So my question about Outbreak getting progressively harder? Answer is yes.
I loaded it up on Brutal, filled up the first bunkers, made it through the first couple waves normally.
Around Day 4 I salvaged all of my current bunkers and moved them up (into infested territory) to the point where I could have five bunkers surrounding the entrance.
After awhile I got bored and filled up three Hercules with all marines and a few SCV's and started making bunker bases in the middle of infested territory. Creep made it a little annoying but it was getting ridiculously easy.
But I guess on Night 10 the game decided I stuck around long enough and suddenly the southern bunkers which weren't even touched before all were destroyed. But up to that point it was pretty static.
Foolish Chaos on
0
PunkBoyThank you! And thank you again!Registered Userregular
edited August 2010
Final planet spoilers
Is there any significance to the dogtags Raynor takes off the dead Raider marine?
PunkBoy on
Steam ID:
The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
Without saying more, how to unlock the secret mission:
On the mission media blitz, in the lower right corner there is a neutral science facility. Destroy it and pick up the item that drops after you do. Voila, youve unlocked the secret mission
Even if you've passed that point in the story, you can still unlock it from the mission archives as long as you have not hit the point of no return.
Is there any significance to the dogtags Raynor takes off the dead Raider marine?
Yah, it was mentioned in one of the earlier threads. Apparently he worked with blizzard and did artwork, but died in 2004 from heart failure. More info on him.
Is there any significance to the dogtags Raynor takes off the dead Raider marine?
Yah, it was mentioned in one of the earlier threads. Apparently he worked with blizzard and did artwork, but died in 2004 from heart failure. More info on him.
Sad, but awesome of Blizzard to do that.
I came here to talk about Storm of the Imperial Sanctum and yall come up with a supersad story . fuck.
For my second playthrough I chose the Hive Mind Emulator instead of the Psi Disruptor. Holy crap does that make the last mission smooth if you choose to destroy the nydus network. All you need is a mess of marines and medics at each choke with a few bunkers, a roving band of vikings (plus some over your mineral line, just hanging out), and about twelve to fifteen Emulators strewn around your perimeter. Bind all the devices to one control group and just snap up every mutalisk and brood lord that gets close enough.
/hifive
I just finished that too. On to Nexus Wars ad infinitum.
Lilnoobs on
0
ShadowenSnores in the morningLoserdomRegistered Userregular
what is the best way to get credits to buy all the armory stuff?
Well, if you're just hunting achievements, what ya do is:
Ya save cash up between missions and spend as little as possible (getting upgrades or mercs you just have to have, but no "luxuries"), until you have at least 500k. Then, save the game, buy all the upgrades in one category (but only if that category has its unit list filled out--i.e., if you have Marines, Medics, Firebats, Marauders, and Reapers in your Units tab), get the achievement. Then, reload, go to the next full tab, and so on.
If you want to get all the upgrades...well, unless you run into a certain glitch, no can do. However, if you maximize your research early and do every mission, you can get bonus credits from excess research credits, and of course if you do every nonessential mission you'll have more money. You won't be able to get everything, but in my opinion, you should get enough that you can get all the critical upgrades, plus maybe a couple luxuries.
As for that glitch, IIRC some people on the thread have mentioned that if they go back and redo the post-Mar Sara missions on a different difficulty, they get the research again, which again translates into bonus credits.
Alternately, you can infest the immortal and attack it with the zerglings for a guaranteed zero losses and then micromanage hydras to limit deaths to voids.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
what is the best way to get credits to buy all the armory stuff?
Well, if you're just hunting achievements, what ya do is:
Ya save cash up between missions and spend as little as possible (getting upgrades or mercs you just have to have, but no "luxuries"), until you have at least 500k. Then, save the game, buy all the upgrades in one category (but only if that category has its unit list filled out--i.e., if you have Marines, Medics, Firebats, Marauders, and Reapers in your Units tab), get the achievement. Then, reload, go to the next full tab, and so on.
If you want to get all the upgrades...well, unless you run into a certain glitch, no can do. However, if you maximize your research early and do every mission, you can get bonus credits from excess research credits, and of course if you do every nonessential mission you'll have more money. You won't be able to get everything, but in my opinion, you should get enough that you can get all the critical upgrades, plus maybe a couple luxuries.
As for that glitch, IIRC some people on the thread have mentioned that if they go back and redo the post-Mar Sara missions on a different difficulty, they get the research again, which again translates into bonus credits.
ahh thanks for the advice, but it's too late for me. i spend my credits on all the cool single player only stuff that's fun to use
I beat the whole game on hard except the last mission, and I didn't get the complete all 29 mission achievements? How?
Did you do the secret mission and the 3 missions with alternate paths?
once you pass the point of no return, you cant go back and do these through the replay screen on the bridge?
The point of no return is the final planet.
Char.
As long as you haven't gone there and/or beaten the game yet, you can redo the mission in question to find the secret mission. Then, once you've beaten the game, you can go back and play all the missions again, but you can't get the secret mission if you haven't done it yet.
I beat the whole game on hard except the last mission, and I didn't get the complete all 29 mission achievements? How?
Did you do the secret mission and the 3 missions with alternate paths?
once you pass the point of no return, you cant go back and do these through the replay screen on the bridge?
The point of no return is the final planet.
Char.
As long as you haven't gone there and/or beaten the game yet, you can redo the mission in question to find the secret mission. Then, once you've beaten the game, you can go back and play all the missions again, but you can't get the secret mission if you haven't done it yet.
If your
media blitz
mission is still in one of your save files, just to that, get the unlock, then proceed to the secret mission. After that load up your completed game and do the 3 alternate paths through your archive. That should be all 29 of them.
Warlock82Never pet a burning dogRegistered Userregular
edited August 2010
Ok, I got "Hurry Up, It's Raid Night" (actually not that hard, that list posted on page 19 is good, and I was actually over on almost every one of those by ~4-6 minutes, except for a couple that were timed missions like Zero Hour or The Dig).
But seriously, wtf is this? (p.s. end game spoilers here, don't click this if you haven't beaten it)
Speaking of achievement bugs, what the fuck is up with this?
In Utter Darkness mission spoilers I guess:
That was on normal difficulty
Under "Kills to Next Achievement" that would be the amount I would need for the 3rd achievement, not the 2nd one which it didn't give me credit for.
This isn't the first achievement bug I've had in this game, and in fact these fucking bugs have been the only thing that have pissed me off about it so far
The strange thing is I'm not normally one that cares a whole lot about achievements, but in this game they add some fun bonus objectives so I like them!
Alternately, you can infest the immortal and attack it with the zerglings for a guaranteed zero losses and then micromanage hydras to limit deaths to voids.
I would not recommend doing this as all it does is free up an ultralisk you don't need anywhere else as the colossi are easily cleared by the remaining three and now you you don't have access to the infestor for the only fight where there is a risk of loosing units. Also skipping fungal growth and instead putting down a line of infested marines makes that fight a cakewalk with very little micro needed.
For my second playthrough I chose the Hive Mind Emulator instead of the Psi Disruptor. Holy crap does that make the last mission smooth if you choose to destroy the nydus network. All you need is a mess of marines and medics at each choke with a few bunkers, a roving band of vikings (plus some over your mineral line, just hanging out), and about twelve to fifteen Emulators strewn around your perimeter. Bind all the devices to one control group and just snap up every mutalisk and brood lord that gets close enough.
Oh yeah and I was most definitely still connected to Battle.net, as that was my first try and it gave me credit for the 1st achievement on that same screen, just not the 2nd.
I've learned to save right before completing any mission because sometimes, whether or not it tells you, it might decide you're not connected and not give you achievements.
Oh yeah and I was most definitely still connected to Battle.net, as that was my first try and it gave me credit for the 1st achievement on that same screen, just not the 2nd.
I've learned to save right before completing any mission because sometimes, whether or not it tells you, it might decide you're not connected and not give you achievements.
Yeah I've had that happen as well. You lose connection for whatever reason and then things switch over. IIRC it might put your savegame in the guest account as well if you're not logged in.
Oh yeah and I was most definitely still connected to Battle.net, as that was my first try and it gave me credit for the 1st achievement on that same screen, just not the 2nd.
I've learned to save right before completing any mission because sometimes, whether or not it tells you, it might decide you're not connected and not give you achievements.
I'm confused by your picture there...
you need 2000 kills to beat the level
2250 kills for the first achievement, you got 2169, your short 81.
There's no bug as far as I can tell
****
In other news I've been replaying missions for achievements and have encountered this credits "bug" people are taking about. Are we really sure its a bug? I've already completed all missions and all researches / objectives redoing strictly for achievements and I get a tonne of cash after each one. This didn't happen when I was replaying levels before I completed all the missions.
Also does anyone know how the game decides your researches when you replay a level? seems like you get all research you have that could've been available for that mission.
Oh yeah and I was most definitely still connected to Battle.net, as that was my first try and it gave me credit for the 1st achievement on that same screen, just not the 2nd.
I've learned to save right before completing any mission because sometimes, whether or not it tells you, it might decide you're not connected and not give you achievements.
I'm confused by your picture there...
you need 2000 kills to beat the level
2250 kills for the first achievement, you got 2169, your short 81.
There's no bug as far as I can tell
The required number of kills for Easy and Normal is 1500, because of the reduced number of enemies (and 2500 for Brutal, because of the increased number of enemies).
Yeah, the needed number of kills is 1500, I got 2169, but didn't get the achievement for getting 250 extra kills
Therein lies the bug
On Hard, the threshold is 2000 kills, so the 2250 and 2750 point marks make sense.
This is somewhere between a typo and a bug. The guy writing the achievement text probably forgot that Normal's limit is 500 kills less. It's a bug if they meant to set it to 1750 and didn't.
For my second playthrough I chose the Hive Mind Emulator instead of the Psi Disruptor. Holy crap does that make the last mission smooth if you choose to destroy the nydus network. All you need is a mess of marines and medics at each choke with a few bunkers, a roving band of vikings (plus some over your mineral line, just hanging out), and about twelve to fifteen Emulators strewn around your perimeter. Bind all the devices to one control group and just snap up every mutalisk and brood lord that gets close enough.
Yeah, the needed number of kills is 1500, I got 2169, but didn't get the achievement for getting 250 extra kills
Therein lies the bug
They just patched the achievements not triggering and we all know patches break more things than they fix.
They patched victory conditions and "some players were unable to access single player features". I guess that second one could be achievements. The first one worked like a charm, though.
Xeddicus on
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
Yeah, the needed number of kills is 1500, I got 2169, but didn't get the achievement for getting 250 extra kills
Therein lies the bug
On Hard, the threshold is 2000 kills, so the 2250 and 2750 point marks make sense.
This is somewhere between a typo and a bug. The guy writing the achievement text probably forgot that Normal's limit is 500 kills less. It's a bug if they meant to set it to 1750 and didn't.
It's not a typo. The achievement is supposed to be 1750 kills for the 2nd achievement and 2250 for the 3rd on Normal.
So... i've set myself the challenge of beating an insane AI of all three races without turtling up and exploiting the AI (ie I need to out macro and micro the comp in the field) before I do my placement matches.
I seem to do fine for the first 13 minutes or so, but its once i'm trying for my third expansion that I basically get out-played... just too much micro/macro to contend with and I go down... I can't seem to push into their base too hard before then either (AI is godly at making units under pressure).
I look over my replay and i'm like average 100apm whereas the computer is averaging 2000 apm and i'm thinking that this might take awhile...
what is the best way to get credits to buy all the armory stuff?
Well, if you're just hunting achievements, what ya do is:
Ya save cash up between missions and spend as little as possible (getting upgrades or mercs you just have to have, but no "luxuries"), until you have at least 500k. Then, save the game, buy all the upgrades in one category (but only if that category has its unit list filled out--i.e., if you have Marines, Medics, Firebats, Marauders, and Reapers in your Units tab), get the achievement. Then, reload, go to the next full tab, and so on.
If you want to get all the upgrades...well, unless you run into a certain glitch, no can do. However, if you maximize your research early and do every mission, you can get bonus credits from excess research credits, and of course if you do every nonessential mission you'll have more money. You won't be able to get everything, but in my opinion, you should get enough that you can get all the critical upgrades, plus maybe a couple luxuries.
As for that glitch, IIRC some people on the thread have mentioned that if they go back and redo the post-Mar Sara missions on a different difficulty, they get the research again, which again translates into bonus credits.
ahh thanks for the advice, but it's too late for me. i spend my credits on all the cool single player only stuff that's fun to use
I beat the whole game on hard except the last mission, and I didn't get the complete all 29 mission achievements? How?
Did you do the secret mission and the 3 missions with alternate paths?
once you pass the point of no return, you cant go back and do these through the replay screen on the bridge?
The point of no return is the final planet.
Char.
As long as you haven't gone there and/or beaten the game yet, you can redo the mission in question to find the secret mission. Then, once you've beaten the game, you can go back and play all the missions again, but you can't get the secret mission if you haven't done it yet.
If your
media blitz
mission is still in one of your save files, just to that, get the unlock, then proceed to the secret mission. After that load up your completed game and do the 3 alternate paths through your archive. That should be all 29 of them.
thanks i got the secret mission and i can just do char then
what is the best way to get credits to buy all the armory stuff?
Well, if you're just hunting achievements, what ya do is:
Ya save cash up between missions and spend as little as possible (getting upgrades or mercs you just have to have, but no "luxuries"), until you have at least 500k. Then, save the game, buy all the upgrades in one category (but only if that category has its unit list filled out--i.e., if you have Marines, Medics, Firebats, Marauders, and Reapers in your Units tab), get the achievement. Then, reload, go to the next full tab, and so on.
If you want to get all the upgrades...well, unless you run into a certain glitch, no can do. However, if you maximize your research early and do every mission, you can get bonus credits from excess research credits, and of course if you do every nonessential mission you'll have more money. You won't be able to get everything, but in my opinion, you should get enough that you can get all the critical upgrades, plus maybe a couple luxuries.
As for that glitch, IIRC some people on the thread have mentioned that if they go back and redo the post-Mar Sara missions on a different difficulty, they get the research again, which again translates into bonus credits.
ahh thanks for the advice, but it's too late for me. i spend my credits on all the cool single player only stuff that's fun to use
that thread's not super clear, but it says to just keep redoing a mission that you've already done (say smash and grab on normal) and you'll keep getting money is how i read it
About the Utter Darkness achieves discussed earlier, remember that the achieve is awarded ingame when you hit the mark needed, not on completion screen so if there was some issue while you played the mission it could interfere with the extra kill achieves while you would still get the proper achieves for completing on the victory screen.
Solved my Hard achievement on The Evacuation problem, and it was utter bullshit what was happening. Apparently if you build extra bunkers and a barracks at the pre-existing bunkers (which makes sense as that easily holds those ramps and makes life easier if you send some SCVs to repair the bunkers), a nydus worm spawns underneath them during the in game cinematic and destroys them.
So yeah, don't do that, just position some extra dudes there without bunker support with the awesome upgraded medics instead. And that got it for me.
So stupid.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Not sure if this is mentioned yet, but on the secret mission, did anyone else spot the easter egg:
Near the spot where you are offered a choice of reinforcements, if you go a short distance north from the landing zone, you can spot this little guy chilling on a nearby floating rock:
So... i've set myself the challenge of beating an insane AI of all three races without turtling up and exploiting the AI (ie I need to out macro and micro the comp in the field) before I do my placement matches.
I seem to do fine for the first 13 minutes or so, but its once i'm trying for my third expansion that I basically get out-played... just too much micro/macro to contend with and I go down... I can't seem to push into their base too hard before then either (AI is godly at making units under pressure).
I look over my replay and i'm like average 100apm whereas the computer is averaging 2000 apm and i'm thinking that this might take awhile...
Striving to match the computer's APM is a bit silly. On Very Hard, its APM is limited to 2000. On Insane, it's limited to 9999. The comparison, however, isn't even really fair, because it doesn't quite use its actions quite the same way a player would. For example, it can't use selection boxes, it has to shift-click each individual unit it wants in a group.
But yeah, you'll never match the computer's APM. It's the closest thing the AI does to cheating. For example, if you watch the AI at the VERY start of the game, it'll send off each worker to an individual mineral patch by the time you've even selected all of yours, even if you're a pro.
It also inflates its APM by having its scouts dance right at the edge of your vision range. But I think that's more of a bug.
Posts
I loaded it up on Brutal, filled up the first bunkers, made it through the first couple waves normally.
Around Day 4 I salvaged all of my current bunkers and moved them up (into infested territory) to the point where I could have five bunkers surrounding the entrance.
After awhile I got bored and filled up three Hercules with all marines and a few SCV's and started making bunker bases in the middle of infested territory. Creep made it a little annoying but it was getting ridiculously easy.
But I guess on Night 10 the game decided I stuck around long enough and suddenly the southern bunkers which weren't even touched before all were destroyed. But up to that point it was pretty static.
Even if you've passed that point in the story, you can still unlock it from the mission archives as long as you have not hit the point of no return.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Sad, but awesome of Blizzard to do that.
I came here to talk about Storm of the Imperial Sanctum and yall come up with a supersad story
Anyways, a very shitty dota clone.
/hifive
I just finished that too. On to Nexus Wars ad infinitum.
Well, if you're just hunting achievements, what ya do is:
If you want to get all the upgrades...well, unless you run into a certain glitch, no can do. However, if you maximize your research early and do every mission, you can get bonus credits from excess research credits, and of course if you do every nonessential mission you'll have more money. You won't be able to get everything, but in my opinion, you should get enough that you can get all the critical upgrades, plus maybe a couple luxuries.
As for that glitch, IIRC some people on the thread have mentioned that if they go back and redo the post-Mar Sara missions on a different difficulty, they get the research again, which again translates into bonus credits.
I imagine, depending on what you create, you can just create multiple maps. RPG? New areas are different files. FPS? Same thing.
Kind of falls apart when you have things that take place on a single map but eh.
Ayliana Moonwhisper Ecksus Cerazal
ahh thanks for the advice, but it's too late for me. i spend my credits on all the cool single player only stuff that's fun to use
once you pass the point of no return, you cant go back and do these through the replay screen on the bridge?
The point of no return is the final planet.
As long as you haven't gone there and/or beaten the game yet, you can redo the mission in question to find the secret mission. Then, once you've beaten the game, you can go back and play all the missions again, but you can't get the secret mission if you haven't done it yet.
If your
But seriously, wtf is this? (p.s. end game spoilers here, don't click this if you haven't beaten it)
Achievements: 99%? WTF? I have EVERY Single Player achievement. Check my profile:
http://us.battle.net/sc2/en/profile/333256/1/Warlock/
For some reason the game thinks there are 1600 achievement points for single player, but there are only 1590 -_-
It happens to everyone.
In Utter Darkness mission spoilers I guess:
That was on normal difficulty
Under "Kills to Next Achievement" that would be the amount I would need for the 3rd achievement, not the 2nd one which it didn't give me credit for.
This isn't the first achievement bug I've had in this game, and in fact these fucking bugs have been the only thing that have pissed me off about it so far
The strange thing is I'm not normally one that cares a whole lot about achievements, but in this game they add some fun bonus objectives so I like them!
I don't like when they're buggy as fuck though
I would not recommend doing this as all it does is free up an ultralisk you don't need anywhere else as the colossi are easily cleared by the remaining three and now you you don't have access to the infestor for the only fight where there is a risk of loosing units. Also skipping fungal growth and instead putting down a line of infested marines makes that fight a cakewalk with very little micro needed.
I've learned to save right before completing any mission because sometimes, whether or not it tells you, it might decide you're not connected and not give you achievements.
Yeah I've had that happen as well. You lose connection for whatever reason and then things switch over. IIRC it might put your savegame in the guest account as well if you're not logged in.
I'm confused by your picture there...
you need 2000 kills to beat the level
2250 kills for the first achievement, you got 2169, your short 81.
There's no bug as far as I can tell
****
In other news I've been replaying missions for achievements and have encountered this credits "bug" people are taking about. Are we really sure its a bug? I've already completed all missions and all researches / objectives redoing strictly for achievements and I get a tonne of cash after each one. This didn't happen when I was replaying levels before I completed all the missions.
Also does anyone know how the game decides your researches when you replay a level? seems like you get all research you have that could've been available for that mission.
The required number of kills for Easy and Normal is 1500, because of the reduced number of enemies (and 2500 for Brutal, because of the increased number of enemies).
Therein lies the bug
On Hard, the threshold is 2000 kills, so the 2250 and 2750 point marks make sense.
This is somewhere between a typo and a bug. The guy writing the achievement text probably forgot that Normal's limit is 500 kills less. It's a bug if they meant to set it to 1750 and didn't.
They just patched the achievements not triggering and we all know patches break more things than they fix.
They patched victory conditions and "some players were unable to access single player features". I guess that second one could be achievements. The first one worked like a charm, though.
It's not a typo. The achievement is supposed to be 1750 kills for the 2nd achievement and 2250 for the 3rd on Normal.
I seem to do fine for the first 13 minutes or so, but its once i'm trying for my third expansion that I basically get out-played... just too much micro/macro to contend with and I go down... I can't seem to push into their base too hard before then either (AI is godly at making units under pressure).
I look over my replay and i'm like average 100apm whereas the computer is averaging 2000 apm and i'm thinking that this might take awhile...
thanks i got the secret mission and i can just do char then
that thread's not super clear, but it says to just keep redoing a mission that you've already done (say smash and grab on normal) and you'll keep getting money is how i read it
So yeah, don't do that, just position some extra dudes there without bunker support with the awesome upgraded medics instead. And that got it for me.
So stupid.
http://warcraftpets.com/wow.pets/aquatic/murlocs/grunty.asp
I love when Blizzard adds things like this
They said this was supposed to be the size of SC1's entire campaign? Liars.
I do want more.
And I think two more than Brood War.
I mean I guess if you play on normal and don't do any side missions it's shorter
No, I did every mission. I dunno, it just didn't feel as long as even one of the original campaigns, yet alone all 3 combined.
Maybe it's just the really shitty, abrupt ending. Who knows.
Striving to match the computer's APM is a bit silly. On Very Hard, its APM is limited to 2000. On Insane, it's limited to 9999. The comparison, however, isn't even really fair, because it doesn't quite use its actions quite the same way a player would. For example, it can't use selection boxes, it has to shift-click each individual unit it wants in a group.
But yeah, you'll never match the computer's APM. It's the closest thing the AI does to cheating. For example, if you watch the AI at the VERY start of the game, it'll send off each worker to an individual mineral patch by the time you've even selected all of yours, even if you're a pro.
It also inflates its APM by having its scouts dance right at the edge of your vision range. But I think that's more of a bug.