June 17th for EU, June 21st for US. Not a long delay, but still several weeks for "polish".
An Obsidian game being delayed to polish gameplay is not bad news. It is, in fact, very good news.
Except the last time an Obsidian game was delayed to polish gameplay, they weren't actually allowed to polish gameplay and we ended up having to wait like a year for a buggy game.
An absolutely amazing buggy game, mind you. But a buggy game nonetheless.
June 17th for EU, June 21st for US. Not a long delay, but still several weeks for "polish".
An Obsidian game being delayed to polish gameplay is not bad news. It is, in fact, very good news.
Except the last time an Obsidian game was delayed to polish gameplay, they weren't actually allowed to polish gameplay and we ended up having to wait like a year for a buggy game.
An absolutely amazing buggy game, mind you. But a buggy game nonetheless.
Most of AP's 'bugs' are the results of poor design decisions that extra months of work probably wouldn't fix anyway.
Stop that! We are going to release a patch for multiplayer in DS1/2 as exorbitantly priced post release DLC and you are giving it away for free! I'm kidding, but man could you imagine?
Some further videos of the charachter and two Developer Walkthroughs (Uploaded by MechanicalLemn on youtube). They are narrated by Matt MacLean who was responsible for most of Alpha Protocols E-Mails by the way. Reinhart Walkthrough 1
Reinhart Walkthrough II
Great. Decided to get this, but I always forget how Steam works with other regions. If something's not available in your area it doesn't tell you, it just pretends the game doesn't exist.
When this happens I always spend a while wondering about search terms before I click.
What a stupid stupid system.
poshniallo on
I figure I could take a bear.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited April 2011
Great. Decided to get this, but I always forget how Steam works with other regions. If something's not available in your area it doesn't tell you, it just pretends the game doesn't exist.
When this happens I always spend a while wondering about search terms before I click.
What a stupid stupid system.
Dude when I was in Japan it let me buy Dragon AGe 2
then when I tried to get the game from EA they informed me the game wasn't being sold in Japan
I'd be perfectly happy if every NPC or normal character in the game is dressed as a typical person would, meanwhile Katarina gets to run around in her corset and boots because she is a gun witch.
That would be horrible. Because that would mean they went for an realistic artstyle but still decided to go with exaggeration on a female character. In that case the intentions of the artists are pretty clear.
Are you serious? What is hindering about Katarnias clothes in comparison to Isabella?
I'd like to point out A) Isabela is a whore. A funny, murderous, pirate whore. She says it, NPCs say it, hell, even you say it. As far as I can tell, Katara is not. But I've only started looking into this game recently. I've got a couple of questions about this game, apologies if they've already been answered to death.
Is the PC voiced?
How's the dialogue system?
Are there classes, or is it more fluid then that?
I see the combat is in real time, ala Jade Empire or DAII, any word on different combat styles?
I'd like to point out A) Isabela is a whore. A funny, murderous, pirate whore. She says it, NPCs say it, hell, even you say it. As far as I can tell, Katara is not. But I've only started looking into this game recently. I've got a couple of questions about this game, apologies if they've already been answered to death.
Is the PC voiced?
How's the dialogue system?
Are there classes, or is it more fluid then that?
I see the combat is in real time, ala Jade Empire or DAII, any word on different combat styles?
And finally, party limit?
1/2. Yes (All four charachters are uniquly voiced + their own personality + they have a past and are reconigzed differently by certain NPCs. Its also similiar to Alpha Protocol in dialouge system without the timer.)
3/4. The charachters are the classes. This bit by the Lead Designer gives a little overview how it works:
First, lemme explain Stances/Modes. Each character has two offensive stances or modes, plus Defensive Mode, which is a mixture of blocking ala Ninja Gaiden or God of War, plus a shift state for your ability buttons.
Each character's stances or modes are completely different, and their abilities are also completely unique. No sharing. For example, Lucas has a Sword and Shield and Two-Handed Sword stance, and Anjali can shift between Human Form and Fire Form.
Your offensive Stances are a toggle, so for Lucas you just tap the Stance Switch button to change between using a Sword and Shield or a Two-Handed Sword. When you toggle your offensive stance, your X, Y and B buttons (on 360) change to abilities in that Stance - you have unique abilities in each stance. You also have a different basic attack combo in each stance.
When you hold down Block, you also enter Defensive Mode, and your Abilities are swapped for Defensive Abilities. Again, these are unique and class-specific, but they are always 30 second buffs - so heals, damage buffs, etc.
Given that context, I'll explain progression.
Each character has 3 progression "paths":
* Abilities - There are 9 abilities each character will learn over the course of the game. These are split up into 3 tiers. There are a few ability points scattered through the early and middle levels, and three ability tiers, but you DO earn enough ability points to buy each ability over the course of the game - the main customization here is what order you want to buy things in. However, the abilities themselves can be further customized to do pretty different things based on the Proficiencies you purchase for them.
* Proficiencies - Every ability has two different proficiencies you can buy for it. You can spend up to 5 points in a given ability, split between the two proficiencies however you want. The proficiencies can pretty radically alter how you use an ability - for instance, Anjali has a placed AoE ability called "Aura of Immolation" in Fire Form.
By default, the Ability is just a light damage AoE. The first proficiency, Fiery Presence, increases the damage output by 10% per rank. The second, Cauterize, causes it to heal any friendlies in addition to dealing damage. So, you can either choose to turn it into a deadly AoE of... death, or use it as a nice healing option - which is especially fun to give to your AI companion or to use in co-op with your buddy.
So proficiencies actually pretty substantially change what you use the abilities for, and the fact that you can only spend 5 points and can't max out any ability means that you have to make some tough choices. You'll want to spend your Proficiencies in a way that best matches your playstyle.
* Talents -Each character has 9 Talents, with 5 ranks per Talent. These are passive improvements to the character that work across all of their abilities, or across multiple abilities. You only earn 30 talent points throughout the game, so you have to also make some tough decisions here, and buy talents that synergize well with your play style.
On top of all of that you also earn Deeds (which are permanent stat rewards) for completing certain objectives within the game, or making certain decisions, and of course you have gear which is a major form of both character advancement and customization. I'm actually really happy with the amount of RPG depth we were able to cram into it for an ARPG.
# There are no health potions. Health regeneration is handled via Defensive Abilities (each character has a heal-over-time defensive ability with customizable secondary effects) and health orbs dropped from enemies, sort of like God of War.
# You can block and/or dodge pretty much everything in the game. There are definitely some things that are not blockable, but they tend to be things like a Cyclops bringing the hurt with a giant hammer - i.e. pretty obvious. However, dodging works about 99% of the time to avoid things, but it's VERY hard to avoid everything, so you need to time your dodges well to avoid getting pinged by things in between dodges.
# Not only is it possible to do a 'perfect run', we even have some achievements that revolve around getting perfect (or near-perfect) runs.
# In the hardest difficulty mode, Hardcore, you absolutely HAVE to avoid as much damage as humanly possible, which makes the game very difficult but very fun if you like intense action combat. Playing through on Hardcore I definitely had some Demons' Souls-esque moments fighting some of the tougher bosses in the game. Of course, if you play on the other difficulty modes, it's nowhere near that hard, but that's why they're not Hardcore
I'd like to point out A) Isabela is a whore. A funny, murderous, pirate whore. She says it, NPCs say it, hell, even you say it. As far as I can tell, Katara is not. But I've only started looking into this game recently. I've got a couple of questions about this game, apologies if they've already been answered to death.
Is the PC voiced?
How's the dialogue system?
Are there classes, or is it more fluid then that?
I see the combat is in real time, ala Jade Empire or DAII, any word on different combat styles?
And finally, party limit?
1/2. Yes (All four charachters are uniquly voiced + their own personality + they have a past and are reconigzed differently by certain NPCs. Its also similiar to Alpha Protocol in dialouge system without the timer.)
3/4. The charachters are the classes. This bit by the Lead Designer gives a little overview how it works:
First, lemme explain Stances/Modes. Each character has two offensive stances or modes, plus Defensive Mode, which is a mixture of blocking ala Ninja Gaiden or God of War, plus a shift state for your ability buttons.
Each character's stances or modes are completely different, and their abilities are also completely unique. No sharing. For example, Lucas has a Sword and Shield and Two-Handed Sword stance, and Anjali can shift between Human Form and Fire Form.
Your offensive Stances are a toggle, so for Lucas you just tap the Stance Switch button to change between using a Sword and Shield or a Two-Handed Sword. When you toggle your offensive stance, your X, Y and B buttons (on 360) change to abilities in that Stance - you have unique abilities in each stance. You also have a different basic attack combo in each stance.
When you hold down Block, you also enter Defensive Mode, and your Abilities are swapped for Defensive Abilities. Again, these are unique and class-specific, but they are always 30 second buffs - so heals, damage buffs, etc.
Given that context, I'll explain progression.
Each character has 3 progression "paths":
* Abilities - There are 9 abilities each character will learn over the course of the game. These are split up into 3 tiers. There are a few ability points scattered through the early and middle levels, and three ability tiers, but you DO earn enough ability points to buy each ability over the course of the game - the main customization here is what order you want to buy things in. However, the abilities themselves can be further customized to do pretty different things based on the Proficiencies you purchase for them.
* Proficiencies - Every ability has two different proficiencies you can buy for it. You can spend up to 5 points in a given ability, split between the two proficiencies however you want. The proficiencies can pretty radically alter how you use an ability - for instance, Anjali has a placed AoE ability called "Aura of Immolation" in Fire Form.
By default, the Ability is just a light damage AoE. The first proficiency, Fiery Presence, increases the damage output by 10% per rank. The second, Cauterize, causes it to heal any friendlies in addition to dealing damage. So, you can either choose to turn it into a deadly AoE of... death, or use it as a nice healing option - which is especially fun to give to your AI companion or to use in co-op with your buddy.
So proficiencies actually pretty substantially change what you use the abilities for, and the fact that you can only spend 5 points and can't max out any ability means that you have to make some tough choices. You'll want to spend your Proficiencies in a way that best matches your playstyle.
* Talents -Each character has 9 Talents, with 5 ranks per Talent. These are passive improvements to the character that work across all of their abilities, or across multiple abilities. You only earn 30 talent points throughout the game, so you have to also make some tough decisions here, and buy talents that synergize well with your play style.
On top of all of that you also earn Deeds (which are permanent stat rewards) for completing certain objectives within the game, or making certain decisions, and of course you have gear which is a major form of both character advancement and customization. I'm actually really happy with the amount of RPG depth we were able to cram into it for an ARPG.
# There are no health potions. Health regeneration is handled via Defensive Abilities (each character has a heal-over-time defensive ability with customizable secondary effects) and health orbs dropped from enemies, sort of like God of War.
# You can block and/or dodge pretty much everything in the game. There are definitely some things that are not blockable, but they tend to be things like a Cyclops bringing the hurt with a giant hammer - i.e. pretty obvious. However, dodging works about 99% of the time to avoid things, but it's VERY hard to avoid everything, so you need to time your dodges well to avoid getting pinged by things in between dodges.
# Not only is it possible to do a 'perfect run', we even have some achievements that revolve around getting perfect (or near-perfect) runs.
# In the hardest difficulty mode, Hardcore, you absolutely HAVE to avoid as much damage as humanly possible, which makes the game very difficult but very fun if you like intense action combat. Playing through on Hardcore I definitely had some Demons' Souls-esque moments fighting some of the tougher bosses in the game. Of course, if you play on the other difficulty modes, it's nowhere near that hard, but that's why they're not Hardcore
Huh. That sounds pretty cool, actually. I like way they have stances set up, sounds like you'll be able to set up some great combos.
HardtargetThere Are Four LightsVancouverRegistered Userregular
edited April 2011
just saw the anjali video, any females in this game who are not dressed like gigantic sluts? holy cow, I can't tell if she's naked or not when in fire mode but it sure looks like it http://www.youtube.com/watch?v=XGQlMnp5L30
Yeah, I was under the impression that Anjali was pretty reserved in her dress and she was super awesome because of it but it looks like this delay was to slut her up more. Her boobs in that video are WAY bigger then they were previously and her arms are bare now it seems.
Fire mode before looked like she was just a flame body but now the flames are gone so you can see everything and they highlighted her nipples with some sort of design thing. Are the designers 12 or something?
Its pretty much the same as its always been. Shes shown in different armor there but at 0:30 shes wearing the exact same thing with the same measurments she always had on the offical website.
This is her fireform as it appears in the game (render)
Posts
Some random dude on steam claims he has found a way to enable LAN play, and then rock through himachi, tungle, game ranger, etc.
Will investigate
Oh shit yes. Please please please please.
Currently playing: GW2 and TSW
An Obsidian game being delayed to polish gameplay is not bad news. It is, in fact, very good news.
Except the last time an Obsidian game was delayed to polish gameplay, they weren't actually allowed to polish gameplay and we ended up having to wait like a year for a buggy game.
An absolutely amazing buggy game, mind you. But a buggy game nonetheless.
Most of AP's 'bugs' are the results of poor design decisions that extra months of work probably wouldn't fix anyway.
His thread is deleted, it probably violated the TOS.
I had someone in the steam thread PM the guy, but no response yet.
A great sadness
So it likely works, but the steam versions of the game are circulating so slowly that it'll be difficult to hear this anywhere else.
White FC: 0819 3350 1787
Stop that! We are going to release a patch for multiplayer in DS1/2 as exorbitantly priced post release DLC and you are giving it away for free! I'm kidding, but man could you imagine?
Still, I really would want these up and going, and I'd have no idea how to reenable them.
Man that sucked, and wasn't it even already on the disk too?
http://www.youtube.com/watch?v=9gXrpGUwqzc
Time and Space bending Old Man Mage with a Gauntlet that channels Dynamic Magic
Entropic Magic bends time and space? Dynamic Magic punches people in the face?
Yup.
Yes please.
White FC: 0819 3350 1787
Reinhart Walkthrough 1
Reinhart Walkthrough II
Reinhart Gameplay
Too bad you can't be a gramma badass. Grammas are horrible underused in video games today.
Still, massively approve of him.
Anyone figured out the LAN play problem in the first two?
I haven't heard anything new about it.
White FC: 0819 3350 1787
When will the NDA lift?
Before it was may when the game launched, but now that it has been bumped I don't know. I'll ask next time I'm in their office.
When this happens I always spend a while wondering about search terms before I click.
What a stupid stupid system.
Dude when I was in Japan it let me buy Dragon AGe 2
then when I tried to get the game from EA they informed me the game wasn't being sold in Japan
I was like
:l
I'd like to point out A) Isabela is a whore. A funny, murderous, pirate whore. She says it, NPCs say it, hell, even you say it. As far as I can tell, Katara is not. But I've only started looking into this game recently. I've got a couple of questions about this game, apologies if they've already been answered to death.
Is the PC voiced?
How's the dialogue system?
Are there classes, or is it more fluid then that?
I see the combat is in real time, ala Jade Empire or DAII, any word on different combat styles?
And finally, party limit?
Shitty Tumblr:lighthouse1138.tumblr.com
1/2. Yes (All four charachters are uniquly voiced + their own personality + they have a past and are reconigzed differently by certain NPCs. Its also similiar to Alpha Protocol in dialouge system without the timer.)
3/4. The charachters are the classes. This bit by the Lead Designer gives a little overview how it works:
I consider that a good thing to be honest.
ds3 sounds rad in and of itself
Huh. That sounds pretty cool, actually. I like way they have stances set up, sounds like you'll be able to set up some great combos.
Shitty Tumblr:lighthouse1138.tumblr.com
http://www.youtube.com/watch?v=XGQlMnp5L30
Lord Yod in the Steam thread helped me find out how to fix this.
But I don't have cash to preorder, so I don't know if it works or not.
Also, it's slightly grey area, so I can't talk about it here.
Fire mode before looked like she was just a flame body but now the flames are gone so you can see everything and they highlighted her nipples with some sort of design thing. Are the designers 12 or something?
This is her fireform as it appears in the game (render)
http://www.dungeonsiegeportal.de/images/screenshots/114.jpg
Nope you're correct, I think she does that with one of her abilites or when shes using ablities or something else.