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[Starcraft 2] Single Player/Custom Map discussions *Use spoiler tags!*

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Posts

  • McGibsMcGibs TorontoRegistered User regular
    edited July 2010
    And in sc1, you were going against the confederacy, which was much much bigger than the dominion (or should be, they were around for decades). And even that was a pretty small little government.
    You don't see how "Universe ending battle for survival" is more over scaled than "American independence/civil war in space"?

    Nothing in SC1 had the scale of the sc2 storyline. The protoss burning Mar Sara was a BIG DEAL. That was a shitty little podunk redneck colony. Now the zerg are eating billions of people and the dominion barely bats an eyelash??

    McGibs on
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  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    yes, but mengsk basically handled that by essentially destroying a core world (tarsonis)

    i mean, sc1 had scale too

    undeinPirat on
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  • BarksBarks __BANNED USERS regular
    edited July 2010
    I'll never forget this cinematic from SC1, darker and more atmospheric than anything in SC2 for my money:

    http://www.youtube.com/watch?v=WoGCtr4pziQ&feature=fvst

    Barks on
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  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited July 2010
    Well,the actual Earth faction is still the hugest empire in the galaxy.
    That fleet they send in Brood Wars was basically a tiny scouting fleet. If they actually wanted to,they could easily eradicate the Zerg,Protoss and colonist Terrans.

    Klyka on
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  • evilthecatevilthecat Registered User regular
    edited July 2010
    Klyka wrote: »
    Well,the actual Earth faction is still the hugest empire in the galaxy.
    That fleet they send in Brood Wars was basically a tiny scouting fleet. If they actually wanted to,they could easily eradicate the Zerg,Protoss and colonist Terrans.

    one does not simply eradicate the protoss!

    EAT PLASMA FIRE!

    evilthecat on
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  • ElementalorElementalor Registered User regular
    edited July 2010
    Can we ban the word tropes in here?

    Elementalor on
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  • BikkstahBikkstah Registered User regular
    edited July 2010
    Barks wrote: »
    I'll never forget this cinematic from SC1, darker and more atmospheric than anything in SC2 for my money:

    http://www.youtube.com/watch?v=WoGCtr4pziQ&feature=fvst

    Loved the Apocalypse Now references in that.

    Bikkstah on
  • Evil WeevilEvil Weevil Registered User regular
    edited July 2010
    Anyone else think
    Executor Selendis is hot in a sort of "Alien Warrior Woman" way?

    Evil Weevil on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    Anyone else think
    Executor Selendis is hot in a sort of "Alien Warrior Woman" way?
    this was my full reasoning for siding with her instead of hanson

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • evilthecatevilthecat Registered User regular
    edited July 2010
    Anyone else think
    Executor Selendis is hot in a sort of "Alien Warrior Woman" way?
    this was my full reasoning for siding with her instead of hanson
    and she's totally ok with you standing up to her! RAWR! ;D

    evilthecat on
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  • JarsJars Registered User regular
    edited July 2010
    Anyone else think
    Executor Selendis is hot in a sort of "Alien Warrior Woman" way?
    James T Kirk option

    don't the protoss supervise hundreds of worlds?

    Jars on
  • DrakeonDrakeon Registered User regular
    edited July 2010
    Klyka wrote: »
    Well,the actual Earth faction is still the hugest empire in the galaxy.
    That fleet they send in Brood Wars was basically a tiny scouting fleet. If they actually wanted to,they could easily eradicate the Zerg,Protoss and colonist Terrans.

    What is this based on? Did they say how big the earth fleet was in Brood War? (haven't played it in a while) Or just idle speculation?

    Drakeon on
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  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited July 2010
    Drakeon wrote: »
    Klyka wrote: »
    Well,the actual Earth faction is still the hugest empire in the galaxy.
    That fleet they send in Brood Wars was basically a tiny scouting fleet. If they actually wanted to,they could easily eradicate the Zerg,Protoss and colonist Terrans.

    What is this based on? Did they say how big the earth fleet was in Brood War? (haven't played it in a while) Or just idle speculation?

    It's written on the Star Craft wiki and I think in books. Also,I *think* Blizzard commented on that and said that was the case. The Koprulu sector is basically really,really small.

    Klyka on
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited July 2010
    Drakeon wrote: »
    Klyka wrote: »
    Well,the actual Earth faction is still the hugest empire in the galaxy.
    That fleet they send in Brood Wars was basically a tiny scouting fleet. If they actually wanted to,they could easily eradicate the Zerg,Protoss and colonist Terrans.

    What is this based on? Did they say how big the earth fleet was in Brood War? (haven't played it in a while) Or just idle speculation?

    It's in a Blizzard lore interview that the UED tech is 500 years more advanced than the Terrans in Koprulu, and the loss of their expeditionary force wasn't too big a deal. That being said, they're still no mach technologically with the Protoss, and they got lucky as hell with the Zerg. DuGalle admitted the mission would be a failure without the disruptor or the mind controlled Overmind.

    So, they're a juggernaugt, but hardly invincible.

    manwiththemachinegun on
  • TalkaTalka Registered User regular
    edited July 2010
    Another problem I'm having with SC2 being split into three parts like this:

    I don't understand the Protoss/Zerg units, abilities, and buildings. I just played a really intense multiplayer match, but because the single player campaign never really explained to me how those races play, I ultimately lost to some units I didn't recognize or understand.

    I know that there's resources out there for me to learn this stuff, but I'm not some multiplayer fanatic who wants to sit down and study these sorts of things. I just want to try the neat stuff from the single player campaign against other people, maybe just for a week or two until I get bored.

    Talka on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    you could play the in game challenge matches that are designed to teach you those as well as look at the ingame tech trees

    undeinPirat on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited July 2010
    Talka wrote: »
    Another problem I'm having with SC2 being split into three parts like this:

    I don't understand the Protoss/Zerg units, abilities, and buildings. I just played a really intense multiplayer match, but because the single player campaign never really explained to me how those races play, I ultimately lost to some units I didn't recognize or understand.

    I know that there's resources out there for me to learn this stuff, but I'm not some multiplayer fanatic who wants to sit down and study these sorts of things. I just want to try the neat stuff from the single player campaign against other people, maybe just for a week or two until I get bored.

    doesn't the game come built in with a guide on what different units do and ALSO have a bunch of solo vs AI challenges SPECIFICALLY to prep you for how to deal with the other races in multiplayer?

    yep, it does!

    INeedNoSalt on
  • UrQuanLord88UrQuanLord88 Registered User regular
    edited July 2010
    Plus, single player rarely prepares you well enough for multiplayer, not to mention that if you did play the single player, there's an entire mini-protoss campaign. Also, points mentioned above about solo AI and co-op AI challenges/achievements/maps. Its all there, just lacking the narrative structure of a single player campaign.

    Unless you do really want another 20 or so 'build base, build army, send army, win' missions. Which could be a niche market and I might actually consider making a zerg 'campaign' for people with similar sentiments.

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  • TalkaTalka Registered User regular
    edited July 2010
    Talka wrote: »
    Another problem I'm having with SC2 being split into three parts like this:

    I don't understand the Protoss/Zerg units, abilities, and buildings. I just played a really intense multiplayer match, but because the single player campaign never really explained to me how those races play, I ultimately lost to some units I didn't recognize or understand.

    I know that there's resources out there for me to learn this stuff, but I'm not some multiplayer fanatic who wants to sit down and study these sorts of things. I just want to try the neat stuff from the single player campaign against other people, maybe just for a week or two until I get bored.

    doesn't the game come built in with a guide on what different units do and ALSO have a bunch of solo vs AI challenges SPECIFICALLY to prep you for how to deal with the other races in multiplayer?

    yep, it does!

    Right, which is cool. But guides and challenges aren't really my cup of tea, which is why I just said this:
    Talka wrote:
    I know that there's resources out there for me to learn this stuff, but I'm not some multiplayer fanatic who wants to sit down and study these sorts of things. I just want to try the neat stuff from the single player campaign against other people, maybe just for a week or two until I get bored.

    It's not like Blizzard didn't prepare for this, but it's just not optimal for someone who only really cares about the SP campaign and wants to play maybe a few dozen multiplayer matches to fool around in.

    Talka on
  • PellaeonPellaeon Registered User regular
    edited July 2010
    Last mission
    Man, brood lords are the shittiest shit to ever shit a shit. While I'm focusing on two or three other attacks at different locations, 2 brood lords can wipe out an entire defensive set up alone before I even notcie what is up. Fucking 2, just sitting there all loling as they pop out their men from untouchable range.

    rargle blargle

    I have saves around 80%, might have to start over though

    Pellaeon on
  • SkyGheNeSkyGheNe Registered User regular
    edited July 2010
    Bikkstah wrote: »
    Barks wrote: »
    I'll never forget this cinematic from SC1, darker and more atmospheric than anything in SC2 for my money:

    http://www.youtube.com/watch?v=WoGCtr4pziQ&feature=fvst

    Loved the Apocalypse Now references in that.

    Yeah...starcraft 1 was definitely not as cheesy as 2.

    SkyGheNe on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    well what would you suggest they do then? like, they provide a solution to that sort of problem, but that's inadequate for you somehow -- so what do you suggest they provide to prepare you?

    edit : this is in response to talka

    undeinPirat on
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  • TalkaTalka Registered User regular
    edited July 2010
    well what would you suggest they do then? like, they provide a solution to that sort of problem, but that's inadequate for you somehow -- so what do you suggest they provide to prepare you?

    edit : this is in response to talka

    I'm not saying there's anything they could do.

    All I said was that this is...
    Talka wrote:
    Another problem I'm having with SC2 being split into three parts like this

    It's just one more reason why splitting the storyline into three parts was, by virtue of their own design, going to cause problems with each game.

    Talka on
  • piLpiL Registered User regular
    edited July 2010
    That wouldn't really help though. If you go into multiplayer expecting that you're going to build a
    medic marine ball with free cloak ghosts and no scv refineries, or any number of multiplayer only units/abilities

    Especially at the speed you can get away with on easy/normal singleplayer, you're going to have kind of a terrible game anyway. I expect it would be the same for Zerg and Protoss with their single player game's units. It's just different. Many games have significantly different single player and multiplayer games; see RtCW.

    piL on
  • KrathoonKrathoon Registered User regular
    edited July 2010
    Wow, I totally agree with you guys. Longest ... install ... everrrrrrr....

    12GB! I had to free up some space.

    Krathoon on
  • evilthecatevilthecat Registered User regular
    edited July 2010
    piL wrote: »
    That wouldn't really help though. If you go into multiplayer expecting that you're going to build a
    medic marine ball with free cloak ghosts and no scv refineries, or any number of multiplayer only units/abilities

    Especially at the speed you can get away with on easy/normal singleplayer, you're going to have kind of a terrible game anyway. I expect it would be the same for Zerg and Protoss with their single player game's units. It's just different. Many games have significantly different single player and multiplayer games; see RtCW.

    Basically this. Even though I want to punch him, day9 said something similar. he totally owned the AI, played 5 hour maps with infinite money, toyed and tortured the AI .. and then got smushed online.

    Unless you like FFA maps. those play pretty much like the SP campaign. Mass BCs and just roll over something.

    evilthecat on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited July 2010
    Talka wrote: »
    Talka wrote: »
    Another problem I'm having with SC2 being split into three parts like this:

    I don't understand the Protoss/Zerg units, abilities, and buildings. I just played a really intense multiplayer match, but because the single player campaign never really explained to me how those races play, I ultimately lost to some units I didn't recognize or understand.

    I know that there's resources out there for me to learn this stuff, but I'm not some multiplayer fanatic who wants to sit down and study these sorts of things. I just want to try the neat stuff from the single player campaign against other people, maybe just for a week or two until I get bored.

    doesn't the game come built in with a guide on what different units do and ALSO have a bunch of solo vs AI challenges SPECIFICALLY to prep you for how to deal with the other races in multiplayer?

    yep, it does!

    Right, which is cool. But guides and challenges aren't really my cup of tea, which is why I just said this:
    Talka wrote:
    I know that there's resources out there for me to learn this stuff, but I'm not some multiplayer fanatic who wants to sit down and study these sorts of things. I just want to try the neat stuff from the single player campaign against other people, maybe just for a week or two until I get bored.

    It's not like Blizzard didn't prepare for this, but it's just not optimal for someone who only really cares about the SP campaign and wants to play maybe a few dozen multiplayer matches to fool around in.

    if you only want to play "maybe a few dozen multiplayer matches to fool around" you're never going to know what the fuck is going on regardless

    INeedNoSalt on
  • 0blique0blique Registered User regular
    edited July 2010
    I find it neat that, graphically speaking, the in game cut scenes are now at least as good (but in my opinion significantly better) than the pre-rendered Brood War ones.

    0blique on
  • override367override367 ALL minions Registered User regular
    edited July 2010
    Drakeon wrote: »
    Klyka wrote: »
    Well,the actual Earth faction is still the hugest empire in the galaxy.
    That fleet they send in Brood Wars was basically a tiny scouting fleet. If they actually wanted to,they could easily eradicate the Zerg,Protoss and colonist Terrans.

    What is this based on? Did they say how big the earth fleet was in Brood War? (haven't played it in a while) Or just idle speculation?

    It's in a Blizzard lore interview that the UED tech is 500 years more advanced than the Terrans in Koprulu, and the loss of their expeditionary force wasn't too big a deal. That being said, they're still no mach technologically with the Protoss, and they got lucky as hell with the Zerg. DuGalle admitted the mission would be a failure without the disruptor or the mind controlled Overmind.

    So, they're a juggernaugt, but hardly invincible.

    They're also terrified of the aliens and won't commit more than a token force or small specialized operations against them - the expeditionary force nearly ended up having their own zerg swarm that could grow as large as they need it to.

    That said it's doubtful they could wipe out the protoss, they'd have to find them first, and that doesn't happen until
    the hybrids
    show up

    override367 on
  • Black_HeartBlack_Heart Registered User regular
    edited July 2010
    piL wrote: »
    That wouldn't really help though. If you go into multiplayer expecting that you're going to build a
    medic marine ball with free cloak ghosts and no scv refineries, or any number of multiplayer only units/abilities

    Especially at the speed you can get away with on easy/normal singleplayer, you're going to have kind of a terrible game anyway. I expect it would be the same for Zerg and Protoss with their single player game's units. It's just different. Many games have significantly different single player and multiplayer games; see RtCW.

    Yeah, thats something that makes me sad... I'm so spoiled by the awesome stuff in the Single Player, I want it in the Multiplayer, lol. I like being able to send an SCV around the map to build self-extracting refineries and my god.... a Medic would make pushing early with Terrans SO much easier.

    Black_Heart on
  • override367override367 ALL minions Registered User regular
    edited July 2010
    Pellaeon wrote: »
    Last mission
    Man, brood lords are the shittiest shit to ever shit a shit. While I'm focusing on two or three other attacks at different locations, 2 brood lords can wipe out an entire defensive set up alone before I even notcie what is up. Fucking 2, just sitting there all loling as they pop out their men from untouchable range.

    rargle blargle

    I have saves around 80%, might have to start over though

    This is what fucked me. Over and over and over and over and over.

    The time I beat the last mission
    I used groups of two vikings (they had both campaign upgrades and air weapons 3 as soon as I could get it) hovering over my siege tanks and 1 over my southern border (holding position on top of a missile turret with an idle scv for repairs). I wish there was a specialized "brood lords are eating your shit warning", but hey. Missile turrets and marines killed the mutas, vikings killed the corruptors, and my group of perma cloaked ghosts patrolling back and forth killed whatever slipped through the cracks, as well as machinegun sniped kerrigan.

    For the Leviathan I had maybe 20 vikings? swarm it and lost half of them, but quickly rebuilt more. By the last kerrigan kill at 90?% I abandoned my base except for the left flank where I sat all my siege tanks down next to the ramp and half my vikings over the siege tanks the rest over the artifact and 3 bunkers I had defending it, microing to take out brood lords, and the one pirate battlecruiser and a few science vessels running back and forth and repairing
    piL wrote: »
    That wouldn't really help though. If you go into multiplayer expecting that you're going to build a
    medic marine ball with free cloak ghosts and no scv refineries, or any number of multiplayer only units/abilities

    Especially at the speed you can get away with on easy/normal singleplayer, you're going to have kind of a terrible game anyway. I expect it would be the same for Zerg and Protoss with their single player game's units. It's just different. Many games have significantly different single player and multiplayer games; see RtCW.

    Yeah, thats something that makes me sad... I'm so spoiled by the awesome stuff in the Single Player, I want it in the Multiplayer, lol. I like being able to send an SCV around the map to build self-extracting refineries and my god.... a Medic would make pushing early with Terrans SO much easier.

    What I found out with the Hive Controller: Five ultralisks with medics and vikings for escort are hilarious

    override367 on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited July 2010
    last mission:
    I go from 200/200 food to nothing at all in about four seconds at 98%.

    i lost my right side at about 50% and was NEVER able to rebuild it.

    lol at how the FUCK do you counter seven or eight nydus worms popping up RIGHT NEXT TO the artifact?

    INeedNoSalt on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    last mission:
    I go from 200/200 food to nothing at all in about four seconds at 98%.

    i lost my right side at about 50% and was NEVER able to rebuild it.

    lol at how the FUCK do you counter seven or eight nydus worms popping up RIGHT NEXT TO the artifact?
    siege tanks

    everywhere

    it's how i won

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited July 2010
    last mission:
    FINALLY got it.

    survived the very last push by covering the artifact platform with perdition turrets and Thors!

    INeedNoSalt on
  • CasedOutCasedOut Registered User regular
    edited July 2010
    I can't wait to see what crazy units and abilities they are going to have in the zerg campaign

    CasedOut on
    452773-1.png
  • VicWhitenVicWhiten Registered User regular
    edited July 2010
    Last mission:
    I had zero trouble with it, but I dunno what difficulty you all are talking about, I was on normal. I took the air out, had 3 bunkers at each side with 4 siege tanks, 2 battlecruisers, goliaths, and marauders, then I had a squad of about 10 banshees that I moved around, bombing Nydus cannals. I just smacked Kerrigan with bunker marine fire, yamato guns and my banshee squad.

    VicWhiten on
    camo_sig2.png
  • CasedOutCasedOut Registered User regular
    edited July 2010
    VicWhiten wrote: »
    Last mission:
    I had zero trouble with it, but I dunno what difficulty you all are talking about, I was on normal. I took the air out, had 3 bunkers at each side with 4 siege tanks, 2 battlecruisers, goliaths, and marauders, then I had a squad of about 10 banshees that I moved around, bombing Nydus cannals. I just smacked Kerrigan with bunker marine fire, yamato guns and my banshee squad.

    yeah on normal the game is pretty easy imo

    CasedOut on
    452773-1.png
  • WishpigWishpig Registered User regular
    edited July 2010
    Pellaeon wrote: »
    Last mission
    Man, brood lords are the shittiest shit to ever shit a shit. While I'm focusing on two or three other attacks at different locations, 2 brood lords can wipe out an entire defensive set up alone before I even notcie what is up. Fucking 2, just sitting there all loling as they pop out their men from untouchable range.

    rargle blargle

    I have saves around 80%, might have to start over though

    This is what fucked me. Over and over and over and over and over.

    The time I beat the last mission
    I used groups of two vikings (they had both campaign upgrades and air weapons 3 as soon as I could get it) hovering over my siege tanks and 1 over my southern border (holding position on top of a missile turret with an idle scv for repairs). I wish there was a specialized "brood lords are eating your shit warning", but hey. Missile turrets and marines killed the mutas, vikings killed the corruptors, and my group of perma cloaked ghosts patrolling back and forth killed whatever slipped through the cracks, as well as machinegun sniped kerrigan.

    For the Leviathan I had maybe 20 vikings? swarm it and lost half of them, but quickly rebuilt more. By the last kerrigan kill at 90?% I abandoned my base except for the left flank where I sat all my siege tanks down next to the ramp and half my vikings over the siege tanks the rest over the artifact and 3 bunkers I had defending it, microing to take out brood lords, and the one pirate battlecruiser and a few science vessels running back and forth and repairing
    piL wrote: »
    That wouldn't really help though. If you go into multiplayer expecting that you're going to build a
    medic marine ball with free cloak ghosts and no scv refineries, or any number of multiplayer only units/abilities

    Especially at the speed you can get away with on easy/normal singleplayer, you're going to have kind of a terrible game anyway. I expect it would be the same for Zerg and Protoss with their single player game's units. It's just different. Many games have significantly different single player and multiplayer games; see RtCW.

    Yeah, thats something that makes me sad... I'm so spoiled by the awesome stuff in the Single Player, I want it in the Multiplayer, lol. I like being able to send an SCV around the map to build self-extracting refineries and my god.... a Medic would make pushing early with Terrans SO much easier.

    What I found out with the Hive Controller: Five ultralisks with medics and vikings for escort are hilarious

    In reference to last mission

    I had no problem w/ them...
    1. On the right side, there's a nice little hill, put some Goliaths, a Thor, or missile defenses there. They'll do a damn good job in killing the brood lords that like to hide on the side

    2. The upper one, have vikings and BC's on patrol, just a wee bit away from land and going back towards land. Make sure to keep them close so they can get repaired at a moments notice.

    3. The left side is trickier, but since the other two are well defended, you can keep an eye on the left side.

    It really is about setting up your units just right, so you can focus on one side at a time.

    Other things that might help. Missle turrets (hopefully upgraded) lining your base. Fire bats in bunkers. Thors and ghosts. And a bunch of vikings at your finger tips to deploy to any area at a moments notice. SUV's every where to repair your shit. You can use those stupid little yellow car things to pick up SUV slack in the gathering department.

    Oh yeah, Kerrigan is very easily killed to. When she's on her way, move your Thors and BC's towards the center of your base. Let her attack for a few seconds (this way she'll waste her one hit kill powers on weaker units) then move in your BC's and Thors, use their specials. Four BC's and two Thor's can wipe her out real real quick.

    As for the story line
    I loved it. Ya it's a bit cheesy, ya it's cliche, but still there's a charm about the universe and characters that gets me really drawn into the story. I got a tad chocked up at the end. But goddammit I'm so pissed they killed Tychus. Dammit :( such an awesome character. Oh well, at least Swann and Egon didn't die. But fuck Matt, I could care less about his boring ass.

    So do you think we're gonna get a Starcraft mmo? The ending...
    Redeeming Kerrigan, really struck me as a way to make the Zerg good guys'ish. We all know she's going to get her power's back somehow, being she is the main character in the zerg storyline. It really reminds me of the undead in Warcraft.

    Wishpig on
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    622545-8-1261525714230.jpg

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  • Black_HeartBlack_Heart Registered User regular
    edited July 2010
    last mission:
    I go from 200/200 food to nothing at all in about four seconds at 98%.

    i lost my right side at about 50% and was NEVER able to rebuild it.

    lol at how the FUCK do you counter seven or eight nydus worms popping up RIGHT NEXT TO the artifact?
    siege tanks

    everywhere

    it's how i won

    Same
    I had Seige Tanks and Banshees EVERYWHERE. I would send my Banshees around the map killing the Nydus worms and have them chill in my base helping to defend when there were no Nydus worms around.

    Black_Heart on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    why would there be a starcraft mmo

    undeinPirat on
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This discussion has been closed.