(do you still take it until you save?)
My opinions:
Houserule:
After a battle you are allowed to 'take 10' on any save, including death saves
So unless suffering a save penalty, you save at the end of your first turn after combat.
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss
Hell if I know. But if you can make the noise of thunder with your throat, go for it.
Edit: I guess it depends on how the ongoing was brought upon you. It may be up to the DM's discretion.
You continue to get a save vs the ongoing damage at the end of your turn (in addition to the save vs death)
No taking 10 after an encounter.
The instant an encounter ends, you will likely have every member of your group making a heal check to give you a free save....but you could still fail all of them and continue to take the damage...it's possible.
Maybe oui, maybe no.
The translator takes some liberties with your choice of words. Minced oaths are translated to the "real word." Amos didn't actually drop the f-bomb, if it would make you think less of him
_____________________________________________
HoTS: Schmutz#1686
Not at all, I thought it was funny actually.
Edit: Of course not one character there knows what he said...
which somehow makes it even MORE funny.
AC 15 | Fort 13 | Ref 15 | Will 16
Insight: 16 | Perception: 19
Condition: Concealment until EoMNT, +2 Bonus to all Def until EoMNT
Darkspiral Aura: 0
Cursed: Drake, Boss