I was pretty excited about playing FFXIV. I haven't been following it much though. The promise of FFXI style setting with more modern western-MMO improvements (solo play, quests, etc) was tantalizing. Comments on UI and game control have blunted my enthusiasm. However, I would like to give it a try.. if only to see if they can fill the ridiculous gaps in FFXI's otherwise charming design.
I was pretty excited about playing FFXIV. I haven't been following it much though. The promise of FFXI style setting with more modern western-MMO improvements (solo play, quests, etc) was tantalizing. Comments on UI and game control have blunted my enthusiasm. However, I would like to give it a try.. if only to see if they can fill the ridiculous gaps in FFXI's otherwise charming design.
In general I think this is the best approach. The game will be entering open beta in the near future. So give it a shot, see if you like it, if not don't buy it. If you do, then purchase it.
From my personal experience I went in to gamestop today and turned my 5 dollar preorder into a full preorder purchase. The game is exactly what I was hoping it would be. There are still some flaws in the game. and it remains to be seen if they iron them out in time for retail.
Delphinidaes on
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I'm done with this game until OB. There is nothing truly heinous about the game, but there are roughly 20 to 30 things that annoy the piss out of me that, added together make the game more frustrating than fun to play.
I'm done with this game until OB. There is nothing truly heinous about the game, but there are roughly 20 to 30 things that annoy the piss out of me that, added together make the game more frustrating than fun to play.
Before you give up completely Arkady.
Do you have any fire crystals?
Delphinidaes on
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0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited August 2010
Do you have any stairs in your house? Please go stand by the stairs.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited August 2010
Bah! Anyone else have trouble running the benchmark in 64bit windows 7? I wanted to see how my new rig would do but the stupid thing is looking for some DirectX 9 files and won't start!
I'm done with this game until OB. There is nothing truly heinous about the game, but there are roughly 20 to 30 things that annoy the piss out of me that, added together make the game more frustrating than fun to play.
I'm done with this game until OB. There is nothing truly heinous about the game, but there are roughly 20 to 30 things that annoy the piss out of me that, added together make the game more frustrating than fun to play.
Before you give up completely Arkady.
Do you have any fire crystals?
Haha no, fire crystals are nonexistant.
Rats.
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I'm done with this game until OB. There is nothing truly heinous about the game, but there are roughly 20 to 30 things that annoy the piss out of me that, added together make the game more frustrating than fun to play.
Before you give up completely Arkady.
Do you have any fire crystals?
Haha no, fire crystals are nonexistant.
Rats.
There's a group of beetles that spawn near bearded rock. They drop fire crystals.
I'm done with this game until OB. There is nothing truly heinous about the game, but there are roughly 20 to 30 things that annoy the piss out of me that, added together make the game more frustrating than fun to play.
Before you give up completely Arkady.
Do you have any fire crystals?
Haha no, fire crystals are nonexistant.
Rats.
There's a group of beetles that spawn near bearded rock. They drop fire crystals.
Then they shall know my wrath and forfeit all their crystals.
Delphinidaes on
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I'm somewhat new to the PA forums but I'm on Kefka as well. Character name is Bolt Vanderhuge.
My two cents - the game is fun to play every now and then but I don't see it having a place in my (admittedly limited) gaming schedule once Cataclysm or GW2 comes around. If I'm going to devote myself to another MMO, I'd much rather pick one where I don't have to actively fight the UI to do what I want.
The problem is that when you fail crafting you get no crafting XP at all. When I fail at logging I still get Botany XP. But when I need thousands of XP per Rank and I fail 95% of the time no matter what right now ... why would I put myself through that?
And I can't offer to make stuff for people to skill up, because what am I going to tell them? Well it could take anywhere between 1 and 20 attempts depending on luck...
Btw: The fees that the NPCs charge to use the crafting stations in Bearded Rock and Limsa -- are they per use, or a one-time fee for access to them?
Hey all, I'm a long time FFXI player (~3 years) who grew disenfranchised with the game for a number of reasons and quit. I'm interested to hear from those in the beta if any of these have been resolved from your experience:
1.) Slow, stubborn responses from SE to the (NA) community- in terms of customer service, Game Masters and patches. Overall I felt detached from the company I was paying $15 a month to when ridiculous flaws glared for years at a time. For example, almost all damage used by the players in endgame raiding was magical. Using melee would cause more individual strikes, thus giving the mob more TP for special attacks. Sorry, you're a dragoon? Have fun farming on your own.
2.) Game design filled with arbitrary systems and rules. Hey, SE! Camping a HNM spawn every day for three days with seven potential spawn windows separated by thirty minutes each is batshit insane. SE added in more "casual endgame" stuff later on but even this was limited.
3.) Lack of support for third-party software. In FFXI PC every time you windowed you crashed, in some misled attempt to cut down on hacking (it didn't). Software was created to circumvent this, but if a GM detected it, you got the ban.
4.) Moderator racism. I remember a time my LS and I were fighting an HNM. Ourselves and a Japanese LS were competing for claim and we won the HNM. A couple minutes into the fight, I'm contacted by an SE GM. He's warning me to disengage from the HNM (the one I've been fighting from the start) lest I get jailed. The competing Japanese LS contacted help desk claiming we had stolen the HNM from them.
1. Slow and stubborn as always
2. Arbitrary systems abound!
3. Alt-tabbing from fullscreen still closes the game :V
4. Haven't seen a single mod in the beta so can't say
1. Slow and stubborn as always
2. Arbitrary systems abound!
3. Alt-tabbing from fullscreen still closes the game :V
4. Haven't seen a single mod in the beta so can't say
You forgot to mention that the game has an actual windowed mode now. I don't think you really have to wait on spawns anymore, since the enemies are pretty abundant, and levequests only spawn them on your party's side even.
Here's a good question - Will the normal version of the game have 30 days free play time like most MMOs? I looked the game up on the official site, and the collector's edition is listing 30 days free play time as one of its bonuses, but the regular version doesn't say much about 30 days for free.
Is this just a typo? Or are they really charging everyone who doesn't buy the collector's edition for the first month?
but without a functioning market it's difficult at best.
Yeah, I'll say - I tried navigating their version of an auction house and got completely lost. I can understand the charm of FFXIV being unique, but come on guys - you had a perfectly good AH system in FFXI, why change it?
Has anyone had any luck with the markets or retainer system?
I haven't bothered to even use the market wards in beta.
It's basically a instanced zone where everyone parks their retainer bots and has them bazaaring a list of goods, right? Like the bazaar from original EQ? I'm guessing it's impossible to search with any kind of purpose?
I'm assuming that's the case because it's stupid enough to sound exactly right coming from square.
So, I tried out the "Battle Regime" thing last night.
Click on the little circle just to the left of your action bar, it should glow pinkish. Now, activate an attack. Your character will do a unique animation, and the monster will get a small pink circle near its name. Interestingly enough, the name of the attack you used will appear to the right of your stamina bar with a little timer ticking down (I suspect this is the time when other party members would add their attacks to this chain, but I was doing this solo). Finally, click the glowing orb that activate the process (the little glowing circle on the left of your action bar), and your attack will fire off.
Again, I was messing around with it solo last night, but I am eager to see how this plays out in a group. Skillchains were some of the most interesting things from XI, and I am a sucker for party mechanics interacting for added benefit.
Just saw in SA that apparently those of us who got completely shafted by SE, German sites, and FP (no keys given yesterday at all...lol) will eventually get a chance to play in an Open Beta set to start in early September.
The original link is in Japanese and had to be translated....
There's going to be in auction house in live. The system implemented right now is the bazaar thing. Don't really know any details on the Auction House right now.
If you have a gamepad collecting dust next to your computer, do yourself a favor and load up the FFXIV beta config program, and calibrate that fucker up.
Now, I played FFXI for years as a hardcore keyboard-only fanatic, and I only happened to have a Logitech Rumble 2 (or somesuch) near my computer for the express purpose of flavorful dust collecting. Needless to say, I am not one for controllers in my computer games, but I tried it out for XIV last night, and it was a very, very pleasant experience.
Previously, I found it difficult to cycle through targets accurately with "tab" or "(numpad) 0," even after using it for so long in FFXI. The lack of a "target closest enemy" keyboard hotkey was really grating on me. With the gamepad, it was as easy as "button press, hit right on the d-pad."
I could go on, but, in short, even if you find gaming on the computer with a pad to be plebian, try it out.
but without a functioning market it's difficult at best.
Yeah, I'll say - I tried navigating their version of an auction house and got completely lost. I can understand the charm of FFXIV being unique, but come on guys - you had a perfectly good AH system in FFXI, why change it?
Has anyone had any luck with the markets or retainer system?
I'm slowly learning how this game works, picking up new things each day. I haven't tried crafting yet but maybe will this evening. I noticed last night that I am gaining EXP for my job much slower then my base level at this point. Also, I can't seem to find shops that sell gear (weapons and armor) other then that I'm diggin it. Oh Anima recharges stupid slow ='(
Greg USN on
FFXIV Petra Ironheart Infinity Mog 21 and over Free Company Sargatanas Server. Recruitment currently closed.
There will most certainly be an AH in the release. As I was wandering around Limsa Lominsa I found where it will be. Had the AH symbol and everything but the doors were closed.
The bazaar system is a nice alternative to having to sit with your character in town and sell things.
There are basically 4 ways to sell product:
You can sell back to NPC's
You can sell on your person as you are running around.
You can sell via Retainer in the market district.
You can sell via Auction House once it has been implemented.
Not sure where the complaints are coming from this time. They've covered all the selling bases.
Delphinidaes on
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again, I think it's the classic "this game sucks because it's in beta" complaints.
So many great games have been ruined because of bad beta reviews.
Yes, MAYBE the game will suck when it launches because there isn't time enough between now and then to fix the problems, but none of you KNOW that for sure.
I'll do what I do for all games: I wait a while after release before I jump into the game.
Complaints about lagginess and bugs and things of that sort I can write off to beta. I'm not going to get too up in arms about them.
The complaints about basic gameplay mechanics like "The jobs all kinda feel the same" are things that aren't going to change. I played FFXI for a long time, and you certainly get a feel for which things are just unimplemented and which things are deliberate design decisions.
again, I think it's the classic "this game sucks because it's in beta" complaints.
So many great games have been ruined because of bad beta reviews.
Yes, MAYBE the game will suck when it launches because there isn't time enough between now and then to fix the problems, but none of you KNOW that for sure.
I'll do what I do for all games: I wait a while after release before I jump into the game.
Pretty much this right here. It is depressing the stuff I hear from others in the beta. It's like I'm playing some other game than them. The worst thing is when people are vocal about "problems" that aren't actually problems. But are in fact working as intended and they just didn't figure out how they worked. Crafting is a huge example of this.
So many people are saying crafting is broken or that it is impossible to succeed. Which is just not true. At first crating is incredibly difficult. This is true. You are Rank 1 and the basic Quest leves are for Rank 5. But after you get a rank of 2 your success rate jumps dramatically. It's been stated here before but focusing on "Rapid" Synthesizing to get the first few success you need is the way to go. Once you can succeed at each step on a more regular basis you can start throwing in "Bold" and "Standard" Synths to start boosting quality.
Another issue is with people having no direction on quests. Part of that particular issue could be fixed with a simpler tutorial system. As it is right now The tutorial requires you to actually read through the NPC's text and more than a few of my friends have become lost because they are so used to just skimming over text in other MMO's that they miss key information.
The information is technically there but I get the feeling that most gamers are used to just blowing through text and waiting for the summarization of the quest "Kill x of y" and then waiting for the symbol over the head of the npc showing exactly who they need to talk to to progress further.
On the plus side the journal keeps track of all this information so if you are ever lost on a quest simply opening your journal will get you back on track.
Delphinidaes on
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On the plus side the journal keeps track of all this information so if you are ever lost on a quest simply opening your journal will get you back on track.
Plus, there is a "show on map" button in the quest log as well.
On the plus side the journal keeps track of all this information so if you are ever lost on a quest simply opening your journal will get you back on track.
Plus, there is a "show on map" button in the quest log as well.
Shhh that's a secret! :winky:
Delphinidaes on
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again, I think it's the classic "this game sucks because it's in beta" complaints.
So many great games have been ruined because of bad beta reviews.
Yes, MAYBE the game will suck when it launches because there isn't time enough between now and then to fix the problems, but none of you KNOW that for sure.
I'll do what I do for all games: I wait a while after release before I jump into the game.
Pretty much this right here. It is depressing the stuff I hear from others in the beta. It's like I'm playing some other game than them. The worst thing is when people are vocal about "problems" that aren't actually problems. But are in fact working as intended and they just didn't figure out how they worked. Crafting is a huge example of this.
So many people are saying crafting is broken or that it is impossible to succeed. Which is just not true. At first crating is incredibly difficult. This is true. You are Rank 1 and the basic Quest leves are for Rank 5. But after you get a rank of 2 your success rate jumps dramatically. It's been stated here before but focusing on "Rapid" Synthesizing to get the first few success you need is the way to go. Once you can succeed at each step on a more regular basis you can start throwing in "Bold" and "Standard" Synths to start boosting quality.
Another issue is with people having no direction on quests. Part of that particular issue could be fixed with a simpler tutorial system. As it is right now The tutorial requires you to actually read through the NPC's text and more than a few of my friends have become lost because they are so used to just skimming over text in other MMO's that they miss key information.
The information is technically there but I get the feeling that most gamers are used to just blowing through text and waiting for the summarization of the quest "Kill x of y" and then waiting for the symbol over the head of the npc showing exactly who they need to talk to to progress further.
On the plus side the journal keeps track of all this information so if you are ever lost on a quest simply opening your journal will get you back on track.
I for one, hate reading pirate speak. It's like a 7 year old typing and placing random ' everywhere. Luckily, you can just skim through the crap and then read your journal log for the quest. It tells you everything
After spending a good half hour running herky-jerky to the eastern exit of Limsa heading off to find rats to kill for my first leve, I was WTFPWNED by a Dodo.
I laid there for a good 5 minutes trying to figure out just how I revive/respawn/whatever.
When I finally did something that revived me, I was back on the opposite side of Limsa again.
I didn't feel like making the rubber-band-lag walk back across and logged out.
After spending a good half hour running herky-jerky to the eastern exit of Limsa heading off to find rats to kill for my first leve, I was WTFPWNED by a Dodo.
I laid there for a good 5 minutes trying to figure out just how I revive/respawn/whatever.
When I finally did something that revived me, I was back on the opposite side of Limsa again.
I didn't feel like making the rubber-band-lag walk back across and logged out.
This is definitely a Final Fantasy MMO.
Interesting. Did you attack the Dodo? Because in my experience they don't actually aggro. They are pretty beefy though and it took me and another Rank 10 buddy to take one down. Even then it was sketchy.
The "Return" function in your menu is what you select when you die. And it will port you back to the last Aetheryte Crystal you selected. Usually this is the Crystal at Bearded Rock. But if you went to Limsa Lominsa and hit the crystal there it would transport you back there.
I haven't actually experienced any "rubber band" lag in the beta thus far although there have been moments where everything freezes. And then after a few seconds (or in a couple cases 30 seconds or so) it started back up. It didn't seem to rush in all the info that would have transpired otherwise though so I wouldn't really call it "rubberbanding". And the few times it has happened while running it just started time back up at my current location and didn't move me backwards or anything.
Of course I haven't played yet today though and there was a patch so it may be a new issue.
Hopefully that clears up the death thing though.
Delphinidaes on
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Posts
Steam (Ansatz) || GW2 officer (Ansatz.6498)
In general I think this is the best approach. The game will be entering open beta in the near future. So give it a shot, see if you like it, if not don't buy it. If you do, then purchase it.
From my personal experience I went in to gamestop today and turned my 5 dollar preorder into a full preorder purchase. The game is exactly what I was hoping it would be. There are still some flaws in the game. and it remains to be seen if they iron them out in time for retail.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
LoL: failboattootoot
Before you give up completely Arkady.
Do you have any fire crystals?
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
chair to Creation and then suplex the Void.
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
Haha no, fire crystals are nonexistant.
LoL: failboattootoot
Rats.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
There's a group of beetles that spawn near bearded rock. They drop fire crystals.
Then they shall know my wrath and forfeit all their crystals.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
My two cents - the game is fun to play every now and then but I don't see it having a place in my (admittedly limited) gaming schedule once Cataclysm or GW2 comes around. If I'm going to devote myself to another MMO, I'd much rather pick one where I don't have to actively fight the UI to do what I want.
And I can't offer to make stuff for people to skill up, because what am I going to tell them? Well it could take anywhere between 1 and 20 attempts depending on luck...
Btw: The fees that the NPCs charge to use the crafting stations in Bearded Rock and Limsa -- are they per use, or a one-time fee for access to them?
1.) Slow, stubborn responses from SE to the (NA) community- in terms of customer service, Game Masters and patches. Overall I felt detached from the company I was paying $15 a month to when ridiculous flaws glared for years at a time. For example, almost all damage used by the players in endgame raiding was magical. Using melee would cause more individual strikes, thus giving the mob more TP for special attacks. Sorry, you're a dragoon? Have fun farming on your own.
2.) Game design filled with arbitrary systems and rules. Hey, SE! Camping a HNM spawn every day for three days with seven potential spawn windows separated by thirty minutes each is batshit insane. SE added in more "casual endgame" stuff later on but even this was limited.
3.) Lack of support for third-party software. In FFXI PC every time you windowed you crashed, in some misled attempt to cut down on hacking (it didn't). Software was created to circumvent this, but if a GM detected it, you got the ban.
4.) Moderator racism. I remember a time my LS and I were fighting an HNM. Ourselves and a Japanese LS were competing for claim and we won the HNM. A couple minutes into the fight, I'm contacted by an SE GM. He's warning me to disengage from the HNM (the one I've been fighting from the start) lest I get jailed. The competing Japanese LS contacted help desk claiming we had stolen the HNM from them.
2. Arbitrary systems abound!
3. Alt-tabbing from fullscreen still closes the game :V
4. Haven't seen a single mod in the beta so can't say
You forgot to mention that the game has an actual windowed mode now. I don't think you really have to wait on spawns anymore, since the enemies are pretty abundant, and levequests only spawn them on your party's side even.
Is this just a typo? Or are they really charging everyone who doesn't buy the collector's edition for the first month?
About the only thing I like about it is the crafting so maybe I'll keep doing that, but without a functioning market it's difficult at best.
Yeah, I'll say - I tried navigating their version of an auction house and got completely lost. I can understand the charm of FFXIV being unique, but come on guys - you had a perfectly good AH system in FFXI, why change it?
Has anyone had any luck with the markets or retainer system?
It's basically a instanced zone where everyone parks their retainer bots and has them bazaaring a list of goods, right? Like the bazaar from original EQ? I'm guessing it's impossible to search with any kind of purpose?
I'm assuming that's the case because it's stupid enough to sound exactly right coming from square.
If anyone is able to craft armor of respectable quality, let me know what materials I need and I will farm the crap out of them.
Click on the little circle just to the left of your action bar, it should glow pinkish. Now, activate an attack. Your character will do a unique animation, and the monster will get a small pink circle near its name. Interestingly enough, the name of the attack you used will appear to the right of your stamina bar with a little timer ticking down (I suspect this is the time when other party members would add their attacks to this chain, but I was doing this solo). Finally, click the glowing orb that activate the process (the little glowing circle on the left of your action bar), and your attack will fire off.
Again, I was messing around with it solo last night, but I am eager to see how this plays out in a group. Skillchains were some of the most interesting things from XI, and I am a sucker for party mechanics interacting for added benefit.
The original link is in Japanese and had to be translated....
I thought about posting the article in a spoiler section for work people, but it is so "Engrish'd" out, that it's pointless.
Now, I played FFXI for years as a hardcore keyboard-only fanatic, and I only happened to have a Logitech Rumble 2 (or somesuch) near my computer for the express purpose of flavorful dust collecting. Needless to say, I am not one for controllers in my computer games, but I tried it out for XIV last night, and it was a very, very pleasant experience.
Previously, I found it difficult to cycle through targets accurately with "tab" or "(numpad) 0," even after using it for so long in FFXI. The lack of a "target closest enemy" keyboard hotkey was really grating on me. With the gamepad, it was as easy as "button press, hit right on the d-pad."
I could go on, but, in short, even if you find gaming on the computer with a pad to be plebian, try it out.
TL;DR - Gamepad on the ol' compy works well.
I would be very happy if they copied the FFXI AH.
Infinity Mog 21 and over Free Company Sargatanas Server. Recruitment currently closed.
The bazaar system is a nice alternative to having to sit with your character in town and sell things.
There are basically 4 ways to sell product:
You can sell back to NPC's
You can sell on your person as you are running around.
You can sell via Retainer in the market district.
You can sell via Auction House once it has been implemented.
Not sure where the complaints are coming from this time. They've covered all the selling bases.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
So many great games have been ruined because of bad beta reviews.
Yes, MAYBE the game will suck when it launches because there isn't time enough between now and then to fix the problems, but none of you KNOW that for sure.
I'll do what I do for all games: I wait a while after release before I jump into the game.
The complaints about basic gameplay mechanics like "The jobs all kinda feel the same" are things that aren't going to change. I played FFXI for a long time, and you certainly get a feel for which things are just unimplemented and which things are deliberate design decisions.
Pretty much this right here. It is depressing the stuff I hear from others in the beta. It's like I'm playing some other game than them. The worst thing is when people are vocal about "problems" that aren't actually problems. But are in fact working as intended and they just didn't figure out how they worked. Crafting is a huge example of this.
So many people are saying crafting is broken or that it is impossible to succeed. Which is just not true. At first crating is incredibly difficult. This is true. You are Rank 1 and the basic Quest leves are for Rank 5. But after you get a rank of 2 your success rate jumps dramatically. It's been stated here before but focusing on "Rapid" Synthesizing to get the first few success you need is the way to go. Once you can succeed at each step on a more regular basis you can start throwing in "Bold" and "Standard" Synths to start boosting quality.
Another issue is with people having no direction on quests. Part of that particular issue could be fixed with a simpler tutorial system. As it is right now The tutorial requires you to actually read through the NPC's text and more than a few of my friends have become lost because they are so used to just skimming over text in other MMO's that they miss key information.
The information is technically there but I get the feeling that most gamers are used to just blowing through text and waiting for the summarization of the quest "Kill x of y" and then waiting for the symbol over the head of the npc showing exactly who they need to talk to to progress further.
On the plus side the journal keeps track of all this information so if you are ever lost on a quest simply opening your journal will get you back on track.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Plus, there is a "show on map" button in the quest log as well.
Shhh that's a secret! :winky:
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I for one, hate reading pirate speak. It's like a 7 year old typing and placing random ' everywhere. Luckily, you can just skim through the crap and then read your journal log for the quest. It tells you everything
I laid there for a good 5 minutes trying to figure out just how I revive/respawn/whatever.
When I finally did something that revived me, I was back on the opposite side of Limsa again.
I didn't feel like making the rubber-band-lag walk back across and logged out.
This is definitely a Final Fantasy MMO.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Interesting. Did you attack the Dodo? Because in my experience they don't actually aggro. They are pretty beefy though and it took me and another Rank 10 buddy to take one down. Even then it was sketchy.
The "Return" function in your menu is what you select when you die. And it will port you back to the last Aetheryte Crystal you selected. Usually this is the Crystal at Bearded Rock. But if you went to Limsa Lominsa and hit the crystal there it would transport you back there.
I haven't actually experienced any "rubber band" lag in the beta thus far although there have been moments where everything freezes. And then after a few seconds (or in a couple cases 30 seconds or so) it started back up. It didn't seem to rush in all the info that would have transpired otherwise though so I wouldn't really call it "rubberbanding". And the few times it has happened while running it just started time back up at my current location and didn't move me backwards or anything.
Of course I haven't played yet today though and there was a patch so it may be a new issue.
Hopefully that clears up the death thing though.
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