It's unfortunate though that the rumors for Heart of the Swarm place the game as a prequel to the Wings of Liberty Campaign. The ones I read on Starcraft Wikia claimed that HotS will be a prequel based on Kerrigan gaining her zerg power during the four year gap.
It's unfortunate though that the rumors for Heart of the Swarm place the game as a prequel to the Wings of Liberty Campaign. The ones I read on Starcraft Wikia claimed that HotS will be a prequel based on Kerrigan gaining her zerg power during the four year gap.
This would make a lot more sense than trying to fit it in between the terran and protoss campaigns though, given the ending. I mean, I guess you could shoehorn in a zerg campaign by
Kerrigan somehow retaining the ability to order zerg around, but actually doing that as a campaign - as in 'oh no, suddenly Raynor can't use any of his forces anymore, and we need Kerrigan to mind control the zerg into fighting for us!' - would probably push those already complaining about the plot over the edge. It would be a contrivance made purely for the sake of being able to fit in a zerg campaign, and while I'd be fine with it personally cause it is after all a video game, I think there would be a LOT of whining. But who knows, it could be either.
It's unfortunate though that the rumors for Heart of the Swarm place the game as a prequel to the Wings of Liberty Campaign. The ones I read on Starcraft Wikia claimed that HotS will be a prequel based on Kerrigan gaining her zerg power during the four year gap.
If that's the real cover, it can't be chronological. Among other things, the wings are totally gone when she goes back to being (mostly) human. And even in that low resolution picture, there are quite clearly wings!
Though, you know, it might be half and half. Like, you play part of the game BEFORE wings and part AFTER using that idea I posted above.
You know, while I'll admit it's no Moby Dick, the only games out there that I could claim had better stories with a straight face are all Bioware/Black Isle games.
Thaaaat is a little over the top. There are plenty games with rather passable storylines that I actually rate higher than Bioware's Games. But maybe thats just me.
On the other hand I think people are bitchin' a little too much about Starcrafts story too.
It's unfortunate though that the rumors for Heart of the Swarm place the game as a prequel to the Wings of Liberty Campaign. The ones I read on Starcraft Wikia claimed that HotS will be a prequel based on Kerrigan gaining her zerg power during the four year gap.
If that's the real cover, it can't be chronological. Among other things, the wings are totally gone when she goes back to being (mostly) human. And even in that low resolution picture, there are quite clearly wings!
Though, you know, it might be half and half. Like, you play part of the game BEFORE wings and part AFTER using that idea I posted above.
Think simple version:
They're not going to spoil WoL with the friggin' box art and long ago interviews for HotS!
enlightenedbum on
Self-righteousness is incompatible with coalition building.
It's unfortunate though that the rumors for Heart of the Swarm place the game as a prequel to the Wings of Liberty Campaign. The ones I read on Starcraft Wikia claimed that HotS will be a prequel based on Kerrigan gaining her zerg power during the four year gap.
If that's the real cover, it can't be chronological. Among other things, the wings are totally gone when she goes back to being (mostly) human. And even in that low resolution picture, there are quite clearly wings!
Though, you know, it might be half and half. Like, you play part of the game BEFORE wings and part AFTER using that idea I posted above.
all of that information is stuff gleaned from press conferences and such. they wouldn't spoil the main major occurance in the plot of WoL while talking about the sequel, obviously.
Also, I just listened to the announcement of it again, and they specifically say "Kerrigan" in all instances and not "Queen of Blades" or "infested Kerrigan."
enlightenedbum on
Self-righteousness is incompatible with coalition building.
i really don't see the point in making it a prequel.
we know from blizzard that the protoss campaign will revolve around getting the splintered factions united and probably some sort of massive epic battle ala bw to oust the voice and his hybrids. so our check list until then consists of:
- escaping valerion and the dominion fleet
- making kerrigan "prophecy" ready
- crushing mensgk into tiny little pieces
Yes, but again, that doesn't necessarly mean anything. My point is, I don't know, you don't know, and they haven't given us enough information to make an informed guess even.
I have to say, I'm impressed with the campaign. I was expecting normal RTS type missions broken up by cutscenes, but I'm enjoying going around the Hyperion, talking to dudes and researching stuff. If they expand it further in Heart of the Swarm, even better.
from what I understand, the "meta-game" of each of the three is going to work differently, we just don't know how. IIRC the Protoss campaign is going to feature a more political metagame, with things like allegiances and so forth. Although that could just as easily end up being similar to what's on offer now.
If you're playing from a Zerg perspective of some sort I can't imagine there'd be a similar angle to the Terran campaign.
I mean I can't really see you going down to the local spawning pool for a refreshing warm glass of lactic acid, and then chatting up the local ultralisk about the benefits of having a spiked or ridged carapace. I suppose there might be scope for conversations and such if you were involved with different cerebrates or something.
Yes, but again, that doesn't necessarly mean anything. My point is, I don't know, you don't know, and they haven't given us enough information to make an informed guess even.
Unless we use logic! There's shit to do to get the Zerg ready to battle
the hybrids. Thrall didn't civilize the Orcs in a couple random missions. That was going to be an entire game (a point and click adventure game, no less!).
enlightenedbum on
Self-righteousness is incompatible with coalition building.
I am a little confused by the storyline in SC2. So from my understanding the next expansion will be about gaining Kerrigan's power over the zerg and the third expansion will be about the protoss being reunited so all 3 races can fight the Xel'Naga, but hey I may be wrong about that.
Basically I'm confused about why Kerrigan attacked the humans in the beginning of SC2. It seems like the ending in SC2 hints that she is now good and will regain her powers in the next expansion, so it just seems weird to me that she is this evil bitch in the beginning who kills millions of people and now she's nice.
I'm not sure if it's a completly "happy" ending (Raynor did have to kill his best friend), but yeah, compared to other Blizzard games (Campaign endings to both Diablos, SC1 and Brood War especially) it's almost flowers and sunshine
It's unfortunate though that the rumors for Heart of the Swarm place the game as a prequel to the Wings of Liberty Campaign. The ones I read on Starcraft Wikia claimed that HotS will be a prequel based on Kerrigan gaining her zerg power during the four year gap.
This would make a lot more sense than trying to fit it in between the terran and protoss campaigns though, given the ending. I mean, I guess you could shoehorn in a zerg campaign by
Kerrigan somehow retaining the ability to order zerg around, but actually doing that as a campaign - as in 'oh no, suddenly Raynor can't use any of his forces anymore, and we need Kerrigan to mind control the zerg into fighting for us!' - would probably push those already complaining about the plot over the edge. It would be a contrivance made purely for the sake of being able to fit in a zerg campaign, and while I'd be fine with it personally cause it is after all a video game, I think there would be a LOT of whining. But who knows, it could be either.
Or Mengsk could show up and/or Valerian proves to be his father's son and Raynor's Raiders end up needing a little "help" to get off Char alive... and then the Hybrids start showing up in enough numbers to try and take over the rest of the Zerg.
I think I found a way to cheese "The Dig"s hard achievement.
Send enough Valkyries to kill any errant fliers up the left side of the map just overlooking the protoss base. Proceed to use the drilling laser on all the visible buildings. The do it again as the protoss rebuild them really quickly.
Going to try it now hehe.
I'll have to replay the campaign, I didn't have access to that unit or any flying unit when I did The Dig, and still don't if I try to replay. For that matter, I never got access to valkyries =( Good thing I went with taking out the air units on the final mission, because without valkyries it would have been really tough. I banshees though.
I am a little confused by the storyline in SC2. So from my understanding the next expansion will be about gaining Kerrigan's power over the zerg and the third expansion will be about the protoss being reunited so all 3 races can fight the Xel'Naga, but hey I may be wrong about that.
Basically I'm confused about why Kerrigan attacked the humans in the beginning of SC2. It seems like the ending in SC2 hints that she is now good and will regain her powers in the next expansion, so it just seems weird to me that she is this evil bitch in the beginning who kills millions of people and now she's nice.
They were in the way, she wanted the artifacts, presumably to prevent de-Queen Bitchifying. Now of course there will hopefully be a lot of things going on with her, and we'll get them in extreme detail in the Kerrigan focused campaign.
How this works, I'm guessing/hoping:
1) Escaping from Char, remnants of the Swarm attack the Hyperion. Just before All Is Lost (TM), Kerrigan orders the zerg to stop, success.
2) She thinks she's still a monster, Raynor convinces her otherwise (or tries to).
(this is the guess more than hope; I've stated my hope on this one previously) 3) The power of lurve convinces her the universe is worth saving but she needs control of the zerg to do so.
4) Zeratul unites the disparate factions of the Protoss bringing his ever so cheerful tidings of doom.
5) We get a variation of the prophecy with all three sides present instead of the Protoss standing alone. They win hooray.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
I'm not sure if it's a completly "happy" ending (Raynor did have to kill his best friend), but yeah, compared to other Blizzard games (Campaign endings to both Diablos, SC1 and Brood War especially) it's almost flowers and sunshine
Even beyond that though, I'm not sure I'd say it's a happy ending. We don't really know what the status of Kerrigan is at the end. Or for that matter whether Raynor even did "the right thing".
I mean did Zeratul mean for Kerrigan to survive, but as the Queen of Blades? Did Raynor just make her useless anyway by his actions?
For that matter, Raynor's going off of a message of a premonition passed to Zeratul by the Overmind. How doe we even know that's legit, and it wasn't simply playing a larger game by ensuring the Zerg survive by making the other two races believe they Kerrigan needed to survive in the face of a larger threat? Or even that the vision was accurate?"
Granted the Hybrids exist, but Zeratul's fear of them pretty much only comes about because of the big premonition that he got from the Overmind.
Realistically though, I suspect that the plot is as self-evident as it seems. Heck, foreshadowing doesn't even begin to cover Tychus' inevitable betrayal, like they expected us to be surprised with it despite shoving it in our faces in it every 30 seconds right from the start.
I am a little confused by the storyline in SC2. So from my understanding the next expansion will be about gaining Kerrigan's power over the zerg and the third expansion will be about the protoss being reunited so all 3 races can fight the Xel'Naga, but hey I may be wrong about that.
Basically I'm confused about why Kerrigan attacked the humans in the beginning of SC2. It seems like the ending in SC2 hints that she is now good and will regain her powers in the next expansion, so it just seems weird to me that she is this evil bitch in the beginning who kills millions of people and now she's nice.
They were in the way, she wanted the artifacts, presumably to prevent de-Queen Bitchifying. Now of course there will hopefully be a lot of things going on with her, and we'll get them in extreme detail in the Kerrigan focused campaign.
How this works, I'm guessing/hoping:
1) Escaping from Char, remnants of the Swarm attack the Hyperion. Just before All Is Lost (TM), Kerrigan orders the zerg to stop, success.
2) She thinks she's still a monster, Raynor convinces her otherwise (or tries to).
(this is the guess more than hope; I've stated my hope on this one previously) 3) The power of lurve convinces her the universe is worth saving but she needs control of the zerg to do so.
4) Zeratul unites the disparate factions of the Protoss bringing his ever so cheerful tidings of doom.
5) We get a variation of the prophecy with all three sides present instead of the Protoss standing alone. They win hooray.
and after smushing the voice, the xel naga come along and mop up the rest.
I'm not sure if it's a completly "happy" ending (Raynor did have to kill his best friend), but yeah, compared to other Blizzard games (Campaign endings to both Diablos, SC1 and Brood War especially) it's almost flowers and sunshine
Even beyond that though, I'm not sure I'd say it's a happy ending. We don't really know what the status of Kerrigan is at the end. Or for that matter whether Raynor even did "the right thing".
I mean did Zeratul mean for Kerrigan to survive, but as the Queen of Blades? Did Raynor just make her useless anyway by his actions?
For that matter, Raynor's going off of a message of a premonition passed to Zeratul by the Overmind. How doe we even know that's legit, and it wasn't simply playing a larger game by ensuring the Zerg survive by making the other two races believe they Kerrigan needed to survive in the face of a larger threat? Or even that the vision was accurate?"
Granted the Hybrids exist, but Zeratul's fear of them pretty much only comes about because of the big premonition that he got from the Overmind.
Realistically though, I suspect that the plot is as self-evident as it seems. Heck, foreshadowing doesn't even begin to cover Tychus' inevitable betrayal, like they expected us to be surprised with it despite shoving it in our faces in it every 30 seconds right from the start.
It's a Tassadar endorsed vision of the Overmind. Therefore legit. Duh. :P
enlightenedbum on
Self-righteousness is incompatible with coalition building.
I'm not sure if it's a completly "happy" ending (Raynor did have to kill his best friend), but yeah, compared to other Blizzard games (Campaign endings to both Diablos, SC1 and Brood War especially) it's almost flowers and sunshine
Even beyond that though, I'm not sure I'd say it's a happy ending. We don't really know what the status of Kerrigan is at the end. Or for that matter whether Raynor even did "the right thing".
I mean did Zeratul mean for Kerrigan to survive, but as the Queen of Blades? Did Raynor just make her useless anyway by his actions?
For that matter, Raynor's going off of a message of a premonition passed to Zeratul by the Overmind. How doe we even know that's legit, and it wasn't simply playing a larger game by ensuring the Zerg survive by making the other two races believe they Kerrigan needed to survive in the face of a larger threat? Or even that the vision was accurate?"
Granted the Hybrids exist, but Zeratul's fear of them pretty much only comes about because of the big premonition that he got from the Overmind.
Realistically though, I suspect that the plot is as self-evident as it seems. Heck, foreshadowing doesn't even begin to cover Tychus' inevitable betrayal, like they expected us to be surprised with it despite shoving it in our faces in it every 30 seconds right from the start.
It's a Tassadar endorsed vision of the Overmind. Therefore legit. Duh. :P
Pfft, like I'm going to put any faith in what Ben Kenobi over there says. "Darth Vader killed your father" my butt.
Yes, but again, that doesn't necessarly mean anything. My point is, I don't know, you don't know, and they haven't given us enough information to make an informed guess even.
Unless we use logic! There's shit to do to get the Zerg ready to battle
the hybrids. Thrall didn't civilize the Orcs in a couple random missions. That was going to be an entire game (a point and click adventure game, no less!).
The plot is basicly the Burning Legion all over again.
The fallen one? Sargeras. The great devourer? Burning Legion. Xel'Naga? Titans :P
There's a lot of crossovers but they really could have gone for something other then great big evil wants to eat the universe.
There are TONS of tropes and archetypes in Starcraft 2 that come from other Sci-fi books, movies, games, etc.
Warcraft 3 uses a lot of tropes too for that matter. Blizzard isn't the most creative developer in the world when it comes to storylines, I'm not saying thats bad or they suck. Just that Blizzard is a company of artists first and foremost, they make things look awesome. They take a good idea and perform it essentially flawlessly, but they aren't the best in the world at creating NEW ideas.
The plot is basicly the Burning Legion all over again.
The fallen one? Sargeras. The great devourer? Burning Legion. Xel'Naga? Titans :P
There's a lot of crossovers but they really could have gone for something other then great big evil wants to eat the universe.
Well, that's usually how these games go. It's big in jrpgs. You get the good and the bad side at the start, but no one wants too kill off the cool main characters on either side, so an even badder guy shows up and now they have to team up to fight him and everyone is happy.
I find the sense of scale for SC to be hard to figure out. I realize that the ingame stuff is a vast simplification/abstraction (like, battlecruisers have a crew of several hundred), but some of the stuff in the lore is just outa whack.
I felt that SC1 was pretty low in scope in terms of size. A section of space with (relatively) recently exiled redneck Australians on a handful of planets, some low-population religious nuts on like, two (auir and shakuras) (they're low population because they have to use robots. says so in the manual), and a fledgling race of swarming insectoids beginning to swarth its way into the sector. All in all, it was a pretty backwater little section of space.
Now, in SC2, the zerg launch a multi-front attack, on presumably hundreds of Terran worlds, killing BILLIONS of people in the first few days. Korhal, a planet decimated by nuclear strikes in the past and still a barren desert FOUR YEARS AGO, is now a planet sized metropolis with cities covering 100% of the landmass. Then, a prophecy about hybrids that spells the doom, not for this little region of space, BUT FOR THE ENTIRE FUCKING UNIVERSE?? (and yet everything still hinges on the land battles of single planets, not trillions of units invading galaxies.) That's a pretty big jump there.
What the hell happened?
I loved starcraft 1 (don't get me wrong, SC2 campaign is still flipping amazing) because it was a little self contained cluster of space, with its own little races fighting it out. None of them were particularly epic. The Terrans were exhiles and colonists, barely making a life in the stars. The protoss were dying and ancient, they had their time in the sun. And the zerg were the new up and comers, but were still a very young race without alot of clout (but still a threat to the others).
I love Warhammer 40k because of it's insanely over the top epicness and galaxy shattering races (but not even 40k threatened the UNIVERSE). I feel that the SC2 story is starting to encroach on the same territory, and frankly, they don't have the balls to dethrone the Emperor. Starcraft was different. I preferred space rednecks.
The plot is basicly the Burning Legion all over again.
The fallen one? Sargeras. The great devourer? Burning Legion. Xel'Naga? Titans :P
There's a lot of crossovers but they really could have gone for something other then great big evil wants to eat the universe.
Yes. It's so benine and bland I almost feel like a fool for even trying to get invested in the story.
edit: The real problem like Mcgibs pointed out is the sense of scale. They made SC2 go huge huge huge, like Warhammer 40k huge, but they're taking themselves seriously so in the process it all feels so stupid and floaty. SC1 did it a lot better and understood that less is more. The show 24 had the same problem as it went on, the scales got bigger and everything else suffered.
I find the sense of scale for SC to be hard to figure out. I realize that the ingame stuff is a vast simplification/abstraction (like, battlecruisers have a crew of several hundred), but some of the stuff in the lore is just outa whack.
I felt that SC1 was pretty low in scope in terms of size. A section of space with (relatively) recently exiled redneck Australians on a handful of planets, some low-population religious nuts on like, two (auir and shakuras) (they're low population because they have to use robots. says so in the manual), and a fledgling race of swarming insectoids beginning to swarth its way into the sector. All in all, it was a pretty backwater little section of space.
Now, in SC2, the zerg launch a multi-front attack, on presumably hundreds of Terran worlds, killing BILLIONS of people in the first few days. Korhal, a planet decimated by nuclear strikes in the past and still a barren desert FOUR YEARS AGO, is now a planet sized metropolis with cities covering 100% of the landmass. Then, a prophecy about hybrids that spells the doom, not for this little region of space, BUT FOR THE ENTIRE FUCKING UNIVERSE?? (and yet everything still hinges on the land battles of single planets, not trillions of units invading galaxies.) That's a pretty big jump there.
What the hell happened?
I loved starcraft 1 (don't get me wrong, SC2 campaign is still flipping amazing) because it was a little self contained cluster of space, with its own little races fighting it out. None of them were particularly epic. The Terrans were exhiles and colonists, barely making a life in the stars. The protoss were dying and ancient, they had their time in the sun. And the zerg were the new up and comers, but were still a very young race without alot of clout (but still a threat to the others).
I love Warhammer 40k because of it's insanely over the top epicness and galaxy shattering races (but not even 40k threatened the UNIVERSE). I feel that the SC2 story is starting to encroach on the same territory, and frankly, they don't have the balls to dethrone the Emperor. Starcraft was different. I preferred space rednecks.
This one takes place in a small sector of the universe too, I forget where they mention it but all the planets you go to are all in the same area of space.
Just the consequences will ruin the whole universe. So close but not quite ?
edit: The real problem like Mcgibs pointed out is the sense of scale. They made SC2 go huge huge huge, like Warhammer 40k huge, but they're taking themselves seriously so in the process it all feels so stupid and floaty. SC1 did it a lot better and understood that less is more. The show 24 had the same problem as it went on, the scales got bigger and everything else suffered
Exactly. I don't think anyone will argue that the scenes with Lester and Sarge smackin a zergling in thier shitty dune buggy, or a bunch of Marine "commandos" cooling beer in a nuke-kit had TONS more character and flavor than the stupid big epic space invasion scenes in starcraft two.
This one takes place in a small sector of the universe too, I forget where they mention it but all the planets you go to are all in the same area of space.
I realize it's supposed to, and that's what makes it feel so outa whack. How did they expand so much that the zerg could kill litterally billions of people and not have it be a crippling social blow? The dominion just shrugs it off. How do they have the resources to take a nuked planet and turn the entire thing into a city within four years? What could possibly happen in this little area of space that could threaten the entire, infinitely huge universe? Think for a second how BIG the universe is? I can see them being a threat top the korpulu sector, but the fucking UNIVERSE? come on, thats just silly.
My problem is how and why did it get so flipping populated and huge? It was the ass end of space, now it's the center of the universe? It was a dumb design move.
well there were always core worlds in the koprulu sector, sc1 had more of a focus on the colonist worlds because it was about starting the rebellion with mengsk, etc
but because in sc2
you're going against the dominion, you are striking at the core worlds
i don't think it got overscaled in comparison to sc1
Posts
what?
http://starcraft.wikia.com/wiki/StarCraft_II:_Heart_of_the_Swarm
chronological order is maintained, apparently.
This would make a lot more sense than trying to fit it in between the terran and protoss campaigns though, given the ending. I mean, I guess you could shoehorn in a zerg campaign by
Um....
Though, you know, it might be half and half. Like, you play part of the game BEFORE wings and part AFTER using that idea I posted above.
Thaaaat is a little over the top. There are plenty games with rather passable storylines that I actually rate higher than Bioware's Games. But maybe thats just me.
On the other hand I think people are bitchin' a little too much about Starcrafts story too.
Think simple version:
Edit: With regards to it being chronological I mean. We don't know, and won't know until it's out.
Also, I just listened to the announcement of it again, and they specifically say "Kerrigan" in all instances and not "Queen of Blades" or "infested Kerrigan."
- escaping valerion and the dominion fleet
- making kerrigan "prophecy" ready
- crushing mensgk into tiny little pieces
all that can fit nicely into hots.
from what I understand, the "meta-game" of each of the three is going to work differently, we just don't know how. IIRC the Protoss campaign is going to feature a more political metagame, with things like allegiances and so forth. Although that could just as easily end up being similar to what's on offer now.
If you're playing from a Zerg perspective of some sort I can't imagine there'd be a similar angle to the Terran campaign.
I mean I can't really see you going down to the local spawning pool for a refreshing warm glass of lactic acid, and then chatting up the local ultralisk about the benefits of having a spiked or ridged carapace. I suppose there might be scope for conversations and such if you were involved with different cerebrates or something.
Unless we use logic! There's shit to do to get the Zerg ready to battle
Basically I'm confused about why Kerrigan attacked the humans in the beginning of SC2. It seems like the ending in SC2 hints that she is now good and will regain her powers in the next expansion, so it just seems weird to me that she is this evil bitch in the beginning who kills millions of people and now she's nice.
I have no BCs... just been making vikings. mistake, eh?
I recommend a crack squad of ghosts.
pew pew pew (snipe sound)
I'll have to replay the campaign, I didn't have access to that unit or any flying unit when I did The Dig, and still don't if I try to replay. For that matter, I never got access to valkyries =( Good thing I went with taking out the air units on the final mission, because without valkyries it would have been really tough. I
How this works, I'm guessing/hoping:
1) Escaping from Char, remnants of the Swarm attack the Hyperion. Just before All Is Lost (TM), Kerrigan orders the zerg to stop, success.
2) She thinks she's still a monster, Raynor convinces her otherwise (or tries to).
(this is the guess more than hope; I've stated my hope on this one previously) 3) The power of lurve convinces her the universe is worth saving but she needs control of the zerg to do so.
4) Zeratul unites the disparate factions of the Protoss bringing his ever so cheerful tidings of doom.
5) We get a variation of the prophecy with all three sides present instead of the Protoss standing alone. They win hooray.
I mean did Zeratul mean for Kerrigan to survive, but as the Queen of Blades? Did Raynor just make her useless anyway by his actions?
For that matter, Raynor's going off of a message of a premonition passed to Zeratul by the Overmind. How doe we even know that's legit, and it wasn't simply playing a larger game by ensuring the Zerg survive by making the other two races believe they Kerrigan needed to survive in the face of a larger threat? Or even that the vision was accurate?"
Granted the Hybrids exist, but Zeratul's fear of them pretty much only comes about because of the big premonition that he got from the Overmind.
Realistically though, I suspect that the plot is as self-evident as it seems. Heck, foreshadowing doesn't even begin to cover Tychus' inevitable betrayal, like they expected us to be surprised with it despite shoving it in our faces in it every 30 seconds right from the start.
Point and click adventure ho!:
(watch out, huge)
There's a lot of crossovers but they really could have gone for something other then great big evil wants to eat the universe.
What part do the space truckers play?
Draenei.
There are TONS of tropes and archetypes in Starcraft 2 that come from other Sci-fi books, movies, games, etc.
Warcraft 3 uses a lot of tropes too for that matter. Blizzard isn't the most creative developer in the world when it comes to storylines, I'm not saying thats bad or they suck. Just that Blizzard is a company of artists first and foremost, they make things look awesome. They take a good idea and perform it essentially flawlessly, but they aren't the best in the world at creating NEW ideas.
I felt that SC1 was pretty low in scope in terms of size. A section of space with (relatively) recently exiled redneck Australians on a handful of planets, some low-population religious nuts on like, two (auir and shakuras) (they're low population because they have to use robots. says so in the manual), and a fledgling race of swarming insectoids beginning to swarth its way into the sector. All in all, it was a pretty backwater little section of space.
What the hell happened?
I loved starcraft 1 (don't get me wrong, SC2 campaign is still flipping amazing) because it was a little self contained cluster of space, with its own little races fighting it out. None of them were particularly epic. The Terrans were exhiles and colonists, barely making a life in the stars. The protoss were dying and ancient, they had their time in the sun. And the zerg were the new up and comers, but were still a very young race without alot of clout (but still a threat to the others).
I love Warhammer 40k because of it's insanely over the top epicness and galaxy shattering races (but not even 40k threatened the UNIVERSE). I feel that the SC2 story is starting to encroach on the same territory, and frankly, they don't have the balls to dethrone the Emperor. Starcraft was different. I preferred space rednecks.
Yes. It's so benine and bland I almost feel like a fool for even trying to get invested in the story.
edit: The real problem like Mcgibs pointed out is the sense of scale. They made SC2 go huge huge huge, like Warhammer 40k huge, but they're taking themselves seriously so in the process it all feels so stupid and floaty. SC1 did it a lot better and understood that less is more. The show 24 had the same problem as it went on, the scales got bigger and everything else suffered.
I like my contrite stories in sci-fi flavour rather than medieval
This one takes place in a small sector of the universe too, I forget where they mention it but all the planets you go to are all in the same area of space.
Exactly. I don't think anyone will argue that the scenes with Lester and Sarge smackin a zergling in thier shitty dune buggy, or a bunch of Marine "commandos" cooling beer in a nuke-kit had TONS more character and flavor than the stupid big epic space invasion scenes in starcraft two.
My problem is how and why did it get so flipping populated and huge? It was the ass end of space, now it's the center of the universe? It was a dumb design move.
but because in sc2
i don't think it got overscaled in comparison to sc1