http://www.youtube.com/watch?v=C_E83GfWM-A
The Campaign and Custom Map discussion thread
Starcraft II is almost upon us and leaks of the single player campaign are starting to make their way online. Once the game releases, it will be a swarm of discussions on multiplayer, campaign, and custom maps. By the way the current SC2 thread moves, getting answers or having meaningful talks about campaign and custom maps will be next to impossible to follow.
Therefore, I'm creating this separate thread to focus only on those two aspects of the game. If this thread isn't being used or the mods deem it unnecessary, we can close it down. I don't see this thread getting a lot of support after four or so months, so I'll then combine the OP info into the multiplayer thread for a more focused experience. If you'd like to participate in this thread, please be aware of the following:
RULES OF WHAT TO AND NOT TO POST IN THIS THREAD
1) Single player campaign discussion. As this is a new game and people play at their own pace, I'd like to impose a spoiler ruler when it comes to storyline. According to sources, the game will have around 25-30 missions although multiple branches can be taken to get to the end. In order to be fair in respect to slower players, the rule of thumb will be to spoiler all discussions about storylines, cutscenes, or major plot twists for 1 month after release.
This can and will change depending on how many actual missions there are and how they branch out. If it is discovered that all the branches lead to a certain point before branching again, then we'll change it to a system that covers the campaign that way instead.
Long and short, please spoiler all story discussions until the end of August.
2) Advice. If you're having a hard time on a particular mission, feel free to ask for help and advice here. Spoiler what is needed, but ask away.
3) Cheat codes. Once the cheat codes start getting found, PM them to me and I'll compile the list of them here.
4) Custom Map discussions. If you've created a custom map and want people to test it for you, this is the thread to do it in. You can also link to other maps that you've found and thought were particularly awesome. This is also the place to ask for help in creating maps or having someone more skilled make one for you. No begging please. As this thread continues to grow, I'll compile the best custom maps here. PM me whatever you got and I'll add it when I can.
5) Do NOT discuss multiplayer here, we have a
super awesome multiplayer thread for that already. There is also a separate thread for a
Penny Arcade focused league which is a weekly gaming and team based event.
6) Do NOT discuss tournaments or pro matches here. Take it to the multiplayer thread.
7) Don't be a dick.
A video recap of the story events leading up to Starcraft II straight from Blizzard. Or, watch the humorous IGN version:http://www.youtube.com/watch?v=jfhTN_Gh-0Ehttp://www.youtube.com/watch?v=L16rA8-tXYghttp://www.youtube.com/watch?v=XQa8co522zc
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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This is a nice, quick resource for getting through a tough mission without asking a bunch of random questions. If you'd like to contribute then I want the following information:
Mission Name
Research Available (and how to get it)
Primary Objectives
Secondary Objectives
Getting Achievements
Brutal notes
Let's try and keep these FAQ's clean and to the point. Don't put a lot of useless opinion crap or silly jokes. Please write with proper grammar (spellcheck is your friend) and keep the paragraph structure smooth. Write the reviews as though it is being played on Hard difficulty, as Normal will be a breeze if the advice is followed. Feel free to give advice as to what kind of upgrades you should research to make things easier, but try not to base your FAQ on a specific upgrade.
Here's an example of what I'm talking about (fake mission btw):
Research Available: +3 Zerg
Primary Objectives: 1) Escort Dr. Bob to the crash site, 2) Dr. Bob must survive
Secondary Objectives: 1) Find all Zerg Technology, 2) Rescue Protoss captives, 3) Kill the Superlisk
Start by getting SCV's going and put Tech Labs on your Factory and Starports. Move your starting infantry units to your eastern ramp on put them on hold position. Keep making SCV's and build a second gas refinery. Start pumping Marines, Siege Tanks, and Banshees. Once your economy is settled in, build a second Factory and two extra Barracks. When they complete, add Tech Labs to your new Factory and put Tech Labs on your three Barracks when you can afford it. You should be able to hold off the first attack wave of Zerg on your eastern entrance with this force.
Once the Protoss captives are pinged on the map, move your force out towards the western location. You should have around 12 Marines, 4 Medics, 2 Tanks, and 2 Banshees. Rally your reinforcements to them to fortify your attack. Have 2 SCV's build 3-4 Missile Turrets at the southern entrance to hold off the Mutalisk attack wave. Make sure you don't skimp out because it will be a lot of Mutas. Keeping an SCV or two around to repair is helpful.
Your attack force should be able to free the Protoss with no problem. Then take your force and the new Protoss units and liberate the central captives. Siege up your tanks and keep your Marines/Zealots in front of them. Banshees will give your tanks the vision they need.
After liberating this camp, a huge Zerg swarm will attack from the northern ramp. Get your mixed army back to defend your base. Once this wave has been dealt with, take your army and start escorting the Doctor's transport up the eastern path. Take three SCV's to repair his transport and your Tanks/Banshees. Send another SCV to the west and claim the expansion. Once it is up and running, add three more Barracks, one Factory, and one Starport all with Tech Labs. Keep pumping Marines/Medics/Tanks/Banshees.
Move your army and take the last Protoss prisoners to the far east. This is tricky, so have the Banshees focus fire the Ultralisks and the Zealots/Stalkers focus on the Zerglings. Don't siege up your Tanks or risk losing a lot of units to splash damage.
Build a Dropship and load up a single SCV. Have your Banshee force escort it to the northwest corner. Use the Banshees to clear out the spinecrawlers and have the SCV claim the Zerg technology. Return it to the base dropzone. Do the same thing for the northeastern corner.
Take your army to the center highground to fight the Superlisk. Siege up your tanks and place all your Protoss units in front of them. Have your Banshees attack the Superlisk and chase them down. Each hit from it will kill a Banshee, so expect to lose a few. Once it is down the cliff, attack with your Marines, Zealots, Stalkers, and Tanks. When it is about to die, run your units away and finish it off with your Banshees as it will cause a shockwave killing all your units close to it.
Move your army to the north and finish escorting the Doctor home. Mission successful!
Achievements: Following these instructions will net you the first two achievements. Keep the Doctor's transport repaired and it won't fall under 200 hp which will get you the last achievement.
Brutal Notes: Hold out for a larger attack force before going to release the Protoss captives. Put 3-4 Bunkers at the northern ramp and fill them with a Maurader and 2 Marines each. Add 5-6 Missile Turrets at the south and 3-4 to the east. Researching both upgrades for the Missile Turrets and Bunkers will make this easier.
Double check your facts, grammar, etc and send it to me via PM. Title the PM, "FAQ for [mission name]". As I'm only one the 10th or so mission, I won't be checking on these until after I complete said mission. If others want to help out, feel free to make comments or corrections as needed. Watch those spoilers though people![/QUOTE]
Mission FAQ's:
Outbreak
Primary Objective: Kill all the infested buildings
Secondary Objective: Kill the infestors
This missions gimmick is the day/night cycle. You get 1:30 before first nightfall as the mission starts. night means your base will be brutally zerged by a ton of infested terrans. First night it's just regular weak melee mobs, second and onwards add infested marines and aberrations. On normal, each day is 5 minutes and on brutal each day is 3 minutes. Night is always 5 minutes.
Start by dropping a bunker at both the north entrances to your base. If you have firebats already, toss the free ones inside bunkers asap, otherwise fill up with marines. The SCVs who build the bunkers stay there for repairs, and leftover/produced units are behind bunkers to help kill stuff.
Pump SCVs all along at start, until you have about 2-3 SCVs per mineral or so, no real need for more. You will be given a factory, so don't bother building one at all. Both barracks pump marines at start, although SCVs are higher prio. You should be getting another barracks about halfway trough the first night, and tech lab on two, reactor on last one as daybreak rolls around. Reactor rax pumps marines, while the tech labs mostly make reapers. Some medics are nice, but unless you go for the achievement you aren't gonna do much straight up fighting.
Once you get the factory dropped, try to keep up hellion production at a decent speed, I still prefer more marines/reapers/medics, but is a question of what you like. Having a single SCV dedicated to building supply depots all the time helps a lot to keep production going.
Have your forces evenly divided between the two fronts, and once daybreak rolls around get units out of the bunkers asap. Make a group of each side and just attackmove them towards the infested settlements. Make sure you kill every building before moving on, and once you get the 30 second warning run back to base and set up defenses. As the second night rolls around you should put up 2 bunkers at the back of the base, where you have a destructible barricade. Mobs will come from there towards the end of that wave.
After this you simply repeat the process until you win. Make sure to bring more SCVs to repair bunkers if it drags on to night 3 or more, as the waves at that points get a fair bit larger.
Achievements: For research on normal simply have a squad of 8-10 reapers head out and snipe the infestors, simply run by the zombie hordes. On hard or above you want to combine it with the achievement to kill 15 buildings during night time. The easiest way to do this is once you have a 200/200 army. You want all the zerg infestations killed, apart from the south and southeast one. It's very important that you have killed the building around where the infestors spawn, it's rather annoying to snipe them otherwise. Other than that you want a heavy marine/medic army with some hellion/reaper support and just a-move slowly forward as things melt. Make sure to use stim whenever possible for quicker kills.
Brutal notes: Be more careful. Make sure to get a second bunker at the northeast entrance to your base for night 3 and onwards, you will get a lot more enemies there than the other entrances. If you go for the infestors/kill building achievements make sure you are not standing too close to buildings as night falls to prevent getting zerged by spawns.
Submitted by: Frozenzen
Cheat codes:
*All cheat codes will disable achievements so use at your risk*
Extra credits: While in game, press 'enter' to open the chat window. Type whysoserious and hit 'enter' again. This gives you 5 million credits to upgrade units, buildings, etc.
All units free: While in game, press 'enter' to open the chat window. Type moredotsmoredots and hit 'enter' again. This makes all units free to produce, but they still count against the population cap.
Watch movies: While in out of game, press 'enter' to open the chat window. Type EyeOfSauron and hit 'enter' again. This allows you to watch any of the cinemas.
Armor/shield upgrades: While in game, press 'enter' to open the chat window. Type IAmIronman and hit 'enter' again. This gives all your units +1 to their armor and shields.
Extra minerals: While in game, press 'enter' to open the chat window. Type JaynesTown and hit 'enter' again. This gives you more minerals.
Extra gas: While in game, press 'enter' to open the chat window. Type RealMenDrillDeep and hit 'enter' again. This gives you 5,000 vespine gas.
Tech free: While in game, press 'enter' to open the chat window. Type SoSayWeAll and hit 'enter' again. This disables all tech requirements for units.
Victory changes: While in game, press 'enter' to open the chat window. Type TyuHasLeftTheGame and hit 'enter' again. This disables victory conditions.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Parts 2 and 3 will be very, very interesting...
Steam: adamjnet
Heh. I'm trying to stay spoiler free as possible. Maybe I should just unhook the internet for the next two days? Yeah right. Can't wait!!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Oh, I left the cable unplugged.
Interestingly, there isn't that much info given away in the cinematics, except perhaps the very final one. I think the bulk of the story will be told through mission intros and in-game cutscenes. Which I don't think are online, and if they are Ireally can't be bothered to watch.
I for one was surprised by the ending.
Steam: adamjnet
In other news: I'm more excited about single player than anything else.
XBL: Aspis 9
Lotro (Landroval): Cleomenes [Champion], Ilithano [Captain]
Well, zerglings were based on tyranids I hear, so that's close, right right?
I'm still looking forward towards the single-player though (am very excited!) . I'm going to try to play through the campaign on Hard or Impossible difficulty.
http://www.youtube.com/watch?v=1hYV-JSjpyU
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Anyone mind summing up the biggest, most relevant gameplay mechanics that set it against any other RTS for me? If it's a very well refined RTS that improves but doesn't do anything much different than most RTS games I'll pass, but if there are enough new features/mechanics in there I may look into the game more.
it basically is a very well refined rts that improves on its roots
Ah, alrighty, so more of a polished sequel than a major change in the forumla then? Fair enough, I assumed that but I thought I may as well ask.
I've been a sucker for mercenary-style campaigns since Mechwarrior II: Mercenaries.
in two days
I cheated through SC's SP, though. Not planning on doing the same in this one.
RTS is such a narrowly defined genre though, what can they do to revolutionise it? We get what, one decent RTS every few years, it's not like an FPS where there are about 8 every year and you have to innovate (Read: Throw in some crazy shit) to get noticed.
To be honest, if Blizzard made any fundamental gameplay changes to what is, in most people's opinion, the greatest RTS of all time, I'd be pretty pissed.
I want it faster, slicker, more intuitive, more inventive, bigger, and prettier. But I don't want it that different.
Steam: adamjnet
Blizzard knew what they were doing when they just refined the mechanics but kept everything pretty much the same.
No real need to fix something that isn't broken.
I am looking forward to the unique units and abilities. I like that SP battle cruisers have their AOE air and ground attacks. They look awesome. I wonder if we'll still get hero units like the original game?
1) Westwood RTS. Fast, over the top, clumped units win the day, flashy. Balance usually achieved through equivalence on most fronts.
2) Blizzard RTS. Originally very similar to Westwood, lately has evolved to represent an emphasis on management on all fronts, heroes, and trying their best to balance.
3) Total Annihalation: Build build build, fast as hell. Don't know this one as much as the others, but I remember the old Starcraft vs. TA discussions (and even the C&C vs. TA discussions), so I am splitting it out. Dunno if Supreme Commander still follows this.
4) Late Relic. Cover, squads, less base management, smaller unit groups. Almost reminds me of Myth. It creates an intimacy and creates some spectacular battles.
5) Homeworld. This one is in a class by itself, but that is mostly due to my biases. This is one of the few RTS's that truly changed the game, simply by adding that third dimension. The resources and base building were pretty similar, although limited "bases" made unit production choices really important. God, what I wouldn't give to see what modern day Relic could do with their 10 year old franchise, especially now that they wholly own it.
I know I'm leaving a lot out, and not filling in the gaps.. but I love all these games, and they all have an awesome feel.
I'd be really surprised if the hero format in SCII isn't in and not better
It was in SC1, of course it will be in SC2. Especially when they are advertising mercenaries.
Myth 2 might be my favorite game of all time. I think its called Real Time Tactics nowadays, but the Myth games will always be the standard by which I measure my strategy games. Especially for their absolutely amazing single player campaigns.
Anyway, SC 2 should be awesome, I'm excited even for the single player stuff, which isn't normal for me in RTS games (probably because they don't match up to Myth in my mind, but whatever).
Is there a listing of the difficulty settings yet?
Never seen a probe split so perfect, and the AI was doing shit better than a human.
So I think about 5 settings? Very Easy, Easy, Normal, Hard, Insane.
Also, the zerg campaign is supposed to be a lot more RPG based... so probably level up Kerrigan throughout the campgain and as she levels up you can spend skill points to improve her and her various zerg strains.
Heros are in and they are going to be awesome.
Really? I predicted that ending like 3 seconds after I finished Brood War, though I thought the campaign would be ordered differently so 2/3 have me somewhat confused.
Look for any of the several Q&As blizzard has had. They want a different mechanic for each of the campaigns, so Terran get this mercenary rag tag system, Zerg get RPG elements, and Toss get a diplomatic one as they try to reunite their race.
That's pretty weird since Zerg is the race with the least potential characters on it. There is Kerrigan....and the 4 blob-dudes that you have for the briefing between missions.
Casual: "Align the different colored blocks into rows of the same color to destroy enemy units!"