Just finished the single player. Ugh, jesus christ the story was awful. Maybe the worst in blizzard history. I know people say yeah, it's starcraft, it's meant to be cheesy, but this is just stupidly cheesy. It's not enjoyable cheesy, not tongue-in-cheek, it's just stupid and it assumes the people playing buy into absolutely fake emotion and "epic-ness". The attempt at having an epic and grand story is completely lost when the cheese factor is through the roof with no attempt at giving an even remotely workable plot.
Zeratul's deus-ex-machina appearance to give Raynor the vision that kerrigan caused the apocalypse or some shit, what the hell? Ok, so Raynor knows he has to keep her alive to save the universe? Is that it? It makes no sense. And Tychus has to kill her to be free, even though he knows killing her will end the universe? Raynor had absolutely no reason or motivation to kill Tychus. They were bonding, unless the mid mission conversations mean absolutely nothing. Raynor could and should have knocked him out if saving Kerrigan was so important.
There is just so much meat to the starcraft universe that even if they wanted to have a huge cheese factor, they could have at least made good characters and a plot that made sense and still had plenty of fun RTS missions. There's no excuse. And I'm not comparing this to bioware or whatever, this is just flat out bad writing. It's the game equivalent of Transformers, plot-wise, when it really has the potential to be like The Hurt Locker.
Zeratul's warning doesn't say that kerrigan will cause the apocalypse. It says that she's the key to avoiding it. makes sense to me. Tychus, as you might have noticed, doesn't really buy into alien hocus pocus. And even if he did, he's a dead man either way, he's making a choice to live what little remains of his life in freedom. also makes sense. Raynor did have motivation for killing him: either kerrigan, his love interest, or tychus, a friend from 9 years ago. so he chose hoes before bros. Knocking him out isn't going to work in the short or long term. raynor only had his sidearm with him. tychus a gauss rifle. not shooting him gives him him another shot or two. and had he knocked him out, then what? leave him on char? he dies. drop him off on mengsk's doorstep? he's likely to die.
hurt locker is overrated.
Ok, then Raynor chose a girl who killed like millions of people (even though it was another form/life whatever) over his friend who did a hell of a lot for him. Even if that was supported by Raynor's character and everything we know about him (which it isn't really), it's absolutely horrible. He's basically a bad guy. A horrible guy. The dramatic walk at the end like he had done something heroic was completely false.
And hurt locker is not overrated. I don't know why everyone loves to call brilliant movies overrated, it's annoying.
Ok, then Raynor chose a girl who killed like millions of people (even though it was another form/life whatever) over his friend who did a hell of a lot for him. Even if that was supported by Raynor's character and everything we know about him (which it isn't really), it's absolutely horrible. He's basically a bad guy. A horrible guy. The dramatic walk at the end like he had done something heroic was completely false.
And hurt locker is not overrated. I don't know why everyone loves to call brilliant movies overrated, it's annoying.
Raynor is a conflicted person. I think the prophecy and the deinfesting of kerrigan tipped the dichotomy towards not killing her. at least for the moment. Tychus exalting raynor was indeed a great thing to do, but 9 years is a long time and tychus signing up with mengsk was a poor choice. Tychus didn't even try to relay the problem to raynor. furthermore, you see that the partnership between tychus and raynor is problematic, tychus not being able to keep a cool head etc., I'm not sure if they were that close to begin with.
I don't think the walk at the end was supposed to be heroic. I thought the cloud break and the weather when leaving the hive expressed serenity and peace; raynor hasn't had the best of times recently, but now everything's ok, at least for a few minutes, what with valerion wanting them as puppets and half of the dominion fleet in orbit.
Hurt locker? brilliant? what?
watching a guy defuse bombs for 2 hours whilst superficially peeking at the "horrors" of war?
naaaaah!
Just finished the single player. Ugh, jesus christ the story was awful. Maybe the worst in blizzard history. I know people say yeah, it's starcraft, it's meant to be cheesy, but this is just stupidly cheesy. It's not enjoyable cheesy, not tongue-in-cheek, it's just stupid and it assumes the people playing buy into absolutely fake emotion and "epic-ness". The attempt at having an epic and grand story is completely lost when the cheese factor is through the roof with no attempt at giving an even remotely workable plot.
Zeratul's deus-ex-machina appearance to give Raynor the vision that kerrigan caused the apocalypse or some shit, what the hell? Ok, so Raynor knows he has to keep her alive to save the universe? Is that it? It makes no sense. And Tychus has to kill her to be free, even though he knows killing her will end the universe? Raynor had absolutely no reason or motivation to kill Tychus. They were bonding, unless the mid mission conversations mean absolutely nothing. Raynor could and should have knocked him out if saving Kerrigan was so important.
There is just so much meat to the starcraft universe that even if they wanted to have a huge cheese factor, they could have at least made good characters and a plot that made sense and still had plenty of fun RTS missions. There's no excuse. And I'm not comparing this to bioware or whatever, this is just flat out bad writing. It's the game equivalent of Transformers, plot-wise, when it really has the potential to be like The Hurt Locker.
Doesn't sound like you understood the story or the plot points. I can see how you'd find it bad.
Does anyone here have any experience with custom map making? I've started looking into making a map myself based on "Kodo Tag" from WC3 and it would be nice to get some tips.
Vic on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited July 2010
I have to say, I'm impressed with the campaign. I was expecting normal RTS type missions broken up by cutscenes, but I'm enjoying going around the Hyperion, talking to dudes and researching stuff. If they expand it further in Heart of the Swarm, even better.
Sorry if it's been posted... but how do you accomplish "the Great Train robbery" achievement in that mission? I am completely clueless on how to get that achievement done because the description is so uninformative and vague.
I am getting my ass kicked by the second set of challenges, any tips?
Ghosts can tear through zerglings, hydras, and mutalisks with regular fire. Against hydras and mutas you might consider dropping a point defense drone to protect them. If roaches come either snipe them or drop a turret in front as a decoy. Nuke the hell out of any base, especially the ones protected by a ton of spine crawlers.
The broodlings that come out of destroyed zerg buildings also count towards the kill count.
You can leave a few turrets after you clear a base of defenses and zerg to finish off the buildings and kill the broodlings.
Just take all your ghosts and ravens with you together. You can earn gold by going through one side and then up the middle.
__________________________________________
For the protoss one, it's pretty much all about force fields and storms. You can block the ramps with two well placed fields.
Against flyers you should hallucinate either stalkers or archons to take the hits. Maybe for the reapers as well. I try to just drop two storms right as they jump up a cliff.
You really shouldn't be losing anyone until you start entering the silver achievement range.
_________________________________________
The zerg one is all about parasiting the tanks, collossi, and high templar. When they are parasited they do not draw fire, meaning they can just wail on whatever they want. The infestor will still get shot of course, so it's up to your roaches to kill anything that would harass it. You can also spawn infested terran from underground, and use burrowed infestors as spotters so that you can infest a target from max range.
For the tanks you can just pop up out of the ground next to them. If you press unburrow you can then queue up nueral parasite so that it casts it immediately after popping out.
You're roaches regen crazy fast as well. Any roach that takes damage dropping it's health to about half should burrow underground. It will regen to full very quickly.
should I go for the nydus tunnels or the air support? Which mission is cooler? right now I think I'll do the air support, if only because I fucking hate zerg air and I want to squish every last one.
should I go for the nydus tunnels or the air support? Which mission is cooler? right now I think I'll do the air support, if only because I fucking hate zerg air and I want to squish every last one.
Again, whole thing, very good, relevant part is the beginning.
I'm not complaining, or shouting "plagiarism!" or anything. It's just a really nice piece of music--I was pretty much obsessed with it after I saw the first TF movie, and was very happy when I found the score--and I was wondering at the coincidence. There's a definite key shift, but it sounds so very similar I wonder if that part is lifted from an older, public domain work.
Wow, I can't believe this, that is so similar. You may be reluctant to do it, but I will shout "plagiarism!", because that is just way too similar. Although I guess it could be that the composer was subconsciously affected by listening to the Transformers score...
There are many scores like that, similar ones are Hans Zimmers, like Gladiator and such, which is what they directly ripped off here.
I listened to the dev commentary, the story and animation creators are all kids, which explains the mass of cliches, ripoffs and "homages" that you see in the game's cutscenes, with very recent throwbacks. While flawless technically, originality is one point that leaves much to be desired for.
Has anyone here gotten the achievement where you have to destroy 4 hatcheries while playing on hard? If so, any tips?
There's been a few tips on this, here's how i ended up doing it.
After the first wave I abandoned the lower part of the base immediately and just moved all my units to the top of the ramp.
Build an extra barracks. Make one barrack a tech facility and the rest double builds.
Build at least 8 medics while upgrading armor and weapons. All other available resources went to marines.
Keep at least 2 if not 3 scvs on your bunkers. Build 2 more missile turrets up top to help with fliers.
Now at this point I usually had a page worth of units. Wait for an assault to come in then go up and pillage your way up a ramp. If you can get to the top of one (i don't know which side is better, some are saying the right, i went up the left) burn the 2 hatcheries there then retreat far enough away that the zerg can rebuild the hatcheries. Burn those 2 and hopefully get back to base in time to save it!
The important part really seems to be, avoiding an incoming roach wave as your moving out and trying to get up a ramp before your down to 10 minutes. The shear amount of crap that's on the ground after the 10 minute mark makes it very hard to get across the map.
I think I found a way to cheese "The Dig"s hard achievement.
Send enough Valkyries to kill any errant fliers up the left side of the map just overlooking the protoss base. Proceed to use the drilling laser on all the visible buildings. The do it again as the protoss rebuild them really quickly.
I think the story is bad compared to what it could have been. It's definitely the movie equivalent of a transformers or die hard, except die hard is a little more creative in some respects.
And I'm getting a little tired of villains who are MUAHAHHAHA I'M EVIL. Even
Saren in Mass Effect, while he was "evil," was a believable evil that was motivated by what he thought was the best for the universe.
The story is disappointing...I mean, it comes with not being 14. When I played SC1, I was 14 and thought that was pretty solid - I don't know if that was because I was so young, or because the overall plot was worse in SC2. But it felt like in this Terran campaign there were quite a few missions that didn't really chip away at the central plot.
My favorite part of the game were
The zeratul missions - and I think that's because we were so involved in playing through the point of starcraft 2, instead of escorting a transport of civilians for the nth time.
Dunno. Different strokes for different folks. People are one extreme or the other - they either adamantly defend the game or bash it, but what people need to realize is that when someone criticizes the story, they aren't saying the whole game is bad (gameplay, missions, etc), just how the story is presented.
And I have to say that from my experience, it felt kind of amateurish, but that's okay - I picked up the game for the multi player, not the single player.
I think part of the story problem is due to them deciding to split it up into 3 seperate games, it's all stretched out and while the padding is nice (UNN broadcasts etc.) they could have given a bit more lore or advanced the plot a wee bit, as it stands all that's happened is
kerrigan being deinfested. If you look at the information or lore in sc2 we're still at brood war level. I, for example, would have like to seen more information on the voice. but perhaps these will be side missions in legacy of the void.
- The dialogue is cheesy at times, I'm sticking with that stance. But it does get better as you go through the game, and you actually start to get into it, which is the important thing. The whole ending segment was pretty awesome, reminded me a bit of the end run in Mass Effect 2 in some ways.
- The endgame was pretty good in general. I felt satisfied in enough in how it ended, in that it wasn't the most complete conclusion, but that's only because there's more on the way.
- I don't have any complaints about the voice acting itself though. But then maybe that's because I'm from the UK and don't know what a Southern accent is supposed to sound like anyway.
- That said their addition of voiceovers completely detracted from an absolutely amazing intro. Seriously, the intro was brilliant as it was, they had no reason to add in the voiceover. I read someone else say it and I tend to agree, that maybe Blizzard lost the courage of their conviction there, that people wouldn't understand it otherwise unless they had the Mengsk Gruff Voiceover.
- I am still scared to even attempt my placement matches until I get through all those singleplayer trials down.
- I am still scared to even attempt my placement matches until I get through all those singleplayer trials down.
Well, the trials simulate multi pretty badly, sadly. The basebuilding mission is an interesting idea, but it is way way more economy focused than most multiplayer games, attacks will come at about the same times, but in way larger form.
The kill stuff quickly missions do teach you how to micro halfway decently though. The problem is doing it while building a base!
And on the topic of those, having huge issues with the zerg and terran commando trials. I can hit silver on both, but simply can't multitask enough to get more than that it seems. Or move fast enough, dunno which is the right way to do it.
I think the story is bad compared to what it could have been. It's definitely the movie equivalent of a transformers or die hard, except die hard is a little more creative in some respects.
And I'm getting a little tired of villains who are MUAHAHHAHA I'M EVIL. Even
Saren in Mass Effect, while he was "evil," was a believable evil that was motivated by what he thought was the best for the universe.
The story is disappointing...I mean, it comes with not being 14. When I played SC1, I was 14 and thought that was pretty solid - I don't know if that was because I was so young, or because the overall plot was worse in SC2. But it felt like in this Terran campaign there were quite a few missions that didn't really chip away at the central plot.
My favorite part of the game were
The zeratul missions - and I think that's because we were so involved in playing through the point of starcraft 2, instead of escorting a transport of civilians for the nth time.
Dunno. Different strokes for different folks. People are one extreme or the other - they either adamantly defend the game or bash it, but what people need to realize is that when someone criticizes the story, they aren't saying the whole game is bad (gameplay, missions, etc), just how the story is presented.
And I have to say that from my experience, it felt kind of amateurish, but that's okay - I picked up the game for the multi player, not the single player.
Many of us are generally reaching the same conclusion. While the young developers are great technically, the story could have used someone older and more mature to pen it.
The game is yet another textbook example of why you should never give any control of story creation to programmers/asset creators/animators, etc. Story should be penned by a cohesive group brought onto the project for doing story and story only (with the addition of maybe splicing it directly in the engine).
Making shit up as you go along because you thought that "this character we created was cool and it's so cool to make art and then build story from the art, cool, cool" isn't really the way to go about doing anything exemplary.
Has anyone here gotten the achievement where you have to destroy 4 hatcheries while playing on hard? If so, any tips?
There's been a few tips on this, here's how i ended up doing it.
After the first wave I abandoned the lower part of the base immediately and just moved all my units to the top of the ramp.
Build an extra barracks. Make one barrack a tech facility and the rest double builds.
Build at least 8 medics while upgrading armor and weapons. All other available resources went to marines.
Keep at least 2 if not 3 scvs on your bunkers. Build 2 more missile turrets up top to help with fliers.
Now at this point I usually had a page worth of units. Wait for an assault to come in then go up and pillage your way up a ramp. If you can get to the top of one (i don't know which side is better, some are saying the right, i went up the left) burn the 2 hatcheries there then retreat far enough away that the zerg can rebuild the hatcheries. Burn those 2 and hopefully get back to base in time to save it!
The important part really seems to be, avoiding an incoming roach wave as your moving out and trying to get up a ramp before your down to 10 minutes. The shear amount of crap that's on the ground after the 10 minute mark makes it very hard to get across the map.
Oh the top... yeah I was trying to go for the side hatcheries. This is way better
I think I found a way to cheese "The Dig"s hard achievement.
Send enough Valkyries to kill any errant fliers up the left side of the map just overlooking the protoss base. Proceed to use the drilling laser on all the visible buildings. The do it again as the protoss rebuild them really quickly.
Going to try it now hehe.
Hey it worked!
Took a little more micro and apparently the AI will stop rebuilding in a spot after you burn it the 3rd time. But the idea worked. So you have to fly around the perimeter once you get rid of the air units there and keep sniping buildings. Worked a hell of a lot better than trying to smash your way up to the plateau.
I think the story is bad compared to what it could have been. It's definitely the movie equivalent of a transformers or die hard, except die hard is a little more creative in some respects.
And I'm getting a little tired of villains who are MUAHAHHAHA I'M EVIL. Even
Saren in Mass Effect, while he was "evil," was a believable evil that was motivated by what he thought was the best for the universe.
The story is disappointing...I mean, it comes with not being 14. When I played SC1, I was 14 and thought that was pretty solid - I don't know if that was because I was so young, or because the overall plot was worse in SC2. But it felt like in this Terran campaign there were quite a few missions that didn't really chip away at the central plot.
My favorite part of the game were
The zeratul missions - and I think that's because we were so involved in playing through the point of starcraft 2, instead of escorting a transport of civilians for the nth time.
Dunno. Different strokes for different folks. People are one extreme or the other - they either adamantly defend the game or bash it, but what people need to realize is that when someone criticizes the story, they aren't saying the whole game is bad (gameplay, missions, etc), just how the story is presented.
And I have to say that from my experience, it felt kind of amateurish, but that's okay - I picked up the game for the multi player, not the single player.
Many of us are generally reaching the same conclusion. While the young developers are great technically, the story could have used someone older and more mature to pen it.
The game is yet another textbook example of why you should never give any control of story creation to programmers/asset creators/animators, etc. Story should be penned by a cohesive group brought onto the project for doing story and story only (with the addition of maybe splicing it directly in the engine).
Making shit up as you go along because you thought that "this character we created was cool and it's so cool to make art and then build story from the art, cool, cool" isn't really the way to go about doing anything exemplary.
You know, while I'll admit it's no Moby Dick, the only games out there that I could claim had better stories with a straight face are all Bioware/Black Isle games. For a video game it's pretty damn impressive, so I'm not quite sure why it's worth anything besides 'yea, story is kinda cliche, moving on'.
the final mission is kicking my ass. is there any way I can go back and choose the air support instead of the nydus tunnels? My main problem is broodlords chipping away at my defenses when I look away for five seconds.
- I don't have any complaints about the voice acting itself though. But then maybe that's because I'm from the UK and don't know what a Southern accent is supposed to sound like anyway.
I play with subtitles on, and they're more redneck than the actual spoken parts. Subtitles go "somethin'", Raynor clearly says "something".
Why does kerrigan still have infested hair??? This is buggin the shit out of me!!!!
my theory: the xel naga artifact didn't entirely strip her of her zerg dna. that way the next expansion could deal with kerrigan evolving herself as well as the zerg race as a whole. If she couldn't control the zerg anymore but with a more "tempered" human attitude I can't see how she's supposed to stop the hybrids. she's still a hybrid, just tipped more towards human.
the final mission is kicking my ass. is there any way I can go back and choose the air support instead of the nydus tunnels? My main problem is broodlords chipping away at my defenses when I look away for five seconds.
Load the victory save from 2 missions prior and play on from there?
Why does kerrigan still have infested hair??? This is buggin the shit out of me!!!!
my theory: the xel naga artifact didn't entirely strip her of her zerg dna. that way the next expansion could deal with kerrigan evolving herself as well as the zerg race as a whole. If she couldn't control the zerg anymore but with a more "tempered" human attitude I can't see how she's supposed to stop the hybrids. she's still a hybrid, just tipped more towards human.
i'm only halfway through the game so far but i'm finding the story to be pretty interesting, even if it is cliche. But cliche isn't always bad depending on the tone. I think it works because there's a really good balance between moments that are adequately epic in scope and others that remind you that, hey, this is a game, not a comac mccarthy novel.
keep in mind though that this is coming from a guy who thought mass effect's story was contrived and boring and only seemed compelling to some because it was horribly drunk with its own ego. i'm one of the few guys who really doesn't think bioware are as good story tellers as they think they are.
the final mission is kicking my ass. is there any way I can go back and choose the air support instead of the nydus tunnels? My main problem is broodlords chipping away at my defenses when I look away for five seconds.
Load the victory save from 2 missions prior and play on from there?
Why does kerrigan still have infested hair??? This is buggin the shit out of me!!!!
The real reason: it looks cool/distinctive.
As far as the story goes, invoking the Carmack quote on this one.
In fact, at the base level, you shouldn't really expect to have that good of a story, because whatever story has to spend half it's efforts making sure every mission is isolated and can be done in different order (except for a few), includes rationalization for the slow introduction of new units, and to fit to interesting gameplay mechanics as level designers introduce them.
I don't really see how to expect a good story when all these things are impacting how the narrative can be told without actually bringing anything useful to it. This is probably related to the notion that most games with good stories are kind of boring gameplay-wise.
Why does kerrigan still have infested hair??? This is buggin the shit out of me!!!!
The real reason: it looks cool/distinctive.
As far as the story goes, invoking the Carmack quote on this one.
In fact, at the base level, you shouldn't really expect to have that good of a story, because whatever story has to spend half it's efforts making sure every mission is isolated and can be done in different order (except for a few), includes rationalization for the slow introduction of new units, and to fit to interesting gameplay mechanics as level designers introduce them.
I don't really see how to expect a good story when all these things are impacting how the narrative can be told without actually bringing anything useful to it. This is probably related to the notion that most games with good stories are kind of boring gameplay-wise.
Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
edited July 2010
It's unfortunate though that the rumors for Heart of the Swarm place the game as a prequel to the Wings of Liberty Campaign. The ones I read on Starcraft Wikia claimed that HotS will be a prequel based on Kerrigan gaining her zerg power during the four year gap.
Posts
And hurt locker is not overrated. I don't know why everyone loves to call brilliant movies overrated, it's annoying.
I don't think the walk at the end was supposed to be heroic. I thought the cloud break and the weather when leaving the hive expressed serenity and peace; raynor hasn't had the best of times recently, but now everything's ok, at least for a few minutes, what with valerion wanting them as puppets and half of the dominion fleet in orbit.
Hurt locker? brilliant? what?
watching a guy defuse bombs for 2 hours whilst superficially peeking at the "horrors" of war?
naaaaah!
The campaign so far, though, is
Also: Hurt Locker was very good, but watching Generation Kill a year or so beforehand spoiled me. Best show this side of The Wire.
Doesn't sound like you understood the story or the plot points. I can see how you'd find it bad.
The stealth missions were pretty sweet though.
If the president had any real power, he'd be able to live wherever the fuck he wanted.
Ghosts can tear through zerglings, hydras, and mutalisks with regular fire. Against hydras and mutas you might consider dropping a point defense drone to protect them. If roaches come either snipe them or drop a turret in front as a decoy. Nuke the hell out of any base, especially the ones protected by a ton of spine crawlers.
The broodlings that come out of destroyed zerg buildings also count towards the kill count.
You can leave a few turrets after you clear a base of defenses and zerg to finish off the buildings and kill the broodlings.
Just take all your ghosts and ravens with you together. You can earn gold by going through one side and then up the middle.
__________________________________________
For the protoss one, it's pretty much all about force fields and storms. You can block the ramps with two well placed fields.
Against flyers you should hallucinate either stalkers or archons to take the hits. Maybe for the reapers as well. I try to just drop two storms right as they jump up a cliff.
You really shouldn't be losing anyone until you start entering the silver achievement range.
_________________________________________
The zerg one is all about parasiting the tanks, collossi, and high templar. When they are parasited they do not draw fire, meaning they can just wail on whatever they want. The infestor will still get shot of course, so it's up to your roaches to kill anything that would harass it. You can also spawn infested terran from underground, and use burrowed infestors as spotters so that you can infest a target from max range.
For the tanks you can just pop up out of the ground next to them. If you press unburrow you can then queue up nueral parasite so that it casts it immediately after popping out.
You're roaches regen crazy fast as well. Any roach that takes damage dropping it's health to about half should burrow underground. It will regen to full very quickly.
The cooler mission by far is the
Wow, I can't believe this, that is so similar. You may be reluctant to do it, but I will shout "plagiarism!", because that is just way too similar. Although I guess it could be that the composer was subconsciously affected by listening to the Transformers score...
Has anyone here gotten the achievement where you have to destroy 4 hatcheries while playing on hard? If so, any tips?
who cares really
there's an oscar wilde quote that covers this precise topic .... *searching*
gottit:
“Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation.”
I listened to the dev commentary, the story and animation creators are all kids, which explains the mass of cliches, ripoffs and "homages" that you see in the game's cutscenes, with very recent throwbacks. While flawless technically, originality is one point that leaves much to be desired for.
There's been a few tips on this, here's how i ended up doing it.
Build an extra barracks. Make one barrack a tech facility and the rest double builds.
Build at least 8 medics while upgrading armor and weapons. All other available resources went to marines.
Keep at least 2 if not 3 scvs on your bunkers. Build 2 more missile turrets up top to help with fliers.
Now at this point I usually had a page worth of units. Wait for an assault to come in then go up and pillage your way up a ramp. If you can get to the top of one (i don't know which side is better, some are saying the right, i went up the left) burn the 2 hatcheries there then retreat far enough away that the zerg can rebuild the hatcheries. Burn those 2 and hopefully get back to base in time to save it!
The important part really seems to be, avoiding an incoming roach wave as your moving out and trying to get up a ramp before your down to 10 minutes. The shear amount of crap that's on the ground after the 10 minute mark makes it very hard to get across the map.
Going to try it now hehe.
And I'm getting a little tired of villains who are MUAHAHHAHA I'M EVIL. Even
The story is disappointing...I mean, it comes with not being 14. When I played SC1, I was 14 and thought that was pretty solid - I don't know if that was because I was so young, or because the overall plot was worse in SC2. But it felt like in this Terran campaign there were quite a few missions that didn't really chip away at the central plot.
My favorite part of the game were
Dunno. Different strokes for different folks. People are one extreme or the other - they either adamantly defend the game or bash it, but what people need to realize is that when someone criticizes the story, they aren't saying the whole game is bad (gameplay, missions, etc), just how the story is presented.
And I have to say that from my experience, it felt kind of amateurish, but that's okay - I picked up the game for the multi player, not the single player.
- The dialogue is cheesy at times, I'm sticking with that stance. But it does get better as you go through the game, and you actually start to get into it, which is the important thing. The whole ending segment was pretty awesome, reminded me a bit of the end run in Mass Effect 2 in some ways.
- The endgame was pretty good in general. I felt satisfied in enough in how it ended, in that it wasn't the most complete conclusion, but that's only because there's more on the way.
- I don't have any complaints about the voice acting itself though. But then maybe that's because I'm from the UK and don't know what a Southern accent is supposed to sound like anyway.
- That said their addition of voiceovers completely detracted from an absolutely amazing intro. Seriously, the intro was brilliant as it was, they had no reason to add in the voiceover. I read someone else say it and I tend to agree, that maybe Blizzard lost the courage of their conviction there, that people wouldn't understand it otherwise unless they had the Mengsk Gruff Voiceover.
- I am still scared to even attempt my placement matches until I get through all those singleplayer trials down.
Well, the trials simulate multi pretty badly, sadly. The basebuilding mission is an interesting idea, but it is way way more economy focused than most multiplayer games, attacks will come at about the same times, but in way larger form.
The kill stuff quickly missions do teach you how to micro halfway decently though. The problem is doing it while building a base!
And on the topic of those, having huge issues with the zerg and terran commando trials. I can hit silver on both, but simply can't multitask enough to get more than that it seems. Or move fast enough, dunno which is the right way to do it.
Many of us are generally reaching the same conclusion. While the young developers are great technically, the story could have used someone older and more mature to pen it.
The game is yet another textbook example of why you should never give any control of story creation to programmers/asset creators/animators, etc. Story should be penned by a cohesive group brought onto the project for doing story and story only (with the addition of maybe splicing it directly in the engine).
Making shit up as you go along because you thought that "this character we created was cool and it's so cool to make art and then build story from the art, cool, cool" isn't really the way to go about doing anything exemplary.
Oh the top... yeah I was trying to go for the side hatcheries. This is way better
Hey it worked!
You know, while I'll admit it's no Moby Dick, the only games out there that I could claim had better stories with a straight face are all Bioware/Black Isle games. For a video game it's pretty damn impressive, so I'm not quite sure why it's worth anything besides 'yea, story is kinda cliche, moving on'.
I play with subtitles on, and they're more redneck than the actual spoken parts. Subtitles go "somethin'", Raynor clearly says "something".
Load the victory save from 2 missions prior and play on from there?
Seems like a solid theory.
keep in mind though that this is coming from a guy who thought mass effect's story was contrived and boring and only seemed compelling to some because it was horribly drunk with its own ego. i'm one of the few guys who really doesn't think bioware are as good story tellers as they think they are.
grumble grumble
As far as the story goes, invoking the Carmack quote on this one.
In fact, at the base level, you shouldn't really expect to have that good of a story, because whatever story has to spend half it's efforts making sure every mission is isolated and can be done in different order (except for a few), includes rationalization for the slow introduction of new units, and to fit to interesting gameplay mechanics as level designers introduce them.
I don't really see how to expect a good story when all these things are impacting how the narrative can be told without actually bringing anything useful to it. This is probably related to the notion that most games with good stories are kind of boring gameplay-wise.
sadly that probably is the real reason =(