Well, I'll take the word of the Associated Press, who said:
Kyoto-based Nintendo Co. said Thursday it suffered a loss of 25.22 billion yen ($289.17 million) for the April-June period compared with a profit of 42.32 billion yen a year earlier -- the first in six quarters. Sales for the fiscal first quarter sank 25.6 percent to 188.65 billion yen ($2.16 billion).
So it's a loss. Then what the fuck were those numbers that Cous posted? Is Japan a little more lenient on wacky accounting or something? Blah.
Operating income is not the end of line in accounting. One article only went as far as Operating income the AP article includes losses such as exchange rates, taxes, and stuff like that. Least I think so anyways.
Dritz on
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
On the Diablo 3 for console topic I totally could see it done.
If anyone has played Sacred 2 for 360 (protip: Don't) they try to do the same sort of thing while epically failing at it but it's easy to see where Blizzard would fix it up so it would work well.
I dunno, I think if Blizzard were to make a console game they should just go the whole way and make something tailored to the platform. Like a 3rd person shooter or something. Since Starcraft's so popular right now, that would be the logical choice. They'd have to base it around the Terrans since it has to be able to click with people who aren't familiar with the series. Plus the character would have to be special to justify their leading role in the setting, like maybe make them a Ghost or something, that'd be pretty cool.
I'll be honest, you had me going for a second.
I still lament the loss of that game.
Undead Scottsman on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
The_Spaniard: Sorry but some of the things you listed I really wouldn't consider as working in the videogame industry. Companies like IGN/Gamespy are not IN the videogame industry, they're (presumably) in the journalism industry reporting on the videogame industry. Sorry but I couldn't stand it when videogame writers (like Garnett Lee or David Ellis) used to talk on their podcasts as if they were actually part of it, it always struck me as if it were their egos talking.
Even if you don't consider press as part of the industry, Gamespy most definitely is in the industry. They provide middleware for online multiplayer. Games that use it includes Borderlands, FEAR 2 and Crysis to name a few.
And Nintendo DS and Wii.
Actually THOUSANDS of games have GameSpy middleware, just not a lot if most of them actually list it prominently on the box. I mean unless you were specifically told, would you know that GameSpy did the stat tracking software used in Rockstar games like GTA4 and RDR? You know the stuff that tells you everything about everything you've done, shot, or fucked in the game?
Actually when it is used well it's transparent, but when a developer implements it badly GameSpy gets blamed, it is one thing I'm sick and tired of hearing. You play games all the time using GameSpy software and don't even know it.
The_Spaniard: Sorry but some of the things you listed I really wouldn't consider as working in the videogame industry. Companies like IGN/Gamespy are not IN the videogame industry, they're (presumably) in the journalism industry reporting on the videogame industry. Sorry but I couldn't stand it when videogame writers (like Garnett Lee or David Ellis) used to talk on their podcasts as if they were actually part of it, it always struck me as if it were their egos talking.
Could be worse. I knew someone who declared he was "now a part of the industry" when he got a job at Funcoland.
The_Spaniard: Sorry but some of the things you listed I really wouldn't consider as working in the videogame industry. Companies like IGN/Gamespy are not IN the videogame industry, they're (presumably) in the journalism industry reporting on the videogame industry. Sorry but I couldn't stand it when videogame writers (like Garnett Lee or David Ellis) used to talk on their podcasts as if they were actually part of it, it always struck me as if it were their egos talking.
Even if you don't consider press as part of the industry, Gamespy most definitely is in the industry. They provide middleware for online multiplayer. Games that use it includes Borderlands, FEAR 2 and Crysis to name a few.
Fair point but seeing as he specifically said 'IGN/Gamespy', I assume he was talking about the press side of things.
And yeah, Gamespy Arcade sucks.
Actually I did a TON of different things for GameSpy, much of which was not press, and regularly worked directly with developers and publishers, so yes heavily industry. Even so, working in the game industry isn't relegated to just those guys that design games, it is a broad field encompassing many different jobs. Look back at my sports commentator analogy. When you start telling people that you don't think their particular job is considered industry work, you start going down a slippery slope and really come to question what it really is to work in the industry. Is the guy that does the art for a game less of an industry employee? What about the guy that designs the advertising campaigns, or the PR guy for the company, etc etc. See what I mean? You have to understand that it is a big industry and everybody has their part, and I wouldn't presume to be so arrogant that I'd tell somebody that they are less industry, because odds are that without them we'd lose an important part of the chain. Hell look above, I even consider the clerks at GameStop to be industry workers, because they distribute the product.
Also saying GameSpy Arcade Sucks is a pretty cheep shot. It's an OLD program that served a purpose back in the day, of course it doesn't hold up now. You might as well say that compared to present tech the Atari sucks.
So Gameloft's thinly-veiled knockoffs of popular games are profitable. I can call them knockoffs without getting yelled at, right? ...wait, they're not Sony. OK, I'm safe. Carrying on.
Apple has ridden the launch of the iPad and iPhone 4 to substantial success over the past few months, but it isn't the only tech company benefiting from the new hardware. Reporting on its second-quarter earnings this week, casual game maker Gameloft reported sales of €33.6 million ($43.9 million), up 15 percent from the year prior. At the half-year mark, Gameloft sales have reached €66.6 million ($87.2 million), up 11 percent year-over-year.
Gameloft did not report net income for the period. However, the France-based publisher did note that it will release its full half-year earnings report on August 31.
While Gameloft attributed its mounting success to a growing global proliferation of smartphones, it said the bulk of its success came from Apple's devices. During the April-June period, App Store sales for games released on the iPhone and iPad grew 113 percent. Gameloft also attributed its sales growth to an increased share in Java- and Brew-based phones.
Gameloft said that the bulk of its sales came in the West, with Europe and North America both accounting for 34 percent of the company's revenues during the period. All other regions contributed to the remaining 32 percent of quarterly sales.
Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?
Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.
Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?
Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.
DS price was announced in September and released in November. Also, can we get someone who knows Japanese to read the original article? Google translate is failing spectacularly.
Rakai on
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Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?
Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.
DS price was announced in September and released in November. Also, can we get someone who knows Japanese to read the original article? Google translate is failing spectacularly.
Got a link to the article? Gamestop is blocked here.
Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?
Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.
DS price was announced in September and released in November. Also, can we get someone who knows Japanese to read the original article? Google translate is failing spectacularly.
Got a link to the article? Gamestop is blocked here.
Nintendo's new portable game machine that will be available in the quarter, "Nintendo 3DS" about the price and release date details on September 29 in Japan and expected to ship in fiscal year are planning to announce. 同社広報担当の皆川恭広氏が29日、ブルームバーグ・ニュースの電話取材に対し明らかにした。 Mr. Yasushi Hiroshi Minagawa 29 spokesman, said the phone told Bloomberg News.
Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?
Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.
DS price was announced in September and released in November. Also, can we get someone who knows Japanese to read the original article? Google translate is failing spectacularly.
Got a link to the article? Gamestop is blocked here.
Nintendo's new portable game machine that will be available in the quarter, "Nintendo 3DS" about the price and release date details on September 29 in Japan and expected to ship in fiscal year are planning to announce. 同社広報担当の皆川恭広氏が29日、ブルームバーグ・ニュースの電話取材に対し明らかにした。 Mr. Yasushi Hiroshi Minagawa 29 spokesman, said the phone told Bloomberg News.
Found the raw story. Not a lot there that you can't pick out of the google translation, but I would note that the story says they expect to ship, so its does leave the door open to delays. Also I'm not 100% on the translation for 'fiscal year' - which i think can go to April 1st 2011.
You could say the same stuff about Havok. I've had to explain to some people why it is such a popular option for physics processing.
Havok gets on my nerves at times simply because it's almost always instantly recognizable when a game uses it, and I know I'm in for a whole lot of awkwardly flailing bodies.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Oh shit, it's on. Gamespot's saying the 3DS will be out in Japan this quarter. Considering the last quarter ended June 30, that means it's hitting by the end of September. Wow. That's fast. Still not till 2011 for us Yanks. And Limeys. And Canooks. And Kiwis. Have I covered all the nationalities here?
Beat me on Wii U: Raybies
Beat me on 360: Raybies666
I remember when I had time to be good at games.
0
Brainiac 8Don't call me Shirley...Registered Userregular
edited July 2010
And Nintendo fires back:
“No – we’ve not announced anything to Bloomberg or anyone else. It’s just speculation. It might be a case of Chinese whispers, as we have confirmed to Bloomberg there will be an event on the September 29 in Japan where we intend to discuss launch timings, price and shipment details.” - Nintendo rep
Actually when it is used well it's transparent, but when a developer implements it badly GameSpy gets blamed, it is one thing I'm sick and tired of hearing. You play games all the time using GameSpy software and don't even know it.
For the most you're probably right, but I can't really believe that it's entirely the developer's fault that I couldn't log into my existing Gamespy account in FEAR 2, until I logged in on the Gamespy website.
I guess all the games I've seen advertise the fact that they use Gamespy has been PC games. In all of the ones I've played, multiplayer connectivity has been limited to a server browser and/or a pretty bad friends list.
I guess Mario Kart Wii uses Gamespy and has decent online, except for the things common to all of Nintendo's online stuff: friend codes and no communication with other players.
A little over a week after release, Limbo has already racked up over 200k leaderboard entries. For a $15 B&W indie game from a new studio, that's incredible.
Actually when it is used well it's transparent, but when a developer implements it badly GameSpy gets blamed, it is one thing I'm sick and tired of hearing. You play games all the time using GameSpy software and don't even know it.
For the most you're probably right, but I can't really believe that it's entirely the developer's fault that I couldn't log into my existing Gamespy account in FEAR 2, until I logged in on the Gamespy website.
I guess all the games I've seen advertise the fact that they use Gamespy has been PC games. In all of the ones I've played, multiplayer connectivity has been limited to a server browser and/or a pretty bad friends list.
I guess Mario Kart Wii uses Gamespy and has decent online, except for the things common to all of Nintendo's online stuff: friend codes and no communication with other players.
Back when I was working for GameSpy there were movie poster sized framed pictures in the halls showing the games that had GameSpy software in them. Each framed picture had a postage stamp sized icon side by side by side making a mosaic. There were thousands of games, on PC, console, and handhelds. I think it's easier to say that 90+% of the games that use GameSpy software use it just fine and there is the occasional situation where it is either not implemented well, correctly, or what have you.
With your FEAR 2 example you don't think that the developer didn't do it right or possibly did an ass backward job of it? I mean think about it, is it not possible that the implementation was the problem and not the software itself?
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited July 2010
This thread title is making my brain hurt.
Henroid on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited July 2010
Borderlands used Gamespy and whether it was the devs' fault or Gamespy's fault for the co-op being utterly useless, it was enough for me to entirely swear off an enjoyable game. It doesn't give me a particular favorable view of either party.
A little over a week after release, Limbo has already racked up over 200k leaderboard entries. For a $15 B&W indie game from a new studio, that's incredible.
Borderlands used Gamespy and whether it was the devs' fault or Gamespy's fault for the co-op being utterly useless, it was enough for me to entirely swear off an enjoyable game. It doesn't give me a particular favorable view of either party.
Yeah I blame the developer wholeheartedly on that. I mean how many times do I have to say it, GameSpy provides software kits, middleware, thousands of games use them without issue. Then suddenly a game comes along that tries to jam a square peg into a round hole totally fucking things up, and it's the people that they bought the software from that they completely screwed up that gets blamed? I'm not saying GameSpy is infallible, but the accusation that it is their fault considering all the evidence is a bit ridiculous. If I bought a model plane kit and rammed the tail section up my ass and jammed the wings in my ears, would it be the kit companies fault for making a dangerous toy?
A little over a week after release, Limbo has already racked up over 200k leaderboard entries. For a $15 B&W indie game from a new studio, that's incredible.
I agree with your point about the effectiveness of the demo, but I suspect you underestimated the effect of Microsoft's advertising.
Perhaps I'm wrong, but I don't remember previous Summer of Arcade titles being advertised quite so prominently on Live. 'Splosion Man, Shadow Complex, etc. all had their advertisements buried a bit in the NXE; Limbo, on the other hand, was quite literally the first thing you would see when logging into Live. As such, from turning on the Xbox the demo was a mere two clicks away. I'd wager that that kind of prominence makes an enormous difference on click-through.
Hedgethorn on
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Warlock82Never pet a burning dogRegistered Userregular
Wasn't the PC port crap overall before the patches?
Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".
I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.
A little over a week after release, Limbo has already racked up over 200k leaderboard entries. For a $15 B&W indie game from a new studio, that's incredible.
I agree with your point about the effectiveness of the demo, but I suspect you underestimated the effect of Microsoft's advertising.
Perhaps I'm wrong, but I don't remember previous Summer of Arcade titles being advertised quite so prominently on Live. 'Splosion Man, Shadow Complex, etc. all had their advertisements buried a bit in the NXE; Limbo, on the other hand, was quite literally the first thing you would see when logging into Live. As such, from turning on the Xbox the demo was a mere two clicks away. I'd wager that that kind of prominence makes an enormous difference on click-through.
I hadn't thought of that, but that's a good point. All dashboard advertising isn't created equally.
Wasn't the PC port crap overall before the patches?
Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".
I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.
A half-assed console port after the developers swore that the PC would be the best version and lead SKU, yet when features didn't work because of it who gets blamed?!
Wasn't the PC port crap overall before the patches?
Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".
I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.
I've only played it recently (read: Steam sale), but it worked just fine and I had no problems with it. There are a few features I would like to see, however most of the complaining seems to be centered around having to create another account which is mainly rooted in wanting to have everything in one place. Perhaps patches fixed things, but in its current state it is anything but half-assed.
Rakai on
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Wasn't the PC port crap overall before the patches?
Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".
I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.
I've only played it recently (read: Steam sale), but it worked just fine and I had no problems with it. There are a few features I would like to see, however most of the complaining seems to be centered around having to create another account which is mainly rooted in wanting to have everything in one place. Perhaps patches fixed things, but in its current state it is anything but half-assed.
A lot of people had to mess with their port forwarding, I think, which is a little archaic and got a lot of complaints. This was fixed in a patch.
Orogogus on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Wasn't the PC port crap overall before the patches?
Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".
I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.
I've only played it recently (read: Steam sale), but it worked just fine and I had no problems with it. There are a few features I would like to see, however most of the complaining seems to be centered around having to create another account which is mainly rooted in wanting to have everything in one place. Perhaps patches fixed things, but in its current state it is anything but half-assed.
A lot of people had to mess with their port forwarding, I think, which is a little archaic and got a lot of complaints. This was fixed in a patch.
It was bad to the point that I couldn't connect to people in the same HOUSE.
Question on a totally unrelated topic: Why exactly are games in other regions so expensive? Games in Australia, New Zealand, Eastern Europe, Mexico, South America, etc can be 1.5 - 2 times more expensive than in the US, and that's with people in some of those countries making much less on average than in the US. What's going on that makes them so pricey?
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That game looks pretty great
It looks really great, but it's still being sent to die a slow horrible death.
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The music in the [vidurl=
Don't mess with the 'Roid. 8-)
Operating income is not the end of line in accounting. One article only went as far as Operating income the AP article includes losses such as exchange rates, taxes, and stuff like that. Least I think so anyways.
I'll be honest, you had me going for a second.
I still lament the loss of that game.
Actually THOUSANDS of games have GameSpy middleware, just not a lot if most of them actually list it prominently on the box. I mean unless you were specifically told, would you know that GameSpy did the stat tracking software used in Rockstar games like GTA4 and RDR? You know the stuff that tells you everything about everything you've done, shot, or fucked in the game?
Actually when it is used well it's transparent, but when a developer implements it badly GameSpy gets blamed, it is one thing I'm sick and tired of hearing. You play games all the time using GameSpy software and don't even know it.
On the distribution side, tenuous, but yes.
Actually I did a TON of different things for GameSpy, much of which was not press, and regularly worked directly with developers and publishers, so yes heavily industry. Even so, working in the game industry isn't relegated to just those guys that design games, it is a broad field encompassing many different jobs. Look back at my sports commentator analogy. When you start telling people that you don't think their particular job is considered industry work, you start going down a slippery slope and really come to question what it really is to work in the industry. Is the guy that does the art for a game less of an industry employee? What about the guy that designs the advertising campaigns, or the PR guy for the company, etc etc. See what I mean? You have to understand that it is a big industry and everybody has their part, and I wouldn't presume to be so arrogant that I'd tell somebody that they are less industry, because odds are that without them we'd lose an important part of the chain. Hell look above, I even consider the clerks at GameStop to be industry workers, because they distribute the product.
Also saying GameSpy Arcade Sucks is a pretty cheep shot. It's an OLD program that served a purpose back in the day, of course it doesn't hold up now. You might as well say that compared to present tech the Atari sucks.
http://www.gamespot.com/news/6271514.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B5
Also, Gamespot's saying the price of the 3DS and a release date will come--September 29. Um, wow. If Nintendo played that card any closer to their chest they'd start digesting it. Has Nintendo ever waited THIS long to announce a price? This makes me wonder if the device might be a bit more expensive than we're guessing.
http://www.gamespot.com/news/6271503.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B6
You could say the same stuff about Havok. I've had to explain to some people why it is such a popular option for physics processing.
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DS price was announced in September and released in November. Also, can we get someone who knows Japanese to read the original article? Google translate is failing spectacularly.
Okay, so Nintendo's strategy is weird but not hugely weird. Still, hm.
I predict massive shortages that make the Wii launch pale in comparison.
Got a link to the article? Gamestop is blocked here.
I am a freaking nerd.
The link goes directly here:
http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://www.bloomberg.com/apps/news%3Fpid%3Djpconewsstory%26refer%3Djpconews%26tkr%3D7974:JP%26sid%3Daw6fGOsg.GBI&sl=ja&tl=en
Found the raw story. Not a lot there that you can't pick out of the google translation, but I would note that the story says they expect to ship, so its does leave the door open to delays. Also I'm not 100% on the translation for 'fiscal year' - which i think can go to April 1st 2011.
I am a freaking nerd.
Havok gets on my nerves at times simply because it's almost always instantly recognizable when a game uses it, and I know I'm in for a whole lot of awkwardly flailing bodies.
- The Four Horsemen of the Apocalypse (2017, colorized)
You forgot Micks/paddies.
I'm so insulted. :?
Beat me on 360: Raybies666
I remember when I had time to be good at games.
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Add me!
For the most you're probably right, but I can't really believe that it's entirely the developer's fault that I couldn't log into my existing Gamespy account in FEAR 2, until I logged in on the Gamespy website.
I guess all the games I've seen advertise the fact that they use Gamespy has been PC games. In all of the ones I've played, multiplayer connectivity has been limited to a server browser and/or a pretty bad friends list.
I guess Mario Kart Wii uses Gamespy and has decent online, except for the things common to all of Nintendo's online stuff: friend codes and no communication with other players.
I wrote about my thoughts on why Limbo has been selling so well on our website:
http://zeboyd.com/2010/07/29/thoughts-on-limbos-sales-success/
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
With your FEAR 2 example you don't think that the developer didn't do it right or possibly did an ass backward job of it? I mean think about it, is it not possible that the implementation was the problem and not the software itself?
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Good read. I never expected it to do that well. Though I should pick it up and take a look.
Yeah I blame the developer wholeheartedly on that. I mean how many times do I have to say it, GameSpy provides software kits, middleware, thousands of games use them without issue. Then suddenly a game comes along that tries to jam a square peg into a round hole totally fucking things up, and it's the people that they bought the software from that they completely screwed up that gets blamed? I'm not saying GameSpy is infallible, but the accusation that it is their fault considering all the evidence is a bit ridiculous. If I bought a model plane kit and rammed the tail section up my ass and jammed the wings in my ears, would it be the kit companies fault for making a dangerous toy?
Maybe some problems with the online. Most of the PC whining about Borderlands was that it was "too consolized".
I agree with your point about the effectiveness of the demo, but I suspect you underestimated the effect of Microsoft's advertising.
Perhaps I'm wrong, but I don't remember previous Summer of Arcade titles being advertised quite so prominently on Live. 'Splosion Man, Shadow Complex, etc. all had their advertisements buried a bit in the NXE; Limbo, on the other hand, was quite literally the first thing you would see when logging into Live. As such, from turning on the Xbox the demo was a mere two clicks away. I'd wager that that kind of prominence makes an enormous difference on click-through.
I'm pretty sure I read online was completely broken when it came out. Also I hear it was buggy as hell. It was basically a really, really half-assed console port.
I hadn't thought of that, but that's a good point. All dashboard advertising isn't created equally.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
A half-assed console port after the developers swore that the PC would be the best version and lead SKU, yet when features didn't work because of it who gets blamed?!
I've only played it recently (read: Steam sale), but it worked just fine and I had no problems with it. There are a few features I would like to see, however most of the complaining seems to be centered around having to create another account which is mainly rooted in wanting to have everything in one place. Perhaps patches fixed things, but in its current state it is anything but half-assed.
360 version was tops.
Which was fucking hilarious after all their bitching towards Valve.
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A lot of people had to mess with their port forwarding, I think, which is a little archaic and got a lot of complaints. This was fixed in a patch.
It was bad to the point that I couldn't connect to people in the same HOUSE.
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