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[Starcraft 2] Single Player/Custom map discusions. *Use spoiler tags!*

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Posts

  • TheStigTheStig Registered User regular
    edited August 2010
    I wish I had gotten the BC when I did brutal.

    Having an instant build battlecruiser would have been pretty great.

    TheStig on
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  • UselesswarriorUselesswarrior Registered User regular
    edited August 2010
    Jars wrote: »
    Jars wrote: »
    Recommend upgrades for a Brutal run through?

    medic and marine to start
    marauder if you use them, the slow is pretty boss on some missions
    tank
    viking
    medivac
    thor possibly
    orbital command+fire extinguishers

    I bet toss will have the ability to warp in any unit, like they do in the campaign

    What about mercs? Are mercs good enough for Brutal?

    the tank mercs do terrible, terrible damage with the upgrade while costing 50 less gas. 140 per shot is pure pain. Vikings are good as well, and the bc one costs the same as a regular bc if you have spare credits.

    Do upgrades apply to mercs? I thought they came fully upgraded?

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    edited August 2010
    Jars wrote: »
    Jars wrote: »
    Recommend upgrades for a Brutal run through?

    medic and marine to start
    marauder if you use them, the slow is pretty boss on some missions
    tank
    viking
    medivac
    thor possibly
    orbital command+fire extinguishers

    I bet toss will have the ability to warp in any unit, like they do in the campaign

    What about mercs? Are mercs good enough for Brutal?

    the tank mercs do terrible, terrible damage with the upgrade while costing 50 less gas. 140 per shot is pure pain. Vikings are good as well, and the bc one costs the same as a regular bc if you have spare credits.

    Do upgrades apply to mercs? I thought they came fully upgraded?

    Upgrades do apply to mercs, but if you don't have an upgrade, they won't have it. So the War Pigs, IIRC, have 75 hp normally, and if you get the shield they have 85.

    Shadowen on
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    edited August 2010
    Jars wrote: »
    Recommend upgrades for a Brutal run through?

    medic and marine to start
    marauder if you use them, the slow is pretty boss on some missions
    tank
    viking
    medivac
    thor possibly
    orbital command+fire extinguishers

    I bet toss will have the ability to warp in any unit, like they do in the campaign

    What about mercs? Are mercs good enough for Brutal?

    I agree with this list. Medic/Marine/Marauder/Seige tank is how I basically do every map, except for those ones with a gimmic.

    In terms of the protoss/zerg techs most are pretty obvious. I think this is the best list for brutal:

    Protoss:
    Faster Weapons
    25% More Gas (macro should be fine to not need instant build depos)
    Automated Refiniers (I went with double SCV production - definately a bad move)
    Science Vessel
    Tech Reactor

    Zerg:
    Undecided on the bunker, I went with the gun, but I think the extra health would be way more useful.
    I went with perdition turrets, but again undecided on what would actually be better.
    Hercules, marines do the job of the other unit 20x better.
    I went with the regenerating biosteel, but with science vessels I don't think its needed, so the energy one is probably better.
    Can't remember what the other zerg one is.

    KafkaAU on
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  • jothkijothki Registered User regular
    edited August 2010
    KafkaAU wrote: »
    Can't remember what the other zerg one is.

    Building that slows nearby zerg or building that mind-controls them.

    jothki on
  • Feels Good ManFeels Good Man Registered User regular
    edited August 2010
    I can't imagine lurkers not being a part of zerg single player

    Feels Good Man on
  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    edited August 2010
    Given the furor that resulted when they were cut from multi and WoL...yeah.

    Shadowen on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited August 2010
    man lurkers would be fantastic

    why were they cut, exactly?

    nealcm on
    19ZUtIw.png
  • PriscaPrisca Registered User regular
    edited August 2010
    The Lurkers were removed because the developers felt that Roaches and Banelings were more useful/balanced for the Zerg's tech tiers.
    The lurker was removed because its role was taken up by the roach (which can move while burrowed) and banelings (which deal splash damage),[15] although the lurker could attack with out being noticed, unlike the other two who have to be seen to attack.

    http://starcraft.wikia.com/wiki/Lurker
    The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

    Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

    Kapeselus. 2010-03-17. Blizzard please bring back Zerg Lurkers. StarCraft II Gameplay Discussion Forum. Accessed 2010-03-17.

    Prisca on
  • JarsJars Registered User regular
    edited August 2010
    I didn't really care that lurkers did not make it in. You can't turtle in your base with them anymore, oh no. They would come pretty late anyway with hydras now requiring a lair.

    Jars on
  • Feels Good ManFeels Good Man Registered User regular
    edited August 2010
    ZvZ... dynamic?

    Feels Good Man on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited August 2010
    Dhalphir wrote: »
    Warlock82 wrote: »
    Calling it now: one of the upgrades in HotS singleplayer will be the ability to build zerg buildings without sacrificing a drone.

    Honestly I don't think so. Buildings are already kind of priced with the drone sacrifice in mind (hence why a Hatchery is cheaper than a CC/Nexus, etc). And as others said, it defeats the core playstyle of the zerg. I know Single Player is not Multi Player, but that's a HUGE change to their playstyle. Besides, you can always build like 6 drones for the 1 you give up :P (and it's not like pumping out attack units constantly is ever really an issue in SP)

    If you wanted to achieve a similar effect, make an upgrade where you get 50 minerals back when you turn a drone into a building.

    And if you really think about it, its not that great of an upgrade. Saving 50 minerals each building, woo. As you said, they're already priced accordingly. The opposing tech would have to be horrible to not be better.

    A lot of the Terran upgrades weren't that great either :)

    But I was just citing an example of accomplishing somewhat the same thing in a more realistic (as in something they might actually do) manner.

    Warlock82 on
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  • evilthecatevilthecat Registered User regular
    edited August 2010
    ZvZ... dynamic?

    it's exciting tbh with all that baneling micro.
    but yeah .. you NEED banelings.

    evilthecat on
    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • SkutSkutSkutSkut Registered User regular
    edited August 2010
    Can't get the fire mission or the Odin mission on brutal, any help?

    SkutSkut on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited August 2010
    Odin:
    Another case of spam the unit that you get as part of the mission. Have a token marine/few tank force guarding your base against the 2-3 ground force waves they send at you, but just keep building wraiths as fast as possible. Expand to the 1st base he takes out too for extra income. There are not very many missile turrets until the very last base and even then, not that much. You just need to quickly snipe the ravens, while then picking apart the tanks. Also, make sure to keep producing SCVs and repairing the Odin since the stupid AI will always kill the SCVs first. And fly your fleet back to pick off the attack waves on your base in transit so you're not that disrupted.

    You'll need to produce several vikings at the end to absorb fire, but on the last base, use your air fleet to snipe the 2 battlecruisers before they can Yamato and then you've essentially won.

    Aegis on
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  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited August 2010
    Prisca wrote: »
    The Lurkers were removed because the developers felt that Roaches and Banelings were more useful/balanced for the Zerg's tech tiers.
    The lurker was removed because its role was taken up by the roach (which can move while burrowed) and banelings (which deal splash damage),[15] although the lurker could attack with out being noticed, unlike the other two who have to be seen to attack.

    http://starcraft.wikia.com/wiki/Lurker
    The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

    Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

    Kapeselus. 2010-03-17. Blizzard please bring back Zerg Lurkers. StarCraft II Gameplay Discussion Forum. Accessed 2010-03-17.

    man we have burrow roaches which can move while burrowed but we don't have things that can attack while cloaked

    we also don't have any cliff mechanic units

    no

    fun

    nealcm on
    19ZUtIw.png
  • UselesswarriorUselesswarrior Registered User regular
    edited August 2010
    It would cool to have the cliff jumping ability from alpha as a zergling campaign upgrade, but they will probably go with the standard speed and attack upgrade.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • UselesswarriorUselesswarrior Registered User regular
    edited August 2010
    A thought just occurred to me. In the first game there were characters that the player "played", the commander in the Terran campaign, cebrate in the Zerg, and executor in the Protoss.

    Is Matt from the Wings Of Liberty campaign suppose to be that character?

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • ZekZek Registered User regular
    edited August 2010
    A thought just occurred to me. In the first game there were characters that the player "played", the commander in the Terran campaign, cebrate in the Zerg, and executor in the Protoss.

    Is Matt from the Wings Of Liberty campaign suppose to be that character?

    No, I'm pretty sure it's Jimmy.

    Zek on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited August 2010
    Matt is from the novels, so I don't think so.

    Satsumomo on
  • KarmondKarmond Registered User regular
    edited August 2010
    You are essentially controlling Jim Raynor. The choice missions make it very clear.

    Karmond on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited August 2010
    nealcm wrote: »
    Prisca wrote: »
    The Lurkers were removed because the developers felt that Roaches and Banelings were more useful/balanced for the Zerg's tech tiers.
    The lurker was removed because its role was taken up by the roach (which can move while burrowed) and banelings (which deal splash damage),[15] although the lurker could attack with out being noticed, unlike the other two who have to be seen to attack.

    http://starcraft.wikia.com/wiki/Lurker
    The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

    Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?

    Kapeselus. 2010-03-17. Blizzard please bring back Zerg Lurkers. StarCraft II Gameplay Discussion Forum. Accessed 2010-03-17.

    man we have burrow roaches which can move while burrowed but we don't have things that can attack while cloaked

    we also don't have any cliff mechanic units

    no

    fun

    heh, i just kind of lolled at the thought of needing a separate upgrade to move stealthed ghosts

    INeedNoSalt on
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    edited August 2010
    SkutSkut wrote: »
    Can't get the fire mission or the Odin mission on brutal, any help?

    Fire mission I just did with a Marine/Medic ball backed up by some seiges. Just keep pushing.

    KafkaAU on
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  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    edited August 2010
    A thought just occurred to me. In the first game there were characters that the player "played", the commander in the Terran campaign, cebrate in the Zerg, and executor in the Protoss.

    Is Matt from the Wings Of Liberty campaign suppose to be that character?

    IIRC, the colonial "Magistrate" from SC1 is who you played in 1, and in the novels he was basically described as not being involved. Horner was a lower-ranking guy who was with Raynor from the start and went with him after the whole Tarsonis thing.

    Shadowen on
  • ArkyrisArkyris Registered User regular
    edited August 2010
    Shadowen wrote: »
    A thought just occurred to me. In the first game there were characters that the player "played", the commander in the Terran campaign, cebrate in the Zerg, and executor in the Protoss.

    Is Matt from the Wings Of Liberty campaign suppose to be that character?

    IIRC, the colonial "Magistrate" from SC1 is who you played in 1, and in the novels he was basically described as not being involved. Horner was a lower-ranking guy who was with Raynor from the start and went with him after the whole Tarsonis thing.

    As the Starcraft wiki puts it:
    StarCraft:
    Terran: The "magistrate" leaves around 6 weeks after the fall of the Confederacy. Fate: Unkown.
    Zerg: The "cerebrate" gets killed by Zeratul. Fate: Deceased.
    Protoss: The "executor" is Artanis. Fate: Unkown.

    Brood War:
    Terran: You're a captain in the UED, killed by Kerrigan. Fate: Deceased.
    Zerg: You're an un-named cerebrate who has been captured by Kerrigan to serve her. Fate: Unknown.
    Protoss: You are Artanis again. Fate: Leader of the Khala Protoss.

    Artanis being the player makes little sense as Artanis has been made a preator (like Fenix) and addresses you directly in Brood War as executor. Blizzard have retconned it to be Artanis in their backstory pages on the SC2 website, but a few people have pointed out it makes more sense if you're actually playing Selendis.

    Arkyris on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited August 2010
    Blizzard's popularity system for custom maps has to be the worst thing ever. Whatever the good maps are, I can't find them under the huge pile for junk, and for anything not featured on the first two pages you will never find enough players (and if you do they will all leave withing 4 minutes!). Awesome.

    Alfred J. Kwak on
  • TheStigTheStig Registered User regular
    edited August 2010
    Raiden333 wrote: »
    I think a pretty probable armory upgrade for zerg is the ability to burrow on creep without researching it.

    This should be a thing in game, without research.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited August 2010
    TheStig wrote: »
    Raiden333 wrote: »
    I think a pretty probable armory upgrade for zerg is the ability to burrow on creep without researching it.

    This should be a thing in game, without research.

    i will assume you just mean for the singleplayer D:

    INeedNoSalt on
  • UselesswarriorUselesswarrior Registered User regular
    edited August 2010
    Blizzard's popularity system for custom maps has to be the worst thing ever. Whatever the good maps are, I can't find them under the huge pile for junk, and for anything not featured on the first two pages you will never find enough players (and if you do they will all leave withing 4 minutes!). Awesome.

    Yeah I'm pretty disappointed in the new custom map interface. It was one of the worst parts of the WC3 b.net interface, and I assumed they realized that and would make fixing it a priority.

    Uselesswarrior on
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  • TheStigTheStig Registered User regular
    edited August 2010
    TheStig wrote: »
    Raiden333 wrote: »
    I think a pretty probable armory upgrade for zerg is the ability to burrow on creep without researching it.

    This should be a thing in game, without research.

    i will assume you just mean for the singleplayer D:

    Nope!
    It still wouldn't be as good as walling off. ZvZ might be a bit retarded though.

    Anyway, zerg upgrades could get very interesting with all the creep, overlord, and larvae stuff. I can't wait.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited August 2010
    Arkyris wrote: »
    Brood War:
    Terran: You're a captain in the UED, killed by Kerrigan. Fate: Deceased.
    Zerg: You're an un-named cerebrate who has been captured by Kerrigan to serve her. Fate: Unknown.
    Protoss: You are Artanis again. Fate: Leader of the Khala Protoss.

    Artanis being the player makes little sense as Artanis has been made a preator (like Fenix) and addresses you directly in Brood War as executor. Blizzard have retconned it to be Artanis in their backstory pages on the SC2 website, but a few people have pointed out it makes more sense if you're actually playing Selendis.

    There is *one* spot that calls Artanis the Executor in Brood War, and it *barely* does it at that (plus it was on their website - they've definately made story mistakes on their websites in the past). I personally say that's a typo/mistake. If they are going to go through the trouble of saying the others are real people, it makes no sense to have this one campaign with Artanis talking to himself :P

    I do like the idea that you are Selendis in that campaign though.

    Warlock82 on
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  • fortyforty Registered User regular
    edited August 2010
    forty wrote: »
    That's what I did, but of course I didn't get the achievement. But everything else I've read seems to say you have to do it that way.

    Maybe one of the missions you did doesn't count towards the total?
    Eh? It doesn't matter which missions you do, you just have to beat the campaign (i.e., win All In). The fewer missions you do, the better, since it will lower your total mission time.

    forty on
    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    edited August 2010
    Whoo, 3481 kills on Brutal In Utter Darkness this weekend.

    forty on
    Officially the unluckiest CCG player ever.
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited August 2010
    TheStig wrote: »
    TheStig wrote: »
    Raiden333 wrote: »
    I think a pretty probable armory upgrade for zerg is the ability to burrow on creep without researching it.

    This should be a thing in game, without research.

    i will assume you just mean for the singleplayer D:

    Nope!
    It still wouldn't be as good as walling off. ZvZ might be a bit retarded though.

    Anyway, zerg upgrades could get very interesting with all the creep, overlord, and larvae stuff. I can't wait.

    suddenly zerg and protoss simply cannot attack zerg players until mid-late game

    hooray

    INeedNoSalt on
  • fortyforty Registered User regular
    edited August 2010
    Blizzard's popularity system for custom maps has to be the worst thing ever. Whatever the good maps are, I can't find them under the huge pile for junk, and for anything not featured on the first two pages you will never find enough players (and if you do they will all leave withing 4 minutes!). Awesome.

    Yeah I'm pretty disappointed in the new custom map interface. It was one of the worst parts of the WC3 b.net interface,
    ?

    forty on
    Officially the unluckiest CCG player ever.
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    reVerse on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited August 2010
    reVerse wrote: »

    Is that picture they used new? Or is that a piece of WoL Concept Art?

    Edit: Ok, I think it might actually be fan art. That would explain why it looks so weird.

    Warlock82 on
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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited August 2010
    forty wrote: »
    Whoo, 3481 kills on Brutal In Utter Darkness this weekend.

    ...

    Teach me, Master, for I am not worthy :(

    (No really, how?)

    Aegis on
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  • override367override367 ALL minions Registered User regular
    edited August 2010
    Aegis wrote: »
    forty wrote: »
    Whoo, 3481 kills on Brutal In Utter Darkness this weekend.

    ...

    Teach me, Master, for I am not worthy :(

    (No really, how?)

    Youtube HOOOOOOOOOOOOoo

    http://www.youtube.com/watch?v=tWHtY0Dud5E

    override367 on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited August 2010
    Warlock82 wrote: »
    Arkyris wrote: »
    Brood War:
    Terran: You're a captain in the UED, killed by Kerrigan. Fate: Deceased.
    Zerg: You're an un-named cerebrate who has been captured by Kerrigan to serve her. Fate: Unknown.
    Protoss: You are Artanis again. Fate: Leader of the Khala Protoss.

    Artanis being the player makes little sense as Artanis has been made a preator (like Fenix) and addresses you directly in Brood War as executor. Blizzard have retconned it to be Artanis in their backstory pages on the SC2 website, but a few people have pointed out it makes more sense if you're actually playing Selendis.

    There is *one* spot that calls Artanis the Executor in Brood War, and it *barely* does it at that (plus it was on their website - they've definately made story mistakes on their websites in the past). I personally say that's a typo/mistake. If they are going to go through the trouble of saying the others are real people, it makes no sense to have this one campaign with Artanis talking to himself :P

    I do like the idea that you are Selendis in that campaign though.

    The books (which are an active retcon over the campaign, at least for Liberty's Crusade and Queen of Blades) have Artanis as the executor circa invasion of Auir timeline. (Specifically the part where the Protoss show up to arrest Tassadar and find him hanging out with humans)

    IIRC, the Dark Templar trilogy also mention him as Executor during that specific timeframe (Protoss coming to Char), with Selendis as one of his assistants.

    Undead Scottsman on
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