Someone tells me if this sucks please. My personal opinion is leaning towards suckage. I would like to be wrong on this one.
All the early impressions I've read have been very very positive. However, I openly admit to not being able to remember ever reading a negative early impression of any game.
Helping a rock band reclaim their pilfered instruments, seeing their show, and then getting a powerful electric guitar to use as a weapon was pretty fuckin awesome.
Also, full disclosure: If I do buy DS3 my first character will, without a doubt, be Witch-Titty. :P
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Was really excited about this game until I found out how MP works. Only the host gets to keep his stuff and save game. Everyone else is just along for the ride but keep nothing.
What a terrible design decision, I can't even fathom the staff meeting that concluded that this was the way to go. This game is now bargain bin material for me.
Was really excited about this game until I found out how MP works. Only the host gets to keep his stuff and save game. Everyone else is just along for the ride but keep nothing.
What a terrible design decision, I can't even fathom the staff meeting that concluded that this was the way to go. This game is now bargain bin material for me.
Well, they keep their stuff for that adventure, even if they disconnect and come back later. They just don't get to benefit in the long term for endlessly plowing through their friends' low-level areas. Makes it more social, if you ask me.
I admit to not being very fond of games like Diablo that encourage you to use the same character with the same gear to go through the same events over again in search of loot, but this seems like a less powergamey solution.
It could also kill the MP because most players are greedy fucks, so I dunno.
It could also kill the MP because most players are greedy fucks, so I dunno.
Well, its really just a buddy MP. Theres little reason to play outside of your friend circle. But the game seems to be also designed for that anyway so its no problem for me.
Not really a MP player myself though. I like coordinated co-op with friends. But apart from that, never had much interest in pvp etc. I'm not a very competitive person by nature.
Does anyone else ever get mildly frustrated watching other people play?
Dude: "Go on, light the fuses."
Player: "ROFL Wat?"
*Charges forward, gets stuck.*
I guess I can understand why they had to have the player's guide deliberately point out that the chapter house was in the other direction, otherwise he probably would've been stuck smashing crates for the next few minutes. It was almost like Odo got a bit frustrated by the guy wandering around at the end.
"Head WEST at the CROSSROADS."
I can begin top understand why devs put so much effort into hand-holding these days.
I want this game to be good, but the presentation style of the demo looks horrible. Ugly interface. Ugly linear levels. Annoying dialogue sequences.
Also, this game looks like it was designed entirely for consoles. Not making the mistake of trying to play a game like that on a pc again.
Meh, the levels are really linear but they ARE the first two levels in the game. Everything else looks just fine to me; except the dialgue. That's blatantly copying from Mass Effect. And yeah, that player is TERRIBLE.
The MP is interesting I think. Having a shadow copy of you with all the stuff you found but only in the game you found it in is kind of neat.
The first two games were pretty linear as well. They just had the occasional wide open space or village to wander, and I wouldn't be surprised to see similar here.
As far as Multiplayer goes it's like this. I know it's been mentioned but people are still coming in here not knowing how it actually works.
You play Single Player. Get strong. Do stuff. Cool. Good for you. You join someones game. When you join you are then creating the character that will be used to play with that particular person every time you join their game. You keep everything you've done with that character on that character with the person you have joined. So it's like making a new character. Except it doesn't go away. It's Multiplayer only.
They didn't want you to join someones game who was near the end, get nasty powerful shit, go back to single, kill everything. I can see why they did what they did.
So just remember. You don't lose everything you have done. It's all there. But it will only be there when you play with that same person in co-op again. You have your own special character for that co-op partner whenever you play.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
The demo was surprisingly long. At least an hour, probably closer to hour and a half with all of my running back and forth. I like the combat, definitely take the time to read the skills, I spent a lot of time going "WTF won't this work" until I realized I had to charge it up. I liked the stance changing the warrior had, though I felt like I could have stayed in the two hand stance and not had a lot of trouble.
The cutscenes are better than I was expecting...but I had just played Daggerdale which completely underwhelmed me. VOs aren't bad either.
I like it, I wish they had let you try the ranged girl in the demo but eh, its a demo.
I played the demo as the fire archon female. It was such garbage.
The combat was incredibly flat. I had all of 2 moves per "stance". One of which was the basic attack for each stance. Not that it mattered, the ranged attack did fuck all for damage so it was just a matter of using the melee stance and spamming the basic attack until things went dead.
The conversations were awful. I didn't read any but the very first one. The rest were just a matter of hammering a button until they went away.
I want this game to be good, but the presentation style of the demo looks horrible. Ugly interface. Ugly linear levels. Annoying dialogue sequences.
Also, this game looks like it was designed entirely for consoles. Not making the mistake of trying to play a game like that on a pc again.
I've only played the console version extensively, but in the office they said that the PC version is really pretty. So if you are a graphics whore and a PC user you might be interested in that one.
As far as Multiplayer goes it's like this. I know it's been mentioned but people are still coming in here not knowing how it actually works.
You play Single Player. Get strong. Do stuff. Cool. Good for you. You join someones game. When you join you are then creating the character that will be used to play with that particular person every time you join their game. You keep everything you've done with that character on that character with the person you have joined. So it's like making a new character. Except it doesn't go away. It's Multiplayer only.
They didn't want you to join someones game who was near the end, get nasty powerful shit, go back to single, kill everything. I can see why they did what they did.
So just remember. You don't lose everything you have done. It's all there. But it will only be there when you play with that same person in co-op again. You have your own special character for that co-op partner whenever you play.
Still a dumb system.
So I can only play when my friend wants to play, otherwise I have to completely restart the game? And I can only get loot when I play with him? Does it at least clone the game for you to play on your own? And what if I want to play with more than one person, or do some loot grinding (since that's pretty much the point of these games)?
As for getting rushed by other people, who really cares? Like at all? Chances are the game will be stupid easy to break on a normal playthrough anyway, and a lot of people like these games simply because they can get really powerful.
At least there's going to be a pc demo so I don't get lamed out like I did with Brink.
So I can only play when my friend wants to play, otherwise I have to completely restart the game? And I can only get loot when I play with him? Does it at least clone the game for you to play on your own? And what if I want to play with more than one person, or do some loot grinding (since that's pretty much the point of these games)?
Uh, you can still have your single-player character. You wouldn't be logging into your friend's session if your friend weren't around anyway.
You can loot-grind on your own game with your own local character, or you can play at your friend's pleasure if you log into his session, with the character you have specifically for his device. Seriously, I don't get your problem.
Played through the demo as the fighter. I have mixed/negative feelings.
Pros:
* Basic controls worked well for a console hank n' slash
* Attempted to put together an interesting story
* Wasn't overwhelmed with trash loot
* Quest trail is a nice feature
Cons:
* Color palette is terrible. I had difficulty distinguishing enemies from the background.
* Advanced controls are awkward, rapidly requiring "claw hand" to trigger abilities.
* Camera is locked to a few degrees of pitch and two levels of zoom. Not useful.
* No ability to bring up a full screen map.
* There were a few patches of low performance and framerate issues.
* No death penalty. You literally stand back up where you died. Which is also good, because...
* Bizarre difficulty curve. Most enemies pose no threat, until you're ambushed by a named critter. This continues throughout the demo - the final boss killed me close to a dozen times, dealing 5x as much damage as any other critter in the game. The attacks seemed to be an unblockable PBAoE, which was FUN for a melee character.
* Totally unrelated to Dungeon Siege, aside from a brief reference to krugs.
Am curious to see how the PC demo controls next week.
I wonder how many of those problems are local to the demo. The lack of a map seems like a probable contender for "problem with the demo that isn't a problem in the main game."
Dracomicron on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited May 2011
Well, Dungeon Siege also had no map outside of a very local map that Torchlight also used.
Also wouldn't be something I'd be sad to see go, since said local map implementation is pretty much never useful.
You mean *aside* from the fact that it's utterly inferior to the kind of co-op you get in other games in the genre that recognize the entire point is character building and loot gathering, and that gimping the co-op in this way is a major step backwards?
I play totally solo in these kinds of games, but for many fans of the genre co-op is as much a pillar as character building and loot grinding. Telling them they can't do all of that at once when everything else since the original Diablo has allowed could very well be a tough sell for...well, anyone who plans to play co-op.
* Totally unrelated to Dungeon Siege, aside from a brief reference to krugs.
10th Legion & Co are also from the first game, two of the games main heroes are descendants of the first games heroine and a third is a descendant of Merik also from the first game.
Aside from that, why do you expect that there would be a load of connections already in the demo? o_O
You mean *aside* from the fact that it's utterly inferior to the kind of co-op you get in other games in the genre that recognize the entire point is character building and loot gathering, and that gimping the co-op in this way is a major step backwards?
I play totally solo in these kinds of games, but for many fans of the genre co-op is as much a pillar as character building and loot grinding. Telling them they can't do all of that at once when everything else since the original Diablo has allowed could very well be a tough sell for...well, anyone who plans to play co-op.
While I totally get why it might be an unpopular choice, I personally view multiplayer's primary pleasure as being able to, you know, play with your friends, and having people have local copies of their character, to me, spells out a consistancy of the experience. "Oh yeah, I found this Burning Mallet of Sparkles the last time we were playing, Toby. Forgot about this thing! It's awesome! Let's go shellack some dudes, man!"
Dracomicron on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Played through the demo as the fighter. I have mixed/negative feelings.
Pros:
* Basic controls worked well for a console hank n' slash
* Attempted to put together an interesting story
* Wasn't overwhelmed with trash loot
* Quest trail is a nice feature
Cons:
* Color palette is terrible. I had difficulty distinguishing enemies from the background.
* Advanced controls are awkward, rapidly requiring "claw hand" to trigger abilities.
* Camera is locked to a few degrees of pitch and two levels of zoom. Not useful.
* No ability to bring up a full screen map.
* There were a few patches of low performance and framerate issues. * No death penalty. You literally stand back up where you died. Which is also good, because... * Bizarre difficulty curve. Most enemies pose no threat, until you're ambushed by a named critter. This continues throughout the demo - the final boss killed me close to a dozen times, dealing 5x as much damage as any other critter in the game. The attacks seemed to be an unblockable PBAoE, which was FUN for a melee character.
* Totally unrelated to Dungeon Siege, aside from a brief reference to krugs.
Am curious to see how the PC demo controls next week.
* The "no death penalty" thing is a demo feature only.
* Learn-2-Roll.
* Most enemies/a good number of bosses can be stun locked with things like shield bash.
Honestly I've played through the demo a dozen times over the last couple months on all the difficulties, learning to properly roll is paramount to survival, as is learning to properly stun lock the guys that can be.
@Spaniard There were some comments that armors etc. don't make a visual difference (which is weird since that wasn't the case in the trailers) Whats going on?
C2B on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
@Spaniard There were some comments that armors etc. don't make a visual difference (which is weird since that wasn't the case in the trailers) Whats going on?
Aside from that, why do you expect that there would be a load of connections already in the demo? o_O
Gameplay that was remotely similar would have been nice.
Months ago they said you wouldn't be controlling 6 characters at once, you wouldn't have a pack mule, etc. What were you expecting from the demo? It's a game set in the universe that expands it, but it's different from the old games.
Aside from that, why do you expect that there would be a load of connections already in the demo? o_O
Gameplay that was remotely similar would have been nice.
Its still action-rpg.
Then again I am a Fallout Fan so the change from F1/F2 to F3/F:NV hardened me on that front. Also I was never a fan of the DS gameplay. And 2 was already pretty different in terms of gameplay than 1.
So I can only play when my friend wants to play, otherwise I have to completely restart the game? And I can only get loot when I play with him? Does it at least clone the game for you to play on your own? And what if I want to play with more than one person, or do some loot grinding (since that's pretty much the point of these games)?
Uh, you can still have your single-player character. You wouldn't be logging into your friend's session if your friend weren't around anyway.
You can loot-grind on your own game with your own local character, or you can play at your friend's pleasure if you log into his session, with the character you have specifically for his device. Seriously, I don't get your problem.
That's what I meant when I said you'd have to restart the game.
Making the co-op characters both separate and incompatible with the single player characters would force both players to restart the game if they wanted to play on their own.
Will the game have progressive difficulty levels? Because then it's even worse. You get all the way through normal and decide you'd rather play a different character, do you have to start all over again? You get to the next difficulty tier and find that you're under powered, now you even have to do your grinding together.
It's a system that is unnecessary even for what it seems to want to do. Except for, you know, consoleslol.
Aside from that, why do you expect that there would be a load of connections already in the demo? o_O
Gameplay that was remotely similar would have been nice.
Months ago they said you wouldn't be controlling 6 characters at once, you wouldn't have a pack mule, etc. What were you expecting from the demo? It's a game set in the universe that expands it, but it's different from the old games.
No Packmule? Well motherfucker. This game had better be amazing.
Just finished the demo as the fighter. Really enjoyed the hack and slash aspect combined with dodging and special moves, it felt like I was on the move alot and not just mashing attack for victory. Only died once! And the rare items were cool looking of the ones I got.
Its confirmed there is local co-op in retail right? I want to play the full version with my wife providing titty support.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm kind of surprised at residual hang ups over this being almost nothing like Dungeon Siege 1 and 2. I thought it was fairly clear for months and months now that that was going to be the case?
I was going to go with the gun wielding chick to start, but the sword and board dude was pretty fun, I liked the sword and shield more so than the two hander if only for suvivability. Though I did like how you could swap on the fly.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Posts
All the early impressions I've read have been very very positive. However, I openly admit to not being able to remember ever reading a negative early impression of any game.
Helping a rock band reclaim their pilfered instruments, seeing their show, and then getting a powerful electric guitar to use as a weapon was pretty fuckin awesome.
Also, full disclosure: If I do buy DS3 my first character will, without a doubt, be Witch-Titty. :P
What a terrible design decision, I can't even fathom the staff meeting that concluded that this was the way to go. This game is now bargain bin material for me.
Pour em on me like warm carmel sauce!
Well, they keep their stuff for that adventure, even if they disconnect and come back later. They just don't get to benefit in the long term for endlessly plowing through their friends' low-level areas. Makes it more social, if you ask me.
I admit to not being very fond of games like Diablo that encourage you to use the same character with the same gear to go through the same events over again in search of loot, but this seems like a less powergamey solution.
It could also kill the MP because most players are greedy fucks, so I dunno.
Well, its really just a buddy MP. Theres little reason to play outside of your friend circle. But the game seems to be also designed for that anyway so its no problem for me.
Not really a MP player myself though. I like coordinated co-op with friends. But apart from that, never had much interest in pvp etc. I'm not a very competitive person by nature.
http://www.youtube.com/watch?v=VMIfUe2un2U&feature=player_embedded
Also, this game looks like it was designed entirely for consoles. Not making the mistake of trying to play a game like that on a pc again.
LOL: Batmantis
MTGO: Batmantis88
Does anyone else ever get mildly frustrated watching other people play?
Dude: "Go on, light the fuses."
Player: "ROFL Wat?"
*Charges forward, gets stuck.*
I guess I can understand why they had to have the player's guide deliberately point out that the chapter house was in the other direction, otherwise he probably would've been stuck smashing crates for the next few minutes. It was almost like Odo got a bit frustrated by the guy wandering around at the end.
"Head WEST at the CROSSROADS."
I can begin top understand why devs put so much effort into hand-holding these days.
Meh, the levels are really linear but they ARE the first two levels in the game. Everything else looks just fine to me; except the dialgue. That's blatantly copying from Mass Effect. And yeah, that player is TERRIBLE.
The MP is interesting I think. Having a shadow copy of you with all the stuff you found but only in the game you found it in is kind of neat.
You play Single Player. Get strong. Do stuff. Cool. Good for you. You join someones game. When you join you are then creating the character that will be used to play with that particular person every time you join their game. You keep everything you've done with that character on that character with the person you have joined. So it's like making a new character. Except it doesn't go away. It's Multiplayer only.
They didn't want you to join someones game who was near the end, get nasty powerful shit, go back to single, kill everything. I can see why they did what they did.
So just remember. You don't lose everything you have done. It's all there. But it will only be there when you play with that same person in co-op again. You have your own special character for that co-op partner whenever you play.
pleasepaypreacher.net
I hear yes.
Hella sweet, want to try this out with the wife so I can be sure she wants to play it.
pleasepaypreacher.net
The cutscenes are better than I was expecting...but I had just played Daggerdale which completely underwhelmed me. VOs aren't bad either.
I like it, I wish they had let you try the ranged girl in the demo but eh, its a demo.
:^:
The combat was incredibly flat. I had all of 2 moves per "stance". One of which was the basic attack for each stance. Not that it mattered, the ranged attack did fuck all for damage so it was just a matter of using the melee stance and spamming the basic attack until things went dead.
The conversations were awful. I didn't read any but the very first one. The rest were just a matter of hammering a button until they went away.
pleasepaypreacher.net
I've only played the console version extensively, but in the office they said that the PC version is really pretty. So if you are a graphics whore and a PC user you might be interested in that one.
Just curious, how do you know that the later ones were bad if you didn't read them?
A lot of initial conversations are bad because they're clunky and exposition-heavy.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Still a dumb system.
So I can only play when my friend wants to play, otherwise I have to completely restart the game? And I can only get loot when I play with him? Does it at least clone the game for you to play on your own? And what if I want to play with more than one person, or do some loot grinding (since that's pretty much the point of these games)?
As for getting rushed by other people, who really cares? Like at all? Chances are the game will be stupid easy to break on a normal playthrough anyway, and a lot of people like these games simply because they can get really powerful.
At least there's going to be a pc demo so I don't get lamed out like I did with Brink.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Uh, you can still have your single-player character. You wouldn't be logging into your friend's session if your friend weren't around anyway.
You can loot-grind on your own game with your own local character, or you can play at your friend's pleasure if you log into his session, with the character you have specifically for his device. Seriously, I don't get your problem.
I wonder how many of those problems are local to the demo. The lack of a map seems like a probable contender for "problem with the demo that isn't a problem in the main game."
Also wouldn't be something I'd be sad to see go, since said local map implementation is pretty much never useful.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I play totally solo in these kinds of games, but for many fans of the genre co-op is as much a pillar as character building and loot grinding. Telling them they can't do all of that at once when everything else since the original Diablo has allowed could very well be a tough sell for...well, anyone who plans to play co-op.
10th Legion & Co are also from the first game, two of the games main heroes are descendants of the first games heroine and a third is a descendant of Merik also from the first game.
Aside from that, why do you expect that there would be a load of connections already in the demo? o_O
While I totally get why it might be an unpopular choice, I personally view multiplayer's primary pleasure as being able to, you know, play with your friends, and having people have local copies of their character, to me, spells out a consistancy of the experience. "Oh yeah, I found this Burning Mallet of Sparkles the last time we were playing, Toby. Forgot about this thing! It's awesome! Let's go shellack some dudes, man!"
* Learn-2-Roll.
* Most enemies/a good number of bosses can be stun locked with things like shield bash.
Honestly I've played through the demo a dozen times over the last couple months on all the difficulties, learning to properly roll is paramount to survival, as is learning to properly stun lock the guys that can be.
I'll ask about it tomorrow.
Months ago they said you wouldn't be controlling 6 characters at once, you wouldn't have a pack mule, etc. What were you expecting from the demo? It's a game set in the universe that expands it, but it's different from the old games.
Its still action-rpg.
Then again I am a Fallout Fan so the change from F1/F2 to F3/F:NV hardened me on that front. Also I was never a fan of the DS gameplay. And 2 was already pretty different in terms of gameplay than 1.
That's what I meant when I said you'd have to restart the game.
Making the co-op characters both separate and incompatible with the single player characters would force both players to restart the game if they wanted to play on their own.
Will the game have progressive difficulty levels? Because then it's even worse. You get all the way through normal and decide you'd rather play a different character, do you have to start all over again? You get to the next difficulty tier and find that you're under powered, now you even have to do your grinding together.
It's a system that is unnecessary even for what it seems to want to do. Except for, you know, consoleslol.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
No Packmule? Well motherfucker. This game had better be amazing.
Its confirmed there is local co-op in retail right? I want to play the full version with my wife providing titty support.
pleasepaypreacher.net
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