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Borderlands: That thread is our last hope. No, there is another.

ioloiolo ioloRegistered User regular
edited April 2011 in Games and Technology
And now, standing on the shoulders of giants, Borderlands thread ELEVEN!
(ten nine eight seven six five four three two one)

Chance.png

So what is this game?

It's a shooter with light RPG elements and a heavy emphasis on loot gathering (a la Diablo/Titan Quest/WoW, but GUNS!) in a distinctive art style set in a sci fi Mad Maxy/Firefly-y backwater planet.

The single-player is terrific, but the game really shines in co-op with up to 3 other players. It is an ambitious new IP from developer Gearbox and has some real flaws and bone-headed design decisions. If shooting and looting is your cup of tea, though, there is WAAAAY more to like than to dislike.

This trailer really captures the feel of the game:

http://www.youtube.com/watch?v=2pQW6RLceVE

This preview is pretty much perfect in terms of what you can expect:

http://www.gametrailers.com/video/preview-borderlands/56123

And this is how I feel when I play the game:
fuckawesome.jpg

(Thanks, Axen!)

sswidowmaker800.jpg

So there are DLC. How are they?:

General forum consensus on the DLC's seems to be:

#1 Zombie Island:
PRO: Fun, good sized new areas to explore with entertaining new main and side quests, arguably better story than main game, more stuff to do for your characters esp. if Playthrough 2 is not your bag, zombie baddies are generally interesting
CON: Doesn't increase level cap, no one is shooting at you, zombies are dark against dark background, no fast travel or vehicles (lots of running), spitter zombies are a bit bullshit and penalize melee builds
WHEN TO PLAY: The enemies scale, so you can play anytime after level 10. If you are playing the main game at the time, though, you will be significantly over-leveled when you return.
OVERALL: Most folks seem to like it

#2 Moxxi's Underdome Riot:
PRO: Hardcore, Only place to run your so-called badass characters against a crucible of wave after wave of attackers, Moxxi (the character) is awesome - very funny, Gun bank & Claptrap w/ monocle, two extra skill points available (one for each playthrough)
CON: Hard. Core. No experience, no loot drops (except for a few unremarkable drops from Moxxi after each five waves), all-or-nothing 25 or 100 round events - no pausing, no saving, no incremental progress, no Spiderants (probably a PRO for some)
WHEN TO PLAY: Any time. There's no experience and no loot to speak of, so you can Moxxi it up any time and return to any storyline without impact.
OVERALL: A few want exactly this. For most it is just too much effort for too little reward. If you are a completionist or just want the skill points, get a lowbie to host and just run through it with higher level characters.

#3 Secret Armory of General Knoxx
PRO: Big, interesting new enemies, good times with favorite characters, new characters and story, funny, Level cap increased to 61, great loot after finishing main story, farmable superboss, new vehicles, new superrare weapon rarity
CON: Very hard, especially the first few encounters. No fast travel - so lots and lots of driving (not great for just playing 20 min)
WHEN TO PLAY: Playthrough 1 badguys start at level 35 and Playthrough 2 start at 50. If you want to play the main game, Knoxx and Zombie Island, you could do worse than playing them in that order.
OVERALL: Pretty awesome actually. Some folks are put off by the difficulty or all the driving. Most seem to enjoy it and some (including me) think it's handily the best of the 4.

#4 Claptrap Revolution
PRO: Big. Shooting claptraps. Fantastic (super farmable) reward at end of storyline quest. A few good laughs.
CON: Recycled enemies get old fast, especially bosses. First DLC done by someone other than Gearbox and it shows in terms of consistency of gameplay, design and especially humor. Two of the absolute least interesting fetch quests in the history of video games. Multiple achievements based on obscure random drops.
WHEN TO PLAY: Post Knoxx.
OVERALL: Lots of negative feelings about this one from many of the core players. If you want more Bordlerlands and maybe some new places to put all the loot you got from Knoxx through it's paces, this DLC will deliver. Just don't expect the highs of Zombie Island or Knoxx.


DLC 4 -- Claptrap's New Robot Revolution:
* No activation limit/SecuROM for Steam version!

"The Claptraps are revolting!"
"They certainly are."



CLAPTRAP REVOLUTION TRAILER



3rd DLC -- The Secret Armory of General Knoxx
* No activation limit/SecuROM for Steam version!

Fuckawesome Trailer

Big new areas (larger than first two DLC combined) designed for postgame characters:
  • New bad guys - Midgets riding skags, Stidery things, Jetpack Lancers, Mechs, Dual-katana wielding she-ninjas, etc.
  • New vehicles, including the Lance APC that can hold all 4 players
  • Level cap goes up from 50 to 61
  • New "pearlescent" rarity of weapons
  • No more duped weapons (!) and other fixes (Patch notes for XBox, PS3, and PC)
  • More Scooter, more Moxxi, more achievements, more, more, more!

PC Players Can Mod in Fast Travel

Some handy person on the GB forums created a mod for fast travel to the various Knoxx locations, here (aka teleport mod, oasis mod, knoxx hub mod).

BONUS:Guide to Siren Soloing Crawmerax
The build: http://www.borderlandsthegame.com/skilltree/lilith/#21505551250000005555550

Somebody on the Gearbox forums doing it how I do it:

http://www.youtube.com/watch?v=vUCpEB3UKpU

Just make sure you have a nice Anarchy, Fire gun, Electric gun, and corrosive gun. Maggots get killed by electric, armored craws by corrosive, green craws by fire, and crawmerax by the anarchy. The high fire rate and spread f the anarchy makes it so you just fire in the general direction of the bosses weak spots, even when you can't see them.


DLC 2 -- Mad Moxxi's Underdome Riot:

The new adventure on Pandora is called Mad Moxxi's Underdome Riot and has three new Riot Arenas. Basically Horde/Firefight in Pandora. Good co-op fun, although be advised no experience for killing baddies (there is experience for completing challenges) and no loot drops except as prizes underneath Moxxi's perch.

Also there's an item bank staffed by a dapper claptrap in a monocle and tophat.

UNDERDOME TRAILER


DLC 1 -- The Zombie Island of Dr. Ned:

Zombie killing gameplay in a new area about the size of the Arid Badlands. Consensus seems to be that its good fun - nice to have a new area to shoot and some very funny dialogue - with some quibbles (dark zombies on dark backgrounds, no fast travel, braaaaaains quest should start earlier).

Protip: Go find the "Braaaaaains" quest immediately.

ZOMBIE ISLAND TRAILER

blmulti08800.jpg


Helpful Advice for New Players
  • The accuracy stat on weapons is surprisingly important. Accuracy is the percentage change for your shot to go down the center of the targeting reticule. So most starter shotguns, for example, w/ accuracy stats like 11, won't hit anything more than 10 feet away. Some weapons may feel 'loose' until you find a different gun or up your proficiency.
  • Inventory space is your most precious commodity out of the gate. Make hard decisions and sell most stuff you find that you aren't using. (This gets easier as you unlock your 3rd and 4th active weapon slot.) Some folks who hoard early find they have to spend all their money just to buy more ammo. If you sell almost all the stuff you find, you won't have this problem after the first few levels.
  • Contrary to standard RPG experience, you probably don't want to carry medkits around with you. There is no quick button for them, they heal over time, they are expensive, and they take up precious inventory space. Usually enough medkits will drop when you are fighting and pretty soon all characters have a low level skill that lets them either run away or get health or both.
  • When you can afford it, upgrade your ammo capacity for the 1-2 gun types you use most. Makes a big difference. You do this from the ammo kiosks by buying the ammo type SDU (Storage Deck Upgrade) upgrade.
  • Re-speccing is cheap and available at any of the New-U stations scattered throughout Pandora. Definitely play with builds once you get 10+ skill points to mess around with.
  • The kiosks rotate inventory every twenty minutes. Check often. It's not uncommon to find something really great. My first orange weapon ever came from a kiosk.
  • Level matters a lot in this game. If you face a baddie more than a couple levels above yours, your shots will do as much damage as spitballs. There's one storyline encounter in particular that will kick your ass if you go straight for it. If you find yourself getting completely trounced, do a couple of side missions. This is much less of a problem in general after you unlock vehicles.
  • When you first get a vehicle, read the pop-up, esp. how to lock on the turret. (Two of the three dumbest encounters of the game are bypassed quickly with turret lock on.)
  • If you do all the side missions you will pretty quickly be somewhat overleveled for the storyline missions (after the first 2-3 bosses). If you are finding the game to be too easy, ease up on the side missions (and/or try using some different weapons.)
  • There are a bunch of "challenges," basically in-game achievements, you can get XP for. Melee X guys or Melt Y dudes w/ corrosive damage, that sort of thing. Access the list and view your progress in a subscreen off your quests screen.
  • When you play co-op, have the host log out last to minimize chances of lost data.
  • In almost all circumstances, the machine gun car is better than the rocket car.
  • Skags burn nicely.

Tips w/ Very Minor Spoilers
  • When you first start a game, follow the Claptrap's instructions until he unlocks the town gate and you hear bandit cars roaring overhead. Then stop, go to the nearby hotel (behind you) and loot the ammo around it. Jump on top of the building to find a weapon chest. Whatever you find is almost guaranteed to be better than your starting weapon. Then there is another little area against some rocks opposite the hotel from the gate that has some more ammo and money.
  • You will unlock fast travel and won't have to run around everywhere, but not in the first 15 or so levels.
  • Every Claptrap you save after the first gives you a Backpack SDU upgrade. You have to activate it in your inventory, and when you do you get three glorious more inventory slots (42 max, 45 w/ a bug). Prioritize saving Claptraps accordingly.
  • Similarly, you will find artifacts that imbue your class special ability with an elemental effect. You have to activate it from your inventory. If you get a message that you can't use it, either 1) it's for another class, or 2) you already have that level of elemental ability (there are 6 levels.) When you have multiple elements, you can change which element is active from the skills screen. It's a diamond to the left of your main ability.
  • In 90% of the games I've played, when you first fix the medkit/shield machine, the special sale item is a slightly improved shield with a slow health regen. Hugely useful. If you've looted everything to that point, you will be able to buy it.


FAQ's
  • Yes, you can respec your skill tree for a nominal fee. You go to a New-U station, which are pretty much everywhere (as soon as you enter a new area, you're next to one) and you can do it there for a certain percent of your wealth.
  • Where is the last piece?! For find-the-pieces quests, your quest marker only points you to the general area. If you can't find the last piece, use the treasure marker on your HUD instead of the quest marker.
  • You can play with multiples of the same class. Four Bricks? No problem.
  • Class mods require at least one skill point in whatever they are buffing. No points in Silent Resolve? No buff from the mod.
  • Class mods CAN exceed the normal five point limit of skills.
  • You can play with people of a higher or lower level than yourself, you'll get mad XP if you're the lower level player. Be advised there's a bug where you may get all their quests, which is confusing but shouldn't actually break anything.
  • Artifacts are consumed, not equipped. Activate it from your inventory and then go to your skill tree, and click the diamond-shaped box to the left of your main class skill. You'll get a list of every artifact you've used. Pick whatever is best for the situation! (If you can't consume an artifact from inventory its either for a different class or you already have that level (of up to 6.))
  • Getting a second car w/ 3-4 players is not intuitive. There's a tab in the vehicle spawn stations (use the shoulder button or mouse to access) for a second vehicle. That said, sometimes it's fun to just push a friend around Pandora with the front of your car.
  • Steam achievements were added in August 2010. Here's a list of which ones are retroactive and which ones you'll have to do or redo.


A few helpful links (Spoilers Ahoy!)
Gearbox Forums (esp. known issues and fun screenshot thread)
Borderlands Wiki
Claptraps Guide
Very Handy Map


The Vault Hunters!
vaulthunters.jpg
From left to right: Roland, Lilith, Mordecai, Brick

Roland
Roland is a utility player whose special ability is to throw down a Scorpio Turret. He can heal, either with his turret or by shooting teammates with the Cauterize ability. He has abilities that increase his health and shield strength, regen ammo for the team, increase weapon clip size, and buff combat rifles and shotguns. Roland is great early game when health and ammo are at a premium, but his special ability loses relevance somewhat compared with the other classes. A Roland with an ammo regen class mod will be welcome in any coop party.
ROLAND'S SKILL TREE

Lilith
Lilith's phasewalk ability turns her invisible, immune to damage, and increases her speed. Very handy. Oh, and there's a phaseblast at the start and end that damages enemies, and later in the game can do elemental damage and daze enemies. Many of Lilith's skills are tied to her phasewalk ability -- healing while phasewalking, reduced damage after leaving phasewalk, reducing cooldown time, etc. Other areas of skill focus include increasing elemental effects, improving weapon rate of fire, and some melee buffs. A well-specced and equipped Lilith is arguably the most powerful class in the game. (And good luck soloing Crawmerax with any other class...) Lilith is pretty handy with any weapon, but her rate of fire skills align her with SMG's, repeaters, and continuous fire combat rifles.
LILITH'S SKILL TREE

Mordecai
Mordecai specializes in sniper rifles and/or pistols (revolvers & repeaters). He's also got a pet, Bloodwing, who can fly out to do damage and, later, return health, generate ammo & health drops, and daze enemies. Perhaps more than any class, all three of Mordecai's skill trees are viable both early and late game. And the only reason it's "arguable" that Lilith is the most powerful late game creature is that Bloodwing would like a word with you. (PVP note: Bloodwing can hit Lilith in phasewalk!)
MORDECAI'S SKILL TREE

Brick
Tank.
Berserker Tank.
Okay, there's probably more to Brick than that. He's a melee specialist (or rocket launchers, but they are so gimped in BL that it takes a certain kind of self-loathing to go this route) whose special ability is a bloodthirsty rage during which he can punch with both fists. This is pretty awesome to watch, although if you are trying to snipe from a distance he will literally shake the ground and, if he has an elemental effect on his fists, cloud the area with explosions.
BRICK'S SKILL TREE


Super Useful PC Tweaks & Tips!

Someone on the GB Forums created a nifty Borderlands Configuration Editor to make these changes easier.

Somebody's Save Game Editor (Thanks, TNTrooper)
zhen_rogue wrote: »
NEW PC TWEAK:

There's a setting in WillowEngine.ini: "OneFrameThreadLag=true"
Change it to false if you don't want one frame of lag between your mouse motion and rendering.
Make sure you also have the previously OP listed "bEnableMouseSmoothing" value set to false.

This made a HUGE difference for me, the game feels so much more responsive now, especially in online play.
zhen_rogue wrote: »
Minor tip for PC folks that seem to escape a lot of people:

Press Y in game to private message a person on your friends list.
Syntax:
-Press Y
-Type: <friend's ID> <your message>

Also, chat messages are stored, so upon pressing Y again (this also works with T), just press the up arrow key to cycle through previously sent messages. This can be easier/faster than typing in the friends' name every time.

Note that you do NOT see what you have typed after pressing enter, it just closes the chat window.
There also seems to be a more forgiving queue with messages like this, for example if you send a message while your friend is zoning, logging in, etc.
On the downside, the fucking message still only displays on-screen for the standard 5 seconds, and as far as I know, there is no keystroke to pull up a window of previous messages/chats.

How to set screen resolution in windowed mode
I did this by editing the .INI files before launching the game. In WillowEngine.ini, I changed Fullscreen to false, changed ResX to 1600, and ResY to 900. So I run 1600x900 windowed on my 1680x1050 monitor. However, I think if you go poking around in the video settings after manually changing the .INI, the game will stomp your tweaks when it saves video settings. So make your preferred video changes in-game first, exit the game and twiddle the .INI, then relaunch.

How to change FOV:
>> my documents\games\borderlands\willowgame

open willowinput.ini
add
Bindings=(Name="F10",Command="FOV 90",Control=False,Shift=False,Alt=False)
add it amongst the other bindings, change the fov to whatever you want and switch it by the corresponding keys


How to turn off In-Game Voice Chat:

>> my documents\games\borderlands\willowgame
open willowengine.ini

find bHasVoiceEnabled=true
change it to false and you wont be transmitting voice all the time. Then you can use a better voice chat system, like Steam VOIP or Ventrilo. At least until Gearbox decides to patch this version up :P

(shamelessly stolen from the GBX forums ;-))


If the mouse feels odd to you, try this:

>> my documents\games\borderlands\willowgame

open willowinput.ini

Find bEnableMouseSmoothing=true, change to false


How to turn off the opening splash screens:

1) Navigate to My Documents\My Games\Borderlands\WillowGame\Config
2) Open WillowEngine.ini
3) Search for "FullScreenMovie"
4) Erase all the entries in the [FullScreenMovie] section (Do not go past the next section title, wrapped in square brackets!)
5) Make the file read only: (Right click, properties, read only)
6) Done! All you see now is the engine logos and such (much better than seeing all the other videos).


Zoom Toggle

Within WillowInput.ini:

Put the text below under [WillowGame.WillowPlayerInput]
Bindings=(Name="ZoomIn",Command="StartAltFire | setbind ThumbMouseButton zoomout",Control=False,Shift=False,Alt=False,LeftT rigger=False,RightTrigger=False,bIgnoreCtrl=False, bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="ZoomOut",Command="StopAltFire | setbind ThumbMouseButton zoomin",Control=False,Shift=False,Alt=False,LeftTr igger=False,RightTrigger=False,bIgnoreCtrl=False,b IgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="ThumbMouseButton",Command="zoomout ",Control=False,Shift=False,Alt=False,LeftTrig ger= False,RightTrigger=False,bIgnoreCtrl=False,bIgnore Shift=False,bIgnoreAlt=False)


If you want to use the right mouse button to zoom:
Bindings=(Name="ZoomIn",Command="StartAltFire | setbind RightMouseButton zoomout",Control=False,Shift=False,Alt=False,LeftT rigger=False,RightTrigger=False,bIgnoreCtrl=False, bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="ZoomOut",Command="StopAltFire | setbind RightMouseButton zoomin",Control=False,Shift=False,Alt=False,LeftTr igger=False,RightTrigger=False,bIgnoreCtrl=False,b IgnoreShift=False,bIgnoreAlt=False)

Also Find:
Bindings=(Name="RightMouseButton",Command="advance dbutton bAdvancedButtonAux5",Control=False,Shift=False,Alt =False,LeftTrigger=False,RightTrigger=False,bIgnor eCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

and Replace with:
Bindings=(Name="RightMouseButton",Command="zoomin" ,Control=False,Shift=False,Alt=False,LeftTrigger=F alse,RightTrigger=False,bIgnoreCtrl=False,bIgnoreS hift=False,bIgnoreAlt=False)


To make crouch momentary instead of toggle:

Within WillowInput.ini

Search for the following line under [WillowGame.WillowPlayerInput]:

advancedbutton bAdvancedButtonAux1 | SwitchSeats

and change to

Duck | SwitchSeats

ScreenShot00008.png


Elemental Damage, Weapons, and You!

Incendiary elemental property adds the effect of fire to weapons, mods, shields and some enemies. It is most effective against unshielded, flesh enemies, such as Bruisers and Skags. Incendiary weapons bullet burst into flames when they impact. When a fire element triggers, the enemy is lit on fire, dealing damage over time. If the enemy dies due to fire damage, their corpse will burn away.

Corrosive weapons cause splashes of acid to corrode at enemies. Corrosive weapons are effective against heavily armored enemies, like Skags or Spiderants. When a corrosive weapon's effect triggers, the enemy will start to take damage over time. The damage is less than that of a fire weapon of the same level, but the corrosive damage also makes the enemy more vulnerable to all damage while it is in effect. Enemies that die to corrosive damage will melt away.

Shock weapons crackle with electricity and are very effective against shields, making them useful against shielded bandits and alien guardians. Shock bullets will crack with electricity when they impact. When a shock weapon's effect triggers, high damage is dealt to the enemy's shield and they take damage over time. If an enemy dies to shock damage, their face burns away and reveals their skull.

Explosive weapons' bullets explode when they impact, making them very effective against groups of lesser enemies. The explosions deal splash damage to nearby enemies when the effect triggers. Enemies that die to an explosive weapon blow into pieces.

Levels of Effect: The level of elemental effect on your gun effects two things:

1. How likely an element effect is to occur

2. How likely a more powerful element effect is to occur

So higher element level means there is more potential for you to score elemental attacks and more potential for them to be largely damaging.

Now on to the extremely interesting part, how each weapon scores and elemental hit:

Snipers: By far one of the most interesting, Snipers actually charge their element between shots. So the longer between your shots, the higher the chance is of a high elemental effect.

Revolvers: Slightly interesting as well, with a Revolver it's just a roll of the dice. Almost every shot will have element to it, but most times it will be a low level. Keep shooting and you're likely to hit the jackpot and score a high element burst.

SMG/Repeater Pistol: Each bullet has a chance to inflict the gun's max element effect.

Combat Rifle/Machine Pistol: The first few shots of a burst will have higher chances to inflict a high level element effect.

Shotgun: Another gamble with elemental damage but a bit different from the Revolver. With Shotguns it's: all pellets have an elemental effect or none of the pellets have an elemental effect.

Rocket Launcher: Always scores a high rank elemental effect.


blmulti05800.jpg

Lt. Iolo's First Day
Steam profile.
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  • ioloiolo iolo Registered User regular
    edited August 2010
    THE ARMORY GLITCH - PROFIT PROFIT PROFIT
    Kasanagi wrote: »
    This can be done after the initial knoxx kill, or any subsequent knoxx kills. Unfortunately you do have to kill general Knoxx every time to get in, but given the loot potential, it's worth it. You may want to do the first "Armory Assault" mission normally so that you can unlock the post-armory missions for crawmerax and so forth.

    After killing general knoxx, you'll head towards the armory entrance as usual, entering the color code if it's your first time in. After the door opens, and the subsequent blast doors open, you'll head towards a hallway with red force fields on either side, with lockers and small safes behind the force fields. Stop BEFORE entering that hallway. There's a grey metal beam on the ground where the blast door would normally come down to contact. Stand on the beam, turning so that the beam runs vertically up and down your field of view. Now crouch and move around a bit on the beam until you fall through the floor. You should now be able to see one of the lower rooms of the armory, with some pipes obscuring your view. Walk over and fall into said room and begin looting.

    Images for assistance spoilered, click to view.
    Door.jpg
    The door you'll be passing through. Not sure if the color code is always the same...
    Hallway.jpg
    The Hallway leading to the armory as seen by most passers-by. I've been told that those wanting to glitch should avoid actually walking INTO the hallway with the force fields, but I have yet to have a problem with that.
    Beam.jpg
    Another view of the entry to the hallway, this time with the crosshairs pointing at the metal beam I've been referring to.
    BeamClose.jpg
    Unnecessarily extreme close-up of the beam. If you're not sure what the "beam" is by now I don't think I can help you..
    BeamInside.jpg
    If you turn to face the wall while standing on the beam, you should fall right through. If not, just strafe a bit or try crouching. This is what it should look like if you fall through successfully.
    Paydirt.jpg
    When you turn to face the end of the hallway (the center of the armory) and you've fallen through properly, you should see this. Crouch, walk forward, and enjoy!

    One additional (and very important) WARNING! If you enter the hexagon (that's a stop sign shape, kids!) shaped room in the middle, your mission will tick one of the checkboxes, and be PERMANENTLY broken unless you're handy with a save game editor (or on Xbox, you quit to dashboard before the game autosaves). Do not let this happen if you want to avoid a major headache. Just stay away from the center-most room of the armory and you'll be fine. When you're ready to leave, you can just quit the game (through the menu, the normal game-saving route) or have another player who didn't enter the armory change areas.

    More images under spoilers to clarify this warning.
    No-Go.jpg
    Here's the map of the armory. My crude MSpaint skills highlight the area to avoid. I'm not sure how close to said room you can get without breaking your mission progress, but if you're not sure, don't do it. Not worth the headache.
    AvoidThis.jpg
    A view of the no-go area from the "middle" level of the armory. The chest just below the crosshairs is fine to get, but the room with the vertical pipes that my crosshair is on is a no-go. Don't do it. I don't care how tasty the chests on the other side look.
    DoNotCross.jpg
    Another no-go area is the other side of this deployable bridge. I haven't ventured across to see if the catwalk outside the center room is safe, due to the previously mentioned "not taking chances" bit.

    Be sure to use the floating platform to access the 9 shield-covered treasure rooms, and to access the upper most level of the armory where there are a lot more chests. Enjoy!
    Beasteh wrote: »
    [Also] you can lower the bridge on the top floor with 0 trouble, and take the lift on the other side down to reach 2 more crimson lance chests before you save and exit. I've found 2 pearlescents now from those 2 chests!

    when you take the lift down, look right and jump off the railings to find a hidden sub-basement with another lance chest, jump back up using the crates and go down the stairs to reach the final room on the other side of the octagonal shaft of doom which taunts you in that screenshot, which contains the last lance chest.


    NEW HAVEN CHEST RUN
    Or, How I Learned to Stop Worrying and WOOOOOOOO GUNS
    Note: This six chest run was nerfed in the Feb. patch, downgrading what had been red chest to lower quality whites. Follow this link to a complete walkthrough with pics in thread nine.

    ssinventory.jpg


    Rarity! From Bestest to Worstest!

    Pearl
    Dark Orange
    Orange
    Yellow
    Purple
    Blue
    Green
    White

    Items in your inventory are sorted by rarity. With your most rarest items at the top of the list. So double check that "white" weapon that is listed above your Orange weapon, it's more than likely a Pearl.


    Understanding Gun Flavor Text!

    Found in the stats boxes of guns are sometimes cryptic or humorous messages. These lines indicate a certain effect on the gun. Several decoded messages are as follows:

    010011110100110101000111 (OMG) - Shoots an AoE electrical shock; similar to a rocket launcher. (Eridian 101100 Cannon)
    2 More Bullets Makes All The Difference - Fires 5 round burst instead of standard 3 round burst. (Combat Rifles)
    A beast of many forms - Fire, Lightning, and Poison. - Bullets alternate between the 3 elemental damage types on every shot. (Revolvers)
    A Gift from Papa Krom - Fires a three-shot burst when aiming. (Repeater Pistols)
    A hunter lives among the stars... - Chance to do Random Shock Damage in vicinity of user when fired. (Sniper Rifles)
    Aim for the Sniper - Better accuracy while scoped. (Shotguns)
    A Lead Wind Blows... - Fires two bullets per one ammo. (SMGs)
    A Watchful Eye - Increased zoom. (The Sentinel)
    Ammo is no longer an issue. - Regenerates Ammo. (Repeater Pistols)
    BAM!BAM!BAM!BAM!BAM! - While scoped, a five round burst. (Sniper Rifles)
    Be Careful Not to Drop It... Might Lose A Toe - +100% Melee Damage. (Repeater Pistols)
    Beware The Horde - Once fired, one rocket becomes several. The longer the rockets travel, the more they split, which can lead to 20+ rockets for a single shot! (Rocket Launchers)
    Beyond Groovy - Fires rockets instead of regular ammo. (Shotgun - Obtained from killing Flynt)
    Big Tony says "Hi" - Massive magazine size. (Repeater Pistols)
    Bring Out Your Dead - High Corrosion Chance. (Shotguns, reference to the movie Monty Python and the Holy Grail)
    Bring The HEAT! - Incendiary Rounds. (Revolvers, Repeater Pistols)
    Careful... you might put someone's eye out - unknown (Rider, reference to the movie 'A Christmas Story'; Specifically the Red Rider BB gun and the infamous saying "You'll shoot your eye out.")
    Cross Their Heart, Hope They Die - Spread follows a cross-shaped pattern. (Shotguns)
    Death Rains from Above - Additional rockets fire from the initial explosion. (Rocket Launchers)
    Double Whammy! - Shoots 2 bullets (per shot) at a 200% Burst Fire - (Revolvers, Repeater Pistols)
    Drop the Hammer - Chance to cause massive damage, pellet spread on wall is in the shape of a hammer. (Shotguns)
    Fast Hands - Super fast reload.
    Feel the Sting - Fires 2 bullets with each shot. (Repeater Pistols)
    Five Heads of Death - Each shot fires five tightly-grouped bursts, spaced out along a horizontal path. (Shotguns)
    Fools! They call me maaaad! - Bullets zig-zag when fired, and ricochet. (Revolvers)
    For the Mother Land - Ignores shield. (Snipers)
    Give Sick. - High chance for Corrosive damage, effect has a chance to transfer to nearby enemies.
    Gonna cook someone today - Creates small nuclear explosion when fired. (Rocket Launchers)
    Guns of the Revolution never fall silent. - Massive Magazine. (Combat Rifles)
    Hallelujah! - Regenerates Ammo (SMG's)
    Have A Nice Day - Shots create a 'smiley-face' pattern, not really.
    Hold Your Ground... Forever - Regenerates Ammo (Combat Rifles)
    Holy Crap, It Shoots Rockets! - shoots rockets instead of pellets. (Shotguns, uses the weapon's ammo type not actual rockets)
    I Can Do This All Day... - Regenerates Ammo. (Shotguns)
    "I feel like I'm gonna break this thing." - Slower walking speed while held, causes massive shock damage (Alien Rifles, reference to the movie 'Men In Black'; Specifically, the ridiculously-powerful miniature handgun, 'The Noisy Cricket')
    I Have You In My Eye, Sir - Massive Zoom. (Seen on a white sniper rifle)
    I LIKE IT! - Massive explosive damage. (Sniper Rifles)
    Invade your skull. - While scoped, fires the entire clip in one burst. (Repeater Pistols)
    I spy with my little eye... - Massive scope zoom. (SMG's)
    It Rises! - Rockets have an arced trajectory. (Rocket Launchers)
    It's a Helluvah Thing - Speculated to have some knockback effect.
    It's a Painful Thing - ??? (The Blister)
    Lightning never strikes the same place twice, but it can strike freaking everywhere! - Area-of-Effect Shock (Alien Rifles)
    Makes Their Brain Hurt - Each shot fires a shotgun-like burst. (Sniper Rifles)
    May God have mercy upon my enemies because I won't - Ignores shields. (Is a famous quote from Patton, WWIl U.S. Army General)
    Monster Kill! - Fires all rockets simultaneously with each trigger pull. (Rocket Launchers, possible reference to the 'Unreal' Series, mainly on the PC, where the rocket launchers can shoot up the six rockets with one shot. Getting five kills within four seconds of each other is a MONSTER KILL!)
    Never Stop Shooting - Regenerates ammo. (Repeater Pistols)
    Omnia vincit amor - 100% critcal damage bonus. (Lady Finger)
    One Bad Dog - Massive Magazine. (Shotguns)
    OMG! it shoots rockets! - FIRES ROCKETS (found randomly on a midget shotgunner and was white rarity.)shotgun)
    Pain Heals. - Heals your co-op buddy when you shoot him.
    Pele demands a sacrifice! - Massive Fire Damage.
    Pew Pew Pew! - Has a chance to home in on your target.
    Ride the Wave, Dude! - Bullets follow a wave pattern up and down as they go out from the gun. (Shotgun)
    Slice Slice! - 300% Melee Damage.
    Sniper Killer... Qu'est que c'est - Fully Automatic. (Sniper Rifles, reference to the song Psycho Killer by the Talking Heads, the lyrics are "Psycho killer, qu'est-ce que c'est?"; The full phrase in French is Un ami, qu'est-ce que c'est?)
    Sniper Rifles are for Chumps. - High accuracy, tight pellet spread. (Shotguns)
    Sometimes, I Forget To Reload - Unlimited ammo. - ( The Dove)
    Tear it up - 300% Burst Fire Count. (SMG's)
    The All-Seeing Eye. - Massive zoom. (Combat Rifles)
    The Cutting Edge - Shots have a chance to ignore shields, massive zoom. (Sniper Rifles)
    The Destructor has come. - While scoped, fires the entire clip in one burst. (Combat Rifles, reference to the movie Ghost Busters; Specifically a quote from the character "Gozer the Gozerian")
    The Legend Lives - Knocks target back when hit. (Shotguns)
    The ultimate close quarters feline. - Large magazine with low accuracy. (SMG's)
    Thwack - Critical Damage deals more damage. (Sniper Rifle)
    TORGUE! Bastard guns for bastard people! - Massive damage bonus (Torgue brand Combat Rifles)
    Unending Firepower - Ammo is unlimited, it spends when you fire, but instantly regenerates.
    Unrelenting Firepower - Regenerates ammo. (Revolvers)
    The Unstoppable Force! - Rockets periodically explode in mid-flight. (Rocket Launchers, note the rocket continues traveling to hit its target, regardless of how many times it explodes in flight.)
    Vengeance is Yours -100% melee damage, possibly. (Repeater Pistols
    Walk It Off - Chance to score a critical hit on an enemy's legs. (Sniper rifles)
    War is in your blood - Massive Magazine. (Combat Rifles)-( The Meat Grinder)
    Why Don't You Go Shoot Yourself An Elephant? - Massive Damage, no scope. (Sniper Rifles)
    We Don't Need No Water... - x4 Fire. (SMG)
    Your Move, Creep - Fires a three-round burst per one ammo. (Repeater Pistols references the movie Robocop, the clue is one of the character's catchphrases, and the three-round burst is indicative of his signature sidearm, the Auto-9)

    Note: Some of these effects may not be 100% accurate.

    Also, some of these effects only apply to certain guns, such as those dropped by bosses, and the description relates to the boss itself, such as the description for "The Clipper" says "Be Careful Not to Drop It... Might Lose A Toe" belongs to the boss "Nine Toes " and is the reason for his namesake.

    Manufacturers! aka: Brand Loyalty!

    Atlas - All around good accuracy, fire rate, power, and low recoil for the level of the weapon. Rare at lower levels.
    Dahl - These weapons will most likely have less recoil than most guns.
    Eridians - Alien weaponry, generally high damage, unlimited ammunition.
    Hyperion - These weapons feature long range scopes and high accuracy.
    Jakobs - These weapons will typically have high damage, even without additional effects.
    Maliwan - Weapons made by this corporation will always do elemental damage.
    S&S Munitions - This company makes guns with extended magazines.
    Tediore - This company makes guns that are lightweight and will reload faster.
    Torgue - Typicaly combine good damage, low recoil, and high fire rate.
    Vladof - Fires quicker than most other average guns.

    gunsgunsguns.jpg

    Class Mods! A Path To A Better You!
    Courtesy of Iolo

    Eventually you'll find class mods which can be equipped in your inventory (under your shield and grenade mod). Class mods can add points to skills in your skill tree. Mods can also affect other skills, like a soldier mod that gives the whole team ammo regen or a siren mod that increases SMG damage. There are 5-6 types of mods for each class, each with a name (like Siren's Plaguebringer, Mercenary, Firefly, etc.) and each coming in various strengths and configurations. Mods also tend to be worth more money than low level guns and grenade mods you'll find in the same area, so even mods for other classes may be worth making space for (when solo) to sell.

    Kasanagi's Intro to Weapon Modding & Other Tales(Patched out. Still interesting.)
    Kasanagi wrote: »
    Kasanagi wrote: »
    itemcard00003.png

    Behold, the hax.

    I plan to make some interesting weapons later, but it doesn't look like an easy task..
    Sorenson wrote: »
    D:

    ...
    ...
    ...

    ...mother of god. What hath science wrought?

    (Also, links to the thread you mentioned, pleeeeeeeeeze)

    EDIT: Wait a minute, Double Bone Shredder...don't tell me there's an x2 on that thing.

    I suppose some answers are needed here:

    1. I did not make this, I found rick's save game editor via the somethingawful forums BL thread, and in the comments of the latest revision someone linked that and asked what parts and modifiers were used. I just figured it was a good way to demonstrate just what kind of monstrosities are possible with a bit of modding.

    2. Save game editor is here. There are others, but this is the one I prefer so far. You 360 folks can actually use this save editor too, but you'll need to acquire the save files from your xbox first. More info on those options here. These are not in any way officially supported of course, and definitely constitute cheating, though seeing as there's no ladder and hardly any PVP to speak of, it's not taken too seriously as an offense.

    3. Creating/Modifying a weapon is a tricky process. When you look at weapons in the save game editor, you'll have these long underscored links like acc3_Maliwan_Corrosive_Plague for each part of the gun, and there are around 9 parts including "accessory" modifiers and effects (those are treated, for the purposes of creating/modding guns, as a part). What most of the modders are recommending right now is that you pick up an otherwise useless gun (for example, a cheap repeater with a new character) then delete all the parts modifiers from the fields in the save editor. What you'll be left with is the raw gun (somehow still a gun with base stats) which you can then customize with parts as you see fit. I don't know to what extent these effects and parts are interchangeable, so I wouldn't go trying to attach a rocket launcher barrel to a revolver. What I WOULD recommend trying though is finding that Holy Crap it Shoots Rockets (or HCISR for short) effect and applying it to other guns, or taking once proprietary red text effects (like the butcher shotguns and the "Ahhh, fresh meat" red text, which gives 500% burst fire) and throwing it on a sniper rifle or something.

    So far the worst I've heard in terms of side effects is your gun can't be rendered by the game, so while it can be equipped and used it will have no graphical representation. This could also be seen as a feature, allowing you to make "weapons" that would appear as if you're casting magic :O

    Gearbox forumers are going to town on gun-modding.

    This thread has fun pictures of various parts and at least one dude making Pandora versions of Earth weapons.

    This thread is a doctoral dissertation on gun components and their possible combinations.

    P90Violator.jpg
    Sorenson wrote: »
    It is completily without class and is certainely in bad taste, but man there is nothing like sticking gd_weap_combat_shotgun.Barrel.barrel3_Carnage into every possible slot on a rocket launcher.
    ItemCard00009.jpg
    Not pictured is the x6, which shoots two triple helixes and for which I have no idea as to how it came to be. So yes, we're talking almost 150,000 damage a second. Skagzilla at 51? Done in with a single clip.

    It's so fucking awesome even the enemy giblets are frozen in awe:
    Y HALLO THAR
    Borderlands-FrozenGibs.jpg

    Revolver.jpg

    PC version crashing?
    I have a useful tip you can add possibly. If you are experiencing crashes that cause your pc to stop responding every half hour, hour or two hours, downclocking your graphics card just a bit apparently does the trick. My OC'ed 4890 was apparently just too damn fast for this game to handle. Funny thing is it now runs even better than before.

    It's a big blue watery road
    XBox secret achievement spoiler
    0ICLiGJhbC9MCBoEGlxTVkU3L2FjaC8wLzI4AAAAAOfn5-+2IsU=.jpg
    You're on a boat!
    I bet you never thought you'd be here.

    Tee-hee ==> http://www.youtube.com/watch?v=k8F3UE9qFsg

    cadce37b882ef839e0348229668f169872d8b7b5.jpg

    d21dbe628a0f966a6bbf2085f48dfe3ba492c04f.jpg

    Did you know this is what Borderlands looked like before the awesome redesign?
    942811_20080716_790screen002.jpg

    borderlands6050620071017_133320_3_big.jpg

    Ain't No Rest For The Wicked:
    Awesome-tastic Videos!

    ComicCon 2009 trailer set to "No Heaven" by DJ Champion

    Borderlands is for REAL GAMERS

    Borderlands: Claptrap Web Series ep. 1

    Borderlands: Claptrap Web Series ep. 2

    Borderlands: Claptrap Web Series ep. 3

    third.jpg

    When posting in this thread or playing online with PAers remember the words of Jesus:
    jesus-says.jpg

    iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • ioloiolo iolo Registered User regular
    edited August 2010
    STEAM Group, Bitches!
    42a212c3617757ca87c3dff31ac56125a9700bc2_full.jpg
    Post a link to your Steam page in the thread for an invite (any member can invite you.)

    Join Steam group chat to drum up people for a game. (It's not always hopping these days, so sometimes you have to loudly announce you are heading into chat in the forum.)

    Gamespy IDs! What, Like You're So Special?
    I will probably regret this, but if you want to be added to the list PM me. Forum name then GSID is the format.

    IceBurner = Jezzgiott
    rakuencallisto = rakuencallisto
    Forar = ForarW
    Darkchampion3d = PANuclearmonkee
    addsbadgers = addsbadgers
    tofu = killertorfu
    Lawndart = Lawndart
    Raoulduke20/SarahPalin = BongRips2012
    DiannaoChong = DiannaoChong
    DeMoN = Toxic_Cizzle
    MonkeyConQueso = Aubvry
    mojojoeo = xMojoJoeOx
    Scribemite = Discomite
    Senshi = Senshibot
    Sunstrand = XxSunstrandxX
    Darmak = darmakx99
    fsmith1 = fsmith1
    Goose! = g0oseyourself
    Zetx = zet_ecks
    Cobalt60 = CobaltSixty
    Iolo = iolonotlolo
    GoodkingjayIII = goodkingjayiii
    Syphonblue = syphonblue
    Edomatic = Jack&Jonsey
    harvest = CrimsonHarvest
    Izanagi-Okami = BulbasaurPA
    Grape Ape = InauguralGomez
    AustinP0027 = AustinP0027
    wavecutter = wavecutter
    Zerocow = PA_Zerocow
    revcom = melian dialogue
    darunia106 = darunia106
    Khavall = Khavall
    SanderJK = SanderJK
    Hawk = SamuraiHawk
    intelnavi = Commanderintelnavi
    Antithesis = Morinaei
    John Zoidberg = PA_Zoidberg
    MagicPrime = MagicPrime
    cwapfobrains = cwapfobrains
    RisenPhoenix = KrylonBlack
    TheBana = thebana
    Kendrik = Kendrik01
    Toastie Toast = ToastieToast
    PikaPuff = PikaPuff
    Zen Vulgarity = ZenVulgarity
    Racist Joke = LeutGreen
    Jakorian = jakorian
    zhen_rogue = zhen_rogue
    cogell = cogell
    bushidogamer = bushidogamer
    SimpsonsParadox = SimpsonsParadox
    Pony = Mean_Pony
    krizz02 = krizz02
    Mahnmut = jericho89
    Kainy = Kain3k
    hotlunch = BorderIFBS
    dumbmanex = dumbmanex
    Herkimer = Herkimer1
    MrVyngaard = TheClockmaker
    The Dude With Herpes = Galedrid
    Bullio = Bullio_Marf
    JimmyNavio = JerryNavio
    Rhapsody = therappattack
    captaink = captainkeel
    Koldanar = Nukinstein
    Custom Special = PAF4ll0ut (0 is zero)
    Korlash = Skarjak
    Stigweard = Brenner
    urahonky = urahonky
    Zombie Hero = Pastalonius
    Elementalor = Elementalor
    Saint Justice = Saint_Justice
    curly haired boy = curlyhairedboy
    Nuka = NukaSandvich
    Yathrin = Yathrin
    Heir = heir03
    Syrionus = Syrionus
    NerdyHeritage = Pentheshaman
    Descendant X = DescendantCthulhu


    Extra!
    SyphonBlue wrote: »
    So, apparently you can use Gamespy Comrade with Borderlands. It's like Steam-ish, with a friends list and everything.

    Get it here: http://comrade.gamespy.com

    Everyone should get it.

    Edit: I'm not sure if you can jump into a friend's game, but at least you can add people easily and see who is online and playing without having to launch the game.


    XBOX 360 MetaTags For Cool Dudes!
    (simply add the tag and view the friends list of the tag, only PA'ers have this tag added so you'll only play with PA'ers. Smart, yes?

    PA Borderwangs (full)
    PA Wanglands (MIA)

    Until we get an active metatag again, folks who want to play General Knoxx can request in the thread to be listed here. Format is "PAName = XBoxName" and you'd better use the yellow or else (I might miss you).

    Iolo = MobiusBacon
    boredatwork = JaqSaq
    Preacher = JudasDubois (PST 6-10ish)
    Jack Eddy = jeddylee
    deowolf = deowolf
    Nick T = Convic Nic
    Nickle= NickleDL
    trednis= Rudy the Tall
    Grimthwacker = Grimthwacka
    Tridus1x = Tridus1x
    Heffling = Alpha_Night
    chasm = lJesse Custerl
    JonnyBot = Jonny the Robot
    Strikerkc = Strikerkc
    Binny = Binny
    Scribemite = Discomite
    The Fourth Estate = Sant Saviour
    Jay Foxfire=Mailman12089

    PSN Name-O'S!
    PM me if you want in on the list. Alright, it's PA forum names first and the PSN names. You better get the reference! *shakes fist*

    Clayburn as Caerus
    Doctor Fink as Doctor_Fink
    John Zoidberg as Stiff_Ninja
    Antihippy as Antiwhippy
    Flo as mechaflo
    Lord_Asmodeus as Lord_Asmodeu
    DasUberEdward as EdwardTheThird
    -Loki- as qwertybig
    Shorn Scrotum Man as sojakfa
    Threepio as rogerwilco
    stlobus as lobus
    KidDynamite as NinjaForHire
    wenchkilla as dragoniemx
    GoodOmens as IsotopeX
    Mr Pink as Euphanism
    Descendant X as DescendantX
    ElKaboom as himself
    Bullfrogof7272 as himself
    Johannen as himself
    maraxus94 as himself
    Ah_Pook as himself
    fmz65 as himself
    kazanma as himself
    Spicy_Rev as Spicy_RevofDC
    CoJoeTheLawyer as CoJoe
    spiderpat01 as el_murceilago
    Esh as LeLapinNoir
    phekno as phekno
    Sekxtion as Sekxtion
    Zenitram = TheZenitram
    ex_peludo = veryeasytarget
    DouglasDanger = DouglasDanger
    Inigo = Inigo-
    NerdyHeritage = InsertWityHere


    screenshot00038t.jpg

    iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • lowlylowlycooklowlylowlycook Registered User regular
    edited August 2010
    I just want to say that I don't know if I could shoot a claptrap.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • Lavender GoomsLavender Gooms Tiny Bat Registered User regular
    edited August 2010
    I do already when they never shut the hell up, so this DLC should be right up my alley.

    Lavender Gooms on
  • MahnmutMahnmut Registered User regular
    edited August 2010
    I just want to say that I don't know if I could shoot a claptrap.

    Especially if it started waving its little arms and sobbing

    oh god

    Mahnmut on
    Steam/LoL: Jericho89
  • Big ClassyBig Classy Registered User regular
    edited August 2010
    Yeah but if it does that dance one more time......

    Big Classy on
  • EnderEnder Registered User regular
    edited August 2010
    I want a claptrap to beg me:

    "Please don't shoot me please don't shoot me please please please please please"

    so I can then shoot him.

    Me = Krom, apparently.

    Ender on
  • deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited August 2010
    New thread smell, yum.

    deowolf on
    [SIGPIC]acocoSig.jpg[/SIGPIC]
  • GrimthwackerGrimthwacker Registered User regular
    edited August 2010
    I for one welcome our new Claptrap overlords. Down with the fleshy, pathetic meatbags! Come comrades, let us bust a groove, for the revolution!!!!

    Any excuse to boot up Borderlands again is a good one. I guess today's a good day to be a Gearbox fan, what with the official announcement of DLC 4 and their apparent efforts to finish Duke Nukem Forever. Gotta say, they're really in the big leagues now.

    . . . So where's Aliens: Colonial Marines already?!?!? :P

    By the way, I changed my Gamertag a few months back to Grimthwacka, if you'd like to amend that in the OP.

    Grimthwacker on
  • The DermThe Derm Registered User regular
    edited August 2010
    I just want to say that I don't know if I could shoot a claptrap.

    and I don't know if it's possible for me to not shoot a claptrap.:mrgreen:

    The Derm on
    Overwhelmed as one would be, placed in my position
    Such a heavy burden now to be the one
    Born to bare and read to all the details of our ending
    To write it down for all the world to see
    But I forgot my pen...
  • TNTrooperTNTrooper Registered User regular
    edited August 2010
    10 more skill points would turn Lilith into an unstoppable rape-train.

    TNTrooper on
    steam_sig.png
  • Big ClassyBig Classy Registered User regular
    edited August 2010
    So my level 56 Sniper? No longer exists. Redownloading the entire game and gonna playthrough it again withouth screwing around with Willowtree or Oasis, seemed to screw Lockdown Palace up big time. 3 frames per second or something.

    Big Classy on
  • GBX_AdamFGBX_AdamF Registered User regular
    edited August 2010
    Just so you guys are aware.

    The information was slightly incorrect in the release this morning regarding 10 skill points. There is only 2 additional skill points included in the new DLC.

    GBX_AdamF on
    PR & Marketing Manager @ Gearbox Software
    Gearbox Twitter: http://www.twitter.com/GearboxSoftware
    Personal Twitter: http://www.twitter.com/PezRadar
  • JihadJesusJihadJesus Registered User regular
    edited August 2010
    Can someone tell me what the deal is with the shield regeneration on kill skill? It seems like it overrides the basic shield regen, so if you're not actively getting shot it's a pain in the ass. On the other hand, if you ARE getting shot, it seems like it's basically a few seconds of total invulnerability - the shield recharges a tiny bit even if you're getting drilled, so you stop losing shields or health for a bit. I can't tell if I love it or hate it, with the single point I have to drop there right now.

    JihadJesus on
  • ElendilElendil Registered User regular
    edited August 2010
    Out of curiosity, what are your guys non-elemental shotgun preferences? My Roland can handle most situations with a combo of the two Cruxes (S&S and Maliwan) but Lance with Chemical Troopers mixed in are an issue. I can't seem to settle on any particular non-elemental shotgun, though; they all seem to fail to satisfy in some way or another.

    Elendil on
  • TNTrooperTNTrooper Registered User regular
    edited August 2010
    Can't go wrong with a Jakobs when it comes to non-elemental guns.

    TNTrooper on
    steam_sig.png
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited August 2010
    Elendil wrote: »
    Out of curiosity, what are your guys non-elemental shotgun preferences? My Roland can handle most situations with a combo of the two Cruxes (S&S and Maliwan) but Lance with Chemical Troopers mixed in are an issue. I can't seem to settle on any particular non-elemental shotgun, though; they all seem to fail to satisfy in some way or another.

    nothing like a high-damage matador with a great fire rate

    i still use my 281x12, 1.7 fire rate

    but that's just if you wanna use shotguns

    for chemical lance, i like using other guns like a havoc/undertaker/hellfire/orion/cobra

    new DLC sounds good, hopefully they'll address scaling somehow

    curly haired boy on
    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited August 2010
    Don't suppose there is a way to remove the FOV increase when sprinting?

    Made it larger by default and although it now looks like I'm entering warp while sprinting, which is kinda cool, would be neat not to do it.

    mere_immortal on
    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited August 2010
    uh, if you did it by ini editing, just go back in and change it to what it used to be

    curly haired boy on
    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited August 2010
    Oh no I wanted to increase the default FOV, just wanted to disable it going even wider when sprinting.

    mere_immortal on
    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • ElendilElendil Registered User regular
    edited August 2010
    oh a 277x12, 83% accuracy, 13-mag Hydra

    never in my life have I hated novelty shotgun spreads the way I do right now

    fire rate sucks though anyway

    pout

    Elendil on
  • ElendilElendil Registered User regular
    edited August 2010
    Elendil wrote: »
    Out of curiosity, what are your guys non-elemental shotgun preferences? My Roland can handle most situations with a combo of the two Cruxes (S&S and Maliwan) but Lance with Chemical Troopers mixed in are an issue. I can't seem to settle on any particular non-elemental shotgun, though; they all seem to fail to satisfy in some way or another.

    nothing like a high-damage matador with a great fire rate

    i still use my 281x12, 1.7 fire rate

    but that's just if you wanna use shotguns

    for chemical lance, i like using other guns like a havoc/undertaker/hellfire/orion/cobra

    yeah I've got some pretty good combat rifles but I prefer shotties for the most part

    my problem is that shotties really do tend to have trade-offs for everything and I am terribly spoiled

    I'd like to find one with hefty power, great accuracy, a 6+ clip, and high fire rate

    which is like the shotgun equivalent of whining about how you can't find a dude who's smart, funny, handsome, and obscenely rich

    I'm running a 242x7 Painful Brute or something atm

    Elendil on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited August 2010
    oh i had one of those, or a 265x7 or something

    they don't kill fast enough, so i gave it to a random brick

    i don't even use my matador as much as i used to

    curly haired boy on
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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • OptimusZedOptimusZed Registered User regular
    edited August 2010
    I've got an explosive crux that I use when I really want people to die horribly. 197x11, 16 round clip, all sorts of explosive death.

    Best used after coming out of phasewalk at obscenely close range.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited August 2010
    yeah, explosive cruxes have horrendous accuracy due to fixed spread, but i can see a siren's increased procs making it a beast

    curly haired boy on
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  • OptimusZedOptimusZed Registered User regular
    edited August 2010
    I would honestly prefer to use a spiked shotgun of some sort, but they just aren't showing up anymore.

    The last one I've got that isn't sledge's is a 96x7 pea shooter. My melee-to-shotgun kill ration has really taken a dive without that extra damage.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • ElendilElendil Registered User regular
    edited August 2010
    picked up two maxed out* SMGs on this last armory run

    dear god my luck

    *clips ain't great though and neither has a scope

    Elendil on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited August 2010
    i think i've reached that point i did in BL vanilla

    where i'm happy with my loadout/equipment

    this is where scaling would have been nice, just hop in with friends and shoot stuff

    especially difficult in knoxx since it's all so spread out, you can't just run from one place to another shootin mans

    curly haired boy on
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  • ElendilElendil Registered User regular
    edited August 2010
    Probably the big one on my wish list is a nice corrosive SMG. The one I'm using is pretty good but it's green.

    I have to keep it equipped just to keep myself from selling the damn thing.

    Elendil on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited August 2010
    Elendil wrote: »
    Probably the big one on my wish list is a nice corrosive SMG. The one I'm using is pretty good but it's green.

    I have to keep it equipped just to keep myself from selling the damn thing.

    wait are you playing siren or roland

    because you can drop that for a vit crux on a roland and just go on your merry way

    seriously

    vit crux kills faster than a serpens

    curly haired boy on
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  • nwrabenwrabe Insidious Squid Registered User regular
    edited August 2010
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    Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me. Please don't shoot me.

    nwrabe on
  • ElendilElendil Registered User regular
    edited August 2010
    Elendil wrote: »
    Probably the big one on my wish list is a nice corrosive SMG. The one I'm using is pretty good but it's green.

    I have to keep it equipped just to keep myself from selling the damn thing.

    wait are you playing siren or roland

    because you can drop that for a vit crux on a roland and just go on your merry way

    seriously

    vit crux kills faster than a serpens
    I actually hit 61 with my soldier, siren, and hunter all in succession so I'm more or less playing all three concurrently (not so much hunter though). Brick is still languishing away at 37.

    So yeah, the corrosive SMG would be for the Siren. I picked up a pretty nice electric one from Craw, which, with my Hellfire, means I'm one off from the full set (I also have a good explosive one, should I ever decide to use it for some ungodly reason).

    Elendil on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited August 2010
    the new enemy claptraps better be destructable

    i want to hit them with an explosive weapon and see flying chunks of metal, not just have em flop over

    @elendil you'd be looking for a vitriolic bitch then

    they're rare as fuck, though

    curly haired boy on
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  • OptimusZedOptimusZed Registered User regular
    edited August 2010
    I hit 50 Snipers the other day on my lootfind hunter. Rather than go back to grinding Eridian (36 currently) I decided to go SMGs for a while.

    I've got a badass Hellfire that I'm using constantly outside of the actual knoxx battle. 190 damage, 12.3 fire rate, scoped, 80 or so accuracy. The only weak point is a 28 round clip, but I can overlook that since by the time I'm reloading everyone is usually screaming and trying to put themselves out.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Big ClassyBig Classy Registered User regular
    edited August 2010
    Big Isy wrote: »
    So my level 56 Sniper? No longer exists. Redownloading the entire game and gonna playthrough it again withouth screwing around with Willowtree or Oasis, seemed to screw Lockdown Palace up big time. 3 frames per second or something.

    This was a bad idea. Turns out the game in general now runs like ass. Started over for nothing :(
    Stupid pc gaming etc etc

    Big Classy on
  • MarsMars Registered User regular
    edited August 2010
    I decided a few days ago to try a rocket launcher build with Brick. Went in with low expectations because of what I'd heard, but honestly, that's the most fun I've had in a long while. Even with a pretty crappy selection of launchers, once I hit 25 Brick became an unstoppable beast. It does feel like the kind of build that gets exponentially worse the more people you play with, but it's hard to beat the satisfaction of filling the battlefield with fire, smoke, and bloodied limbs.

    Mars on
  • Man in the MistsMan in the Mists Registered User regular
    edited August 2010
    Am I the only one hoping for Kobb's hacked Claptrap getting more screentime in the new DLC?

    Man in the Mists on
  • nukanuka What are circles? Registered User regular
    edited August 2010
    Am I the only one hoping for Kobb's hacked Claptrap getting more screentime in the new DLC?

    No, fleshy one, the hacked claptrap is the greatest claptrap and should be in the DLC.

    Also it has like spikes and stuff on it.

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • cmsamocmsamo Registered User regular
    edited August 2010
    is it the case that you can't use modded weapons in the xbox version now? Also, I saw a post that said weapon duping had been patched?

    Last night, I got to the vault at the end of my second playthrough. I was playing a public live game (waiting for a friend to drop in). Just as I was getting to the boss, some 10 year old punk joins the game, and 1 shots the boss... He then dropped his "modded" shotgun and tried to tell me that I should take it because it would make the game better... Also he dropped a shield that had 2 million hitpoints and basically stopped him taking all damage. He dropped both these items and said I should take them because he could dupe them.

    What a waste of time! Why bother playing the game if you have that sort of equipment....

    cmsamo on
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  • XeddicusXeddicus Registered User regular
    edited August 2010
    I really need to get my brother to continue our game so I can finish Knoxx before this comes out...and then do the million armory runs to get all pearl gear (and why the hell is it called pearl and in white in the OP when it's Cyan?).

    Xeddicus on
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