You guys can have those two bases while i'm pumping from 4 bases, and practicing map denial. honestly, the one super army you built to crush me will be shortly dispensed with due to my overwhelming economy, and there are these things called "siege units" that can shoot farther than your static defenses.
Basically, a single fully saturated base can support 3 production buildings and tech or 4 production buildings. At least for Toss.
Not necessarily. I can pretty easily go 4 warpgate with 1 robo if I'm not going for early upgrades, and toss on 2 more warpgates and start upgrading when I grab my expo without ever really feeling like I'm hurting economically.
I tend to use more gates and utilize them at under 100%. Warping in 6 zealots or stalkers on-demand at any base is really useful.
True, but one could argue that 4 gates used at 100% allows for a much more stable push. Also, if we're talking about multiple bases, as I said, I tack on more gates with every expo. I generally follow day9's rule of 2 more warpgates per new expo, after the initial 4. Seems to generally work pretty well for me.
I mean, if you are leaving 6 of your, say, 12 warpgates unused in case of an attack, and, say, warp in 6 dudes for your army, get attacked, and plan to warp in 6 into your expo to defend it, that means you were just able to warp in 12 units at once. Unless you're covering a shit ton of bases (ie you already won), if you have that kind of money you're sitting on, that just means your macro is slipping.
Hooray, that's exactly what I do! It's nice to hear that I'm not as dumb as I thought. By the time I get to 6 gates I'm burning my minerals on mostly robotics and cannons, so the gates usually sit idle until I'm about to need some stalkers for a push or my early-game zealots bite the dust. I've fallen out of the habit of pumping out more than 4-5 zealots per base in favor of building cannons for stealth detection.
I don't know if it's the "right" thing to do but usually I push with stalkers, colossi, and either void rays or immortals and leave the zealots at home. Normally I don't hit 6 gates until I have 3 bases, maybe I'm teching too early?
Basically, a single fully saturated base can support 3 production buildings and tech or 4 production buildings. At least for Toss.
Not necessarily. I can pretty easily go 4 warpgate with 1 robo if I'm not going for early upgrades, and toss on 2 more warpgates and start upgrading when I grab my expo without ever really feeling like I'm hurting economically.
I tend to use more gates and utilize them at under 100%. Warping in 6 zealots or stalkers on-demand at any base is really useful.
True, but one could argue that 4 gates used at 100% allows for a much more stable push. Also, if we're talking about multiple bases, as I said, I tack on more gates with every expo. I generally follow day9's rule of 2 more warpgates per new expo, after the initial 4. Seems to generally work pretty well for me.
I mean, if you are leaving 6 of your, say, 12 warpgates unused in case of an attack, and, say, warp in 6 dudes for your army, get attacked, and plan to warp in 6 into your expo to defend it, that means you were just able to warp in 12 units at once. Unless you're covering a shit ton of bases (ie you already won), if you have that kind of money you're sitting on, that just means your macro is slipping.
Hooray, that's exactly what I do! It's nice to hear that I'm not as dumb as I thought. By the time I get to 6 gates I'm burning my minerals on mostly robotics and cannons, so the gates usually sit idle until I'm about to need some stalkers for a push or my early-game zealots bite the dust. I've fallen out of the habit of pumping out more than 4-5 zealots per base in favor of building cannons for stealth detection.
I don't know if it's the "right" thing to do but usually I push with stalkers, colossi, and either void rays or immortals and leave the zealots at home. Normally I don't hit 6 gates until I have 3 bases, maybe I'm teching too early?
as i get closer to finishing my sweet ass new computadora
how good is just straight massing stalker
i'm trying to guesstimate how far in the leagues i can get just by going mass blink stalker and focusing on my macro as much as possible
pretty dang good, Day9 has talked about wanting to do exactly this just to see how high he'd get
I really think more new people should take to basic strategies like this, as army composition really doesn't count for shit if you don't have the basics figured out
Hooray, that's exactly what I do! It's nice to hear that I'm not as dumb as I thought. By the time I get to 6 gates I'm burning my minerals on mostly robotics and cannons, so the gates usually sit idle until I'm about to need some stalkers for a push or my early-game zealots bite the dust. I've fallen out of the habit of pumping out more than 4-5 zealots per base in favor of building cannons for stealth detection.
I don't know if it's the "right" thing to do but usually I push with stalkers, colossi, and either void rays or immortals and leave the zealots at home. Normally I don't hit 6 gates until I have 3 bases, maybe I'm teching too early?
dude, observers. they can move, too.
Yeah, I use them to scout but they cost too much gas that I'm usually spending on immortals or VRs around then. I figure my choices are between cannons and zealots to burn minerals, may as well build cannons. The only people I've played online are friends from work so there's probably a lot of metagame I'm missing out on.
Hooray, that's exactly what I do! It's nice to hear that I'm not as dumb as I thought. By the time I get to 6 gates I'm burning my minerals on mostly robotics and cannons, so the gates usually sit idle until I'm about to need some stalkers for a push or my early-game zealots bite the dust. I've fallen out of the habit of pumping out more than 4-5 zealots per base in favor of building cannons for stealth detection.
I don't know if it's the "right" thing to do but usually I push with stalkers, colossi, and either void rays or immortals and leave the zealots at home. Normally I don't hit 6 gates until I have 3 bases, maybe I'm teching too early?
dude, observers. they can move, too.
Yeah, I use them to scout but they cost too much gas that I'm usually spending on immortals or VRs around then. I figure my choices are between cannons and zealots to burn minerals, may as well build cannons. The only people I've played online are friends from work so there's probably a lot of metagame I'm missing out on.
I wouldn't say you should get an observer for each base, but yeah, a minimum of 2 observers is required if you want to ensure optimal scouting, and keep your army protected. Usually I do 2, one to scout enemy movements, and one that just follows my army. Then, on your expo's, just drop 2-3 cannons. Don't go overboard, as each cannon you make takes away from your army. The idea isn't to kill off the attack on the expo, but to either deter it or buy you enough time to either get there or warp in the necessary defense squad.
You just have to make sure that your observer micro stays up, not letting it just sit in one place for too long, so you can get good scouting information. If the enemy's not moving, use it to find holes in their base/defenses, scout out possible expansion opportunities, etc. Constant observer scouting has won me quite a few games, knowing when and where the enemy is attacking, and allowing myself ample time to prepare to attack/counter.
as i get closer to finishing my sweet ass new computadora
how good is just straight massing stalker
i'm trying to guesstimate how far in the leagues i can get just by going mass blink stalker and focusing on my macro as much as possible
pretty dang good, Day9 has talked about wanting to do exactly this just to see how high he'd get
I really think more new people should take to basic strategies like this, as army composition really doesn't count for shit if you don't have the basics figured out
Mass hydras owned me yesterday, and if you arent prepared for it (DT's, High Templar or Collosi), your extremely screwn.
as i get closer to finishing my sweet ass new computadora
how good is just straight massing stalker
i'm trying to guesstimate how far in the leagues i can get just by going mass blink stalker and focusing on my macro as much as possible
pretty dang good, Day9 has talked about wanting to do exactly this just to see how high he'd get
I really think more new people should take to basic strategies like this, as army composition really doesn't count for shit if you don't have the basics figured out
Mass hydras owned me yesterday, and if you arent prepared for it (DT's, High Templar or Collosi), your extremely screwn.
Mass hydras and a few infestors are pretty good for mass stalkers.
So I'm trying to get the Hard FFA achievement (beat 7 computers on hard FFA) but every time it seems like i get teamed up on. I will watch as two armies are side by side attacking one of my photon cannons. Has anyone else had this happen? Is this the computer just attacking what's closest? Any tips?
their armies can tear through 10 or so cannons pretty fast, especially when there are two teams up against them. I'm thinking perhaps wall off with cannons, mass stalkers and collosi?
Hooray, that's exactly what I do! It's nice to hear that I'm not as dumb as I thought. By the time I get to 6 gates I'm burning my minerals on mostly robotics and cannons, so the gates usually sit idle until I'm about to need some stalkers for a push or my early-game zealots bite the dust. I've fallen out of the habit of pumping out more than 4-5 zealots per base in favor of building cannons for stealth detection.
I don't know if it's the "right" thing to do but usually I push with stalkers, colossi, and either void rays or immortals and leave the zealots at home. Normally I don't hit 6 gates until I have 3 bases, maybe I'm teching too early?
dude, observers. they can move, too.
Yeah, I use them to scout but they cost too much gas that I'm usually spending on immortals or VRs around then. I figure my choices are between cannons and zealots to burn minerals, may as well build cannons. The only people I've played online are friends from work so there's probably a lot of metagame I'm missing out on.
I wouldn't say you should get an observer for each base, but yeah, a minimum of 2 observers is required if you want to ensure optimal scouting, and keep your army protected. Usually I do 2, one to scout enemy movements, and one that just follows my army. Then, on your expo's, just drop 2-3 cannons. Don't go overboard, as each cannon you make takes away from your army. The idea isn't to kill off the attack on the expo, but to either deter it or buy you enough time to either get there or warp in the necessary defense squad.
You just have to make sure that your observer micro stays up, not letting it just sit in one place for too long, so you can get good scouting information. If the enemy's not moving, use it to find holes in their base/defenses, scout out possible expansion opportunities, etc. Constant observer scouting has won me quite a few games, knowing when and where the enemy is attacking, and allowing myself ample time to prepare to attack/counter.
That's excellent advice. thanks :^: Usually I just scout a little early then pin the observers to a chokepoint or attack force, and I'm building 3-4 cannons per expansion. Maybe I'll try just using a gimpy patrol route that passes by ramps to start, my micro is still not great. My macro either.
Hooray, that's exactly what I do! It's nice to hear that I'm not as dumb as I thought. By the time I get to 6 gates I'm burning my minerals on mostly robotics and cannons, so the gates usually sit idle until I'm about to need some stalkers for a push or my early-game zealots bite the dust. I've fallen out of the habit of pumping out more than 4-5 zealots per base in favor of building cannons for stealth detection.
I don't know if it's the "right" thing to do but usually I push with stalkers, colossi, and either void rays or immortals and leave the zealots at home. Normally I don't hit 6 gates until I have 3 bases, maybe I'm teching too early?
dude, observers. they can move, too.
Yeah, I use them to scout but they cost too much gas that I'm usually spending on immortals or VRs around then. I figure my choices are between cannons and zealots to burn minerals, may as well build cannons. The only people I've played online are friends from work so there's probably a lot of metagame I'm missing out on.
I wouldn't say you should get an observer for each base, but yeah, a minimum of 2 observers is required if you want to ensure optimal scouting, and keep your army protected. Usually I do 2, one to scout enemy movements, and one that just follows my army. Then, on your expo's, just drop 2-3 cannons. Don't go overboard, as each cannon you make takes away from your army. The idea isn't to kill off the attack on the expo, but to either deter it or buy you enough time to either get there or warp in the necessary defense squad.
You just have to make sure that your observer micro stays up, not letting it just sit in one place for too long, so you can get good scouting information. If the enemy's not moving, use it to find holes in their base/defenses, scout out possible expansion opportunities, etc. Constant observer scouting has won me quite a few games, knowing when and where the enemy is attacking, and allowing myself ample time to prepare to attack/counter.
That's excellent advice. thanks :^: Usually I just scout a little early then pin the observers to a chokepoint or attack force, and I'm building 3-4 cannons per expansion. Maybe I'll try just using a gimpy patrol route that passes by ramps to start, my micro is still not great. My macro either.
If your macro's still needing work, definitely prioritize that. Especially in the lower brackets (gold and below), the player with the better macro will generally be the victor, as many players in those brackets are either still learning base management and economy, or are trying to be superstar micro machines and forget they have a base.
Yeah, it doesn't matter if you lose a battle if you've got another army ready to go. Micro is something you want to concentrate on more once you're macro is solid.
Man, I really feel I got fucked over by the placement system. Winning all five matches and then getting placed into Platinum leaves me totally unwilling to play any more games because I'm fairly sure I'll get fucked over, because I'm not that good.
I've been trying some games against the AI but it's just not the same...
Yeah, it doesn't matter if you lose a battle if you've got another army ready to go. Micro is something you want to concentrate on more once you're macro is solid.
Definitely. It's rather humorous to see someone in bronze trying to mimic one of TLO's builds, but completely failing because they just don't have the macro/micro capabilities to mimic his crazy shenanigans.
Wow. I definitely need to get a couple dozen more games in to shake the rust off - I just sort of forgot to do anything for a couple minutes in the last game I played. No unit production, just drones and a couple queens. No scouting. Nothing like that. I'm awesome.
Man, I really feel I got fucked over by the placement system. Winning all five matches and then getting placed into Platinum leaves me totally unwilling to play any more games because I'm fairly sure I'll get fucked over, because I'm not that good.
I've been trying some games against the AI but it's just not the same...
Umm... why not just lose your games and get demoted down to where you should be?
So I've been playing against the AI as the zerg, and I can't seem to get past the initial marauder and marine rush they send at me. My zerglings get slaughtered, and I never seem to have enough hydralisks to make a decent defense that early in the game. Any suggestions?
Hooray, that's exactly what I do! It's nice to hear that I'm not as dumb as I thought. By the time I get to 6 gates I'm burning my minerals on mostly robotics and cannons, so the gates usually sit idle until I'm about to need some stalkers for a push or my early-game zealots bite the dust. I've fallen out of the habit of pumping out more than 4-5 zealots per base in favor of building cannons for stealth detection.
I don't know if it's the "right" thing to do but usually I push with stalkers, colossi, and either void rays or immortals and leave the zealots at home. Normally I don't hit 6 gates until I have 3 bases, maybe I'm teching too early?
dude, observers. they can move, too.
Yeah, I use them to scout but they cost too much gas that I'm usually spending on immortals or VRs around then. I figure my choices are between cannons and zealots to burn minerals, may as well build cannons. The only people I've played online are friends from work so there's probably a lot of metagame I'm missing out on.
I wouldn't say you should get an observer for each base, but yeah, a minimum of 2 observers is required if you want to ensure optimal scouting, and keep your army protected. Usually I do 2, one to scout enemy movements, and one that just follows my army. Then, on your expo's, just drop 2-3 cannons. Don't go overboard, as each cannon you make takes away from your army. The idea isn't to kill off the attack on the expo, but to either deter it or buy you enough time to either get there or warp in the necessary defense squad.
You just have to make sure that your observer micro stays up, not letting it just sit in one place for too long, so you can get good scouting information. If the enemy's not moving, use it to find holes in their base/defenses, scout out possible expansion opportunities, etc. Constant observer scouting has won me quite a few games, knowing when and where the enemy is attacking, and allowing myself ample time to prepare to attack/counter.
That's excellent advice. thanks :^: Usually I just scout a little early then pin the observers to a chokepoint or attack force, and I'm building 3-4 cannons per expansion. Maybe I'll try just using a gimpy patrol route that passes by ramps to start, my micro is still not great. My macro either.
I find that 2 cannons at an expansion is enough to slow down your opponent just enough to get your army there.
Figure I would throw this replay on since I can't believe I won. As usual I was random and got toss. Was against a zerg. I didn't scout early because I am stupid. But figured some speedlings would come because that is how I play zerg. Was going to go lots/colossi if it was ground. Or mass stalkers for air. Turned out it was blings/speedlings. I fought off his initial attack. And just keep going. I countered, and won. Any tips for me, the toss would be nice. I play random though.
Posts
You guys can have those two bases while i'm pumping from 4 bases, and practicing map denial. honestly, the one super army you built to crush me will be shortly dispensed with due to my overwhelming economy, and there are these things called "siege units" that can shoot farther than your static defenses.
Joe's Stream.
link!
Hooray, that's exactly what I do! It's nice to hear that I'm not as dumb as I thought. By the time I get to 6 gates I'm burning my minerals on mostly robotics and cannons, so the gates usually sit idle until I'm about to need some stalkers for a push or my early-game zealots bite the dust. I've fallen out of the habit of pumping out more than 4-5 zealots per base in favor of building cannons for stealth detection.
I don't know if it's the "right" thing to do but usually I push with stalkers, colossi, and either void rays or immortals and leave the zealots at home. Normally I don't hit 6 gates until I have 3 bases, maybe I'm teching too early?
as i get closer to finishing my sweet ass new computadora
how good is just straight massing stalker
i'm trying to guesstimate how far in the leagues i can get just by going mass blink stalker and focusing on my macro as much as possible
dude, observers. they can move, too.
Joe's Stream.
pretty dang good, Day9 has talked about wanting to do exactly this just to see how high he'd get
I really think more new people should take to basic strategies like this, as army composition really doesn't count for shit if you don't have the basics figured out
PSN: Robo_Wizard1
Yeah, I use them to scout but they cost too much gas that I'm usually spending on immortals or VRs around then. I figure my choices are between cannons and zealots to burn minerals, may as well build cannons. The only people I've played online are friends from work so there's probably a lot of metagame I'm missing out on.
i can't wait until a map like heartbreak ridge comes out for sc2
fucking loved that map
I wouldn't say you should get an observer for each base, but yeah, a minimum of 2 observers is required if you want to ensure optimal scouting, and keep your army protected. Usually I do 2, one to scout enemy movements, and one that just follows my army. Then, on your expo's, just drop 2-3 cannons. Don't go overboard, as each cannon you make takes away from your army. The idea isn't to kill off the attack on the expo, but to either deter it or buy you enough time to either get there or warp in the necessary defense squad.
You just have to make sure that your observer micro stays up, not letting it just sit in one place for too long, so you can get good scouting information. If the enemy's not moving, use it to find holes in their base/defenses, scout out possible expansion opportunities, etc. Constant observer scouting has won me quite a few games, knowing when and where the enemy is attacking, and allowing myself ample time to prepare to attack/counter.
How often is this on?
Oh.
Do they do anything else during the week?
I KISS YOU!
Mass hydras owned me yesterday, and if you arent prepared for it (DT's, High Templar or Collosi), your extremely screwn.
Joe's Stream.
Mass hydras and a few infestors are pretty good for mass stalkers.
iCCup streams pretty much every day - though they have regular events 3-4 times/week.
their armies can tear through 10 or so cannons pretty fast, especially when there are two teams up against them. I'm thinking perhaps wall off with cannons, mass stalkers and collosi?
(Also reached the 1000 achievement mark, whoo)
That's excellent advice. thanks :^: Usually I just scout a little early then pin the observers to a chokepoint or attack force, and I'm building 3-4 cannons per expansion. Maybe I'll try just using a gimpy patrol route that passes by ramps to start, my micro is still not great. My macro either.
If your macro's still needing work, definitely prioritize that. Especially in the lower brackets (gold and below), the player with the better macro will generally be the victor, as many players in those brackets are either still learning base management and economy, or are trying to be superstar micro machines and forget they have a base.
Streaming a clanwar, not sure between who, but some good matches going on.
CorriganX on Steam and just about everywhere else.
I've been trying some games against the AI but it's just not the same...
Definitely. It's rather humorous to see someone in bronze trying to mimic one of TLO's builds, but completely failing because they just don't have the macro/micro capabilities to mimic his crazy shenanigans.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
MAP HACKS
Umm... why not just lose your games and get demoted down to where you should be?
edit: nm its just not showing up the TL stream page for some reason
also FuriousJodo you didn't tell us you had a stream on TL
you're famous bro
iowa you trippin
2 minutes ago now >: (
but it's like 1000 pm est usually, daily
I find that 2 cannons at an expansion is enough to slow down your opponent just enough to get your army there.
Joe's Stream.
GPIA:412
cauthonluck playing now:
http://www.teamliquid.net/video/userstream.php?user=Jonanin
dude just lost his entire army to straight mass baneling haha
too bad catz has the worst voice
I'm Alamar.
http://www.mediafire.com/?7xa3dx03bu5h48k
I'm currently #7 on my Bronze league, have been working my way up each day.
I'm basically wondering what needs improving most first, macro or micro?
Thanks in advance.
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor