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Dungeon Siege 3 - Obsidian's action RPG (NSF 56k)

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Posts

  • HadjiQuestHadjiQuest Registered User regular
    edited April 2011
    Bump

    Some random dude on steam claims he has found a way to enable LAN play, and then rock through himachi, tungle, game ranger, etc.

    Will investigate

    HadjiQuest on
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited April 2011
    HadjiQuest wrote: »
    Bump

    Some random dude on steam claims he has found a way to enable LAN play, and then rock through himachi, tungle, game ranger, etc.

    Will investigate

    Oh shit yes. Please please please please.

    Lanrutcon on
    Capture.jpg~original
    Currently playing: GW2 and TSW
  • DracomicronDracomicron Registered User regular
    edited April 2011
    Bump for bad news. Delay time.
    http://www.rpgsite.net/news/1057/dungeon-siege-iii-delayed-into-june.html

    June 17th for EU, June 21st for US. Not a long delay, but still several weeks for "polish".

    An Obsidian game being delayed to polish gameplay is not bad news. It is, in fact, very good news.

    Dracomicron on
  • l337CrappyJackl337CrappyJack Registered User regular
    edited April 2011
    Bump for bad news. Delay time.
    http://www.rpgsite.net/news/1057/dungeon-siege-iii-delayed-into-june.html

    June 17th for EU, June 21st for US. Not a long delay, but still several weeks for "polish".

    An Obsidian game being delayed to polish gameplay is not bad news. It is, in fact, very good news.

    Except the last time an Obsidian game was delayed to polish gameplay, they weren't actually allowed to polish gameplay and we ended up having to wait like a year for a buggy game.

    An absolutely amazing buggy game, mind you. But a buggy game nonetheless.

    l337CrappyJack on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2011
    Bump for bad news. Delay time.
    http://www.rpgsite.net/news/1057/dungeon-siege-iii-delayed-into-june.html

    June 17th for EU, June 21st for US. Not a long delay, but still several weeks for "polish".

    An Obsidian game being delayed to polish gameplay is not bad news. It is, in fact, very good news.

    Except the last time an Obsidian game was delayed to polish gameplay, they weren't actually allowed to polish gameplay and we ended up having to wait like a year for a buggy game.

    An absolutely amazing buggy game, mind you. But a buggy game nonetheless.

    Most of AP's 'bugs' are the results of poor design decisions that extra months of work probably wouldn't fix anyway.

    Spoit on
    steam_sig.png
  • HadjiQuestHadjiQuest Registered User regular
    edited April 2011
    Lanrutcon wrote: »
    HadjiQuest wrote: »
    Bump

    Some random dude on steam claims he has found a way to enable LAN play, and then rock through himachi, tungle, game ranger, etc.

    Will investigate

    Oh shit yes. Please please please please.

    His thread is deleted, it probably violated the TOS.

    I had someone in the steam thread PM the guy, but no response yet.

    A great sadness :(

    HadjiQuest on
  • HadjiQuestHadjiQuest Registered User regular
    edited April 2011
    I got in touch with that guy on Steam, and he's been warned by the admins not to tell anymore people.

    So it likely works, but the steam versions of the game are circulating so slowly that it'll be difficult to hear this anywhere else.

    HadjiQuest on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited April 2011
    Why on earth would the admins care?

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • spamfilterspamfilter Registered User regular
    edited April 2011
    Wow, I like Obsidian and all, but they are so consistently unable to meet deadlines it's hilarious.

    spamfilter on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited April 2011
    Fiaryn wrote: »
    Why on earth would the admins care?

    Stop that! We are going to release a patch for multiplayer in DS1/2 as exorbitantly priced post release DLC and you are giving it away for free! I'm kidding, but man could you imagine?

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited April 2011
    Yeah, you joke Spaniard, but it's not like it hasn't been done before (sans "exorbitant price" as the saving grace, I suppose).

    Zxerol on
  • HadjiQuestHadjiQuest Registered User regular
    edited April 2011
    I imagine it's probably some odd legality and a haste to get these out that resulted in the removal of LAN play.

    Still, I really would want these up and going, and I'd have no idea how to reenable them.

    HadjiQuest on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited April 2011
    Zxerol wrote: »
    Yeah, you joke Spaniard, but it's not like it hasn't been done before (sans "exorbitant price" as the saving grace, I suppose).

    Man that sucked, and wasn't it even already on the disk too?

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • C2BC2B SwitzerlandRegistered User regular
    edited April 2011
    Last Charakter revelead:

    http://www.youtube.com/watch?v=9gXrpGUwqzc

    Time and Space bending Old Man Mage with a Gauntlet that channels Dynamic Magic

    C2B on
  • Cynic JesterCynic Jester Registered User regular
    edited April 2011
    C2B wrote: »
    Last Charakter revelead:

    Time and Space bending Old Man Mage with a Gauntlet that channels Dynamic Magic

    Entropic Magic bends time and space? Dynamic Magic punches people in the face?

    Cynic Jester on
  • VicVic Registered User regular
    edited April 2011
    C2B wrote: »
    Last Charakter revelead:

    Time and Space bending Old Man Mage with a Gauntlet that channels Dynamic Magic

    Entropic Magic bends time and space? Dynamic Magic punches people in the face?

    Yup.

    Vic on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited April 2011
    Punch based sorcery? Playing as a grandpa badass?

    Yes please.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • SJSJ College. Forever.Registered User regular
    edited April 2011
    Fiaryn wrote: »
    Punch based sorcery? Playing as a grandpa badass?

    Yes please.

    fistcaster.jpg

    SJ on
  • C2BC2B SwitzerlandRegistered User regular
    edited April 2011
    Some further videos of the charachter and two Developer Walkthroughs (Uploaded by MechanicalLemn on youtube). They are narrated by Matt MacLean who was responsible for most of Alpha Protocols E-Mails by the way.
    Reinhart Walkthrough 1

    Reinhart Walkthrough II

    Reinhart Gameplay

    C2B on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited April 2011
    Fiaryn wrote: »
    Punch based sorcery? Playing as a grandpa badass?

    Yes please.

    Too bad you can't be a gramma badass. Grammas are horrible underused in video games today.

    Still, massively approve of him.

    Magic Pink on
  • JihadJesusJihadJesus Registered User regular
    edited April 2011
    I love the idea of fighter mages so damn much.

    JihadJesus on
  • HadjiQuestHadjiQuest Registered User regular
    edited April 2011
    So, uhhh....

    Anyone figured out the LAN play problem in the first two?

    I haven't heard anything new about it.

    HadjiQuest on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited April 2011
    I was really meh on the playable characters in this game until Reinhart. So jazzed

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited April 2011
    Can't wait for the NDA to lift so I can talk about it.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • dowondowon Registered User regular
    edited April 2011
    Can't wait for the NDA to lift so I can talk about it.

    When will the NDA lift?

    dowon on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited April 2011
    dowon wrote: »
    Can't wait for the NDA to lift so I can talk about it.

    When will the NDA lift?

    Before it was may when the game launched, but now that it has been bumped I don't know. I'll ask next time I'm in their office.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • poshnialloposhniallo Registered User regular
    edited April 2011
    Great. Decided to get this, but I always forget how Steam works with other regions. If something's not available in your area it doesn't tell you, it just pretends the game doesn't exist.

    When this happens I always spend a while wondering about search terms before I click.

    What a stupid stupid system.

    poshniallo on
    I figure I could take a bear.
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited April 2011
    Great. Decided to get this, but I always forget how Steam works with other regions. If something's not available in your area it doesn't tell you, it just pretends the game doesn't exist.

    When this happens I always spend a while wondering about search terms before I click.

    What a stupid stupid system.

    Dude when I was in Japan it let me buy Dragon AGe 2

    then when I tried to get the game from EA they informed me the game wasn't being sold in Japan

    I was like

    :l

    surrealitycheck on
    obF2Wuw.png
  • CaptainNemoCaptainNemo Registered User regular
    edited April 2011
    C2B wrote: »
    Talith wrote: »
    I'd be perfectly happy if every NPC or normal character in the game is dressed as a typical person would, meanwhile Katarina gets to run around in her corset and boots because she is a gun witch.

    That would be horrible. Because that would mean they went for an realistic artstyle but still decided to go with exaggeration on a female character. In that case the intentions of the artists are pretty clear.

    @The Big Levisnky

    Are you serious? What is hindering about Katarnias clothes in comparison to Isabella?

    da2_isabela.jpg

    katarinad.jpg

    I'd like to point out A) Isabela is a whore. A funny, murderous, pirate whore. She says it, NPCs say it, hell, even you say it. As far as I can tell, Katara is not. But I've only started looking into this game recently. I've got a couple of questions about this game, apologies if they've already been answered to death.

    Is the PC voiced?

    How's the dialogue system?

    Are there classes, or is it more fluid then that?

    I see the combat is in real time, ala Jade Empire or DAII, any word on different combat styles?

    And finally, party limit?

    CaptainNemo on
    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
  • C2BC2B SwitzerlandRegistered User regular
    edited April 2011
    I'd like to point out A) Isabela is a whore. A funny, murderous, pirate whore. She says it, NPCs say it, hell, even you say it. As far as I can tell, Katara is not. But I've only started looking into this game recently. I've got a couple of questions about this game, apologies if they've already been answered to death.

    Is the PC voiced?

    How's the dialogue system?

    Are there classes, or is it more fluid then that?

    I see the combat is in real time, ala Jade Empire or DAII, any word on different combat styles?

    And finally, party limit?

    1/2. Yes (All four charachters are uniquly voiced + their own personality + they have a past and are reconigzed differently by certain NPCs. Its also similiar to Alpha Protocol in dialouge system without the timer.)

    3/4. The charachters are the classes. This bit by the Lead Designer gives a little overview how it works:

    First, lemme explain Stances/Modes. Each character has two offensive stances or modes, plus Defensive Mode, which is a mixture of blocking ala Ninja Gaiden or God of War, plus a shift state for your ability buttons.

    Each character's stances or modes are completely different, and their abilities are also completely unique. No sharing. For example, Lucas has a Sword and Shield and Two-Handed Sword stance, and Anjali can shift between Human Form and Fire Form.

    Your offensive Stances are a toggle, so for Lucas you just tap the Stance Switch button to change between using a Sword and Shield or a Two-Handed Sword. When you toggle your offensive stance, your X, Y and B buttons (on 360) change to abilities in that Stance - you have unique abilities in each stance. You also have a different basic attack combo in each stance.

    When you hold down Block, you also enter Defensive Mode, and your Abilities are swapped for Defensive Abilities. Again, these are unique and class-specific, but they are always 30 second buffs - so heals, damage buffs, etc.

    Given that context, I'll explain progression.

    Each character has 3 progression "paths":

    * Abilities - There are 9 abilities each character will learn over the course of the game. These are split up into 3 tiers. There are a few ability points scattered through the early and middle levels, and three ability tiers, but you DO earn enough ability points to buy each ability over the course of the game - the main customization here is what order you want to buy things in. However, the abilities themselves can be further customized to do pretty different things based on the Proficiencies you purchase for them.

    * Proficiencies - Every ability has two different proficiencies you can buy for it. You can spend up to 5 points in a given ability, split between the two proficiencies however you want. The proficiencies can pretty radically alter how you use an ability - for instance, Anjali has a placed AoE ability called "Aura of Immolation" in Fire Form.

    By default, the Ability is just a light damage AoE. The first proficiency, Fiery Presence, increases the damage output by 10% per rank. The second, Cauterize, causes it to heal any friendlies in addition to dealing damage. So, you can either choose to turn it into a deadly AoE of... death, or use it as a nice healing option - which is especially fun to give to your AI companion or to use in co-op with your buddy.

    So proficiencies actually pretty substantially change what you use the abilities for, and the fact that you can only spend 5 points and can't max out any ability means that you have to make some tough choices. You'll want to spend your Proficiencies in a way that best matches your playstyle.

    * Talents -Each character has 9 Talents, with 5 ranks per Talent. These are passive improvements to the character that work across all of their abilities, or across multiple abilities. You only earn 30 talent points throughout the game, so you have to also make some tough decisions here, and buy talents that synergize well with your play style.


    On top of all of that you also earn Deeds (which are permanent stat rewards) for completing certain objectives within the game, or making certain decisions, and of course you have gear which is a major form of both character advancement and customization. I'm actually really happy with the amount of RPG depth we were able to cram into it for an ARPG.

    # There are no health potions. Health regeneration is handled via Defensive Abilities (each character has a heal-over-time defensive ability with customizable secondary effects) and health orbs dropped from enemies, sort of like God of War.

    # You can block and/or dodge pretty much everything in the game. There are definitely some things that are not blockable, but they tend to be things like a Cyclops bringing the hurt with a giant hammer - i.e. pretty obvious. However, dodging works about 99% of the time to avoid things, but it's VERY hard to avoid everything, so you need to time your dodges well to avoid getting pinged by things in between dodges.

    # Not only is it possible to do a 'perfect run', we even have some achievements that revolve around getting perfect (or near-perfect) runs.

    # In the hardest difficulty mode, Hardcore, you absolutely HAVE to avoid as much damage as humanly possible, which makes the game very difficult but very fun if you like intense action combat. Playing through on Hardcore I definitely had some Demons' Souls-esque moments fighting some of the tougher bosses in the game. Of course, if you play on the other difficulty modes, it's nowhere near that hard, but that's why they're not Hardcore

    C2B on
  • Cynic JesterCynic Jester Registered User regular
    edited April 2011
    jdarksun wrote: »
    ...this sounds nothing like Dungeon Siege. :(

    I consider that a good thing to be honest.

    Cynic Jester on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited April 2011
    I think it should be a first-person shooter, if you ask me.

    Zxerol on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited April 2011
    Dungeon Siege 1 was barely a game so I'm always a little confused about the love some people have for it

    ds3 sounds rad in and of itself

    surrealitycheck on
    obF2Wuw.png
  • CaptainNemoCaptainNemo Registered User regular
    edited April 2011
    C2B wrote: »
    I'd like to point out A) Isabela is a whore. A funny, murderous, pirate whore. She says it, NPCs say it, hell, even you say it. As far as I can tell, Katara is not. But I've only started looking into this game recently. I've got a couple of questions about this game, apologies if they've already been answered to death.

    Is the PC voiced?

    How's the dialogue system?

    Are there classes, or is it more fluid then that?

    I see the combat is in real time, ala Jade Empire or DAII, any word on different combat styles?

    And finally, party limit?

    1/2. Yes (All four charachters are uniquly voiced + their own personality + they have a past and are reconigzed differently by certain NPCs. Its also similiar to Alpha Protocol in dialouge system without the timer.)

    3/4. The charachters are the classes. This bit by the Lead Designer gives a little overview how it works:

    First, lemme explain Stances/Modes. Each character has two offensive stances or modes, plus Defensive Mode, which is a mixture of blocking ala Ninja Gaiden or God of War, plus a shift state for your ability buttons.

    Each character's stances or modes are completely different, and their abilities are also completely unique. No sharing. For example, Lucas has a Sword and Shield and Two-Handed Sword stance, and Anjali can shift between Human Form and Fire Form.

    Your offensive Stances are a toggle, so for Lucas you just tap the Stance Switch button to change between using a Sword and Shield or a Two-Handed Sword. When you toggle your offensive stance, your X, Y and B buttons (on 360) change to abilities in that Stance - you have unique abilities in each stance. You also have a different basic attack combo in each stance.

    When you hold down Block, you also enter Defensive Mode, and your Abilities are swapped for Defensive Abilities. Again, these are unique and class-specific, but they are always 30 second buffs - so heals, damage buffs, etc.

    Given that context, I'll explain progression.

    Each character has 3 progression "paths":

    * Abilities - There are 9 abilities each character will learn over the course of the game. These are split up into 3 tiers. There are a few ability points scattered through the early and middle levels, and three ability tiers, but you DO earn enough ability points to buy each ability over the course of the game - the main customization here is what order you want to buy things in. However, the abilities themselves can be further customized to do pretty different things based on the Proficiencies you purchase for them.

    * Proficiencies - Every ability has two different proficiencies you can buy for it. You can spend up to 5 points in a given ability, split between the two proficiencies however you want. The proficiencies can pretty radically alter how you use an ability - for instance, Anjali has a placed AoE ability called "Aura of Immolation" in Fire Form.

    By default, the Ability is just a light damage AoE. The first proficiency, Fiery Presence, increases the damage output by 10% per rank. The second, Cauterize, causes it to heal any friendlies in addition to dealing damage. So, you can either choose to turn it into a deadly AoE of... death, or use it as a nice healing option - which is especially fun to give to your AI companion or to use in co-op with your buddy.

    So proficiencies actually pretty substantially change what you use the abilities for, and the fact that you can only spend 5 points and can't max out any ability means that you have to make some tough choices. You'll want to spend your Proficiencies in a way that best matches your playstyle.

    * Talents -Each character has 9 Talents, with 5 ranks per Talent. These are passive improvements to the character that work across all of their abilities, or across multiple abilities. You only earn 30 talent points throughout the game, so you have to also make some tough decisions here, and buy talents that synergize well with your play style.


    On top of all of that you also earn Deeds (which are permanent stat rewards) for completing certain objectives within the game, or making certain decisions, and of course you have gear which is a major form of both character advancement and customization. I'm actually really happy with the amount of RPG depth we were able to cram into it for an ARPG.

    # There are no health potions. Health regeneration is handled via Defensive Abilities (each character has a heal-over-time defensive ability with customizable secondary effects) and health orbs dropped from enemies, sort of like God of War.

    # You can block and/or dodge pretty much everything in the game. There are definitely some things that are not blockable, but they tend to be things like a Cyclops bringing the hurt with a giant hammer - i.e. pretty obvious. However, dodging works about 99% of the time to avoid things, but it's VERY hard to avoid everything, so you need to time your dodges well to avoid getting pinged by things in between dodges.

    # Not only is it possible to do a 'perfect run', we even have some achievements that revolve around getting perfect (or near-perfect) runs.

    # In the hardest difficulty mode, Hardcore, you absolutely HAVE to avoid as much damage as humanly possible, which makes the game very difficult but very fun if you like intense action combat. Playing through on Hardcore I definitely had some Demons' Souls-esque moments fighting some of the tougher bosses in the game. Of course, if you play on the other difficulty modes, it's nowhere near that hard, but that's why they're not Hardcore

    Huh. That sounds pretty cool, actually. I like way they have stances set up, sounds like you'll be able to set up some great combos.

    CaptainNemo on
    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited April 2011
    just saw the anjali video, any females in this game who are not dressed like gigantic sluts? holy cow, I can't tell if she's naked or not when in fire mode but it sure looks like it
    http://www.youtube.com/watch?v=XGQlMnp5L30

    Hardtarget on
    steam_sig.png
    kHDRsTc.png
  • HadjiQuestHadjiQuest Registered User regular
    edited April 2011
    HadjiQuest wrote: »
    So, uhhh....

    Anyone figured out the LAN play problem in the first two?

    I haven't heard anything new about it.

    Lord Yod in the Steam thread helped me find out how to fix this.

    But I don't have cash to preorder, so I don't know if it works or not.

    Also, it's slightly grey area, so I can't talk about it here.

    HadjiQuest on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited April 2011
    Yeah, I was under the impression that Anjali was pretty reserved in her dress and she was super awesome because of it but it looks like this delay was to slut her up more. Her boobs in that video are WAY bigger then they were previously and her arms are bare now it seems.

    Fire mode before looked like she was just a flame body but now the flames are gone so you can see everything and they highlighted her nipples with some sort of design thing. Are the designers 12 or something?

    Magic Pink on
  • C2BC2B SwitzerlandRegistered User regular
    edited April 2011
    Its pretty much the same as its always been. Shes shown in different armor there but at 0:30 shes wearing the exact same thing with the same measurments she always had on the offical website.

    This is her fireform as it appears in the game (render)

    http://www.dungeonsiegeportal.de/images/screenshots/114.jpg

    C2B on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited April 2011
    I swear in one of the early videos she was all orange fire tho. Does anyone else remember that? Am I mis-remembering?

    Magic Pink on
  • C2BC2B SwitzerlandRegistered User regular
    edited April 2011
    Magic Pink wrote: »
    I swear in one of the early videos she was all orange fire tho. Does anyone else remember that? Am I mis-remembering?

    Nope you're correct, I think she does that with one of her abilites or when shes using ablities or something else.

    C2B on
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