Aroduc wrote: »
Heh. There's that "enemy gets 9 moves in a row thing" that leads to broken controllers. That doesn't even seem to include the golems either, who will also probably SWARM.
Deaderinred wrote: »
time to crash, the dawn is up, the sun gleems out glorious ps4 sunbeams and i can trade those sunbeams and do whatever i want with them.
blaze_zero wrote: »
Tactics Ogre: Let Us Hug in the Shade
Joule wrote: »
Looks like the release of the Japanese version of the game will be 11/11/2010. Hopefully we get a lock on the other regions soon.
Also their preorder edition gets a snazzy 22 tarot card deck.
I hope there's a similar bonus for other regions as I quite liked the tarot cards designs in the games.
Delzhand wrote: »
I don't usually A) preorder or B) buy from Gamestop, but I had an X-mas gift card I needed to use, so I preordered this. Is Gamestop usually pretty good about delivering on non-dlc preorder items? Please say yes, I love this artwork.
Looks like it ships on 2/15. FFT is one of my favorite games ever, and I've played just enough of the original TO to see the influence it had on FFT, so I'm pretty excited for this.
Page- wrote: »
Info has been pretty scarce, other than a bit of gameplay and a few screenshots. I don't know why S-E isn't promoting the shit out of this game, considering the everlasting and unfathomable love for FFT.
Actually, found this preview.
Some interesting things:
- The new character is named Dame Ravness Loxaerion and seems to be taking up a role similar to Lans (White Knight), though more active.
- Main use of the tarot cards in battle seems to be Chariot, which stores your last ~50 turns and allows you to rewind to any of them.
- Sprites are the same, spell effects and backgrounds have been prettied up. There's still no rotating camera (thank god), but you can get an overhead view of the map.
- There are now skill points to earn, don't know exactly what they're for. Probably to differentiate each unit, see next point.
- Experience points are shared, and possibly shared across classes instead of individual troops. Maybe a mix between the old system and Valkyrie Chronicles? That would make expendable troops more expendable; if you lose a lvl 10 Knight you could just recruit a new one. On the other hand, unique classes would be even more valuable.
So if this system works like it seems to, you can recruit a unit and it will have the basic level of whatever class it is, but you can still earn skill points while fighting to make them more unique.
Could be neat.
Also, the music is all new orchestral recordings of the original soundtrack.
It seems like the way I described it is probably right:
This is the new hiring screen. So you pick a unit, then pick which class you want them to be. All the available classes have their own levels. Curiously, it seems that there are only the basic classes there. Maybe you still have to level up the characters into the the more advanced classes? Or could just be a second screen that hasn't been unlocked yet.
Delzhand wrote: »
Sorry, all I see is foxy ladies in elbow gloves and knee high boots.
Edit: For all the other Sakimoto fans out there: http://www.youtube.com/view_play_list?p=E8E88A54CE605B87
cj iwakura wrote: »
Fun fact: they edited the girl with the blue leotard to have stockings. In the original, her legs are bare. (I maintain box art threads, I notice these things.)
Page- wrote: »
Canopus will benefit a lot from that. I know everyone just gives him a bow anyway.
Classes are still locked by alignment, just have to wonder why they've kept the Terror Knight as the C class, even though C is obviously the least evil of the different paths.