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[Starcraft 2] Multiplayer discussion. After 12 long years, it has arrived.

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Posts

  • ShensShens Portland, ORRegistered User regular
    edited July 2010
    2 per mineral patch, 3 per gas. If you are doing 3 per mineral patch you are over saturated.

    Shens on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited July 2010
    Ezekiel wrote: »
    GnomeTank wrote: »
    Ezekiel wrote: »
    GnomeTank wrote: »
    Disrupter wrote: »
    Wait, I can have my SCVs waypoint to the minerals, meaning they will begin gathering minerals right away? I manage to have a SCV or two sitting around for a few after spawn every once in a while, this will be moderately helpful.

    Also being able to say "go back to mining, slave!" after building automatically is nice too.

    Anyone else accidently have all their SCVs run into the CC once at the start of their first 3 games because they kept accidently clicking that button instead of waypoint?

    Yes, you should absolutely have your command centers waypoint set to it's mineral patch unless you have a specific reason to have it elsewhere. Then all newly created SCV's will go mine, and to top it off, they will mine intelligently and spread themselves out across the crystals for maximum throughput.

    e: To expound on this. The auto worker waypoint is great, but very early game, you should control the waypoint to be on empty, or under utilized, patches yourself. The "smart" mineral algorithm is good, but it takes about half a second for your SCV to realize it's on an over utilized crystal and to move itself. If you do this yourself early game, you can buy yourself precious seconds.

    Didn't someone figure out that there is actually no difference at all between manually doing it and letting it sort itself out?

    If they did, they didn't tell me, or all the pro players that do it and recommend you do it to (Day[9] being at the top of the list).

    He used to talk about how good splitting was too until the same thing happened....no difference. All it gets you is a chance to fuck it up. Tryin to find link for you.

    That would be awesome if you could, and this was right, because it would save me untold clicks and consternation early game.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited July 2010
    Shens wrote: »
    2 per mineral patch, 3 per gas. If you are doing 3 per mineral patch you are over saturated.

    It's three per mineral patch as well. 30 workers per command center, not 20. If you only have 20, you're under utilized and your opponent is going to out mine you.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • ShensShens Portland, ORRegistered User regular
    edited July 2010
    GnomeTank wrote: »
    Shens wrote: »
    2 per mineral patch, 3 per gas. If you are doing 3 per mineral patch you are over saturated.

    It's three per mineral patch as well. 30 workers per command center, not 20. If you only have 20, you're under utilized and your opponent is going to out mine you.

    Hmm. You are right. 20 is too low.

    Shens on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited July 2010
    Yes - though the benefits of 3 per patch isn't huge over 2 per patch, 3 per patch is ideal saturation.

    Also, you should never stop building probes anyway since by the time you have way too many you should be expanding.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited July 2010
    Yes - though the benefits of 3 per patch isn't huge over 2 per patch, 3 per patch is ideal saturation.

    Also, you should never stop building probes anyway since by the time you have way too many you should be expanding.

    Truth be spoke here.

    Even if you over saturate your main, that's okay, because you should be doing a transfer to your expansion when it's finished.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • ShensShens Portland, ORRegistered User regular
    edited July 2010
    I am honestly horrible at counting my workers per base. Does everyone keep track of it mentally or by trying to select all of them and use a hotkey/control group to watch the number?

    Shens on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited July 2010
    Shens wrote: »
    I am honestly horrible at counting my workers per base. Does everyone keep track of it mentally or by trying to select all of them and use a hotkey/control group to watch the number?

    Here's my dirty little secret: Despite knowing the exact numbers, I mostly just guesstimate. This works because, as FuriousJudo said, you should never stop building workers. Ever. If you think you need to stop, go expand and keep building them.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • ShensShens Portland, ORRegistered User regular
    edited July 2010
    GnomeTank wrote: »
    Shens wrote: »
    I am honestly horrible at counting my workers per base. Does everyone keep track of it mentally or by trying to select all of them and use a hotkey/control group to watch the number?

    Here's my dirty little secret: Despite knowing the exact numbers, I mostly just guesstimate. This works because, as FuriousJudo said, you should never stop building workers. Ever. If you think you need to stop, go expand and keep building them.

    True, but as zerg you choose workers or army. It really pays to try and at least count as a zerg player. I generally eyeball it, but I feel like my economy is just poo some games.

    Shens on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited July 2010
    Shens wrote: »
    GnomeTank wrote: »
    Shens wrote: »
    I am honestly horrible at counting my workers per base. Does everyone keep track of it mentally or by trying to select all of them and use a hotkey/control group to watch the number?

    Here's my dirty little secret: Despite knowing the exact numbers, I mostly just guesstimate. This works because, as FuriousJudo said, you should never stop building workers. Ever. If you think you need to stop, go expand and keep building them.

    True, but as zerg you choose workers or army. It really pays to try and at least count as a zerg player. I generally eyeball it, but I feel like my economy is just poo some games.

    AH, yah. Here I go back to my "Can you tell I hardly ever play Zerg?" comment, hehe.

    I've heard some Zerg players say that at least one of every larva "bunch" (I guess one per inject) needs to be a drone, but I'm not sure how realistic that is.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • SkyGheNeSkyGheNe Registered User regular
    edited July 2010
    Cutting worker production is kind of essential for advanced pushes though.

    SkyGheNe on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2010
    SkyGheNe wrote: »
    Cutting worker production is kind of essential for advanced pushes though.

    You can delay a bit... it's not that you should always have a worker producing, just that you shouldn't stop making them in general. If you just kept making them non-stop without a pause to get enough minerals for a building, then you wouldn't have a basic structure until you were at 20 food or so. But delaying a worker and stopping worker production all together are two entirely different things.

    Khavall on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited July 2010
    The new keybinds are really REALLY fucking me up. Do you have any idea how many times I've hit O, thinking id build an Overseer, then I come back and realize that it's not O anymore.

    Is there a command to build all the larvae the same unit? I recall being able to do that in SC, but I am having to click each button in this.

    Also, my friend thing is Brendan / 121 if anyone wants to play some friendly games. I am average at best.

    TheCrumblyCracker on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2010
    Just hold down the key to make all larva build as the same unit.

    Khavall on
  • undeinPiratundeinPirat Registered User regular
    edited July 2010
    Ezekiel wrote: »
    GnomeTank wrote: »
    Ezekiel wrote: »
    GnomeTank wrote: »
    Disrupter wrote: »
    Wait, I can have my SCVs waypoint to the minerals, meaning they will begin gathering minerals right away? I manage to have a SCV or two sitting around for a few after spawn every once in a while, this will be moderately helpful.

    Also being able to say "go back to mining, slave!" after building automatically is nice too.

    Anyone else accidently have all their SCVs run into the CC once at the start of their first 3 games because they kept accidently clicking that button instead of waypoint?

    Yes, you should absolutely have your command centers waypoint set to it's mineral patch unless you have a specific reason to have it elsewhere. Then all newly created SCV's will go mine, and to top it off, they will mine intelligently and spread themselves out across the crystals for maximum throughput.

    e: To expound on this. The auto worker waypoint is great, but very early game, you should control the waypoint to be on empty, or under utilized, patches yourself. The "smart" mineral algorithm is good, but it takes about half a second for your SCV to realize it's on an over utilized crystal and to move itself. If you do this yourself early game, you can buy yourself precious seconds.

    Didn't someone figure out that there is actually no difference at all between manually doing it and letting it sort itself out?

    If they did, they didn't tell me, or all the pro players that do it and recommend you do it to (Day[9] being at the top of the list).

    He used to talk about how good splitting was too until the same thing happened....no difference. All it gets you is a chance to fuck it up. Tryin to find link for you.

    you are talking about different things

    ezekiel, you are talking about the split when you send your first 6 in, which it has been found there is no reason not to have the auto correct do

    gnometank is talking about switching your waypoint to a blank mineral patch for the first few scvs you produce, which does help you earlygame

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited July 2010
    Ezekiel wrote: »
    GnomeTank wrote: »
    Ezekiel wrote: »
    GnomeTank wrote: »
    Disrupter wrote: »
    Wait, I can have my SCVs waypoint to the minerals, meaning they will begin gathering minerals right away? I manage to have a SCV or two sitting around for a few after spawn every once in a while, this will be moderately helpful.

    Also being able to say "go back to mining, slave!" after building automatically is nice too.

    Anyone else accidently have all their SCVs run into the CC once at the start of their first 3 games because they kept accidently clicking that button instead of waypoint?

    Yes, you should absolutely have your command centers waypoint set to it's mineral patch unless you have a specific reason to have it elsewhere. Then all newly created SCV's will go mine, and to top it off, they will mine intelligently and spread themselves out across the crystals for maximum throughput.

    e: To expound on this. The auto worker waypoint is great, but very early game, you should control the waypoint to be on empty, or under utilized, patches yourself. The "smart" mineral algorithm is good, but it takes about half a second for your SCV to realize it's on an over utilized crystal and to move itself. If you do this yourself early game, you can buy yourself precious seconds.

    Didn't someone figure out that there is actually no difference at all between manually doing it and letting it sort itself out?

    If they did, they didn't tell me, or all the pro players that do it and recommend you do it to (Day[9] being at the top of the list).

    He used to talk about how good splitting was too until the same thing happened....no difference. All it gets you is a chance to fuck it up. Tryin to find link for you.

    you are talking about different things

    ezekiel, you are talking about the split when you send your first 6 in, which it has been found there is no reason not to have the auto correct do

    gnometank is talking about switching your waypoint to a blank mineral patch for the first few scvs you produce, which does help you earlygame

    Oh, yah, god no, don't sit and manually control your initial six. That would certainly be slower than the fan out.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • EzekielEzekiel Registered User regular
    edited July 2010
    Ezekiel wrote: »
    GnomeTank wrote: »
    Ezekiel wrote: »
    GnomeTank wrote: »
    Disrupter wrote: »
    Wait, I can have my SCVs waypoint to the minerals, meaning they will begin gathering minerals right away? I manage to have a SCV or two sitting around for a few after spawn every once in a while, this will be moderately helpful.

    Also being able to say "go back to mining, slave!" after building automatically is nice too.

    Anyone else accidently have all their SCVs run into the CC once at the start of their first 3 games because they kept accidently clicking that button instead of waypoint?

    Yes, you should absolutely have your command centers waypoint set to it's mineral patch unless you have a specific reason to have it elsewhere. Then all newly created SCV's will go mine, and to top it off, they will mine intelligently and spread themselves out across the crystals for maximum throughput.

    e: To expound on this. The auto worker waypoint is great, but very early game, you should control the waypoint to be on empty, or under utilized, patches yourself. The "smart" mineral algorithm is good, but it takes about half a second for your SCV to realize it's on an over utilized crystal and to move itself. If you do this yourself early game, you can buy yourself precious seconds.

    Didn't someone figure out that there is actually no difference at all between manually doing it and letting it sort itself out?

    If they did, they didn't tell me, or all the pro players that do it and recommend you do it to (Day[9] being at the top of the list).

    He used to talk about how good splitting was too until the same thing happened....no difference. All it gets you is a chance to fuck it up. Tryin to find link for you.

    you are talking about different things

    ezekiel, you are talking about the split when you send your first 6 in, which it has been found there is no reason not to have the auto correct do

    gnometank is talking about switching your waypoint to a blank mineral patch for the first few scvs you produce, which does help you earlygame

    No we're talking about same thing. I was using the inital 6 as an example. It seems to help, but it turns out it's smarter than you are. You end up getting exact same mineral counts.

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    edited July 2010
    PATCH ISSUE:

    I can't seem to win with this game. So my DVDR is shot so I couldnt load it from the disc. I downloaded it and the installer (It took a long damn time) and it self-patched. So I clicked "Play" the screen goes black.....and I get hit with a message saying it needs a patch, and whether I would like to download and install the patch.

    If I say "cancel" I can go about the desktop freely. If I click "Yes" the titlebar for the game comes up, the screen goes black....and the message pops up again. I already uninstalled and reinstalled once, and the problem persisted, and I didn't see anything matching this on Blizzard's tech support besides one post that hasn't been answered.

    I just wanna play

    No-Quarter on
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited July 2010
    Maf wrote: »
    What is a good counter for marauders as Protoss? The game says zealots, by I find they're really only good if you've got the charge upgrade.

    In other news, I've been clawing my way up my bronze division, now in 7th and I feel like I'm actually getting better.

    Zealots do not work well on their own against marauders. They can be useful as fodder when you have minerals to spare, but they're far too vulnerable early on to kiting, and later on to stim kiting separating them from the rest of your army.

    Immortals are your go-to, they deal great damage to marauders and resist a big portion of their damage. Colossi can be useful in general against any group of ground units, but in smaller battles marauders will be able to focus-fire them down before they deal a useful amount of damage. In small fights you'll want 1-3 immortals (you couldn't afford more in a small fight) supporting your other units. Ideally your zealots discourage careful focus-fire and take care of any marines, and your immortals keep the marauders on the run for fear of dying in three shots.

    Be wary of marine + marauder + medivac balls, stimmed marines (or ghosts with EMP) can make very quick work of immortals.

    Later, you'll want some templar to discourage careless hit-and-run tactics and to really put the hurt on the bioball. Any airforce works wonders, of course.

    PotatoNinja on
    Two goats enter, one car leaves
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited July 2010
    No-Quarter wrote: »
    PATCH ISSUE:

    I can't seem to win with this game. So my DVDR is shot so I couldnt load it from the disc. I downloaded it and the installer (It took a long damn time) and it self-patched. So I clicked "Play" the screen goes black.....and I get hit with a message saying it needs a patch, and whether I would like to download and install the patch.

    If I say "cancel" I can go about the desktop freely. If I click "Yes" the titlebar for the game comes up, the screen goes black....and the message pops up again. I already uninstalled and reinstalled once, and the problem persisted, and I didn't see anything matching this on Blizzard's tech support besides one post that hasn't been answered.

    I just wanna play

    Wipe the game out completely and re-install (or see if you can just wipe the patch out). Something obviously got corrupted when you patched.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • dsplaisteddsplaisted Registered User regular
    edited July 2010
    GnomeTank wrote: »
    you are talking about different things

    ezekiel, you are talking about the split when you send your first 6 in, which it has been found there is no reason not to have the auto correct do

    gnometank is talking about switching your waypoint to a blank mineral patch for the first few scvs you produce, which does help you earlygame

    Oh, yah, god no, don't sit and manually control your initial six. That would certainly be slower than the fan out.

    So you should just select your initial 6 collectors, right click on a mineral patch, and be done with it? I thought that it would be faster if you were fast enough to reroute them while they were on their way to the mineral patches.

    dsplaisted on
    2850-1.png
  • twmjrtwmjr Registered User regular
    edited July 2010
    question - do we have a group of people here who suck at this game?

    I ask because I'd really like to get this and probably play some multi, but I'm sure to be pretty terrible. I imagine I'd get better over time, but I don't know that I have enough time to delve into this game to get all that good.

    twmjr on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2010
    dsplaisted wrote: »
    GnomeTank wrote: »
    you are talking about different things

    ezekiel, you are talking about the split when you send your first 6 in, which it has been found there is no reason not to have the auto correct do

    gnometank is talking about switching your waypoint to a blank mineral patch for the first few scvs you produce, which does help you earlygame

    Oh, yah, god no, don't sit and manually control your initial six. That would certainly be slower than the fan out.

    So you should just select your initial 6 collectors, right click on a mineral patch, and be done with it? I thought that it would be faster if you were fast enough to reroute them while they were on their way to the mineral patches.

    You get between 0 and 5 minerals by the 2 minute mark or so, if you do it perfectly I believe.

    Khavall on
  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    edited July 2010
    Warlock82 wrote: »
    No-Quarter wrote: »
    PATCH ISSUE:

    I can't seem to win with this game. So my DVDR is shot so I couldnt load it from the disc. I downloaded it and the installer (It took a long damn time) and it self-patched. So I clicked "Play" the screen goes black.....and I get hit with a message saying it needs a patch, and whether I would like to download and install the patch.

    If I say "cancel" I can go about the desktop freely. If I click "Yes" the titlebar for the game comes up, the screen goes black....and the message pops up again. I already uninstalled and reinstalled once, and the problem persisted, and I didn't see anything matching this on Blizzard's tech support besides one post that hasn't been answered.

    I just wanna play

    Wipe the game out completely and re-install (or see if you can just wipe the patch out). Something obviously got corrupted when you patched.


    =( you gotta be kidding me, I've already reinstalled twice. If I have to redownload the downloader I'll scream.

    No-Quarter on
  • RendRend Registered User regular
    edited July 2010
    GnomeTank wrote: »
    Yes - though the benefits of 3 per patch isn't huge over 2 per patch, 3 per patch is ideal saturation.

    Also, you should never stop building probes anyway since by the time you have way too many you should be expanding.

    Troot' be spoke heah, mon.

    Even if you over saturate your main, that's okay, because you should be doing a transfer to your expansion when it's finished.

    ftfy

    Rend on
  • KesterKester Registered User regular
    edited July 2010
    So before today I've played actual competitive Starcraft online all of what, twice, and I just placed in gold. This is going to be bad, isn't it? D:

    Kester on
  • fortyforty Registered User regular
    edited July 2010
    The new keybinds are really REALLY fucking me up. Do you have any idea how many times I've hit O, thinking id build an Overseer, then I come back and realize that it's not O anymore.
    Maybe you know this, but there is a keybind option that emulates the (inferior) SC keybind setup, if you want to use that.

    Although I'm guessing you're just saying you're having trouble adapting to the new, better keybinds from years of gimped SC play. I'm definitely going to have the same issue if I ever get to play this.

    forty on
    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    edited July 2010
    Is there a preference/philosophy for whether your first two actions at the start of a game should be selecting all your workers and sending them to minerals or selecting your main building and starting a worker? Obviously you're going to do them both one after the other, but is there a reason doing it one way or the other is better?

    forty on
    Officially the unluckiest CCG player ever.
  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2010
    forty wrote: »
    Is there a preference/philosophy for whether your first two actions at the start of a game should be selecting all your workers and sending them to minerals or selecting your main building and starting a worker? Obviously you're going to do them both one after the other, but is there a reason doing it one way or the other is better?

    Starting the worker first, then sending the workers is the better way.

    Khavall on
  • JorilJoril BelgiumRegistered User regular
    edited July 2010
    Shens wrote: »
    I am honestly horrible at counting my workers per base. Does everyone keep track of it mentally or by trying to select all of them and use a hotkey/control group to watch the number?

    If there are eight patches (which iirc is most mineral lines) then just CTRL + select. The rows in the selection screen are by eight units. So if you see three rows of eight (all full up) worth of drones/probes/scv, the line is saturated.
    Of course keep in mind you propably have 6 in gas. But it should give a fair estimate of how many workers you've got.

    Other than that, I'd also advise to keep making workers and expand!

    Joril on
    bonesnacksig.jpg
  • Evil MultifariousEvil Multifarious Registered User regular
    edited July 2010
    twmjr wrote: »
    question - do we have a group of people here who suck at this game?

    I ask because I'd really like to get this and probably play some multi, but I'm sure to be pretty terrible. I imagine I'd get better over time, but I don't know that I have enough time to delve into this game to get all that good.

    there will always be people here who suck at starcraft. it is a hard game.

    me, for instance. i'm terrible. i haven't even played a ranked match yet.

    Evil Multifarious on
  • McSnugglesMcSnuggles Registered User regular
    edited July 2010
    Its good to be playing again, but it's also brought me to something I hate.

    Does anyone else get bothered when they win a game they really shouldn't have? I don't mean through cheesing or using something overpowered, but seeing the opponent do something exceedingly stupid? I won a TvP earlier despite him having 3 fully charged void rays tearing apart my base. I kept my head and just built marines and vikings, though, and eventually fought him off with 4 marines and a single viking using the range advantage. It bothered me, though, because I should have lost. .5 a second and 3 fully charged void rays will demolish anything, yet he just focused on my depots and stuff while I pumped out a counter. Slowly.

    Bleh, besides that though Im happy the game is back. Been trying out Raven/Viking/Ghost/Hellion/Tank and it's really really fun to play versus toss.

    Plat krew.

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • Jubal77Jubal77 Registered User regular
    edited July 2010
    McSnuggles wrote: »
    Its good to be playing again, but it's also brought me to something I hate.

    Does anyone else get bothered when they win a game they really shouldn't have? I don't mean through cheesing or using something overpowered, but seeing the opponent do something exceedingly stupid? I won a TvP earlier despite him having 3 fully charged void rays tearing apart my base. I kept my head and just built marines and vikings, though, and eventually fought him off with 4 marines and a single viking using the range advantage. It bothered me, though, because I should have lost. .5 a second and 3 fully charged void rays will demolish anything, yet he just focused on my depots and stuff while I pumped out a counter. Slowly.

    Bleh, besides that though Im happy the game is back. Been trying out Raven/Viking/Ghost/Hellion/Tank and it's really really fun to play versus toss.

    Plat krew.

    I would hope the Protoss player learned a valuable lesson and not feel bad about it at all.

    Jubal77 on
  • fortyforty Registered User regular
    edited July 2010
    I don't see why you would feel bad about capitalizing on an opponent's mistake. It's likely you made some sort of mistake that he took advantage of to get into the position where he should have beaten you, and then the situation reversed.

    forty on
    Officially the unluckiest CCG player ever.
  • KhavallKhavall British ColumbiaRegistered User regular
    edited July 2010
    Focusing on depots normally isn't a bad idea if you do keep paying attention to micro. It limits their ability to produce mans. Of course, that's assuming you can't take out weak tech structures, production structures, or workers so.

    Khavall on
  • s_86s_86 Registered User regular
    edited July 2011
    -

    s_86 on
  • McSnugglesMcSnuggles Registered User regular
    edited July 2010
    forty wrote: »
    I don't see why you would feel bad about capitalizing on an opponent's mistake. It's likely you made some sort of mistake that he took advantage of to get into the position where he should have beaten you, and then the situation reversed.

    My mistake was trying to practice Avilo's build and pushing out with a force that SHOULD have been used as defence until I had a strong army production base set up.

    Also, it's really easy to see some of the people that just got the game. Just came out of a game versus some T that massed marines and reapers. Not too strong versus marauder/viking/tank.

    McSnuggles on
    360 Gamertag: Mcsnuggles
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  • His CorkinessHis Corkiness Registered User regular
    edited July 2010
    Fine-tuning a build in YABOT is possibly more fun than actually playing. The feeling you get when you manage to time a Pylon perfectly, or have just the right amount of gas, is glorious.

    His Corkiness on
  • McSnugglesMcSnuggles Registered User regular
    edited July 2010
    Fine-tuning a build in YABOT is possibly more fun than actually playing. The feeling you get when you manage to time a Pylon perfectly, or have just the right amount of gas, is glorious.

    YABOT?

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • His CorkinessHis Corkiness Registered User regular
    edited July 2010
    McSnuggles wrote: »
    Fine-tuning a build in YABOT is possibly more fun than actually playing. The feeling you get when you manage to time a Pylon perfectly, or have just the right amount of gas, is glorious.

    YABOT?
    Yet Another Build Order Tester

    His Corkiness on
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