I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
Aegis, I just tried out your method, transitioning to Mech play with a Raven Thrown in and I just crushed the Protoss player I was up against (He was Diamond level, went Stalker, Immortal with some Zealots thrown in). Im gonna have to keep practicing and see how it does against other toss-y builds.
Aegis, I just tried out your method, transitioning to Mech play with a Raven Thrown in and I just crushed the Protoss player I was up against (He was Diamond level, went Stalker, Immortal with some Zealots thrown in). Im gonna have to keep practicing and see how it does against other toss-y builds.
\o/ Zealot-heavy P openings have always given me trouble with it because I just have this aversion to EMPing zealots (whoop, 50 HP) when I could hit a stalker or sentry instead. Particularly if the P goes really, really fast Zealot Charge which can really hurt your marines (my push was utterly destroyed when I ran into a P who just went straight to Zealot Charge).
It does have the nice effect of rendering fast void rays useless. Since you will have 10 marines to their 2 void rays, maybe 3 at the time of the push and could always EMP them too.
TIFunkaliciousKicking back inNebraskaRegistered Userregular
edited August 2010
hit 6 zealots thats still 300 health gone. Really EMP is always called for and it can only go up in usefulness, my favorite TvP build is off of liquipedia. Its not very exact on the site, but basically goes
barracks
rines
factory
hellion + armory
ghost academy
tech lab
thor
tech lab
ghost
command center
thor
move out to expand, if he has no units on the field settle at his ramp and choke him out. Keep scouting his base. If you see void rays push marines. If you see immortals just be careful to priority EMP them.
TIFunkalicious on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited August 2010
Hmmm, I'd have never thought of thors in TvP.
I wonder how well a transition from a Silver Opening into marines/marauders/ghosts + thors would work.
If this guy's going to stream, he really needs to look at either upgrading his computer or dropping the game settings. Games stutter a bit too much in my opinion.
Posts
Heh, just saw his real name on the stream. Yup, not dissing him now! Please don't kill me
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I always thought it was kara-pass.
Care a pace
this guy cracks me up
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Just got destroyed by a whole team proxy rush in a 3v3, scouted it, knew it was coming, lost anyway. What are we doing wrong?
3v3 on Frontier
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
this guys gunna stream the same game, maybe he's better at commenting. stream qualitys pretty good
http://www.teamliquid.net/video/userstream.php?user=Wolf
Yeah he way better.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
SCII: Sain.437
needs more dwagons
PSN: ShogunGunshow
Origin: ShogunGunshow
\o/ Zealot-heavy P openings have always given me trouble with it because I just have this aversion to EMPing zealots (whoop, 50 HP) when I could hit a stalker or sentry instead. Particularly if the P goes really, really fast Zealot Charge which can really hurt your marines (my push was utterly destroyed when I ran into a P who just went straight to Zealot Charge).
It does have the nice effect of rendering fast void rays useless. Since you will have 10 marines to their 2 void rays, maybe 3 at the time of the push and could always EMP them too.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
barracks
rines
factory
hellion + armory
ghost academy
tech lab
thor
tech lab
ghost
command center
thor
move out to expand, if he has no units on the field settle at his ramp and choke him out. Keep scouting his base. If you see void rays push marines. If you see immortals just be careful to priority EMP them.
I wonder how well a transition from a Silver Opening into marines/marauders/ghosts + thors would work.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Just starting.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
PSN: ShogunGunshow
Origin: ShogunGunshow
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12