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Halo Reach's Forge 2.0: Superhuge map, Parts, Objective Objects

245

Posts

  • TigTig Registered User
    edited July 2010
    the crowd reactions in those forge videos are hilariously over the top.


    "So I can grab a piece and move the piece somewhere, and when I stop moving the piece then the piece will stop moving."

    EARTH-SHUDDERING WHOOP



    Forge 2.0 does look teh awesome though <3

    Tig on
  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited July 2010
    People at demonstrations always whoop at everything

    FyreWulff on
  • BookerBooker Registered User regular
    edited July 2010
    So I stopped playing Halo 3 a while ago, never quite cared enough, but Reach is looking amazing. Forge 2.0 suggests that I could make my preferred woodland combat environment. With a forest that we would hunt one another through.

    My question is whether this works with Halo gameplay. Can I make a map where I hunt people around trees, or does that just devolve into a shotgun merry-go-round?

    Booker on
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  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited July 2010
    You can't place trees... they said the tree physics would have meant cutting a bunch of the structure objects.

    You could make a Forerunner forest of metal, though.

    It could work, depends on how you space everything out.

    edit: it looks like Halo Waypoint put their version of the demonstration up. They have a steady camera and direct feed of the podium mic, I'll replace the videos in the OP with the official ones once they have the entire presentation uploaded.

    FyreWulff on
  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited July 2010
    Why does someone always have to zoom out the camera NO ONE CARES ABOUT SEEING THE PANELISTS

    (skip to 6:15 on this one)
    http://www.youtube.com/watch?v=CkOr3uNj25s

    http://www.youtube.com/watch?v=9DVo5p5AGZ8

    http://www.youtube.com/watch?v=9E3UQmRzjq4

    http://www.youtube.com/watch?v=Bj9rUTkqSX8

    FyreWulff on
  • Kaiju15Kaiju15 Registered User regular
    edited July 2010
    I'm really looking forward to remaking some good old Timesplitters 2 maps, though I feel as if I'm the only one who would be excited about this.

    Kaiju15 on
    It is your duty as a filmgoer to see Scott Pilgrim Vs. The World.
  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited July 2010
    You're not alone:
    MKiddr: I'm going to make a Timesplitters map in Reach
    MKiddr: circle complete
    drevil632: Which one?
    MKiddr: from all the people that made Halo maps in TS
    MKiddr: to a TS map remade completely in Halo
    drevil632: I meant which TS map
    MKiddr: I'm still pondering
    MKiddr: maybe Ice Station from 2
    MKiddr: the Battlegrounds one should be doable, though
    drevil632: set gravity to 300%
    MKiddr: lol
    drevil632: NO JUMPING

    FyreWulff on
  • KorKor Known to detonate from time to time Registered User regular
    edited July 2010
    I do hope you can turn gravity up high enough in Reach to disable jumping. It was unfortunate that at the highest gravity, you could still jump on smaller blocks. It messed with my Goldeneye inspired "License to Kill" mode.

    Kor on
    DS Code: 3050-7671-2707
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  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited July 2010
    Kaiju15 wrote: »
    I'm really looking forward to remaking some good old Timesplitters 2 maps, though I feel as if I'm the only one who would be excited about this.

    Now I want to load up the MP games of my childhood and bring whatever maps possible to life. The possibilities...

    PaperLuigi44 on
    - Fixed a bug where the Moon was upside down.
    - Fixed a weird door.
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2010
    The only one I remember is the old west one with the caves and little town with the well in the center. Wouldn't mind seeing a remake of that.

    Nocren on
    newSig.jpg
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited July 2010
    Anyone that can do the Banjo-Tooie FPS maps would earn my love forever and ever.

    PaperLuigi44 on
    - Fixed a bug where the Moon was upside down.
    - Fixed a weird door.
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2010
    This reminds me of when Quake 2 came out. I found a lot of levels for it including some remakes of E1M1 from Doom. However most of them were straight remakes while one was really well done and made use of the fact that the player now has the ability to jump and changed the map a bit accordingly (Security armor room? He stacked some crates outside so you could jump through the windows and still be able to get back in. Courtyard windows looking at the plasma gun? Made them too small for the player to pass through.)
    I think anyone porting some maps from other FPSs should think like that.

    Nocren on
    newSig.jpg
  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited July 2010
    When I remade Facility from Goldeneye, I pretty much thought "what if this map had been made for Halo". The literal version of Facility would be not too fun for playing in Halo.

    FyreWulff on
  • BladeOfSanjuroBladeOfSanjuro Registered User regular
    edited July 2010
    I want to see Facing Worlds hovering 1 mile over the forge world.

    BladeOfSanjuro on
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  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited July 2010
    Yeah, creative license would be pretty vital for some maps if they're to be adapted to Halo.

    PaperLuigi44 on
    - Fixed a bug where the Moon was upside down.
    - Fixed a weird door.
  • ghost_master2000ghost_master2000 Registered User regular
    edited July 2010
    I am going to be all over this. I really loved the idea of forge in halo3, but the imprecise controls frustrated me to no end.

    ghost_master2000 on
  • KorKor Known to detonate from time to time Registered User regular
    edited July 2010
    FyreWulff wrote: »
    When I remade Facility from Goldeneye, I pretty much thought "what if this map had been made for Halo". The literal version of Facility would be not too fun for playing in Halo.

    Well, what's odd about Goldeneye maps is that they are all made for 4 people specifically. I'm pretty sure they each have a total of 4 spawn points. This doesn't translate to halo at all.

    Kor on
    DS Code: 3050-7671-2707
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  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited July 2010
    You can actually reduce the spawn points to how many GE had on a map (I think Facility has 6-7) and it'll work.

    In splitscreen.

    FyreWulff on
  • -Tal-Tal Registered User regular
    edited July 2010
    this sold me on the game

    before I was thinking eh, Halo 3 was fun for a little while

    But the staggering amount of possibilities Forge World brings assures we will never run out of fresh maps.

    -Tal on
    2vue7ao.png
  • WillethWilleth Registered User regular
    edited July 2010
    I want to see Facing Worlds hovering 1 mile over the forge world.

    There's a Facing Worlds remake for Halo 3. It doesn't work too well.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
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  • Kaiju15Kaiju15 Registered User regular
    edited July 2010
    FyreWulff wrote: »
    You're not alone:
    MKiddr: I'm going to make a Timesplitters map in Reach
    MKiddr: circle complete
    drevil632: Which one?
    MKiddr: from all the people that made Halo maps in TS
    MKiddr: to a TS map remade completely in Halo
    drevil632: I meant which TS map
    MKiddr: I'm still pondering
    MKiddr: maybe Ice Station from 2
    MKiddr: the Battlegrounds one should be doable, though
    drevil632: set gravity to 300%
    MKiddr: lol
    drevil632: NO JUMPING

    New Timesplitters slayer variant:

    No armor abilities, no shields or recharge(except for armor pickups), increased speed, ability to withstand point blank shotgun fire without dying...

    If only we could decrease player size on death for some shrink mode shenanigans.

    Edit: And max gravity.

    Kaiju15 on
    It is your duty as a filmgoer to see Scott Pilgrim Vs. The World.
  • JoolanderJoolander Registered User regular
    edited July 2010
    I want to build a map around those waterfalls. I wonder if they push you down at all...

    Joolander on
  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited July 2010
    Nope, they don't have any collision at all.

    FyreWulff on
  • WillethWilleth Registered User regular
    edited July 2010
    Joolander wrote: »
    I want to build a map around those waterfalls. I wonder if they push you down at all...

    I was about to make a joke about gravity here, but I suppose you could do some interesting stuff with trying to force a jetpack upward through it.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • JoolanderJoolander Registered User regular
    edited July 2010
    FyreWulff wrote: »
    Nope, they don't have any collision at all.

    thats a shame

    I guess I could hid a grav lift or man cannon upsidedown

    Joolander on
  • Uncle_BalsamicUncle_Balsamic Registered User regular
    edited July 2010
    I'm not a massive Halo fan, but I'm so excited for this game.

    Uncle_Balsamic on
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  • BlurblBlurbl -_- Registered User regular
    edited July 2010
    The one thing I'm worried about is that all the maps on Forge World will feel samey, what with all the items being the same theme and so on.

    Unless FX orbs actually produce a realistic nighttime etc enviroment, or something.

    Is the troop warthog in this? I know that all military vehicles made it in, but I have no idea if the TW counts as one.

    Blurbl on
  • FyreWulffFyreWulff Registered User, ClubPA regular
    edited July 2010
    Nope, no troop hog. Unknown if it's anywhere in Reach.

    For Forge World, they put in the minimum vehicles without behind redundant because of memory limits and how much FW is pushing the 360 already.

    I mean think about it. All this? Works in four player splitscreen.

    edit: it will help that we can colorize the structure pieces though. But these map editors usually have to sacrifice visual uniqueness per map for geometry/object selection instead. Far Cry is pretty much "grassland" or "grassland with trees".

    The only game that got you visual differences was Timesplitters, but they also had the benefit of the tile based setup, meaning they could load in the unique appearance per map

    FyreWulff on
  • BedigunzBedigunz Registered User regular
    edited July 2010
    Can someone recreate Battle Creek (or Beaver Creek)?

    I was surprised that map never made it into Halo 3.

    Bedigunz on
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  • WillethWilleth Registered User regular
    edited July 2010
    Bedigunz wrote: »
    Can someone recreate Battle Creek (or Beaver Creek)?

    I was surprised that map never made it into Halo 3.

    There was a fan-made one that was slightly scaled-down but worked quite well.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2010
    Willeth wrote: »
    Bedigunz wrote: »
    Can someone recreate Battle Creek (or Beaver Creek)?

    I was surprised that map never made it into Halo 3.

    There was a fan-made one that was slightly scaled-down but worked quite well.

    Yeah, there were a couple that were built in the Crypt of Sandbox. The geometry was the same but visual left a little to be desired.

    Nocren on
    newSig.jpg
  • Angel177Angel177 Registered User regular
    edited July 2010
    Kaiju15 wrote: »
    FyreWulff wrote: »
    You're not alone:
    MKiddr: I'm going to make a Timesplitters map in Reach
    MKiddr: circle complete
    drevil632: Which one?
    MKiddr: from all the people that made Halo maps in TS
    MKiddr: to a TS map remade completely in Halo
    drevil632: I meant which TS map
    MKiddr: I'm still pondering
    MKiddr: maybe Ice Station from 2
    MKiddr: the Battlegrounds one should be doable, though
    drevil632: set gravity to 300%
    MKiddr: lol
    drevil632: NO JUMPING

    New Timesplitters slayer variant:

    No armor abilities, no shields or recharge(except for armor pickups), increased speed, ability to withstand point blank shotgun fire without dying...

    If only we could HAVE A MONKEY ASSISTANT!
    Edit: And max gravity.

    Angel177 on
    6103544412_a48002080a.jpg
  • Alfred J. KwakAlfred J. Kwak Registered User
    edited July 2010
    I ... kinda don't know what's so great about this. It's a map editor that doesn't actually allow to manipulate the terrain, so you're just left with moving objects around.

    Alfred J. Kwak on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2010
    It's more of an improvement to the existing formula. Forge 1.0 was cool, but a tad limiting unless you were really patient.

    And while you can't alter the terrain, there's plenty of other stuff you can do.

    And too be far, it wasn't really until Pariah and FarCry 1 (on Xbox at least) where you could mod terrain in addition to adding structures. Now that I think about it, I haven't really heard of one since either...

    Nocren on
    newSig.jpg
  • JoolanderJoolander Registered User regular
    edited July 2010
    heres something kinda neat

    http://www.bungie.net/News/Blog.aspx?mode=news#Incomp_Cartog_1

    this dude's blogging his way through the process of making a map

    Joolander on
  • TigTig Registered User
    edited July 2010
    this is not the thread in which I expected to find TS2 nostalgia

    Tig on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited July 2010
    I ... kinda don't know what's so great about this. It's a map editor that doesn't actually allow to manipulate the terrain, so you're just left with moving objects around.

    So please, come into the thread about an item in which you have no interest and piss on everyone's parade.

    Ninja Snarl P on
  • -Tal-Tal Registered User regular
    edited July 2010
    These tools should make the other maps far more forgable, too.

    Forge 2 is exciting because it's so easy, and now even a poor forger like me can recreate some of the coolest maps from Halo 3. It was easy to look at a map and imagine the possibilities, but actually building it was ridiculously tedious. Now, it's all just about how creative you are, not how much time you have to glitch the game.

    -Tal on
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  • Theodore FlooseveltTheodore Floosevelt DON'T call me annie... unless you're my friendRegistered User regular
    edited July 2010
    With the size of Forge World, I wonder if some sort of Treasure Hunting-style game could be made. Like one tiny hill, with no waypoint, hidden somewhere on the map. And have like four teams of two zooming around with unlimited jet pack looking for it. Or maybe not a hill, but it could be a stockpile game with one flag and no waypoint? Eeee!

    I suppose it would need so many possible locations for the treasure. . . but oh, if it's possible.

    Theodore Floosevelt on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited July 2010
    A King of the Hill like that might be fun, but only if it's Crazy King (Hill moves) after about 15 or so seconds of scoring. Unless, the challenge is just finding the damn thing and not holding it.

    Also, did I mention that when I showed the ViDoc to both my friend and roommate on separate occasions, both of their jaws dropped when the saw the Hill = Hog section?

    Nocren on
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