Ebum's request might be slightly misleading: we need a symbol for the religion - similar to the catholic cross or the shamanism icon (on a pure white or black background).
(but don't let that get you down - I have alternative plans for the design you've submitted)
In the realm of Sami shamanism or Finnish paganism (that is the first time I tried Finnish paganism in wikipedia; they've got some decent engravings that could be made into symbols).
We need a symbol for our Karelian pagans. Think Norse. Same format as before.
Based on the Karelian coat of arms:
It's also a beer!
Anyway, the Karelians would have a religion based on Finnish paganism, and Lappland on Sami shamanism. There's a little overlap due to historical proximity, but an apt symbol for the Sami religion would probably be the witch-drum, or whatever the translated version is in English.
Yeah sorry I wasn't super clear about that. So, Rex ran the mod for 40 years last night. It works. There are some odd behaviors and a lot of consolidation where the larger countries swallow the bigger ones, but we haven't worked on early diplomacy/military yet so that should be fixed later. So that's pretty good news.
Next step is adding our four new religions (Cathar, Coptic, Judaism (in Astrakhan!), and probably what we're calling Sami) and adjusting the religious territories to something accurate and fixing the HRE both in terms of accuracy and in nuking the "form HRE" event.
Then lots of history file editing (Rex) and decision/event creation (me). Suggestions are welcome.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Did it ever really collapse? The title stayed around and Anatolia/Constantinople is still Greek. Historically it collapsed and reformed fairly frequently and well.
Yeah sorry I wasn't super clear about that. So, Rex ran the mod for 40 years last night. It works. There are some odd behaviors and a lot of consolidation where the larger countries swallow the bigger ones, but we haven't worked on early diplomacy/military yet so that should be fixed later. So that's pretty good news.
Next step is adding our four new religions (Cathar, Coptic, Judaism (in Astrakhan!), and probably what we're calling Sami) and adjusting the religious territories to something accurate and fixing the HRE both in terms of accuracy and in nuking the "form HRE" event.
Then lots of history file editing (Rex) and decision/event creation (me). Suggestions are welcome.
Sounds good, but I wouldn't nuke the "form". The problem is how a player can abuse that event chain not really the computer doing so. If we play on the honor system I'd keep it. I'm thrilled that a Jewish majority survived somewhere. World history may have forever changed.
What are the plans for new event chains? I suppose I can help there if we have ideas of what's going to go on.
Tsk, tsk. Anachronism always gets you in the end. So some Egyptians, Jews, Syrians, Greeks (quite a few) and Kurds.
Eh, same groups of people that have been living there for centuries...so an assortment of Semitic people practicing Islam, Christianity and Judaism, Greeks, a few Normans/Franks ( and a little of everybody else that has invaded).
Our relabelling of them as Byzantium is probably pretty historical...particularly since Anatolia hasn't experienced anything in the way of a struggle with Muslims. Sort of a 3-way civil war where Rhodes came out on top (or at least has the most land and Constantinople).
The lazy solution might just be to use the three stripes for their flag? If the Zenata consider themselves "the" Berber empire, it wouldn't be out of the question. Or does another nation already use that?
Somebody check the North African nations for me? That might be a decent solution. I think it's the one Wiz used for Iberia in his game where the Berbers conquered Spain and Portugal.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Okay, Sami religious icons - they pray at rocks and the main thing with any iconography is their drums (link). These unfortunately have way too much detail to put into tiny squares. So extracted from the drum we have
Freya:
or Thor:
And if you want them to be Norse, we can use what is believed to be a stylized world tree Yggdrasil from the Överhogdal tapestries:
I have achieved victory over the tyranny of crappy file formatting and we have some new religions. Next mission: actually making the religions do stuff and then fixing all the provinces that need fixing.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Using a different, awesomer one. And editing the religious symbols is a tremendous pain in the ass I wasted an hour and a half on last night. Thanks, but outside of some flags for new countries we'll be creating by decision I think we're done. We did add a bunch of your Russian minors last night though and we have a fairly interesting map to play with.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
So! We hope to have religion taken care of (at least in a bare bones fashion) by later tonight. We're also going to lower the badboy down to a limit of 15 or so. What we need are some play testers to see what happens, what behaviors should be added, if strange things happen, and other stuff. If you're interested, PM me an e-mail (I'm gonna cap it at 5 or so).
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Is there any way you could upload the entire scenario somewhere? I've been following this lets play and would love to play the EUIII portion without actually playing in the succession game.
Nah, we're still at alpha (so to speak). I need to install the Cathar/Coptic spreading events and then we're at a place where it's time to start thinking about aiming the AIs, projecting some history, and balancing things. (England is too powerful at the moment, especially compared to Scotland; and there are other issues)
enlightenedbum on
Self-righteousness is incompatible with coalition building.
The computer issues that were hurting me a couple weeks back seem to have returned, unfortunately. Things will be delayed, but Rex has almost all the files so he can keep working on things.
Reformatting tomorrow I think woooo.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
If you can get me your events I could potentially salvage those. Otherwise I circumvented the nonsensical "I don't want to recognize your mod's files" for the religion graphics (although it'd be nice if the game didn't make me modify the default files to do it). I also added an alpha to the graphic for transparency so they don't have the white background in-game.
Huzzah! I only had the conversion things done and those take like 30 seconds to write once you understand the format. I am also thoroughly backed up so we won't be losing much.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
So, Sweden has burgeoned from the realm of Gotland, Svealand, Scania and Lappland to Gotland, Göthaland, Svealand, Scania, Dalecarlia, Jämtland, and Lappland.
Any of which could hypothetically forge a new Sweden, but in my 20 year jaunts through time the Norwegians consistently like to mess it up for the minors (this is how they repay me for making a minor Iceland for them so they weren't completely dirt poor).
There are also a vast assortment of Russian minors representative of a steppe with limited Mongol intrusion (so I guess that means there's potential for about 10 different countries to form Russia). Also some French minors. And German minors. And two Danish minors (3 if you count Iceland, since it fell under the Kalmar Union of the time). And 2 minor Muslim dynasties.
...Basically there are more than 40 additional tags in use, is what I'm saying.
Since no one submitted a flag for the Scottish alternative to Great Britain, I just took the preferred Scottish version of Great Britain's flag: with St. Andrew's cross over St. George's cross.
I'm basically working through CK to add rulers and names to files for countries that need them (what, "No Ruler" is totally a historic Crimean name). Then I'll get to run through a couple of the country files that are duplicates to make them more unique.
The major powers as they were when last I looked (still working on computer issues, on a crappy one that basically has internet access and not terribly much else):
Us, obviously. And we're way overpowered and need to nerf ourselves. Might release our provinces on the coast, which include a center of trade.
Karelia (especially when they conquer Novgorod, which shouldn't be terribly hard)
Poland
Bohemia
Byzantines
Zenata
Egypt
Possibly Naples
Possibly Morocco
Whoever comes out of Iberia (Castille, most likely)
enlightenedbum on
Self-righteousness is incompatible with coalition building.
I think I've got all the flags for existing and potential nations in CK's geographical realm (unless you've got a better idea for the potential Scottish Union). Generally they're taken from the region's (or a city in the region) coat of arms. If we want to be pedantic, a lot of the French minors could use new flags since they tend to have triple golden fleur-de-lis on azure as part of their shield due to (normally) being a part of France.
In my 150-year test run things seem to look good for the most part. It still lacks some rulers and has assorted bugs that may have affected basic outcomes (e.g. I forgot to remove a Swedish core so Svealand ended up forcing Finland to release Sweden instead of annexing the province outright). Without fancy income balances and completed diplomacies most of ebum's list did end up being majors.
The only vast discrepancies that seem to have extreme consistency to them:
-Karelia gets crushed between Russian minors, Lithuania (which goes NE) and Finland (which just goes east).
-Zenata gets picked apart by crusader states and Muslim minors.
-Bohemia becomes a monster. In my 150-year game they became Czechoslovakiaustrohungaromania.
North Africa and Spain have a lot of dynamism. The steppe is also pretty dynamic (the north is still basically minors eating Karelia). Northern Italy tends to remain a group of minors; I have yet to witness a competent Naples. Burgundy ("Us") tends not to get much done. They actually play it very similarly to how most of our CK dynasty went: toying with French minors and trying to capture land to the W and SW and occasionally meddling in Spain.
I suspect that if I can manage to be The Knights with a 100+ ducat annual income (and Bermuda) within 120 years by sitting on my hands, that people would probably easily be able to conquer the crap out of France.
(unless you've got a better idea for the potential Scottish Union)
Absolutely not! I think the St Andrew's Cross superior is a fantastic rendition, and is pretty much what I would've gone with.
What'll be fun is, assuming that survives, porting it over to the Commenwealth countries (e.g., altering Australia's flag) for the next go-round.
Generally they're taken from the region's (or a city in the region) coat of arms. If we want to be pedantic, a lot of the French minors could use new flags since they tend to have triple golden fleur-de-lis on azure as part of their shield due to (normally) being a part of France.
If there's a list of some you want changed around, toss 'em up. I won't guarantee awesomeness, but I'll take a stab at 'em.
I made Maine and Anjou; the ones in vanilla EU3 are Berry, Orleans, Bourbonnais and Dauphine. Technically we could also use an Aquitaine. I made this for it, but it was quick and dirty to avoid using the golden lion the English used and the 3 fleur-de-lis the French used (it was basically "heir to the throne gets this land" for both parties when they controlled it):
I'm merrily converting operating systems (I like Ubuntu kind of a lot so far), so hopefully I'll have stuff working again soon, but no absolute promises.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Do we have a canonical list of presumed major powers? I'm thinking about working on some event outlines and submitting them for review. I'd like to concentrate on those that we all agree are the major powers in development.
I think they are:
* Burgandy
* Leon
* Galacia
* Egypt
* Karelia (sp)
* Kingdom of Italy/Naples
* Byzantium
* Norway
* Scottland
* England
* Bohemia
* Venice (by resurrection)
We'll have to modify some things once we've played a while. I made a list a couple pages ago, but for reference:
Burgundy/Carolingia
Leon or Castille (Castille is in slightly better shape)
Egypt
Naples or Sardinia-Piedmont
Karelia (hopefully, based on Rex's test we'll have to strengthen them; I had planned on creating a decision chain to do so)
Byzantium
Zenata
England/Scotland winner
Bohemia or Poland
Illyria (Bulgaria)
Scandinavia is pretty fucked in general.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
0
Kane Red RobeMaster of MagicArcanusRegistered Userregular
edited November 2010
Good lord the Levant is a mess. Would it make sense to create some sort of generic mission/decision chain for the crusader states down there to try and unite the disparate factions? Strategically it's about the only way they're going to last long against Zenata, but given the lack of any real unifying similarity between the states I'm not really sure...
I'd really like to see a "Form Slavic Union (Yugoslavia?)" mission/decision chain for Illyria. I think it would be pretty funny to see a South Slavic power form in the area that's never historically been a contender. Unfortunately from what I've seen playtesting so far Illyria tends to get the short end of the Byzantine stick, but maybe they'll get lucky from time to time.
Posts
Based on the Karelian coat of arms:
(but don't let that get you down - I have alternative plans for the design you've submitted)
In the realm of Sami shamanism or Finnish paganism (that is the first time I tried Finnish paganism in wikipedia; they've got some decent engravings that could be made into symbols).
It's also a beer!
Anyway, the Karelians would have a religion based on Finnish paganism, and Lappland on Sami shamanism. There's a little overlap due to historical proximity, but an apt symbol for the Sami religion would probably be the witch-drum, or whatever the translated version is in English.
As for the Finnish paganism, apt symbols might be either of those petroglyphs in wikipedia, or one of the old pagan symbols still in use, like Tursaansydän, Kannuksenpyörä or Hannunvaakuna(also known as Käpälikkö).
Tursaansydän: http://fi.wikipedia.org/wiki/Tursaansyd%C3%A4n
Kannuksenpyörä: http://fi.wikipedia.org/wiki/Kannuksenpy%C3%B6r%C3%A4
Hannunvaakuna: http://fi.wikipedia.org/wiki/Hannunvaakuna
Next step is adding our four new religions (Cathar, Coptic, Judaism (in Astrakhan!), and probably what we're calling Sami) and adjusting the religious territories to something accurate and fixing the HRE both in terms of accuracy and in nuking the "form HRE" event.
Then lots of history file editing (Rex) and decision/event creation (me). Suggestions are welcome.
Tsk, tsk. Anachronism always gets you in the end. So some Egyptians, Jews, Syrians, Greeks (quite a few) and Kurds.
Did it ever really collapse? The title stayed around and Anatolia/Constantinople is still Greek. Historically it collapsed and reformed fairly frequently and well.
Sounds good, but I wouldn't nuke the "form". The problem is how a player can abuse that event chain not really the computer doing so. If we play on the honor system I'd keep it. I'm thrilled that a Jewish majority survived somewhere. World history may have forever changed.
What are the plans for new event chains? I suppose I can help there if we have ideas of what's going to go on.
Eh, same groups of people that have been living there for centuries...so an assortment of Semitic people practicing Islam, Christianity and Judaism, Greeks, a few Normans/Franks ( and a little of everybody else that has invaded).
Our relabelling of them as Byzantium is probably pretty historical...particularly since Anatolia hasn't experienced anything in the way of a struggle with Muslims. Sort of a 3-way civil war where Rhodes came out on top (or at least has the most land and Constantinople).
Berber flag:
More stylized ziggurat:
Berber colours with Kara Koyunlu symbol:
Berber colours with Ak Koyunlu symbol:
Freya:
or Thor:
And if you want them to be Norse, we can use what is believed to be a stylized world tree Yggdrasil from the Överhogdal tapestries:
Hopefully another two weeks or so?
Reformatting tomorrow I think woooo.
Any of which could hypothetically forge a new Sweden, but in my 20 year jaunts through time the Norwegians consistently like to mess it up for the minors (this is how they repay me for making a minor Iceland for them so they weren't completely dirt poor).
There are also a vast assortment of Russian minors representative of a steppe with limited Mongol intrusion (so I guess that means there's potential for about 10 different countries to form Russia). Also some French minors. And German minors. And two Danish minors (3 if you count Iceland, since it fell under the Kalmar Union of the time). And 2 minor Muslim dynasties.
...Basically there are more than 40 additional tags in use, is what I'm saying.
Since no one submitted a flag for the Scottish alternative to Great Britain, I just took the preferred Scottish version of Great Britain's flag: with St. Andrew's cross over St. George's cross.
I'm basically working through CK to add rulers and names to files for countries that need them (what, "No Ruler" is totally a historic Crimean name). Then I'll get to run through a couple of the country files that are duplicates to make them more unique.
Us, obviously. And we're way overpowered and need to nerf ourselves. Might release our provinces on the coast, which include a center of trade.
Karelia (especially when they conquer Novgorod, which shouldn't be terribly hard)
Poland
Bohemia
Byzantines
Zenata
Egypt
Possibly Naples
Possibly Morocco
Whoever comes out of Iberia (Castille, most likely)
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
In my 150-year test run things seem to look good for the most part. It still lacks some rulers and has assorted bugs that may have affected basic outcomes (e.g. I forgot to remove a Swedish core so Svealand ended up forcing Finland to release Sweden instead of annexing the province outright). Without fancy income balances and completed diplomacies most of ebum's list did end up being majors.
The only vast discrepancies that seem to have extreme consistency to them:
-Karelia gets crushed between Russian minors, Lithuania (which goes NE) and Finland (which just goes east).
-Zenata gets picked apart by crusader states and Muslim minors.
-Bohemia becomes a monster. In my 150-year game they became Czechoslovakiaustrohungaromania.
North Africa and Spain have a lot of dynamism. The steppe is also pretty dynamic (the north is still basically minors eating Karelia). Northern Italy tends to remain a group of minors; I have yet to witness a competent Naples. Burgundy ("Us") tends not to get much done. They actually play it very similarly to how most of our CK dynasty went: toying with French minors and trying to capture land to the W and SW and occasionally meddling in Spain.
I suspect that if I can manage to be The Knights with a 100+ ducat annual income (and Bermuda) within 120 years by sitting on my hands, that people would probably easily be able to conquer the crap out of France.
Absolutely not! I think the St Andrew's Cross superior is a fantastic rendition, and is pretty much what I would've gone with.
What'll be fun is, assuming that survives, porting it over to the Commenwealth countries (e.g., altering Australia's flag) for the next go-round.
If there's a list of some you want changed around, toss 'em up. I won't guarantee awesomeness, but I'll take a stab at 'em.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I think they are:
* Burgandy
* Leon
* Galacia
* Egypt
* Karelia (sp)
* Kingdom of Italy/Naples
* Byzantium
* Norway
* Scottland
* England
* Bohemia
* Venice (by resurrection)
Does this sound right?
Burgundy/Carolingia
Leon or Castille (Castille is in slightly better shape)
Egypt
Naples or Sardinia-Piedmont
Karelia (hopefully, based on Rex's test we'll have to strengthen them; I had planned on creating a decision chain to do so)
Byzantium
Zenata
England/Scotland winner
Bohemia or Poland
Illyria (Bulgaria)
Scandinavia is pretty fucked in general.
I'd really like to see a "Form Slavic Union (Yugoslavia?)" mission/decision chain for Illyria. I think it would be pretty funny to see a South Slavic power form in the area that's never historically been a contender. Unfortunately from what I've seen playtesting so far Illyria tends to get the short end of the Byzantine stick, but maybe they'll get lucky from time to time.