Board game thread - recommend me something.
I could only bring card-based games with me to Japan - and after playing shitloads of Citadels it's time to consider something new!
mainly 4-5 players. Preferably card-based so I can bring it back home with me without too much trouble. Although I think my bagage will already be trouble, whatever. There's the option of converting regular playing cards to play tichu or 'No Thanks!' which I will consider. Don't know of any English boardgame ordering spots around japan so I'll probably have to order from the US. We'll split those atrocious shipping costs.
Preferably no 'multiplayer solitaire' games.
Board game thread - recommend me something.
I could only bring card-based games with me to Japan - and after playing shitloads of Citadels it's time to consider something new!
mainly 4-5 players. Preferably card-based so I can bring it back home with me without too much trouble. Although I think my bagage will already be trouble, whatever. There's the option of converting regular playing cards to play tichu or 'No Thanks!' which I will consider. Don't know of any English boardgame ordering spots around japan so I'll probably have to order from the US. We'll split those atrocious shipping costs.
Preferably no 'multiplayer solitaire' games.
Board game thread - recommend me something.
I could only bring card-based games with me to Japan - and after playing shitloads of Citadels it's time to consider something new!
mainly 4-5 players. Preferably card-based so I can bring it back home with me without too much trouble. Although I think my bagage will already be trouble, whatever. There's the option of converting regular playing cards to play tichu or 'No Thanks!' which I will consider. Don't know of any English boardgame ordering spots around japan so I'll probably have to order from the US. We'll split those atrocious shipping costs.
Preferably no 'multiplayer solitaire' games.
Death Angel is a good one.
Bohnanza would probably be really good for your group. I think it plays best with 4 - 5. Lasts a good amount of time, and doesn't ever feel like multiplayer solitaire.
Hmm dominion. Huge boxes though, although I guess could simply dump the GAZILLION card in my luggage.
If transportation were no problem I'd get cosmic encounter, been meaning to try that one out in a while and I personally love bluffing/deduction/negotation
edit: bohnanza I'll definitely consider, might get 'say anything' with it too
Last Night on Earth is more like L4D IMO. It's also way more fun.
Yeah, if you want a couple of plucky average joes with movie-flavored personalities trying to face the undead hordes, LNOE is a fun little zombie game with a few "missions" and different items and weapons.
Zombies!!! is poop from a butt.
desc on
0
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
edited December 2010
Wow, I'm like the luckiest guy in the world because I was an half an inch away from picking up 'Zombies!!!'.
Seriously, right when I picked up the box for 'Zombies!!!' and about to go to the register a sales associate came over with a stake of 'Death Angels' and put them on the shelf. At that point, I was like 'FOR THE EMPEROR!!!' and made the appropriate choice.
This just shows you that the holy light of the Emperor will always guide you towards salvation.
If you're generally unsure about zombie-themed games, and would prefer more of a Romero-style in-fighting kind of thing as opposed to a big zombie-action-extravangaza I highly recommend Zombie in my Pocket. It's fairly cheap, easy and quick to play and a whole lot of fun. It's a (non-)cooperative game about surviving a zombie attack.
There was also Zombie Nightmare, which was another print and play game from a while back. I tried looking it up just now, but it doesn't seem to exist anymore, maybe I got the name wrong. There's something else with that name focused on a church, but it's not the one I'm thinking of.
Speaking of games I don't know the name of, what was that recent or upcoming sci-fi game, where you run some kind of space mining operation? I remember the board was crazy looking, with a million different trajectory lines.
If you're generally unsure about zombie-themed games, and would prefer more of a Romero-style in-fighting kind of thing as opposed to a big zombie-action-extravangaza I highly recommend Zombie in my Pocket. It's fairly cheap, easy and quick to play and a whole lot of fun. It's a (non-)cooperative game about surviving a zombie attack.
Speaking of cheap, isn't ZimP still available as a print-and-play?
Huh... or did you mean the commercial version of it? Didn't realize that had been redesigned/released as a full game. Since you mention the coop element, I guess you mean the latter; I think the original is a solitaire.
Everyone preorder Alien Frontiers pronto. I played a game last night on Vassal and it thoroughly owns.
Gah, doesn't print until 3/31? I thought the reprint was supposed to hit in January! :?
yeah
to scrublords who havent preordered yet: it's a worker placement game where the dice are the workers. and it has a retro-50s sci-fi space exploration theme. do it, fuck
Played a game of Tribune (with the expansion) and Android this weekend. Both had a ridiculous number of pieces (especially Android, holy shit) and setup was torturous the first time out. The rule book to Android went on forever for all the little niche rules to otherwise simple game mechanics. Wasn't a fan. Tribune was a bit more fun, but it didn't seem good enough to make it into the regular rotation. Will of course give each a few more plays to let the initial kinks work themselves out.
lazegamer on
I would download a car.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited December 2010
So, just in case there are any programmers here who don't frequent the programming thread, I'm going to repost this here:
Some of you may know I have a little web application that I created to track various card actions for boardgame pbps that's since grown into something that's pretty clean and useful. However, there's still plenty of functionality and tweaks it could use, and I've done a stupid thing and gone and gotten a full-time job.
So I've opened the source. It's (I think) a fairly clean Ruby on Rails application, though there are plenty of bits I want to tweak, and it really needs to be updated to 3.0, but I think it would be a smooth experience for someone with any decent amount of coding experience. If anyone wants to poke at it, whether you might be interested in helping out, or you just want to see what a Rails app looks like, please take a look. If you want to do some real work on it, there's a very extensive document of bugs, tweaks, and features that you can look at for ideas. If you have any questions, please PM me.
GenCon pre-order finally arrived, and it looks pretty nifty. The general idea is that you just opened a restaurant, and have to pay your loan off in six weeks (rounds). Each player gets a character card with a one-off special ability, a recipe and a preparation card, and a dice pool of d6's. There's a big board in the center of the table that shows the stocks of all the ingredients you have prepared as well. (on a meter of 0-6)
At the start of each round, everyone rolls their d6's, and the first customer card flips off the deck. It has what the person ordered, and how much money you're going to get by successfully filling the order. When it's flipped up, you also flip a hourglass timer, showing how long the customer's going to wait before starting to get upset. It seems to be about 30s or so.
To fill the order, the person who has the recipe of what the customer ordered has to reduce the stocks of the ingredients required by the recipe by one each, and then snags the character card. How you get the ingredients themselves is where the dice pools come in. How to get the ingredients themselves is where the d6's come in. The players all have the preparation cards, which each are for a specific ingredient. They can spend the dice and put them on the card to get a certain number of ingredients, depending on the facing of the dice.
For instance, you can spend one dice of any facing for one of the stock, two if it's a specific number (say, 6), and three if you spend two dice that meet a specific quota (say, both even numbers). You can pass dice around between players, but once they're spent they're gone until the next round (unless you have a special ability that gets them back).
If you can't get the order filled in time, you flip a second timer. You're basically comping the customer's meal if you complete it before this timer runs out. You'll still take the card by successfully serving it, just not getting any money from it. If you still can't fill it, the customer card goes into a "Bad Press" pile. Too many in there and you automatically lose.
At the end of the round, you total up all the money you earned in the round, and have a chance to spend it. There's a few things you can do with it, like advertise to get more customers in the deck, buy new recipes, or upgrade a preparation card so you get more stock per dice spent.
WTB it to be Friday already so I can play it. Looks to be quite chaotic and fun.
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Boardgame Geek annual fund drive happening now. Looks like they are looking for new supporters than regulars (though I'm sure they won't turn return supporters away ) Around 400 more supporters to go.
My gaming group is slowly spinning out of boardgames, which is incredibly depressing for me. We have a LFGS but they're mostly magic jerks who take up tons of table space.
Boardgame Geek annual fund drive happening now. Looks like they are looking for new supporters than regulars (though I'm sure they won't turn return supporters away ) Around 400 more supporters to go.
My gaming group is slowly spinning out of boardgames, which is incredibly depressing for me. We have a LFGS but they're mostly magic jerks who take up tons of table space.
yo GP have you seen the new BSG exodus stuff. what do you think.
GenCon pre-order finally arrived, and it looks pretty nifty. The general idea is that you just opened a restaurant, and have to pay your loan off in six weeks (rounds). Each player gets a character card with a one-off special ability, a recipe and a preparation card, and a dice pool of d6's. There's a big board in the center of the table that shows the stocks of all the ingredients you have prepared as well. (on a meter of 0-6)
At the start of each round, everyone rolls their d6's, and the first customer card flips off the deck. It has what the person ordered, and how much money you're going to get by successfully filling the order. When it's flipped up, you also flip a hourglass timer, showing how long the customer's going to wait before starting to get upset. It seems to be about 30s or so.
To fill the order, the person who has the recipe of what the customer ordered has to reduce the stocks of the ingredients required by the recipe by one each, and then snags the character card. How you get the ingredients themselves is where the dice pools come in. How to get the ingredients themselves is where the d6's come in. The players all have the preparation cards, which each are for a specific ingredient. They can spend the dice and put them on the card to get a certain number of ingredients, depending on the facing of the dice.
For instance, you can spend one dice of any facing for one of the stock, two if it's a specific number (say, 6), and three if you spend two dice that meet a specific quota (say, both even numbers). You can pass dice around between players, but once they're spent they're gone until the next round (unless you have a special ability that gets them back).
If you can't get the order filled in time, you flip a second timer. You're basically comping the customer's meal if you complete it before this timer runs out. You'll still take the card by successfully serving it, just not getting any money from it. If you still can't fill it, the customer card goes into a "Bad Press" pile. Too many in there and you automatically lose.
At the end of the round, you total up all the money you earned in the round, and have a chance to spend it. There's a few things you can do with it, like advertise to get more customers in the deck, buy new recipes, or upgrade a preparation card so you get more stock per dice spent.
WTB it to be Friday already so I can play it. Looks to be quite chaotic and fun.
A restaurant/cooking themed boardgame? My GF would love something like this. Tell me how it turns out.
Along that line, Wasabi is a really pretty tile-laying game about sushi preparation. It's a good GF game I think, although personally I find it a little simple.
So I've opened the source. It's (I think) a fairly clean Ruby on Rails application, though there are plenty of bits I want to tweak, and it really needs to be updated to 3.0, but I think it would be a smooth experience for someone with any decent amount of coding experience. If anyone wants to poke at it, whether you might be interested in helping out, or you just want to see what a Rails app looks like, please take a look. If you want to do some real work on it, there's a very extensive document of bugs, tweaks, and features that you can look at for ideas. If you have any questions, please PM me.
I just so happen to be learning Ruby on Rails and just started using GitHub, so color me interested.
Well in lew of waiting and dealing with the general idiots and chaos of last night in oww I talked my brother and freind into playing Dust Tactics and a few other games
Dust Tactics is a lot more fun than it seems I jsut wish they had more mechs/bots/ or what ever you want to call them
I did also talk them into playing heroscape but it was the step up of the board that was a real buzz kill of the nite
yo GP have you seen the new BSG exodus stuff. what do you think.
Adding ambiguity for player actions is a great idea. And I know it's a small part of the game buy Callys discharge of a firearm OPG looks really frakking cool. Looks awesome.
I own all three starter games of Heroscape so we picked one and started it
It was the confusion over how to set up the board this was the Rise of the Valkyrie set so after we played a game I dug out the other two instruction books and compared them the 3rd edition had the best look but that was a given since there was a difference of 6 years between them
I think I spent more time cleaning up the models in Dust tactics than I did playing it
Brainleech on
0
admanbunionize your workplaceSeattle, WARegistered Userregular
So I've opened the source. It's (I think) a fairly clean Ruby on Rails application, though there are plenty of bits I want to tweak, and it really needs to be updated to 3.0, but I think it would be a smooth experience for someone with any decent amount of coding experience. If anyone wants to poke at it, whether you might be interested in helping out, or you just want to see what a Rails app looks like, please take a look. If you want to do some real work on it, there's a very extensive document of bugs, tweaks, and features that you can look at for ideas. If you have any questions, please PM me.
I just so happen to be learning Ruby on Rails and just started using GitHub, so color me interested.
Excellent. I'm going to add everything from the google doc to the GitHub issues page and tag them by predicted difficulty.
Everyone preorder Alien Frontiers pronto. I played a game last night on Vassal and it thoroughly owns.
Gah, doesn't print until 3/31? I thought the reprint was supposed to hit in January! :?
yeah
to scrublords who havent preordered yet: it's a worker placement game where the dice are the workers. and it has a retro-50s sci-fi space exploration theme. do it, fuck
My copy should be arriving in a couple days. Hope it arrives TOMORROW so I can actually bring it to game night on Thursday.
Everyone preorder Alien Frontiers pronto. I played a game last night on Vassal and it thoroughly owns.
Gah, doesn't print until 3/31? I thought the reprint was supposed to hit in January! :?
yeah
to scrublords who havent preordered yet: it's a worker placement game where the dice are the workers. and it has a retro-50s sci-fi space exploration theme. do it, fuck
My copy should be arriving in a couple days. Hope it arrives TOMORROW so I can actually bring it to game night on Thursday.
I'm interested in why I would want that when I already own Kingsburg. Sell it to me!*
*probably still won't actually buy it. Unless you're really good at selling.
Everyone preorder Alien Frontiers pronto. I played a game last night on Vassal and it thoroughly owns.
Gah, doesn't print until 3/31? I thought the reprint was supposed to hit in January! :?
yeah
to scrublords who havent preordered yet: it's a worker placement game where the dice are the workers. and it has a retro-50s sci-fi space exploration theme. do it, fuck
My copy should be arriving in a couple days. Hope it arrives TOMORROW so I can actually bring it to game night on Thursday.
I'm interested in why I would want that when I already own Kingsburg. Sell it to me!*
*probably still won't actually buy it. Unless you're really good at selling.
While its certainly like Kingsburg in some respects, it is not just a reskin of the game. I haven't played it though so I will just refer you to this review. Not highest production, but gives lots of shots of the board and a breakdown of the game.
I think one of the biggest sells for me is the old school art. I just love the way the gameboard and cards look. I want a poster of the box cover art as well.
I've never played kingsburg but there are a bunch of threads on the 'geek that compare the two. A nonzero number of people have said that AF makes kingsburg obsolete.
Posts
I could only bring card-based games with me to Japan - and after playing shitloads of Citadels it's time to consider something new!
mainly 4-5 players. Preferably card-based so I can bring it back home with me without too much trouble. Although I think my bagage will already be trouble, whatever. There's the option of converting regular playing cards to play tichu or 'No Thanks!' which I will consider. Don't know of any English boardgame ordering spots around japan so I'll probably have to order from the US. We'll split those atrocious shipping costs.
Preferably no 'multiplayer solitaire' games.
Dominion, Dominion: Intrigue, Dominion: Prosperity.
Death Angel is a good one.
Bohnanza would probably be really good for your group. I think it plays best with 4 - 5. Lasts a good amount of time, and doesn't ever feel like multiplayer solitaire.
If transportation were no problem I'd get cosmic encounter, been meaning to try that one out in a while and I personally love bluffing/deduction/negotation
edit: bohnanza I'll definitely consider, might get 'say anything' with it too
I'm totally jonesing for another game of 1870. Played it 4 times in the last month or so and I am really starting to understand the game.
It has now surpasses Dune as my all time Best. Game. Evaaaaaar.
Darkwolfe says it best
http://forums.penny-arcade.com/showpost.php?p=12837895&postcount=20
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Last Night on Earth is more like L4D IMO. It's also way more fun.
Man, thank you for having that ready for me. Goddamn that game is terrible. We used to have a list of terribad games in the OP as a warning to people.
Yeah, if you want a couple of plucky average joes with movie-flavored personalities trying to face the undead hordes, LNOE is a fun little zombie game with a few "missions" and different items and weapons.
Zombies!!! is poop from a butt.
Seriously, right when I picked up the box for 'Zombies!!!' and about to go to the register a sales associate came over with a stake of 'Death Angels' and put them on the shelf. At that point, I was like 'FOR THE EMPEROR!!!' and made the appropriate choice.
This just shows you that the holy light of the Emperor will always guide you towards salvation.
Speaking of games I don't know the name of, what was that recent or upcoming sci-fi game, where you run some kind of space mining operation? I remember the board was crazy looking, with a million different trajectory lines.
Gah, doesn't print until 3/31? I thought the reprint was supposed to hit in January! :?
Speaking of cheap, isn't ZimP still available as a print-and-play?
Huh... or did you mean the commercial version of it? Didn't realize that had been redesigned/released as a full game. Since you mention the coop element, I guess you mean the latter; I think the original is a solitaire.
yeah
to scrublords who havent preordered yet: it's a worker placement game where the dice are the workers. and it has a retro-50s sci-fi space exploration theme. do it, fuck
Way to go, Jones. /Slowclap.
Some of you may know I have a little web application that I created to track various card actions for boardgame pbps that's since grown into something that's pretty clean and useful. However, there's still plenty of functionality and tweaks it could use, and I've done a stupid thing and gone and gotten a full-time job.
So I've opened the source. It's (I think) a fairly clean Ruby on Rails application, though there are plenty of bits I want to tweak, and it really needs to be updated to 3.0, but I think it would be a smooth experience for someone with any decent amount of coding experience. If anyone wants to poke at it, whether you might be interested in helping out, or you just want to see what a Rails app looks like, please take a look. If you want to do some real work on it, there's a very extensive document of bugs, tweaks, and features that you can look at for ideas. If you have any questions, please PM me.
GenCon pre-order finally arrived, and it looks pretty nifty. The general idea is that you just opened a restaurant, and have to pay your loan off in six weeks (rounds). Each player gets a character card with a one-off special ability, a recipe and a preparation card, and a dice pool of d6's. There's a big board in the center of the table that shows the stocks of all the ingredients you have prepared as well. (on a meter of 0-6)
At the start of each round, everyone rolls their d6's, and the first customer card flips off the deck. It has what the person ordered, and how much money you're going to get by successfully filling the order. When it's flipped up, you also flip a hourglass timer, showing how long the customer's going to wait before starting to get upset. It seems to be about 30s or so.
To fill the order, the person who has the recipe of what the customer ordered has to reduce the stocks of the ingredients required by the recipe by one each, and then snags the character card. How you get the ingredients themselves is where the dice pools come in. How to get the ingredients themselves is where the d6's come in. The players all have the preparation cards, which each are for a specific ingredient. They can spend the dice and put them on the card to get a certain number of ingredients, depending on the facing of the dice.
For instance, you can spend one dice of any facing for one of the stock, two if it's a specific number (say, 6), and three if you spend two dice that meet a specific quota (say, both even numbers). You can pass dice around between players, but once they're spent they're gone until the next round (unless you have a special ability that gets them back).
If you can't get the order filled in time, you flip a second timer. You're basically comping the customer's meal if you complete it before this timer runs out. You'll still take the card by successfully serving it, just not getting any money from it. If you still can't fill it, the customer card goes into a "Bad Press" pile. Too many in there and you automatically lose.
At the end of the round, you total up all the money you earned in the round, and have a chance to spend it. There's a few things you can do with it, like advertise to get more customers in the deck, buy new recipes, or upgrade a preparation card so you get more stock per dice spent.
WTB it to be Friday already so I can play it. Looks to be quite chaotic and fun.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
My gaming group is slowly spinning out of boardgames, which is incredibly depressing for me. We have a LFGS but they're mostly magic jerks who take up tons of table space.
Google +
yo GP have you seen the new BSG exodus stuff. what do you think.
A restaurant/cooking themed boardgame? My GF would love something like this. Tell me how it turns out.
I just so happen to be learning Ruby on Rails and just started using GitHub, so color me interested.
Haha. Wok Star is amazing. It was played a couple weeks ago and then we immediately had to order Chinese food because we were hungry.
Dust Tactics is a lot more fun than it seems I jsut wish they had more mechs/bots/ or what ever you want to call them
I did also talk them into playing heroscape but it was the step up of the board that was a real buzz kill of the nite
Adding ambiguity for player actions is a great idea. And I know it's a small part of the game buy Callys discharge of a firearm OPG looks really frakking cool. Looks awesome.
Google +
If I'm having bros over for heroscape I do the setup before hand and leave it on a spare table.
It was the confusion over how to set up the board this was the Rise of the Valkyrie set so after we played a game I dug out the other two instruction books and compared them the 3rd edition had the best look but that was a given since there was a difference of 6 years between them
I think I spent more time cleaning up the models in Dust tactics than I did playing it
Excellent. I'm going to add everything from the google doc to the GitHub issues page and tag them by predicted difficulty.
My copy should be arriving in a couple days. Hope it arrives TOMORROW so I can actually bring it to game night on Thursday.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I'm interested in why I would want that when I already own Kingsburg. Sell it to me!*
*probably still won't actually buy it. Unless you're really good at selling.
While its certainly like Kingsburg in some respects, it is not just a reskin of the game. I haven't played it though so I will just refer you to this review. Not highest production, but gives lots of shots of the board and a breakdown of the game.
http://www.youtube.com/watch?v=9JFTzD7iPzA
I think one of the biggest sells for me is the old school art. I just love the way the gameboard and cards look. I want a poster of the box cover art as well.