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Video game industry thread: this one's done.

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Posts

  • UnbreakableVowUnbreakableVow Registered User regular
    edited July 2010
    Aw man, I missed the Lost in Shadow talk

    That game looks pretty great

    UnbreakableVow on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited July 2010
    Aw man, I missed the Lost in Shadow talk

    That game looks pretty great

    It looks really great, but it's still being sent to die a slow horrible death. :(

    Brainiac 8 on
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  • UncleSporkyUncleSporky Registered User regular
    edited July 2010
    Aw man, I missed the Lost in Shadow talk

    That game looks pretty great

    The music in the [vidurl=http://www.youtube.com/watch?v=xbuXx6vXeZ8]trailer[/vidurl] is absurd but the game seems like it would lend itself to ingenious puzzles. And the mass of arms and legs at 1:21 is terrifying.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited July 2010
    Xaquin wrote: »
    Henroid wrote: »
    Diablo 1 had click and hold for movement. Combat was repeat clicking.

    And yes I'm sure of this 'cause I played the game a year ago, still relatively fresh on the mind.

    hold shift and hold mouse button will do repeat attacks

    edit: wait a sec let me install

    edit2: Damn, you win this round!

    Don't mess with the 'Roid. 8-)

    Henroid on
  • DritzDritz CanadaRegistered User regular
    edited July 2010
    cloudeagle wrote: »
    Well, I'll take the word of the Associated Press, who said:
    Kyoto-based Nintendo Co. said Thursday it suffered a loss of 25.22 billion yen ($289.17 million) for the April-June period compared with a profit of 42.32 billion yen a year earlier -- the first in six quarters. Sales for the fiscal first quarter sank 25.6 percent to 188.65 billion yen ($2.16 billion).

    So it's a loss. Then what the fuck were those numbers that Cous posted? Is Japan a little more lenient on wacky accounting or something? Blah.

    Operating income is not the end of line in accounting. One article only went as far as Operating income the AP article includes losses such as exchange rates, taxes, and stuff like that. Least I think so anyways.

    Dritz on
    There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited July 2010
    subedii wrote: »
    Sipex wrote: »
    On the Diablo 3 for console topic I totally could see it done.

    If anyone has played Sacred 2 for 360 (protip: Don't) they try to do the same sort of thing while epically failing at it but it's easy to see where Blizzard would fix it up so it would work well.

    I dunno, I think if Blizzard were to make a console game they should just go the whole way and make something tailored to the platform. Like a 3rd person shooter or something. Since Starcraft's so popular right now, that would be the logical choice. They'd have to base it around the Terrans since it has to be able to click with people who aren't familiar with the series. Plus the character would have to be special to justify their leading role in the setting, like maybe make them a Ghost or something, that'd be pretty cool.

    I'll be honest, you had me going for a second. :D

    I still lament the loss of that game.

    Undead Scottsman on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited July 2010
    Couscous wrote: »
    Peewi wrote: »
    The_Spaniard: Sorry but some of the things you listed I really wouldn't consider as working in the videogame industry. Companies like IGN/Gamespy are not IN the videogame industry, they're (presumably) in the journalism industry reporting on the videogame industry. Sorry but I couldn't stand it when videogame writers (like Garnett Lee or David Ellis) used to talk on their podcasts as if they were actually part of it, it always struck me as if it were their egos talking.

    Even if you don't consider press as part of the industry, Gamespy most definitely is in the industry. They provide middleware for online multiplayer. Games that use it includes Borderlands, FEAR 2 and Crysis to name a few.

    And Nintendo DS and Wii.

    Actually THOUSANDS of games have GameSpy middleware, just not a lot if most of them actually list it prominently on the box. I mean unless you were specifically told, would you know that GameSpy did the stat tracking software used in Rockstar games like GTA4 and RDR? You know the stuff that tells you everything about everything you've done, shot, or fucked in the game?
    Fuuuuuuck Gamespy. Their shit is shitty.

    Actually when it is used well it's transparent, but when a developer implements it badly GameSpy gets blamed, it is one thing I'm sick and tired of hearing. You play games all the time using GameSpy software and don't even know it.
    The_Spaniard: Sorry but some of the things you listed I really wouldn't consider as working in the videogame industry. Companies like IGN/Gamespy are not IN the videogame industry, they're (presumably) in the journalism industry reporting on the videogame industry. Sorry but I couldn't stand it when videogame writers (like Garnett Lee or David Ellis) used to talk on their podcasts as if they were actually part of it, it always struck me as if it were their egos talking.

    Could be worse. I knew someone who declared he was "now a part of the industry" when he got a job at Funcoland.
    On the distribution side, tenuous, but yes.
    Peewi wrote: »
    The_Spaniard: Sorry but some of the things you listed I really wouldn't consider as working in the videogame industry. Companies like IGN/Gamespy are not IN the videogame industry, they're (presumably) in the journalism industry reporting on the videogame industry. Sorry but I couldn't stand it when videogame writers (like Garnett Lee or David Ellis) used to talk on their podcasts as if they were actually part of it, it always struck me as if it were their egos talking.

    Even if you don't consider press as part of the industry, Gamespy most definitely is in the industry. They provide middleware for online multiplayer. Games that use it includes Borderlands, FEAR 2 and Crysis to name a few.

    Fair point but seeing as he specifically said 'IGN/Gamespy', I assume he was talking about the press side of things.

    And yeah, Gamespy Arcade sucks.

    Actually I did a TON of different things for GameSpy, much of which was not press, and regularly worked directly with developers and publishers, so yes heavily industry. Even so, working in the game industry isn't relegated to just those guys that design games, it is a broad field encompassing many different jobs. Look back at my sports commentator analogy. When you start telling people that you don't think their particular job is considered industry work, you start going down a slippery slope and really come to question what it really is to work in the industry. Is the guy that does the art for a game less of an industry employee? What about the guy that designs the advertising campaigns, or the PR guy for the company, etc etc. See what I mean? You have to understand that it is a big industry and everybody has their part, and I wouldn't presume to be so arrogant that I'd tell somebody that they are less industry, because odds are that without them we'd lose an important part of the chain. Hell look above, I even consider the clerks at GameStop to be industry workers, because they distribute the product.

    Also saying GameSpy Arcade Sucks is a pretty cheep shot. It's an OLD program that served a purpose back in the day, of course it doesn't hold up now. You might as well say that compared to present tech the Atari sucks.

    The_Spaniard on
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  • cloudeaglecloudeagle Registered User regular
    edited July 2010
    So Gameloft's thinly-veiled knockoffs of popular games are profitable. I can call them knockoffs without getting yelled at, right? ...wait, they're not Sony. OK, I'm safe. Carrying on.
    Apple has ridden the launch of the iPad and iPhone 4 to substantial success over the past few months, but it isn't the only tech company benefiting from the new hardware. Reporting on its second-quarter earnings this week, casual game maker Gameloft reported sales of €33.6 million ($43.9 million), up 15 percent from the year prior. At the half-year mark, Gameloft sales have reached €66.6 million ($87.2 million), up 11 percent year-over-year.

    Gameloft did not report net income for the period. However, the France-based publisher did note that it will release its full half-year earnings report on August 31.

    While Gameloft attributed its mounting success to a growing global proliferation of smartphones, it said the bulk of its success came from Apple's devices. During the April-June period, App Store sales for games released on the iPhone and iPad grew 113 percent. Gameloft also attributed its sales growth to an increased share in Java- and Brew-based phones.

    Gameloft said that the bulk of its sales came in the West, with Europe and North America both accounting for 34 percent of the company's revenues during the period. All other regions contributed to the remaining 32 percent of quarterly sales.

    http://www.gamespot.com/news/6271514.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B5

    cloudeagle on
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  • cloudeaglecloudeagle Registered User regular
    edited July 2010
    Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?

    Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.

    http://www.gamespot.com/news/6271503.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B6

    cloudeagle on
    Switch: 3947-4890-9293
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited July 2010
    GameSpy truth.

    You could say the same stuff about Havok. I've had to explain to some people why it is such a popular option for physics processing.

    Turkey on
  • RakaiRakai Registered User regular
    edited July 2010
    cloudeagle wrote: »
    Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?

    Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.

    http://www.gamespot.com/news/6271503.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B6

    DS price was announced in September and released in November. Also, can we get someone who knows Japanese to read the original article? Google translate is failing spectacularly.

    Rakai on
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  • cloudeaglecloudeagle Registered User regular
    edited July 2010
    Rakai wrote: »
    DS price was announced in September and released in November.

    Okay, so Nintendo's strategy is weird but not hugely weird. Still, hm.

    cloudeagle on
    Switch: 3947-4890-9293
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited July 2010
    Let me get this straight: September 29th they give a price and release date, with said release date being in mid-October.

    I predict massive shortages that make the Wii launch pale in comparison.

    Hedgethorn on
  • LockeColeLockeCole Registered User regular
    edited July 2010
    Rakai wrote: »
    cloudeagle wrote: »
    Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?

    Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.

    http://www.gamespot.com/news/6271503.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B6

    DS price was announced in September and released in November. Also, can we get someone who knows Japanese to read the original article? Google translate is failing spectacularly.

    Got a link to the article? Gamestop is blocked here.

    LockeCole on
  • SipexSipex Registered User regular
    edited July 2010
    I will watch ebay on that day. It'll be interesting to see searches for "Nintendo 3DS" go from a few joke and reserves to hundreds of posts.

    Sipex on
  • cloudeaglecloudeagle Registered User regular
    edited July 2010
    LockeCole wrote: »
    Rakai wrote: »
    cloudeagle wrote: »
    Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?

    Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.

    http://www.gamespot.com/news/6271503.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B6

    DS price was announced in September and released in November. Also, can we get someone who knows Japanese to read the original article? Google translate is failing spectacularly.

    Got a link to the article? Gamestop is blocked here.

    The link goes directly here:

    http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://www.bloomberg.com/apps/news%3Fpid%3Djpconewsstory%26refer%3Djpconews%26tkr%3D7974:JP%26sid%3Daw6fGOsg.GBI&sl=ja&tl=en
    Nintendo's new portable game machine that will be available in the quarter, "Nintendo 3DS" about the price and release date details on September 29 in Japan and expected to ship in fiscal year are planning to announce. 同社広報担当の皆川恭広氏が29日、ブルームバーグ・ニュースの電話取材に対し明らかにした。 Mr. Yasushi Hiroshi Minagawa 29 spokesman, said the phone told Bloomberg News.

    cloudeagle on
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  • LockeColeLockeCole Registered User regular
    edited July 2010
    cloudeagle wrote: »
    LockeCole wrote: »
    Rakai wrote: »
    cloudeagle wrote: »
    Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?

    Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.

    http://www.gamespot.com/news/6271503.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B6

    DS price was announced in September and released in November. Also, can we get someone who knows Japanese to read the original article? Google translate is failing spectacularly.

    Got a link to the article? Gamestop is blocked here.

    The link goes directly here:

    http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://www.bloomberg.com/apps/news%3Fpid%3Djpconewsstory%26refer%3Djpconews%26tkr%3D7974:JP%26sid%3Daw6fGOsg.GBI&sl=ja&tl=en
    Nintendo's new portable game machine that will be available in the quarter, "Nintendo 3DS" about the price and release date details on September 29 in Japan and expected to ship in fiscal year are planning to announce. 同社広報担当の皆川恭広氏が29日、ブルームバーグ・ニュースの電話取材に対し明らかにした。 Mr. Yasushi Hiroshi Minagawa 29 spokesman, said the phone told Bloomberg News.

    Found the raw story. Not a lot there that you can't pick out of the google translation, but I would note that the story says they expect to ship, so its does leave the door open to delays. Also I'm not 100% on the translation for 'fiscal year' - which i think can go to April 1st 2011.

    LockeCole on
  • korodullinkorodullin What. SCRegistered User regular
    edited July 2010
    Turkey wrote: »
    GameSpy truth.

    You could say the same stuff about Havok. I've had to explain to some people why it is such a popular option for physics processing.

    Havok gets on my nerves at times simply because it's almost always instantly recognizable when a game uses it, and I know I'm in for a whole lot of awkwardly flailing bodies.

    korodullin on
    ZvOMJnu.png
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  • Raybies666Raybies666 Registered User regular
    edited July 2010
    cloudeagle wrote: »
    Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?

    http://www.gamespot.com/news/6271503.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B6

    You forgot Micks/paddies.

    I'm so insulted. :?
    oh its still :? you fucker
    seriously :x
    ok NOW I'm kidding

    Raybies666 on
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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited July 2010
    And Nintendo fires back:
    “No – we’ve not announced anything to Bloomberg or anyone else. It’s just speculation. It might be a case of Chinese whispers, as we have confirmed to Bloomberg there will be an event on the September 29 in Japan where we intend to discuss launch timings, price and shipment details.” - Nintendo rep

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  • PeewiPeewi Registered User regular
    edited July 2010
    Fuuuuuuck Gamespy. Their shit is shitty.

    Actually when it is used well it's transparent, but when a developer implements it badly GameSpy gets blamed, it is one thing I'm sick and tired of hearing. You play games all the time using GameSpy software and don't even know it.

    For the most you're probably right, but I can't really believe that it's entirely the developer's fault that I couldn't log into my existing Gamespy account in FEAR 2, until I logged in on the Gamespy website.

    I guess all the games I've seen advertise the fact that they use Gamespy has been PC games. In all of the ones I've played, multiplayer connectivity has been limited to a server browser and/or a pretty bad friends list.

    I guess Mario Kart Wii uses Gamespy and has decent online, except for the things common to all of Nintendo's online stuff: friend codes and no communication with other players.

    Peewi on
  • RainbowDespairRainbowDespair Registered User regular
    edited July 2010
    A little over a week after release, Limbo has already racked up over 200k leaderboard entries. For a $15 B&W indie game from a new studio, that's incredible.

    I wrote about my thoughts on why Limbo has been selling so well on our website:
    http://zeboyd.com/2010/07/29/thoughts-on-limbos-sales-success/

    RainbowDespair on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited July 2010
    Peewi wrote: »
    Fuuuuuuck Gamespy. Their shit is shitty.

    Actually when it is used well it's transparent, but when a developer implements it badly GameSpy gets blamed, it is one thing I'm sick and tired of hearing. You play games all the time using GameSpy software and don't even know it.

    For the most you're probably right, but I can't really believe that it's entirely the developer's fault that I couldn't log into my existing Gamespy account in FEAR 2, until I logged in on the Gamespy website.

    I guess all the games I've seen advertise the fact that they use Gamespy has been PC games. In all of the ones I've played, multiplayer connectivity has been limited to a server browser and/or a pretty bad friends list.

    I guess Mario Kart Wii uses Gamespy and has decent online, except for the things common to all of Nintendo's online stuff: friend codes and no communication with other players.
    Back when I was working for GameSpy there were movie poster sized framed pictures in the halls showing the games that had GameSpy software in them. Each framed picture had a postage stamp sized icon side by side by side making a mosaic. There were thousands of games, on PC, console, and handhelds. I think it's easier to say that 90+% of the games that use GameSpy software use it just fine and there is the occasional situation where it is either not implemented well, correctly, or what have you.

    With your FEAR 2 example you don't think that the developer didn't do it right or possibly did an ass backward job of it? I mean think about it, is it not possible that the implementation was the problem and not the software itself?

    The_Spaniard on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited July 2010
    This thread title is making my brain hurt.

    Henroid on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited July 2010
    Borderlands used Gamespy and whether it was the devs' fault or Gamespy's fault for the co-op being utterly useless, it was enough for me to entirely swear off an enjoyable game. It doesn't give me a particular favorable view of either party.

    Ninja Snarl P on
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited July 2010
    Wasn't the PC port crap overall before the patches?

    Turkey on
  • corin7corin7 San Diego, CARegistered User regular
    edited July 2010
    A little over a week after release, Limbo has already racked up over 200k leaderboard entries. For a $15 B&W indie game from a new studio, that's incredible.

    I wrote about my thoughts on why Limbo has been selling so well on our website:
    http://zeboyd.com/2010/07/29/thoughts-on-limbos-sales-success/

    Good read. I never expected it to do that well. Though I should pick it up and take a look.

    corin7 on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited July 2010
    Borderlands used Gamespy and whether it was the devs' fault or Gamespy's fault for the co-op being utterly useless, it was enough for me to entirely swear off an enjoyable game. It doesn't give me a particular favorable view of either party.

    Yeah I blame the developer wholeheartedly on that. I mean how many times do I have to say it, GameSpy provides software kits, middleware, thousands of games use them without issue. Then suddenly a game comes along that tries to jam a square peg into a round hole totally fucking things up, and it's the people that they bought the software from that they completely screwed up that gets blamed? I'm not saying GameSpy is infallible, but the accusation that it is their fault considering all the evidence is a bit ridiculous. If I bought a model plane kit and rammed the tail section up my ass and jammed the wings in my ears, would it be the kit companies fault for making a dangerous toy?

    The_Spaniard on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited July 2010
    Turkey wrote: »
    Wasn't the PC port crap overall before the patches?

    Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".

    Sheep on
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited July 2010
    A little over a week after release, Limbo has already racked up over 200k leaderboard entries. For a $15 B&W indie game from a new studio, that's incredible.

    I wrote about my thoughts on why Limbo has been selling so well on our website:
    http://zeboyd.com/2010/07/29/thoughts-on-limbos-sales-success/

    I agree with your point about the effectiveness of the demo, but I suspect you underestimated the effect of Microsoft's advertising.

    Perhaps I'm wrong, but I don't remember previous Summer of Arcade titles being advertised quite so prominently on Live. 'Splosion Man, Shadow Complex, etc. all had their advertisements buried a bit in the NXE; Limbo, on the other hand, was quite literally the first thing you would see when logging into Live. As such, from turning on the Xbox the demo was a mere two clicks away. I'd wager that that kind of prominence makes an enormous difference on click-through.

    Hedgethorn on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited July 2010
    Sheep wrote: »
    Turkey wrote: »
    Wasn't the PC port crap overall before the patches?

    Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".

    I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.

    Warlock82 on
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  • RainbowDespairRainbowDespair Registered User regular
    edited July 2010
    Hedgethorn wrote: »
    A little over a week after release, Limbo has already racked up over 200k leaderboard entries. For a $15 B&W indie game from a new studio, that's incredible.

    I wrote about my thoughts on why Limbo has been selling so well on our website:
    http://zeboyd.com/2010/07/29/thoughts-on-limbos-sales-success/

    I agree with your point about the effectiveness of the demo, but I suspect you underestimated the effect of Microsoft's advertising.

    Perhaps I'm wrong, but I don't remember previous Summer of Arcade titles being advertised quite so prominently on Live. 'Splosion Man, Shadow Complex, etc. all had their advertisements buried a bit in the NXE; Limbo, on the other hand, was quite literally the first thing you would see when logging into Live. As such, from turning on the Xbox the demo was a mere two clicks away. I'd wager that that kind of prominence makes an enormous difference on click-through.

    I hadn't thought of that, but that's a good point. All dashboard advertising isn't created equally.

    RainbowDespair on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited July 2010
    Warlock82 wrote: »
    Sheep wrote: »
    Turkey wrote: »
    Wasn't the PC port crap overall before the patches?

    Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".

    I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.

    A half-assed console port after the developers swore that the PC would be the best version and lead SKU, yet when features didn't work because of it who gets blamed?!

    The_Spaniard on
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  • RakaiRakai Registered User regular
    edited July 2010
    Warlock82 wrote: »
    Sheep wrote: »
    Turkey wrote: »
    Wasn't the PC port crap overall before the patches?

    Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".

    I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.

    I've only played it recently (read: Steam sale), but it worked just fine and I had no problems with it. There are a few features I would like to see, however most of the complaining seems to be centered around having to create another account which is mainly rooted in wanting to have everything in one place. Perhaps patches fixed things, but in its current state it is anything but half-assed.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    PS3 version also had some really wonky shit when you played split screen. Lots of silly glitches.

    360 version was tops.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited July 2010
    PS3 version also had some really wonky shit when you played split screen. Lots of silly glitches.

    360 version was tops.

    Which was fucking hilarious after all their bitching towards Valve.

    Turkey on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited July 2010
    They need to get the eff over themselves and just use Steam.

    cooljammer00 on
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  • OrogogusOrogogus San DiegoRegistered User regular
    edited July 2010
    Rakai wrote: »
    Warlock82 wrote: »
    Sheep wrote: »
    Turkey wrote: »
    Wasn't the PC port crap overall before the patches?

    Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".

    I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.

    I've only played it recently (read: Steam sale), but it worked just fine and I had no problems with it. There are a few features I would like to see, however most of the complaining seems to be centered around having to create another account which is mainly rooted in wanting to have everything in one place. Perhaps patches fixed things, but in its current state it is anything but half-assed.

    A lot of people had to mess with their port forwarding, I think, which is a little archaic and got a lot of complaints. This was fixed in a patch.

    Orogogus on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited July 2010
    Orogogus wrote: »
    Rakai wrote: »
    Warlock82 wrote: »
    Sheep wrote: »
    Turkey wrote: »
    Wasn't the PC port crap overall before the patches?

    Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".

    I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.

    I've only played it recently (read: Steam sale), but it worked just fine and I had no problems with it. There are a few features I would like to see, however most of the complaining seems to be centered around having to create another account which is mainly rooted in wanting to have everything in one place. Perhaps patches fixed things, but in its current state it is anything but half-assed.

    A lot of people had to mess with their port forwarding, I think, which is a little archaic and got a lot of complaints. This was fixed in a patch.

    It was bad to the point that I couldn't connect to people in the same HOUSE.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • pslong9pslong9 Registered User regular
    edited July 2010
    Question on a totally unrelated topic: Why exactly are games in other regions so expensive? Games in Australia, New Zealand, Eastern Europe, Mexico, South America, etc can be 1.5 - 2 times more expensive than in the US, and that's with people in some of those countries making much less on average than in the US. What's going on that makes them so pricey?

    pslong9 on
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    3DS FC: 0817-3759-2788
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