Like. Everyone with a Secret(other than Alan) needed to also be a Secret Neutral so secret that even they didn't know. But there would be constant hints as to their neutrality.
But that would probably have worked out like the 1984 phalla.
Edith Upwards on
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Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
The AnonymousUh, uh, uhhhhhh...Uh, uh.Registered Userregular
edited August 2010
So, I guess I'm grudging Zellpher for his inactivity getting me killed. Unless Zellpher BD'd Burnage and myself, and the spoon kill happened to be on Burnage? Because that I can forgive.
And woah, that is quite a powerful village indeed Feel a tad sorry for the mafia
...
Yeah, reading through the roles and mafia proboard, the win seems pretty underwhelming now. I mean, B:L did try to guard himself, and there was no indication anywhere that his guard wouldn't work against my vig, so it wasn't like the mafia fell for my lame-o gambit.
...And why didn't I get killed all those times the mafia sent in kill orders against me?
And woah, that is quite a powerful village indeed Feel a tad sorry for the mafia
...
Yeah, reading through the roles and mafia proboard, the win seems pretty underwhelming now. I mean, B:L did try to guard himself, and there was no indication anywhere that his guard wouldn't work against my vig, so it wasn't like the mafia fell for my lame-o gambit.
...And why didn't I get killed all those times the mafia sent in kill orders against me?
Probably one of the guards or the bus-driver.
Also forgot to add in two additional vigs mid-game for the village in that list.
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Dogbone33I bleed Red and Gold!State of ConfusionRegistered Userregular
And woah, that is quite a powerful village indeed Feel a tad sorry for the mafia
We still almost pulled it off too. I got lucky/unlucky roleblocking a seer day 2 and then the other seer was self-outed. My secret kicking in when I roleblocked Abotkin really sucked though. Then I was stuck leaving my roleblock on Crumble because the narration let us know the guard as on him.
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Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
And woah, that is quite a powerful village indeed Feel a tad sorry for the mafia
...
Yeah, reading through the roles and mafia proboard, the win seems pretty underwhelming now. I mean, B:L did try to guard himself, and there was no indication anywhere that his guard wouldn't work against my vig, so it wasn't like the mafia fell for my lame-o gambit.
...And why didn't I get killed all those times the mafia sent in kill orders against me?
we were thinking you'd be guarded the whole time, and we'd waste a kill. We only had a handfl, so we were trying to maximize them
plus you were ignoring us and being wrong a lot, so we were just happy with you murdering people
we also weren't sure if you had a one-shot thing or a continuous thing after that first day, and we also didn't want to risk it
I gave my gun to jdarksun because again, we were ridiculously underpowered and didn't want to risk it being a narrative reveal
We weren't told it would be a vig ability. Just a "boon", same as the public
although i don't think he ever even used it
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Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited August 2010
despite everything, it really came down to the wire
if you'd have voted out wildcat and shot me, I'd have survived it with the extra life, killed you and gumpy, and would have been the sole survivor and had a mafia win
we were thinking you'd be guarded the whole time, and we'd waste a kill. We only had a handfl, so we were trying to maximize them
plus you were ignoring us and being wrong a lot, so we were just happy with you murdering people
Hey now; I was right more times than I was wrong. :P
I err'd with jdark & Erich Zahn, but I got Alegis, Dogbone & B:L right. Wildcat was just collateral damage to ensure a win - I couldn't be sure of their allegiance, so I figured the best move was to kill both you & Wildcat, thus leaving myself & The Smiler alive.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
edited August 2010
I gave the village so much because I didn't want very many people to be vanillagers, since I gathered the consensus was that that was a very boring thing to do. I guess in any future games I might make more people will have to get used to doing less
It's not that people like being villagers or even endorse the idea that having most people unable to do greatly affect the game is a good thing. It's that the sides were uneven.
I gave the village so much because I didn't want very many people to be vanillagers, since I gathered the consensus was that that was a very boring thing to do.
Vanillagers are usually a necessity. Reasons of balance, not too random (give everyone a gun: unpredictable chaos) and maintaining the 'game of hiding' (role call as means of removing the 'not in the know' aspect of the village).
The problem is if the game is completely out of the vanillagers' hands. All they have is the thread and the vote, if everything happens behind the scenes or the vote kill isn't significant they'll get bored.
Making games it's perhaps best to start with 25% mafia (1 nightly kill), 25% specials and 50% villagers. Then think about what you want the sides to have and adjust a bit on the same or on the other side. Like for example a smaller mafia but 2 nightly kills given. 2 seers and 2 guards is too much. Masoned vig and busdriver? Revealing narration? That's giving the village too many mafia (knowledge) tools.
Oh, geez. I know I said that the mafia might be a little powerful in the original concept that you gave me, but you kind of went overboard on the rescaling, haha.
EDIT: I guess I should clarify something - when I said to have backup roles, I meant that for, let's say, the village vig, there should be a role that doesn't start out with any abilities, but if the village vig dies, it inherits the vig's abilities. Another alternative that is more common these days are the even/odd day roles. Each one counts as a 'half' special, so it serves a dual purpose of giving more people something extra to do (or look forward to in the backups case) and it mitigates the effect of losses on the village side.
Oh, geez. I know I said that the mafia might be a little powerful in the original concept that you gave me, but you kind of went overboard on the rescaling, haha.
EDIT: I guess I should clarify something - when I said to have backup roles, I meant that for, let's say, the village vig, there should be a role that doesn't start out with any abilities, but if the village vig dies, it inherits the vig's abilities. Another alternative that is more common these days are the even/odd day roles. Each one counts as a 'half' special, so it serves a dual purpose of giving more people something extra to do (or look forward to in the backups case) and it mitigates the effect of losses on the village side.
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also,
apparantly I die on day 1 when someone busdrivers me with someone else and that someone else gets attacked.
gotta love dying on day 1 with a self guard......
8 regular villagers
1 armored villager
2 seers
2 guards w/ self-guarding allowed
1 vig
1 masoned bus-driver
1 masoned vig
1 role blocker
1 vote manipulator
1 GM who loves too-much-info narration hints
2 additional vigs mid-game
vs
4 mafia with 1 kill.
How did that play out in your head, just out of curiosity? :P
we FEAR Burnage.
why did that happen?
Like. Everyone with a Secret(other than Alan) needed to also be a Secret Neutral so secret that even they didn't know. But there would be constant hints as to their neutrality.
But that would probably have worked out like the 1984 phalla.
so secret that even I didn't know about them
Also, Ender, wth was with you're reveal? Was there some behind the scenes plan?
I'm not sure why I didn't get BD'd after killing B:L, though.
Good vig, best friend!
And woah, that is quite a powerful village indeed Feel a tad sorry for the mafia
...
Yeah, reading through the roles and mafia proboard, the win seems pretty underwhelming now. I mean, B:L did try to guard himself, and there was no indication anywhere that his guard wouldn't work against my vig, so it wasn't like the mafia fell for my lame-o gambit.
...And why didn't I get killed all those times the mafia sent in kill orders against me?
Also forgot to add in two additional vigs mid-game for the village in that list.
We still almost pulled it off too. I got lucky/unlucky roleblocking a seer day 2 and then the other seer was self-outed. My secret kicking in when I roleblocked Abotkin really sucked though. Then I was stuck leaving my roleblock on Crumble because the narration let us know the guard as on him.
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Be my friend on Magic Online! Dogbone19 is me.
we were thinking you'd be guarded the whole time, and we'd waste a kill. We only had a handfl, so we were trying to maximize them
plus you were ignoring us and being wrong a lot, so we were just happy with you murdering people
we also weren't sure if you had a one-shot thing or a continuous thing after that first day, and we also didn't want to risk it
I gave my gun to jdarksun because again, we were ridiculously underpowered and didn't want to risk it being a narrative reveal
We weren't told it would be a vig ability. Just a "boon", same as the public
although i don't think he ever even used it
if you'd have voted out wildcat and shot me, I'd have survived it with the extra life, killed you and gumpy, and would have been the sole survivor and had a mafia win
Hey now; I was right more times than I was wrong. :P
I err'd with jdark & Erich Zahn, but I got Alegis, Dogbone & B:L right. Wildcat was just collateral damage to ensure a win - I couldn't be sure of their allegiance, so I figured the best move was to kill both you & Wildcat, thus leaving myself & The Smiler alive.
Or something
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it really depends on the people who are the villagers. Some people will stay involved no matter what, and some people will always punk out
it also depends on the game, sometimes people still get into it without having much to do
Busdriver says nuh-uh. :P
The problem is if the game is completely out of the vanillagers' hands. All they have is the thread and the vote, if everything happens behind the scenes or the vote kill isn't significant they'll get bored.
Making games it's perhaps best to start with 25% mafia (1 nightly kill), 25% specials and 50% villagers. Then think about what you want the sides to have and adjust a bit on the same or on the other side. Like for example a smaller mafia but 2 nightly kills given. 2 seers and 2 guards is too much. Masoned vig and busdriver? Revealing narration? That's giving the village too many mafia (knowledge) tools.
EDIT: I guess I should clarify something - when I said to have backup roles, I meant that for, let's say, the village vig, there should be a role that doesn't start out with any abilities, but if the village vig dies, it inherits the vig's abilities. Another alternative that is more common these days are the even/odd day roles. Each one counts as a 'half' special, so it serves a dual purpose of giving more people something extra to do (or look forward to in the backups case) and it mitigates the effect of losses on the village side.