Either way, Yeah I'm WPA2 at home... and when I need DQVC, I just turn the security off for 30 seconds while it downloads. Hoping the newer DS's are WPA-equipped, seems ridiculous.
Just picked this game up yesterday and I am loving it, I poopsocked most of the afternoon away. It feeds the RPG OCD very nicely, grinding monsters, searching pots and bookcases, min/maxing.
I am running with a Minstrel, Mage, Thief and Priest for now and my team is lvl 12 at the moment.
Also, Priests are somewhat respectable melee fighters. I thought I was getting the standard white mage physical weakling, it was a nice surprise that she can actually fight.
Just picked this game up yesterday and I am loving it, I poopsocked most of the afternoon away. It feeds the RPG OCD very nicely, grinding monsters, searching pots and bookcases, min/maxing.
I am running with a Minstrel, Mage, Thief and Priest for now and my team is lvl 12 at the moment.
Also, Priests are somewhat respectable melee fighters. I thought I was getting the standard white mage physical weakling, it was a nice surprise that she can actually fight.
I'm around the same level, I'm about to head into the Tower of Trades for some leveling.
I was pleasantly surprised that Mages in this game aren't used strictly for damage, and they have debuff spells for the enemy and buffing spells for the party. Most of the time, my mage is used for Sapping enemy bosses and then Acceleratle secondary, and then I just use her for an extra melee attack to buff up my Warrior or Minstrel's attack damage.
Just picked this game up yesterday and I am loving it, I poopsocked most of the afternoon away. It feeds the RPG OCD very nicely, grinding monsters, searching pots and bookcases, min/maxing.
I am running with a Minstrel, Mage, Thief and Priest for now and my team is lvl 12 at the moment.
Also, Priests are somewhat respectable melee fighters. I thought I was getting the standard white mage physical weakling, it was a nice surprise that she can actually fight.
In the beginning, everyone deals decent damage if you equip the right weapons. Priests get access to Spears, which is one of the two desired weapon trees for Metal Slime killing later (the other being Axe). However, the differences in Attack Power become pretty obvious later in the game, when your Priests are dealing less than half the damage of your frontline fighters (or against heavily armored opponents, none at all).
Just picked this game up yesterday and I am loving it, I poopsocked most of the afternoon away. It feeds the RPG OCD very nicely, grinding monsters, searching pots and bookcases, min/maxing.
I am running with a Minstrel, Mage, Thief and Priest for now and my team is lvl 12 at the moment.
Also, Priests are somewhat respectable melee fighters. I thought I was getting the standard white mage physical weakling, it was a nice surprise that she can actually fight.
In the beginning, everyone deals decent damage if you equip the right weapons. Priests get access to Spears, which is one of the two desired weapon trees for Metal Slime killing later (the other being Axe). However, the differences in Attack Power become pretty obvious later in the game, when your Priests are dealing less than half the damage of your frontline fighters (or against heavily armored opponents, none at all).
Hmmmm...should I switch my Priest out of wands then? She's dealing pretty pitiful damage, but the mana regeneration per hit is awesome.
I'm finding the mana regen to be more useful than damage, although if you have everyone on manual control all the time you could always switch weapons around whenever you want more damage even if you don't have skill points put into spears.
And so, with the completion of the (stupidly easy) Staff and Whip quests, I am DONE with the teachers at Swinedimples. Good riddance, and I hope some of you get raped by members of the metal slime family. You know who you are.
Wands are really weird in that their usefulness varies wildly through the entire game. Early on, they're nigh-on useless, as you're not going to be regenerating any mana from a melee hit. Mid game, you can completely replace a priest with Cadecus, and you can still do some good damage if you get one with a good use function.. End game though, they go back to being useless as my Sage has more than enough mana that she doesn't need the +100 bonus and auto regen, so it just works out better to carry another weapon for cheap damage.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
End game though, they go back to being useless as my Sage has more than enough mana that she doesn't need the +100 bonus and auto regen, so it just works out better to carry another weapon for cheap damage.
My Sage is currently using a Bow (I found an Oh No Bow in a grotto and uncursed it into Odin's Bow). Needle Shot is a cheaper version of Assassin's Stab/Pressure Pointer when hunting MKS, Hallowed Arrow recovers more MP than any staff hit ever has (usually about 16-20 per hit), and the other abilities (equivalents to Helm Splitter but for Magic Resistance, Multithrust, and Starburst Throw if you've done the lv100 quest) are pretty nice too.
End game though, they go back to being useless as my Sage has more than enough mana that she doesn't need the +100 bonus and auto regen, so it just works out better to carry another weapon for cheap damage.
My Sage is currently using a Bow (I found an Oh No Bow in a grotto and uncursed it into Odin's Bow). Needle Shot is a cheaper version of Assassin's Stab/Pressure Pointer when hunting MKS, Hallowed Arrow recovers more MP than any staff hit ever has (usually about 16-20 per hit), and the other abilities (equivalents to Helm Splitter but for Magic Resistance, Multithrust, and Starburst Throw if you've done the lv100 quest) are pretty nice too.
I've got an Oh No Bow (The items have the greatest names in this game) kicking around that I haven't uncursed yet. If Bows are as solid as you make them out to be, maybe I'll give them a shot.
Either way, Yeah I'm WPA2 at home... and when I need DQVC, I just turn the security off for 30 seconds while it downloads. Hoping the newer DS's are WPA-equipped, seems ridiculous.
The reasoning that Nintendo gave for not supporting WPA was that the encryption/decryption took too much CPU power and caused serious battery time issues. Personally, I'd rather them charge an extra 20 bucks for the thing and give it a dedicated low mhz ARM CPU just for WPA/WPA2 processing, and just give a warning about it upping battery usage when using that form of wireless encryption. I don't really use my DS "mobile" like some people do anyway, it's my on the couch watching TV/sitting in bed system, so I am rarely more than two feet from a plug and even if I do go mobile, it's not for more than a few hours (plus I have a car charger).
Really, I can only imagine people being connected to a WPA/WPA2 network if they were stationary anyway, or at least near a power source.
So I just beat the first relatively difficult boss in the game, the boss of Tower of Trades. My main character died early in the battle, and got like 1/3 of the experience the rest of the party did
Any suggestions on what classes I should change to for some quick skill points? I'm running with a Minstrel, Warrior, Mage, Priest.
So I just beat the first relatively difficult boss in the game, the boss of Tower of Trades. My main character died early in the battle, and got like 1/3 of the experience the rest of the party did
Any suggestions on what classes I should change to for some quick skill points? I'm running with a Minstrel, Warrior, Mage, Priest.
Erm, any/all of them? What I did was figure out what kind of roles I wanted my characters to be for the early game, and then switched into vocations that didn't support that role, level those up to 20ish without spending points, and then switch to vocations that supported the role I wanted for the character when I was ready to progress. The banked points were used to max out a weapon skill first, then shields, then I just pumped the vocational skills normally after that.
Really, the game has opened up for you right now, now that you can change vocations.
So I just beat the first relatively difficult boss in the game, the boss of Tower of Trades. My main character died early in the battle, and got like 1/3 of the experience the rest of the party did
Any suggestions on what classes I should change to for some quick skill points? I'm running with a Minstrel, Warrior, Mage, Priest.
Erm, any/all of them? What I did was figure out what kind of roles I wanted my characters to be for the early game, and then switched into vocations that didn't support that role, level those up to 20ish without spending points, and then switch to vocations that supported the role I wanted for the character when I was ready to progress. The banked points were used to max out a weapon skill first, then shields, then I just pumped the vocational skills normally after that.
Really, the game has opened up for you right now, now that you can change vocations.
Where did you level up to 20ish at? It took me forever to get to 16 with my whole party in the Tower of Trades
So I just beat the first relatively difficult boss in the game, the boss of Tower of Trades. My main character died early in the battle, and got like 1/3 of the experience the rest of the party did
Any suggestions on what classes I should change to for some quick skill points? I'm running with a Minstrel, Warrior, Mage, Priest.
Erm, any/all of them? What I did was figure out what kind of roles I wanted my characters to be for the early game, and then switched into vocations that didn't support that role, level those up to 20ish without spending points, and then switch to vocations that supported the role I wanted for the character when I was ready to progress. The banked points were used to max out a weapon skill first, then shields, then I just pumped the vocational skills normally after that.
Really, the game has opened up for you right now, now that you can change vocations.
Where did you level up to 20ish at? It took me forever to get to 16 with my whole party in the Tower of Trades
So I just beat the first relatively difficult boss in the game, the boss of Tower of Trades. My main character died early in the battle, and got like 1/3 of the experience the rest of the party did
Any suggestions on what classes I should change to for some quick skill points? I'm running with a Minstrel, Warrior, Mage, Priest.
Erm, any/all of them? What I did was figure out what kind of roles I wanted my characters to be for the early game, and then switched into vocations that didn't support that role, level those up to 20ish without spending points, and then switch to vocations that supported the role I wanted for the character when I was ready to progress. The banked points were used to max out a weapon skill first, then shields, then I just pumped the vocational skills normally after that.
Really, the game has opened up for you right now, now that you can change vocations.
Where did you level up to 20ish at? It took me forever to get to 16 with my whole party in the Tower of Trades
One metal slime in the Coffinwell dungeon will take you from level 1 to 9. Another will take you to like level 13. Because of your better equip, the regular monsters won't hurt you too badly either.
So I just beat the first relatively difficult boss in the game, the boss of Tower of Trades. My main character died early in the battle, and got like 1/3 of the experience the rest of the party did
Any suggestions on what classes I should change to for some quick skill points? I'm running with a Minstrel, Warrior, Mage, Priest.
Erm, any/all of them? What I did was figure out what kind of roles I wanted my characters to be for the early game, and then switched into vocations that didn't support that role, level those up to 20ish without spending points, and then switch to vocations that supported the role I wanted for the character when I was ready to progress. The banked points were used to max out a weapon skill first, then shields, then I just pumped the vocational skills normally after that.
Really, the game has opened up for you right now, now that you can change vocations.
Where did you level up to 20ish at? It took me forever to get to 16 with my whole party in the Tower of Trades
One metal slime in the Coffinwell dungeon will take you from level 1 to 9. Another will take you to like level 13. Because of your better equip, the regular monsters won't hurt you too badly either.
How do I find / fight them? Are they a rare spawn, do they spawn with certain mobs?
Spawnbroker on
Steam: Spawnbroker
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
So I just beat the first relatively difficult boss in the game, the boss of Tower of Trades. My main character died early in the battle, and got like 1/3 of the experience the rest of the party did
Any suggestions on what classes I should change to for some quick skill points? I'm running with a Minstrel, Warrior, Mage, Priest.
Erm, any/all of them? What I did was figure out what kind of roles I wanted my characters to be for the early game, and then switched into vocations that didn't support that role, level those up to 20ish without spending points, and then switch to vocations that supported the role I wanted for the character when I was ready to progress. The banked points were used to max out a weapon skill first, then shields, then I just pumped the vocational skills normally after that.
Really, the game has opened up for you right now, now that you can change vocations.
Where did you level up to 20ish at? It took me forever to get to 16 with my whole party in the Tower of Trades
One metal slime in the Coffinwell dungeon will take you from level 1 to 9. Another will take you to like level 13. Because of your better equip, the regular monsters won't hurt you too badly either.
How do I find / fight them? Are they a rare spawn, do they spawn with certain mobs?
They aren't really "rare", you just have to run around until you see a little gray slim. You'll get one every few minutes.
For the cat quest in Bloomingdale, how is one supposed to figure out what a cat wants (no, "meow meow" is not helpful) without consulting something like GameFAQs? I haven't looked on there yet in hopes that something will jump out at me, but so far nothing. Ditto for the fashion one where a guy wants you to dress up fashionably. Or do they expect us to go through all several million (or is it billion) possible clothes combinations one can put on a character?
Also, for the mage quest to erect a wand then kill a metal slime with that mage dealing final blow, can it be any metal slime (or metal slime stack like in cave north of Bloomingdale) or specifically the solo ones in the Ragin Contagion dungeon?
For the cat quest in Bloomingdale, how is one supposed to figure out what a cat wants (no, "meow meow" is not helpful) without consulting something like GameFAQs? I haven't looked on there yet in hopes that something will jump out at me, but so far nothing. Ditto for the fashion one where a guy wants you to dress up fashionably. Or do they expect us to go through all several million (or is it billion) possible clothes combinations one can put on a character?
I have no idea on the fashion one, but I'm pretty sure the hunter has a class skill that lets them talk to animals, I assume that is what you need to do that quest.
For the cat quest in Bloomingdale, how is one supposed to figure out what a cat wants (no, "meow meow" is not helpful) without consulting something like GameFAQs? I haven't looked on there yet in hopes that something will jump out at me, but so far nothing. Ditto for the fashion one where a guy wants you to dress up fashionably. Or do they expect us to go through all several million (or is it billion) possible clothes combinations one can put on a character?
There's cat related headgear that might cheer up the cat.
Teriferin on
teriferin#1625
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
For the cat quest in Bloomingdale, how is one supposed to figure out what a cat wants (no, "meow meow" is not helpful) without consulting something like GameFAQs? I haven't looked on there yet in hopes that something will jump out at me, but so far nothing. Ditto for the fashion one where a guy wants you to dress up fashionably. Or do they expect us to go through all several million (or is it billion) possible clothes combinations one can put on a character?
For the cat one, look in shops. There is an item that should jump out at you...
There are Cat Ears for sale. Buy and equip them, and you can understand the cat.
Oh hm, i do have those (I've been trying to buy at least one of each piece of gear sold in all stores so far so i have materials for alchemy should i discover a recipe). The fashion one is in Dourbridge iirc.
I just naturally assumed the solution to the cat quest. I didn't think they needed to spell it out too badly, although maybe the girl next to it could have been more helpful. Now the Simple Simon/Simone quest? Yeah fuck that, that's completely guide required.
Spawnbroker, you can't do anything to metal slimes of any type. No war cry, sleep, paralysis, nothing. All you can do is keep hitting them and hope they don't run away before you whittle down their HP or get a critical and kill them instantly. Later on for metal enemies you'll just be using "Critical or miss" skills.
Gilder on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Im having a lot of difficulty killing the slimes before they run away...any tips? I've been trying to put them to sleep, but it isn't working.
It's random. They have what seems to be a flat 40% chance to run. But it's streaky. Sometimes they'll stay around for two or three rounds, other times they just bolt. Make sure you have someone with Metal Slash, and if you have a spear user, Mercurial Thrust and Thunder Thrust are nice. I've also heard Pressure Pointer (or any instant kill ability) is good to have for metal slime/metal king slim hunting.
Im having a lot of difficulty killing the slimes before they run away...any tips? I've been trying to put them to sleep, but it isn't working.
I see you're new to the metal slime family.
That's long been the problem with those little buggers in the DQ games--they give you tons of XP, but they're hard to hit and they like to run away.
Early on you have few options besides praying they don't run away. Metal slash in the sword tree seems to hit often and sometimes hit for 2HP, spear's Mercurial Thrust gives you at least one guy attacking before the slime can act, and the early claw ability that hits twice gives you two chances to hit.
Honestly, stick with it. Even without those you'll kill them eventually, and it's quicker than leveling up "naturally." It just doesn't feel like it.
Im having a lot of difficulty killing the slimes before they run away...any tips? I've been trying to put them to sleep, but it isn't working.
Sometimes they are just going to run away and there's not much you can do about it. Don't bother with sleep.
Early in the game, the sword skill 'Metal Slash' is the most consistent way to hurt them. I also used the claw skill 'Flailing Nails' because it hits 4 times. Most characters would just use standard attacks. You only need to hit it a couple of times to kill, and each slime gives quite a bit of experience.
Later in the game, the best way to kill metal slimes is to use the axe or spear skills that always get a critical hit if they hit at all. That doesn't help you right now, but it's good to know.
Im having a lot of difficulty killing the slimes before they run away...any tips? I've been trying to put them to sleep, but it isn't working.
It's random. They have what seems to be a flat 40% chance to run. But it's streaky. Sometimes they'll stay around for two or three rounds, other times they just bolt. Make sure you have someone with Metal Slash, and if you have a spear user, Mercurial Thrust and Thunder Thrust are nice. I've also heard Pressure Pointer (or any instant kill ability) is good to have for metal slime/metal king slim hunting.
I'm level 16, none of my characters have any of those skills yet
Edit: Killed one, picking up Metal Slash and Mercurial Thrust on two of my chars now :P
You're just going to have to keep attacking them then. Just keep doing normal attacks and you'll hopefully land a critical. I don't think the metal slimes are worth it though. Just keep going until you get to the Bad Cave, because that has metal medleys. If you have spears on anyone you may have Thunder Thrust by then.
Spears, axes, and maybe other weapons will give you a skill that's either a guaranteed crit or a miss, it's probably too expensive early on but it's good for farming liquid metal slimes.
Bows give you a skill that's either a single point of damage or an instakill, and only costs 1 mp. Kinda crippling against normal enemies, but since you'd only be doing one point of damage anyway...
Instakill weapons also work against them, so if you have a dagger user, use the poison needle.
Posts
Either way, Yeah I'm WPA2 at home... and when I need DQVC, I just turn the security off for 30 seconds while it downloads. Hoping the newer DS's are WPA-equipped, seems ridiculous.
I am running with a Minstrel, Mage, Thief and Priest for now and my team is lvl 12 at the moment.
Also, Priests are somewhat respectable melee fighters. I thought I was getting the standard white mage physical weakling, it was a nice surprise that she can actually fight.
I'm around the same level, I'm about to head into the Tower of Trades for some leveling.
I was pleasantly surprised that Mages in this game aren't used strictly for damage, and they have debuff spells for the enemy and buffing spells for the party. Most of the time, my mage is used for Sapping enemy bosses and then Acceleratle secondary, and then I just use her for an extra melee attack to buff up my Warrior or Minstrel's attack damage.
Hmmmm...should I switch my Priest out of wands then? She's dealing pretty pitiful damage, but the mana regeneration per hit is awesome.
I am a freaking nerd.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
My Sage is currently using a Bow (I found an Oh No Bow in a grotto and uncursed it into Odin's Bow). Needle Shot is a cheaper version of Assassin's Stab/Pressure Pointer when hunting MKS, Hallowed Arrow recovers more MP than any staff hit ever has (usually about 16-20 per hit), and the other abilities (equivalents to Helm Splitter but for Magic Resistance, Multithrust, and Starburst Throw if you've done the lv100 quest) are pretty nice too.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
I've got an Oh No Bow (The items have the greatest names in this game) kicking around that I haven't uncursed yet. If Bows are as solid as you make them out to be, maybe I'll give them a shot.
The reasoning that Nintendo gave for not supporting WPA was that the encryption/decryption took too much CPU power and caused serious battery time issues. Personally, I'd rather them charge an extra 20 bucks for the thing and give it a dedicated low mhz ARM CPU just for WPA/WPA2 processing, and just give a warning about it upping battery usage when using that form of wireless encryption. I don't really use my DS "mobile" like some people do anyway, it's my on the couch watching TV/sitting in bed system, so I am rarely more than two feet from a plug and even if I do go mobile, it's not for more than a few hours (plus I have a car charger).
Really, I can only imagine people being connected to a WPA/WPA2 network if they were stationary anyway, or at least near a power source.
Any suggestions on what classes I should change to for some quick skill points? I'm running with a Minstrel, Warrior, Mage, Priest.
You can steal ashes from the genie sanguini.
Really, the game has opened up for you right now, now that you can change vocations.
Where did you level up to 20ish at? It took me forever to get to 16 with my whole party in the Tower of Trades
Game still refuses to give me higher level maps but at least I've got a Brain Drainer shield from the grotto boss I've been farming for maps.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Go back to the Quaruntomb and grind metal slimes.
One metal slime in the Coffinwell dungeon will take you from level 1 to 9. Another will take you to like level 13. Because of your better equip, the regular monsters won't hurt you too badly either.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
How do I find / fight them? Are they a rare spawn, do they spawn with certain mobs?
They aren't really "rare", you just have to run around until you see a little gray slim. You'll get one every few minutes.
Also, for the mage quest to erect a wand then kill a metal slime with that mage dealing final blow, can it be any metal slime (or metal slime stack like in cave north of Bloomingdale) or specifically the solo ones in the Ragin Contagion dungeon?
Hint:
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I have no idea on the fashion one, but I'm pretty sure the hunter has a class skill that lets them talk to animals, I assume that is what you need to do that quest.
I am a freaking nerd.
For the cat one, look in shops. There is an item that should jump out at you...
Spawnbroker, you can't do anything to metal slimes of any type. No war cry, sleep, paralysis, nothing. All you can do is keep hitting them and hope they don't run away before you whittle down their HP or get a critical and kill them instantly. Later on for metal enemies you'll just be using "Critical or miss" skills.
It's random. They have what seems to be a flat 40% chance to run. But it's streaky. Sometimes they'll stay around for two or three rounds, other times they just bolt. Make sure you have someone with Metal Slash, and if you have a spear user, Mercurial Thrust and Thunder Thrust are nice. I've also heard Pressure Pointer (or any instant kill ability) is good to have for metal slime/metal king slim hunting.
I see you're new to the metal slime family.
That's long been the problem with those little buggers in the DQ games--they give you tons of XP, but they're hard to hit and they like to run away.
Early on you have few options besides praying they don't run away. Metal slash in the sword tree seems to hit often and sometimes hit for 2HP, spear's Mercurial Thrust gives you at least one guy attacking before the slime can act, and the early claw ability that hits twice gives you two chances to hit.
Honestly, stick with it. Even without those you'll kill them eventually, and it's quicker than leveling up "naturally." It just doesn't feel like it.
Sometimes they are just going to run away and there's not much you can do about it. Don't bother with sleep.
Early in the game, the sword skill 'Metal Slash' is the most consistent way to hurt them. I also used the claw skill 'Flailing Nails' because it hits 4 times. Most characters would just use standard attacks. You only need to hit it a couple of times to kill, and each slime gives quite a bit of experience.
Later in the game, the best way to kill metal slimes is to use the axe or spear skills that always get a critical hit if they hit at all. That doesn't help you right now, but it's good to know.
EDIT: Beaten so hard
I'm level 16, none of my characters have any of those skills yet
Edit: Killed one, picking up Metal Slash and Mercurial Thrust on two of my chars now :P
Bows give you a skill that's either a single point of damage or an instakill, and only costs 1 mp. Kinda crippling against normal enemies, but since you'd only be doing one point of damage anyway...
Instakill weapons also work against them, so if you have a dagger user, use the poison needle.