Played Alien Frontiers today. Wow, that's a lot of screw the leader! Once we started getting coloneis down, it was every turn, it's screw the leader and give yourself as many points as you can. Which means you're probably leader so the next person will now screw you. It can also take a while with a lot of analysis paralysis. But nowhere near like Dominant Species.
Also, drunk people make me wary with my games. If it weren't for sleeves, I think some cards would've been damaged already as they unsuccessfully tried to pick the cards up. I mean, it's kinda basic that you should try to pick the cards from the side, not from the top and bottom...
I played Claustraphobia yesterday too, after the Resistance games yesterday. Definitely one I want to pick up. I like how all these games are using these dice mechanics nowadays. Claustraphobia is basically a 1 vs 1 scenario based dungeon crawl. But you roll dice, and then choose how to assign them each turn. For heroes, that determines what stats your heroes will have for that turn (rolling high or low isn't always good, depending on what you actually want to do). While the Demon player generally tries to get different dice combinations to give abilities to their minions, with specific values to activate certain special abilities. Quite awesome. Especially with the painted minis.
And played and got my copy of 7 Wonders today. Hand-delivered by the store owners (since they were coming to the game night too). Now I just need the sleeves. (Damn you Mayday Games, hurry up!)
I am dying to get The Resistance in time for my Christmas family reunion but I can't seem to find it in stock anywhere. Has anyone seen it for a decent price? Funagain games has it but the cost to ship it to me is $10! Slightly on the same topic, I'm so proud of how my family reunions have been going. They were all board game haters a few years ago but I've converted 33* out of 38 of them and now I get a lecture from my 87 year old grandma if I don't bring a large enough bag of games.
*I'm sure I'll be able to convert the other three once they're old enough to talk!
There's like 20 copies at my FLGS. I could buy and send it to you if you want. I have a coupon for free shipping from the store.
It'll be like $20 + ~10% tax.
If you don't mind a used version, I also have like 3 copies of the game. Or you could take an unused one whose cards were cut off-center. Your choice. :P
I greatly appreciate your kind offer and truly awesome Christmas spirit! I went to my FLGS (Actually, the place is pretty creepy, do we have an acronym for that?) for the second time this week and they had one copy on the shelf so I grabbed it. I can't give that store too much grief though, they've finally started carrying more than just Warhammer stuff. I even saw a copy of Lifeboats, which I thought was out-of-print, but I didn't pick it up because I like having friends.
Woo, got BSG + Pegasus in the mail. Now to nag at friends for a game evening.
your first time out, either play the base game or play with the pegasus board and the objective card from the base game, except with 10 distance instead of 8. the new caprica board is super boring and anticlimactic, and bumping the distance to 10 keeps things balanced.
In our last few games, New Caprica has been an incredibly tense situation.
But yeah. For your first game just don't play with Pegasus at all.
Now I just need the sleeves. (Damn you Mayday Games, hurry up!)
No kidding. I'm willing to play it a couple of times sleeveless, but not much more than that. I got to teach it to my neighbor yesterday and he's intrigued.
Dracil (or others familiar with it), can you give me some more insight on Claustrophobia? I'm interested in a combatoriented two player game with a theme that will not turn my girlfriend off (BattleLore put her to sleep almost). We both love eurogames, but have had mixed success with more ameritrash games.
If anyone has any other suggestions out there, please toss them in.
Requirements 1.) Interesting theme. We both enjoy more off the wall things. She has been so turned off by a few themes that they were traded almost instantly. Age of Empires, BattleLore, Attack!, Steam and a few others were tossed off the shelf because even if they were well-themed, the themes weren't that interesting.
2.) 2 hour or less play time. We pretty much stop having fun at the 140 minute mark and if the game isn't about to wrap up, it usually wont see a lot of table time. BSG fell to this.
3.)Rules light. I would define this as the number of times you have to look in the rulebook on your third play. While I certainly don't want a game with a ton of rules because it makes the first couple games boooring as hell, if a game can be easy to play on round 3 without constant looking-up-rules, it will probably work.
Claustrophobia is pretty quick to play (took me a little over an hour when both I and the other person were new to the game), rules light (have successfully taught it to my little sister) and beautifully crafted and themed. Think the Mines of Moria in board game form.
Dracil (or others familiar with it), can you give me some more insight on Claustrophobia? I'm interested in a combatoriented two player game with a theme that will not turn my girlfriend off (BattleLore put her to sleep almost). We both love eurogames, but have had mixed success with more ameritrash games.
If anyone has any other suggestions out there, please toss them in.
Requirements 1.) Interesting theme. We both enjoy more off the wall things. She has been so turned off by a few themes that they were traded almost instantly. Age of Empires, BattleLore, Attack!, Steam and a few others were tossed off the shelf because even if they were well-themed, the themes weren't that interesting.
2.) 2 hour or less play time. We pretty much stop having fun at the 140 minute mark and if the game isn't about to wrap up, it usually wont see a lot of table time. BSG fell to this.
3.)Rules light. I would define this as the number of times you have to look in the rulebook on your third play. While I certainly don't want a game with a ton of rules because it makes the first couple games boooring as hell, if a game can be easy to play on round 3 without constant looking-up-rules, it will probably work.
Besides Claustrophobia I'd see if she is interested in Last Night on Earth or Invasion from Outer Space. Both use the same game mechanics with only slight differences between them (though the themes are quite different). You either play Zombies vs. Townspeople or Aliens vs. Circus Folks. If you end up getting both they come with rules so you can mix the games in different combinations as well.
We already have LNoE. Don't think I'm interested in Flying Frogs new alien game. The whole "carnies" aspect just turns me off.
I also don't think LNoE works that well as a two player game. An organized hero team is pretty much instant lose for the zombies. Like a real horror movie, the excitement comes when the group splits up and starts doing stupid things like "You guys go ahead, I'm going to go into the hospital to find a first aid kit!"
Dracil (or others familiar with it), can you give me some more insight on Claustrophobia? I'm interested in a combatoriented two player game with a theme that will not turn my girlfriend off (BattleLore put her to sleep almost). We both love eurogames, but have had mixed success with more ameritrash games.
If anyone has any other suggestions out there, please toss them in.
Requirements 1.) Interesting theme. We both enjoy more off the wall things. She has been so turned off by a few themes that they were traded almost instantly. Age of Empires, BattleLore, Attack!, Steam and a few others were tossed off the shelf because even if they were well-themed, the themes weren't that interesting.
2.) 2 hour or less play time. We pretty much stop having fun at the 140 minute mark and if the game isn't about to wrap up, it usually wont see a lot of table time. BSG fell to this.
3.)Rules light. I would define this as the number of times you have to look in the rulebook on your third play. While I certainly don't want a game with a ton of rules because it makes the first couple games boooring as hell, if a game can be easy to play on round 3 without constant looking-up-rules, it will probably work.
It's about an hour playing time. Rules are about as simple as I described it. For heroes, roll dice, assign them to characters, which determines what stats they have. There's only 3 stats, movement, combat, and defense. A die value that gives you high defense might give you a really low combat, and vice versa, and better movement will probably give you lower defense and combat. Each hero has a few abilities affecting movement except the Redeemer who usually has special powers he can use on certain die numbers, like choosing what tile comes up, or increasing combat powers to one character.
Combat is rolling your dice equal to your combat score and each die that's >= defense is a hit. Demon fodder minions just die in one hit. Their special demons are stronger but limited in number. Hero characters are more interesting. Each time they're wounded, one die choice is marked off. If they are assigned that die value in the future, they can't do anything. If a hero dies, that's one less die you get to roll. So as time progresses, the hero will get weaker and weaker.
Demon dice combinations are like one odd or one even, all evens, all odds, put dice equal to 7, 9, 11 or 12+, save a die for next turn, or put die that are 3+ to draw cards, get more threat points (for summoning minions), give your minions +movement or reroll dice or prevent hero movement, etc, deal one point of damage to any character.
There are about 5 or 6 different card types per side, so not too much memorizing there. These are things like a tougher minion, moving a character around, forcing a hero character to attack another, etc. I know hero cards have things like cancel a demon card or healing.
Demon spawning rules are pretty simple too. Can't contain a hero character, and must have an exit from the tile to an empty area (no tiles). Each side can only have 3 figures per tile. Some of the demon dice numbers will break that rule, e.g. letting you spawn directly into a tile containing hero characters, etc.
The scenario I played was heroes had to get through at least 10 rooms to get out of the dungeon. If they get 1 out, it's a draw. 2 out and they win.
There's one that's a preset map where the heroes need to get in the middle to kill a high health demon that can't move.
That's almost all of the rules actually, each tile can also have some special effects, like wide/narrow areas (1 or 5 figures in the tile), giving the demon more threat, giving the heroes a card, and so on. It really is quite simple and pretty well balanced, at least in the scenario I played. You will definitely read the rulebook on your third play, if only for the scenario setup though. As far as the actual gameplay mechanics, probably not after the first or second play.
Another game with an interesting theme/mechanism would be Catacombs. Dungeon crawl via flicking pieces.
If anyone has any other suggestions out there, please toss them in.
Requirements 1.) Interesting theme. We both enjoy more off the wall things. She has been so turned off by a few themes that they were traded almost instantly. Age of Empires, BattleLore, Attack!, Steam and a few others were tossed off the shelf because even if they were well-themed, the themes weren't that interesting.
2.) 2 hour or less play time. We pretty much stop having fun at the 140 minute mark and if the game isn't about to wrap up, it usually wont see a lot of table time. BSG fell to this.
3.)Rules light. I would define this as the number of times you have to look in the rulebook on your third play. While I certainly don't want a game with a ton of rules because it makes the first couple games boooring as hell, if a game can be easy to play on round 3 without constant looking-up-rules, it will probably work.
What about Dungeon Twister? Fairly straightforward rules for two teams of adventurers competing to escape a trapped dungeon (and/or kill the other team). BGG lists the playing time as 60 minutes, which sounds right to me. Expansions give further item and character choices and dungeon features, but are certainly not needed for the game to work well.
For something completely different, 1960: The Making of a President puts you in a battle for votes instead of direct physical confrontation. Takes about 90 minutes, has tons of theme (all the cards are events from the campaign) and is a lighter interpretation of the system from the very well-regarded wargame Twilight Struggle.
Thanks for the information on Claustrophobia, guys. I'm probably going to ask my girlfriend to get that for me as a christmas gift since it sounds like something I can at least talk her into playing.
I have a Crokinole board so I am probably good on flicking games.
I actually just traded away dungeon twister and am trying to work out a trade for Dungeon Twister 2. I know they're basically the same thing. We both enjoyed dungeon twister the few times we played it, but neither of us ever requested that it hit the table. My thoughts on it were the mechanics were fun, but I didn't like the little cards or cardboard figures. DT2 addresses both of those issues so I am willing to try it out.
I've thought about 1960, but that seems like something that would fall into the same category as Age Of Empires. Great mechanics, but hard to get excited about. What are some of the mechanics that add tension to the game?
Well I bought the Resident Evil: Deck Building Game tonight. It's a blatant rip-off of the best aspects of Dominion and Thunderstone, but it does it so well that I don't care. Plus, for $30, you just can't go wrong. Combine the elegance and simplicity of the rules of Dominion with the theme and extra mechanics of Thunderstone, add in 3 different game-play types (regular, timed mission, and pvp) and clothe it in the Resident Evil universe and you have a deck building game that is almost completely unoriginal, but fun to play.
After this, I will never go back to Thunderstone. I still love Dominion for it's simplicity and card variety, but Resident Evil manages to combine the best aspects of both almost effortlessly.
In addition to Puzzle Strike I've started to play Yomi at the Fantasy Strike Web site. Boy howdy do I suck, but it's a whole heap of fun. So far I've only been playing the AI, just to get a feel, which I suspect is a very different game than playing against a live person.
The Yomi interface is much, much better than the interface for Puzzle Strike. I'm leaning toward purchasing the physical version of PS when it's rereleased, but maybe I'll go cheap and grab the print-and-play instead.
If you find yourself on the Web site, look for Gunshaw.
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El SkidThe frozen white northRegistered Userregular
I've never played prosperity, but Rabble doesn't seem really broken... at least, unless someone has stacked their deck with gardens or something similar. Otherwise...you could end up with maybe 1 more VP card in your hand, and your deck gets cycled a bit (not a bad thing, in general).
I guess you could have a bunch of curse cards from a witch or something?
I got to play a bunch of new games on Saturday. Peloponnes, The Resistance, Fresco, Senjutsu, and Hansa, along with 7 Wonders and Acquire! Also got around to learning Aton (meh) and Architekton (neat). Woo!
I got to play a bunch of new games on Saturday. Peloponnes, The Resistance, Fresco, Senjutsu, and Hansa, along with 7 Wonders and Acquire! Also got around to learning Aton (meh) and Architekton (neat). Woo!
I've had Fresco on my wishlist for a long time but have never pulled the trigger. What did you think of it, especially compared to other worker placement games you may have played?
I liked it. It plays similarly to Leonardo DaVinci, and it's got some interesting mechanics for balancing the "taking your actions early versus taking more actions" decision. I'm absolutely wanting to play it again, and playing with all of the optional "expansions" that come with the game is definitely the way to go.
I really wish I knew how great this game was at BGG.CON, since the publisher was there and running a bunch of games all weekend.
Goons - Goons are broken, Rabble's nothing special. Goon's are crazy++ good. They are what allowed me to get to triple figures.
Okay, they probably aren't broken but I would but them even if they didn't have the +1 buy and I can't immediately think of any sets with Goons in where I wouldn't buy Goons if I had the chance.
I liked it. It plays similarly to Leonardo DaVinci, and it's got some interesting mechanics for balancing the "taking your actions early versus taking more actions" decision. I'm absolutely wanting to play it again, and playing with all of the optional "expansions" that come with the game is definitely the way to go.
I really wish I knew how great this game was at BGG.CON, since the publisher was there and running a bunch of games all weekend.
Bah! It's nothing like Leonardo DaVinci! Sure, there's action/role-selection...but even that is done differently in Fresco.
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EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
edited December 2010
50% One Item from Borders Hey fucking read me: Must use before 12/16, not usable online, and you need a to be a free Reward Member. Yes, most Borders have board game area. For example, mine has Small World, Forbidden Island and BSG. Your milage may vary, but it doesn't hurt to look.
TimmyRank: MajorFloating in my tin can.Registered Userregular
edited December 2010
I finally got around to buying Dominion (I chose Intrigue over the base game). I was waiting for a chance to play it with someone before I bought my own copy but that chance never came around, and it was on sale, so I gave in. I am very happy with my purchase. My first game was one of those "Where have you been all my life?" moments.
Don't do what I did and play 100's of games over a weekend. You'll get burnt out really REALLY fast. At least I did.
Try to limit the game to 3 plays max at a time. There was one night we played the game at least 20 times. Started around 6 and we didn't stop until 4 in the morning. We didn't realize how late it was until around 1.
Don't do what I did and play 100's of games over a weekend. You'll get burnt out really REALLY fast. At least I did.
Try to limit the game to 3 plays max at a time. There was one night we played the game at least 20 times. Started around 6 and we didn't stop until 4 in the morning. We didn't realize how late it was until around 1.
This man speaks the truth. When every game lasts 1-5 minutes (on my phone) you can play too much too quickly.
Yeah there was a guy at pax with it, it was quite fun. This guy was unbelievably good and knew what pieces to stack to make even the egg stable, and every game had awesome "It stacked!" moments and funny collapses. It is also a great spectator game so even when someone is out they can still have fun.
Anyone familiar with Bausack? I just traded a game for two copies of bandu the previous owner had combined into one big set to mimic Sac Noir.
This seems like the kind of game my group will love to play as a change of pace.
Added to my wishlist. I'd love to have this as an alternate to the sometimes ubiquitous response to "Hey lets play a game" answered by "Oh lets play Jenga!" Groan. This looks way more interesting.
I'm just happy that Betrayal at House on the Hill has FINALLY been re-released. It's been out of print for years and the only copies I could find were going for $100 on Ebay. D= Looks like they fixed some of the rules typos, too!
Anyone familiar with Bausack? I just traded a game for two copies of bandu the previous owner had combined into one big set to mimic Sac Noir.
This seems like the kind of game my group will love to play as a change of pace.
Added to my wishlist. I'd love to have this as an alternate to the sometimes ubiquitous response to "Hey lets play a game" answered by "Oh lets play Jenga!" Groan. This looks way more interesting.
Does drunk rules Jenga count as something we can discuss here?
(Drunk rules Jenga: Each player writes an order on a jenga piece. Orders usually involve risque removal of clothing, performance activities, or general drinking. Toppling the jenga tower usually results in alcohol poisoning. Co-ed company recommended.)
Seriously, though, does anyone use Jenga for anything else?
Anyone familiar with Bausack? I just traded a game for two copies of bandu the previous owner had combined into one big set to mimic Sac Noir.
This seems like the kind of game my group will love to play as a change of pace.
Added to my wishlist. I'd love to have this as an alternate to the sometimes ubiquitous response to "Hey lets play a game" answered by "Oh lets play Jenga!" Groan. This looks way more interesting.
Does drunk rules Jenga count as something we can discuss here?
(Drunk rules Jenga: Each player writes an order on a jenga piece. Orders usually involve risque removal of clothing, performance activities, or general drinking. Toppling the jenga tower usually results in alcohol poisoning. Co-ed company recommended.)
Seriously, though, does anyone use Jenga for anything else?
They make wonderful blocks for children to play with.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited December 2010
The RPG Dread uses Jenga for conflict resolution instead of dice. Apparently it works quite well.
Bausack is a higher quality, with Sac Noir version being really big and nice and expensive. Bandu is the milton bradley version that was released a while back. The set has fewer peices than Bausack, but when you combine two it amounts to about one Sac Noir. Pretty please with it.
Pixi, you might want to hold off on getting betrayal unless you really want it. The current edition has a major problem with warping (well, most people do. mine only has one warped tile). The company said they were reprinting the cardboard on new material so it wont warp, but i havent heard anything else about it since signing up to get replacements.
Bandu- All natural wood pieces, about 52 blocks in a set. Generally, "easier" pieces
Bausack- white wood pieces and red colored "more difficult" pieces, about 75 in a set.
Sac Noir- black wood and red pieces, and even more red pieces than bausack. about 98 pieces in a set.
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Also, drunk people make me wary with my games. If it weren't for sleeves, I think some cards would've been damaged already as they unsuccessfully tried to pick the cards up. I mean, it's kinda basic that you should try to pick the cards from the side, not from the top and bottom...
I played Claustraphobia yesterday too, after the Resistance games yesterday. Definitely one I want to pick up. I like how all these games are using these dice mechanics nowadays. Claustraphobia is basically a 1 vs 1 scenario based dungeon crawl. But you roll dice, and then choose how to assign them each turn. For heroes, that determines what stats your heroes will have for that turn (rolling high or low isn't always good, depending on what you actually want to do). While the Demon player generally tries to get different dice combinations to give abilities to their minions, with specific values to activate certain special abilities. Quite awesome. Especially with the painted minis.
And played and got my copy of 7 Wonders today. Hand-delivered by the store owners (since they were coming to the game night too). Now I just need the sleeves. (Damn you Mayday Games, hurry up!)
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I greatly appreciate your kind offer and truly awesome Christmas spirit! I went to my FLGS (Actually, the place is pretty creepy, do we have an acronym for that?) for the second time this week and they had one copy on the shelf so I grabbed it. I can't give that store too much grief though, they've finally started carrying more than just Warhammer stuff. I even saw a copy of Lifeboats, which I thought was out-of-print, but I didn't pick it up because I like having friends.
In our last few games, New Caprica has been an incredibly tense situation.
But yeah. For your first game just don't play with Pegasus at all.
No kidding. I'm willing to play it a couple of times sleeveless, but not much more than that. I got to teach it to my neighbor yesterday and he's intrigued.
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Glib Shark
If anyone has any other suggestions out there, please toss them in.
Requirements 1.) Interesting theme. We both enjoy more off the wall things. She has been so turned off by a few themes that they were traded almost instantly. Age of Empires, BattleLore, Attack!, Steam and a few others were tossed off the shelf because even if they were well-themed, the themes weren't that interesting.
2.) 2 hour or less play time. We pretty much stop having fun at the 140 minute mark and if the game isn't about to wrap up, it usually wont see a lot of table time. BSG fell to this.
3.)Rules light. I would define this as the number of times you have to look in the rulebook on your third play. While I certainly don't want a game with a ton of rules because it makes the first couple games boooring as hell, if a game can be easy to play on round 3 without constant looking-up-rules, it will probably work.
Besides Claustrophobia I'd see if she is interested in Last Night on Earth or Invasion from Outer Space. Both use the same game mechanics with only slight differences between them (though the themes are quite different). You either play Zombies vs. Townspeople or Aliens vs. Circus Folks. If you end up getting both they come with rules so you can mix the games in different combinations as well.
I also don't think LNoE works that well as a two player game. An organized hero team is pretty much instant lose for the zombies. Like a real horror movie, the excitement comes when the group splits up and starts doing stupid things like "You guys go ahead, I'm going to go into the hospital to find a first aid kit!"
It's about an hour playing time. Rules are about as simple as I described it. For heroes, roll dice, assign them to characters, which determines what stats they have. There's only 3 stats, movement, combat, and defense. A die value that gives you high defense might give you a really low combat, and vice versa, and better movement will probably give you lower defense and combat. Each hero has a few abilities affecting movement except the Redeemer who usually has special powers he can use on certain die numbers, like choosing what tile comes up, or increasing combat powers to one character.
Combat is rolling your dice equal to your combat score and each die that's >= defense is a hit. Demon fodder minions just die in one hit. Their special demons are stronger but limited in number. Hero characters are more interesting. Each time they're wounded, one die choice is marked off. If they are assigned that die value in the future, they can't do anything. If a hero dies, that's one less die you get to roll. So as time progresses, the hero will get weaker and weaker.
Demon dice combinations are like one odd or one even, all evens, all odds, put dice equal to 7, 9, 11 or 12+, save a die for next turn, or put die that are 3+ to draw cards, get more threat points (for summoning minions), give your minions +movement or reroll dice or prevent hero movement, etc, deal one point of damage to any character.
There are about 5 or 6 different card types per side, so not too much memorizing there. These are things like a tougher minion, moving a character around, forcing a hero character to attack another, etc. I know hero cards have things like cancel a demon card or healing.
Demon spawning rules are pretty simple too. Can't contain a hero character, and must have an exit from the tile to an empty area (no tiles). Each side can only have 3 figures per tile. Some of the demon dice numbers will break that rule, e.g. letting you spawn directly into a tile containing hero characters, etc.
The scenario I played was heroes had to get through at least 10 rooms to get out of the dungeon. If they get 1 out, it's a draw. 2 out and they win.
There's one that's a preset map where the heroes need to get in the middle to kill a high health demon that can't move.
That's almost all of the rules actually, each tile can also have some special effects, like wide/narrow areas (1 or 5 figures in the tile), giving the demon more threat, giving the heroes a card, and so on. It really is quite simple and pretty well balanced, at least in the scenario I played. You will definitely read the rulebook on your third play, if only for the scenario setup though. As far as the actual gameplay mechanics, probably not after the first or second play.
Another game with an interesting theme/mechanism would be Catacombs. Dungeon crawl via flicking pieces.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
What about Dungeon Twister? Fairly straightforward rules for two teams of adventurers competing to escape a trapped dungeon (and/or kill the other team). BGG lists the playing time as 60 minutes, which sounds right to me. Expansions give further item and character choices and dungeon features, but are certainly not needed for the game to work well.
For something completely different, 1960: The Making of a President puts you in a battle for votes instead of direct physical confrontation. Takes about 90 minutes, has tons of theme (all the cards are events from the campaign) and is a lighter interpretation of the system from the very well-regarded wargame Twilight Struggle.
I have a Crokinole board so I am probably good on flicking games.
I actually just traded away dungeon twister and am trying to work out a trade for Dungeon Twister 2. I know they're basically the same thing. We both enjoyed dungeon twister the few times we played it, but neither of us ever requested that it hit the table. My thoughts on it were the mechanics were fun, but I didn't like the little cards or cardboard figures. DT2 addresses both of those issues so I am willing to try it out.
I've thought about 1960, but that seems like something that would fall into the same category as Age Of Empires. Great mechanics, but hard to get excited about. What are some of the mechanics that add tension to the game?
After this, I will never go back to Thunderstone. I still love Dominion for it's simplicity and card variety, but Resident Evil manages to combine the best aspects of both almost effortlessly.
And Wok Star continues to be hilarious.
Rabble is broken.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
The Yomi interface is much, much better than the interface for Puzzle Strike. I'm leaning toward purchasing the physical version of PS when it's rereleased, but maybe I'll go cheap and grab the print-and-play instead.
If you find yourself on the Web site, look for Gunshaw.
IOS Game Center ID: Isotope-X
I've never played prosperity, but Rabble doesn't seem really broken... at least, unless someone has stacked their deck with gardens or something similar. Otherwise...you could end up with maybe 1 more VP card in your hand, and your deck gets cycled a bit (not a bad thing, in general).
I guess you could have a bunch of curse cards from a witch or something?
Anyway, please elaborate if you would- thanks!
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Glib Shark
I've had Fresco on my wishlist for a long time but have never pulled the trigger. What did you think of it, especially compared to other worker placement games you may have played?
I really wish I knew how great this game was at BGG.CON, since the publisher was there and running a bunch of games all weekend.
My RvB Profile
Glib Shark
I would help if I said the right card:
Goons - Goons are broken, Rabble's nothing special. Goon's are crazy++ good. They are what allowed me to get to triple figures.
Okay, they probably aren't broken but I would but them even if they didn't have the +1 buy and I can't immediately think of any sets with Goons in where I wouldn't buy Goons if I had the chance.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Bah! It's nothing like Leonardo DaVinci! Sure, there's action/role-selection...but even that is done differently in Fresco.
Hey fucking read me: Must use before 12/16, not usable online, and you need a to be a free Reward Member. Yes, most Borders have board game area. For example, mine has Small World, Forbidden Island and BSG. Your milage may vary, but it doesn't hurt to look.
Try to limit the game to 3 plays max at a time. There was one night we played the game at least 20 times. Started around 6 and we didn't stop until 4 in the morning. We didn't realize how late it was until around 1.
This man speaks the truth. When every game lasts 1-5 minutes (on my phone) you can play too much too quickly.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
This seems like the kind of game my group will love to play as a change of pace.
Added to my wishlist. I'd love to have this as an alternate to the sometimes ubiquitous response to "Hey lets play a game" answered by "Oh lets play Jenga!" Groan. This looks way more interesting.
Does drunk rules Jenga count as something we can discuss here?
(Drunk rules Jenga: Each player writes an order on a jenga piece. Orders usually involve risque removal of clothing, performance activities, or general drinking. Toppling the jenga tower usually results in alcohol poisoning. Co-ed company recommended.)
Seriously, though, does anyone use Jenga for anything else?
They make wonderful blocks for children to play with.
Pixi, you might want to hold off on getting betrayal unless you really want it. The current edition has a major problem with warping (well, most people do. mine only has one warped tile). The company said they were reprinting the cardboard on new material so it wont warp, but i havent heard anything else about it since signing up to get replacements.
Bausack- white wood pieces and red colored "more difficult" pieces, about 75 in a set.
Sac Noir- black wood and red pieces, and even more red pieces than bausack. about 98 pieces in a set.
Nightfall. (New deck-building game, except it sounds to be more focused on player interaction than "multi player solitaire".)
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch